Bond strip follows the watched teammate (v2.5.2): prep scouting, after the own battle, 联防, Final Assault, eliminated observers
- the strip, its counts / layers / tiers and the bond popups show the player whose field or half is on screen, with an amber "👁 name" tag; live in-battle layers (runner bondLayers, ≤ 999) and the finished battle's gains until SETTLE - shared fields follow the ‹ › half's player; 全景 shows your own when you fight there, else the picked teammate [ASSUMED] - a card's bond chips and popups belong to the unit's owner; a teammate's popup lists their operators on the field - m.public players[].bonds for living players only; a reload while watching after the own battle returns to it - DESIGN §20.15, META, PLAYING; tests (unit, UI logic, 4 browser scenarios)
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@@ -394,7 +394,7 @@ test('user playtest #6 (DESIGN §20): summons, skill triggers, blocking, push fo
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const sub = (a, b) => DESIGN.slice(DESIGN.indexOf(`### ${a}`), DESIGN.indexOf(`### ${b}`));
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const S20 = sec(20);
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assert.match(DESIGN, /## 20\. User playtest #6 \(v2\.5\)/);
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for (let i = 1; i <= 13; i++) assert.match(S20, new RegExp(`### 20\\.${i} `), `§20.${i}`);
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for (let i = 1; i <= 15; i++) assert.match(S20, new RegExp(`### 20\\.${i} `), `§20.${i}`);
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const intro = S20.slice(0, S20.indexOf('### 20.1'));
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for (let i = 1; i <= 19; i++) assert.match(intro, new RegExp(`#${i} `), `the intro maps report #${i}`);
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const s55 = DESIGN.slice(DESIGN.indexOf('### 5.5'), DESIGN.indexOf('### 5.6'));
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