Bond strip follows the watched teammate (v2.5.2): prep scouting, after the own battle, 联防, Final Assault, eliminated observers

- the strip, its counts / layers / tiers and the bond popups show the player whose field or half is on screen, with an
  amber "👁 name" tag; live in-battle layers (runner bondLayers, ≤ 999) and the finished battle's gains until SETTLE
- shared fields follow the ‹ › half's player; 全景 shows your own when you fight there, else the picked teammate [ASSUMED]
- a card's bond chips and popups belong to the unit's owner; a teammate's popup lists their operators on the field
- m.public players[].bonds for living players only; a reload while watching after the own battle returns to it
- DESIGN §20.15, META, PLAYING; tests (unit, UI logic, 4 browser scenarios)
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sganggs committed 2026-10-02 12:11:48 +08:00
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commit 82c64086d5
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@@ -232,6 +232,9 @@
.bpop__disc.is-active .bglyph img { filter: brightness(0) opacity(.85); }
.bpop__titles { display: flex; flex-direction: column; gap: .02rem; min-width: 0; }
.bpop__name { font-size: .32rem; font-weight: 900; letter-spacing: .08em; }
.bpop__owner { display: inline-flex; align-items: center; gap: .06rem; font-size: .14rem; color: var(--amber); }
.bpop__owner b { color: #fff; font-weight: 700; max-width: 2.4rem; overflow: hidden; white-space: nowrap; text-overflow: ellipsis; }
.bpop.is-other .bpop__disc { box-shadow: 0 0 0 1px rgba(246, 163, 41, .55); }
.bpop__facts { display: flex; gap: .16rem; font-size: .15rem; color: var(--text-lo); }
.bpop__facts b { color: #fff; font-size: .18rem; }
.bpop__facts small { font-size: .12rem; }