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Pledge","风雪之眼":"Eye of the Blizzard","食腐之蝶":"Scavenger Butterfly","香槟炸弹":"Champagne Bomb","马克维茨":"Malkiewicz","骇笑看客":"Derisive Audience","骑士储蓄罐":"Knightly Savings","骑士戒律":"Chivalric Commandments","骨海漂流体":"Bone Sea Drifter","高准度伦蒂尼姆城防自行炮":"Londinium Precision Mobile Defense Artillery","高普尼克":"Gopnik","高普尼克·悬赏":"Gopnik/Bounty","高级军用猎狗":"Elite Military Hound","高能源石虫":"Infused Originium Slug","魔王":"Civilight Eterna","鸭爵":"Duck Lord","鸭爵·悬赏":"Duck Lord/Bounty","鸿雪":"Pozëmka","麦哲伦":"Magallan","黄沙罗盘":"Desert Compass","黄金盟誓":"Golden Vows","黄铜镜":"Brass Mirror","黍":"Shu","黑":"Schwarz","黑键":"Ebenholz","鼎沸":"Boiling Pot","鼠王":"Rat King"},"files":{"chess":{"chess_char_1_01_a":{"name":"Insider","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"ATK <@ba.vup>+80%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +80%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2"}],"module":{"name":"'The First Surprise'"},"skills":[{"descRaw":"Each attack deals <@ba.vup>185% of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Don't Invite Trouble'","desc":"Each attack deals 185% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+80%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +80%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"ctkfcwcwmgpbjquiuouiz5kn0v2ymgpbjq"},"chess_char_1_01_b":{"name":"Insider","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"ATK <@ba.vup>+100%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +100%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1"}],"module":{"name":"'The First Surprise'"},"skills":[{"descRaw":"Each attack deals <@ba.vup>200% of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Don't Invite Trouble'","desc":"Each attack deals 200% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+100%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +100%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1"}],"modules":[{"name":"'The First Surprise'","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"ctkfcw9scwls8tpbwpoouoooz5690vfk8tpbwpcwcwoouoooz5cw9scwls"},"chess_char_1_02_a":{"name":"Matterhorn","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+30%; DEF <@ba.vup>+10%; RES <@ba.vup>+60%","name":"Cold Resistance","desc":"Max HP +30%; DEF +10%; RES +60%"},"talents":[{"descRaw":"RES +7","name":"Snowfield Guard","desc":"RES +7"}],"module":{"name":"Father's Robe"},"skills":[{"descRaw":"Max HP <@ba.vup>+30%; Restores HP by <@ba.vup>25 per second","name":"Stamina Enhancement","desc":"Max HP +30%; Restores HP by 25 per second"},{"descRaw":"Max HP <@ba.vup>+30%; DEF <@ba.vup>+10%; RES <@ba.vup>+60%","name":"Cold Resistance","desc":"Max HP +30%; DEF +10%; RES +60%"}],"_h":"pb11t8t8retbzptxx0txcyighly2retbzp"},"chess_char_1_02_b":{"name":"Matterhorn","subProfessionName":"Protector","trait":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+40%; DEF <@ba.vup>+15%; RES <@ba.vup>+70%","name":"Cold Resistance","desc":"Max HP +40%; DEF +15%; RES +70%"},"talents":[{"descRaw":"RES +15","name":"Snowfield Guard","desc":"RES +15"}],"module":{"name":"Father's Robe"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%; Restores HP by <@ba.vup>30 per second","name":"Stamina Enhancement","desc":"Max HP +40%; Restores HP by 30 per second"},{"descRaw":"Max HP <@ba.vup>+40%; DEF <@ba.vup>+15%; RES <@ba.vup>+70%","name":"Cold Resistance","desc":"Max HP +40%; DEF +15%; RES +70%"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"RES +15","name":"Snowfield Guard","desc":"RES +15"}],"modules":[{"name":"Father's Robe","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}}],"_h":"pb11bibii3tbfab6x0b6cy1dhl35i3tbfat8t8b6x0b6cybibi"},"chess_char_1_03_a":{"name":"Leizi","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>3 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow (Upgraded after reaching Elite 2)","desc":"Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow (Upgraded after reaching Elite 2)"},"skill":{"descRaw":"ATK <@ba.vup>+80%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +80%, and attacks no longer deal reduced damage on subsequent targets"},"talents":[{"descRaw":"Increases ATK to 110% when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 110% when attacking unblocked enemies"}],"module":{"name":"'All the Thunderlight'"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"ATK <@ba.vup>+80%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +80%, and attacks no longer deal reduced damage on subsequent targets"}],"_h":"w7w63cee3c59c2gipxgiz1igyjmh3c59c2"},"chess_char_1_03_b":{"name":"Leizi","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"skill":{"descRaw":"ATK <@ba.vup>+100%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +100%, and attacks no longer deal reduced damage on subsequent targets"},"talents":[{"descRaw":"Increases ATK to 120% when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 120% when attacking unblocked enemies"}],"module":{"name":"'All the Thunderlight'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+100%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +100%, and attacks no longer deal reduced damage on subsequent targets"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"talentsBase":[{"descRaw":"Increases ATK to 120% when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 120% when attacking unblocked enemies"}],"modules":[{"name":"'All the Thunderlight'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"}}],"_h":"w7w6h9st0b59gnjbpxjbz175yjae0b59gn6v5ljbpxjbz1h9st"},"chess_char_1_04_a":{"name":"Underflow","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+30%, ASPD <@ba.vup>+25. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +30%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"},"talents":[{"descRaw":"Deals 40 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 40 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}],"module":{"name":"A Neural Stimulant Based on 'Coffee'"},"skills":[{"descRaw":"ATK<@ba.vup>+32%, DEF<@ba.vup>+32%","name":"Invasion Response","desc":"ATK+32%, DEF+32%"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+30%, ASPD <@ba.vup>+25. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +30%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"}],"_h":"rrhftwtwew26rjjttmjtm1n6xdb6ew26rj"},"chess_char_1_04_b":{"name":"Underflow","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+40%, ASPD <@ba.vup>+30. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +40%, ASPD +30. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"},"talents":[{"descRaw":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}],"module":{"name":"A Neural Stimulant Based on 'Coffee'"},"skills":[{"descRaw":"ATK<@ba.vup>+39%, DEF<@ba.vup>+39%","name":"Invasion Response","desc":"ATK+39%, DEF+39%"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+40%, ASPD <@ba.vup>+30. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +40%, ASPD +30. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}],"modules":[{"name":"A Neural Stimulant Based on 'Coffee'","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}}],"_h":"rrhftwp6twhb5n267gsttmstm1kmxdsu5n267gtwtwsttmstm1twp6twhb"},"chess_char_1_05_a":{"name":"Vigna","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+120%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +120%"},"talents":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 50%. The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 50%. The chance increases to 30% when Vigna's skill is active."}],"module":{"name":"The Greatrock"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+120%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +120%"}],"_h":"x583jwjw3i20p9cwx7cwosyje2703i20p9"},"chess_char_1_05_b":{"name":"Vigna","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+150%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +150%"},"talents":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active."}],"module":{"name":"The Greatrock"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+150%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +150%"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active."}],"modules":[{"name":"The Greatrock","traitOverride":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"}}],"_h":"x583jwhpjwx3l9202omyx7myos1ie2d7l9202ojwjwmyx7myosjwhpjwx3"},"chess_char_1_06_a":{"name":"Vendela","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>20% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 20% ATK as Arts damage to the attacker and activates her Trait on the ally"},"talents":[{"descRaw":"The ally with the highest Max HP within range receives 8% more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 8% more healing"}],"module":{"name":"Broken Rose"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"},{"descRaw":"ATK <@ba.vup>+55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>20% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 20% ATK as Arts damage to the attacker and activates her Trait on the ally"}],"_h":"s2uli5yz6dwx93047v04hu8vzb2c6dwx93"},"chess_char_1_06_b":{"name":"Vendela","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>30% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 30% ATK as Arts damage to the attacker and activates her Trait on the ally"},"talents":[{"descRaw":"The ally with the highest Max HP within range receives 15% more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 15% more healing"}],"module":{"name":"Broken Rose"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"},{"descRaw":"ATK <@ba.vup>+75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>30% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 30% ATK as Arts damage to the attacker and activates her Trait on the ally"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"The ally with the highest Max HP within range receives 15% more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 15% more healing"}],"modules":[{"name":"Broken Rose","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"}}],"_h":"s2uluary4owxlot87vt8hutwzbvd4owxloi5yzt87vt8huuary"},"chess_char_1_07_a":{"name":"Provence","subProfessionName":"Heavyshooter","trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skill":{"descRaw":"ATK <@ba.vup>+12% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +12% every time the HP of the target falls by 20%"},"talents":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 140% when attacking, and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 140% when attacking, and the chance increases to 50% when an enemy is in the frontal tile"}],"module":{"name":"Tail-Care Suit"},"skills":[{"descRaw":"ATK <@ba.vup>+12% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +12% every time the HP of the target falls by 20%"},{"descRaw":"ATK <@ba.vup>+145%, but Normal Attack will not target enemies with over <@ba.vdown>80% HP","name":"Prey Seeker","desc":"ATK +145%, but Normal Attack will not target enemies with over 80% HP"}],"_h":"39l9qxqxspudbloponopncspudblv0e9dx"},"chess_char_1_07_b":{"name":"Provence","subProfessionName":"Heavyshooter","trait":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"skill":{"descRaw":"ATK <@ba.vup>+16% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +16% every time the HP of the target falls by 20%"},"talents":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile"}],"module":{"name":"Tail-Care Suit"},"skills":[{"descRaw":"ATK <@ba.vup>+16% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +16% every time the HP of the target falls by 20%"},{"descRaw":"ATK <@ba.vup>+160%, but Normal Attack will not target enemies with over <@ba.vdown>80% HP","name":"Prey Seeker","desc":"ATK +160%, but Normal Attack will not target enemies with over 80% HP"}],"traitBase":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"talentsBase":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile"}],"modules":[{"name":"Tail-Care Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}}],"_h":"39l9qxigqxugw5udwtk5onk5ncw5udwtd5e9qmqxqxk5onk5ncqxigqxug"},"chess_char_1_08_a":{"name":"Texas","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"Immediately gains <@ba.vup>10 DP; Deals <@ba.vup>120% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 10 DP; Deals 120% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"},"talents":[{"descRaw":"Gains 1 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 1 extra DP when Texas is in the squad"}],"module":{"name":"Private Field Supply Package"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Immediately gains <@ba.vup>10 DP; Deals <@ba.vup>120% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 10 DP; Deals 120% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"}],"_h":"uetwtltleku4fs96v5966l053k0eeku4fs"},"chess_char_1_08_b":{"name":"Texas","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"skill":{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>135% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 11 DP; Deals 135% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"},"talents":[{"descRaw":"Gains 2 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 2 extra DP when Texas is in the squad"}],"module":{"name":"Private Field Supply Package"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>135% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 11 DP; Deals 135% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"Gains 2 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 2 extra DP when Texas is in the squad"}],"modules":[{"name":"Private Field Supply Package","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}],"_h":"uetwtljytljynfu40zjlv5jl6l053k0enfu40ztltljlv5jl6ltljytljy"},"chess_char_1_09_a":{"name":"Caper","subProfessionName":"Loopshooter","trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skill":{"descRaw":"ATK <@ba.vup>+25%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +25%, each attack fires 1 more boomerang projectile"},"talents":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 130%","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 130%"}],"module":{"name":"Where the Warmth Remains"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>185%","name":"Power Strike β","desc":"Increases the ATK of next attack to 185%"},{"descRaw":"ATK <@ba.vup>+25%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +25%, each attack fires 1 more boomerang projectile"}],"_h":"fnb77vrhrnkzkb3ohf3ozxgj2j22rnkzkb"},"chess_char_1_09_b":{"name":"Caper","subProfessionName":"Loopshooter","trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"},"skill":{"descRaw":"ATK <@ba.vup>+40%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +40%, each attack fires 1 more boomerang projectile"},"talents":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 150%","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 150%"}],"module":{"name":"Where the Warmth Remains"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>200%","name":"Power Strike β","desc":"Increases the ATK of next attack to 200%"},{"descRaw":"ATK <@ba.vup>+40%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +40%, each attack fires 1 more boomerang projectile"}],"traitBase":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"talentsBase":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 150%","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 150%"}],"modules":[{"name":"Where the Warmth Remains","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"}}],"_h":"fnb77v67rhrpz6kzz066hf66zxgt2juwz6kzz07vrh66hf66zx7v67rhrp"},"chess_char_1_10_a":{"name":"Gummy","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>115% of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 115% of Gummy's ATK in the next attack\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking, has a 10% chance to deal 150% damage and <$ba.stun>Stun the target for 0.5 seconds","name":"Frying Pan Specialist","desc":"When attacking, has a 10% chance to deal 150% damage and Stun the target for 0.5 seconds"}],"module":{"name":"Медовые Пряники"},"skills":[{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>115% of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 115% of Gummy's ATK in the next attack\nCan store 1 charge(s)"},{"descRaw":"Starts cooking and stops attacking for <@ba.vdown>10 seconds; DEF <@ba.vup>+60%\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+40%","name":"Cooking","desc":"Starts cooking and stops attacking for 10 seconds; DEF +60%\nFocuses on healing nearby allies after finishing cooking; ATK +40%"}],"_h":"z4xwayayihs7wmbro5h5dlihs7wmbfwndv"},"chess_char_1_10_b":{"name":"Gummy","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>130% of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 130% of Gummy's ATK in the next attack\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking, has a 15% chance to deal 200% damage and <$ba.stun>Stun the target for 1 second","name":"Frying Pan Specialist","desc":"When attacking, has a 15% chance to deal 200% damage and Stun the target for 1 second"}],"module":{"name":"Медовые Пряники"},"skills":[{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>130% of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 130% of Gummy's ATK in the next attack\nCan store 2 charge(s)"},{"descRaw":"Starts cooking and stops attacking for <@ba.vdown>10 seconds; DEF <@ba.vup>+70%\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+50%","name":"Cooking","desc":"Starts cooking and stops attacking for 10 seconds; DEF +70%\nFocuses on healing nearby allies after finishing cooking; ATK +50%"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"When attacking, has a 15% chance to deal 200% damage and <$ba.stun>Stun the target for 1 second","name":"Frying Pan Specialist","desc":"When attacking, has a 15% chance to deal 200% damage and Stun the target for 1 second"}],"modules":[{"name":"Медовые Пряники","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"z4xwaybyaydw1hs796cco5s4dl1hs7960fwnrrayaycco5s4dlaybyaydw"},"chess_char_1_11_a":{"name":"Earthspirit","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},"module":{"name":"Application Forms, To Be Confirmed"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"<@ba.vdown>Stops attacking; Enemies within range are <$ba.sluggish>Slowed every <@ba.vup>1.7 seconds","name":"Quicksand Conversion","desc":"Stops attacking; Enemies within range are Slowed every 1.7 seconds"}],"_h":"j2f2pn83yje270w4yje270cqmjub"},"chess_char_1_11_b":{"name":"Earthspirit","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},"talents":[{"descRaw":"Extends <$ba.sluggish>Slow duration slightly","name":"Geological Survey","desc":"Extends Slow duration slightly"}],"module":{"name":"Application Forms, To Be Confirmed"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"<@ba.vdown>Stops attacking; Enemies within range are <$ba.sluggish>Slowed every <@ba.vup>1.6 seconds","name":"Quicksand Conversion","desc":"Stops attacking; Enemies within range are Slowed every 1.6 seconds"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"Extends <$ba.sluggish>Slow duration slightly","name":"Geological Survey","desc":"Extends Slow duration slightly"}],"modules":[{"name":"Application Forms, To Be Confirmed","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}}],"_h":"j2f2uw081ie2d71m1r74w41ie2d7mnmjoipn831m1r74w4uw08"},"chess_char_1_12_a":{"name":"Estelle","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+100%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +100%; Cannot be healed by allies"},"talents":[{"descRaw":"Restores HP by 7% of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 7% of Max HP when there is an enemy killed within the 8 surrounding tiles"}],"module":{"name":"Farewell Gifts from the Wildlands"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+100%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +100%; Cannot be healed by allies"}],"_h":"e3graaye0jo946cr2vcr4pyje2700jo946"},"chess_char_1_12_b":{"name":"Estelle","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"},"skill":{"descRaw":"ATK <@ba.vup>+115%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +115%; Cannot be healed by allies"},"talents":[{"descRaw":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles"}],"module":{"name":"Farewell Gifts from the Wildlands"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+115%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +115%; Cannot be healed by allies"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles"}],"modules":[{"name":"Farewell Gifts from the Wildlands","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}}],"_h":"e3graaxwye82iho968272v274p1ie2d7iho968aaye272v274paaxwye82"},"chess_char_1_13_a":{"name":"Podenco","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>50% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 50% Arts damage every second"},"talents":[{"descRaw":"When deployed, all Supporter Operators gain +5% ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +5% ATK"}],"module":{"name":"'Amaranthine Nursery'"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, now <@ba.vup>heals allied units instead of attacking","name":"Aromatherapy","desc":"ATK +20%, now heals allied units instead of attacking"},{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>50% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 50% Arts damage every second"}],"_h":"vjf2pn834s1f7613yj13ox3trr4z4s1f76"},"chess_char_1_13_b":{"name":"Podenco","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>60% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 60% Arts damage every second"},"talents":[{"descRaw":"When deployed, all Supporter Operators gain +9% ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +9% ATK"}],"module":{"name":"'Amaranthine Nursery'"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, now <@ba.vup>heals allied units instead of attacking","name":"Aromatherapy","desc":"ATK +30%, now heals allied units instead of attacking"},{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>60% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 60% Arts damage every second"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When deployed, all Supporter Operators gain +9% ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +9% ATK"}],"modules":[{"name":"'Amaranthine Nursery'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}],"_h":"vjf2pn0i830iah1fldmjyjmjoxyurrwyah1fldpn83mjyjmjoxpn0i830i"},"chess_char_1_14_a":{"name":"Greyy","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"ASPD <@ba.vup>+50. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.6 times","name":"Electrostatic Discharge","desc":"ASPD +50. The duration of the Talent's Slow increases to 1.6 times"},"talents":[{"descRaw":"<$ba.sluggish>Slows the target for 0.4 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.4 seconds when attacking"}],"module":{"name":"New Beginning"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+50. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.6 times","name":"Electrostatic Discharge","desc":"ASPD +50. The duration of the Talent's Slow increases to 1.6 times"}],"_h":"1mkin1hb3nkfinga3v8ococ3ban83nkfin"},"chess_char_1_14_b":{"name":"Greyy","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"ASPD <@ba.vup>+65. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.7 times","name":"Electrostatic Discharge","desc":"ASPD +65. The duration of the Talent's Slow increases to 1.7 times"},"talents":[{"descRaw":"<$ba.sluggish>Slows the target for 0.6 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.6 seconds when attacking"}],"module":{"name":"New Beginning"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+65. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.7 times","name":"Electrostatic Discharge","desc":"ASPD +65. The duration of the Talent's Slow increases to 1.7 times"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"<$ba.sluggish>Slows the target for 0.6 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.6 seconds when attacking"}],"modules":[{"name":"New Beginning","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}}],"_h":"1mkin1jyhbzapckf1uog3vymco8vba2cpckf1un1hbog3vymcon1jyhbza"},"chess_char_1_15_a":{"name":"Alliance/Supportive Operator","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skill":{"descRaw":"<@ba.vup>+70 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+70 ASPD, and attacks 2 targets simultaneously"},"talents":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"module":{"name":"Alliance/Supportive Operator's Badge"},"skills":[{"descRaw":"<@ba.vup>+70 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+70 ASPD, and attacks 2 targets simultaneously"}],"_h":"9dcpi24ybihwozq0qqmevrjqvr1cbihwoz"},"chess_char_1_15_b":{"name":"Alliance/Supportive Operator","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"skill":{"descRaw":"<@ba.vup>+80 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+80 ASPD, and attacks 2 targets simultaneously"},"talents":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"module":{"name":"Alliance/Supportive Operator's Badge"},"skills":[{"descRaw":"<@ba.vup>+80 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+80 ASPD, and attacks 2 targets simultaneously"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"modules":[{"name":"Alliance/Supportive Operator's Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"}]}],"_h":"9dcpi25g4yj66lhwy6q0qqmevrjqvr1c6lhwy6i24yq0qqmevrjqvr1ci25g4yj6q0qqme"},"chess_char_1_16_a":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>20% <$ba.weaken>Enfeeble and take <@ba.vup>45% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 45% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"}],"_h":"7ms2yqta6bv84eieu7iejrcv43c96bv84e"},"chess_char_1_16_b":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>25% <$ba.weaken>Enfeeble and take <@ba.vup>60% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 25% Enfeeble and take 60% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}],"modules":[{"name":"'Phrenology'","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"7ms2yqkytaky72v8mto8u7o86xcg6xjrit43pl72v8mtyqtao8u7o86xcg6xjryqkytaky"},"chess_char_1_17_a":{"name":"Indigo","subProfessionName":"Mystic Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces slightly and the activation rate of this unit's Talent increases to <@ba.vup>2.0 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>12% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2.0 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds"},"talents":[{"descRaw":"When attacking, has a 12% chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 12% chance to Bind the target for 4 seconds. Will not target Bound enemies"}],"module":{"name":"Staff Maintenance Kit"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>35% ATK as Arts damage","name":"Lighthouse Guardian","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly and the activation rate of this unit's Talent increases to <@ba.vup>2.0 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>12% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2.0 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds"}],"_h":"7pxcy8q0fd61h3zj3qa5n2ha2ybffd61h3"},"chess_char_1_17_b":{"name":"Indigo","subProfessionName":"Mystic Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces moderately and the activation rate of this unit's Talent increases to <@ba.vup>2.5 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>15% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 15% of Indigo's ATK every 0.5 seconds"},"talents":[{"descRaw":"When attacking, has a 18% chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 18% chance to Bind the target for 4 seconds. Will not target Bound enemies"}],"module":{"name":"Staff Maintenance Kit"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Lighthouse Guardian","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vup>reduces moderately and the activation rate of this unit's Talent increases to <@ba.vup>2.5 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>15% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 15% of Indigo's ATK every 0.5 seconds"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"talentsBase":[{"descRaw":"When attacking, has a 18% chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 18% chance to Bind the target for 4 seconds. Will not target Bound enemies"}],"modules":[{"name":"Staff Maintenance Kit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"}}],"_h":"7pxcwxyxhn61q3cd3q8vn2re2yhnhn61q3y8q0cd3q8vn2wxyx"},"chess_char_1_18_a":{"name":"Utage","subProfessionName":"Soloblade","trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>50 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)","desc":"Can't be healed by other units. Recovers 50 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)"},"skill":{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>14 seconds after deployment, ATK <@ba.vup>+65% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +65% and attacks deal Arts damage"},"talents":[{"descRaw":"Gains up to +75 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 60% Max HP)","name":"Serious Mode","desc":"Gains up to +75 ASPD Tenacity (reaches maximum bonus when losing 60% Max HP)"}],"module":{"name":"Flip Phone"},"skills":[{"descRaw":"Stops attacking, Block becomes <@ba.vup>0, DEF <@ba.vup>+130%, and restores <@ba.vup>7% Max HP every second.","name":"Space Out","desc":"Stops attacking, Block becomes 0, DEF +130%, and restores 7% Max HP every second."},{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>14 seconds after deployment, ATK <@ba.vup>+65% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +65% and attacks deal Arts damage"}],"_h":"mr0k0sxggprkkwyajk129xlzp1pegprkkw"},"chess_char_1_18_b":{"name":"Utage","subProfessionName":"Soloblade","trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"skill":{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>15 seconds after deployment, ATK <@ba.vup>+80% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +80% and attacks deal Arts damage"},"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Serious Mode","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"}],"module":{"name":"Flip Phone"},"skills":[{"descRaw":"Stops attacking, Block becomes <@ba.vup>0, DEF <@ba.vup>+160%, and restores <@ba.vup>8% Max HP every second.","name":"Space Out","desc":"Stops attacking, Block becomes 0, DEF +160%, and restores 8% Max HP every second."},{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>15 seconds after deployment, ATK <@ba.vup>+80% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +80% and attacks deal Arts damage"}],"traitBase":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"talentsBase":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Serious Mode","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"}],"modules":[{"name":"Flip Phone","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}}],"_h":"mr0keqnjmqiionrkhqjijk8e9xy5p11konrkhqeqmqjijk8e9xeqnjmqii"},"chess_char_1_19_a":{"name":"Wild Mane","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Attack Range expands, ATK <@ba.vup>+45%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately"},"talents":[{"descRaw":"After the first deployment, all undeployed Guard Operators get DP Cost -1","name":"Forward March","desc":"After the first deployment, all undeployed Guard Operators get DP Cost -1"}],"module":{"name":"Spear Replacement Suit"},"skills":[{"descRaw":"After deployment, ASPD <@ba.vup>+80","name":"Stabbing Lance","desc":"After deployment, ASPD +80"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+45%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately"}],"_h":"ie83jwjwxwfdiqezcnezv8x4uxqdxwfdiq"},"chess_char_1_19_b":{"name":"Wild Mane","subProfessionName":"Charger","trait":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"},"skill":{"descRaw":"Attack Range expands, ATK <@ba.vup>+60%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately"},"talents":[{"descRaw":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)","name":"Forward March","desc":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)"}],"module":{"name":"Spear Replacement Suit"},"skills":[{"descRaw":"After deployment, ASPD <@ba.vup>+100","name":"Stabbing Lance","desc":"After deployment, ASPD +100"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+60%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)","name":"Forward March","desc":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)"}],"modules":[{"name":"Spear Replacement Suit","traitOverride":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"}}],"_h":"ie835ml59zfdkjykcnykv8vruxpo9zfdkjjwjwykcnykv85ml5"},"chess_char_1_20_a":{"name":"Liskarm","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+105%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>15% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"},"talents":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"}],"module":{"name":"Stunner's Storage"},"skills":[{"descRaw":"Blocks the next source of damage; DEF <@ba.vup>+60% for <@ba.vup>8 seconds\n<@ba.rem>Automatically activated","name":"Charged Defense","desc":"Blocks the next source of damage; DEF +60% for 8 seconds\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+105%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>15% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"}],"_h":"dvhftwtw20e1r5c0sdc08uvn2y6l20e1r5"},"chess_char_1_20_b":{"name":"Liskarm","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+125%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>20% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"},"talents":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"},{"descRaw":"RES +10","name":"Thunder Resistance","desc":"RES +10"}],"module":{"name":"Stunner's Storage"},"skills":[{"descRaw":"Blocks the next source of damage; DEF <@ba.vup>+80% for <@ba.vup>8 seconds\n<@ba.rem>Automatically activated","name":"Charged Defense","desc":"Blocks the next source of damage; DEF +80% for 8 seconds\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+125%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>20% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"},{"descRaw":"RES +10","name":"Thunder Resistance","desc":"RES +10"}],"modules":[{"name":"Stunner's Storage","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}}],"_h":"dvhftwp6twhb8ie1vvc0sdc089tf898ukd2y838ie1vvtwtwc0sdc089tf898utwp6twhb"},"chess_char_2_01_a":{"name":"Executor","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is shortened by a small amount","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is shortened by a small amount"},"talents":[{"descRaw":"Attacks ignore 80 DEF","name":"Final Modification","desc":"Attacks ignore 80 DEF"}],"module":{"name":"Executor's Satchel"},"skills":[{"descRaw":"ATK <@ba.vup>+35%, attacks apply this unit's Trait effect to all enemies within range.","name":"Muzzle's Elegy","desc":"ATK +35%, attacks apply this unit's Trait effect to all enemies within range."},{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is shortened by a small amount","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is shortened by a small amount"}],"_h":"u6zvms6g3fe92s3olq3obm4js02q3fe92s"},"chess_char_2_01_b":{"name":"Executor","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is moderately shortened","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is moderately shortened"},"talents":[{"descRaw":"Attacks ignore 160 DEF","name":"Final Modification","desc":"Attacks ignore 160 DEF"}],"module":{"name":"Executor's Satchel"},"skills":[{"descRaw":"ATK <@ba.vup>+50%, attacks apply this unit's Trait effect to all enemies within range.","name":"Muzzle's Elegy","desc":"ATK +50%, attacks apply this unit's Trait effect to all enemies within range."},{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is moderately shortened","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is moderately shortened"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"talentsBase":[{"descRaw":"Attacks ignore 160 DEF","name":"Final Modification","desc":"Attacks ignore 160 DEF"}],"modules":[{"name":"Executor's Satchel","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}}],"_h":"u6zvpn49a6e9nzidlqidbmg0s0aba6e9nzms6gidlqidbmpn49"},"chess_char_2_02_a":{"name":"Silence","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"},"talents":[{"descRaw":"All [Medic] Operators' ASPD +6 when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +6 when Silence is deployed"}],"module":{"name":"Emergency Self-Defense Procedures"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"}],"_h":"527q7676tlp1g9mcalmcs0td0ixetlp1g9"},"chess_char_2_02_b":{"name":"Silence","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"skill":{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"},"talents":[{"descRaw":"All [Medic] Operators' ASPD +12 when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +12 when Silence is deployed"}],"module":{"name":"Emergency Self-Defense Procedures"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"All [Medic] Operators' ASPD +12 when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +12 when Silence is deployed"}],"modules":[{"name":"Emergency Self-Defense Procedures","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}}],"_h":"527q768y76cotlp1g9qhalqhs0dg0ipdtlp1g97676qhalqhs0768y76co"},"chess_char_2_03_a":{"name":"Cliffheart","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 150% True damage and Stunning them for 1.5 seconds"},"talents":[{"descRaw":"ATK and DEF +6% when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +6% when Cliffheart is not blocking any enemies"}],"module":{"name":"'Reach the Top'"},"skills":[{"descRaw":"Drags the target to Cliffheart <@ba.vup>moderately in the next attack, dealing <@ba.vup>125% of ATK <@ba.vup>Arts damage to it","name":"Chain Hook","desc":"Drags the target to Cliffheart moderately in the next attack, dealing 125% of ATK Arts damage to it"},{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 150% True damage and Stunning them for 1.5 seconds"}],"_h":"32vyd37xf712fct6o5t6thue1iolf712fc"},"chess_char_2_03_b":{"name":"Cliffheart","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"},"skill":{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>170% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 170% True damage and Stunning them for 1.5 seconds"},"talents":[{"descRaw":"ATK and DEF +12% when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +12% when Cliffheart is not blocking any enemies"}],"module":{"name":"'Reach the Top'"},"skills":[{"descRaw":"Drags the target to Cliffheart <@ba.vup>moderately in the next attack, dealing <@ba.vup>135% of ATK <@ba.vup>Arts damage to it","name":"Chain Hook","desc":"Drags the target to Cliffheart moderately in the next attack, dealing 135% of ATK Arts damage to it"},{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>170% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 170% True damage and Stunning them for 1.5 seconds"}],"traitBase":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"ATK and DEF +12% when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +12% when Cliffheart is not blocking any enemies"}],"modules":[{"name":"'Reach the Top'","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"}}],"_h":"32vyd3gy7xgy3h12tqtjo5tjthjd1ijk3h12tqd37xtjo5tjthd3gy7xgy"},"chess_char_2_04_a":{"name":"Grain Buds","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+45, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +45, and attacks 3 enemies"},"talents":[{"descRaw":"ASPD +6; When the target is a [Wild Beast], slightly increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +6; When the target is a [Wild Beast], slightly increases the duration of Slow from Trait"}],"module":{"name":"On the Field"},"skills":[{"descRaw":"The next attack deals <@ba.vup>140% ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)","name":"Flute Flutter","desc":"The next attack deals 140% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)"},{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+45, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +45, and attacks 3 enemies"}],"_h":"3hf2pn83c0dbhx7kfwl2khly63xdc0dbhx"},"chess_char_2_04_b":{"name":"Grain Buds","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+90, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +90, and attacks 3 enemies"},"talents":[{"descRaw":"ASPD +10; When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +10; When the target is a [Wild Beast], increases the duration of Slow from Trait"}],"module":{"name":"On the Field"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)","name":"Flute Flutter","desc":"The next attack deals 170% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)"},{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+90, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +90, and attacks 3 enemies"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"ASPD +10; When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +10; When the target is a [Wild Beast], increases the duration of Slow from Trait"}],"modules":[{"name":"On the Field","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}],"_h":"3hf2pn0i830ivqdbmrzqfw52kh4z63uqvqdbmrpn83zqfw52khpn0i830i"},"chess_char_2_05_a":{"name":"Harold","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"ASPD <@ba.vup>+55, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>160%","name":"Triage","desc":"ASPD +55, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 160%"},"talents":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 12% less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 12% less Elemental Injury"}],"module":{"name":"Legs Care Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"ASPD <@ba.vup>+55, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>160%","name":"Triage","desc":"ASPD +55, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 160%"}],"_h":"w9vky6pii3hx9j2md144zgtd0ixei3hx9j"},"chess_char_2_05_b":{"name":"Harold","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"ASPD <@ba.vup>+80, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>200%","name":"Triage","desc":"ASPD +80, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 200%"},"talents":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less Elemental Injury"}],"module":{"name":"Legs Care Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"ASPD <@ba.vup>+80, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>200%","name":"Triage","desc":"ASPD +80, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 200%"}],"traitBase":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentsBase":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less Elemental Injury"}],"modules":[{"name":"Legs Care Kit","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"}}],"_h":"w9vkf7fdq6hxh8uxd17fzgdg0ipdq6hxh8y6piuxd17fzgf7fd"},"chess_char_2_06_a":{"name":"Papyrus","subProfessionName":"Chain Medic","trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skill":{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>160% ATK; Barrier provided by talent increases to <@ba.vup>150%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 160% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges"},"talents":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 10% of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 10% of Papyrus's ATK, lasting 8 seconds"}],"module":{"name":"Little Seeds"},"skills":[{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>160% ATK; Barrier provided by talent increases to <@ba.vup>150%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 160% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges"},{"descRaw":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%, bounces per heal <@ba.vup>+1","name":"Pre-Exhibit Examination","desc":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +20%, bounces per heal +1"}],"_h":"iw6x7rf799ukkd95te12oo99ukkd7xpu70"},"chess_char_2_06_b":{"name":"Papyrus","subProfessionName":"Chain Medic","trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."},"skill":{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>175% ATK; Barrier provided by talent increases to <@ba.vup>200%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 175% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges"},"talents":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds"}],"module":{"name":"Little Seeds"},"skills":[{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>175% ATK; Barrier provided by talent increases to <@ba.vup>200%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 175% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges"},{"descRaw":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+35%, bounces per heal <@ba.vup>+1","name":"Pre-Exhibit Examination","desc":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +35%, bounces per heal +1"}],"traitBase":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"talentsBase":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds"}],"modules":[{"name":"Little Seeds","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."}}],"_h":"iw6xnmv24fuk4rgatebhoo4fuk4r3fpuqq7rf7gatebhoonmv2"},"chess_char_2_07_a":{"name":"Specter","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+70%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +70%\nSpecter is Stunned for 10 seconds after skill duration"},"talents":[{"descRaw":"Max HP +10%","name":"Stamina Up","desc":"Max HP +10%"}],"module":{"name":"Dim Candlelight"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+70%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +70%\nSpecter is Stunned for 10 seconds after skill duration"}],"_h":"nhgraaye47io83qsxgqsw6igyjmh47io83"},"chess_char_2_07_b":{"name":"Specter","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+100%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +100%\nSpecter is Stunned for 10 seconds after skill duration"},"talents":[{"descRaw":"Max HP +10%; Restores HP by 2% of Max HP per second","name":"Abyssal Regeneration","desc":"Max HP +10%; Restores HP by 2% of Max HP per second"}],"module":{"name":"Dim Candlelight"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+100%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +100%\nSpecter is Stunned for 10 seconds after skill duration"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Max HP +10%; Restores HP by 2% of Max HP per second","name":"Abyssal Regeneration","desc":"Max HP +10%; Restores HP by 2% of Max HP per second"}],"modules":[{"name":"Dim Candlelight","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}}],"_h":"nhgrshhvsrioq52k0u2kw675yjaesrioq5aaye2k0u2kw6shhv"},"chess_char_2_08_a":{"name":"Bubble","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Stops attacking; DEF <@ba.vup>+65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"},"talents":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 5% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 5% for 5 seconds"}],"module":{"name":"Bubble's Shining Sword"},"skills":[{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"Stops attacking; DEF <@ba.vup>+65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"}],"_h":"rr11t8t81hcp9dzzytzzz63qcxod1hcp9d"},"chess_char_2_08_b":{"name":"Bubble","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"skill":{"descRaw":"Stops attacking; DEF <@ba.vup>+85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"},"talents":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds"}],"module":{"name":"Bubble's Shining Sword"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"Stops attacking; DEF <@ba.vup>+85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds"}],"modules":[{"name":"Bubble's Shining Sword","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"rr11t8lrt8ntlfcp3rt8ytt8z6gfcxralfcp3rt8t8t8ytt8z6t8lrt8nt"},"chess_char_2_09_a":{"name":"Humus","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+25% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP"},"talents":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 60% of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 60% of Max HP"}],"module":{"name":"Badlands Exotic Toolkit"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>190%, and recovers <@ba.kw>60 HP","name":"Solid Waste Cutting","desc":"Increases the ATK of the next attack to 190%, and recovers 60 HP"},{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+25% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP"}],"_h":"gyxoggo0tphzymjz30q0dh6fhv8etphzym"},"chess_char_2_09_b":{"name":"Humus","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+36% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP"},"talents":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 100% of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 100% of Max HP"}],"module":{"name":"Badlands Exotic Toolkit"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>220%, and recovers <@ba.kw>80 HP","name":"Solid Waste Cutting","desc":"Increases the ATK of the next attack to 220%, and recovers 80 HP"},{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+36% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 100% of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 100% of Max HP"}],"modules":[{"name":"Badlands Exotic Toolkit","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}}],"_h":"gyxoczmp7xhzcq8o30spdh3rhv6y7xhzcqggo08o30spdhczmp"},"chess_char_2_10_a":{"name":"Rockrock","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"ASPD <@ba.vup>+45; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.6x, ATK <@ba.vup>+40%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +45; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."},"talents":[{"descRaw":"+2% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times","name":"Firm Foundation","desc":"+2% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times"}],"module":{"name":"Unnamed Drone"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+45; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.6x, ATK <@ba.vup>+40%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +45; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."}],"_h":"sz93k7j10eapmthi2dhi1n8vzb2c0eapmt"},"chess_char_2_10_b":{"name":"Rockrock","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"skill":{"descRaw":"ASPD <@ba.vup>+60; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.7x, ATK <@ba.vup>+50%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +60; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.7x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."},"talents":[{"descRaw":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","name":"Firm Foundation","desc":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times"}],"module":{"name":"Unnamed Drone"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"},{"descRaw":"ASPD <@ba.vup>+60; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.7x, ATK <@ba.vup>+50%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +60; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.7x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","name":"Firm Foundation","desc":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times"}],"modules":[{"name":"Unnamed Drone","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"}}],"_h":"sz93507e59ap76z32dz31ntwzbvd59ap76k7j1z32dz31n507e"},"chess_char_2_11_a":{"name":"Kazemaru","subProfessionName":"Dollkeeper","trait":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"skill":{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+70% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +70% ATK and summoning a on a surrounding melee tile to assist in combat"},"talents":[{"descRaw":"When is summoned, it will deal 225% of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 225% of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}],"module":{"name":"An Old Thing"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>235%, and sacrifices <@ba.vdown>10% of this unit's HP","name":"Origami Art - Swift Strike","desc":"Increases the ATK of the next attack to 235%, and sacrifices 10% of this unit's HP"},{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+70% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +70% ATK and summoning a on a surrounding melee tile to assist in combat"}],"_h":"cr7adgdgbo9bxffqhhfqalkt641ebo9bxf"},"chess_char_2_11_b":{"name":"Kazemaru","subProfessionName":"Dollkeeper","trait":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"},"skill":{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+90% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +90% ATK and summoning a on a surrounding melee tile to assist in combat"},"talents":[{"descRaw":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}],"module":{"name":"An Old Thing"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>275%, and sacrifices <@ba.vdown>10% of this unit's HP","name":"Origami Art - Swift Strike","desc":"Increases the ATK of the next attack to 275%, and sacrifices 10% of this unit's HP"},{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+90% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +90% ATK and summoning a on a surrounding melee tile to assist in combat"}],"traitBase":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"talentsBase":[{"descRaw":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}],"modules":[{"name":"An Old Thing","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"}}],"_h":"cr7ammg0la9b651shh1salnt64vqla9b65dgdg1shh1salmmg0"},"chess_char_2_12_a":{"name":"Gravel","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skill":{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>140% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 140% of Max HP, decaying over 10 seconds"},"talents":[{"descRaw":"DP Cost -1","name":"Fast Deployment","desc":"DP Cost -1"}],"module":{"name":"Covert Action Toolkit"},"skills":[{"descRaw":"DEF <@ba.vup>+270% after Gravel is deployed; her DEF continually decreases over <@ba.vup>7 seconds","name":"Shadow Assault","desc":"DEF +270% after Gravel is deployed; her DEF continually decreases over 7 seconds"},{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>140% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 140% of Max HP, decaying over 10 seconds"}],"_h":"4x8vhagm36apybgz85gzicz1uro736apyb"},"chess_char_2_12_b":{"name":"Gravel","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"skill":{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>180% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 180% of Max HP, decaying over 10 seconds"},"talents":[{"descRaw":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF","name":"Support of the Little","desc":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF"}],"module":{"name":"Covert Action Toolkit"},"skills":[{"descRaw":"DEF <@ba.vup>+340% after Gravel is deployed; her DEF continually decreases over <@ba.vup>8 seconds","name":"Shadow Assault","desc":"DEF +340% after Gravel is deployed; her DEF continually decreases over 8 seconds"},{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>180% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 180% of Max HP, decaying over 10 seconds"}],"traitBase":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"talentsBase":[{"descRaw":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF","name":"Support of the Little","desc":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF"}],"modules":[{"name":"Covert Action Toolkit","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}}],"_h":"4x8vha2ogmd292ap1jq1zjq1icryurum92ap1jhagmq1zjq1icha2ogmd2"},"chess_char_2_13_a":{"name":"Tippi","subProfessionName":"Skyranger","trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"skill":{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +20%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"},"talents":[{"descRaw":"If not attacked for 13 seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 13 seconds, dodge the next Physical or Arts attack"}],"skills":[{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+45%","name":"Specialist's Spraying Skills","desc":"Immediately Takes Off, Attack Range expands, ATK +45%"},{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +20%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"}],"_h":"tfj9360moqaw1h39gb396b66o1oqaw1h"},"chess_char_2_13_b":{"name":"Tippi","subProfessionName":"Skyranger","trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"skill":{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +30%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"},"talents":[{"descRaw":"If not attacked for 9 seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 9 seconds, dodge the next Physical or Arts attack"}],"skills":[{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%","name":"Specialist's Spraying Skills","desc":"Immediately Takes Off, Attack Range expands, ATK +60%"},{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +30%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"}],"traitBase":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"talentsBase":[{"descRaw":"If not attacked for 9 seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 9 seconds, dodge the next Physical or Arts attack"}],"_h":"tfj9360matawxsemgbem5e664eatawxs360memgbem"},"chess_char_2_14_a":{"name":"Perfumer","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+180%","name":"Fine Blending","desc":"ASPD -50; ATK +180%"},"talents":[{"descRaw":"Restores the HP of all allies by 3% of Perfumer's ATK per second","name":"Lavender","desc":"Restores the HP of all allies by 3% of Perfumer's ATK per second"}],"module":{"name":"'Aegean's Kiss'"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up β","desc":"ATK +30%"},{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+180%","name":"Fine Blending","desc":"ASPD -50; ATK +180%"}],"_h":"grmz0x0x5f3avibgoqbgxfigwjsd5f3avi"},"chess_char_2_14_b":{"name":"Perfumer","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"},"skill":{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+210%","name":"Fine Blending","desc":"ASPD -50; ATK +210%"},"talents":[{"descRaw":"Restores the HP of all allies by 5% of Perfumer's ATK per second","name":"Lavender's Fragrance","desc":"Restores the HP of all allies by 5% of Perfumer's ATK per second"}],"module":{"name":"'Aegean's Kiss'"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+210%","name":"Fine Blending","desc":"ASPD -50; ATK +210%"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"Restores the HP of all allies by 5% of Perfumer's ATK per second","name":"Lavender's Fragrance","desc":"Restores the HP of all allies by 5% of Perfumer's ATK per second"}],"modules":[{"name":"'Aegean's Kiss'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"}}],"_h":"grmznvonz33acavyvevyxf1iwjd7z33aca0x0xvyvevyxfnvon"},"chess_char_2_15_a":{"name":"Akkord","subProfessionName":"Blast Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skill":{"descRaw":"<@ba.vup>+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage"},"talents":[{"descRaw":"When there is at least 1 other Operator within range, +8% ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +8% ATK"}],"module":{"name":"The Music Box of A Burdenbeast"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Backbeat Stress","desc":"The next attack deals 145% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"<@ba.vup>+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage"}],"_h":"qnebq48u44qj1enbblnb16gklrax44qj1e"},"chess_char_2_15_b":{"name":"Akkord","subProfessionName":"Blast Caster","trait":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"skill":{"descRaw":"<@ba.vup>+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage"},"talents":[{"descRaw":"When there is at least 1 other Operator within range, +15% ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +15% ATK"}],"module":{"name":"The Music Box of A Burdenbeast"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Backbeat Stress","desc":"The next attack deals 170% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"<@ba.vup>+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"talentsBase":[{"descRaw":"When there is at least 1 other Operator within range, +15% ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +15% ATK"}],"modules":[{"name":"The Music Box of A Burdenbeast","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}}],"_h":"qnebdove0fqjx7lhbllh16j0lrbd0fqjx7q48ulhbllh16dove"},"chess_char_2_16_a":{"name":"Lappland","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"ATK <@ba.vup>+75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"},"talents":[{"descRaw":"Disables the target's special ability when attacking, lasting 1 second","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 1 second"}],"module":{"name":"'The Young Fang'"},"skills":[{"descRaw":"ATK <@ba.vup>+43%; <@ba.vup>25% chance to resist Physical damage\n<@ba.rem>Infinite duration","name":"Sundial","desc":"ATK +43%; 25% chance to resist Physical damage\nInfinite duration"},{"descRaw":"ATK <@ba.vup>+75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"}],"_h":"w75y69jz05p7mwvo71vo9o9fr9tr05p7mw"},"chess_char_2_16_b":{"name":"Lappland","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"ATK <@ba.vup>+90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"},"talents":[{"descRaw":"Disables the target's special ability when attacking, lasting 5 seconds","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 5 seconds"}],"module":{"name":"'The Young Fang'"},"skills":[{"descRaw":"ATK <@ba.vup>+55%; <@ba.vup>30% chance to resist Physical damage\n<@ba.rem>Infinite duration","name":"Sundial","desc":"ATK +55%; 30% chance to resist Physical damage\nInfinite duration"},{"descRaw":"ATK <@ba.vup>+90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"Disables the target's special ability when attacking, lasting 5 seconds","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 5 seconds"}],"modules":[{"name":"'The Young Fang'","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"w75y698gjzsnkmp7ttnc71nc9omwr9cmkmp7tt69jznc71nc9o698gjzsn"},"chess_char_2_17_a":{"name":"Vetochki","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skill":{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+100%, DEF <@ba.vup>+30%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +100%, DEF +30%, and attacks all blocked enemies"},"talents":[{"descRaw":"Restores 40% of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 40% of Max HP when skill ends"}],"module":{"name":"'Marks of Time'"},"skills":[{"descRaw":"DEF <@ba.vup>+75% and gains <$ba.buffres>status resistance","name":"Desperate Resistance","desc":"DEF +75% and gains status resistance"},{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+100%, DEF <@ba.vup>+30%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +100%, DEF +30%, and attacks all blocked enemies"}],"_h":"qtpr4x1ti8cg5of6hzf6sgn9mpbhi8cg5o"},"chess_char_2_17_b":{"name":"Vetochki","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"skill":{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+120%, DEF <@ba.vup>+40%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +120%, DEF +40%, and attacks all blocked enemies"},"talents":[{"descRaw":"Restores 50% of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 50% of Max HP when skill ends"}],"module":{"name":"'Marks of Time'"},"skills":[{"descRaw":"DEF <@ba.vup>+90% and gains <$ba.buffres>status resistance","name":"Desperate Resistance","desc":"DEF +90% and gains status resistance"},{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+120%, DEF <@ba.vup>+40%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +120%, DEF +40%, and attacks all blocked enemies"}],"traitBase":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"talentsBase":[{"descRaw":"Restores 50% of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 50% of Max HP when skill ends"}],"modules":[{"name":"'Marks of Time'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}}],"_h":"qtpr4xtj1tdfjhcgw3mzhzmzsgiympv4jhcgw34x1tmzhzmzsg4xtj1tdf"},"chess_char_2_18_a":{"name":"Ashlock","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"skill":{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},"talents":[{"descRaw":"ATK +4%. If the four adjacent tiles are ground tiles, ATK +8% instead","name":"Bombardment Studies","desc":"ATK +4%. If the four adjacent tiles are ground tiles, ATK +8% instead"}],"module":{"name":"Outdoor Essential Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces moderately, ATK <@ba.vup>+25%","name":"Focused Bombardment","desc":"Cannot block enemies and only carry out ranged attacks. Attack Interval reduces moderately, ATK +25%"}],"_h":"9oba7ti1igyjmhaaniaa6rigyjmhcoc3yk"},"chess_char_2_18_b":{"name":"Ashlock","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},"talents":[{"descRaw":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead","name":"Bombardment Studies","desc":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead"}],"module":{"name":"Outdoor Essential Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+40%","name":"Focused Bombardment","desc":"Cannot block enemies and only carry out ranged attacks. Attack Interval reduces, ATK +40%"}],"traitBase":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"talentsBase":[{"descRaw":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead","name":"Bombardment Studies","desc":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead"}],"modules":[{"name":"Outdoor Essential Kit","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}}],"_h":"9oba7trri1vu75yjaextnixt6r75yjae6sc3fk7ti1xtnixt6r7trri1vu"},"chess_char_2_19_a":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>20% <$ba.weaken>Enfeeble and take <@ba.vup>45% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 45% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"}],"_h":"7ms2yqta6bv84eieu7iejrcv43c96bv84e"},"chess_char_2_19_b":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>25% <$ba.weaken>Enfeeble and take <@ba.vup>60% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 25% Enfeeble and take 60% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}],"modules":[{"name":"'Phrenology'","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"7ms2yqkytaky72v8mto8u7o86xcg6xjrit43pl72v8mtyqtao8u7o86xcg6xjryqkytaky"},"chess_char_3_01_a":{"name":"Exusiai","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Very minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Very minor Attack Interval reduction\nAutomatically activated"},"talents":[{"descRaw":"ASPD +12","name":"Fast Cartridge","desc":"ASPD +12"},{"descRaw":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed"}],"module":{"name":"Exusiai's Surprise"},"skills":[{"descRaw":"Shoots <@ba.vup>3 times in a row in the next attack, dealing <@ba.vup>113% of ATK damage with every shot","name":"Charging Mode","desc":"Shoots 3 times in a row in the next attack, dealing 113% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>4 times in a row, dealing <@ba.vup>105% of ATK damage with every shot","name":"Shooting Mode","desc":"Shoots 4 times in a row, dealing 105% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Very minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Very minor Attack Interval reduction\nAutomatically activated"}],"_h":"dwkfcwcwnnnxjj74nn74owxnowesqs5m6oceiybmnnnxjj"},"chess_char_3_01_b":{"name":"Exusiai","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Minor Attack Interval reduction\nAutomatically activated"},"talents":[{"descRaw":"ASPD +12","name":"Fast Cartridge","desc":"ASPD +12"},{"descRaw":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed"}],"module":{"name":"Exusiai's Surprise"},"skills":[{"descRaw":"Shoots <@ba.vup>3 times in a row in the next attack, dealing <@ba.vup>121% of ATK damage with every shot","name":"Charging Mode","desc":"Shoots 3 times in a row in the next attack, dealing 121% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>4 times in a row, dealing <@ba.vup>110% of ATK damage with every shot","name":"Shooting Mode","desc":"Shoots 4 times in a row, dealing 110% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Minor Attack Interval reduction\nAutomatically activated"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"ASPD +12","name":"Fast Cartridge","desc":"ASPD +12"},{"descRaw":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed"}],"modules":[{"name":"Exusiai's Surprise","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}},{"name":"Welcome to Penguin Logistics","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"}}],"_h":"dwkfcw9scwlsoqnxvk74nn74owxnowes3f5m8t28iy84oqnxvkcwcw74nn74owxnowescw9scwls48cw7bcwet"},"chess_char_3_02_a":{"name":"Ayerscarpe","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"},"talents":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD"}],"module":{"name":"Portable Wildland Stimulants"},"skills":[{"descRaw":"The next attack deals <@ba.vup>125% ATK as Arts damage to up to <@ba.vup>2 enemies within range and <$ba.sluggish>Slows them for <@ba.vup>1.0 second(s)","name":"Shrapnel Burst","desc":"The next attack deals 125% ATK as Arts damage to up to 2 enemies within range and Slows them for 1.0 second(s)"},{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"}],"_h":"ne5y69jzrrxzu32jho2je0dxeovgrrxzu3"},"chess_char_3_02_b":{"name":"Ayerscarpe","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"},"talents":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD"}],"module":{"name":"Portable Wildland Stimulants"},"skills":[{"descRaw":"The next attack deals <@ba.vup>140% ATK as Arts damage to up to <@ba.vup>3 enemies within range and <$ba.sluggish>Slows them for <@ba.vup>1.0 second(s)","name":"Shrapnel Burst","desc":"The next attack deals 140% ATK as Arts damage to up to 3 enemies within range and Slows them for 1.0 second(s)"},{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD"}],"modules":[{"name":"Portable Wildland Stimulants","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"ne5y698gjzsn54xzwa2jho2je0d5eoc054xzwa69jz2jho2je0698gjzsn"},"chess_char_3_03_a":{"name":"Swire","subProfessionName":"Instructor","trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skill":{"descRaw":"ATK <@ba.vup>+40% and the effect of this unit's first Talent increases to <@ba.vup>2.4 times","name":"Cooperative Combat","desc":"ATK +40% and the effect of this unit's first Talent increases to 2.4 times"},"talents":[{"descRaw":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed"}],"module":{"name":"Self-defense Lipstick"},"skills":[{"descRaw":"The effect range of this unit's first Talent <@ba.vup>expands and the effect increases to <@ba.vup>2 times","name":"Command and Dispatch","desc":"The effect range of this unit's first Talent expands and the effect increases to 2 times"},{"descRaw":"ATK <@ba.vup>+40% and the effect of this unit's first Talent increases to <@ba.vup>2.4 times","name":"Cooperative Combat","desc":"ATK +40% and the effect of this unit's first Talent increases to 2.4 times"}],"_h":"112s8ivir3r67lmv47mvyz509kaer3r67l"},"chess_char_3_03_b":{"name":"Swire","subProfessionName":"Instructor","trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"},"skill":{"descRaw":"ATK <@ba.vup>+50% and the effect of this unit's first Talent increases to <@ba.vup>2.7 times","name":"Cooperative Combat","desc":"ATK +50% and the effect of this unit's first Talent increases to 2.7 times"},"talents":[{"descRaw":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed"}],"module":{"name":"Self-defense Lipstick"},"skills":[{"descRaw":"The effect range of this unit's first Talent <@ba.vup>expands significantly and the effect increases to <@ba.vup>2 times","name":"Command and Dispatch","desc":"The effect range of this unit's first Talent expands significantly and the effect increases to 2 times"},{"descRaw":"ATK <@ba.vup>+50% and the effect of this unit's first Talent increases to <@ba.vup>2.7 times","name":"Cooperative Combat","desc":"ATK +50% and the effect of this unit's first Talent increases to 2.7 times"}],"traitBase":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"talentsBase":[{"descRaw":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed"}],"modules":[{"name":"Self-defense Lipstick","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"}}],"_h":"112scz2xvjr6m1mv47mvyzu49kbyvjr6m18ivimv47mvyzcz2x"},"chess_char_3_04_a":{"name":"Swire the Elegant Wit","subProfessionName":"Merchant","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skill":{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>155% of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped"},"talents":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)"},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated"}],"module":{"name":"'Be Resplendent and Outstanding'"},"skills":[{"descRaw":"Spends <@ba.vup>1 Coin: the next attack restores HP equal to <@ba.vup>40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped","name":"Loyalty and Generosity","desc":"Spends 1 Coin: the next attack restores HP equal to 40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped"},{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>155% of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped"},{"descRaw":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>100% of ATK as Physical damage and knocks the target back <@ba.vup>slightly\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped","name":"Lavish and Prodigal","desc":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 100% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped"}],"_h":"l17bs1j390mn65jhikjhf9kdf9sn9djwb990mn652eo4qr"},"chess_char_3_04_b":{"name":"Swire the Elegant Wit","subProfessionName":"Merchant","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skill":{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>170% of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped"},"talents":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)"},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated"}],"module":{"name":"'Be Resplendent and Outstanding'"},"skills":[{"descRaw":"Spends <@ba.vup>1 Coin: the next attack restores HP equal to <@ba.vup>55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped","name":"Loyalty and Generosity","desc":"Spends 1 Coin: the next attack restores HP equal to 55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped"},{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>170% of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped"},{"descRaw":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>120% of ATK as Physical damage and knocks the target back <@ba.vup>slightly\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped","name":"Lavish and Prodigal","desc":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 120% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped"}],"traitBase":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"talentsBase":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)"},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated"}],"modules":[{"name":"'Be Resplendent and Outstanding'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"}},{"name":"Director Swire's Lungmen Food Guide","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"}},{"name":"Swire the Elegant Wit's Badge","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"In <@ba.kw>Integrated Strategies, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"In Integrated Strategies, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s"}}],"_h":"l17bbobwc4mni3jhikjhf9kdf9snmjjwk7c4mni3e8o4y1s1j3jhikjhf9kdf9snbobwdrs15ij35i8ls1kgj32g"},"chess_char_3_05_a":{"name":"Skadi","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"ATK, DEF and Max HP <@ba.vup>+85%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +85%"},"talents":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK"},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"module":{"name":"Moist Sword Bag"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"ATK <@ba.vup>+100% for <@ba.vup>20 seconds after Skadi is deployed","name":"Wave Strike","desc":"ATK +100% for 20 seconds after Skadi is deployed"},{"descRaw":"ATK, DEF and Max HP <@ba.vup>+85%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +85%"}],"_h":"ktdr3h3hpxj5e8nc2bnc21ky21zy8ydm2gl0ihb6pxj5e8"},"chess_char_3_05_b":{"name":"Skadi","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"skill":{"descRaw":"ATK, DEF and Max HP <@ba.vup>+100%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +100%"},"talents":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK"},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"module":{"name":"Moist Sword Bag"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+120% for <@ba.vup>25 seconds after Skadi is deployed","name":"Wave Strike","desc":"ATK +120% for 25 seconds after Skadi is deployed"},{"descRaw":"ATK, DEF and Max HP <@ba.vup>+100%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +100%"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK"},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"modules":[{"name":"Moist Sword Bag","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"}},{"name":"No Ending to This Dream","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}}],"_h":"ktdr3h023hulvpj5jknc2bnc21ky21zyvddmw9gbih8zvpj5jk3h3hnc2bnc21ky21zy3h023hul173hf03har"},"chess_char_3_06_a":{"name":"Philae","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%; when attacked, deals <@ba.vup>110% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +40%; when attacked, deals 110% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends"},"talents":[{"descRaw":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis"}],"module":{"name":"The Days Rubbed to Silence"},"skills":[{"descRaw":"Max HP <@ba.vup>+45%, clears all <$ba.dt.element>Elemental Injury on self and gains a <$ba.epbarrier>Protective Barrier that absorbs up to <@ba.vup>900 Elemental Injury","name":"Blessing of the River of Life","desc":"Max HP +45%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 900 Elemental Injury"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%; when attacked, deals <@ba.vup>110% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +40%; when attacked, deals 110% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends"}],"_h":"n03l0g0glpw2ocg2vmgs8apen6kclpw2oc"},"chess_char_3_06_b":{"name":"Philae","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+50%; when attacked, deals <@ba.vup>140% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+80% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +50%; when attacked, deals 140% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +80% until this skill ends"},"talents":[{"descRaw":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis"}],"module":{"name":"The Days Rubbed to Silence"},"skills":[{"descRaw":"Max HP <@ba.vup>+60%, clears all <$ba.dt.element>Elemental Injury on self and gains a <$ba.epbarrier>Protective Barrier that absorbs up to <@ba.vup>1200 Elemental Injury","name":"Blessing of the River of Life","desc":"Max HP +60%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1200 Elemental Injury"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+50%; when attacked, deals <@ba.vup>140% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+80% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +50%; when attacked, deals 140% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +80% until this skill ends"}],"traitBase":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis"}],"modules":[{"name":"The Days Rubbed to Silence","traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"}}],"_h":"n03l0gdy0gsslew219g2vmgs8at3n697lew2190g0gg2vmgs8a0gdy0gss"},"chess_char_3_07_a":{"name":"Enforcer","subProfessionName":"Push Stroker","trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>moderately in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>1.9 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>1.9 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds."},"talents":[{"descRaw":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3"}],"module":{"name":"Heaven, Here, Now"},"skills":[{"descRaw":"The next attack pushes the target towards the attack direction <@ba.vup>moderately, <$ba.stun>stunning it for <@ba.vup>1.4 seconds if the target collides with High Ground.","name":"Deterring Shot","desc":"The next attack pushes the target towards the attack direction moderately, stunning it for 1.4 seconds if the target collides with High Ground."},{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>moderately in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>1.9 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>1.9 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds."}],"_h":"z3stdynewf4sen1krx1k75elzxsjwf4sen"},"chess_char_3_07_b":{"name":"Enforcer","subProfessionName":"Push Stroker","trait":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"},"skill":{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>greatly in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>2.2 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>2.2 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds."},"talents":[{"descRaw":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3"}],"module":{"name":"Heaven, Here, Now"},"skills":[{"descRaw":"The next attack pushes the target towards the attack direction <@ba.vup>moderately, <$ba.stun>stunning it for <@ba.vup>1.7 seconds if the target collides with High Ground.","name":"Deterring Shot","desc":"The next attack pushes the target towards the attack direction moderately, stunning it for 1.7 seconds if the target collides with High Ground."},{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>greatly in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>2.2 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>2.2 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds."}],"traitBase":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3"}],"modules":[{"name":"Heaven, Here, Now","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"}}],"_h":"z3stw5op714sz11krx1k75wezxtm714sz1dyne1krx1k75w5op"},"chess_char_3_08_a":{"name":"Mint","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>110% ATK as Arts damage. Deal <@ba.vup>210% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 210% ATK as Arts damage when the skill ends"},"talents":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies"}],"module":{"name":"Attention-holding Device"},"skills":[{"descRaw":"Range <@ba.vup>expands; Attacks deal <@ba.vup>125% ATK as Arts damage","name":"Wind Whispers","desc":"Range expands; Attacks deal 125% ATK as Arts damage"},{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>110% ATK as Arts damage. Deal <@ba.vup>210% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 210% ATK as Arts damage when the skill ends"}],"_h":"uca03fl50u2wmnmlhwmlagxceca40u2wmn"},"chess_char_3_08_b":{"name":"Mint","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>115% ATK as Arts damage. Deal <@ba.vup>240% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 115% ATK as Arts damage. Deal 240% ATK as Arts damage when the skill ends"},"talents":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies"}],"module":{"name":"Attention-holding Device"},"skills":[{"descRaw":"Range <@ba.vup>expands; Attacks deal <@ba.vup>140% ATK as Arts damage","name":"Wind Whispers","desc":"Range expands; Attacks deal 140% ATK as Arts damage"},{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>115% ATK as Arts damage. Deal <@ba.vup>240% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 115% ATK as Arts damage. Deal 240% ATK as Arts damage when the skill ends"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies"}],"modules":[{"name":"Attention-holding Device","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}}],"_h":"uca069ubc62w3fmlhwmlagarecstc62w3f3fl5mlhwmlag69ub"},"chess_char_3_09_a":{"name":"Lucilla","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"ATK <@ba.vup>+30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-40% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4x, up to <@ba.vup>2.6x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -40% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends"},"talents":[{"descRaw":"Applies 16% <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 16% Fragile effect to enemies that are not Elites or Leaders within range"}],"module":{"name":"Multifunctional Mapping Instruments (Early Access)"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>125% and attacks <@ba.vup>4 enemies simultaneously","name":"Camouflaging Current Chart","desc":"Increases the ATK of the next attack to 125% and attacks 4 enemies simultaneously"},{"descRaw":"ATK <@ba.vup>+30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-40% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4x, up to <@ba.vup>2.6x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -40% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends"}],"_h":"drhvce5yccu5ieltw9cbfhjxh0vpccu5ie"},"chess_char_3_09_b":{"name":"Lucilla","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"ATK <@ba.vup>+40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-50% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5x, up to <@ba.vup>3.0x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -50% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends"},"talents":[{"descRaw":"Applies 16% <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 16% Fragile effect to enemies that are not Elites or Leaders within range"}],"module":{"name":"Multifunctional Mapping Instruments (Early Access)"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145% and attacks <@ba.vup>4 enemies simultaneously","name":"Camouflaging Current Chart","desc":"Increases the ATK of the next attack to 145% and attacks 4 enemies simultaneously"},{"descRaw":"ATK <@ba.vup>+40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-50% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5x, up to <@ba.vup>3.0x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -50% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Applies 16% <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 16% Fragile effect to enemies that are not Elites or Leaders within range"}],"modules":[{"name":"Multifunctional Mapping Instruments (Early Access)","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"drhvceih5ynymsu5m2ltw9cbfh63h0szmsu5m2ce5yltw9cbfhceih5yny"},"chess_char_3_10_a":{"name":"Pinecone","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"ATK <@ba.vup>+25%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +25%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"},"talents":[{"descRaw":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment"}],"module":{"name":"Mobile Powerbank"},"skills":[{"descRaw":"Immediately launches an attack that deals <@ba.vup>165% damage, ignoring <@ba.vup>180 of the target's DEF\n<@ba.rem>Can store 2 charges","name":"RMA Spikes","desc":"Immediately launches an attack that deals 165% damage, ignoring 180 of the target's DEF\nCan store 2 charges"},{"descRaw":"ATK <@ba.vup>+25%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +25%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"}],"_h":"d3zvms6gecivtumqltmquw3pjzzrecivtu"},"chess_char_3_10_b":{"name":"Pinecone","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"ATK <@ba.vup>+40%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +40%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"},"talents":[{"descRaw":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment"}],"module":{"name":"Mobile Powerbank"},"skills":[{"descRaw":"Immediately launches an attack that deals <@ba.vup>180% damage, ignoring <@ba.vup>210 of the target's DEF\n<@ba.rem>Can store 3 charges","name":"RMA Spikes","desc":"Immediately launches an attack that deals 180% damage, ignoring 210 of the target's DEF\nCan store 3 charges"},{"descRaw":"ATK <@ba.vup>+40%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +40%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"talentsBase":[{"descRaw":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment"}],"modules":[{"name":"Mobile Powerbank","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}}],"_h":"d3zvpn49rxivphmqltmquwivjz8drxivphms6gmqltmquwpn49"},"chess_char_3_11_a":{"name":"Snow Hunter","subProfessionName":"Hunter","trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skill":{"descRaw":"Immediately fires special bullets dealing <@ba.vup>160% ATK for two shots (increases to <@ba.vup>185% when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 160% ATK for two shots (increases to 185% when hitting non-mobile enemies)\nCan hold 1 charge(s)"},"talents":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting Cold for 3 seconds"}],"module":{"name":"Hunts of the Past"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>185%","name":"Power Strike β","desc":"Increases the ATK of next attack to 185%"},{"descRaw":"Immediately fires special bullets dealing <@ba.vup>160% ATK for two shots (increases to <@ba.vup>185% when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 160% ATK for two shots (increases to 185% when hitting non-mobile enemies)\nCan hold 1 charge(s)"}],"_h":"l5hayq34zhfg0n28odg81mgj2j22zhfg0n"},"chess_char_3_11_b":{"name":"Snow Hunter","subProfessionName":"Hunter","trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"},"skill":{"descRaw":"Immediately fires special bullets dealing <@ba.vup>180% ATK for two shots (increases to <@ba.vup>210% when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 180% ATK for two shots (increases to 210% when hitting non-mobile enemies)\nCan hold 2 charge(s)"},"talents":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting Cold for 3 seconds"}],"module":{"name":"Hunts of the Past"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>200%","name":"Power Strike β","desc":"Increases the ATK of next attack to 200%"},{"descRaw":"Immediately fires special bullets dealing <@ba.vup>180% ATK for two shots (increases to <@ba.vup>210% when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 180% ATK for two shots (increases to 210% when hitting non-mobile enemies)\nCan hold 2 charge(s)"}],"traitBase":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"talentsBase":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting Cold for 3 seconds"}],"modules":[{"name":"Hunts of the Past","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"}}],"_h":"l5hayqcu34cuq3fgs128odg81mgt2juwq3fgs1yq3428odg81myqcu34cu"},"chess_char_3_12_a":{"name":"Blemishine","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"ATK <@ba.vup>+65%, DEF <@ba.vup>+25%; Every attack deals an additional <@ba.vup>60% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>70% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK"},"talents":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 140% when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies"}],"module":{"name":"Echo of Craftsman's Guild"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>110% of Blemishine's ATK\n<@ba.rem>Can store 1 charge(s)","name":"Surging Brilliance","desc":"The next attack deals 200% ATK as physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK\nCan store 1 charge(s)"},{"descRaw":"ATK <@ba.vup>+55% and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep. Restores the HP of all nearby allies by <@ba.vup>16% of Blemishine's ATK every second","name":"Deterring Radiance","desc":"ATK +55% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second"},{"descRaw":"ATK <@ba.vup>+65%, DEF <@ba.vup>+25%; Every attack deals an additional <@ba.vup>60% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>70% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK"}],"_h":"ajxwayayrfhek9ifqyif5hik5qvzyqaer45hyeiirfhek9"},"chess_char_3_12_b":{"name":"Blemishine","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+30%; Every attack deals an additional <@ba.vup>70% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>80% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK"},"talents":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 140% when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies"}],"module":{"name":"Echo of Craftsman's Guild"},"skills":[{"descRaw":"The next attack deals <@ba.vup>220% ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>120% of Blemishine's ATK\n<@ba.rem>Can store 2 charge(s)","name":"Surging Brilliance","desc":"The next attack deals 220% ATK as physical damage and restores the HP of a nearby ally for 120% of Blemishine's ATK\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+70% and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep. Restores the HP of all nearby allies by <@ba.vup>17% of Blemishine's ATK every second","name":"Deterring Radiance","desc":"ATK +70% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 17% of Blemishine's ATK every second"},{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+30%; Every attack deals an additional <@ba.vup>70% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>80% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 140% when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies"}],"modules":[{"name":"Echo of Craftsman's Guild","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"}},{"name":"'Knight Primus'","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"ajxwayiaay2w00heqoifqyif5hik5qvza4aeryjryeug00heqoayayifqyif5hik5qvzayiaay2wvyaybyaydw"},"chess_char_3_13_a":{"name":"Minimalist","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"The next attack deals <@ba.vup>130% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 130% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges"},"talents":[{"descRaw":"When attacking, has a 25% chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 25% chance to increase that ATK to 150%"}],"module":{"name":"'New Home'"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"The next attack deals <@ba.vup>130% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 130% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges"}],"_h":"dy93k7j1aauzibryeqryxb8ydm2gaauzib"},"chess_char_3_13_b":{"name":"Minimalist","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"The next attack deals <@ba.vup>160% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 160% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges"},"talents":[{"descRaw":"When attacking, has a 25% chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 25% chance to increase that ATK to 150%"}],"module":{"name":"'New Home'"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"The next attack deals <@ba.vup>160% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 160% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"When attacking, has a 25% chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 25% chance to increase that ATK to 150%"}],"modules":[{"name":"'New Home'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"dy93lg7ipiuznjryeqryxbvddmw9piuznjk7j1ryeqryxblg7i"},"chess_char_3_14_a":{"name":"Pramanix","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"For all enemies within range, DEF <@ba.vup>-40% and RES <@ba.vup>-23%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -40% and RES -23%"},"talents":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"module":{"name":"'Knitting of a Future'"},"skills":[{"descRaw":"Simultaneously attacks <@ba.vup>2 targets; ASPD of all enemies in range <@ba.vup>-40","name":"Echolocation","desc":"Simultaneously attacks 2 targets; ASPD of all enemies in range -40"},{"descRaw":"For all enemies within range, DEF <@ba.vup>-40% and RES <@ba.vup>-23%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -40% and RES -23%"}],"_h":"12hvce5yufgphbpgd2muuquauql5r9s91fufgphb"},"chess_char_3_14_b":{"name":"Pramanix","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"For all enemies within range, DEF <@ba.vup>-45% and RES <@ba.vup>-26%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -45% and RES -26%"},"talents":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"module":{"name":"'Knitting of a Future'"},"skills":[{"descRaw":"Simultaneously attacks <@ba.vup>2 targets; ASPD of all enemies in range <@ba.vup>-50","name":"Echolocation","desc":"Simultaneously attacks 2 targets; ASPD of all enemies in range -50"},{"descRaw":"For all enemies within range, DEF <@ba.vup>-45% and RES <@ba.vup>-26%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -45% and RES -26%"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"modules":[{"name":"'Knitting of a Future'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"12hvceih5ynyupgps5pgd2muuquauql51us9kqupgps5ce5ypgd2muuquauql5ceih5yny"},"chess_char_3_15_a":{"name":"Shamare","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-25%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -25%, lasts for a maximum of 15 seconds"},"talents":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}],"module":{"name":"Fabric Apples"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.4 times\n<@ba.rem>Unlimited duration","name":"Malediction","desc":"ATK +30%, increases the damage amplification effect of this unit's Talent to 1.4 times\nUnlimited duration"},{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-25%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -25%, lasts for a maximum of 15 seconds"}],"_h":"cjhvce5ywprofepgx8muq5ag3tj0wprofe"},"chess_char_3_15_b":{"name":"Shamare","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-30%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -30%, lasts for a maximum of 15 seconds"},"talents":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}],"module":{"name":"Fabric Apples"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.5 times\n<@ba.rem>Unlimited duration","name":"Malediction","desc":"ATK +40%, increases the damage amplification effect of this unit's Talent to 1.5 times\nUnlimited duration"},{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-30%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -30%, lasts for a maximum of 15 seconds"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}],"modules":[{"name":"Fabric Apples","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"cjhvceih5ynyrjro24pgx8muq5063tpurjro24ce5ypgx8muq5ceih5yny"},"chess_char_3_16_a":{"name":"Cuora","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+75%; Restores HP by <@ba.vup>1% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +75%; Restores HP by 1% of Max HP per second"},"talents":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"module":{"name":"Super Baseball Suit"},"skills":[{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+75%; Restores HP by <@ba.vup>1% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +75%; Restores HP by 1% of Max HP per second"}],"_h":"3d11t8t8dsz5qnycqxycll3qcxoddsz5qn"},"chess_char_3_16_b":{"name":"Cuora","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"skill":{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+95%; Restores HP by <@ba.vup>2% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +95%; Restores HP by 2% of Max HP per second"},"talents":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"module":{"name":"Super Baseball Suit"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+95%; Restores HP by <@ba.vup>2% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +95%; Restores HP by 2% of Max HP per second"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"modules":[{"name":"Super Baseball Suit","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"3d11t8lrt8nt8zz566ycqxycllgfcxra8zz566t8t8ycqxycllt8lrt8nt"},"chess_char_3_17_a":{"name":"Meteor","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"The next attack deals <@ba.vup>155% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-30% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 155% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds"},"talents":[{"descRaw":"Increases ATK to 135% when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 135% when attacking aerial targets"}],"module":{"name":"Hunter's Knife"},"skills":[{"descRaw":"The next attack deals <@ba.vup>135% of ATK physical damage and the target's DEF <@ba.vup>-25% for 5 seconds","name":"Armor Breaker","desc":"The next attack deals 135% of ATK physical damage and the target's DEF -25% for 5 seconds"},{"descRaw":"The next attack deals <@ba.vup>155% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-30% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 155% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds"}],"_h":"c9kfcwcwm5efub1ema1eurd0mu22m5efub"},"chess_char_3_17_b":{"name":"Meteor","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"The next attack deals <@ba.vup>170% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-35% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 170% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds"},"talents":[{"descRaw":"Increases ATK to 135% when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 135% when attacking aerial targets"}],"module":{"name":"Hunter's Knife"},"skills":[{"descRaw":"The next attack deals <@ba.vup>150% of ATK physical damage and the target's DEF <@ba.vup>-30% for 5 seconds","name":"Armor Breaker","desc":"The next attack deals 150% of ATK physical damage and the target's DEF -30% for 5 seconds"},{"descRaw":"The next attack deals <@ba.vup>170% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-35% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 170% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"Increases ATK to 135% when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 135% when attacking aerial targets"}],"modules":[{"name":"Hunter's Knife","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"c9kfcw9scwlscfef751ema1eurmzmutvcfef75cwcw1ema1eurcw9scwls"},"chess_char_3_18_a":{"name":"Vulpisfoglia","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When skill is activated, gains <@ba.vup>7 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+65%, ASPD gradually reduces from <@ba.vup>+160 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +65%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"},"talents":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second"}],"module":{"name":"Patience, Mission, Vacation"},"skills":[{"descRaw":"The next attack deals an additional <@ba.vup>215% ATK as Arts damage, and gains <@ba.vup>1 DP\n<@ba.rem>Can store 3 charges","name":"Discreet Discipline","desc":"The next attack deals an additional 215% ATK as Arts damage, and gains 1 DP\nCan store 3 charges"},{"descRaw":"Immediately gains <@ba.vup>5 DP, deals <@ba.vup>200% ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows them for <@ba.vup>4.5s; if an enemy is already <$ba.sluggish>Slowed, then <$ba.stun>Stuns them for <@ba.vup>4s\n<@ba.rem>Can store 2 charges","name":"Damoclean Interrogation","desc":"Immediately gains 5 DP, deals 200% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4s\nCan store 2 charges"},{"descRaw":"When skill is activated, gains <@ba.vup>7 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+65%, ASPD gradually reduces from <@ba.vup>+160 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +65%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"}],"_h":"jwtwtltl3ebss9y6aiy6erhger3yl9cmrlrzsly13ebss9"},"chess_char_3_18_b":{"name":"Vulpisfoglia","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"skill":{"descRaw":"When skill is activated, gains <@ba.vup>8 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+80%, ASPD gradually reduces from <@ba.vup>+170 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +80%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"},"talents":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second"}],"module":{"name":"Patience, Mission, Vacation"},"skills":[{"descRaw":"The next attack deals an additional <@ba.vup>245% ATK as Arts damage, and gains <@ba.vup>1 DP\n<@ba.rem>Can store 3 charges","name":"Discreet Discipline","desc":"The next attack deals an additional 245% ATK as Arts damage, and gains 1 DP\nCan store 3 charges"},{"descRaw":"Immediately gains <@ba.vup>6 DP, deals <@ba.vup>245% ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows them for <@ba.vup>4.5s; if an enemy is already <$ba.sluggish>Slowed, then <$ba.stun>Stuns them for <@ba.vup>4.5s\n<@ba.rem>Can store 2 charges","name":"Damoclean Interrogation","desc":"Immediately gains 6 DP, deals 245% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4.5s\nCan store 2 charges"},{"descRaw":"When skill is activated, gains <@ba.vup>8 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+80%, ASPD gradually reduces from <@ba.vup>+170 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +80%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second"}],"modules":[{"name":"Patience, Mission, Vacation","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}},{"name":"Sword Dance","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}],"_h":"jwtw5c5crvbsx8y6aiy6erhger3y2acmjwocsl3crvbsx8tltly6aiy6erhger3y5c5chytljytljy"},"chess_char_3_19_a":{"name":"Vigil","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Gradually generates <@ba.vup>10 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>20% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 20% of Vigil's ATK as Arts damage"},"talents":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack"}],"module":{"name":"La Punciuta"},"skills":[{"descRaw":"Immediately generates <@ba.vup>7 DP and summons 1 'Wolf Shadow'","name":"Packleader's Call","desc":"Immediately generates 7 DP and summons 1 'Wolf Shadow'"},{"descRaw":"Immediately generates <@ba.vup>2 DP and causes the Wolfpack's next attack to deal <@ba.vup>155% damage and restore <@ba.vup>10% of its Max HP; Generates an additional <@ba.vup>1 DP if the Wolfpack defeats an enemy","name":"Packleader's Gift","desc":"Immediately generates 2 DP and causes the Wolfpack's next attack to deal 155% damage and restore 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy"},{"descRaw":"Gradually generates <@ba.vup>10 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>20% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 20% of Vigil's ATK as Arts damage"}],"_h":"tf8auajgh9le8azahxzarattraepp943o6nw8r06h9le8a"},"chess_char_3_19_b":{"name":"Vigil","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Gradually generates <@ba.vup>11 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>30% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 30% of Vigil's ATK as Arts damage"},"talents":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack"}],"module":{"name":"La Punciuta"},"skills":[{"descRaw":"Immediately generates <@ba.vup>7 DP and summons 1 'Wolf Shadow'","name":"Packleader's Call","desc":"Immediately generates 7 DP and summons 1 'Wolf Shadow'"},{"descRaw":"Immediately generates <@ba.vup>2 DP and causes the Wolfpack's next attack to deal <@ba.vup>170% damage and restore <@ba.vup>15% of its Max HP; Generates an additional <@ba.vup>1 DP if the Wolfpack defeats an enemy","name":"Packleader's Gift","desc":"Immediately generates 2 DP and causes the Wolfpack's next attack to deal 170% damage and restore 15% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy"},{"descRaw":"Gradually generates <@ba.vup>11 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>30% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 30% of Vigil's ATK as Arts damage"}],"traitBase":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentsBase":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack"}],"modules":[{"name":"La Punciuta","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}},{"name":"Time Has Gone","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements"}}],"_h":"tf8asrxpq5leyezahxzarattraepp943o6lq8rccq5leyeuajgzahxzarattraepsrxpn2m2to"},"chess_char_3_20_a":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"_h":"xc93k7j1iwhsv483oo83t5igyjmhiwhsv4"},"chess_char_3_20_b":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"modules":[{"name":"In the Woolen of Snow","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"xc93lg7i1dhsel83oo83t575yjae1dhselk7j183oo83t5lg7i"},"chess_char_3_21_a":{"name":"Archetto","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"ATK <@ba.vup>+10%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +10%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"},"talents":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 7 Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks"}],"module":{"name":"'Seeds of Tomorrow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>185% ATK as Physical damage to the target and <@ba.vup>135% ATK as Physical damage to up to <@ba.vup>3 other nearby enemies","name":"Dispersing Arrows","desc":"The next attack deals 185% ATK as Physical damage to the target and 135% ATK as Physical damage to up to 3 other nearby enemies"},{"descRaw":"Immediately fire an arrow that deals <@ba.vup>114% ATK damage <@ba.vup>5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 1 charges","name":"Pursuing Arrows","desc":"Immediately fire an arrow that deals 114% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges"},{"descRaw":"ATK <@ba.vup>+10%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +10%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"}],"_h":"ohkfcwcwotcpa3zxxlzxjjsepaymny5chf9lvo81otcpa3"},"chess_char_3_21_b":{"name":"Archetto","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"},"skill":{"descRaw":"ATK <@ba.vup>+15%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"},"talents":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 7 Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks"}],"module":{"name":"'Seeds of Tomorrow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage to the target and <@ba.vup>150% ATK as Physical damage to up to <@ba.vup>3 other nearby enemies","name":"Dispersing Arrows","desc":"The next attack deals 200% ATK as Physical damage to the target and 150% ATK as Physical damage to up to 3 other nearby enemies"},{"descRaw":"Immediately fire an arrow that deals <@ba.vup>120% ATK damage <@ba.vup>5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 2 charges","name":"Pursuing Arrows","desc":"Immediately fire an arrow that deals 120% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges"},{"descRaw":"ATK <@ba.vup>+15%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 7 Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks"}],"modules":[{"name":"'Seeds of Tomorrow'","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"}},{"name":"Yesterday Once More","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}},{"name":"Archetto's Specialized Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"In <@ba.kw>Integrated Strategies, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3)","desc":"Attacks aerial enemies first","moduleDesc":"In Integrated Strategies, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3)"}}],"_h":"ohkfcw7bcwetmucpo6zxxlzxjjsepaym5v5cboy1vo49mucpo6cwcwzxxlzxjjsepaymcw7bcwetz8cw9scwls81cw86cwwe"},"chess_char_4_01_a":{"name":"Sankta Miksaparato","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>2 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+35%, ATK <@ba.vup>+140%, DEF <@ba.vup>+35%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +35%, ATK +140%, DEF +35%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost"}],"module":{"name":"Armor Cleaning Brush Set"},"skills":[{"descRaw":"The next attack hits <@ba.vup>three times, each hit dealing <@ba.vup>130% of ATK as Physical damage, and <$ba.addbullet>Replenishes <@ba.vup>1 bullet to another nearby [Laterano] Operator with an ammo-type skill active","name":"Gun-Knight Examiner-in-Chief","desc":"The next attack hits three times, each hit dealing 130% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active"},{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+70%, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>30 ammo to resist the damage\n<@ba.rem>Skill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Eight-Armed Chainsaw Guy","desc":"ATK +80%, DEF +70%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage\nSkill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>2 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+35%, ATK <@ba.vup>+140%, DEF <@ba.vup>+35%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +35%, ATK +140%, DEF +35%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"hhhftwtwsb0jqt3xmg3xtprop42nza5114mcnc3jsb0jqt"},"chess_char_4_01_b":{"name":"Sankta Miksaparato","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>3 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+170%, DEF <@ba.vup>+55%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>30% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +55%, ATK +170%, DEF +55%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost"}],"module":{"name":"Armor Cleaning Brush Set"},"skills":[{"descRaw":"The next attack hits <@ba.vup>three times, each hit dealing <@ba.vup>160% of ATK as Physical damage, and <$ba.addbullet>Replenishes <@ba.vup>1 bullet to another nearby [Laterano] Operator with an ammo-type skill active","name":"Gun-Knight Examiner-in-Chief","desc":"The next attack hits three times, each hit dealing 160% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active"},{"descRaw":"ATK <@ba.vup>+105%, DEF <@ba.vup>+90%, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>25 ammo to resist the damage\n<@ba.rem>Skill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Eight-Armed Chainsaw Guy","desc":"ATK +105%, DEF +90%, and if lethal damage is received while skill is active, immediately consumes 25 ammo to resist the damage\nSkill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>3 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+170%, DEF <@ba.vup>+55%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>30% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +55%, ATK +170%, DEF +55%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost"}],"modules":[{"name":"Armor Cleaning Brush Set","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}},{"name":"\"Old Friend\"","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"}}],"_h":"hhhftwp6twhbxm0jcy3xmg3xtprop42nnt51qdr5nc3kxm0jcytwtw3xmg3xtprop42ntwp6twhb03twaqtwaq"},"chess_char_4_02_a":{"name":"Mostima","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+90%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +90%, increases the effect of the second talent to 3, and attacks knock targets back slightly"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 15%","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 15%"}],"module":{"name":"Home of 'Black Lock' and 'White Key'"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"<$ba.stun>Stuns all enemies within Attack Range and deals <@ba.vup>100% ATK as Arts damage to them every second","name":"Lock of Shattered Time","desc":"Stuns all enemies within Attack Range and deals 100% ATK as Arts damage to them every second"},{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+90%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +90%, increases the effect of the second talent to 3, and attacks knock targets back slightly"}],"_h":"hfkin1hbm8b4boh3aqh3ft5hftjgigyjmhtwdh99m8b4bo"},"chess_char_4_02_b":{"name":"Mostima","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+120%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +120%, increases the effect of the second talent to 3, and attacks knock targets back slightly"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 15%","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 15%"}],"module":{"name":"Home of 'Black Lock' and 'White Key'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"<$ba.stun>Stuns all enemies within Attack Range and deals <@ba.vup>120% ATK as Arts damage to them every second","name":"Lock of Shattered Time","desc":"Stuns all enemies within Attack Range and deals 120% ATK as Arts damage to them every second"},{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+120%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +120%, increases the effect of the second talent to 3, and attacks knock targets back slightly"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 15%","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 15%"}],"modules":[{"name":"Home of 'Black Lock' and 'White Key'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}},{"name":"Veteran Legatus' Customized Cloak","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}],"_h":"hfkin1jyhbzaoab44sh3aqh3ft5hftjg75yjaecmdhgfoab44sn1hbh3aqh3ft5hftjgn1jyhbzajsn1d0hb5k"},"chess_char_4_03_a":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"_h":"xc93k7j1iwhsv483oo83t5igyjmhiwhsv4"},"chess_char_4_03_b":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"modules":[{"name":"In the Woolen of Snow","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"xc93lg7i1dhsel83oo83t575yjae1dhselk7j183oo83t5lg7i"},"chess_char_4_04_a":{"name":"Ines","subProfessionName":"Agent","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","desc":"Has reduced Redeployment Time, can use ranged attacks"},"skill":{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+60% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)"},"talents":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)"},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"module":{"name":"'Horncare Set'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>40% ATK as Arts damage to the target every second for <@ba.vup>3 seconds (does not stack), gains <@ba.vup>2 DP","name":"Shadow Raid","desc":"The next attack deals 40% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP"},{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+60% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)"},{"descRaw":"<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, <@ba.vup>+90% ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>110% ATK as Physical damage to up to <@ba.vup>4 enemies it passes through; while active, gains <@ba.vup>1 DP for each attack on an enemy","name":"Solitary Return","desc":"The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy"}],"_h":"lroly5q5bzv0t9ag0huhvjy4o8g1u4vkm9bzv0t9q88gw6"},"chess_char_4_04_b":{"name":"Ines","subProfessionName":"Agent","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","moduleDescRaw":"First Redeployment Time reduced by <@ba.kw>35%","desc":"Has reduced Redeployment Time, can use ranged attacks","moduleDesc":"First Redeployment Time reduced by 35%"},"skill":{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+80% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)"},"talents":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)"},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"module":{"name":"'Horncare Set'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>55% ATK as Arts damage to the target every second for <@ba.vup>3 seconds (does not stack), gains <@ba.vup>2 DP","name":"Shadow Raid","desc":"The next attack deals 55% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP"},{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+80% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)"},{"descRaw":"<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, <@ba.vup>+120% ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>140% ATK as Physical damage to up to <@ba.vup>5 enemies it passes through; while active, gains <@ba.vup>1 DP for each attack on an enemy","name":"Solitary Return","desc":"The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy"}],"traitBase":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","desc":"Has reduced Redeployment Time, can use ranged attacks"},"talentsBase":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)"},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"modules":[{"name":"'Horncare Set'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","moduleDescRaw":"First Redeployment Time reduced by <@ba.kw>35%","desc":"Has reduced Redeployment Time, can use ranged attacks","moduleDesc":"First Redeployment Time reduced by 35%"}}],"_h":"lroly5qfq5rv49v0ptag0huhvjy4o8g1z6vk7r49v0ptx08gzuy5q5ag0huhvjy4o8g1y5qfq5rv"},"chess_char_4_05_a":{"name":"Beeswax","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"},"talents":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"module":{"name":"'Beeswax's Blessing'"},"skills":[{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+25%","name":"Growing Sandstorm","desc":"Range expands, ATK +25%"},{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"}],"_h":"qma03fl5jnetofehc4ehtjyakolojnetof"},"chess_char_4_05_b":{"name":"Beeswax","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"},"talents":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"module":{"name":"'Beeswax's Blessing'"},"skills":[{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+40%","name":"Growing Sandstorm","desc":"Range expands, ATK +40%"},{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"modules":[{"name":"'Beeswax's Blessing'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}}],"_h":"qma069ubg1eterehc4ehtj8bkoqzg1eter3fl5ehc4ehtj69ub"},"chess_char_4_06_a":{"name":"Kroos the Keen Glint","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"},"talents":[{"descRaw":"When attacking, has a 20% chance to deal 150% damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds"}],"module":{"name":"Truth or Dare"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, attacks hit <@ba.vup>2 times in a row and gain <$ba.camou>Camouflage","name":"Traceless","desc":"ATK +20%, attacks hit 2 times in a row and gain Camouflage"},{"descRaw":"Attack Interval <@ba.vup>reduces and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"}],"_h":"a2kfcwcwlvsf1rgspgjqsyn53yvylvsf1r"},"chess_char_4_06_b":{"name":"Kroos the Keen Glint","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces moderately and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"},"talents":[{"descRaw":"When attacking, has a 20% chance to deal 150% damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds"}],"module":{"name":"Truth or Dare"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, attacks hit <@ba.vup>2 times in a row and gain <$ba.camou>Camouflage","name":"Traceless","desc":"ATK +30%, attacks hit 2 times in a row and gain Camouflage"},{"descRaw":"Attack Interval <@ba.vup>reduces moderately and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"When attacking, has a 20% chance to deal 150% damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds"}],"modules":[{"name":"Truth or Dare","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"a2kfcw9scwls0gsfzegspgjqsy443y6p0gsfzecwcwgspgjqsycw9scwls"},"chess_char_4_07_a":{"name":"Bagpipe","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145%, and strikes an additional time\n<@ba.rem>Can store up to 1 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 145%, and strikes an additional time\nCan store up to 1 charges"},"talents":[{"descRaw":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target"},{"descRaw":"When this unit is in the squad, all Vanguards gain +6 Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +6 Starting SP"}],"module":{"name":"Piledriver Spear Magazine"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145%, and strikes an additional time\n<@ba.rem>Can store up to 1 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 145%, and strikes an additional time\nCan store up to 1 charges"},{"descRaw":"ATK interval <@ba.vdown>increases, Block <@ba.vup>+1, ATK and DEF <@ba.vup>+60%, and attacks hit <@ba.vup>3 times in a row","name":"Locked Breech Burst","desc":"ATK interval increases, Block +1, ATK and DEF +60%, and attacks hit 3 times in a row"}],"_h":"z283jwjwsvsyvuxpehxp1d0y1d568ydm2gsvsyvu18f0cn"},"chess_char_4_07_b":{"name":"Bagpipe","subProfessionName":"Charger","trait":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"},"skill":{"descRaw":"Increases the ATK of the next attack to <@ba.vup>160%, and strikes an additional time\n<@ba.rem>Can store up to 2 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 160%, and strikes an additional time\nCan store up to 2 charges"},"talents":[{"descRaw":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target"},{"descRaw":"When this unit is in the squad, all Vanguards gain +6 Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +6 Starting SP"}],"module":{"name":"Piledriver Spear Magazine"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Increases the ATK of the next attack to <@ba.vup>160%, and strikes an additional time\n<@ba.rem>Can store up to 2 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 160%, and strikes an additional time\nCan store up to 2 charges"},{"descRaw":"ATK interval <@ba.vdown>increases, Block <@ba.vup>+1, ATK and DEF <@ba.vup>+90%, and attacks hit <@ba.vup>3 times in a row","name":"Locked Breech Burst","desc":"ATK interval increases, Block +1, ATK and DEF +90%, and attacks hit 3 times in a row"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target"},{"descRaw":"When this unit is in the squad, all Vanguards gain +6 Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +6 Starting SP"}],"modules":[{"name":"Piledriver Spear Magazine","traitOverride":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"}},{"name":"Stick and Sack","traitOverride":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"}}],"_h":"z2835ml5rzsy0qxpehxp1d0y1d56vddmw9rzsy0qpjf0m2jwjwxpehxp1d0y1d565ml5lzjwhpjwx3"},"chess_char_4_08_a":{"name":"Rose Salt","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Attack interval <@ba.vup>reduces somewhat slightly, <@ba.vup>20% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces somewhat slightly, 20% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"},"talents":[{"descRaw":"ATK -5%, but allied Operators within range receive 15% more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 15% more healing"}],"module":{"name":"Colorful Life in the Salt Flat"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>150% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Top-Notch Emergency Meds!","desc":"The next heal is increased to 150% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack interval <@ba.vup>reduces somewhat slightly, <@ba.vup>20% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces somewhat slightly, 20% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"}],"_h":"mlmz0x0xkhqdaoi5awi5aulleqjekhqdao"},"chess_char_4_08_b":{"name":"Rose Salt","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Attack interval <@ba.vup>reduces, <@ba.vup>30% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces, 30% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"},"talents":[{"descRaw":"ATK -5%, but allied Operators within range receive 15% more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 15% more healing"}],"module":{"name":"Colorful Life in the Salt Flat"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>165% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Top-Notch Emergency Meds!","desc":"The next heal is increased to 165% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack interval <@ba.vup>reduces, <@ba.vup>30% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces, 30% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"ATK -5%, but allied Operators within range receive 15% more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 15% more healing"}],"modules":[{"name":"Colorful Life in the Salt Flat","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"mlmz0xd00x5k9mqds5i5awi5ausheqvq9mqds50x0xi5awi5au0xd00x5k"},"chess_char_4_09_a":{"name":"Mizuki","subProfessionName":"Ambusher","trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces slightly, ATK <@ba.vup>+15%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>0.8 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces slightly, ATK +15%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds"},"talents":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +10%","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +10%"}],"module":{"name":"Entreaty of the Herald"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.0 times\n<@ba.rem>Can store 2 charge(s)","name":"Awaken","desc":"The next attack deals 200% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.0 times\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, ATK <@ba.vup>+15%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>0.8 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces slightly, ATK +15%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+90%. Mizuki's first Talent targets <@ba.vup>2 additional enemies and inflicts <$ba.stun>Stun for <@ba.vup>0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15% Max HP","name":"Moon in the Water","desc":"Attack Range expands, ATK +90%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP"}],"_h":"01sn7ghi36gsi02nai2nontwon0oh0b7tm36gsi08ab66r"},"chess_char_4_09_b":{"name":"Mizuki","subProfessionName":"Ambusher","trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>1 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces, ATK +20%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1 seconds"},"talents":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +10%","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +10%"}],"module":{"name":"Entreaty of the Herald"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.3 times\n<@ba.rem>Can store 2 charge(s)","name":"Awaken","desc":"The next attack deals 230% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.3 times\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>1 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces, ATK +20%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1 seconds"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+105%. Mizuki's first Talent targets <@ba.vup>2 additional enemies and inflicts <$ba.stun>Stun for <@ba.vup>1 seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15% Max HP","name":"Moon in the Water","desc":"Attack Range expands, ATK +105%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP"}],"traitBase":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"talentsBase":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +10%","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +10%"}],"modules":[{"name":"Entreaty of the Herald","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"}},{"name":"Caerulorum Semina","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"}},{"name":"Mizuki's Specialized Badge","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ASPD +50 and recovers 4% HP per second","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"In Integrated Strategies, ASPD +50 and recovers 4% HP per second"}}],"_h":"01sn7grshilg1dgscr2nai2nontwon0oueb7j81dgscrtpb6tq7ghi2nai2nontwon0o7grshilg670gemqp7ggphigx"},"chess_char_4_10_a":{"name":"Aroma","subProfessionName":"Blast Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skill":{"descRaw":"ATK <@ba.vup>+65%, and deals <@ba.vup>65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +65%, and deals 65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."},"talents":[{"descRaw":"The first attack against each enemy has ATK increased to 110% and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 110% and Levitates the target for 2.5s"}],"module":{"name":"Lemon-flavored Childhood"},"skills":[{"descRaw":"Next attack deals <@ba.vup>150% ATK as Arts damage, plus an additional <@ba.vup>55% ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.","name":"Power Cleaning","desc":"Next attack deals 150% ATK as Arts damage, plus an additional 55% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges."},{"descRaw":"ATK <@ba.vup>+65%, and deals <@ba.vup>65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +65%, and deals 65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."}],"_h":"00ebq48u10gcxc6y8hkgwve459l610gcxc"},"chess_char_4_10_b":{"name":"Aroma","subProfessionName":"Blast Caster","trait":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"skill":{"descRaw":"ATK <@ba.vup>+80%, and deals <@ba.vup>80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +80%, and deals 80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."},"talents":[{"descRaw":"The first attack against each enemy has ATK increased to 110% and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 110% and Levitates the target for 2.5s"}],"module":{"name":"Lemon-flavored Childhood"},"skills":[{"descRaw":"Next attack deals <@ba.vup>180% ATK as Arts damage, plus an additional <@ba.vup>70% ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.","name":"Power Cleaning","desc":"Next attack deals 180% ATK as Arts damage, plus an additional 70% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges."},{"descRaw":"ATK <@ba.vup>+80%, and deals <@ba.vup>80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +80%, and deals 80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"talentsBase":[{"descRaw":"The first attack against each enemy has ATK increased to 110% and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 110% and Levitates the target for 2.5s"}],"modules":[{"name":"Lemon-flavored Childhood","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}}],"_h":"00ebdovetkgcqq6y8hkgwv9g59vqtkgcqqq48u6y8hkgwvdove"},"chess_char_4_11_a":{"name":"Catherine","subProfessionName":"Artificer","trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%, DEF <@ba.vup>+10%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +40%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"},"talents":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}],"module":{"name":"Leisure Hours"},"skills":[{"descRaw":"ATK <@ba.vup>+8%, DEF <@ba.vup>+8% for self and other operators who have a <$ba.barrier>Barrier granted by her Device(s)","name":"Wrought by Age","desc":"ATK +8%, DEF +8% for self and other operators who have a Barrier granted by her Device(s)"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%, DEF <@ba.vup>+10%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +40%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"}],"_h":"j4n4lqlqavbwz7lzcnlbwi081erzavbwz7"},"chess_char_4_11_b":{"name":"Catherine","subProfessionName":"Artificer","trait":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+55%, DEF <@ba.vup>+15%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +55%, DEF +15%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"},"talents":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}],"module":{"name":"Leisure Hours"},"skills":[{"descRaw":"ATK <@ba.vup>+11%, DEF <@ba.vup>+11% for self and other operators who have a <$ba.barrier>Barrier granted by her Device(s)","name":"Wrought by Age","desc":"ATK +11%, DEF +11% for self and other operators who have a Barrier granted by her Device(s)"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+55%, DEF <@ba.vup>+15%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +55%, DEF +15%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"}],"traitBase":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"talentsBase":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}],"modules":[{"name":"Leisure Hours","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}}],"_h":"j4n4lqpelqm4fkbwh6lzcnlbwi7m1e3ffkbwh6lqlqlzcnlbwilqpelqm4"},"chess_char_4_12_a":{"name":"Gladiia","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>85% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>slightly once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration"},"talents":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 130%","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 130%"}],"module":{"name":"Consul's Handmirror"},"skills":[{"descRaw":"The next attack drags the target towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)","name":"Waterless Parting of the Great Ocean","desc":"The next attack drags the target towards this unit moderately, dealing 150% ATK as Physical damage\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>135% ATK as Physical damage and drags them towards this unit <@ba.vup>moderately","name":"Waterless Grasp of the Raging Seas","desc":"Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 135% ATK as Physical damage and drags them towards this unit moderately"},{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>85% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>slightly once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration"}],"_h":"bqvyd37xdf1km308n5081qls1q0uzuy6kiey8184df1km3"},"chess_char_4_12_b":{"name":"Gladiia","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"},"skill":{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>100% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>moderately once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration"},"talents":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 130%","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 130%"}],"module":{"name":"Consul's Handmirror"},"skills":[{"descRaw":"The next attack drags the target towards this unit <@ba.vup>moderately, dealing <@ba.vup>180% ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)","name":"Waterless Parting of the Great Ocean","desc":"The next attack drags the target towards this unit moderately, dealing 180% ATK as Physical damage\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>150% ATK as Physical damage and drags them towards this unit <@ba.vup>moderately","name":"Waterless Grasp of the Raging Seas","desc":"Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 150% ATK as Physical damage and drags them towards this unit moderately"},{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>100% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>moderately once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration"}],"traitBase":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 130%","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 130%"}],"modules":[{"name":"Consul's Handmirror","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"}},{"name":"Pale Gold Hair Pendant","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself\nCan be deployed on Ranged tiles","desc":"Can Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself\nCan be deployed on Ranged tiles"}}],"_h":"bqvyd3gy7xgy0t1k9d08n5081qls1q0ugxy6e3dp81ut0t1k9dd37x08n5081qls1q0ud3gy7xgyfjxfv1"},"chess_char_4_13_a":{"name":"Gnosis","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Deals <@ba.vup>130% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>2.5 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 130% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold"},"talents":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 25% <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"module":{"name":"'Vow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>135% ATK as Arts damage and attacks <@ba.vup>twice consecutively","name":"High-Speed Cogitation","desc":"The next attack deals 135% ATK as Arts damage and attacks twice consecutively"},{"descRaw":"Deals <@ba.vup>130% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>2.5 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 130% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold"},{"descRaw":"ASPD <@ba.vup>+120 and attacks <@ba.vup>2 enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen enemies within Attack Range until the skill ends, then deal <@ba.vup>300% ATK as Arts damage to all <$ba.frozen>Frozen enemies and remove the <$ba.frozen>Frozen effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen","name":"Hypothermia","desc":"ASPD +120 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 300% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen"}],"_h":"wvhvce5y67vki3gzljudl3tx4y4fr2uclk67vki3mvoon0"},"chess_char_4_13_b":{"name":"Gnosis","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"Deals <@ba.vup>160% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>3 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold"},"talents":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 25% <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"module":{"name":"'Vow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>150% ATK as Arts damage and attacks <@ba.vup>twice consecutively","name":"High-Speed Cogitation","desc":"The next attack deals 150% ATK as Arts damage and attacks twice consecutively"},{"descRaw":"Deals <@ba.vup>160% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>3 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold"},{"descRaw":"ASPD <@ba.vup>+122 and attacks <@ba.vup>2 enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen enemies within Attack Range until the skill ends, then deal <@ba.vup>400% ATK as Arts damage to all <$ba.frozen>Frozen enemies and remove the <$ba.frozen>Frozen effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen","name":"Hypothermia","desc":"ASPD +122 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 400% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 25% <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"modules":[{"name":"'Vow'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}},{"name":"Project One Model","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range","desc":"Deals Arts damage","moduleDesc":"Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range"}},{"name":"Gnosis's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, when Gnosis is on the field, enemies inflicted with <$ba.cold>Cold or <$ba.frozen>Frozen take 50% of Gnosis's ATK as Arts damage every 0.5 seconds","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, when Gnosis is on the field, enemies inflicted with Cold or Frozen take 50% of Gnosis's ATK as Arts damage every 0.5 seconds"}}],"_h":"wvhvceih5ynywsvkz4gzljudl3tx4y4f45ucm1wsvkz4l2oo8nce5ygzljudl3tx4y4fceih5ynywrceds5yds1rcefb5yg5"},"chess_char_4_14_a":{"name":"Leonhardt","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>170% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 170% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges"},"talents":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)"}],"module":{"name":"Inheritance and Development"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>170% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 170% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges"}],"_h":"tgkin1hb0momgkus4gusfrigyjmh0momgk"},"chess_char_4_14_b":{"name":"Leonhardt","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>200% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-12% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 200% Arts damage to all enemies within range and reduces their RES by -12% for 6 seconds\nCan store up to 2 charges"},"talents":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)"}],"module":{"name":"Inheritance and Development"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>200% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-12% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 200% Arts damage to all enemies within range and reduces their RES by -12% for 6 seconds\nCan store up to 2 charges"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)"}],"modules":[{"name":"Inheritance and Development","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}],"_h":"tgkin1d0hb5k4zomztus4gusfr75yjae4zomztn1hbus4gusfrn1d0hb5k"},"chess_char_4_15_a":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>115% of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 115% of ATK and heals an additional target\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"}],"_h":"pq7q7676ujeilb6hxb6h25hb0duoujeilb"},"chess_char_4_15_b":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>130% of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 130% of ATK and heals an additional target\nCan store 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"modules":[{"name":"Unfinished Record","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"pq7q76by76dw97eiq96hxb6h25lz0dg897eiq976766hxb6h2576by76dw"},"chess_char_4_16_a":{"name":"Texas the Omertosa","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skill":{"descRaw":"After deployment, immediately deals <@ba.vup>115% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>2 different targets within range every second that deals <@ba.vup>85% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 115% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 85% ATK as Arts damage and Stuns for 0.2 seconds"},"talents":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%"}],"module":{"name":"Blueberry & Dark Chocolate"},"skills":[{"descRaw":"After deployment, gains ATK <@ba.vup>+40%; Attacks Silence the target for <@ba.vup>5 seconds and cause them to take <@ba.vup>260 Arts damage per second during that duration","name":"Silent Drizzle","desc":"After deployment, gains ATK +40%; Attacks Silence the target for 5 seconds and cause them to take 260 Arts damage per second during that duration"},{"descRaw":"After deployment, immediately deals <@ba.vup>150% ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-15% RES for <@ba.vup>8 seconds; ATK <@ba.vup>+30%, attacks hit 2 times and deal Arts damage","name":"Unrelenting Downpour","desc":"After deployment, immediately deals 150% ATK as Arts damage to all surrounding enemies and inflicts -15% RES for 8 seconds; ATK +30%, attacks hit 2 times and deal Arts damage"},{"descRaw":"After deployment, immediately deals <@ba.vup>115% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>2 different targets within range every second that deals <@ba.vup>85% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 115% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 85% ATK as Arts damage and Stuns for 0.2 seconds"}],"_h":"w28vhagmvdn5oce7g7e7rb2mrbwp15ujkwkbitq7vdn5oc"},"chess_char_4_16_b":{"name":"Texas the Omertosa","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"skill":{"descRaw":"After deployment, immediately deals <@ba.vup>130% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>3 different targets within range every second that deals <@ba.vup>100% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 130% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 100% ATK as Arts damage and Stuns for 0.2 seconds"},"talents":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%"}],"module":{"name":"Blueberry & Dark Chocolate"},"skills":[{"descRaw":"After deployment, gains ATK <@ba.vup>+55%; Attacks Silence the target for <@ba.vup>8 seconds and cause them to take <@ba.vup>320 Arts damage per second during that duration","name":"Silent Drizzle","desc":"After deployment, gains ATK +55%; Attacks Silence the target for 8 seconds and cause them to take 320 Arts damage per second during that duration"},{"descRaw":"After deployment, immediately deals <@ba.vup>180% ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-20% RES for <@ba.vup>10 seconds; ATK <@ba.vup>+40%, attacks hit 2 times and deal Arts damage","name":"Unrelenting Downpour","desc":"After deployment, immediately deals 180% ATK as Arts damage to all surrounding enemies and inflicts -20% RES for 10 seconds; ATK +40%, attacks hit 2 times and deal Arts damage"},{"descRaw":"After deployment, immediately deals <@ba.vup>130% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>3 different targets within range every second that deals <@ba.vup>100% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 130% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 100% ATK as Arts damage and Stuns for 0.2 seconds"}],"traitBase":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"talentsBase":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%"}],"modules":[{"name":"Blueberry & Dark Chocolate","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}},{"name":"\"New Car, New Life\"","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}}],"_h":"w28vhazsgms8rbn5xie7g7e7rb2mrbwputujbo2eitl6rbn5xihagme7g7e7rb2mrbwphazsgms8sqha2ogmd2"},"chess_char_4_17_a":{"name":"Hoshiguma","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"DEF <@ba.vup>+13%\nDeals <@ba.vup>65% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +13%\nDeals 65% of ATK as Physical damage to targets that attack Hoshiguma"},"talents":[{"descRaw":"25% chance to resist damage","name":"Tactical Armor","desc":"25% chance to resist damage"},{"descRaw":"When deployed, allied Defender Operators gain +6% DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +6% DEF"}],"module":{"name":"Gifts From Friends"},"skills":[{"descRaw":"DEF <@ba.vup>+50%; ATK <@ba.vup>+20%","name":"Warpath","desc":"DEF +50%; ATK +20%"},{"descRaw":"DEF <@ba.vup>+13%\nDeals <@ba.vup>65% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +13%\nDeals 65% of ATK as Physical damage to targets that attack Hoshiguma"},{"descRaw":"ATK <@ba.vup>+80%; DEF <@ba.vup>+50%; Cuts all targets in the frontal tile with the shield","name":"Saw of Strength","desc":"ATK +80%; DEF +50%; Cuts all targets in the frontal tile with the shield"}],"_h":"m411t8t8nvz723m433m4lvmqlvokwpl45znvz723g8essi"},"chess_char_4_17_b":{"name":"Hoshiguma","subProfessionName":"Protector","trait":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"skill":{"descRaw":"DEF <@ba.vup>+21%\nDeals <@ba.vup>80% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +21%\nDeals 80% of ATK as Physical damage to targets that attack Hoshiguma"},"talents":[{"descRaw":"25% chance to resist damage","name":"Tactical Armor","desc":"25% chance to resist damage"},{"descRaw":"When deployed, allied Defender Operators gain +6% DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +6% DEF"}],"module":{"name":"Gifts From Friends"},"skills":[{"descRaw":"DEF <@ba.vup>+65%; ATK <@ba.vup>+30%","name":"Warpath","desc":"DEF +65%; ATK +30%"},{"descRaw":"DEF <@ba.vup>+21%\nDeals <@ba.vup>80% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +21%\nDeals 80% of ATK as Physical damage to targets that attack Hoshiguma"},{"descRaw":"ATK <@ba.vup>+95%; DEF <@ba.vup>+60%; Cuts all targets in the frontal tile with the shield","name":"Saw of Strength","desc":"ATK +95%; DEF +60%; Cuts all targets in the frontal tile with the shield"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"25% chance to resist damage","name":"Tactical Armor","desc":"25% chance to resist damage"},{"descRaw":"When deployed, allied Defender Operators gain +6% DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +6% DEF"}],"modules":[{"name":"Gifts From Friends","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}},{"name":"Amulet","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"m411bibivvz7arm433m4lvmqlvokcol4d4vvz7arkfesvjt8t8m433m4lvmqlvokbibi2yt8lrt8nt"},"chess_char_4_18_a":{"name":"Mudrock","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skill":{"descRaw":"The next attack restores <@ba.vup>4% of this unit's Max HP and deals <@ba.vup>190% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.5 seconds","name":"Crag Splitter","desc":"The next attack restores 4% of this unit's Max HP and deals 190% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds"},"talents":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP"},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"module":{"name":"Spreading Roots of Soil and Stone"},"skills":[{"descRaw":"DEF <@ba.vup>+45%","name":"DEF Up γ","desc":"DEF +45%"},{"descRaw":"The next attack restores <@ba.vup>4% of this unit's Max HP and deals <@ba.vup>190% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.5 seconds","name":"Crag Splitter","desc":"The next attack restores 4% of this unit's Max HP and deals 190% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds"},{"descRaw":"Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10 seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%; After this state ends, Mudrock <$ba.stun>Stuns surrounding ground enemies for <@ba.vup>3 seconds and gains <@ba.vup>reduced Attack Interval, ATK <@ba.vup>+85%, DEF <@ba.vup>+40%, and the ability to attack all blocked enemies","name":"Bloodline of Desecrated Earth","desc":"Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +85%, DEF +40%, and the ability to attack all blocked enemies"}],"_h":"vfpr4x1t9d6horf38i0y5cj35c29ktmwi09d6horl8grau"},"chess_char_4_18_b":{"name":"Mudrock","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"skill":{"descRaw":"The next attack restores <@ba.vup>5% of this unit's Max HP and deals <@ba.vup>210% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.6 seconds","name":"Crag Splitter","desc":"The next attack restores 5% of this unit's Max HP and deals 210% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.6 seconds"},"talents":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP"},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"module":{"name":"Spreading Roots of Soil and Stone"},"skills":[{"descRaw":"DEF <@ba.vup>+60%","name":"DEF Up γ","desc":"DEF +60%"},{"descRaw":"The next attack restores <@ba.vup>5% of this unit's Max HP and deals <@ba.vup>210% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.6 seconds","name":"Crag Splitter","desc":"The next attack restores 5% of this unit's Max HP and deals 210% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.6 seconds"},{"descRaw":"Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10 seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%; After this state ends, Mudrock <$ba.stun>Stuns surrounding ground enemies for <@ba.vup>3.5 seconds and gains <@ba.vup>reduced Attack Interval, ATK <@ba.vup>+100%, DEF <@ba.vup>+50%, and the ability to attack all blocked enemies","name":"Bloodline of Desecrated Earth","desc":"Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3.5 seconds and gains reduced Attack Interval, ATK +100%, DEF +50%, and the ability to attack all blocked enemies"}],"traitBase":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"talentsBase":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP"},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"modules":[{"name":"Spreading Roots of Soil and Stone","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}},{"name":"Wish of the Fertile Earth","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"}}],"_h":"vfpr4xtj1tdfa86hj8f38i0y5cj35c299kmwu3a86hj8imgr6g4x1tf38i0y5cj35c294xtj1tdflj4xym1t8k"},"chess_char_4_19_a":{"name":"Flametail","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+45%, Block <@ba.vup>+1 and gain <@ba.vup>60% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge"},"talents":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge"}],"module":{"name":"The Origins of Pinus Sylvestris"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and dodge the next Physical attack","name":"Quick Intuition","desc":"Immediately gains 6 DP and dodge the next Physical attack"},{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>180% ATK as Physical damage <@ba.vup>twice to up to 6 nearby enemies and <$ba.stun>Stuns them for <@ba.vup>0.5 seconds. Allied units within Attack Range gain <@ba.vup>40% Physical Dodge for <@ba.vup>10 seconds","name":"'Pinus Sylvestris'","desc":"Immediately gains 11 DP; Deals 180% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds"},{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+45%, Block <@ba.vup>+1 and gain <@ba.vup>60% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge"}],"_h":"bntwtltlld9gzq57qd57yj2yyjpfzqee8vqi9bsuld9gzq"},"chess_char_4_19_b":{"name":"Flametail","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"skill":{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+60%, Block <@ba.vup>+1 and gain <@ba.vup>80% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge"},"talents":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge"}],"module":{"name":"The Origins of Pinus Sylvestris"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and dodge the next Physical attack","name":"Quick Intuition","desc":"Immediately gains 6 DP and dodge the next Physical attack"},{"descRaw":"Immediately gains <@ba.vup>12 DP; Deals <@ba.vup>210% ATK as Physical damage <@ba.vup>twice to up to 6 nearby enemies and <$ba.stun>Stuns them for <@ba.vup>0.5 seconds. Allied units within Attack Range gain <@ba.vup>45% Physical Dodge for <@ba.vup>10 seconds","name":"'Pinus Sylvestris'","desc":"Immediately gains 12 DP; Deals 210% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds"},{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+60%, Block <@ba.vup>+1 and gain <@ba.vup>80% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge"}],"modules":[{"name":"The Origins of Pinus Sylvestris","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}},{"name":"Their Future","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}],"_h":"bntwtljytljyai9g5z57qd57yj2yyjpfzqee8v149bkyai9g5ztltl57qd57yj2yyjpftljytljye55c5c"},"chess_char_4_20_a":{"name":"Fartooth","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"skill":{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%"},"talents":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +15%","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +15%"},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"module":{"name":"First-show Support Set"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+75","name":"Ally Support","desc":"Can attack blocked enemies outside of Attack Range. ASPD +75"},{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%"}],"_h":"zq9ogscolvgis98nma8ntmlftmab8ydm2g2nhjmulvgis9"},"chess_char_4_20_b":{"name":"Fartooth","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>15%)","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 15%)"},"skill":{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%"},"talents":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +15%","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +15%"},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"module":{"name":"First-show Support Set"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+90","name":"Ally Support","desc":"Can attack blocked enemies outside of Attack Range. ASPD +90"},{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%"}],"traitBase":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"talentsBase":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +15%","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +15%"},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"modules":[{"name":"First-show Support Set","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>15%)","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 15%)"}},{"name":"Fan Letters","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"}}],"_h":"zq9ogssnconlbkgids8nma8ntmlftmabvddmw9bchjhnbkgidsgsco8nma8ntmlftmabgssnconl8ygsoycouw"},"chess_char_4_21_a":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_4_21_b":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"modules":[{"name":"Medic Environment Analyze System","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_4_22_a":{"name":"SilverAsh","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+125%; Range <@ba.vup>expands; Attacks at most <@ba.vup>4 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +125%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)"},"talents":[{"descRaw":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.","name":"Leader","desc":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad."},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"module":{"name":"Snow Realm Fowlcare Kit"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nRange <@ba.vdown>reduces; DEF <@ba.vup>+50%; Restores HP by <@ba.vup>3.5% of Max HP per second","name":"Rules of Survival","desc":"Can switch between the original state and the following state:\nRange reduces; DEF +50%; Restores HP by 3.5% of Max HP per second"},{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+125%; Range <@ba.vup>expands; Attacks at most <@ba.vup>4 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +125%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)"}],"_h":"qj5y69jzh5gzxgyrotyrp6xohbadfeiyj5veij9ah5gzxg"},"chess_char_4_22_b":{"name":"SilverAsh","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+140%; Range <@ba.vup>expands; Attacks at most <@ba.vup>5 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)"},"talents":[{"descRaw":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.","name":"Leader","desc":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad."},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"module":{"name":"Snow Realm Fowlcare Kit"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nRange <@ba.vdown>reduces; DEF <@ba.vup>+65%; Restores HP by <@ba.vup>4.0% of Max HP per second","name":"Rules of Survival","desc":"Can switch between the original state and the following state:\nRange reduces; DEF +65%; Restores HP by 4.0% of Max HP per second"},{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+140%; Range <@ba.vup>expands; Attacks at most <@ba.vup>5 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.","name":"Leader","desc":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad."},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"modules":[{"name":"Snow Realm Fowlcare Kit","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"qj5y698gjzsn8jgzxayrotyrp6xohbad5oiy7jt0ijs08jgzxa69jzyrotyrp6xohbad698gjzsn"},"chess_char_4_23_a":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"},"talents":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, each attack restores HP to this unit equal to <@ba.vup>30% of the damage dealt","name":"Precise Thrashing","desc":"ATK +45%, each attack restores HP to this unit equal to 30% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"_h":"rugraayeanlu28hphshpebfpebko8qlfq667lzonanlu28"},"chess_char_4_23_b":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"},"talents":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, each attack restores HP to this unit equal to <@ba.vup>35% of the damage dealt","name":"Precise Thrashing","desc":"ATK +60%, each attack restores HP to this unit equal to 35% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"modules":[{"name":"The Binding of Gavial","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"Sanding and Polishing","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}},{"name":"Gavial the Invincible Limited Badge","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%","desc":"Attacks all blocked enemies","moduleDesc":"In Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%"}}],"_h":"rugrshhviblugohphshpebfpebkog6lfaunclz0qiblugoaayehphshpebfpebkoshhvunaaxwye826yaaoeye86"},"chess_char_4_24_a":{"name":"Carnelian","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+10% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.3 seconds","name":"Sand Fetters","desc":"Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.3 seconds"},"talents":[{"descRaw":"Restores 40% Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 40% Max HP when skill is activated; \nEffect is doubled when Charged"},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"module":{"name":"Hyacinth and Dagger"},"skills":[{"descRaw":"ATK <@ba.vup>+25%, DEF <@ba.vup>+40%;\n<$ba.charged>Charged effect: Trait effect remains active during skill","name":"Sandstorm Guardian","desc":"ATK +25%, DEF +40%;\nCharged effect: Trait effect remains active during skill"},{"descRaw":"Attack Interval <@ba.vup>reduces and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+10% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.3 seconds","name":"Sand Fetters","desc":"Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.3 seconds"},{"descRaw":"Attack Range <@ba.vup>expands and ATK gradually increases up to <@ba.vup>+140%\n<$ba.charged>Charged effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20% (stacks up to <@ba.vup>5 times), lasting until the end of the skill","name":"Mark of Gluttony","desc":"Attack Range expands and ATK gradually increases up to +140%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill"}],"_h":"2la03fl51a8e55smj6acwr52wr811v7trn1a8e55wxedjv"},"chess_char_4_24_b":{"name":"Carnelian","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces greatly and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+15% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.4 seconds","name":"Sand Fetters","desc":"Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.4 seconds"},"talents":[{"descRaw":"Restores 40% Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 40% Max HP when skill is activated; \nEffect is doubled when Charged"},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"module":{"name":"Hyacinth and Dagger"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, DEF <@ba.vup>+70%;\n<$ba.charged>Charged effect: Trait effect remains active during skill","name":"Sandstorm Guardian","desc":"ATK +40%, DEF +70%;\nCharged effect: Trait effect remains active during skill"},{"descRaw":"Attack Interval <@ba.vup>reduces greatly and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+15% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.4 seconds","name":"Sand Fetters","desc":"Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.4 seconds"},{"descRaw":"Attack Range <@ba.vup>expands and ATK gradually increases up to <@ba.vup>+200%\n<$ba.charged>Charged effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20% (stacks up to <@ba.vup>5 times), lasting until the end of the skill","name":"Mark of Gluttony","desc":"Attack Range expands and ATK gradually increases up to +200%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"Restores 40% Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 40% Max HP when skill is activated; \nEffect is doubled when Charged"},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"modules":[{"name":"Hyacinth and Dagger","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}},{"name":"Always Have Your Back","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"}}],"_h":"2la069ubt18e0ysmj6acwr52wr816x7tnht18e0yaaed1u3fl5smj6acwr52wr8169ubm53fuhl523"},"chess_char_4_25_a":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>20% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 20% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"_h":"xkz9rj9pxzf1q8xumfxu2h0c2hpopowgf7uyi5jzxzf1q8"},"chess_char_4_25_b":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>28% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 28% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"modules":[{"name":"Another Story","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu2h0c2hpouswgl7n7i5wyu5f1i2rj9pxumfxu2h0c2hporjxy9pmo"},"chess_char_4_26_a":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+45% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +45% and loses 3% of Max HP every second, lasting for 15 seconds"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_4_26_b":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+60% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +60% and loses 3% of Max HP every second, lasting for 15 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"modules":[{"name":"Emergency Reserves","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_01_a":{"name":"Executor the Ex Foedere","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"ATK <@ba.vup>+45%, DEF <@ba.vup>+45%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>20% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"module":{"name":"Unanswered"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, attacks ignore <@ba.vup>190 of the target's DEF\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Testament Exacted","desc":"Attack Range expands, ATK +20%, attacks ignore 190 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+45%, DEF <@ba.vup>+45%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>20% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Interval <@ba.vdown>lengthens slightly, Attack Range <@ba.vup>expands, ATK <@ba.vup>+120%; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2 times; when the skill ends, deals <@ba.vup>200% of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Damnatus Ex Foedere","desc":"Attack Interval lengthens slightly, Attack Range expands, ATK +120%; each time 1 ammo is consumed, ATK increases by an additional 4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"a9xoggo0bmkv09g3cog3zgwdzghz2pcuhcbmkv0955c4su"},"chess_char_5_01_b":{"name":"Executor the Ex Foedere","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"ATK <@ba.vup>+60%, DEF <@ba.vup>+60%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>30% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"module":{"name":"Unanswered"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, attacks ignore <@ba.vup>280 of the target's DEF\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Testament Exacted","desc":"Attack Range expands, ATK +30%, attacks ignore 280 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+60%, DEF <@ba.vup>+60%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>30% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Interval <@ba.vdown>lengthens slightly, Attack Range <@ba.vup>expands, ATK <@ba.vup>+150%; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2 times; when the skill ends, deals <@ba.vup>200% of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Damnatus Ex Foedere","desc":"Attack Interval lengthens slightly, Attack Range expands, ATK +150%; each time 1 ammo is consumed, ATK increases by an additional 5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"modules":[{"name":"Unanswered","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}},{"name":"Acknowledged","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>12 HP for every enemy hit during attacks, up to Block count","moduleDescRaw":"ASPD <@ba.kw>+12 when there are 2 or more enemies within Attack Range","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 12 HP for every enemy hit during attacks, up to Block count","moduleDesc":"ASPD +12 when there are 2 or more enemies within Attack Range"}}],"_h":"a9xoczmpzrkvbag3cog3zgwdzghzracuv1zrkvbartc4ueggo0g3cog3zgwdzghzczmpl7u662dip4"},"chess_char_5_02_a":{"name":"Titi","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+110%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>370% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +110%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 370% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"},"talents":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 30% of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, Sleeping enemies receive 30% of Titi's ATK as Arts damage per second"},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +20 ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +20 ASPD when HP is above 50%"}],"module":{"name":"Gifts from Columbia"},"skills":[{"descRaw":"ATK <@ba.vup>+65%, and every attack has a <@ba.vup>30% chance to put the target to <$ba.sleep>Sleep for <@ba.vup>2s","name":"Anti-Degradative","desc":"ATK +65%, and every attack has a 30% chance to put the target to Sleep for 2s"},{"descRaw":"<@ba.vdown>Stops attacking, ATK <@ba.vup>+115%, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep; Talent 1 effect increases to <@ba.vup>2.4x\n<@ba.rem>Can manually deactivate skill at any time","name":"Sealant","desc":"Stops attacking, ATK +115%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.4x\nCan manually deactivate skill at any time"},{"descRaw":"ATK <@ba.vup>+110%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>370% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +110%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 370% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"}],"_h":"tvuli5yzfjp2k2fkxndyk1puyk79evomv58nk88tfjp2k2"},"chess_char_5_02_b":{"name":"Titi","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+150%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>400% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +150%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 400% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"},"talents":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 30% of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, Sleeping enemies receive 30% of Titi's ATK as Arts damage per second"},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +20 ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +20 ASPD when HP is above 50%"}],"module":{"name":"Gifts from Columbia"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, and every attack has a <@ba.vup>40% chance to put the target to <$ba.sleep>Sleep for <@ba.vup>2.4s","name":"Anti-Degradative","desc":"ATK +80%, and every attack has a 40% chance to put the target to Sleep for 2.4s"},{"descRaw":"<@ba.vdown>Stops attacking, ATK <@ba.vup>+150%, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep; Talent 1 effect increases to <@ba.vup>2.8x\n<@ba.rem>Can manually deactivate skill at any time","name":"Sealant","desc":"Stops attacking, ATK +150%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.8x\nCan manually deactivate skill at any time"},{"descRaw":"ATK <@ba.vup>+150%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>400% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +150%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 400% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 30% of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, Sleeping enemies receive 30% of Titi's ATK as Arts damage per second"},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +20 ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +20 ASPD when HP is above 50%"}],"modules":[{"name":"Gifts from Columbia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"}}],"_h":"tvuluaryz9p298fkxndyk1puyk79jlomfbxok8toz9p298i5yzfkxndyk1puyk79uary"},"chess_char_5_03_a":{"name":"Blaze the Igniting Spark","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+70%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>60% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +70%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP"},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and stuns nearby enemies for 5s"}],"module":{"name":"The Fervent Longing"},"skills":[{"descRaw":"Selects the Operator with the highest Max HP within range, dealing <@ba.vup>46% ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn to all enemies surrounding that Operator every second for 20s","name":"Hand in Heated Hand","desc":"Selects the Operator with the highest Max HP within range, dealing 46% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s"},{"descRaw":"Attack Range <@ba.vup>changes, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+90%, and attacks <@ba.vup>3 enemies at once; when attacking, loses <@ba.vdown>5% HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50% Movement Speed and take <@ba.vup>35% of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn every second","name":"Boiling Blood Ablaze","desc":"Attack Range changes, Attack Interval increases, ATK +90%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second"},{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+70%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>60% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +70%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"8ycm8odog3tkqhyl5xj20cd4dvbk9aheaddfze4wg3tkqh"},"chess_char_5_03_b":{"name":"Blaze the Igniting Spark","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+85%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>70% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +85%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP"},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and stuns nearby enemies for 5s"}],"module":{"name":"The Fervent Longing"},"skills":[{"descRaw":"Selects the Operator with the highest Max HP within range, dealing <@ba.vup>55% ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn to all enemies surrounding that Operator every second for 20s","name":"Hand in Heated Hand","desc":"Selects the Operator with the highest Max HP within range, dealing 55% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s"},{"descRaw":"Attack Range <@ba.vup>changes, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+120%, and attacks <@ba.vup>3 enemies at once; when attacking, loses <@ba.vdown>5% HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50% Movement Speed and take <@ba.vup>35% of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn every second","name":"Boiling Blood Ablaze","desc":"Attack Range changes, Attack Interval increases, ATK +120%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second"},{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+85%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>70% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +85%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP"},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and stuns nearby enemies for 5s"}],"modules":[{"name":"The Fervent Longing","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}},{"name":"Little Communication Helper","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"}}],"_h":"8ycm8owrdowra4tk4gyl5xj20cd4dvbkcuhe3pltzedca4tk4g8odoyl5xj20cd4dvbk8owrdowr298oe5doe5"},"chess_char_5_04_a":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+45% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +45% and loses 3% of Max HP every second, lasting for 15 seconds"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_5_04_b":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+60% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +60% and loses 3% of Max HP every second, lasting for 15 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"modules":[{"name":"Emergency Reserves","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_05_a":{"name":"Ulpianus","subProfessionName":"Crusher","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+40%, ATK <@ba.vup>+200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"},"talents":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}],"module":{"name":"Vestiarium Ulpiani"},"skills":[{"descRaw":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately, dealing <@ba.vup>185% ATK as Physical damage","name":"Contact Must Be Made","desc":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 185% ATK as Physical damage"},{"descRaw":"Talent 1's effect increases to <@ba.vup>1.6x, Block <@ba.vup>+1, Max HP <@ba.vup>+30%, ATK <@ba.vup>+115%\n<@ba.rem>Unlimited duration","name":"Boundaries Must Be Kept","desc":"Talent 1's effect increases to 1.6x, Block +1, Max HP +30%, ATK +115%\nUnlimited duration"},{"descRaw":"Max HP <@ba.vup>+40%, ATK <@ba.vup>+200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"}],"_h":"9iaoaaye19ozpwvpb6vphsrthsayl5s9tdwk50ri19ozpw"},"chess_char_5_05_b":{"name":"Ulpianus","subProfessionName":"Crusher","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"},"skill":{"descRaw":"Max HP <@ba.vup>+60%, ATK <@ba.vup>+230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>140% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"},"talents":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}],"module":{"name":"Vestiarium Ulpiani"},"skills":[{"descRaw":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately, dealing <@ba.vup>210% ATK as Physical damage","name":"Contact Must Be Made","desc":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 210% ATK as Physical damage"},{"descRaw":"Talent 1's effect increases to <@ba.vup>1.8x, Block <@ba.vup>+1, Max HP <@ba.vup>+40%, ATK <@ba.vup>+130%\n<@ba.rem>Unlimited duration","name":"Boundaries Must Be Kept","desc":"Talent 1's effect increases to 1.8x, Block +1, Max HP +40%, ATK +130%\nUnlimited duration"},{"descRaw":"Max HP <@ba.vup>+60%, ATK <@ba.vup>+230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>140% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}],"modules":[{"name":"Vestiarium Ulpiani","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"}}],"_h":"9iaoaas8yekmaaozetvpb6vphsrthsay3ks9fmxi50qsaaozetaayevpb6vphsrthsayaas8yekm"},"chess_char_5_06_a":{"name":"Entelechia","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+80%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +80%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"},"talents":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s"},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards"}],"module":{"name":"A Ferry that Withers"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>125%, attacking twice consecutively","name":"Chasing the Rose Shadow","desc":"The ATK of next attack increases to 125%, attacking twice consecutively"},{"descRaw":"Stops attacking and summons blood scythes around this unit and <@ba.vup>1 other ground unit to slash at all surrounding enemies, dealing <@ba.vup>135% ATK as Physical damage every <@ba.vup>0.5s","name":"Crimson Harvest","desc":"Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 135% ATK as Physical damage every 0.5s"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+80%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +80%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"}],"_h":"r5xoggo0mjjdl6egueb3hztchzvoe4a7vt6t4ldmmjjdl6"},"chess_char_5_06_b":{"name":"Entelechia","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+110%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +110%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"},"talents":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s"},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards"}],"module":{"name":"A Ferry that Withers"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Chasing the Rose Shadow","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"Stops attacking and summons blood scythes around this unit and <@ba.vup>1 other ground unit to slash at all surrounding enemies, dealing <@ba.vup>170% ATK as Physical damage every <@ba.vup>0.5s","name":"Crimson Harvest","desc":"Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 170% ATK as Physical damage every 0.5s"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+110%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +110%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s"},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards"}],"modules":[{"name":"A Ferry that Withers","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}},{"name":"A Collection of Rosy Tales","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","moduleDescRaw":"When there are 2 or more enemies within Attack Range, ASPD <@ba.kw>+12","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count","moduleDesc":"When there are 2 or more enemies within Attack Range, ASPD +12"}}],"_h":"r5xoczmpxrjda4egueb3hztchzvo0aa7trgc4lnpxrjda4ggo0egueb3hztchzvoczmphmgg62o0p4"},"chess_char_5_07_a":{"name":"Surtr","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+210%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +210%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"},"talents":[{"descRaw":"Attacks ignore 20 RES","name":"Molten Flame","desc":"Attacks ignore 20 RES"},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later"}],"module":{"name":"Heart of Sami"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>220%. If the target is defeated, immediately recover all Skill Points","name":"Laevatain","desc":"Increases the ATK of the next attack to 220%. If the target is defeated, immediately recover all Skill Points"},{"descRaw":"ATK <@ba.vup>+65%, attack range <@ba.vup>+1 and attack target count <@ba.vup>+1. When attacking only one enemy, deal <@ba.vup>140% ATK as damage to the target","name":"Molten Giant","desc":"ATK +65%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target"},{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+210%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +210%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"}],"_h":"q6c5ce5yppjo6wxeq0xe3tco3tfrbw4ms7fdnynxppjo6w"},"chess_char_5_07_b":{"name":"Surtr","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"skill":{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+240%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"},"talents":[{"descRaw":"Attacks ignore 20 RES","name":"Molten Flame","desc":"Attacks ignore 20 RES"},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later"}],"module":{"name":"Heart of Sami"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>240%. If the target is defeated, immediately recover all Skill Points","name":"Laevatain","desc":"Increases the ATK of the next attack to 240%. If the target is defeated, immediately recover all Skill Points"},{"descRaw":"ATK <@ba.vup>+80%, attack range <@ba.vup>+1 and attack target count <@ba.vup>+1. When attacking only one enemy, deal <@ba.vup>150% ATK as damage to the target","name":"Molten Giant","desc":"ATK +80%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target"},{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+240%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Attacks ignore 20 RES","name":"Molten Flame","desc":"Attacks ignore 20 RES"},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later"}],"modules":[{"name":"Heart of Sami","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"}},{"name":"Travel Necessities","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"}}],"_h":"q6c5cetd5ynz24jonfxeq0xe3tco3tfrri4mf5zzny8b24jonfce5yxeq0xe3tco3tfrcetd5ynzhoceux5yh6"},"chess_char_5_08_a":{"name":"Horn","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"skill":{"descRaw":"ATK <@ba.vup>+25%, attack interval <@ba.vup>reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+50%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +25%, attack interval reduced\nOverload: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"},"talents":[{"descRaw":"When this unit is on the field, Defender Operators gain +20% ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +20% ATK"},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)"}],"module":{"name":"Exemplars"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased, and an illuminated zone is created for <@ba.vup>6 seconds, disabling enemy <$ba.invisible>Invisibility\n<@ba.rem>Can store 1 charges","name":"Flare Grenade","desc":"The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility\nCan store 1 charges"},{"descRaw":"Each attack deals <@ba.vup>160% ATK as Physical splash damage\n<$ba.overdrive>Overload: Each attack deals <@ba.vup>35% ATK as extra <@ba.vup>Arts splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated","name":"Tempest Command","desc":"Each attack deals 160% ATK as Physical splash damage\nOverload: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP\nSkill has 10 ammo and can be manually deactivated"},{"descRaw":"ATK <@ba.vup>+25%, attack interval <@ba.vup>reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+50%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +25%, attack interval reduced\nOverload: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"}],"_h":"vwba7ti176z1ojw9bsw9j9atj9fqbi2v8g1730v276z1oj"},"chess_char_5_08_b":{"name":"Horn","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+40%, attack interval <@ba.vup>greatly reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+80%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +40%, attack interval greatly reduced\nOverload: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"},"talents":[{"descRaw":"When this unit is on the field, Defender Operators gain +20% ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +20% ATK"},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)"}],"module":{"name":"Exemplars"},"skills":[{"descRaw":"The next attack deals <@ba.vup>220% ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased, and an illuminated zone is created for <@ba.vup>7 seconds, disabling enemy <$ba.invisible>Invisibility\n<@ba.rem>Can store 2 charges","name":"Flare Grenade","desc":"The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility\nCan store 2 charges"},{"descRaw":"Each attack deals <@ba.vup>190% ATK as Physical splash damage\n<$ba.overdrive>Overload: Each attack deals <@ba.vup>40% ATK as extra <@ba.vup>Arts splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated","name":"Tempest Command","desc":"Each attack deals 190% ATK as Physical splash damage\nOverload: Each attack deals 40% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP\nSkill has 10 ammo and can be manually deactivated"},{"descRaw":"ATK <@ba.vup>+40%, attack interval <@ba.vup>greatly reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+80%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +40%, attack interval greatly reduced\nOverload: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"}],"traitBase":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"talentsBase":[{"descRaw":"When this unit is on the field, Defender Operators gain +20% ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +20% ATK"},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)"}],"modules":[{"name":"Exemplars","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"name":"Old Clothes, New Days","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AOE Physical damage and ASPD <@ba.vup>+10","desc":"When not blocking enemies, prioritizes dealing ranged AOE Physical damage and ASPD +10"}}],"_h":"vwba7trri1vu7az1lzw9bsw9j9atj9fqny2vxgr430sz7az1lz7ti1w9bsw9j9atj9fq7trri1vuwqn3sg"},"chess_char_5_09_a":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>20% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 20% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"_h":"xkz9rj9pxzf1q8xumfxu2h0c2hpopowgf7uyi5jzxzf1q8"},"chess_char_5_09_b":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>28% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 28% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"modules":[{"name":"Another Story","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu2h0c2hpouswgl7n7i5wyu5f1i2rj9pxumfxu2h0c2hporjxy9pmo"},"chess_char_5_10_a":{"name":"Suzuran","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.4 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>9% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.4 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 20% <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 20% Fragile effect for an equivalent duration"}],"module":{"name":"Pocket Omamori"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+10\n<@ba.rem>Skill activated automatically","name":"I'll Do My Best","desc":"ATK +45%, ASPD +10\nSkill activated automatically"},{"descRaw":"ATK <@ba.vup>+20%, attacks hit up to <@ba.vup>2 enemies\n<@ba.rem>Unlimited duration","name":"Childhood Frolic","desc":"ATK +20%, attacks hit up to 2 enemies\nUnlimited duration"},{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.4 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>9% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.4 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second"}],"_h":"pyf2pn83i0i48420zv20oat6h0p3god17iy3ve4zi0i484"},"chess_char_5_10_b":{"name":"Suzuran","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.7 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>11% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.7 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 11% of this unit's ATK every second"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 20% <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 20% Fragile effect for an equivalent duration"}],"module":{"name":"Pocket Omamori"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vup>+15\n<@ba.rem>Skill activated automatically","name":"I'll Do My Best","desc":"ATK +60%, ASPD +15\nSkill activated automatically"},{"descRaw":"ATK <@ba.vup>+30%, attacks hit up to <@ba.vup>2 enemies\n<@ba.rem>Unlimited duration","name":"Childhood Frolic","desc":"ATK +30%, attacks hit up to 2 enemies\nUnlimited duration"},{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.7 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>11% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.7 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 11% of this unit's ATK every second"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 20% <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 20% Fragile effect for an equivalent duration"}],"modules":[{"name":"Pocket Omamori","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}},{"name":"Children of Terra","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}}],"_h":"pyf2pn0i830ifoi49820zv20oat6h0p3f4d1pu4iveecfoi498pn8320zv20oat6h0p3pn0i830iv4uw08"},"chess_char_5_11_a":{"name":"Saria","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>95% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 95% of Saria's ATK"},"talents":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times"},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"module":{"name":"Unused Boxing Gloves"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>130% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)","name":"First Aid","desc":"The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)"},{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>95% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 95% of Saria's ATK"},{"descRaw":"Restores the HP of all nearby allies per second by <@ba.vup>15% of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+30% and their Movement Speed <@ba.vup>-60%","name":"Calcification","desc":"Restores the HP of all nearby allies per second by 15% of Saria's ATK\nThe Arts damage taken by nearby enemies +30% and their Movement Speed -60%"}],"_h":"2dxwayay4rf6ewcmwqcmn0akn0anq96r4a4rf6ewjxw6xc"},"chess_char_5_11_b":{"name":"Saria","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>110% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 110% of Saria's ATK"},"talents":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times"},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"module":{"name":"Unused Boxing Gloves"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"First Aid","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>110% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 110% of Saria's ATK"},{"descRaw":"Restores the HP of all nearby allies per second by <@ba.vup>20% of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+40% and their Movement Speed <@ba.vup>-60%","name":"Calcification","desc":"Restores the HP of all nearby allies per second by 20% of Saria's ATK\nThe Arts damage taken by nearby enemies +40% and their Movement Speed -60%"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times"},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"modules":[{"name":"Unused Boxing Gloves","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}},{"name":"Technology Rising Star Award","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"}}],"_h":"2dxwaybyaydwf5f6e2cmwqcmn0akn0ani26rmnf5f6e2t0w6ojayaycmwqcmn0akn0anaybyaydwkpayiaay2w"},"chess_char_5_12_a":{"name":"Dusk","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>180% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 180% ATK as Arts damage\nCan store 2 charges"},"talents":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times"},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"module":{"name":"Untitled Scroll"},"skills":[{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>180% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 180% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+29%, ASPD <@ba.vup>+29 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>120%","name":"Flowing Ink","desc":"Range expands, ATK +29%, ASPD +29 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 120%"},{"descRaw":"Attack Interval <@ba.vdown>increases and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand, ATK <@ba.vup>+70% and every attack summons/refreshes a <@ba.vup>'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Image over Form","desc":"Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +70% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"_h":"cgkin1hbtml3s22loe2lxeh9xeuztml3s2mgsfgg6tov6k"},"chess_char_5_12_b":{"name":"Dusk","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>210% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 210% ATK as Arts damage\nCan store 2 charges"},"talents":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times"},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"module":{"name":"Untitled Scroll"},"skills":[{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>210% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 210% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>125%","name":"Flowing Ink","desc":"Range expands, ATK +40%, ASPD +40 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 125%"},{"descRaw":"Attack Interval <@ba.vdown>increases and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand, ATK <@ba.vup>+100% and every attack summons/refreshes a <@ba.vup>'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Image over Form","desc":"Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +100% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times"},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"modules":[{"name":"Untitled Scroll","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}},{"name":"'All Told, A Sleepless Night'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}},{"name":"Dusk's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, attacks one additional target","desc":"Deals AOE Arts damage","moduleDesc":"In Integrated Strategies, attacks one additional target"},"talentChanges":[{"name":"Finishing Touch"}]}],"_h":"cgkin1d0hb5kc6l3d22loe2lxeh9xeuzc6l3d2xpsf8jzdov2qn1hb2loe2lxeh9xeuzn1d0hb5kamn1jyhbzapcn12bhbmjh9"},"chess_char_5_13_a":{"name":"Specter the Unchained","subProfessionName":"Dollkeeper","trait":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"skill":{"descRaw":"ATK <@ba.vup>+70%, ASPD <@ba.vup>+22. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +70%, ASPD +22. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},"talents":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP"}],"module":{"name":"'Vinyl Record' Box"},"skills":[{"descRaw":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+90%","name":"The Skill to Survive","desc":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +90%"},{"descRaw":"ATK <@ba.vup>+70%, ASPD <@ba.vup>+22. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +70%, ASPD +22. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},{"descRaw":"Attack interval <@ba.vdown>increases, attacks all blocked enemies, ATK <@ba.vup>+170%, Max HP <@ba.vup>+130%; deal <@ba.vup>50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3% of HP","name":"The Pressure to Survive","desc":"Attack interval increases, attacks all blocked enemies, ATK +170%, Max HP +130%; deal 50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP"}],"_h":"847adgdga0ez89nddandx6amx6bsoyxfe7a0ez89czf6sy"},"chess_char_5_13_b":{"name":"Specter the Unchained","subProfessionName":"Dollkeeper","trait":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"},"skill":{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+34. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +100%, ASPD +34. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},"talents":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP"}],"module":{"name":"'Vinyl Record' Box"},"skills":[{"descRaw":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+120%","name":"The Skill to Survive","desc":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +120%"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+34. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +100%, ASPD +34. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},{"descRaw":"Attack interval <@ba.vdown>increases, attacks all blocked enemies, ATK <@ba.vup>+200%, Max HP <@ba.vup>+160%; deal <@ba.vup>60% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3% of HP","name":"The Pressure to Survive","desc":"Attack interval increases, attacks all blocked enemies, ATK +200%, Max HP +160%; deal 60% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP"}],"traitBase":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"talentsBase":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP"}],"modules":[{"name":"'Vinyl Record' Box","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"}},{"name":"The Beauty in the Incomplete","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original"}},{"name":"Skadi the Corrupting Heart Limited Badge","traitOverride":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Physical and Arts damage dealt by self and the +40%, Physical and Arts damage taken -40%","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","moduleDesc":"In Integrated Strategies, Physical and Arts damage dealt by self and the +40%, Physical and Arts damage taken -40%"}}],"_h":"847ammg0ojezeknddandx6amx6bsk4xf7hojezeklbf6zmdgdgnddandx6amx6bsmmg0kr5nx3o4dgaadgbe"},"chess_char_5_14_a":{"name":"SilverAsh the Reignfrost","subProfessionName":"Strategist","trait":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"skill":{"descRaw":"Deals <@ba.vup>260% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>4 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 260% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},"talents":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}],"skills":[{"descRaw":"Immediately gains <@ba.vup>10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has <@ba.vup>-5 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right), and gains a <$ba.barrier>Barrier equal to <@ba.vup>50% of SilverAsh the Reignfrost's Max HP upon deployment","name":"Pawn Break","desc":"Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment"},{"descRaw":"Deals <@ba.vup>260% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>4 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 260% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, removes enemies' <$ba.invisible>Invisibility, attacks deal <@ba.vup>140% ATK as Physical damage and inflict <@ba.vup>20% <$ba.fragile>Fragile to targets in a straight line; immediately gains <@ba.vup>5 DP, then gradually gains <@ba.vup>24 DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active","name":"Castled King","desc":"Attack Range expands, removes enemies' Invisibility, attacks deal 140% ATK as Physical damage and inflict 20% Fragile to targets in a straight line; immediately gains 5 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active"}],"_h":"3j6e3v3vx35brrix5oixx2id4omar0mlx35brryjjlgt"},"chess_char_5_14_b":{"name":"SilverAsh the Reignfrost","subProfessionName":"Strategist","trait":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"skill":{"descRaw":"Deals <@ba.vup>320% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>5 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 320% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},"talents":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}],"skills":[{"descRaw":"Immediately gains <@ba.vup>10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has <@ba.vup>-5 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right), and gains a <$ba.barrier>Barrier equal to <@ba.vup>50% of SilverAsh the Reignfrost's Max HP upon deployment","name":"Pawn Break","desc":"Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment"},{"descRaw":"Deals <@ba.vup>320% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>5 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 320% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, removes enemies' <$ba.invisible>Invisibility, attacks deal <@ba.vup>170% ATK as Physical damage and inflict <@ba.vup>25% <$ba.fragile>Fragile to targets in a straight line; immediately gains <@ba.vup>6 DP, then gradually gains <@ba.vup>24 DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active","name":"Castled King","desc":"Attack Range expands, removes enemies' Invisibility, attacks deal 170% ATK as Physical damage and inflict 25% Fragile to targets in a straight line; immediately gains 6 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active"}],"traitBase":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"talentsBase":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}],"_h":"3j6e3v3vqv5b37ix5oixx2id4omar0mlqv5b37u6jl563v3vix5oixx2id4o"},"chess_char_5_15_a":{"name":"Thorns the Lodestar","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>12s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>120% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12s\n<@ba.rem>Can store 1 charge","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 120% ATK as Arts damage per second; allies in the area recover HP equal to 12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge"},"talents":[{"descRaw":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer","name":"La Forma del Corazón","desc":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer"},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"module":{"name":"A Three-Sided Coin"},"skills":[{"descRaw":"Throws an Alchemical Unit at an ally; for <@ba.vup>6s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+60 and recover HP equal to <@ba.vup>11% ATK per second","name":"Wave Reckoning","desc":"Throws an Alchemical Unit at an ally; for 6s, this ally and other allies on the 8 surrounding tiles gain DEF +60 and recover HP equal to 11% ATK per second"},{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>12s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>120% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12s\n<@ba.rem>Can store 1 charge","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 120% ATK as Arts damage per second; allies in the area recover HP equal to 12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge"},{"descRaw":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3 Operators with the lowest Block; for <@ba.vup>19s, enemies within the defined area have ATK <@ba.vup>-12%, DEF <@ba.vup>-32%, RES <@ba.vup>-32% (does not stack); enemies also take <@ba.vup>120% ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15s: ATK <@ba.vup>-21%, DEF <@ba.vup>-41%, RES <@ba.vup>-41%, take <@ba.vup>300% ATK as Arts damage per second)","name":"'Zona Marítima Personal'","desc":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 19s, enemies within the defined area have ATK -12%, DEF -32%, RES -32% (does not stack); enemies also take 120% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -21%, DEF -41%, RES -41%, take 300% ATK as Arts damage per second)"}],"_h":"3zs2yqtaq4i4u7udn2udyeb3yeyg8up2xfq4i4u7vej2wf"},"chess_char_5_15_b":{"name":"Thorns the Lodestar","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>15s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>140% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15s\n<@ba.rem>Can store 2 charges","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 140% ATK as Arts damage per second; allies in the area recover HP equal to 15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges"},"talents":[{"descRaw":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer","name":"La Forma del Corazón","desc":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer"},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"module":{"name":"A Three-Sided Coin"},"skills":[{"descRaw":"Throws an Alchemical Unit at an ally; for <@ba.vup>7s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+75 and recover HP equal to <@ba.vup>14% ATK per second","name":"Wave Reckoning","desc":"Throws an Alchemical Unit at an ally; for 7s, this ally and other allies on the 8 surrounding tiles gain DEF +75 and recover HP equal to 14% ATK per second"},{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>15s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>140% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15s\n<@ba.rem>Can store 2 charges","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 140% ATK as Arts damage per second; allies in the area recover HP equal to 15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges"},{"descRaw":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3 Operators with the lowest Block; for <@ba.vup>20s, enemies within the defined area have ATK <@ba.vup>-13%, DEF <@ba.vup>-33%, RES <@ba.vup>-33% (does not stack); enemies also take <@ba.vup>150% ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15s: ATK <@ba.vup>-25%, DEF <@ba.vup>-45%, RES <@ba.vup>-45%, take <@ba.vup>330% ATK as Arts damage per second)","name":"'Zona Marítima Personal'","desc":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 20s, enemies within the defined area have ATK -13%, DEF -33%, RES -33% (does not stack); enemies also take 150% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -25%, DEF -45%, RES -45%, take 330% ATK as Arts damage per second)"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer","name":"La Forma del Corazón","desc":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer"},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"modules":[{"name":"A Three-Sided Coin","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"3zs2yqkytakyx8i44fudn2udyeb3yeygb0p2ehx8i44fvtj2gayqtaudn2udyeb3yeygyqkytaky"},"chess_char_5_16_a":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_5_16_b":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"modules":[{"name":"Medic Environment Analyze System","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_5_17_a":{"name":"Mountain","subProfessionName":"Fighter","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-30%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+35%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>4.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second"},"talents":[{"descRaw":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"module":{"name":"'Price of Freedom'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK damage and hits 1 additional target","name":"Left Hook","desc":"The next attack deals 170% ATK damage and hits 1 additional target"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-30%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+35%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>4.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+55%, attacks hit <@ba.vup>2 times, increases the activation rate of the first Talent to <@ba.vup>48%, and each attack pushes up to <@ba.vup>3 surrounding targets away <@ba.vup>moderately","name":"Earth-Shattering Smash","desc":"Attack interval increases, ATK +55%, attacks hit 2 times, increases the activation rate of the first Talent to 48%, and each attack pushes up to 3 surrounding targets away moderately"}],"_h":"30lz3h3hh4spc5kni0knyzhlyznz4ktnzvh4spc55qd0pb"},"chess_char_5_17_b":{"name":"Mountain","subProfessionName":"Fighter","trait":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"skill":{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-25%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+50%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>5.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5.0% Max HP per second"},"talents":[{"descRaw":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"module":{"name":"'Price of Freedom'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK damage and hits 1 additional target","name":"Left Hook","desc":"The next attack deals 200% ATK damage and hits 1 additional target"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-25%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+50%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>5.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5.0% Max HP per second"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+70%, attacks hit <@ba.vup>2 times, increases the activation rate of the first Talent to <@ba.vup>55%, and each attack pushes up to <@ba.vup>3 surrounding targets away <@ba.vup>moderately","name":"Earth-Shattering Smash","desc":"Attack interval increases, ATK +70%, attacks hit 2 times, increases the activation rate of the first Talent to 55%, and each attack pushes up to 3 surrounding targets away moderately"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"modules":[{"name":"'Price of Freedom'","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}},{"name":"'In the Dead of Night'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"}}],"_h":"30lz19jq9csp11kni0knyzhlyznzsqtnsl9csp113fd09s3h3hkni0knyzhlyznz19jqjoo4wy"},"chess_char_5_18_a":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},"talents":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, each attack restores HP to this unit equal to <@ba.vup>30% of the damage dealt","name":"Precise Thrashing","desc":"ATK +45%, each attack restores HP to this unit equal to 30% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"_h":"rugraaye67lzonhphshpebfpebko8qlfq667lzonanlu28"},"chess_char_5_18_b":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},"talents":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, each attack restores HP to this unit equal to <@ba.vup>35% of the damage dealt","name":"Precise Thrashing","desc":"ATK +60%, each attack restores HP to this unit equal to 35% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"modules":[{"name":"The Binding of Gavial","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"Sanding and Polishing","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}},{"name":"Gavial the Invincible Limited Badge","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%","desc":"Attacks all blocked enemies","moduleDesc":"In Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%"}}],"_h":"rugrshhvnclz0qhphshpebfpebkog6lfaunclz0qiblugoaayehphshpebfpebkoshhvunaaxwye826yaaoeye86"},"chess_char_5_19_a":{"name":"Młynar","subProfessionName":"Liberator","trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skill":{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage."},"talents":[{"descRaw":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage","name":"Wanderer","desc":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage"},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage"}],"module":{"name":"'Man in Scabbard'"},"skills":[{"descRaw":"Attacks deal <@ba.vup>145% ATK as Physical damage, DEF <@ba.vup>+30%","name":"Unvoiced Anger","desc":"Attacks deal 145% ATK as Physical damage, DEF +30%"},{"descRaw":"Attack interval <@ba.vdown>increased, attack range <@ba.vup>increased, attacks deal <@ba.vup>130% ATK <@ba.vup>twice.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)","name":"Unresolved Sorrow","desc":"Attack interval increased, attack range increased, attacks deal 130% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)"},{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage."}],"_h":"n2jnun9tdt1ifefo2tfoxs9exs8d376wor3gq581dt1ife"},"chess_char_5_19_b":{"name":"Młynar","subProfessionName":"Liberator","trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"},"skill":{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage."},"talents":[{"descRaw":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage","name":"Wanderer","desc":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage"},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage"}],"module":{"name":"'Man in Scabbard'"},"skills":[{"descRaw":"Attacks deal <@ba.vup>170% ATK as Physical damage, DEF <@ba.vup>+40%","name":"Unvoiced Anger","desc":"Attacks deal 170% ATK as Physical damage, DEF +40%"},{"descRaw":"Attack interval <@ba.vdown>increased, attack range <@ba.vup>increased, attacks deal <@ba.vup>160% ATK <@ba.vup>twice.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)","name":"Unresolved Sorrow","desc":"Attack interval increased, attack range increased, attacks deal 160% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)"},{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage."}],"traitBase":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"talentsBase":[{"descRaw":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage","name":"Wanderer","desc":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage"},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage"}],"modules":[{"name":"'Man in Scabbard'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"}}],"_h":"n2jnunve9tyojq1ikzfo2tfoxs9exs8dkw6w46phq55ejq1ikzun9tfo2tfoxs9exs8dunve9tyo"},"chess_char_5_20_a":{"name":"Angelina","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+90% ATK, and can attack <@ba.vup>4 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +90% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive"},"talents":[{"descRaw":"All allies' ASPD +7","name":"Accelerator Field","desc":"All allies' ASPD +7"},{"descRaw":"Restores the HP of all allies by 20 per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 20 per second when the skill is not activated"}],"module":{"name":"Gravity Calibration Module"},"skills":[{"descRaw":"ATK <@ba.vup>+60%\n<@ba.rem>Automatically activated","name":"Arcane Staff - Quick Charge Mode","desc":"ATK +60%\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vup>reduces dramatically, but the Arts damage dealt by every attack is only <@ba.vdown>35% of ATK\n<@ba.rem>Cannot use Normal Attack when the skill is not activated","name":"Arcane Staff - Particle Mode","desc":"Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 35% of ATK\nCannot use Normal Attack when the skill is not activated"},{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+90% ATK, and can attack <@ba.vup>4 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +90% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive"}],"_h":"kqf2pn83uuq33kel9telhohwhole1lc02kvhvcw6uuq33k"},"chess_char_5_20_b":{"name":"Angelina","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+105% ATK, and can attack <@ba.vup>5 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive"},"talents":[{"descRaw":"All allies' ASPD +7","name":"Accelerator Field","desc":"All allies' ASPD +7"},{"descRaw":"Restores the HP of all allies by 20 per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 20 per second when the skill is not activated"}],"module":{"name":"Gravity Calibration Module"},"skills":[{"descRaw":"ATK <@ba.vup>+80%\n<@ba.rem>Automatically activated","name":"Arcane Staff - Quick Charge Mode","desc":"ATK +80%\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vup>reduces dramatically, but the Arts damage dealt by every attack is only <@ba.vdown>40% of ATK\n<@ba.rem>Cannot use Normal Attack when the skill is not activated","name":"Arcane Staff - Particle Mode","desc":"Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 40% of ATK\nCannot use Normal Attack when the skill is not activated"},{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+105% ATK, and can attack <@ba.vup>5 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"All allies' ASPD +7","name":"Accelerator Field","desc":"All allies' ASPD +7"},{"descRaw":"Restores the HP of all allies by 20 per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 20 per second when the skill is not activated"}],"modules":[{"name":"Gravity Calibration Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}},{"name":"Experimental Anti-Gravity Module","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}},{"name":"Angelina's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"In Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed"}}],"_h":"kqf2uw085sq3riel9telhohwholec7c0gictvcba5sq3ripn83el9telhohwholeuw084opn0i830ixmpnrc830g"},"chess_char_5_21_a":{"name":"Santalla","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>65% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage"},"talents":[{"descRaw":"After being deployed for 20 seconds, this unit gains +15% ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance"}],"module":{"name":"Ice Brazier"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>65% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage"}],"_h":"wvkin1hbwsbv4spk92sdnu8ydm2gwsbv4s"},"chess_char_5_21_b":{"name":"Santalla","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>75% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage"},"talents":[{"descRaw":"After being deployed for 20 seconds, this unit gains +15% ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance"}],"module":{"name":"Ice Brazier"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>75% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"After being deployed for 20 seconds, this unit gains +15% ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance"}],"modules":[{"name":"Ice Brazier","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}}],"_h":"wvkin1jyhbza1fbvs1pk92sdnuvddmw91fbvs1n1hbpk92sdnun1jyhbza"},"chess_char_5_22_a":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>30% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +60%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, ASPD <@ba.vup>+30, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +140%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"_h":"w8cm8odo07cr3j5bq2trwtac3z8m5nbboi07cr3juzfi1d"},"chess_char_5_22_b":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>40% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +80%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+170%, ASPD <@ba.vup>+45, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +170%, ASPD +45, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}],"modules":[{"name":"'Aspiration'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}},{"name":"Consultation Toolkit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"}}],"_h":"w8cm8owrdowrzccrqi5bq2trwtac3z8mjgbb6bzccrqiqgfiu48odo5bq2trwtac3z8m8owrdowr3s8oe5doe5"},"chess_char_5_23_a":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>115% of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 115% of ATK and heals an additional target\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"}],"_h":"pq7q7676ujeilb6hxb6h25hb0duoujeilb"},"chess_char_5_23_b":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>130% of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 130% of ATK and heals an additional target\nCan store 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"modules":[{"name":"Unfinished Record","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"pq7q76by76dw97eiq96hxb6h25lz0dg897eiq976766hxb6h2576by76dw"},"chess_char_5_diy1_a":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy1_b":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy2_a":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy2_b":{"name":"Selected Operator","_h":"mc"},"chess_char_6_01_a":{"name":"Lemuen","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"skill":{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>240% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>360% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies"},{"descRaw":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity"}],"module":{"name":"'Magazine and Stained Glass'"},"skills":[{"descRaw":"Increases ATK to <@ba.vup>165% when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salvē Etiam","desc":"Increases ATK to 165% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ASPD <@ba.vup>+50, ATK <@ba.vup>+40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180% to <@ba.vup>355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Honesta Missio","desc":"ASPD +50, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>240% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>360% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"vc9ogscosgr2zls6ljs690b990ai3yyjwdp0di47sgr2zl"},"chess_char_6_01_b":{"name":"Lemuen","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"},"skill":{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>270% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>390% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies"},{"descRaw":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity"}],"module":{"name":"'Magazine and Stained Glass'"},"skills":[{"descRaw":"Increases ATK to <@ba.vup>180% when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salvē Etiam","desc":"Increases ATK to 180% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ASPD <@ba.vup>+65, ATK <@ba.vup>+50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180% to <@ba.vup>390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Honesta Missio","desc":"ASPD +65, ATK +50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>270% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>390% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"talentsBase":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies"},{"descRaw":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity"}],"modules":[{"name":"'Magazine and Stained Glass'","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"},"talentChanges":[{"descRaw":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity"}]}],"_h":"vc9ogsoycouwwur2zfs6ljs6hnb9hnaiktyj3o96dietwur2zfgscos6ljs690b990aigsoycouwhnb9hn"},"chess_char_6_02_a":{"name":"Pramanix the Prerita","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+35% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>180% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +35% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 180% ATK as Arts damage"},"talents":[{"descRaw":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","name":"Unending Snows","desc":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)"},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}],"module":{"name":"A Thousandth of A Heart"},"skills":[{"descRaw":"Deals <@ba.vup>390% ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold for <@ba.vup>3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges","name":"Ere Snow, Bells Chime","desc":"Deals 390% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges"},{"descRaw":"Attacks deal <@ba.vup>310% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20% ATK as Arts damage every second, and are inflicted with <@ba.vup>5 seconds of <$ba.cold>Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)","name":"Peaks, Clad in Frost","desc":"Attacks deal 310% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)"},{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+35% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>180% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +35% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 180% ATK as Arts damage"}],"_h":"ija03fl5hpufbklnysln9q5vpimejhfwrzmorhlzhpufbk"},"chess_char_6_02_b":{"name":"Pramanix the Prerita","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"skill":{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+70% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>210% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +70% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 210% ATK as Arts damage"},"talents":[{"descRaw":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","name":"Unending Snows","desc":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow"},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}],"module":{"name":"A Thousandth of A Heart"},"skills":[{"descRaw":"Deals <@ba.vup>480% ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold for <@ba.vup>3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges","name":"Ere Snow, Bells Chime","desc":"Deals 480% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges"},{"descRaw":"Attacks deal <@ba.vup>350% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20% ATK as Arts damage every second, and are inflicted with <@ba.vup>5 seconds of <$ba.cold>Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)","name":"Peaks, Clad in Frost","desc":"Attacks deal 350% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)"},{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+70% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>210% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +70% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 210% ATK as Arts damage"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","name":"Unending Snows","desc":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)"},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}],"modules":[{"name":"A Thousandth of A Heart","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"talentChanges":[null,{"descRaw":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","name":"Unending Snows","desc":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow"}]}],"_h":"ija03fuhl523buufk9yfysyf9q5vpimeedfws77orhmzbuufk93fl5lnysln9q5vpime3fuhl523yfysyf"},"chess_char_6_03_a":{"name":"Yu","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"skill":{"descRaw":"Max HP <@ba.vup>+50%, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>10% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +50%, ATK +50%, DEF +50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed"},"talents":[{"descRaw":"When blocking enemies, gains 25% <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 25% Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"},{"descRaw":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second"}],"module":{"name":"Tastes of Life"},"skills":[{"descRaw":"Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+25%, DEF <@ba.vup>+25%; every time Yu is attacked, deals <@ba.vup>30% of Yu's ATK as <$ba.dt.burning2>Burn to the attacker","name":"Today's Host","desc":"Passive Effect: becomes more likely to be attacked\nMax HP +25%, DEF +25%; every time Yu is attacked, deals 30% of Yu's ATK as Burn to the attacker"},{"descRaw":"Immediately deals <@ba.vup>100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2, Max HP <@ba.vup>+100%, ATK <@ba.vup>+170%, and normal attacks deal <@ba.vup>Arts damage","name":"For Guests, Bounteous Gifts","desc":"Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +100%, ATK +170%, and normal attacks deal Arts damage"},{"descRaw":"Max HP <@ba.vup>+50%, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>10% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +50%, ATK +50%, DEF +50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed"}],"_h":"pw3l0g0gmwol2sph6cfvbibm9iok7uge6ydibjtlmwol2s"},"chess_char_6_03_b":{"name":"Yu","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+80%, ATK <@ba.vup>+80%, DEF <@ba.vup>+80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>7% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>15% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +80%, ATK +80%, DEF +80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 7% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed"},"talents":[{"descRaw":"When blocking enemies, gains 25% <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 25% Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"},{"descRaw":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn increases by 14%","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%"}],"module":{"name":"Tastes of Life"},"skills":[{"descRaw":"Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+40%, DEF <@ba.vup>+40%; every time Yu is attacked, deals <@ba.vup>40% of Yu's ATK as <$ba.dt.burning2>Burn to the attacker","name":"Today's Host","desc":"Passive Effect: becomes more likely to be attacked\nMax HP +40%, DEF +40%; every time Yu is attacked, deals 40% of Yu's ATK as Burn to the attacker"},{"descRaw":"Immediately deals <@ba.vup>100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2, Max HP <@ba.vup>+130%, ATK <@ba.vup>+200%, and normal attacks deal <@ba.vup>Arts damage","name":"For Guests, Bounteous Gifts","desc":"Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +130%, ATK +200%, and normal attacks deal Arts damage"},{"descRaw":"Max HP <@ba.vup>+80%, ATK <@ba.vup>+80%, DEF <@ba.vup>+80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>7% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>15% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +80%, ATK +80%, DEF +80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 7% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed"}],"traitBase":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"When blocking enemies, gains 25% <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 25% Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"},{"descRaw":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second"}],"modules":[{"name":"Tastes of Life","traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"talentChanges":[{"descRaw":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn increases by 14%","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%"}]}],"_h":"pw3l0gdy0gssttol5zph6cfvxybmb5okwnge3xjfbjvyttol5z0g0gph6cfvbibm9iok0gdy0gssxybmb5"},"chess_char_6_04_a":{"name":"Skadi the Corrupting Heart","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>40% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 40% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 65% of this unit's ATK"},"talents":[{"descRaw":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range"},{"descRaw":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead","name":"Predatory Habits","desc":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead"}],"module":{"name":"An Exuvia of Her Past"},"skills":[{"descRaw":"Immediately restores all HP and gains Max HP <@ba.vup>+110%. The healing effect of this unit's Trait is increased to <@ba.vup>50% and <@ba.vup>50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)","name":"Chant of Returning by Varied Paths","desc":"Immediately restores all HP and gains Max HP +110%. The healing effect of this unit's Trait is increased to 50% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)"},{"descRaw":"All other ally units within Attack Range gain <$ba.inspire>Inspiration equal to <@ba.vup>30% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>16%\n<@ba.rem>Unlimited duration","name":"Wish of Burial Beyond the Light","desc":"All other ally units within Attack Range gain Inspiration equal to 30% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 16%\nUnlimited duration"},{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>40% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 40% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 65% of this unit's ATK"}],"_h":"vcz9rj9ptxuk18s4lbs4jsjkjsl2v5lbzij4vg5etxuk18"},"chess_char_6_04_b":{"name":"Skadi the Corrupting Heart","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>55% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 55% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 80% of this unit's ATK"},"talents":[{"descRaw":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s"},{"descRaw":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead","name":"Predatory Habits","desc":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead"}],"module":{"name":"An Exuvia of Her Past"},"skills":[{"descRaw":"Immediately restores all HP and gains Max HP <@ba.vup>+140%. The healing effect of this unit's Trait is increased to <@ba.vup>60% and <@ba.vup>50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)","name":"Chant of Returning by Varied Paths","desc":"Immediately restores all HP and gains Max HP +140%. The healing effect of this unit's Trait is increased to 60% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)"},{"descRaw":"All other ally units within Attack Range gain <$ba.inspire>Inspiration equal to <@ba.vup>45% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>17%\n<@ba.rem>Unlimited duration","name":"Wish of Burial Beyond the Light","desc":"All other ally units within Attack Range gain Inspiration equal to 45% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 17%\nUnlimited duration"},{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>55% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 55% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 80% of this unit's ATK"}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range"},{"descRaw":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead","name":"Predatory Habits","desc":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead"}],"modules":[{"name":"An Exuvia of Her Past","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"talentChanges":[{"descRaw":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s"}]},{"name":"New Generation","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When this unit's skill is active, allies within Attack Range gain 30 Physical and Arts <$ba.dmgresistance>Damage Reduction","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When this unit's skill is active, allies within Attack Range gain 30 Physical and Arts Damage Reduction"},"talentChanges":[null,{"descRaw":"ATK +9% and DEF +8% when there is an allied unit within Attack Range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] Operator, gain ATK +20% and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP","name":"Predatory Habits","desc":"ATK +9% and DEF +8% when there is an allied unit within Attack Range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] Operator, gain ATK +20% and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP"}]}],"_h":"vcz9rjxy9pmohaukcdzdlbzdjsjkjsl2tplbv2ctvg9dhaukcdrj9ps4lbs4jsjkjsl2rjxy9pmozdlbzdh5rj4x9pyiotjkot"},"chess_char_6_05_a":{"name":"Passenger","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"skill":{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>115% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"},"talents":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds"},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8%","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8%"}],"module":{"name":"Electromagnetic Regulator"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%; The attack will jump between at most <@ba.vup>4 enemies and the duration of the <$ba.sluggish>Slow is increased to <@ba.vup>1.5 seconds","name":"Touch of Static","desc":"Increases the ATK of the next attack to 180%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds"},{"descRaw":"Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+15%, Attack Interval <@ba.vup>decreases a little. Increase the maximum number of jumps to <@ba.vup>5","name":"Focus Command","desc":"Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5"},{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>115% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"}],"_h":"8lw66v5lk9ezuqk50vk553j7533epdl2pkijyarfk9ezuq"},"chess_char_6_05_b":{"name":"Passenger","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"skill":{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>130% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"},"talents":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds"},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second"}],"module":{"name":"Electromagnetic Regulator"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>210%; The attack will jump between at most <@ba.vup>4 enemies and the duration of the <$ba.sluggish>Slow is increased to <@ba.vup>1.5 seconds","name":"Touch of Static","desc":"Increases the ATK of the next attack to 210%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds"},{"descRaw":"Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+20%, Attack Interval <@ba.vup>decreases. Increase the maximum number of jumps to <@ba.vup>5","name":"Focus Command","desc":"Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5"},{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>130% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"talentsBase":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds"},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8%","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8%"}],"modules":[{"name":"Electromagnetic Regulator","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"talentChanges":[{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second"}]},{"name":"Gold of Crowns","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump <@ba.kw>no longer deals less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow"},"talentChanges":[{"descRaw":"When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds"}]},{"name":"Passenger's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow","moduleDesc":"In Reclamation Algorithm, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second"},"talentChanges":[null,{"descRaw":"When hitting an enemy with more than 80% HP, Passenger deals 20% more damage to it for 3 seconds; in <@ba.kw>Reclamation Algorithm, every 10 seconds strikes 5 targets on the field with lightning (dense targets are more likely to be chosen), dealing Arts damage equal to 500% of Passenger's ATK to all units in the area, granting vision of that area for 12 seconds, and giving hit friendly units 2 SP","name":"Mechanism Analysis","desc":"When hitting an enemy with more than 80% HP, Passenger deals 20% more damage to it for 3 seconds; in Reclamation Algorithm, every 10 seconds strikes 5 targets on the field with lightning (dense targets are more likely to be chosen), dealing Arts damage equal to 500% of Passenger's ATK to all units in the area, granting vision of that area for 12 seconds, and giving hit friendly units 2 SP"}]}],"_h":"8lw6h9stcqezizk50vk58rj78r3eq9l2wsfhya1dcqeziz6v5lk50vk553j7533eh9st8rj78rn13ayatd0vtdud6v415ly1r60vbk"},"chess_char_6_06_a":{"name":"Pepe","subProfessionName":"Earthshaker","trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+150%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+13% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +150%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times"},"talents":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP"},{"descRaw":"When deployed, all [Guard] Operators gain +16% ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +16% ATK"}],"module":{"name":"Rain or Shine"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status, this skill can be used to remove the <$ba.debuff>Negative Status\n<@ba.rem>Can store 1 charge","name":"Get Stamped!","desc":"The next attack deals 190% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+55%, ASPD <@ba.vup>+50, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times","name":"Whirling Hammer Defense","desc":"Attack Range increases, ATK +55%, ASPD +50, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times"},{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+150%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+13% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +150%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times"}],"_h":"t3bwzvn7dytojrk35gk3w51sw5lt060tnh3gzx7hdytojr"},"chess_char_6_06_b":{"name":"Pepe","subProfessionName":"Earthshaker","trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+180%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1.5 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+16% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +180%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +16% ATK, stacking up to 4 times"},"talents":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP"},{"descRaw":"When deployed, all [Guard] Operators gain +16% ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +16% ATK"}],"module":{"name":"Rain or Shine"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status, this skill can be used to remove the <$ba.debuff>Negative Status\n<@ba.rem>Can store 1 charge","name":"Get Stamped!","desc":"The next attack deals 230% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+70%, ASPD <@ba.vup>+70, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +30, stacking up to 2 times","name":"Whirling Hammer Defense","desc":"Attack Range increases, ATK +70%, ASPD +70, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +30, stacking up to 2 times"},{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+180%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1.5 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+16% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +180%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +16% ATK, stacking up to 4 times"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"talentsBase":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP"},{"descRaw":"When deployed, all [Guard] Operators gain +16% ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +16% ATK"}],"modules":[{"name":"Rain or Shine","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"talentChanges":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP"}]},{"name":"Pepe's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, Redeployment Time reduces significantly if carrying resources","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"In Reclamation Algorithm, Redeployment Time reduces significantly if carrying resources"},"talentChanges":[{"descRaw":"When deployed, all Guard Operators gain +16% ATK; in <@ba.kw>Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","name":"Perfuse With Lotus","desc":"When deployed, all Guard Operators gain +16% ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)"},null,{"descRaw":"When deployed, all Guard Operators gain +16% ATK; in <@ba.kw>Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","name":"Perfuse With Lotus","desc":"When deployed, all Guard Operators gain +16% ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)"}]}],"_h":"t3bwzviun74eljto8irj5grjw51sw5ltzd0tno99zxqqljto8izvn7k35gk3w51sw5ltzviun74erj5grjhzzvcon74g3k1shs3k1shs"},"chess_char_6_07_a":{"name":"Vina Victoria","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+145%, attack target count <@ba.vup>+1, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage"},"talents":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range"},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 4s","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 4s"}],"module":{"name":"The Adventure of the Lioness"},"skills":[{"descRaw":"The next attack deals <@ba.vup>90% ATK as <@ba.vup>True damage to all surrounding ground enemies","name":"Reforged Radiance","desc":"The next attack deals 90% ATK as True damage to all surrounding ground enemies"},{"descRaw":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.3/s\nUpon automatic activation: Attack Range <@ba.vup>+1, ATK <@ba.vup>+135%, attack target count <@ba.vup>+1\n<@ba.rem>Unlimited duration","name":"Homeward Bound","desc":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.3/s\nUpon automatic activation: Attack Range +1, ATK +135%, attack target count +1\nUnlimited duration"},{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+145%, attack target count <@ba.vup>+1, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage"}],"_h":"8vc5ce5y6ism383m3g3mccb2qrw769a9l5h6wm5y6ism38"},"chess_char_6_07_b":{"name":"Vina Victoria","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"skill":{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+160%, attack target count <@ba.vup>+2, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage"},"talents":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range"},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 4s","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 4s"}],"module":{"name":"The Adventure of the Lioness"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% ATK as <@ba.vup>True damage to all surrounding ground enemies","name":"Reforged Radiance","desc":"The next attack deals 120% ATK as True damage to all surrounding ground enemies"},{"descRaw":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.5/s\nUpon automatic activation: Attack Range <@ba.vup>+1, ATK <@ba.vup>+150%, attack target count <@ba.vup>+1\n<@ba.rem>Unlimited duration","name":"Homeward Bound","desc":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s\nUpon automatic activation: Attack Range +1, ATK +150%, attack target count +1\nUnlimited duration"},{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+160%, attack target count <@ba.vup>+2, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range"},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 4s","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 4s"}],"modules":[{"name":"The Adventure of the Lioness","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"talentChanges":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range"}]},{"name":"'Speed and Bag'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by her or her own Summons receive <@ba.kw>10% <$ba.fragile>Fragile","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by her or her own Summons receive 10% Fragile"},"talentChanges":[null,{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten on regular enemies for 6 seconds, while Elite and Leader enemies are <$ba.tremble>Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten on regular enemies for 6 seconds, while Elite and Leader enemies are Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets"}]}],"_h":"8vc5cetd5ynzxssmbqku3gkuccb2qrw7mba9brklwm53xssmbqce5y3m3g3mccb2qrw7cetd5ynzku3gkuz2cew05yauuyb2xo"},"chess_char_6_08_a":{"name":"Reed the Flame Shadow","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+25%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"},"talents":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s"},{"descRaw":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed","name":"Reflected Shine","desc":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed"}],"module":{"name":"'A Floral Garland to the Red Dragon'"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Prioritizing ground Operators, gives <@ba.vup>1 ally 3 fireballs with the following effect: Every <@ba.vup>1.5s, deals <@ba.vup>160% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.","name":"Wither and Thrive","desc":"Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 160% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally."},{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+25%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"}],"_h":"fuuli5yzxs3l6lj296apwny5wnp28ydm2gbf8neixs3l6l"},"chess_char_6_08_b":{"name":"Reed the Flame Shadow","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+40%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>110% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"},"talents":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s"},{"descRaw":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed","name":"Reflected Shine","desc":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed"}],"module":{"name":"'A Floral Garland to the Red Dragon'"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Prioritizing ground Operators, gives <@ba.vup>2 allies 3 fireballs with the following effect: Every <@ba.vup>1.5s, deals <@ba.vup>190% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.","name":"Wither and Thrive","desc":"Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 190% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally."},{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+40%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>110% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s"},{"descRaw":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed","name":"Reflected Shine","desc":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed"}],"modules":[{"name":"'A Floral Garland to the Red Dragon'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"talentChanges":[{"descRaw":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed","name":"Reflected Shine","desc":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed"}]},{"name":"\"A Corner of One's Own\"","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","moduleDescRaw":"When there is an injured allied Operator within Attack Range, damage dealt increases to <@ba.kw>110%","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt","moduleDesc":"When there is an injured allied Operator within Attack Range, damage dealt increases to 110%"},"talentChanges":[null,{"descRaw":"When dealing damage, 30% chance to inflict Scorch on the enemy: ATK -20% and 38% <$ba.magicfragile>[Arts Fragility], non-stackable, lasts 8 seconds","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Scorch on the enemy: ATK -20% and 38% [Arts Fragility], non-stackable, lasts 8 seconds"}]}],"_h":"fuuluarymp3l36j296apwzy5wzp2vddmw9xo8nmnmp3l36i5yzj296apwny5wnp2uarywzy5wzyii5mpyzfj1k96nr"},"chess_char_6_09_a":{"name":"Virtuosa","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skill":{"descRaw":"Deal <@ba.vup>210% ATK as Arts damage, and an additional <@ba.vup>85% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},"talents":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 20% more <$ba.dt.apoptosis2>Necrosis","name":"Mental Inversion","desc":"Enemies within attack range take 20% more Necrosis"}],"module":{"name":"The Decrescendo"},"skills":[{"descRaw":"Deal <@ba.vup>210% ATK as Arts damage, and an additional <@ba.vup>85% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},{"descRaw":"ASPD <@ba.vup>+30, attack <@ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>15% ATK as <$ba.dt.apoptosis2>Necrosis","name":"'Requiem Mass'","desc":"ASPD +30, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis"},{"descRaw":"<@ba.vdown>Stops attacking, Attack Range <@ba.vup>increases, ATK <@ba.vup>+105%, 2nd Talent effect increased to <@ba.vup>1.9x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+20%, the one with the highest ATK gains ATK <@ba.vup>+20%, and the one with the highest DEF gains DEF <@ba.vup>+20%","name":"'Liberal Tango'","desc":"Stops attacking, Attack Range increases, ATK +105%, 2nd Talent effect increased to 1.9x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20%"}],"_h":"q5cpi24y7xdlfbnea296f5n3r7z77xdlfb0bxizm5yhfzk"},"chess_char_6_09_b":{"name":"Virtuosa","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"skill":{"descRaw":"Deal <@ba.vup>240% ATK as Arts damage, and an additional <@ba.vup>95% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},"talents":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 33% more <$ba.dt.apoptosis2>Necrosis; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, they receive 5% <$ba.elementfragile>Elemental Fragility","name":"Mental Inversion","desc":"Enemies within attack range take 33% more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility"}],"module":{"name":"The Decrescendo"},"skills":[{"descRaw":"Deal <@ba.vup>240% ATK as Arts damage, and an additional <@ba.vup>95% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},{"descRaw":"ASPD <@ba.vup>+45, attack <@ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>20% ATK as <$ba.dt.apoptosis2>Necrosis","name":"'Requiem Mass'","desc":"ASPD +45, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis"},{"descRaw":"<@ba.vdown>Stops attacking, Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, 2nd Talent effect increased to <@ba.vup>2.2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+25%, the one with the highest ATK gains ATK <@ba.vup>+25%, and the one with the highest DEF gains DEF <@ba.vup>+25%","name":"'Liberal Tango'","desc":"Stops attacking, Attack Range increases, ATK +140%, 2nd Talent effect increased to 2.2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25%"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 20% more <$ba.dt.apoptosis2>Necrosis","name":"Mental Inversion","desc":"Enemies within attack range take 20% more Necrosis"}],"modules":[{"name":"The Decrescendo","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"Enemies within attack range take 33% more <$ba.dt.apoptosis2>Necrosis; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, they receive 5% <$ba.elementfragile>Elemental Fragility","name":"Mental Inversion","desc":"Enemies within attack range take 33% more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility"}]},{"name":"'Tuning on the Heart'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Enemies within Attack Range receive 10% <$ba.elementfragile>Elemental Fragility","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Enemies within Attack Range receive 10% Elemental Fragility"},"talentChanges":[null,{"descRaw":"When deployed, all enemies take 20% more <$ba.dt.apoptosis2>Necrosis, and receive 150 Elemental Damage per second when under the burst effect of <$ba.dt.apoptosis2>Necrosis","name":"Mental Inversion","desc":"When deployed, all enemies take 20% more Necrosis, and receive 150 Elemental Damage per second when under the burst effect of Necrosis"}]}],"_h":"q5cpi25g4yj6srdlo1nea296etn3chz7srdlo12jxi76lqhfaci24ynea296f5n3r7z7i25g4yj6etn3chk0i22m4y2c0mn3ei"},"chess_char_6_10_a":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>30% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +60%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, ASPD <@ba.vup>+30, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +140%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"_h":"w8cm8odo07cr3j5bq2trwtac3z8m5nbboi07cr3juzfi1d"},"chess_char_6_10_b":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>40% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +80%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+170%, ASPD <@ba.vup>+45, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +170%, ASPD +45, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}],"modules":[{"name":"'Aspiration'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"talentChanges":[{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12"}]},{"name":"Consultation Toolkit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"},"talentChanges":[null,{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per 0.7s, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per 0.7s, lasting until the end of the Necrosis burst"}]}],"_h":"w8cm8owrdowrzccrqi5bq2trhhacnn8mjgbb6bzccrqiqgfiu48odo5bq2trwtac3z8m8owrdowrhhacnn3s8oe5doe5wyq24e"},"chess_char_6_11_a":{"name":"Muelsyse","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"},"talents":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated"},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost"}],"module":{"name":"Dresser Flowing Shape"},"skills":[{"descRaw":"Gradually recovers <@ba.vup>11 DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, <@ba.vup>+22 ASPD","name":"Progressive Moisturization","desc":"Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +22% ATK, +22 ASPD"},{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>2% HP every second and gains <@ba.vup>15% <$ba.protect>Sanctuary, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice at random targets within attack range","name":"Ecological Interaction","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range"},{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"}],"_h":"rr8auajg8ild2hjd2qjdla84lakvhds90wnbffgf8ild2h"},"chess_char_6_11_b":{"name":"Muelsyse","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"},"talents":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated.","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated."},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost"}],"module":{"name":"Dresser Flowing Shape"},"skills":[{"descRaw":"Gradually recovers <@ba.vup>12 DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, <@ba.vup>+35 ASPD","name":"Progressive Moisturization","desc":"Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +35% ATK, +35 ASPD"},{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>3% HP every second and gains <@ba.vup>20% <$ba.protect>Sanctuary, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice at random targets within attack range","name":"Ecological Interaction","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK; if Flowing Shape is in Melee form, it recovers 3% HP every second and gains 20% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range"},{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"}],"traitBase":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentsBase":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated"},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost"}],"modules":[{"name":"Dresser Flowing Shape","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentChanges":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated.","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated."}]},{"name":"Fallen Leaves of Four Seasons","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements"},"talentChanges":[{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed"}]}],"_h":"rr8asrxpflldhcv62qv6la84lakvkys9btnvffhzflldhcuajgjd2qjdla84lakvsrxpv62qv634m2tox084x0"},"chess_char_6_12_a":{"name":"Rosmontis","subProfessionName":"Flinger","trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+20%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>0.9 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds"},"talents":[{"descRaw":"Attacks ignore 160 DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 160 DEF"},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"module":{"name":"'Notes'"},"skills":[{"descRaw":"The next attack deals an additional hit equal to <@ba.vup>100% ATK as Arts damage","name":"Expanded Cognition","desc":"The next attack deals an additional hit equal to 100% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+20%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>0.9 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds"},{"descRaw":"Attack Interval <@ba.vup>decreases, ATK <@ba.vup>+25%, and attacks up to <@ba.vup>2 <@ba.rem>blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned for <@ba.vup>2 seconds, and the blocked enemies' DEF <@ba.vup>-160)","name":"'As You Wish'","desc":"Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160)"}],"_h":"t48q0dt76fnglgmzdumz53zo53215z49u66fnglg9oyj03"},"chess_char_6_12_b":{"name":"Rosmontis","subProfessionName":"Flinger","trait":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+30%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>1.1 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds"},"talents":[{"descRaw":"Attacks ignore 220 DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 220 DEF"},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"module":{"name":"'Notes'"},"skills":[{"descRaw":"The next attack deals an additional hit equal to <@ba.vup>120% ATK as Arts damage","name":"Expanded Cognition","desc":"The next attack deals an additional hit equal to 120% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+30%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>1.1 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds"},{"descRaw":"Attack Interval <@ba.vup>decreases, ATK <@ba.vup>+40%, and attacks up to <@ba.vup>2 <@ba.rem>blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned for <@ba.vup>2.5 seconds, and the blocked enemies' DEF <@ba.vup>-160)","name":"'As You Wish'","desc":"Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160)"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"talentsBase":[{"descRaw":"Attacks ignore 160 DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 160 DEF"},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"modules":[{"name":"'Notes'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"talentChanges":[{"descRaw":"Attacks ignore 220 DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 220 DEF"}]},{"name":"Rosmontis's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","moduleDescRaw":"In <@ba.kw>Integrated Strategies, attacks deal <@ba.kw>1 additional instance of <@ba.kw>100% ATK as Arts damage","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","moduleDesc":"In Integrated Strategies, attacks deal 1 additional instance of 100% ATK as Arts damage"},"talentChanges":[null,{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in <@ba.kw>Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range"}]}],"_h":"t48qack8fznglyxcduxc53zo5321yp49i4fzngly56yjtr0dt7mzdumz53zo5321ack8xcduxco80dopt76zbezoxw"},"chess_char_6_13_a":{"name":"Exusiai the New Covenant","subProfessionName":"Geek","trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>180% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>230% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 230% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},"talents":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage"},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators"}],"module":{"name":"Convenience Kit for New Friends"},"skills":[{"descRaw":"Each attack deals <@ba.vup>180% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Sweeping the Skies","desc":"Each attack deals 180% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>180% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>230% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 230% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},{"descRaw":"ATK <@ba.vup>+15%, and attacks hit <@ba.vup>5 times for <@ba.vup>115% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6 SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Guaranteed Success!","desc":"ATK +15%, and attacks hit 5 times for 115% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"watjogogbn6jtxubg6ub498449ots234onbn6jtxlktp87"},"chess_char_6_13_b":{"name":"Exusiai the New Covenant","subProfessionName":"Geek","trait":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"skill":{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>200% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>270% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 200% Max HP which decays; Attack Interval reduces, each attack deals 270% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},"talents":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage"},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators"}],"module":{"name":"Convenience Kit for New Friends"},"skills":[{"descRaw":"Each attack deals <@ba.vup>210% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Sweeping the Skies","desc":"Each attack deals 210% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>200% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>270% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 200% Max HP which decays; Attack Interval reduces, each attack deals 270% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},{"descRaw":"ATK <@ba.vup>+20%, and attacks hit <@ba.vup>5 times for <@ba.vup>135% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6 SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Guaranteed Success!","desc":"ATK +20%, and attacks hit 5 times for 135% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"talentsBase":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage"},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators"}],"modules":[{"name":"Convenience Kit for New Friends","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"talentChanges":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage"}]}],"_h":"watjogr2ogr2c86jlsdwg6dw498449otf234fbc86jls3ytpmpogogubg6ub498449otogr2ogr2dwg6dw"},"chess_char_6_14_a":{"name":"Lumen","subProfessionName":"Therapist","trait":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%"},"skill":{"descRaw":"ATK <@ba.vup>+30%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>135% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>4 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% of ATK, and removing negative statuses from the target. \nAttack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)"},"talents":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 4 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 6 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown."}],"module":{"name":"Spyglass"},"skills":[{"descRaw":"The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>32% of Lumen's ATK every second for <@ba.vup>4 seconds","name":"In Drizzle, Privation","desc":"The next attack causes the target and nearby allies to receive healing equal to 32% of Lumen's ATK every second for 4 seconds"},{"descRaw":"Restore HP equal to <@ba.vup>160% ATK to <@ba.vup>2 allies within range; \n<$ba.charged>Charged effect: Remove <$ba.debuff>negative statuses from targets","name":"In Downpour, Grace","desc":"Restore HP equal to 160% ATK to 2 allies within range; \nCharged effect: Remove negative statuses from targets"},{"descRaw":"ATK <@ba.vup>+30%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>135% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>4 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% of ATK, and removing negative statuses from the target. \nAttack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)"}],"_h":"jqdplwg2ta69o2rj64yx6o306o7iwslxn0q278yita69o2"},"chess_char_6_14_b":{"name":"Lumen","subProfessionName":"Therapist","trait":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","moduleDescRaw":"Gain <$ba.buffres>status resistance, and become less likely to be attacked","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%","moduleDesc":"Gain status resistance, and become less likely to be attacked"},"skill":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>150% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>6 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% of ATK, and removing negative statuses from the target. \nAttack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)"},"talents":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 5 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 8 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown."}],"module":{"name":"Spyglass"},"skills":[{"descRaw":"The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>40% of Lumen's ATK every second for <@ba.vup>5 seconds","name":"In Drizzle, Privation","desc":"The next attack causes the target and nearby allies to receive healing equal to 40% of Lumen's ATK every second for 5 seconds"},{"descRaw":"Restore HP equal to <@ba.vup>200% ATK to <@ba.vup>2 allies within range; \n<$ba.charged>Charged effect: Remove <$ba.debuff>negative statuses from targets","name":"In Downpour, Grace","desc":"Restore HP equal to 200% ATK to 2 allies within range; \nCharged effect: Remove negative statuses from targets"},{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>150% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>6 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% of ATK, and removing negative statuses from the target. \nAttack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)"}],"traitBase":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%"},"talentsBase":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 4 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 6 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown."}],"modules":[{"name":"Spyglass","traitOverride":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","moduleDescRaw":"Gain <$ba.buffres>status resistance, and become less likely to be attacked","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%","moduleDesc":"Gain status resistance, and become less likely to be attacked"},"talentChanges":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 5 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 8 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead."}]},{"name":"'Luck'","traitOverride":{"descRaw":"Has a large healing range and healing is <@ba.kw>no longer reduced for distant targets","desc":"Has a large healing range and healing is no longer reduced for distant targets"},"talentChanges":[{"descRaw":"When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 10 second cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 10 second cooldown."}]}],"_h":"jqdplwidg26sqq69xeuu644w6o306o7i90lxfkfb781rqq69xelwg2rj64yx6o306o7ilwidg26suu644wmanuvymb30mb"},"chess_char_6_15_a":{"name":"Qiubai","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+10 ASPD (stacking up to <@ba.vup>5 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +10 ASPD (stacking up to 5 times)."},"talents":[{"descRaw":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind","name":"Find an Opening","desc":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by Slow or Bind"},{"descRaw":"Attacks have a 20% chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 20% chance to Bind the target for 1.5s"}],"module":{"name":"A Weathered Snow Hat"},"skills":[{"descRaw":"Next attack <$ba.root>binds the target for <@ba.vup>2s. When <$ba.root>Bind expires, deals <@ba.vup>210% of ATK as Arts damage to target and all nearby enemies.","name":"Halting Feather","desc":"Next attack binds the target for 2s. When Bind expires, deals 210% of ATK as Arts damage to target and all nearby enemies."},{"descRaw":"Deals <@ba.vup>195% of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes, ATK <@ba.vup>+75%, ground enemies within attack range are <$ba.sluggish>slowed; when skill expires, deals <@ba.vup>195% ATK as Physical damage to ground enemies in range.","name":"Holding Shadow","desc":"Deals 195% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +75%, ground enemies within attack range are slowed; when skill expires, deals 195% ATK as Physical damage to ground enemies in range."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+10 ASPD (stacking up to <@ba.vup>5 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +10 ASPD (stacking up to 5 times)."}],"_h":"kx5y69jzj4chbgsde3xllzx7en171ckbl8sjylzlj4chbg"},"chess_char_6_15_b":{"name":"Qiubai","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13 ASPD (stacking up to <@ba.vup>6 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 6 times)."},"talents":[{"descRaw":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow and <$ba.root>Bind.","name":"Find an Opening","desc":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind."},{"descRaw":"Attacks have a 20% chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 20% chance to Bind the target for 1.5s"}],"module":{"name":"A Weathered Snow Hat"},"skills":[{"descRaw":"Next attack <$ba.root>binds the target for <@ba.vup>2.5s. When <$ba.root>Bind expires, deals <@ba.vup>240% of ATK as Arts damage to target and all nearby enemies.","name":"Halting Feather","desc":"Next attack binds the target for 2.5s. When Bind expires, deals 240% of ATK as Arts damage to target and all nearby enemies."},{"descRaw":"Deals <@ba.vup>240% of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes, ATK <@ba.vup>+90%, ground enemies within attack range are <$ba.sluggish>slowed; when skill expires, deals <@ba.vup>240% ATK as Physical damage to ground enemies in range.","name":"Holding Shadow","desc":"Deals 240% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +90%, ground enemies within attack range are slowed; when skill expires, deals 240% ATK as Physical damage to ground enemies in range."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13 ASPD (stacking up to <@ba.vup>6 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 6 times)."}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind","name":"Find an Opening","desc":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by Slow or Bind"},{"descRaw":"Attacks have a 20% chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 20% chance to Bind the target for 1.5s"}],"modules":[{"name":"A Weathered Snow Hat","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow and <$ba.root>Bind.","name":"Find an Opening","desc":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind."}]},{"name":"When Snow Is Coming","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"ASPD <@ba.vup>+12 when there are 2 or more enemies in attack range.","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"ASPD +12 when there are 2 or more enemies in attack range."},"talentChanges":[{"descRaw":"Attacks have a 25% chance to <$ba.root>Bind the target for 1.5 seconds; the first hit on each enemy has a 100% chance and the <$ba.root>Bind duration is increased to 3 seconds","name":"Falling Petals","desc":"Attacks have a 25% chance to Bind the target for 1.5 seconds; the first hit on each enemy has a 100% chance and the Bind duration is increased to 3 seconds"}]}],"_h":"kx5y698gjzsnpvch4586e39klzx7en170skbd2r8ylxcpvch4569jzsde3xllzx7en17698gjzsn86e39k2969bjjzp41vx7zb"},"chess_char_6_16_a":{"name":"Astgenne the Lightchaser","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+35% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>15% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +35% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage"},"talents":[{"descRaw":"When inflicting <$ba.sluggish>Slow on an enemy, +1 ASPD, stacking up to 18 times","name":"Data Modeling","desc":"When inflicting Slow on an enemy, +1 ASPD, stacking up to 18 times"},{"descRaw":"Enemies within attack range gain 10% <$ba.fragile>Fragile, increasing to 14% <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 10% Fragile, increasing to 14% Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"}],"module":{"name":"The Seeker's Collection"},"skills":[{"descRaw":"<@ba.vup>+45% ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3 times","name":"Star Chart's Shine","desc":"+45% ATK, attacks can jump between enemies multiple times, up to 3 times"},{"descRaw":"The next attack targets the furthest <@ba.vup>1 enemies from the Objective Point within Attack Range, dealing <@ba.vup>115% ATK as Arts damage; extends <$ba.sluggish>Slow duration to <@ba.vup>3 seconds, links to up to <@ba.vup>2 enemies around the target and pulls them towards the target's location with <@ba.vup>slight force, dealing the same amount of Arts damage","name":"Stellar Gravity","desc":"The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 115% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage"},{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+35% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>15% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +35% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage"}],"_h":"vef2pn830zgpp89fbiojmz8zbnkj2cq5fkrwt7k10zgpp8"},"chess_char_6_16_b":{"name":"Astgenne the Lightchaser","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+50% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>20% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +50% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage"},"talents":[{"descRaw":"+1 ASPD when inflicting <$ba.sluggish>Slow on enemies, stacking up to 25 times; +12% ATK at full stacks","name":"Data Modeling","desc":"+1 ASPD when inflicting Slow on enemies, stacking up to 25 times; +12% ATK at full stacks"},{"descRaw":"Enemies within attack range gain 10% <$ba.fragile>Fragile, increasing to 14% <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 10% Fragile, increasing to 14% Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"},{"name":"Data Modeling"}],"module":{"name":"The Seeker's Collection"},"skills":[{"descRaw":"<@ba.vup>+60% ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3 times","name":"Star Chart's Shine","desc":"+60% ATK, attacks can jump between enemies multiple times, up to 3 times"},{"descRaw":"The next attack targets the furthest <@ba.vup>1 enemies from the Objective Point within Attack Range, dealing <@ba.vup>130% ATK as Arts damage; extends <$ba.sluggish>Slow duration to <@ba.vup>3 seconds, links to up to <@ba.vup>2 enemies around the target and pulls them towards the target's location with <@ba.vup>moderate force, dealing the same amount of Arts damage","name":"Stellar Gravity","desc":"The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 130% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage"},{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+50% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>20% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +50% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When inflicting <$ba.sluggish>Slow on an enemy, +1 ASPD, stacking up to 18 times","name":"Data Modeling","desc":"When inflicting Slow on an enemy, +1 ASPD, stacking up to 18 times"},{"descRaw":"Enemies within attack range gain 10% <$ba.fragile>Fragile, increasing to 14% <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 10% Fragile, increasing to 14% Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"}],"modules":[{"name":"The Seeker's Collection","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"talentChanges":[{"descRaw":"+1 ASPD when inflicting <$ba.sluggish>Slow on enemies, stacking up to 25 times; +12% ATK at full stacks","name":"Data Modeling","desc":"+1 ASPD when inflicting Slow on enemies, stacking up to 25 times; +12% ATK at full stacks"},{"name":"Data Modeling"}]}],"_h":"vef2uw08tygp2jvybiymmz8zbnbikjnbq5u9l6t78htygp2jpn839fbiojmz8zbnkjuw08vybiymbi"},"chess_char_6_17_a":{"name":"Nearl the Radiant Knight","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%, DEF <@ba.vup>+40% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"},"talents":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 20% DEF","name":"Daybreak","desc":"Attacks ignore 20% DEF"}],"module":{"name":"Blade of Blazing Sun"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40% and ASPD <@ba.vup>+26\n<@ba.rem>Unlimited duration","name":"Flaming Edge","desc":"Attack Range expands, ATK +40% and ASPD +26\nUnlimited duration"},{"descRaw":"Passive Effect: Deployment <@ba.vup>does not consume deployment slots. \nAfter deployment, ATK <@ba.vup>+90% and gain <@ba.vup>3 <$ba.shield>Shields. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended","name":"Night-Scouring Gleam","desc":"Passive Effect: Deployment does not consume deployment slots. \nAfter deployment, ATK +90% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended"},{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%, DEF <@ba.vup>+40% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"}],"_h":"fodr3h3hpzk21duw8q40gi40gi4ausqctnuos3umpzk21d"},"chess_char_6_17_b":{"name":"Nearl the Radiant Knight","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"skill":{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>100% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+100%, DEF <@ba.vup>+70% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 100% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"},"talents":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 28% DEF","name":"Daybreak","desc":"Attacks ignore 28% DEF"}],"module":{"name":"Blade of Blazing Sun"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+55% and ASPD <@ba.vup>+38\n<@ba.rem>Unlimited duration","name":"Flaming Edge","desc":"Attack Range expands, ATK +55% and ASPD +38\nUnlimited duration"},{"descRaw":"Passive Effect: Deployment <@ba.vup>does not consume deployment slots. \nAfter deployment, ATK <@ba.vup>+120% and gain <@ba.vup>3 <$ba.shield>Shields. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended","name":"Night-Scouring Gleam","desc":"Passive Effect: Deployment does not consume deployment slots. \nAfter deployment, ATK +120% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended"},{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>100% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+100%, DEF <@ba.vup>+70% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 100% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 20% DEF","name":"Daybreak","desc":"Attacks ignore 20% DEF"}],"modules":[{"name":"Blade of Blazing Sun","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Attacks ignore 28% DEF","name":"Daybreak","desc":"Attacks ignore 28% DEF"}]},{"name":"'A Knightly House'","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"talentChanges":[{"descRaw":"When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit","name":"Brave the Darkness","desc":"When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit"}]}],"_h":"fodr3hf03harkek2sguw8q408q408q4a55qc0oeos3hckek2sg3h3huw8q40gi40gi4a3hf03har8q408qjn3h023hulll8q21"},"chess_char_6_18_a":{"name":"Lappland the Decadenza","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+45%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +45%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},"talents":[{"descRaw":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP"}],"module":{"name":"Hour of the Wolf"},"skills":[{"descRaw":"Passive Effect: Drone <@ba.vup>+1\n<@ba.rem>Active Effect: Can switch between the default state and the following state:\nATK <@ba.vup>+14%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated","name":"Lament of the Apathetic","desc":"Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +14%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated"},{"descRaw":"Drone <@ba.vup>+3, Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10% chance to inflict <$ba.fear>Fear for <@ba.vup>1s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Hurricane Chase","desc":"Drone +3, Attack Range expands, ATK +60%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+45%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +45%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"}],"_h":"l993k7j1l1kvhtuwfxuwlxu4lxhz6wr03i3w0eb1l1kvht"},"chess_char_6_18_b":{"name":"Lappland the Decadenza","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+60%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +60%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},"talents":[{"descRaw":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation"}],"module":{"name":"Hour of the Wolf"},"skills":[{"descRaw":"Passive Effect: Drone <@ba.vup>+1\n<@ba.rem>Active Effect: Can switch between the default state and the following state:\nATK <@ba.vup>+23%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated","name":"Lament of the Apathetic","desc":"Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +23%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated"},{"descRaw":"Drone <@ba.vup>+3, Attack Range <@ba.vup>expands, ATK <@ba.vup>+80%, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10% chance to inflict <$ba.fear>Fear for <@ba.vup>1s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Hurricane Chase","desc":"Drone +3, Attack Range expands, ATK +80%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+60%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +60%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP"}],"modules":[{"name":"Hour of the Wolf","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation"}]}],"_h":"l993507eixkvejuwfxuwkxu4kxhzwqr0d0gq0eznixkvejk7j1uwfxuwlxu4lxhz507ekxu4kx"},"chess_char_6_19_a":{"name":"Degenbrecher","subProfessionName":"Swordmaster","trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skill":{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>180% ATK as Physical damage to up to <@ba.vup>5 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 180% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"},"talents":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 160% and <$ba.tremble>Frighten the target for 5s.","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 160% and Frighten the target for 5s."},{"descRaw":"Ignore 25% DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 25% DEF when attacking Frightened targets"}],"module":{"name":"'Footnotes of the Past'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>175% of ATK as Physical damage twice to up to <@ba.vup>5 nearby ground enemies","name":"Pure Force","desc":"The next attack deals 175% of ATK as Physical damage twice to up to 5 nearby ground enemies"},{"descRaw":"Slash <@ba.vup>2 times at up to <@ba.vup>5 ground enemies ahead, or slash <@ba.vup>3 times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%, and each slash deals <@ba.vup>250% of ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Silent Derision","desc":"Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 250% of ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>180% ATK as Physical damage to up to <@ba.vup>5 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 180% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"}],"_h":"geyq9mmcfeej7dr8pf1r0wyfibhlon18qzod7ixqfeej7d"},"chess_char_6_19_b":{"name":"Degenbrecher","subProfessionName":"Swordmaster","trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"skill":{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>200% ATK as Physical damage to up to <@ba.vup>6 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 200% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"},"talents":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 170% and <$ba.tremble>Frighten the target for 5s.","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 170% and Frighten the target for 5s."},{"descRaw":"Ignore 25% DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 25% DEF when attacking Frightened targets"}],"module":{"name":"'Footnotes of the Past'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% of ATK as Physical damage twice to up to <@ba.vup>6 nearby ground enemies","name":"Pure Force","desc":"The next attack deals 190% of ATK as Physical damage twice to up to 6 nearby ground enemies"},{"descRaw":"Slash <@ba.vup>2 times at up to <@ba.vup>5 ground enemies ahead, or slash <@ba.vup>3 times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%, and each slash deals <@ba.vup>280% of ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Silent Derision","desc":"Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 280% of ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>200% ATK as Physical damage to up to <@ba.vup>6 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 200% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"}],"traitBase":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"talentsBase":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 160% and <$ba.tremble>Frighten the target for 5s.","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 160% and Frighten the target for 5s."},{"descRaw":"Ignore 25% DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 25% DEF when attacking Frightened targets"}],"modules":[{"name":"'Footnotes of the Past'","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 170% and <$ba.tremble>Frighten the target for 5s.","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 170% and Frighten the target for 5s."}]},{"name":"New Contract","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"descRaw":"ATK +8%; when attacking <$ba.tremble>Trembling targets, ignores 33% of the target's DEF; when a ground enemy first enters Attack Range, inflicts <$ba.tremble>Tremble on it for 6 seconds","name":"Living Legend","desc":"ATK +8%; when attacking Trembling targets, ignores 33% of the target's DEF; when a ground enemy first enters Attack Range, inflicts Tremble on it for 6 seconds"}]}],"_h":"geyq9mbtmcp2peejv5slpfca0wyfibhlob18ufpa7i5rpeejv59mmcr8pf1r0wyfibhl9mbtmcp2slpfca1n9mv2mcgtaeyfac"},"chess_char_6_20_a":{"name":"Eyjafjalla the Hvít Aska","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>35% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>2.9 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.9 times"},"talents":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +6%, and reduces the <$ba.dt.element>Elemental Injury they take by 12%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +6%, and reduces the Elemental Injury they take by 12%"}],"module":{"name":"Sounds I Want to Retain"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury equal to <@ba.vup>4% of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration","name":"Soundless Sustenance","desc":"ATK +20%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 4% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration"},{"descRaw":"Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier for them that lasts <@ba.vup>12 seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury for all friendly units equal to <@ba.vup>500% of ATK","name":"Cloudmist Shelter","desc":"Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 12 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 500% of ATK"},{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>35% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>2.9 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.9 times"}],"_h":"fhvky6pi2guo31oaeb4yrjsc2vtyog9k8ob28bu42guo31"},"chess_char_6_20_b":{"name":"Eyjafjalla the Hvít Aska","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>45% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>3.8 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 45% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.8 times"},"talents":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +8%, and reduces the <$ba.dt.element>Elemental Injury they take by 14%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +8%, and reduces the Elemental Injury they take by 14%"}],"module":{"name":"Sounds I Want to Retain"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury equal to <@ba.vup>6% of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration","name":"Soundless Sustenance","desc":"ATK +30%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 6% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration"},{"descRaw":"Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier for them that lasts <@ba.vup>14 seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury for all friendly units equal to <@ba.vup>650% of ATK","name":"Cloudmist Shelter","desc":"Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 14 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 650% of ATK"},{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>45% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>3.8 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 45% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.8 times"}],"traitBase":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentsBase":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +6%, and reduces the <$ba.dt.element>Elemental Injury they take by 12%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +6%, and reduces the Elemental Injury they take by 12%"}],"modules":[{"name":"Sounds I Want to Retain","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentChanges":[{"descRaw":"Increases the Max HP of friendly units within range by +8%, and reduces the <$ba.dt.element>Elemental Injury they take by 14%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +8%, and reduces the Elemental Injury they take by 14%"}]},{"name":"Life I Want to Retain","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","moduleDescRaw":"ASPD <@ba.vup>+8 when there is an ally within Attack Range affected by Elemental Injury","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)","moduleDesc":"ASPD +8 when there is an ally within Attack Range affected by Elemental Injury"},"talentChanges":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times)"}]}],"_h":"fhvkf7fdvluo0koaeb4ydnscsjty4n9k1f4o8b0evluo0ky6pioaeb4yrjsc2vtyf7fddnscsj4ny6ldpirke7ebdz"},"chess_char_6_diy1_a":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy1_b":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy2_a":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy2_b":{"name":"Selected Operator","_h":"mc"}},"backups":{"units":{"char_600_cpione":{"name":"Reserve Operator - Vanguard","subProfessionName":"Pioneer","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>6 Deployment Points.","name":"Charge α","desc":"Instantly gains 6 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>9 Deployment Points.","name":"Charge β","desc":"Instantly gains 9 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>6 Deployment Points.","name":"Charge α","desc":"Instantly gains 6 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>9 Deployment Points.","name":"Charge β","desc":"Instantly gains 9 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_601_cguard":{"name":"Reserve Operator - Guard","subProfessionName":"Dreadnought","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"ATK Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_602_cdfend":{"name":"Reserve Operator - Defender","subProfessionName":"Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+30%","name":"DEF Up α","desc":"DEF +30%"},{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"DEF <@ba.vup>+45%","name":"DEF Up γ","desc":"DEF +45%"}],"talents":[{"descRaw":"DEF +10%","name":"DEF Up","desc":"DEF +10%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up α","desc":"DEF +50%"},{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"DEF <@ba.vup>+60%","name":"DEF Up γ","desc":"DEF +60%"}],"talents":[{"descRaw":"DEF +10%","name":"DEF Up","desc":"DEF +10%"}]}}},"char_603_csnipe":{"name":"Reserve Operator - Sniper","subProfessionName":"Marksman","forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"ATK Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_604_ccast":{"name":"Reserve Operator - Caster","subProfessionName":"Core Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant α","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Tactical Chant α","desc":"ASPD +50"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]}}},"char_605_cmedic":{"name":"Reserve Operator - Medic","subProfessionName":"Medic","forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up β","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_606_csuppo":{"name":"Reserve Operator - Supporter","subProfessionName":"Decel Binder","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant α","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Tactical Chant α","desc":"ASPD +50"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]}}},"char_607_cspec":{"name":"Reserve Operator - Specialist","subProfessionName":"Executor","forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+20%, DEF <@ba.vup>+15%","name":"Hit and Run α","desc":"After deployment, ATK +20%, DEF +15%"},{"descRaw":"After deployment, ATK <@ba.vup>+30%, DEF <@ba.vup>+25%","name":"Hit and Run β","desc":"After deployment, ATK +30%, DEF +25%"},{"descRaw":"After deployment, ATK <@ba.vup>+40%, DEF <@ba.vup>+35%","name":"Hit and Run γ","desc":"After deployment, ATK +40%, DEF +35%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+30%, DEF <@ba.vup>+30%","name":"Hit and Run α","desc":"After deployment, ATK +30%, DEF +30%"},{"descRaw":"After deployment, ATK <@ba.vup>+40%, DEF <@ba.vup>+30%","name":"Hit and Run β","desc":"After deployment, ATK +40%, DEF +30%"},{"descRaw":"After deployment, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%","name":"Hit and Run γ","desc":"After deployment, ATK +50%, DEF +50%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_608_acpion":{"name":"Tulip","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_acpion":{"name":"Tulip's Badge"},"uniequip_002_acpion":{"name":"Tulip's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>170% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 170% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>6 DP over the skill duration; ASPD +<@ba.vup>95, and ignores <@ba.vup>25% DEF","name":"Ráfaga","desc":"Gradually gains 6 DP over the skill duration; ASPD +95, and ignores 25% DEF"},{"descRaw":"Immediately gains <@ba.vup>6 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>155% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 6 DP and performs 8 chain slashes at surrounding enemies, each dealing 155% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>200% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 200% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>7 DP over the skill duration; ASPD +<@ba.vup>110, and ignores <@ba.vup>30% DEF","name":"Ráfaga","desc":"Gradually gains 7 DP over the skill duration; ASPD +110, and ignores 30% DEF"},{"descRaw":"Immediately gains <@ba.vup>7 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>170% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}],"modules":[{"name":"Tulip's Badge","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>200% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 200% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>7 DP over the skill duration; ASPD +<@ba.vup>110, and ignores <@ba.vup>30% DEF","name":"Ráfaga","desc":"Gradually gains 7 DP over the skill duration; ASPD +110, and ignores 30% DEF"},{"descRaw":"Immediately gains <@ba.vup>7 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>170% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}],"modules":[{"name":"Tulip's Badge","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[{"descRaw":"SP recovery rate +1/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +1/sec after deployment and before 2nd skill use"}]}]}}},"char_609_acguad":{"subProfessionName":"Dreadnought","moduleNames":{"uniequip_001_acguad":{"name":"Sharp's Badge"},"uniequip_002_acguad":{"name":"Sharp's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+25%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +25%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+30%, each Attack's ATK increases to <@ba.vup>160%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +30%, each Attack's ATK increases to 160%"},{"descRaw":"ATK <@ba.vup>+30%, every attack gives a stackable buff that grants <@ba.vup>+16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +30%, every attack gives a stackable buff that grants +16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +40%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+40%, each Attack's ATK increases to <@ba.vup>180%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 180%"},{"descRaw":"ATK <@ba.vup>+45%, every attack gives a stackable buff that grants <@ba.vup>+17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +45%, every attack gives a stackable buff that grants +17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}],"modules":[{"name":"Sharp's Badge","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +40%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+40%, each Attack's ATK increases to <@ba.vup>180%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 180%"},{"descRaw":"ATK <@ba.vup>+45%, every attack gives a stackable buff that grants <@ba.vup>+17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +45%, every attack gives a stackable buff that grants +17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}],"modules":[{"name":"Sharp's Badge","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"ATK +20%; Obtains 35% Physical Dodge","name":"Invisible Blade","desc":"ATK +20%; Obtains 35% Physical Dodge"}]}]}}},"char_610_acfend":{"subProfessionName":"Protector","moduleNames":{"uniequip_001_acfend":{"name":"Mechanist's Badge"},"uniequip_002_acfend":{"name":"Mechanist's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+26%, DEF <@ba.vup>+26%","name":"Structural Stability","desc":"Max HP +26%, DEF +26%"},{"descRaw":"DEF <@ba.vup>+50%, Talent 2's effect increases to <@ba.vup>2x","name":"Invariance Principle","desc":"DEF +50%, Talent 2's effect increases to 2x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+50%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>40% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +50%, Block +1, all enemies blocked by Mechanist take 40% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%, DEF <@ba.vup>+40%","name":"Structural Stability","desc":"Max HP +40%, DEF +40%"},{"descRaw":"DEF <@ba.vup>+65%, Talent 2's effect increases to <@ba.vup>3x","name":"Invariance Principle","desc":"DEF +65%, Talent 2's effect increases to 3x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+70%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>55% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +70%, Block +1, all enemies blocked by Mechanist take 55% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}],"modules":[{"name":"Mechanist's Badge","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%, DEF <@ba.vup>+40%","name":"Structural Stability","desc":"Max HP +40%, DEF +40%"},{"descRaw":"DEF <@ba.vup>+65%, Talent 2's effect increases to <@ba.vup>3x","name":"Invariance Principle","desc":"DEF +65%, Talent 2's effect increases to 3x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+70%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>55% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +70%, Block +1, all enemies blocked by Mechanist take 55% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}],"modules":[{"name":"Mechanist's Badge","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"talentChanges":[{"descRaw":"DEF +10%, and another +20% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +20% when HP below 50%"}]}]}}},"char_611_acnipe":{"subProfessionName":"Marksman","moduleNames":{"uniequip_001_acnipe":{"name":"Stormeye's Badge"},"uniequip_002_acnipe":{"name":"Stormeye's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+30; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +30; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>30%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 30%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+50; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +50; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>35%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 35%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}],"modules":[{"name":"Stormeye's Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+50; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +50; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>35%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 35%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}],"modules":[{"name":"Stormeye's Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"talentChanges":[{"descRaw":"Has a 25% chance to increase ATK to 190%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 190%"}]}]}}},"char_612_accast":{"subProfessionName":"Splash Caster","moduleNames":{"uniequip_001_accast":{"name":"Pith's Badge"},"uniequip_002_accast":{"name":"Pith's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+30, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +30, splash area expands"},{"descRaw":"ASPD <@ba.vup>+35, the ATK of all Casters <@ba.vup>+30%","name":"'All That I Do'","desc":"ASPD +35, the ATK of all Casters +30%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>100% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+40, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 100% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +40, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+40, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +40, splash area expands"},{"descRaw":"ASPD <@ba.vup>+50, the ATK of all Casters <@ba.vup>+35%","name":"'All That I Do'","desc":"ASPD +50, the ATK of all Casters +35%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>140% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+55, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +55, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}],"modules":[{"name":"Pith's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+40, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +40, splash area expands"},{"descRaw":"ASPD <@ba.vup>+50, the ATK of all Casters <@ba.vup>+35%","name":"'All That I Do'","desc":"ASPD +50, the ATK of all Casters +35%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>140% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+55, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +55, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}],"modules":[{"name":"Pith's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"talentChanges":[{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +20% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +20% ATK"}]}]}}},"char_613_acmedc":{"subProfessionName":"Medic","moduleNames":{"uniequip_001_acmedc":{"name":"Touch's Badge"},"uniequip_002_acmedc":{"name":"Touch's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; each heal has a <@ba.vup>40% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +40%; each heal has a 40% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+21%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +21%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+20%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>135% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +20%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 135% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; each heal has a <@ba.vup>50% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +50%; each heal has a 50% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+30%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +30%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+30%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>140% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +30%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 140% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"modules":[{"name":"Touch's Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; each heal has a <@ba.vup>50% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +50%; each heal has a 50% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+30%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +30%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+30%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>140% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +30%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 140% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"modules":[{"name":"Touch's Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When allies within range are defeated, gain 8 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 8 SP"}]}]}}},"char_614_acsupo":{"subProfessionName":"Decel Binder","moduleNames":{"uniequip_001_acsupo":{"name":"Raidian's Badge"},"uniequip_002_acsupo":{"name":"Raidian's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+25%; attacks 1 extra target","name":"Diphony","desc":"ATK +25%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.1s","name":"Triform","desc":"Attack Interval reduces slightly, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.1s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+40%, Talent 1's effect increases to <@ba.vup>2.0x, all enemies within range receive a <@ba.vup>10% <$ba.fragile>Fragile effect and a <@ba.vup>10% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +40%, Talent 1's effect increases to 2.0x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; attacks 1 extra target","name":"Diphony","desc":"ATK +40%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.2s","name":"Triform","desc":"Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.2s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+50%, Talent 1's effect increases to <@ba.vup>2.5x, all enemies within range receive a <@ba.vup>20% <$ba.fragile>Fragile effect and a <@ba.vup>20% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +50%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}],"modules":[{"name":"Raidian's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; attacks 1 extra target","name":"Diphony","desc":"ATK +40%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.2s","name":"Triform","desc":"Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.2s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+50%, Talent 1's effect increases to <@ba.vup>2.5x, all enemies within range receive a <@ba.vup>20% <$ba.fragile>Fragile effect and a <@ba.vup>20% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +50%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}],"modules":[{"name":"Raidian's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"talentChanges":[null,{"descRaw":"ASPD +20, adjacent Operators' ASPD +12","name":"Phase Locked","desc":"ASPD +20, adjacent Operators' ASPD +12"}]}]}}},"char_615_acspec":{"subProfessionName":"Executor","moduleNames":{"uniequip_001_acspec":{"name":"Misery's Badge"},"uniequip_002_acspec":{"name":"Misery's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>45% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 45% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+30%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +30%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 210% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>60% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+45%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +45%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}],"modules":[{"name":"Misery's Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>60% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+45%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +45%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}],"modules":[{"name":"Misery's Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"ATK +5%, each attack has a 15% chance of striking twice","name":"Double-Hit Experiment","desc":"ATK +5%, each attack has a 15% chance of striking twice"}]}]}}},"char_617_sharp2":{"name":"Lord/Sharp","subProfessionName":"Lord","moduleNames":{"uniequip_001_sharp2":{"name":"Lord/Sharp's Badge"},"uniequip_002_sharp2":{"name":"Lord/Sharp's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+130% ATK, <@ba.vup>+35 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+130% ATK, +35 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}]},"2/60/7/1":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+180% ATK, <@ba.vup>+50 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+180% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}],"modules":[{"name":"Lord/Sharp's Badge","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}]},"2/60/7/3":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+180% ATK, <@ba.vup>+50 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+180% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}],"modules":[{"name":"Lord/Sharp's Badge","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"ATK +25%; Obtains 35% Arts Dodge","name":"Soundless Blade","desc":"ATK +25%; Obtains 35% Arts Dodge"}]}]}}},"char_003_kalts":{"name":"Kal'tsit","subProfessionName":"Medic","moduleNames":{"uniequip_001_kalts":{"name":"Kal'tsit's Badge"},"uniequip_003_kalts":{"name":"Panacea"},"uniequip_004_kalts":{"name":"Kal'tsit's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+90%. This unit also gains <@ba.vup>30% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +90%. This unit also gains 30% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+45; Mon3tr gains ATK <@ba.vup>+35% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +45; Mon3tr gains ATK +35% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+120%, ATK <@ba.vup>+160% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +120%, ATK +160% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3 seconds and receive 1200 True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+120%. This unit also gains <@ba.vup>40% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+60; Mon3tr gains ATK <@ba.vup>+50% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+140%, ATK <@ba.vup>+190% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3 seconds and receive 1200 True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage"}],"modules":[{"traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}},{"name":"Panacea","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}},{"name":"Kal'tsit's Specialized Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, heals <@ba.kw>2 targets simultaneously","desc":"Restores the HP of allies","moduleDesc":"In Integrated Strategies, heals 2 targets simultaneously"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+120%. This unit also gains <@ba.vup>40% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+60; Mon3tr gains ATK <@ba.vup>+50% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+140%, ATK <@ba.vup>+190% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3 seconds and receive 1200 True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage"}],"modules":[{"traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 seconds and receive 1500 True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage"}]},{"name":"Panacea","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"talentChanges":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"}]},{"name":"Kal'tsit's Specialized Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, heals <@ba.kw>2 targets simultaneously","desc":"Restores the HP of allies","moduleDesc":"In Integrated Strategies, heals 2 targets simultaneously"},"talentChanges":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in <@ba.kw>Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing"}]}]}}},"char_010_chen":{"name":"Ch'en","subProfessionName":"Swordmaster","moduleNames":{"uniequip_001_chen":{"name":"Ch’en’s Badge"},"uniequip_002_chen":{"name":"Rhodes Island Standard Combat Sword"},"uniequip_003_chen":{"name":"Good Old School Days"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>230% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.25 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 230% ATK as Physical damage and Stunning them for 1.25 seconds"},{"descRaw":"Deals <@ba.vup>370% of ATK <@ba.rem>Physical damage and <@ba.vup>370% of ATK <@ba.rem>Arts damage to at most <@ba.vup>5 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 370% of ATK Physical damage and 370% of ATK Arts damage to at most 5 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>230% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>2.5 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 230% ATK as Physical damage and Stunning the target on the last hit for 2.5 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +5%; DEF +5%; Physical Dodge +10%","name":"Blade Art","desc":"ATK +5%; DEF +5%; Physical Dodge +10%"}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 260% ATK as Physical damage and Stunning them for 1.5 seconds"},{"descRaw":"Deals <@ba.vup>410% of ATK <@ba.rem>Physical damage and <@ba.vup>410% of ATK <@ba.rem>Arts damage to at most <@ba.vup>6 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 410% of ATK Physical damage and 410% of ATK Arts damage to at most 6 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>3 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 260% ATK as Physical damage and Stunning the target on the last hit for 3 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +5%; DEF +5%; Physical Dodge +10%","name":"Blade Art","desc":"ATK +5%; DEF +5%; Physical Dodge +10%"}],"modules":[{"name":"Rhodes Island Standard Combat Sword","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"}},{"name":"Good Old School Days","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 260% ATK as Physical damage and Stunning them for 1.5 seconds"},{"descRaw":"Deals <@ba.vup>410% of ATK <@ba.rem>Physical damage and <@ba.vup>410% of ATK <@ba.rem>Arts damage to at most <@ba.vup>6 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 410% of ATK Physical damage and 410% of ATK Arts damage to at most 6 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>3 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 260% ATK as Physical damage and Stunning the target on the last hit for 3 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +5%; DEF +5%; Physical Dodge +10%","name":"Blade Art","desc":"ATK +5%; DEF +5%; Physical Dodge +10%"}],"modules":[{"name":"Rhodes Island Standard Combat Sword","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill; Ch'en recovers 1 additional SP to herself","name":"Scolding","desc":"Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill; Ch'en recovers 1 additional SP to herself"}]},{"name":"Good Old School Days","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"descRaw":"ATK +15%, DEF +15%, Physical dodge +18%","name":"Blade Art","desc":"ATK +15%, DEF +15%, Physical dodge +18%"}]}]}}},"char_017_huang":{"name":"Blaze","subProfessionName":"Centurion","moduleNames":{"uniequip_001_huang":{"name":"Blaze's Badge"},"uniequip_002_huang":{"name":"Overloaded Weapons, Overheated Heart"},"uniequip_003_huang":{"name":"'I'll be right back'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+15%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +55%, DEF +15%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+45%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>320% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +45%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 320% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds"},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 15 seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 15 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"ATK <@ba.vup>+70%, DEF <@ba.vup>+20%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +70%, DEF +20%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>340% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 340% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds"},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 15 seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 15 seconds"}],"modules":[{"name":"Overloaded Weapons, Overheated Heart","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"'I'll be right back'","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"ATK <@ba.vup>+70%, DEF <@ba.vup>+20%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +70%, DEF +20%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>340% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 340% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds"},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 15 seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 15 seconds"}],"modules":[{"name":"Overloaded Weapons, Overheated Heart","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"This unit gains <$ba.buffres>Status Resistance after being deployed for 15 seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds","name":"Harsh Training","desc":"This unit gains Status Resistance after being deployed for 15 seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds"}]},{"name":"'I'll be right back'","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"},"talentChanges":[{"descRaw":"When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 8 seconds; ignores 150 DEF of a target when HP is above 50%","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 8 seconds; ignores 150 DEF of a target when HP is above 50%"}]}]}}},"char_112_siege":{"name":"Siege","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_siege":{"name":"Siege's Badge"},"uniequip_002_siege":{"name":"'Candy Box'"},"uniequip_003_siege":{"name":"'Thy First Vow'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>250% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 2 charge(s)","name":"Aerial Hammer","desc":"Deals 250% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>290% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>0.8 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 290% when attacking and has 40% chance to Stun the target for 0.8 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +8%","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +8%"},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>280% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 3 charge(s)","name":"Aerial Hammer","desc":"Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>320% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>1.1 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 320% when attacking and has 40% chance to Stun the target for 1.1 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +8%","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +8%"},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}],"modules":[{"name":"'Candy Box'","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}},{"name":"'Thy First Vow'","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>280% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 3 charge(s)","name":"Aerial Hammer","desc":"Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>320% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>1.1 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 320% when attacking and has 40% chance to Stun the target for 1.1 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +8%","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +8%"},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}],"modules":[{"name":"'Candy Box'","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[{"descRaw":"Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 8%","name":"King of Beasts","desc":"Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 8%"}]},{"name":"'Thy First Vow'","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"talentChanges":[null,{"descRaw":"Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles","name":"Crushing","desc":"Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles"}]}]}}},"char_113_cqbw":{"subProfessionName":"Artilleryman","moduleNames":{"uniequip_001_cqbw":{"name":"W's Badge"},"uniequip_002_cqbw":{"name":"Mercenary's Bag"},"uniequip_003_cqbw":{"name":"Lost Dull Knife"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>270% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 270% ATK as Physical damage to all enemies hit and Stunning them for 1.8 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>220% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.6 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical damage to all nearby enemies and Stunning them for 1.6 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>250% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3.5 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 250% ATK as Physical damage to nearby enemies and Stunning them for 3.5 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +18% Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +18% Physical damage when Stunned"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>310% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>2.1 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 310% ATK as Physical damage to all enemies hit and Stunning them for 2.1 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>250% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical damage to all nearby enemies and Stunning them for 1.8 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>280% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>4 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 280% ATK as Physical damage to nearby enemies and Stunning them for 4 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +18% Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +18% Physical damage when Stunned"}],"modules":[{"name":"Mercenary's Bag","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"name":"Lost Dull Knife","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>310% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>2.1 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 310% ATK as Physical damage to all enemies hit and Stunning them for 2.1 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>250% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical damage to all nearby enemies and Stunning them for 1.8 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>280% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>4 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 280% ATK as Physical damage to nearby enemies and Stunning them for 4 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +18% Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +18% Physical damage when Stunned"}],"modules":[{"name":"Mercenary's Bag","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Enemies in range take +24% Physical damage when <$ba.stun>Stunned. Recover 1 SP when defeating an enemy","name":"Insult to Injury","desc":"Enemies in range take +24% Physical damage when Stunned. Recover 1 SP when defeating an enemy"}]},{"name":"Lost Dull Knife","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"},"talentChanges":[{"descRaw":"After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage","name":"Ambush","desc":"After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage"}]}]}}},"char_134_ifrit":{"name":"Ifrit","subProfessionName":"Blast Caster","moduleNames":{"uniequip_001_ifrit":{"name":"Ifrit's Badge"},"uniequip_002_ifrit":{"name":"'Syntexis'"},"uniequip_003_ifrit":{"name":"'Thermoformed Memory'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+10%; ASPD <@ba.vup>+58","name":"Fanaticism","desc":"ATK +10%; ASPD +58"},{"descRaw":"Deals <@ba.vup>160% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-100 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 2 charge(s)","name":"Pyroclasm","desc":"Deals 160% of ATK Arts damage in the next attack; Targets' DEF -100 for 3 seconds; Causes them to take Immolation Damage\nCan store 2 charge(s)"},{"descRaw":"Deals <@ba.vup>90% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-7\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 90% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -7\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -40%","name":"Spiritual Dissolution","desc":"RES of enemies within range -40%"},{"descRaw":"Restores 2 extra Skill Points every 6 seconds","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 6 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+20%; ASPD <@ba.vup>+67","name":"Fanaticism","desc":"ATK +20%; ASPD +67"},{"descRaw":"Deals <@ba.vup>190% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)","name":"Pyroclasm","desc":"Deals 190% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)"},{"descRaw":"Deals <@ba.vup>110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-10\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -10\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -40%","name":"Spiritual Dissolution","desc":"RES of enemies within range -40%"},{"descRaw":"Restores 2 extra Skill Points every 6 seconds","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 6 seconds"}],"modules":[{"name":"'Syntexis'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}},{"name":"'Thermoformed Memory'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.burning2>Burn","desc":"Deals AOE Arts damage in a long line","moduleDesc":"When dealing Arts damage, deals an additional 8% as Burn"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+20%; ASPD <@ba.vup>+67","name":"Fanaticism","desc":"ATK +20%; ASPD +67"},{"descRaw":"Deals <@ba.vup>190% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)","name":"Pyroclasm","desc":"Deals 190% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)"},{"descRaw":"Deals <@ba.vup>110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-10\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -10\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -40%","name":"Spiritual Dissolution","desc":"RES of enemies within range -40%"},{"descRaw":"Restores 2 extra Skill Points every 6 seconds","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 6 seconds"}],"modules":[{"name":"'Syntexis'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"talentChanges":[{"descRaw":"Restores 2 SP every 6 seconds, with a 30% chance to restore an additional 5 SP.","name":"Rhine Loop","desc":"Restores 2 SP every 6 seconds, with a 30% chance to restore an additional 5 SP."}]},{"name":"'Thermoformed Memory'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.burning2>Burn","desc":"Deals AOE Arts damage in a long line","moduleDesc":"When dealing Arts damage, deals an additional 8% as Burn"},"talentChanges":[{"descRaw":"RES of enemies within range -40%; if target is under the burst effect of <$ba.dt.burning2>Burn, attacks will deal an additional 50% ATK as Elemental Damage","name":"Spiritual Dissolution","desc":"RES of enemies within range -40%; if target is under the burst effect of Burn, attacks will deal an additional 50% ATK as Elemental Damage"}]}]}}},"char_147_shining":{"name":"Shining","subProfessionName":"Medic","moduleNames":{"uniequip_001_shining":{"name":"Shining's Badge"},"uniequip_002_shining":{"name":"Withered Scabbard"},"uniequip_003_shining":{"name":"'Followers'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+58%; ASPD <@ba.vup>+10","name":"Creed","desc":"ATK +58%; ASPD +10"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>2 seconds\nThe barrier can absorb damage equal to <@ba.vup>28% of Shining's ATK and increases the target's DEF by <@ba.vup>+25%; <@ba.rem>Can store 1 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 2 seconds\nThe barrier can absorb damage equal to 28% of Shining's ATK and increases the target's DEF by +25%; Can store 1 charge(s)"},{"descRaw":"ATK <@ba.vup>+30%\nAll allies within range DEF <@ba.vup>+45%","name":"Creed Field","desc":"ATK +30%\nAll allies within range DEF +45%"}],"talents":[{"descRaw":"DEF of allies within range +60","name":"Black Fiend's Protection","desc":"DEF of allies within range +60"},{"descRaw":"ASPD +10","name":"Code of Law","desc":"ASPD +10"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+67%; ASPD <@ba.vup>+20","name":"Creed","desc":"ATK +67%; ASPD +20"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>3 seconds\nThe barrier can absorb damage equal to <@ba.vup>35% of Shining's ATK and increases the target's DEF by <@ba.vup>+35%; <@ba.rem>Can store 2 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 35% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+40%\nAll allies within range DEF <@ba.vup>+60%","name":"Creed Field","desc":"ATK +40%\nAll allies within range DEF +60%"}],"talents":[{"descRaw":"DEF of allies within range +60","name":"Black Fiend's Protection","desc":"DEF of allies within range +60"},{"descRaw":"ASPD +10","name":"Code of Law","desc":"ASPD +10"}],"modules":[{"name":"Withered Scabbard","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}},{"name":"'Followers'","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+67%; ASPD <@ba.vup>+20","name":"Creed","desc":"ATK +67%; ASPD +20"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>3 seconds\nThe barrier can absorb damage equal to <@ba.vup>35% of Shining's ATK and increases the target's DEF by <@ba.vup>+35%; <@ba.rem>Can store 2 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 35% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+40%\nAll allies within range DEF <@ba.vup>+60%","name":"Creed Field","desc":"ATK +40%\nAll allies within range DEF +60%"}],"talents":[{"descRaw":"DEF of allies within range +60","name":"Black Fiend's Protection","desc":"DEF of allies within range +60"},{"descRaw":"ASPD +10","name":"Code of Law","desc":"ASPD +10"}],"modules":[{"name":"Withered Scabbard","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"talentChanges":[{"descRaw":"DEF of allies within range +100, ground units gain another DEF +40","name":"Black Fiend's Protection","desc":"DEF of allies within range +100, ground units gain another DEF +40"}]},{"name":"'Followers'","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"ASPD +15; +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped","name":"Code of Law","desc":"ASPD +15; +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped"}]}]}}},"char_179_cgbird":{"name":"Nightingale","subProfessionName":"Multi-target Medic","moduleNames":{"uniequip_001_cgbird":{"name":"Nightingale's Badge"},"uniequip_002_cgbird":{"name":"'Closed Hope'"},"uniequip_003_cgbird":{"name":"'Nocturnal Echoes'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>3.5 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>50% of Nightingale's ATK and increases the target's RES by <@ba.vup>+10; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 3.5 seconds\nThe barrier can absorb Arts damage equal to 50% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+40%; RES of allies within range <@ba.vup>+90% and grants them <@ba.vup>15% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +40%; RES of allies within range +90% and grants them 15% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +15","name":"White Fiend's Protection","desc":"RES of allies within range +15"},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>4 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>60% of Nightingale's ATK and increases the target's RES by <@ba.vup>+15; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+50%; RES of allies within range <@ba.vup>+105% and grants them <@ba.vup>20% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +15","name":"White Fiend's Protection","desc":"RES of allies within range +15"},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}],"modules":[{"name":"'Closed Hope'","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}},{"name":"'Nocturnal Echoes'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>4 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>60% of Nightingale's ATK and increases the target's RES by <@ba.vup>+15; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+50%; RES of allies within range <@ba.vup>+105% and grants them <@ba.vup>20% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +15","name":"White Fiend's Protection","desc":"RES of allies within range +15"},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}],"modules":[{"name":"'Closed Hope'","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"talentChanges":[null,{"descRaw":"Allies within range gain +15 RES and receive 5% more healing","name":"White Fiend's Protection","desc":"Allies within range gain +15 RES and receive 5% more healing"}]},{"name":"'Nocturnal Echoes'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"},"talentChanges":[{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment"}]}]}}},"char_180_amgoat":{"name":"Eyjafjalla","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_amgoat":{"name":"Eyjafjalla's Badge"},"uniequip_002_amgoat":{"name":"'Missed Sounds'"},"uniequip_003_amgoat":{"name":"Pet Contest First Prize"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+38\nStarting from the second use of the skill, ATK <@ba.vup>+38%","name":"Duetto","desc":"ASPD +38\nStarting from the second use of the skill, ATK +38%"},{"descRaw":"Deals <@ba.vup>275% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-15% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 275% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -15% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+70%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>4 enemies within range","name":"Volcano","desc":"ATK +70%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 4 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed"},{"descRaw":"Immediately obtains 7 to 15 SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 7 to 15 SP randomly after deployment"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+45\nStarting from the second use of the skill, ATK <@ba.vup>+45%","name":"Duetto","desc":"ASPD +45\nStarting from the second use of the skill, ATK +45%"},{"descRaw":"Deals <@ba.vup>310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+85%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5 enemies within range","name":"Volcano","desc":"ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed"},{"descRaw":"Immediately obtains 7 to 15 SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 7 to 15 SP randomly after deployment"}],"modules":[{"name":"'Missed Sounds'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"Pet Contest First Prize","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+45\nStarting from the second use of the skill, ATK <@ba.vup>+45%","name":"Duetto","desc":"ASPD +45\nStarting from the second use of the skill, ATK +45%"},{"descRaw":"Deals <@ba.vup>310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+85%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5 enemies within range","name":"Volcano","desc":"ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed"},{"descRaw":"Immediately obtains 7 to 15 SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 7 to 15 SP randomly after deployment"}],"modules":[{"name":"'Missed Sounds'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"All [Caster] Operators' ATK +22% when brought","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +22% when brought"}]},{"name":"Pet Contest First Prize","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible","name":"Wild Fire","desc":"Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible"}]}]}}},"char_188_helage":{"name":"Hellagur","subProfessionName":"Soloblade","moduleNames":{"uniequip_001_helage":{"name":"Hellagur's Badge"},"uniequip_002_helage":{"name":"Zouhou, a Sheath for Contempt"},"uniequip_003_helage":{"name":"'Горячий снег'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>125%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 125%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+35%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +35%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+55%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +55%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 60 HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 60 HP per second when this unit is not blocking an enemy."}]},"2/60/7/1":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+50%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+70%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 60 HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 60 HP per second when this unit is not blocking an enemy."}],"modules":[{"name":"Zouhou, a Sheath for Contempt","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}},{"name":"'Горячий снег'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+50%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+70%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 60 HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 60 HP per second when this unit is not blocking an enemy."}],"modules":[{"name":"Zouhou, a Sheath for Contempt","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"talentChanges":[null,{"descRaw":"Gains up to +130 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% Max HP)","name":"Waxing Moon","desc":"Gains up to +130 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP)"}]},{"name":"'Горячий снег'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30%","name":"Ingenious Strategist","desc":"Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30%"}]}]}}},"char_197_poca":{"name":"Rosa","subProfessionName":"Besieger","moduleNames":{"uniequip_001_poca":{"name":"Rosa's Badge"},"uniequip_002_poca":{"name":"Siege Equipment Training Device"},"uniequip_003_poca":{"name":"'Сердце'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"ATK <@ba.vup>+45%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +45%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+60%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +60%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK"}],"modules":[{"name":"Siege Equipment Training Device","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"}},{"name":"'Сердце'","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+60%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +60%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK"}],"modules":[{"name":"Siege Equipment Training Device","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"},"talentChanges":[null,{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)"}]},{"name":"'Сердце'","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"},"talentChanges":[{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)"}]}]}}},"char_225_haak":{"name":"Aak","subProfessionName":"Geek","moduleNames":{"uniequip_001_haak":{"name":"Aak's Badge"},"uniequip_002_haak":{"name":"Mixed-Fruit Medical Caddy"},"uniequip_003_haak":{"name":"Remnant of the Malpractice"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Rapid Fire","desc":"ASPD +50"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+40% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+30% and ASPD by <@ba.vup>+30 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 20%","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 20%"}]},"2/60/7/1":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+70","name":"Rapid Fire","desc":"ASPD +70"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+50% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+35% and ASPD by <@ba.vup>+35 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 20%","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 20%"}],"modules":[{"name":"Mixed-Fruit Medical Caddy","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"}},{"name":"Remnant of the Malpractice","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"Continually loses HP over time","moduleDesc":"Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+70","name":"Rapid Fire","desc":"ASPD +70"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+50% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+35% and ASPD by <@ba.vup>+35 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 20%","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 20%"}],"modules":[{"name":"Mixed-Fruit Medical Caddy","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"talentChanges":[null,{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, <$ba.sluggish>Slows the enemy for 1.6 seconds, or <$ba.stun>Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once.","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once."}]},{"name":"Remnant of the Malpractice","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"Continually loses HP over time","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"Increases healing amount on this unit by 25%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK","name":"Pharmaceutical Diffusion","desc":"Increases healing amount on this unit by 25%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK"}]}]}}},"char_248_mgllan":{"name":"Magallan","subProfessionName":"Summoner","moduleNames":{"uniequip_001_mgllan":{"name":"Magallan's Badge"},"uniequip_002_mgllan":{"name":"Drone Control Module.P"},"uniequip_003_mgllan":{"name":"Instructional Soaring Dragon Drone"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.8 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>1.9 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.8 seconds\nActive: Instead of Slowing, Binds targets for 1.9 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+80 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +80 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+80% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +80% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.9 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>2.2 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.2 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+100 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +100 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+100% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +100% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)"}],"modules":[{"name":"Drone Control Module.P","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"The first summoned unit <@ba.kw>does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)"}},{"name":"Instructional Soaring Dragon Drone","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.9 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>2.2 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.2 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+100 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +100 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+100% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +100% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)"}],"modules":[{"name":"Drone Control Module.P","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"The first summoned unit <@ba.kw>does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)"},"talentChanges":[{"descRaw":"Drones gain <$ba.invisible>Invisibility for 26 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 26 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect"}]},{"name":"Instructional Soaring Dragon Drone","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"},"talentChanges":[{"descRaw":"Can use up to 5 stronger drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 stronger drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill."}]}]}}},"char_250_phatom":{"name":"Phantom","subProfessionName":"Executor","moduleNames":{"uniequip_001_phatom":{"name":"Phantom's Badge"},"uniequip_002_phatom":{"name":"Miss Christine's Felt"},"uniequip_003_phatom":{"name":"'Think of Me'"},"uniequip_004_phatom":{"name":"Phantom's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>30% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>35% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 35% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>8 charges of a stacking <@ba.vup>+13% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>2.5 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}],"modules":[{"name":"Miss Christine's Felt","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}},{"name":"'Think of Me'","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}},{"name":"Phantom's Specialized Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of his summons) by <@ba.kw>1 second when attacking; this effect also applies to his summons","desc":"Significantly reduced Redeployment Time","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}],"modules":[{"name":"Miss Christine's Felt","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"talentChanges":[{"descRaw":"Redeployment time of clone is reduced by 16 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 16 seconds"}]},{"name":"'Think of Me'","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK","name":"Phantom in the Mirror","desc":"Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK"}]},{"name":"Phantom's Specialized Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of his summons) by <@ba.kw>1 second when attacking; this effect also applies to his summons","desc":"Significantly reduced Redeployment Time","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons"},"talentChanges":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in <@ba.kw>Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)"}]}]}}},"char_293_thorns":{"name":"Thorns","subProfessionName":"Lord","moduleNames":{"uniequip_001_thorns":{"name":"Thorns's Badge"},"uniequip_002_thorns":{"name":"The Salt and the Sand"},"uniequip_003_thorns":{"name":"Sand Erosion"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+30%, DEF <@ba.vup>+55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +30%, DEF +55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+33%, ASPD <@ba.vup>+14, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +33%, ASPD +14, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second"}]},"2/60/7/1":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+40%, DEF <@ba.vup>+70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+16, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second"}],"modules":[{"name":"The Salt and the Sand","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}},{"name":"Sand Erosion","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"When dealing damage, deals an additional <@ba.kw>10% as <$ba.dt.neural2>Nervous Impairment","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"When dealing damage, deals an additional 10% as Nervous Impairment"}}]},"2/60/7/3":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+40%, DEF <@ba.vup>+70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+16, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second"}],"modules":[{"name":"The Salt and the Sand","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).","name":"Nerve Corrosion","desc":"Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies)."}]},{"name":"Sand Erosion","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"When dealing damage, deals an additional <@ba.kw>10% as <$ba.dt.neural2>Nervous Impairment","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"When dealing damage, deals an additional 10% as Nervous Impairment"},"talentChanges":[{"descRaw":"Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount","name":"Nerve Corrosion","desc":"Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount"}]}]}}},"char_300_phenxi":{"name":"Fiammetta","subProfessionName":"Artilleryman","moduleNames":{"uniequip_001_phenxi":{"name":"Fiammetta's Badge"},"uniequip_002_phenxi":{"name":"'Out-Law' Special Ammunition Surplus"},"uniequip_003_phenxi":{"name":"A Long Journey"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+45%","name":"'Provocate'","desc":"Attack range +1, ATK +45%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>260% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>130% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 260% Physical Damage and causing incendiary marks to explode in sequence, dealing 130% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>110%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>170% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 170% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +27","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +27"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+60%","name":"'Provocate'","desc":"Attack range +1, ATK +60%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>320% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>160% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>115%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>185% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +27","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +27"}],"modules":[{"name":"'Out-Law' Special Ammunition Surplus","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"}},{"name":"A Long Journey","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+60%","name":"'Provocate'","desc":"Attack range +1, ATK +60%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>320% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>160% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>115%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>185% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +27","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +27"}],"modules":[{"name":"'Out-Law' Special Ammunition Surplus","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"},"talentChanges":[{"descRaw":"While this unit has no skill active, ASPD +30; While this unit's skill is active, ASPD +10","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +30; While this unit's skill is active, ASPD +10"}]},{"name":"A Long Journey","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 30%; this effect is doubled above 80% HP","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 30%; this effect is doubled above 80% HP"}]},{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talentChanges":[{"name":"Sufferer of Tribulations"}]}]}}},"char_322_lmlee":{"name":"Lee","subProfessionName":"Merchant","moduleNames":{"uniequip_001_lmlee":{"name":"Lee’s Badge"},"uniequip_002_lmlee":{"name":"'Wandering'"},"uniequip_003_lmlee":{"name":"'Distinguisher'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+25% and gain <@ba.vup>20% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +25% and gain 20% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>10% of Lee's ATK (increases up to <@ba.vup>20 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+31%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +31%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+40% and gain <@ba.vup>25% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +40% and gain 25% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15% of Lee's ATK (increases up to <@ba.vup>25 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+37%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}],"modules":[{"name":"'Wandering'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"}},{"name":"'Distinguisher'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"}}]},"2/60/7/3":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+40% and gain <@ba.vup>25% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +40% and gain 25% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15% of Lee's ATK (increases up to <@ba.vup>25 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+37%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}],"modules":[{"name":"'Wandering'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"talentChanges":[{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds"}]},{"name":"'Distinguisher'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"},"talentChanges":[null,{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -20 and Lee has ASPD +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -20 and Lee has ASPD +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"}]}]}}},"char_340_shwaz":{"name":"Schwarz","subProfessionName":"Heavyshooter","moduleNames":{"uniequip_001_shwaz":{"name":"Schwarz's Badge"},"uniequip_002_shwaz":{"name":"Customized Crossbow Accessory Suit"},"uniequip_003_shwaz":{"name":"Old Razor"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>175% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>60%","name":"Charged Shot","desc":"The next attack deals 175% damage, and increases the chance of triggering this unit's Talent to 60%"},{"descRaw":"ATK <@ba.vup>+85%, and increases the chance to activate the Talent to <@ba.vup>40%","name":"Sharp Eye","desc":"ATK +85%, and increases the chance to activate the Talent to 40%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+120%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +120%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>70%","name":"Charged Shot","desc":"The next attack deals 190% damage, and increases the chance of triggering this unit's Talent to 70%"},{"descRaw":"ATK <@ba.vup>+100%, and increases the chance to activate the Talent to <@ba.vup>45%","name":"Sharp Eye","desc":"ATK +100%, and increases the chance to activate the Talent to 45%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+140%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +140%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%"}],"modules":[{"name":"Customized Crossbow Accessory Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}},{"name":"Old Razor","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"}}]},"2/60/7/3":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>70%","name":"Charged Shot","desc":"The next attack deals 190% damage, and increases the chance of triggering this unit's Talent to 70%"},{"descRaw":"ATK <@ba.vup>+100%, and increases the chance to activate the Talent to <@ba.vup>45%","name":"Sharp Eye","desc":"ATK +100%, and increases the chance to activate the Talent to 45%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+140%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +140%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%"}],"modules":[{"name":"Customized Crossbow Accessory Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +13% ATK","name":"Crossfire","desc":"When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +13% ATK"}]},{"name":"Old Razor","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"},"talentChanges":[null,{"descRaw":"Attacks have a 20% chance to deal 170% damage and reduce the target's DEF by 25% for 5 seconds","name":"Armor Penetration Arrow","desc":"Attacks have a 20% chance to deal 170% damage and reduce the target's DEF by 25% for 5 seconds"}]}]}}},"char_362_saga":{"name":"Saga","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_saga":{"name":"Saga's Badge"},"uniequip_002_saga":{"name":"Walk The World"},"uniequip_003_saga":{"name":"Where to Find the Burdenbeast?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>280% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 280% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+70%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +70%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>320% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 320% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once"}],"modules":[{"name":"Walk The World","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}},{"name":"Where to Find the Burdenbeast?","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>320% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 320% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once"}],"modules":[{"name":"Walk The World","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"talentChanges":[null,{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% Max HP every second, lasting for 18 seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% Max HP every second, lasting for 18 seconds. Can only activate once"}]},{"name":"Where to Find the Burdenbeast?","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[null,{"descRaw":"Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"}]}]}}},"char_377_gdglow":{"name":"Goldenglow","subProfessionName":"Mech-accord Caster","moduleNames":{"uniequip_001_gdglow":{"name":"Goldenglow's Badge"},"uniequip_002_gdglow":{"name":"'Industrious Wings'"},"uniequip_003_gdglow":{"name":"Dream Must Come True"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+26% and ASPD <@ba.vup>+29. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +26% and ASPD +29. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +32% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+40% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +40% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area"},{"descRaw":"Goldenglow and her Drones' attacks ignore 15 RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 15 RES"}]},"2/60/7/1":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and ASPD <@ba.vup>+38. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+45% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+55% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area"},{"descRaw":"Goldenglow and her Drones' attacks ignore 15 RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 15 RES"}],"modules":[{"name":"'Industrious Wings'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"}},{"name":"Dream Must Come True","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}]},"2/60/7/3":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and ASPD <@ba.vup>+38. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+45% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+55% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area"},{"descRaw":"Goldenglow and her Drones' attacks ignore 15 RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 15 RES"}],"modules":[{"name":"'Industrious Wings'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area"}]},{"name":"Dream Must Come True","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"Self and Drones' attacks ignore 20 RES","name":"Precise Redirection","desc":"Self and Drones' attacks ignore 20 RES"}]}]}}},"char_400_weedy":{"name":"Weedy","subProfessionName":"Push Stroker","moduleNames":{"uniequip_001_weedy":{"name":"Weedy's Badge"},"uniequip_002_weedy":{"name":"Custom Bionic Seadragon"},"uniequip_003_weedy":{"name":"New Bionic Prototype"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>120% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.8 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 120% ATK as Physical damage and Stunning them for 0.8 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+140%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +140%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}]},"2/60/7/1":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>135% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.9 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+170%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}],"modules":[{"name":"Custom Bionic Seadragon","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"}},{"name":"New Bionic Prototype","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles","desc":"Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles"}}]},"2/60/7/3":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>135% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.9 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+170%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}],"modules":[{"name":"Custom Bionic Seadragon","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"},"talentChanges":[{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her"}]},{"name":"New Bionic Prototype","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles","desc":"Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles"},"talentChanges":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s"}]}]}}},"char_416_zumama":{"name":"Eunectes","subProfessionName":"Duelist","moduleNames":{"uniequip_001_zumama":{"name":"Eunectes's Badge"},"uniequip_002_zumama":{"name":"Zumama's Tool Box"},"uniequip_003_zumama":{"name":"'The Little Ugly Thing'"},"uniequip_004_zumama":{"name":"Eunectes's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+14%, DEF<@ba.vup>+14%","name":"Tomahawk","desc":"ATK+14%, DEF+14%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+100%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +100%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+140%, DEF <@ba.vup>+90%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +140%, DEF +90%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% Sanctuary"},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}]},"2/60/7/1":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+18%, DEF<@ba.vup>+18%","name":"Tomahawk","desc":"ATK+18%, DEF+18%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+130%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+170%, DEF <@ba.vup>+120%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +170%, DEF +120%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% Sanctuary"},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}],"modules":[{"name":"Zumama's Tool Box","traitOverride":{"descRaw":"SP recovery is slowed except when blocking enemies","desc":"SP recovery is slowed except when blocking enemies"}},{"name":"'The Little Ugly Thing'","traitOverride":{"descRaw":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%","desc":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%"}},{"name":"Eunectes's Specialized Badge","traitOverride":{"descRaw":"Only restores SP when blocking enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated","desc":"Only restores SP when blocking enemies","moduleDesc":"In Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated"}}]},"2/60/7/3":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+18%, DEF<@ba.vup>+18%","name":"Tomahawk","desc":"ATK+18%, DEF+18%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+130%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+170%, DEF <@ba.vup>+120%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +170%, DEF +120%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% Sanctuary"},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}],"modules":[{"name":"Zumama's Tool Box","traitOverride":{"descRaw":"SP recovery is slowed except when blocking enemies","desc":"SP recovery is slowed except when blocking enemies"},"talentChanges":[{"descRaw":"Increases this unit's SP recovery by 0.55/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.55/sec when blocking enemies"}]},{"name":"'The Little Ugly Thing'","traitOverride":{"descRaw":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%","desc":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%"},"talentChanges":[{"descRaw":"When HP is above 50%, attacks deal 123% damage; when HP is 50% or lower, gain 28% <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 123% damage; when HP is 50% or lower, gain 28% Sanctuary"}]},{"name":"Eunectes's Specialized Badge","traitOverride":{"descRaw":"Only restores SP when blocking enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated","desc":"Only restores SP when blocking enemies","moduleDesc":"In Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated"},"talentChanges":[null,null,{"descRaw":"Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in <@ba.kw>Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% <$ba.physicfragile>[Physical Fragility]","name":"Resilience","desc":"Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% [Physical Fragility]"}]}]}}},"char_450_necras":{"name":"Necrass","subProfessionName":"Shaper Caster","moduleNames":{"uniequip_001_necras":{"name":"Necrass's Badge"},"uniequip_002_necras":{"name":"Unclaimed Legacy"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>310% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 310% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>100% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 100% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>550% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 550% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>130% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 130% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%"}],"modules":[{"name":"Unclaimed Legacy","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by their own <@ba.kw>Summons with an ATK increased to <@ba.kw>115%","desc":"Deals Arts damage; can create Summons by defeating enemies, and can attack enemies blocked by their own Summons with an ATK increased to 115%"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>130% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 130% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%"}],"modules":[{"name":"Unclaimed Legacy","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by their own <@ba.kw>Summons with an ATK increased to <@ba.kw>115%","desc":"Deals Arts damage; can create Summons by defeating enemies, and can attack enemies blocked by their own Summons with an ATK increased to 115%"},"talentChanges":[null,{"descRaw":"When an enemy is defeated within Necrass's or one of her Summon's Attack Range, gains ATK +25% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Necrass's or one of her Summon's Attack Range, gains ATK +25% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"}]}]}}},"char_479_sleach":{"name":"Saileach","subProfessionName":"Standard Bearer","moduleNames":{"uniequip_001_sleach":{"name":"Saileach's Badge"},"uniequip_002_sleach":{"name":"Pastoral"},"uniequip_003_sleach":{"name":"'Auld Lang Syne'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+22% and restoring their HP equal to <@ba.vup>22% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +22% and restoring their HP equal to 22% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>200% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>20% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 200% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10"},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}]},"2/60/7/1":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+35% and restoring their HP equal to <@ba.vup>35% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>240% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>25% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10"},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}],"modules":[{"name":"Pastoral","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but grants <@ba.kw>+1 Block to an Operator in front of this unit","desc":"Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit"}},{"name":"'Auld Lang Syne'","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but gains <$ba.camou>Camouflage","desc":"Cannot block enemies during the skill duration, but gains Camouflage"}}]},"2/60/7/3":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+35% and restoring their HP equal to <@ba.vup>35% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>240% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>25% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10"},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}],"modules":[{"name":"Pastoral","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but grants <@ba.kw>+1 Block to an Operator in front of this unit","desc":"Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit"},"talentChanges":[{"descRaw":"Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13","name":"Unwavering Banner","desc":"Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13"}]},{"name":"'Auld Lang Syne'","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but gains <$ba.camou>Camouflage","desc":"Cannot block enemies during the skill duration, but gains Camouflage"},"talentChanges":[{"descRaw":"After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment","name":"Spiritual Influence","desc":"After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment"}]}]}}},"char_485_pallas":{"name":"Pallas","subProfessionName":"Instructor","moduleNames":{"uniequip_001_pallas":{"name":"Pallas's Badge"},"uniequip_002_pallas":{"name":"'Ούρος'"},"uniequip_003_pallas":{"name":"'Light of Heria'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>125% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 125% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+35% and every attack has <@ba.vup>60% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +35% and every attack has 60% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+55% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+35% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+20%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +55% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +35% ATK when HP is above 80%, DEF +20%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead"}]},"2/60/7/1":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 145% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+50% and every attack has <@ba.vup>70% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +50% and every attack has 70% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+40% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+25%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +40% ATK when HP is above 80%, DEF +25%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead"}],"modules":[{"name":"'Ούρος'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"}},{"name":"'Light of Heria'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDescRaw":"Can also be deployed on Ranged tiles","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDesc":"Can also be deployed on Ranged tiles"}}]},"2/60/7/3":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 145% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+50% and every attack has <@ba.vup>70% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +50% and every attack has 70% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+40% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+25%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +40% ATK when HP is above 80%, DEF +25%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead"}],"modules":[{"name":"'Ούρος'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"},"talentChanges":[{"descRaw":"When deployed, all [Minos] Operators gain <$ba.strong>Vigor effect of +30% ATK when HP is above 50%","name":"Birth of a Hero","desc":"When deployed, all [Minos] Operators gain Vigor effect of +30% ATK when HP is above 50%"}]},{"name":"'Light of Heria'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDescRaw":"Can also be deployed on Ranged tiles","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDesc":"Can also be deployed on Ranged tiles"},"talentChanges":[null,{"descRaw":"Every hit against an enemy restores 60 HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 60 HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP"}]}]}}},"char_1013_chen2":{"name":"Ch'en the Holungday","subProfessionName":"Spreadshooter","moduleNames":{"uniequip_001_chen2":{"name":"Ch'en the Holungday's Badge"},"uniequip_002_chen2":{"name":"Beach Combat Suit"},"uniequip_003_chen2":{"name":"The Last Day of Holiday"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +55%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-20% and DEF <@ba.vup>-100 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+70%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +70%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-40% and DEF <@ba.vup>-200 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}],"modules":[{"name":"Beach Combat Suit","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}},{"name":"The Last Day of Holiday","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDesc":"Reduces Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+70%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +70%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-40% and DEF <@ba.vup>-200 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}],"modules":[{"name":"Beach Combat Suit","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"talentChanges":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 25% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 25% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)"}]},{"name":"The Last Day of Holiday","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDesc":"Reduces Deployment Cost"},"talentChanges":[{"descRaw":"ATK +15%, ASPD +12, when there is water terrain on the battlefield, the effect becomes ATK +28%, ASPD +20; battlefield is considered water terrain when a skill is active","name":"Vestiges of Vacation","desc":"ATK +15%, ASPD +12, when there is water terrain on the battlefield, the effect becomes ATK +28%, ASPD +20; battlefield is considered water terrain when a skill is active"}]}]}}},"char_1015_aglna2":{"subProfessionName":"Skyranger","forms":{"2/1/4/0":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}},"2/60/7/1":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}},"2/60/7/3":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}}}},"char_1031_slent2":{"name":"Silence the Paradigmatic","subProfessionName":"Abjurer","moduleNames":{"uniequip_001_slent2":{"name":"Silence the Paradigmatic's Badge"},"uniequip_002_slent2":{"name":"Hard to Keep Awake"},"uniequip_003_slent2":{"name":"Controllable Momentum"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"Go-Getter","desc":"ATK +35%"},{"descRaw":"Gains <@ba.vup>+20 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +20 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+20% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>6 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Go-Getter","desc":"ATK +50%"},{"descRaw":"Gains <@ba.vup>+30 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +30 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+30% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>7 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}],"modules":[{"name":"Hard to Keep Awake","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>100% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)"}},{"name":"Controllable Momentum","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Go-Getter","desc":"ATK +50%"},{"descRaw":"Gains <@ba.vup>+30 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +30 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+30% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>7 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}],"modules":[{"name":"Hard to Keep Awake","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>100% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)"},"talentChanges":[null,{"descRaw":"Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}]},{"name":"Controllable Momentum","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"},"talentChanges":[{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators"}]}]}}},"char_1034_jesca2":{"name":"Jessica the Liberated","subProfessionName":"Sentry Protector","moduleNames":{"uniequip_001_jesca2":{"name":"Jessica the Liberated's Badge"},"uniequip_002_jesca2":{"name":"This Hero of Mine"},"uniequip_003_jesca2":{"name":"Unweathered"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+40%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+40%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +40%, increases DEF of self and Mobile Riot Shield by +40%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+45%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +45%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+240%, DEF <@ba.vup>+50%, Mobile Riot Shield gains <@ba.vup>+100% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +240%, DEF +50%, Mobile Riot Shield gains +100% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"},{"descRaw":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+55%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +55%, increases DEF of self and Mobile Riot Shield by +55%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +60%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+270%, DEF <@ba.vup>+65%, Mobile Riot Shield gains <@ba.vup>+135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +270%, DEF +65%, Mobile Riot Shield gains +135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"},{"descRaw":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated"}],"modules":[{"name":"This Hero of Mine","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}},{"name":"Unweathered","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+55%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +55%, increases DEF of self and Mobile Riot Shield by +55%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +60%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+270%, DEF <@ba.vup>+65%, Mobile Riot Shield gains <@ba.vup>+135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +270%, DEF +65%, Mobile Riot Shield gains +135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"},{"descRaw":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated"}],"modules":[{"name":"This Hero of Mine","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"talentChanges":[null,{"descRaw":"Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","name":"Adaptable","desc":"Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"}]},{"name":"Unweathered","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"},"talentChanges":[{"descRaw":"When the Mobile Riot Shield receives damage, 60% chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 60% chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)"}]}]}}},"char_1035_wisdel":{"name":"Wiš'adel","subProfessionName":"Flinger","moduleNames":{"uniequip_001_wisdel":{"name":"Wiš'adel's Badge"},"uniequip_002_wisdel":{"name":"'Ancestor Launcher'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>0.5s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>75% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 75% ATK."},{"descRaw":"ATK <@ba.vup>+16%, Attack Interval is <@ba.vup>slightly shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>65% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +16%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 65% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+120%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>175% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +120%. Attack Interval is greatly increased. Attacks deal 175% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s."},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>1s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>90% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 90% ATK."},{"descRaw":"ATK <@ba.vup>+25%, Attack Interval is <@ba.vup>shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>70% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +25%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 70% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+150%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>190% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +150%. Attack Interval is greatly increased. Attacks deal 190% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s."},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}],"modules":[{"name":"'Ancestor Launcher'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>1s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>90% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 90% ATK."},{"descRaw":"ATK <@ba.vup>+25%, Attack Interval is <@ba.vup>shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>70% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +25%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 70% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+150%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>190% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +150%. Attack Interval is greatly increased. Attacks deal 190% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s."},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}],"modules":[{"name":"'Ancestor Launcher'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"talentChanges":[{"descRaw":"Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and Stunning them for 1s."}]}]}}},"char_1042_phatm2":{"name":"Tragodia","subProfessionName":"Ritualist","moduleNames":{"uniequip_001_phatm2":{"name":"Tragodia's Badge"},"uniequip_002_phatm2":{"name":"Heart of Tragodia"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>105% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>2s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.3x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 105% of ATK as Arts damage twice and Binds the target for 2s; target's Nervous Impairment received increases to 1.3x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+20, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +20, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+75%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +75%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 30% of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 20% of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target"},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>3s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.5x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 120% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.5x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+25, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +25, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+95%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +95%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 30% of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 20% of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target"},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}],"modules":[{"name":"Heart of Tragodia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>3s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.5x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 120% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.5x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+25, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +25, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+95%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +95%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 30% of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 20% of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target"},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}],"modules":[{"name":"Heart of Tragodia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -20; when enemies within Attack Range perform normal attacks, they take 90 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -20; when enemies within Attack Range perform normal attacks, they take 90 points of Nervous Impairment"}]}]}}},"char_1043_leizi2":{"name":"Leizi the Thunderbringer","subProfessionName":"Liberator","moduleNames":{"uniequip_001_leizi2":{"name":"Leizi the Thunderbringer's Badge"},"uniequip_002_leizi2":{"name":"'Within a Thought'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>260% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 260% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>110% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 110% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>210% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>45% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>7% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 210% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 45% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 7% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%"},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 2s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 2s"}]},"2/60/7/1":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>300% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 300% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>125% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 125% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%"},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 2s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 2s"}],"modules":[{"name":"'Within a Thought'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"}}]},"2/60/7/3":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>300% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 300% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>125% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 125% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%"},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 2s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 2s"}],"modules":[{"name":"'Within a Thought'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"},"talentChanges":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 113%","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 113%"}]}]}}},"char_1044_hsgma2":{"name":"Hoshiguma the Breacher","subProfessionName":"Arts Protector","moduleNames":{"uniequip_001_hsgma2":{"name":"Hoshiguma the Breacher's Badge"},"uniequip_002_hsgma2":{"name":"No Trace"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, DEF <@ba.vup>+40%, deals <@ba.vup>100% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +40%, DEF +40%, deals 100% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>55% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>80% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>10% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 55% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 80% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 10% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+150%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +55%, ATK +150%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+55%, deals <@ba.vup>130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +55%, DEF +55%, deals 130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>70% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 70% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+70%, ATK <@ba.vup>+180%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +70%, ATK +180%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}],"modules":[{"name":"No Trace","traitOverride":{"descRaw":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target","desc":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+55%, deals <@ba.vup>130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +55%, DEF +55%, deals 130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>70% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 70% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+70%, ATK <@ba.vup>+180%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +70%, ATK +180%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}],"modules":[{"name":"No Trace","traitOverride":{"descRaw":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target","desc":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target"},"talentChanges":[{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus"}]}]}}},"char_1048_orchd2":{"subProfessionName":"Heavyshooter","forms":{"2/1/4/0":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"}},"2/60/7/1":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"modules":[{"traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"modules":[{"traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}}]}}},"char_1050_chen3":{"name":"Ch'en the Dawnstreak","subProfessionName":"Arts Fighter","moduleNames":{"uniequip_001_chen3":{"name":"Ch'en the Dawnstreak's Badge"},"uniequip_002_chen3":{"name":"Remnant Pages of Memory"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+65%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +65%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>390% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+230% and gains <@ba.vup>40% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 390% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +230% and gains 40% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>530% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>165% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 530% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 165% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +13%, ASPD +13, and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +13%, ASPD +13, and attacks deal Weakness damage"},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +80%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+260% and gains <@ba.vup>50% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +260% and gains 50% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>550% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>180% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 550% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 180% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +13%, ASPD +13, and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +13%, ASPD +13, and attacks deal Weakness damage"},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received"}],"modules":[{"name":"Remnant Pages of Memory","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +80%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+260% and gains <@ba.vup>50% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +260% and gains 50% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>550% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>180% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 550% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 180% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +13%, ASPD +13, and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +13%, ASPD +13, and attacks deal Weakness damage"},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received"}],"modules":[{"name":"Remnant Pages of Memory","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"talentChanges":[{"descRaw":"When not taking damage, every 6s restores a random amount of HP equal to 50% to 200% of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 6s restores a random amount of HP equal to 50% to 200% of ATK and dodges the next Physical or Arts attack received"}]}]}}},"char_1051_headb2":{"name":"Zima the Raging Tide","subProfessionName":"Earthshaker","moduleNames":{"uniequip_001_headb2":{"name":"Zima the Raging Tide's Badge"},"uniequip_002_headb2":{"name":"Unissued Medal"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+32%; ASPD <@ba.vup>+35","name":"Never Bow","desc":"ATK +32%; ASPD +35"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+60%, and DEF <@ba.vup>+40%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +60%, and DEF +40%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+65%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>190% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +65%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 190% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"},{"descRaw":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+39%; ASPD <@ba.vup>+40","name":"Never Bow","desc":"ATK +39%; ASPD +40"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+75%, and DEF <@ba.vup>+50%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +75%, and DEF +50%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>210% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1.5s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 210% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1.5s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"},{"descRaw":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}],"modules":[{"name":"Unissued Medal","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+39%; ASPD <@ba.vup>+40","name":"Never Bow","desc":"ATK +39%; ASPD +40"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+75%, and DEF <@ba.vup>+50%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +75%, and DEF +50%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>210% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1.5s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 210% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1.5s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"},{"descRaw":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}],"modules":[{"name":"Unissued Medal","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"talentChanges":[{"descRaw":"Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"}]}]}}},"char_1052_kalts2":{"subProfessionName":"Watchman","forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}}}},"char_1502_crosly":{"name":"Crownslayer","subProfessionName":"Executor","moduleNames":{"uniequip_001_crosly":{"name":"Crownslayer's Badge"},"uniequip_002_crosly":{"name":"Цареубийца"},"uniequip_003_crosly":{"name":"рисунок углем"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+65%, and gain <@ba.vup>30% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +65%, and gain 30% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>270% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 270% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>150% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 150% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+80%, and gain <@ba.vup>40% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +80%, and gain 40% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>350% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 350% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>190% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 190% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her"}],"modules":[{"name":"Цареубийца","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}},{"name":"рисунок углем","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+80%, and gain <@ba.vup>40% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +80%, and gain 40% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>350% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 350% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>190% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 190% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her"}],"modules":[{"name":"Цареубийца","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"talentChanges":[{"descRaw":"Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -25% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -25% Physical and Arts hit rate"}]},{"name":"рисунок углем","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"Deals 35% more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%","name":"Crownslayer's Glory","desc":"Deals 35% more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%"}]}]}}},"char_2012_typhon":{"name":"Typhon","subProfessionName":"Besieger","moduleNames":{"uniequip_001_typhon":{"name":"Typhon's Badge"},"uniequip_002_typhon":{"name":"Ammadikshu"},"uniequip_003_typhon":{"name":"Shadow of the Icefield"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"ATK <@ba.vup>+26%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +26%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>145% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 145% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+35%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>160% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds"}],"modules":[{"name":"Ammadikshu","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"}},{"name":"Shadow of the Icefield","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"}},{"traitOverride":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+35%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>160% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds"}],"modules":[{"name":"Ammadikshu","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"},"talentChanges":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds"}]},{"name":"Shadow of the Icefield","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"},"talentChanges":[{"descRaw":"When damaging an enemy for the first and second time while a skill is active, ATK increases to 220% and <$ba.sluggish>Slows targets for 3s","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first and second time while a skill is active, ATK increases to 220% and Slows targets for 3s"}]},{"traitOverride":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"talentChanges":[null,{"name":"Heavy as the Swamp's Mire"}]}]}}},"char_2013_cerber":{"name":"Ceobe","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_cerber":{"name":"Ceobe's Badge"},"uniequip_002_cerber":{"name":"'Really Dry Bread'"},"uniequip_003_cerber":{"name":"'Knife, I Made'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>165%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2 seconds\n<@ba.rem>Can store 1 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 165%, prioritizing enemies that are not blocked and Binding them for 2 seconds\nCan store 1 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+130%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>2.5 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +130%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.5 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 40% of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 40% of its DEF"},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 2 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 2 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced moderately, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+160%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>3 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 40% of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 40% of its DEF"},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}],"modules":[{"name":"'Really Dry Bread'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"'Knife, I Made'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 2 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 2 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced moderately, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+160%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>3 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 40% of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 40% of its DEF"},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}],"modules":[{"name":"'Really Dry Bread'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 50% of its DEF; percentage increases with repeated attacks against the same target, up to 75%","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 50% of its DEF; percentage increases with repeated attacks against the same target, up to 75%"}]},{"name":"'Knife, I Made'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles","name":"Lone Journey","desc":"Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles"}]}]}}},"char_2014_nian":{"name":"Nian","subProfessionName":"Protector","moduleNames":{"uniequip_001_nian":{"name":"Nian's Badge"},"uniequip_002_nian":{"name":"The Array of Chaos"},"uniequip_003_nian":{"name":"'Don't Disturb'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+40%, ATK <@ba.vup>+20%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +40%, ATK +20%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+80%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>60% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +80%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 60% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+65%; Nearby allied Operators gain DEF <@ba.vup>+40%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +65%; Nearby allied Operators gain DEF +40%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +16% Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +16% Max HP"},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+55%, ATK <@ba.vup>+30%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +55%, ATK +30%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+100%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>70% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +100%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 70% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+80%; Nearby allied Operators gain DEF <@ba.vup>+50%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +80%; Nearby allied Operators gain DEF +50%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +16% Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +16% Max HP"},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}],"modules":[{"name":"The Array of Chaos","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}},{"name":"'Don't Disturb'","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+55%, ATK <@ba.vup>+30%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +55%, ATK +30%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+100%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>70% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +100%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 70% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+80%; Nearby allied Operators gain DEF <@ba.vup>+50%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +80%; Nearby allied Operators gain DEF +50%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +16% Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +16% Max HP"},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}],"modules":[{"name":"The Array of Chaos","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"talentChanges":[{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shield. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shield. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP"}]},{"name":"'Don't Disturb'","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"talentChanges":[{"descRaw":"When this unit is in the squad, all Defender Operators gain +21% Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defender Operators gain +21% Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times"}]}]}}},"char_2023_ling":{"name":"Ling","subProfessionName":"Summoner","moduleNames":{"uniequip_001_ling":{"name":"Ling’s Badge"},"uniequip_002_ling":{"name":"Fond Dream with Poetry"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+29% ATK and <@ba.vup>+29 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +29% ATK and +29 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>310% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 310% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+55% ATK and <@ba.vup>+50% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +55% ATK and +50% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+38% ATK and <@ba.vup>+38 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +38% ATK and +38 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>370% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2.5 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 370% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+70% ATK and <@ba.vup>+60% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +70% ATK and +60% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)"}],"modules":[{"name":"Fond Dream with Poetry","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+38% ATK and <@ba.vup>+38 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +38% ATK and +38 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>370% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2.5 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 370% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+70% ATK and <@ba.vup>+60% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +70% ATK and +60% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)"}],"modules":[{"name":"Fond Dream with Poetry","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"},"talentChanges":[{"descRaw":"Can use up to 5 stronger summons (max 4 deployed at once). Summons' effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 stronger summons (max 4 deployed at once). Summons' effect changes based upon Skill"}]}]}}},"char_2024_chyue":{"name":"Chongyue","subProfessionName":"Fighter","moduleNames":{"uniequip_001_chyue":{"name":"Chongyue's Badge"},"uniequip_002_chyue":{"name":"'When to Wake Up'"},"uniequip_003_chyue":{"name":"Shuo"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>410% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 290% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 410% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>240% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 240% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s","name":"An End to War","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s"},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>350% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>480% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>300% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s","name":"An End to War","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s"},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}],"modules":[{"name":"'When to Wake Up'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"}},{"name":"Shuo","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>350% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>480% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>300% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s","name":"An End to War","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s"},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}],"modules":[{"name":"'When to Wake Up'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"},"talentChanges":[{"descRaw":"Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP","name":"All Are Guests","desc":"Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP"}]},{"name":"Shuo","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"talentChanges":[{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 75% for 2.5s","name":"An End to War","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 75% for 2.5s"}]}]}}},"char_2025_shu":{"name":"Shu","subProfessionName":"Guardian","moduleNames":{"uniequip_001_shu":{"name":"Shu's Badge"},"uniequip_002_shu":{"name":"On Architecture of Time"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>130% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+60%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.3 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +60%, Block +1, Talent 1 effect increases to 1.3 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+22%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+15% ATK and <@ba.vup>+15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>4 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +22%. If there are ground enemies on sowed tiles, all allied units within skill range gain +15% ATK and +15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary"},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+90%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.4 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +90%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+34%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+20% ATK and <@ba.vup>+20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +34%. If there are ground enemies on sowed tiles, all allied units within skill range gain +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary"},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}],"modules":[{"name":"On Architecture of Time","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+90%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.4 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +90%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+34%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+20% ATK and <@ba.vup>+20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +34%. If there are ground enemies on sowed tiles, all allied units within skill range gain +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary"},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}],"modules":[{"name":"On Architecture of Time","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 15% <$ba.protect>Sanctuary; Immediately applies these effects on the tile when deployed","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 15% Sanctuary; Immediately applies these effects on the tile when deployed"}]}]}}},"char_2027_wang":{"name":"Wang","subProfessionName":"Trapmaster","moduleNames":{"uniequip_001_wang":{"name":"Wang's Badge"},"uniequip_002_wang":{"name":"Beast-Shaped Stone Container"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>105% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 105% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>290% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 290% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)"},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)"}]},"2/60/7/1":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>320% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 320% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)"},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)"}],"modules":[{"name":"Beast-Shaped Stone Container","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"}}]},"2/60/7/3":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>320% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 320% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)"},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)"}],"modules":[{"name":"Beast-Shaped Stone Container","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 13% damage and ignore 12 RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 13% damage and ignore 12 RES (stacks up to 3 times)"}]}]}}},"char_4009_irene":{"name":"Irene","subProfessionName":"Swordmaster","moduleNames":{"uniequip_001_irene":{"name":"Irene's Badge"},"uniequip_002_irene":{"name":"Liber Sacer"},"uniequip_003_irene":{"name":"Inquisitor's Ration"},"uniequip_004_irene":{"name":"Irene's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>130% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>130% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 130% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 130% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>310% ATK as Physical damage to up to <@ba.vup>5 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>2 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 310% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate 2 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>2 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>200% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 2 seconds, then bombard 10 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield."}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>160% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>160% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 160% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 160% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>340% ATK as Physical damage to up to <@ba.vup>6 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>3 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>230% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield."}],"modules":[{"name":"Liber Sacer","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"}},{"name":"Inquisitor's Ration","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"}},{"name":"Irene's Specialized Badge","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment","desc":"Normal attacks deal damage twice","moduleDesc":"In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>160% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>160% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 160% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 160% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>340% ATK as Physical damage to up to <@ba.vup>6 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>3 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>230% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield."}],"modules":[{"name":"Liber Sacer","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"descRaw":"ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield."}]},{"name":"Inquisitor's Ration","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends"}]},{"name":"Irene's Specialized Badge","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment","desc":"Normal attacks deal damage twice","moduleDesc":"In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment"},"talentChanges":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn <@ba.kw>Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)"}]}]}}},"char_4011_lessng":{"name":"Lessing","subProfessionName":"Dreadnought","moduleNames":{"uniequip_001_lessng":{"name":"Lessing's Badge"},"uniequip_002_lessng":{"name":"Blade Seal"},"uniequip_003_lessng":{"name":"Stress Test for Ascetics"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+25%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +25%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+65%, and attacks deal <@ba.vup>160% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +65%, and attacks deal 160% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +12% for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +12% for 15s (does not stack)"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+35%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +35%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+80%, and attacks deal <@ba.vup>180% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +80%, and attacks deal 180% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +12% for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +12% for 15s (does not stack)"}],"modules":[{"name":"Blade Seal","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}},{"name":"Stress Test for Ascetics","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+35%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +35%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+80%, and attacks deal <@ba.vup>180% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +80%, and attacks deal 180% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +12% for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +12% for 15s (does not stack)"}],"modules":[{"name":"Blade Seal","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"When damage is taken, ATK +20% for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +20% for 15s (does not stack)"}]},{"name":"Stress Test for Ascetics","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"When blocking, takes 40% less Physical and Arts damage from enemies not blocked by this unit; ignores 12% DEF of enemies blocked by this unit","name":"Pain Focus","desc":"When blocking, takes 40% less Physical and Arts damage from enemies not blocked by this unit; ignores 12% DEF of enemies blocked by this unit"}]}]}}},"char_4027_heyak":{"name":"Ho'olheyak","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_heyak":{"name":"Ho'olheyak's Badge"},"uniequip_002_heyak":{"name":"'Bibliotheca'"},"uniequip_003_heyak":{"name":"Time Gallery of K'uk'ulkan"},"uniequip_004_heyak":{"name":"Ho'olheyak's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>200% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 1 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 200% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds\nCan store 1 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>27% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>10% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 27% ATK as damage to random enemies within Attack Range; each hit has a 10% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>1.8 seconds, dealing a maximum of <@ba.vup>350% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing a maximum of 350% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds"},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>240% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds\nCan store 2 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>35% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>12% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>2 seconds, dealing a maximum of <@ba.vup>380% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds"},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}],"modules":[{"name":"'Bibliotheca'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"Time Gallery of K'uk'ulkan","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}},{"name":"Ho'olheyak's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ignores <@ba.kw>10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, ignores 10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>240% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds\nCan store 2 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>35% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>12% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>2 seconds, dealing a maximum of <@ba.vup>380% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds"},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}],"modules":[{"name":"'Bibliotheca'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds"}]},{"name":"Time Gallery of K'uk'ulkan","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% <$ba.magicfragile>[Arts Fragility] on enemies with less than 50% HP.","name":"Bygone Wings","desc":"Applies Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% [Arts Fragility] on enemies with less than 50% HP."}]},{"name":"Ho'olheyak's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ignores <@ba.kw>10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, ignores 10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile"},"talentChanges":[{"descRaw":"When attacking aerial units, ATK increases to 145% and silences them for 5 seconds; In <@ba.kw>Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, <$ba.levitate>Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets","name":"Inherited End","desc":"When attacking aerial units, ATK increases to 145% and silences them for 5 seconds; In Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets"}]}]}}},"char_4037_demetr":{"name":"Bellone","subProfessionName":"Fighter","moduleNames":{"uniequip_001_demetr":{"name":"Bellone's Badge"},"uniequip_002_demetr":{"name":"The Instrument"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>180% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 180% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+40, and attacks deal <@ba.vup>155% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +40, and attacks deal 155% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+110%, ASPD <@ba.vup>+30, and attacks have a <@ba.vup>35% chance to deal <@ba.vup>140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +110%, ASPD +30, and attacks have a 35% chance to deal 140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%"},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>210% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 210% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+60, and attacks deal <@ba.vup>170% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +60, and attacks deal 170% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+140%, ASPD <@ba.vup>+40, and attacks have a <@ba.vup>40% chance to deal <@ba.vup>150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +140%, ASPD +40, and attacks have a 40% chance to deal 150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%"},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}],"modules":[{"name":"The Instrument","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>210% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 210% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+60, and attacks deal <@ba.vup>170% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +60, and attacks deal 170% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+140%, ASPD <@ba.vup>+40, and attacks have a <@ba.vup>40% chance to deal <@ba.vup>150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +140%, ASPD +40, and attacks have a 40% chance to deal 150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%"},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}],"modules":[{"name":"The Instrument","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"talentChanges":[{"descRaw":"Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 142% when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 142% when target HP is below 20%"}]}]}}},"char_4046_ebnhlz":{"name":"Ebenholz","subProfessionName":"Mystic Caster","moduleNames":{"uniequip_001_ebnhlz":{"name":"Ebenholz's Badge"},"uniequip_002_ebnhlz":{"name":"Originium Dice Case"},"uniequip_003_ebnhlz":{"name":"'Theory Expositor'"},"uniequip_004_ebnhlz":{"name":"Lineage of Decay"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>35% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>170% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 170% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+50, ATK <@ba.vup>+43% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>123% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +50, ATK +43% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 123% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>200% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 200% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+60, ATK <@ba.vup>+50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>130% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +60, ATK +50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 130% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage"}],"modules":[{"name":"Originium Dice Case","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"}},{"name":"'Theory Expositor'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}},{"name":"Lineage of Decay","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>200% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 200% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+60, ATK <@ba.vup>+50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>130% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +60, ATK +50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 130% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage"}],"modules":[{"name":"Originium Dice Case","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"},"talentChanges":[{"descRaw":"Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"}]},{"name":"'Theory Expositor'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"},"talentChanges":[null,{"descRaw":"If there are no other enemies near the target, attacks deal an additional 20% ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 20% ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target"}]},{"name":"Lineage of Decay","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"},"talentChanges":[null,{"descRaw":"If there are no other enemies near the target, attacks deal an additional 30% ATK as Arts damage; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, the attack deals an additional 30% ATK as Elemental Damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 30% ATK as Arts damage; if the target is under the burst effect of Necrosis, the attack deals an additional 30% ATK as Elemental Damage"}]}]}}},"char_4048_doroth":{"name":"Dorothy","subProfessionName":"Trapmaster","moduleNames":{"uniequip_001_doroth":{"name":"Dorothy's Badge"},"uniequip_002_doroth":{"name":"Story Book"},"uniequip_003_doroth":{"name":"In My Dreams"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>330% ATK as Physical damage and inflicts <@ba.vup>-25% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>230% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>3.5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>250% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times"}]},"2/60/7/1":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times"}],"modules":[{"name":"Story Book","traitOverride":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","moduleDescRaw":"Has 20% chance to deploy a trap that deals double damage","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy","moduleDesc":"Has 20% chance to deploy a trap that deals double damage"}},{"name":"In My Dreams","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"}]}]},"2/60/7/3":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times"}],"modules":[{"name":"Story Book","traitOverride":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","moduleDescRaw":"Has 20% chance to deploy a trap that deals double damage","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy","moduleDesc":"Has 20% chance to deploy a trap that deals double damage"},"talentChanges":[{"descRaw":"After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times","name":"Dreamer","desc":"After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times"}]},{"name":"In My Dreams","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range","name":"Resonator","desc":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range"}]}]}}},"char_4055_bgsnow":{"name":"Pozëmka","subProfessionName":"Heavyshooter","moduleNames":{"uniequip_001_bgsnow":{"name":"Pozëmka's Badge"},"uniequip_002_bgsnow":{"name":"Typewriter Ribbon"},"uniequip_003_bgsnow":{"name":"чувство ритуала"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+35%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>145% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +35%; When attacking, has a 30% chance to deal 145% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>180% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 180% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>155% damage (Increased to <@ba.vup>185% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 155% damage (Increased to 185% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}]},"2/60/7/1":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>160% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +50%; When attacking, has a 30% chance to deal 160% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>200% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 200% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>170% damage (Increased to <@ba.vup>215% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 170% damage (Increased to 215% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}],"modules":[{"name":"Typewriter Ribbon","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"}},{"name":"чувство ритуала","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>160% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +50%; When attacking, has a 30% chance to deal 160% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>200% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 200% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>170% damage (Increased to <@ba.vup>215% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 170% damage (Increased to 215% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}],"modules":[{"name":"Typewriter Ribbon","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"},"talentChanges":[{"descRaw":"Can summon a much stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a much stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"}]},{"name":"чувство ритуала","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%"}]}]}}},"char_4065_judge":{"name":"Penance","subProfessionName":"Juggernaut","moduleNames":{"uniequip_001_judge":{"name":"Penance's Badge"},"uniequip_002_judge":{"name":"The Thorny Road That Continues"},"uniequip_003_judge":{"name":"'Innocent'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>160% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 160% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>40% <$ba.protect>Sanctuary; deals <@ba.vup>90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>60%","name":"Stoic Atonement","desc":"Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>70% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+260%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 50% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 50% ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>180% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 180% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>50% <$ba.protect>Sanctuary; deals <@ba.vup>110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>80%","name":"Stoic Atonement","desc":"Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>100% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+320%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 50% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 50% ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker"}],"modules":[{"name":"The Thorny Road That Continues","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}},{"name":"'Innocent'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>180% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 180% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>50% <$ba.protect>Sanctuary; deals <@ba.vup>110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>80%","name":"Stoic Atonement","desc":"Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>100% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+320%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 50% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 50% ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker"}],"modules":[{"name":"The Thorny Road That Continues","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"talentChanges":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 70% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)"}]},{"name":"'Innocent'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"},"talentChanges":[{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 58% ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker"}]}]}}},"char_4072_ironmn":{"name":"Stainless","subProfessionName":"Artificer","moduleNames":{"uniequip_001_ironmn":{"name":"Stainless's Badge"},"uniequip_002_ironmn":{"name":"FMC-Crawler"},"uniequip_003_ironmn":{"name":"Highbury Imprint"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>140% of ATK as Physical damage, and device effects increase by <@ba.vup>2.5x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 140% of ATK as Physical damage, and device effects increase by 2.5x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+25%, DEF <@ba.vup>+25%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2.5s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+25%, DEF +25%, and attack all blocked enemies. Device boosted to grant 1SP every 2.5s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+25%, ASPD <@ba.vup>+25","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +25%, ASPD +25"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>170% of ATK as Physical damage, and device effects increase by <@ba.vup>3x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+40%, DEF <@ba.vup>+40%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +40%, ASPD +40"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}],"modules":[{"name":"FMC-Crawler","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}},{"name":"Highbury Imprint","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"'s Redeployment Time <@ba.kw>reduced","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"'s Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>170% of ATK as Physical damage, and device effects increase by <@ba.vup>3x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+40%, DEF <@ba.vup>+40%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +40%, ASPD +40"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}],"modules":[{"name":"FMC-Crawler","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"talentChanges":[{"descRaw":"Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device","name":"Cost Cutting","desc":"Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device"}]},{"name":"Highbury Imprint","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"'s Redeployment Time <@ba.kw>reduced","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"'s Redeployment Time reduced"},"talentChanges":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +6 (unaffected by skill)","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +6 (unaffected by skill)"}]}]}}},"char_4080_lin":{"name":"Lin","subProfessionName":"Phalanx Caster","moduleNames":{"uniequip_001_lin":{"name":"Lin's Badge"},"uniequip_002_lin":{"name":"'Exquisite Heart'"},"uniequip_003_lin":{"name":"The Compassionate and the Just"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+25%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.8s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +25%, attacks slow the target for 0.8s."},{"descRaw":"ASPD <@ba.vup>+50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+125%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +125%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"},{"descRaw":"50% chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"50% chance to recover 1 SP when attacked"}]},"2/60/7/1":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+40%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.9s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +40%, attacks slow the target for 0.9s."},{"descRaw":"ASPD <@ba.vup>+90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+160%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"},{"descRaw":"50% chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"50% chance to recover 1 SP when attacked"}],"modules":[{"name":"'Exquisite Heart'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}},{"name":"The Compassionate and the Just","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"}}]},"2/60/7/3":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+40%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.9s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +40%, attacks slow the target for 0.9s."},{"descRaw":"ASPD <@ba.vup>+90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+160%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"},{"descRaw":"50% chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"50% chance to recover 1 SP when attacked"}],"modules":[{"name":"'Exquisite Heart'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"talentChanges":[{"descRaw":"75% chance to recover 2 SP when attacked","name":"Shrouded Strength","desc":"75% chance to recover 2 SP when attacked"}]},{"name":"The Compassionate and the Just","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"talentChanges":[null,{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 6s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 6s"}]}]}}},"char_4088_hodrer":{"name":"Hoederer","subProfessionName":"Crusher","moduleNames":{"uniequip_001_hodrer":{"name":"Hoederer's Badge"},"uniequip_002_hodrer":{"name":"A New Life"},"uniequip_003_hodrer":{"name":"The Handwriting"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>180% ATK as Physical damage, and restores <@ba.vup>15% HP","name":"Unquenchable Front","desc":"The next attack deals 180% ATK as Physical damage, and restores 15% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+16%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +16%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+30%, ATK <@ba.vup>+60%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>3 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +30%, ATK +60%, and each attack restores 5% HP and has a 25% chance to stun targets for 3 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides an 18% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage, and restores <@ba.vup>20% HP","name":"Unquenchable Front","desc":"The next attack deals 200% ATK as Physical damage, and restores 20% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+28%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +28%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+45%, ATK <@ba.vup>+90%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>4 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides an 18% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit"}],"modules":[{"name":"A New Life","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"}},{"name":"The Handwriting","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Damage increases to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies","moduleDesc":"Damage increases to 110% when attacking blocked enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage, and restores <@ba.vup>20% HP","name":"Unquenchable Front","desc":"The next attack deals 200% ATK as Physical damage, and restores 20% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+28%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +28%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+45%, ATK <@ba.vup>+90%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>4 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides an 18% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit"}],"modules":[{"name":"A New Life","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"},"talentChanges":[{"descRaw":"Provides a 28% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies","name":"Cloak of Lingering Flame","desc":"Provides a 28% Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies"}]},{"name":"The Handwriting","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Damage increases to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies","moduleDesc":"Damage increases to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"ATK increases to 130% when attacking an enemy; if the target is <$ba.stun>Stunned or <$ba.root>Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also <$ba.stun>Stuns for 2.5s","name":"Do or Die","desc":"ATK increases to 130% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also Stuns for 2.5s"}]}]}}},"char_4098_vvana":{"name":"Viviana","subProfessionName":"Arts Fighter","moduleNames":{"uniequip_001_vvana":{"name":"Viviana's Badge"},"uniequip_002_vvana":{"name":"The Unforeseeable"},"uniequip_003_vvana":{"name":"'Final Line'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>155%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 155%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+20%, DEF <@ba.vup>+80%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>130% ATK and <$ba.steal>Steal <@ba.vup>25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +20%, DEF +80%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+55%, DEF <@ba.vup>+40%, RES <@ba.vup>+15, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>1.8x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +55%, DEF +40%, RES +15, attacks hit twice, 2nd Talent trigger chance increased to 1.8x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"},{"descRaw":"When attacking an elite or leader enemy, there is an 18% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>170%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 170%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+30%, DEF <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>140% ATK and <$ba.steal>Steal <@ba.vup>30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+75%, DEF <@ba.vup>+60%, RES <@ba.vup>+20, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.0x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"},{"descRaw":"When attacking an elite or leader enemy, there is an 18% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)"}],"modules":[{"name":"The Unforeseeable","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Attacks against a target under the burst effect of <$ba.dt.burning2>Burn deal an additional <@ba.kw>15% ATK as Elemental Damage","desc":"Deals Arts damage","moduleDesc":"Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage"}},{"name":"'Final Line'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>170%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 170%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+30%, DEF <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>140% ATK and <$ba.steal>Steal <@ba.vup>30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+75%, DEF <@ba.vup>+60%, RES <@ba.vup>+20, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.0x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"},{"descRaw":"When attacking an elite or leader enemy, there is an 18% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)"}],"modules":[{"name":"The Unforeseeable","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Attacks against a target under the burst effect of <$ba.dt.burning2>Burn deal an additional <@ba.kw>15% ATK as Elemental Damage","desc":"Deals Arts damage","moduleDesc":"Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage"},"talentChanges":[{"descRaw":"Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 9% damage as <$ba.dt.burning2>Burn; double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 9% damage as Burn; double effect if there is an elite or leader enemy within attack range"}]},{"name":"'Final Line'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"},"talentChanges":[{"descRaw":"When attacking an elite or leader enemy, there is a 25% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 2 stacks)","name":"Nova","desc":"When attacking an elite or leader enemy, there is a 25% chance to gain a Shield that only blocks melee attacks (max 2 stacks)"}]}]}}},"char_4117_ray":{"name":"Ray","subProfessionName":"Hunter","moduleNames":{"uniequip_001_ray":{"name":"Ray's Badge"},"uniequip_002_ray":{"name":"Dancing Moonlight"},"uniequip_003_ray":{"name":"To Certify What?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>290% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 290% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+60%, sandbeast redeployment time <@ba.vup>-20%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +60%, sandbeast redeployment time -20%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>230% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 230% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>360% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+90%, sandbeast redeployment time <@ba.vup>-30%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>270% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times"}],"modules":[{"name":"Dancing Moonlight","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"}},{"name":"To Certify What?","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>133%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>360% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+90%, sandbeast redeployment time <@ba.vup>-30%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>270% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times"}],"modules":[{"name":"Dancing Moonlight","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"},"talentChanges":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time"}]},{"name":"To Certify What?","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>133%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"talentChanges":[{"descRaw":"When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times"}]}]}}},"char_4121_zuole":{"name":"Zuo Le","subProfessionName":"Soloblade","moduleNames":{"uniequip_001_zuole":{"name":"Zuo Le's Badge"},"uniequip_002_zuole":{"name":"'You Night, Be Fleeting'"},"uniequip_003_zuole":{"name":"'Who is he?'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>145%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 145%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>75% Max HP; ATK <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 75% Max HP; ATK +110%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>205% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>2.5 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 205% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2.5 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP"}]},"2/60/7/1":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>160%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>90% Max HP; ATK <@ba.vup>+140%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>220% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>3 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP"}],"modules":[{"name":"'You Night, Be Fleeting'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}},{"name":"'Who is he?'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>160%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>90% Max HP; ATK <@ba.vup>+140%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>220% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>3 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP"}],"modules":[{"name":"'You Night, Be Fleeting'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"talentChanges":[null,{"descRaw":"Gains up to +70 ASPD and SP recovery rate +2.3/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +70 ASPD and SP recovery rate +2.3/s Tenacity (reaches maximum bonus when losing 50% Max HP)"}]},{"name":"'Who is he?'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"Attacks have a 20% chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 80% chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 20% chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 80% chance if below 50% HP"}]}]}}},"char_4132_ascln":{"name":"Ascalon","subProfessionName":"Ambusher","moduleNames":{"uniequip_001_ascln":{"name":"Ascalon's Badge"},"uniequip_002_ascln":{"name":"'Hidden Blade'"},"uniequip_003_ascln":{"name":"'Eyes of Ascalon'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>130%, attacking twice consecutively.\n<@ba.rem>Can store up to 2 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 130%, attacking twice consecutively.\nCan store up to 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+50%, Movement Speed of ground enemies in attack range <@ba.vup>-30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +50%, Movement Speed of ground enemies in attack range -30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-15%. More likely to be attacked by enemies, and recovers <@ba.vup>4% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -15%. More likely to be attacked by enemies, and recovers 4% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}]},"2/60/7/1":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>170%, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 170%, attacking twice consecutively.\nCan store up to 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+90%, Movement Speed of ground enemies in attack range <@ba.vup>-40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-30%. More likely to be attacked by enemies, and recovers <@ba.vup>5% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}],"modules":[{"name":"'Hidden Blade'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"}},{"name":"'Eyes of Ascalon'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>170%, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 170%, attacking twice consecutively.\nCan store up to 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+90%, Movement Speed of ground enemies in attack range <@ba.vup>-40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-30%. More likely to be attacked by enemies, and recovers <@ba.vup>5% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}],"modules":[{"name":"'Hidden Blade'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"},"talentChanges":[null,{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times."}]},{"name":"'Eyes of Ascalon'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"talentChanges":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 10% HP","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 10% HP"}]}]}}},"char_4133_logos":{"name":"Logos","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_logos":{"name":"Logos's Badge"},"uniequip_002_logos":{"name":"A Pen Collection from the Convallis"},"uniequip_003_logos":{"name":"Semantics Paradigm Encyclopedia"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+40%. Immediately defeats enemies in range with HP below <@ba.vup>90% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +40%. Immediately defeats enemies in range with HP below 90% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+40. Attacks now lock on to a target, dealing <@ba.vup>35% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +40. Attacks now lock on to a target, dealing 35% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+160%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +160%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s."},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s."}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+70%. Immediately defeats enemies in range with HP below <@ba.vup>120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +70%. Immediately defeats enemies in range with HP below 120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+50. Attacks now lock on to a target, dealing <@ba.vup>50% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +50. Attacks now lock on to a target, dealing 50% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+220%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +220%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s."},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s."}],"modules":[{"name":"A Pen Collection from the Convallis","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Deals Arts damage","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"}},{"name":"Semantics Paradigm Encyclopedia","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+70%. Immediately defeats enemies in range with HP below <@ba.vup>120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +70%. Immediately defeats enemies in range with HP below 120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+50. Attacks now lock on to a target, dealing <@ba.vup>50% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +50. Attacks now lock on to a target, dealing 50% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+220%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +220%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s."},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s."}],"modules":[{"name":"A Pen Collection from the Convallis","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Deals Arts damage","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"},"talentChanges":[null,{"descRaw":"When attacking a target, there is a 60% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s. If the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, also deals Elemental Damage equal to 60% ATK.","name":"Lexical Evolution","desc":"When attacking a target, there is a 60% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s. If the target is under the burst effect of Necrosis, also deals Elemental Damage equal to 60% ATK."}]},{"name":"Semantics Paradigm Encyclopedia","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"When attacking a target, there is a 40% chance to deal 65% ATK as Arts damage to 2 random targets within attack range and <$ba.sluggish>Slow them for 0.8s","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 65% ATK as Arts damage to 2 random targets within attack range and Slow them for 0.8s"}]}]}}},"char_4138_narant":{"name":"Narantuya","subProfessionName":"Loopshooter","moduleNames":{"uniequip_001_narant":{"name":"Narantuya's Badge"},"uniequip_002_narant":{"name":"'Those Buried in Sand'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>140% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 140% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>210% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>155% ATK as Physical damage","name":"Nightmare","desc":"Deals 210% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 155% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>145% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>130% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 145% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target"},{"descRaw":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}]},"2/60/7/1":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>160% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>225% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>170% ATK as Physical damage","name":"Nightmare","desc":"Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>160% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>140% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target"},{"descRaw":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}],"modules":[{"name":"'Those Buried in Sand'","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"}},{"traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>160% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>225% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>170% ATK as Physical damage","name":"Nightmare","desc":"Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>160% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>140% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target"},{"descRaw":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}],"modules":[{"name":"'Those Buried in Sand'","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"},"talentChanges":[null,{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 300) and 20 DEF (Caps at 240) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around","name":"'I See, I Take'","desc":"When deployed, each attack Steals 25 ATK (Caps at 300) and 20 DEF (Caps at 240) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around"}]},{"traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"talentChanges":[{"name":"Graceful Shadow"}]}]}}},"char_4179_monstr":{"subProfessionName":"Chain Medic","moduleNames":{"uniequip_001_monstr":{"name":"Mon3tr's Badge"},"uniequip_002_monstr":{"name":"Ten Thousand Years of Memories"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>135% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 135% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>1.8x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 1.8x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+250%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +250%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)"}]},"2/60/7/1":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>170% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 170% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.3x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.3x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+280%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +280%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)"}],"modules":[{"name":"Ten Thousand Years of Memories","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."}}]},"2/60/7/3":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>170% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 170% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.3x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.3x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+280%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +280%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)"}],"modules":[{"name":"Ten Thousand Years of Memories","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."},"talentChanges":[null,{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +25% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +25% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either"}]}]}}},"char_4195_radian":{"name":"Raidian","subProfessionName":"Summoner","moduleNames":{"uniequip_001_radian":{"name":"Raidian's Badge"},"uniequip_002_radian":{"name":"Raidian's Special Operator Badge"},"uniequip_003_radian":{"name":"Start+"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+40% and gain a <$ba.barrier>Barrier equal to <@ba.vup>30% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +40% and gain a Barrier equal to 30% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+35%, and summons' attacks fire <@ba.vup>2 additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +35%, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+80%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>10% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +80%; when dealing damage to an enemy, that enemy is Slowed and receives 10% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 12% of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 12% of her ATK, DEF, and HP"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+60% and gain a <$ba.barrier>Barrier equal to <@ba.vup>70% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +60% and gain a Barrier equal to 70% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+50%, summons' attacks fire <@ba.vup>2 additional bullets, and bullet range <@ba.vup>+1\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +50%, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+110%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>20% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +110%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 12% of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 12% of her ATK, DEF, and HP"}],"modules":[{"name":"Raidian's Special Operator Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], summon capacity <@ba.kw>+5, and when summons are defeated or retreated, there is a <@ba.kw>25% chance they are retrieved","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], summon capacity +5, and when summons are defeated or retreated, there is a 25% chance they are retrieved"}},{"name":"Start+","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+60% and gain a <$ba.barrier>Barrier equal to <@ba.vup>70% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +60% and gain a Barrier equal to 70% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+50%, summons' attacks fire <@ba.vup>2 additional bullets, and bullet range <@ba.vup>+1\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +50%, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+110%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>20% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +110%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 12% of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 12% of her ATK, DEF, and HP"}],"modules":[{"name":"Raidian's Special Operator Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], summon capacity <@ba.kw>+5, and when summons are defeated or retreated, there is a <@ba.kw>25% chance they are retrieved","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], summon capacity +5, and when summons are defeated or retreated, there is a 25% chance they are retrieved"},"talentChanges":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 50% less Redeployment Time, and when defeated or retreated, Raidian recovers 2 SP","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 50% less Redeployment Time, and when defeated or retreated, Raidian recovers 2 SP"}]},{"name":"Start+","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target"},"talentChanges":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 25% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 30% ATK (max 4 stacks)","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 25% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 30% ATK (max 4 stacks)"}]}]}}},"char_4202_haruka":{"name":"Haruka","subProfessionName":"Abjurer","moduleNames":{"uniequip_001_haruka":{"name":"Haruka's Badge"},"uniequip_002_haruka":{"name":"The Belated Memorial"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+30; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +30; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>140% of the amount healed to <@ba.vup>2 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+20%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 140% of the amount healed to 2 nearby enemy target(s)\nFrom second activation and on: ATK +20%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+25%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces moderately; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.4 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>3s, taking <@ba.vup>60% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +25%, Attack Range expands, Attack Interval reduces moderately; when skill is active, bubble Sanctuary effect increases to 1.4 times. Enemies that attack allied bubbles are Levitated for 3s, taking 60% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Healing target count <@ba.vup>+1, Fleeting Foam target count <@ba.vup>+1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200% of the amount healed to <@ba.vup>3 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+25%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +25%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+40%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.7 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>4s, taking <@ba.vup>70% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +40%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.7 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK"}],"modules":[{"name":"The Belated Memorial","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Healing target count <@ba.vup>+1, Fleeting Foam target count <@ba.vup>+1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200% of the amount healed to <@ba.vup>3 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+25%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +25%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+40%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.7 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>4s, taking <@ba.vup>70% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +40%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.7 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK"}],"modules":[{"name":"The Belated Memorial","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"},"talentChanges":[{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 20% chance of recovering 1 SP","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 20% chance of recovering 1 SP"}]}]}}},"char_4204_mantra":{"name":"Mantra","subProfessionName":"Primal Caster","moduleNames":{"uniequip_001_mantra":{"name":"Mantra's Badge"},"uniequip_002_mantra":{"name":"Central Nerve Detection Module"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% ATK as Arts damage and <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>150% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 230% ATK as Arts damage and 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 150% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, attacks deal <@ba.vup>170% ATK as Arts damage and jump between up to <@ba.vup>2 other enemies, and jumps deal <@ba.vup>100% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>13% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>18% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces slightly, attacks deal 170% ATK as Arts damage and jump between up to 2 other enemies, and jumps deal 100% ATK as Arts damage; attacks and jumps deal an additional 13% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 18% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+170% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>110% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +170% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 110% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack"},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>275% ATK as Arts damage and <@ba.vup>20% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>160% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 275% ATK as Arts damage and 20% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>210% ATK as Arts damage and jump between up to <@ba.vup>3 other enemies, and jumps deal <@ba.vup>110% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>20% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 110% ATK as Arts damage; attacks and jumps deal an additional 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 20% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+210% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +210% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack"},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}],"modules":[{"name":"Central Nerve Detection Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>275% ATK as Arts damage and <@ba.vup>20% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>160% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 275% ATK as Arts damage and 20% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>210% ATK as Arts damage and jump between up to <@ba.vup>3 other enemies, and jumps deal <@ba.vup>110% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>20% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 110% ATK as Arts damage; attacks and jumps deal an additional 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 20% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+210% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +210% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack"},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}],"modules":[{"name":"Central Nerve Detection Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"talentChanges":[{"descRaw":"Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 15% chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 15% chance to not consume a Paralysis stack"}]}]}}},"char_4212_nasti":{"name":"Nasti","subProfessionName":"Artificer","moduleNames":{"uniequip_001_nasti":{"name":"Nasti's Badge"},"uniequip_002_nasti":{"name":"The Engineers"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+52% ATK, <@ba.vup>+52% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+52% ATK, +52% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>6% of her Max HP every 0.5 seconds. (Barrier cannot exceed 48% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 6% of her Max HP every 0.5 seconds. (Barrier cannot exceed 48% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+100% ATK, <@ba.vup>+100% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+100% ATK, +100% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 10% <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 10% Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% Sanctuary, and also 1 SP every 6 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+65% ATK, <@ba.vup>+65% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+65% ATK, +65% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+130% ATK, <@ba.vup>+130% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+130% ATK, +130% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 10% <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 10% Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% Sanctuary, and also 1 SP every 6 seconds"}],"modules":[{"name":"The Engineers","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+65% ATK, <@ba.vup>+65% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+65% ATK, +65% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+130% ATK, <@ba.vup>+130% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+130% ATK, +130% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 10% <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 10% Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% Sanctuary, and also 1 SP every 6 seconds"}],"modules":[{"name":"The Engineers","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"talentChanges":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost; each device can combine effects with other devices in its attack range","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost; each device can combine effects with other devices in its attack range"}]}]}}},"char_4226_veen":{"subProfessionName":"Mystic Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","desc":"ASPD +60"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+75","desc":"ASPD +75"}],"modules":[{"traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+75","desc":"ASPD +75"}],"modules":[{"traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}}]}}},"char_4228_closur":{"subProfessionName":"Tactician","forms":{"2/1/4/0":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"}},"2/60/7/1":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"modules":[{"traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}}]},"2/60/7/3":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"modules":[{"traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}}]}}},"char_4229_aphris":{"subProfessionName":"Blast Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"}},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"modules":[{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage in a long line","moduleDesc":"Reduces Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"modules":[{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage in a long line","moduleDesc":"Reduces Deployment Cost"}}]}}},"char_4230_mcnist":{"subProfessionName":"Sentry Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}],"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}],"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentChanges":[{"name":"Structural Principle"}]}]}}},"char_4235_thumpy":{"subProfessionName":"Primal Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"}},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"}}]}}},"_h":"68twtltlrqgeybu36xwg053k0e36re36tltlrqgeybu36xwg053k0e36re363ldr3h3higjpsdyje270igyjmh36re363h3h1ijpd71ie2d775yjae36re36cj11t8t829eeos3qcxodktmwi0uagpuat8t8gfeeragfcxra9kmwu3uagpua3tkfcwcwigjpsdyje270igyjmh36re36cwcw1ijpd71ie2d775yjae36re36t2wpce5yc39tn8c3ban88vzb2cy2kby2ce5yqp9tbm8vba2ctwzbvdy2kby2wr7q7676igkksdigwjsdtd0ixe36re3676761ikkd71iwjd7dg0ipd36re369bf2pn83c39tn8c3ban88vzb2cy2kby2pn83qp9tbm8vba2ctwzbvdy2kby2bj8vhagmawu0wo129jdaj4meuk36re36hagmx0u0dw9v9jt9nkmerw36re36dmtwsjsjtltl11grcleb046exqy1bky55vy57ub37utltlrngrhzsa04xb2ky1hqy55vy57ub37usj5c5ctltlrngrhzsa04xb2ky1hqy55vy57ub37usj5c5cd25vd2drueue3h3h2ypai32h5slr39qcv3syexsyd5vnd53h3h6zpaco4k5s9gcyqc9msyexsyd5vnd5ue3hf03har3h3h6zpaco4k5s9gcyqc9msyexsyd5vnd5ue3hf03harcxexcx11owowt8t8qq2zzqqzx4hht4w091fyccfy5juv5jt8t8522zs6bsx4yk14w025fyccfy5juv5jowt8lrt8ntt8t8522zs6bsx4yk14w025fyccfy5juv5jowt8lrt8ntwzccwzkfvyvycwcwfr7v8r2d63rwr5fs3nsgkjsgjs9mjscwcwex7vrl2d63rwlafssusgkjsgjs9mjsvycw9scwlscwcwex7vrl2d63rwlafssusgkjsgjs9mjsvycw9scwls0rkj0rkivrvrn1hbv3hzipypkf25srwtz75bnx5bgijrgin1hb98hz60i9kf6pp9wt8p5bnx5bgijrgivrn1d0hb5kn1hb98hz60i9kf6pp9wt8p5bnx5bgijrgivrn1d0hb5kk7jrk77qhtht76763h9xo9opeso8scy1p9pk9jpkzcirzc7676y39xu32fesc20ly1p2pk9jpkzcirzcht76by76dw7676y39xu32fesc20ly1p2pk9jpkzcirzcht76by76dwexirexf2pqpqpn83vey9jhjvqa85hpuyy861mw61ksm3kspn83bxy93oldqazhjnuyja61mw61ksm3kspqpn0i830ipn83bxy93oldqazhjnuyja61mw61ksm3kspqpn0i830iejmwej8vububhagmsf652fbdodb1labkzt2khy2kv1stv1hagm76658wj9odfxy3bkzg2khy2kv1stv1ubhazsgms8hagm76658wj9odfxy3bkzg2khy2kv1stv1ubhazsgms88bhy8bn55ylclc69jzx3ztfo833f83ne62ne69jz9fztp8833f83ne62nelc698gjzsn69jz9fztp8833f83ne62nelc698gjzsndp3fdpom7qy7fhl27676bdexyhawwi4xs7lvzo3r3r6qqae87676igexaq4kwi793klvih3r3r6qqae876by76dwfh768y76col276fy763m7676igexaq4kwi793klvih3r3r6qqae876by76dw2vqaonfh768y76colalal276fy763mvnodxjyqbaqih09mmcpmlgc4p7oip0nilc3xwlqnwl4zt24z9mmcs1lg79xgoiollflc4wwlqnwl4zt24zqi9mbtmcp2h09mv2mcgt9mmcs1lg79xgoiollflc4wwlqnwl4zt24zqi9mbtmcp28yqn8yh09mv2mcgt01t2019ngrcae9l0aayefeiyj5gihkcp0rmnxlb949b9evr5eqaaye5oiy7jdbhk76kumn6mb949b9evr5eqe9shhvl0aaxwye82aaye5oiy7jdbhk76kumn6mb949b9evr5eqe9shhvhar515l0aaxwye82474947gytwezjwovtltl053k0e07hghzq985yknhi7nh78fy78tltl053k0e7zhgmfal85j8nhi7nh78fy78jw5c5covtljytljytltl053k0e7zhgmfal85j8nhi7nh78fy78jw5c5c3ci73covtljytljy6hfy6h3iy7glp470jspoaj1eeu3s9axgql0wpm0w88p1te70jsrxajmz6l3sx9tbzq0wpm0w88p1tegl70gajsvup470w8jsrv70jsrxajmz6l3sx9tbzq0wpm0w88p1tegl70gajsvua7p1m9p470w8jsrvskpmskwyebwb160xq48uh48op2pnmdc6c9wxdrwwahww74y874q48ujx8o6t5amds5l8wxx2wwahww74y87416dove0xq4y18ukzq48ujx8o6t5amds5l8wxx2wwahww74y87416dove0dy80d0xq4y18ukzs7ah2cs87q0hhbn97676kw1372f7fmsxyzk2hvgyilgyl2ncl27676lz13uji4fm6cx5k2rxgyilgyl2ncl2hb768y76con976by76dw7676lz13uji4fm6cx5k2rxgyilgyl2ncl2hb768y76coljilljn976by76dwe9nce937mz3mopb40x0xtd0ixekw1rvpt2gnti5o7t5oyw1vyw0x0xdg0ipdx61rj362gnxu5o7t5oyw1vywop0xd00x5kb4nvon0x0xdg0ipdx61rj362gnxu5o7t5oyw1vywop0xd00x5kic7ticb4nvonrf1vrfbqwpov1nbbce5ydiv6g2zylxdn7g29d6ok7eoknp5hnpce5yquv682vglxrxtb29erok7eoknp5hnp1nces85ykebbceef5yjfce5yquv682vglxrxtb29erok7eoknp5hnp1nces85ykemt7emtbbceef5yjfrw5hrw8f0kqmpb9beqmqe4h1vtssaroqrepo17ji0b8eg1ohg1eqmq0ah1trebar0v0dpo6iji0b8eg1ohg1pbeqnjmqii9beqedmq6xeqmq0ah1trebar0v0dpo6iji0b8eg1ohg1pbeqnjmqiifb0bmz9beqedmq6xwlohwlky85x7p7bjraraigyjmhl4h8x6cbdhhkhummhu2wyi2wrara75yjaelfh8xfcbdhhkhummhu2wyi2wp7racurag6bjraj0ra04rara75yjaelfh8xfcbdhhkhummhu2wyi2wp7racurag65rmm5rbjraj0ra04eayieaketjpzpkspogogqppqbmbgq1jdw6myfmldyjlfps5opsogogc7pq7kaxq1b2xomyacldyjlfps5opspkogr2ogr2spogigogugogogc7pq7kaxq1b2xomyacldyjlfps5opspkogr2ogr2xbyjyxspogigogugwj5owjpxa7k4chovooqauhzel6kzqrcnxuwy4455a055l6a1ltooqavcze3t3sqreqipwymh55a055l6a1ltchoox9qai3ovoohuqaviooqavcze3t3sqreqipwymh55a055l6a1ltchoox9qai3mna1j4ovoohuqaviava0avoa8v9fpiyi9mhagm2ahctwdbprdz6hw4eu3agr3a2v5o2vhagmmyhce0klprp9x8w45b3agr3a2v5o2vpiha2ogmd2yihazsgms89mhagrgmxlhagmmyhce0klprp9x8w45b3agr3a2v5o2vpiha2ogmd24x5o4xyihazsgms8xlgrxl9mhagrgmxlcagrh60n5yp2ybak69jzigyjmh31xckryzz4r4nea2neqwwbqw69jz75yjaeovxck5bbz4a0nea2neqwwbqwyb698gjzsnak698tjzzi69jz75yjaeovxck5bbz4a0nea2neqwwbqwyb698gjzsn0la20lak698tjzzissa23jxw3ihp9j3s70jsq3ffk9u1bkr1b7x09q51txhovgzkvg70jskaffty4fbkjzcsx0kb51txhovgzkvg9j70w8jsrv3s70rrjsvu70js70jskaffty4fbkjzcsx0kb51txhovgzkvg9j70w8jsrvhxzkhx3s70rrjsvu77txye70jstxk87b7ljtn3s1j3u1bbpb9wvvulr3k6lz748c74dj94ufs1j3lxbbnjervvtc2dk6dl748c74dj94ufjtbobwn3s15ij35is1j3lxbbnjervvtc2dk6dl748c74dj94ufjtbobwzx94nln3s15ij35iw68cw65ol96tk35jqxqx91ikkbdr4y9f05edkl66gq661hks1hqxqxvlikx3k64yd8bbedwb66gq661hks1hk3qxigqxug5jqxziqxcmqxqxvlikx3k64yd8bbedwb66gq661hks1hk3qxigqxugptkspt5jqxziqxcmrcgqrco2twcrmn7etltl053k0ekedbss0n9tqgnnwkydhhlmhhtltl053k0eihdbzto19tdynnwkydhhlmhhmntljytljy7e5c5ctltl053k0eihdbzto19tdynnwkydhhlmhhmntljytljy0hlm0h7e5c5cs8wk5eiz93hmp5sik7j16l1taucu64qb123f9ymt15mtn5zyn5k7j1gy1twfm464itec3fl4mt15mtn5zyn5p5507esilg7ik7j1gy1twfm464itec3fl4mt15mtn5zyn5p5507e9z159zsilg7il1zyl1uastjfob9wdynecm87brk1l3y0tb9wj13yxp3y0vlx0vdyne4387ts96l3hhek9wlq3yxp3y0vlx0vobw5op9wkk6odyne4387ts96l3hhek9wlq3yxp3y0vlx0vobw5opgslxgs9wkk6oatxpatu95df4qw3qm92323l6i4smop1qc0vqeysoe932ccl8x4l82323sqi4wera1qo3wtey4te932ccl8x4l8qwgbgb3qfzfzm923zp236l2323sqi4wera1qo3wtey4te932ccl8x4l8qwgbgbbix4bi3qfzfzxs32y1m923zp236l11x43frcr035tjvbm1k2xd43rjxa9w20tm7djzptjzb0akb0vbm10gxdlxvyxa9zi7tmswjzptjzb0akb0tj7mc4vbm10gxdlxvyxa9zi7tmswjzptjzb0akb0tj7mc4osptoscgqwwpp0ztyeyejlgknqbn8pbmoe6sq0gxzegxch32chyeyejlgknqjr8p2mg96se1gxzegxch32chp05g50ztw96eyeyejlgknqjr8p2mg96se1gxzegxch32chp05g50urzeurztw96e5q325qfg2svp7w9l8ivin9e1emwjdtag4d4rsxkudfrxr4g2r48ivikfe1bw1xdthqh34rzdkudfrxr4g2r47wcz2x9l8iogviog8ivikfe1bw1xdthqh34rzdkudfrxr4g2r47wcz2x0jdf5m9l8iogviogoeg2oeapzv40qyp4ms6gxbh7cwunfc5ihpgcdl5alf5afx3zfxms6gjsh71podfctoqhgc295alf5afx3zfxqypn49p4msjy6gzams6gjsh71podfctoqhgc295alf5afx3zfxqypn49hhlfhhp4msjy6gzaz93zz9j9360m360m360m0pk9jco52ahic0yje270shagfe4uzemy6kdnis716i71hic01ie2d729agrihhzen36kdnis716i71o5clpj2apwdmhic01ie2d729agrihhzen36kdnis716i71o5clpj4m6i4m2apwdmc26irjochf5x9sjdtwtw6rf7uou73m5jdeokloroxxrox20ax2twtwsjf7kcc83mrqilokd7roxxrox20ax29stwp6twhbjdtwaqtwaqtwtwsjf7kcc83mrqilokd7roxxrox20ax29stwp6twhblaxxlajdtwaqtwaq4y0a4ysp8qvc5q0dt7n3fo8qhwb4r9xguxg76htojfmu2lit0dt7q0folr8hb4v2wxux046htojfmu2lit5qack80dt7q0folr8hb4v2wxux046htojfmu2lit5qack8fbton5w1cpuotzi24ye0q8uc424cequmh8315la1ih264ivki24yywq8tuu34cutrwh8wv5la1ih264ivktzi25g4yj6i24yywq8tuu34cutrwh8wv5la1ih264ivktzi25g4yj6ht4ithoxjnxclfun9tfdqnz7wtp789c4ic3s1lxw5ht3tdlsun9t54qnvg9lp7rh5niclf1lxw5ht3tdlslfunve9tyoun9t54qnvg9lp7rh5niclf1lxw5ht3tdlslfunve9tyormxwuu1re3hqaq6o6o1fybs47r8ect3od6ds4j364jtlmv9x6o6onkybq1l98e9d9md6g64j364jtlmv9xaqkiki6o6onkybq1l98e9d9md6g64j364jtlmv9xaqkikizcmvp0l9qxqxqxqxqxigqxugqxqxqxigqxugjac5hb0vce5yqxxaaam239xyxv3awixelhinw3gew3ce5y42xa1vft3949gu3aepxelhinw3gew30vcetd5ynzce5y42xa1vft3949gu3aepxelhinw3gew30vcetd5ynzzrgezrh2bwzj6hzvn7k3t3vnqb0im5efp6z0y0lb52vmjxvmzvn7jmt3v0pq0idipgp6pry0lb52vmjxvm6hzviun74ezvn7jmt3v0pq0idipgp6pry0lb52vmjxvm6hzviun74ef2lbx8bnsp3dsp3dsp3dw08vzdo22nhagmetarkhlb80r25d249c25k6256hka6hhagm7harhxak80dzlp24a425k6256hka6ho2ha2ogmd22nhazsgms8hagm7harhxak80dzlp24a425k6256hka6ho2ha2ogmd2ock6oc2nhazsgms8rikaribx851o1hjprara8ydm2g0eb092p8255jgexxgegafdsqraravddmw9y6b0vmvi25irgexxgegafdsq1hracurag6jpraj0ra04rarararavddmw9y6b0vmvi25irgexxgegafdsq1hracurag69qxx9qjpraj0ra04wqfdrerarafdj3wp1qvlnmce5yeiwpswkt1rpkyqchr4qnndqnofwzofce5yh1wps3p81rcftlchrlqnndqnofwzofvlces85ykenmceef5yjfce5yh1wps3p81rcftlchrlqnndqnofwzofvlces85yker7ndr7nmceef5yjfurwzur7n11pederrt8t83gvk4ro2v5yua6nrp84v474vh3ka6ct8t8ihvkmcu0v5j4esnrhe4v474vh3ka6cdet8lrt8ntrrbibit8t8ihvkmcu0v5j4esnrhe4v474vh3ka6cdet8lrt8nthkkakprrbibitv47tv03a79ulaooqazrwx28udt2j5gmqyph832h83p2vdp2ooqal7wxw01wt2xqqcqyjv832h83p2vdp2laoohuqaviooqal7wxw01wt2xqqcqyjv832h83p2vdp2laoohuqavik92hk94xlzqoeiv43h3hydnr0oe9wnsqxznojcxhd3xhdkd5dk3h3hvtnrl0d1wnsou6nojfxhd3xhdkd5dkeio4wyv419jq3h3hvtnrl0d1wnsou6nojfxhd3xhdkd5dkeio4wy24d524v419jq4ud34uu0xw8x7bayayq9334a2p2r5lhq5xct5jf3tez74mz7ayayi233mngb2rr3ym5x755jf3tez74mz77baybyaydwayayi233mngb2rr3ym5x755jf3tez74mz77baybyaydwnof37xq287qbljctupyhgyafe9u2t624uqbe9zgl9z2mey2mctup1wgyakhzu2holkuqsy9zgl9z2mey2mljebidctup1wgyakhzu2holkuqsy9zgl9z2mey2mljebidwreywrbyyql3zes5a69mmcc8iw65ncxt53ar0w4l0zxi0znvernv9mmc9iiwexk3xt2y0f0w7x0zxi0znvernvze9mv2mcgts59mbtmcp2a69mt4mcsg9mmc9iiwexk3xt2y0f0w7x0zxi0znvernvze9mv2mcgt79er79s59mbtmcp2wkxiwka69mt4mcsgekximut1drnoafxq3h3hfeiyj53arvq5esb4a4esz9esesufes3h3h5oiy7j8brvba5nb4uhesz9esesufesaf3hf03harxq3h023hul3h3h5oiy7j8brvba5nb4uhesz9esesufesaf3hf03harqbufqbxq3h023hultfz9tfw4wpzxry8i50ce5ykvah3e5v0mtv4ltnn2j2fnj2lq3d1bce5yowahavvs0my4pftn7kj2fnj2lq3d1bryces85yke8iceef5yjf50ce7s5ymmce5yowahavvs0my4pftn7kj2fnj2lq3d1bryces85ykej6fnj68iceef5yjf0t3dp150ce7s5ymmxafn1i6slzzhpp3h3hr354beziaugiehlxgd5glm5g2jsd2j3h3hqz54m235auy9g8lxzw5glm5g2jsd2jpp19jq3h3hqz54m235auy9g8lxzw5glm5g2jsd2jpp19jqndlmndwmxccv3ra1xcy8q0hamkbfvxc6asob5zpq8vz78vlfsalfy8q0remkhnb7c672ea5zzx8vz78vlfsalf3rwxyxa1y8ecq0ecxcy82nq0hmy8q0remkhnb7c672ea5zzx8vz78vlfsalf3rwxyx4yz74ya1y8ecq0ectisatixcy82nq0hm20saq6e587f0ebbmctupj171by64ifmoa29ekgfzfyfzw3igw3ctupz77130y3ifaf8g9ee4fzfyfzw3igw3ebcth4uph4bmebid1ify1ictupz77130y3ifaf8g9ee4fzfyfzw3igw3ebcth4uph4r1igr1bmebidrafyraocl9np37wrqxqxz4roe3pk2caopuopp6tle1tl4kgg4kqxqxierol9g82ce4rdoptztle1tl4kgg4k37qxziqxcmwrqxigqxugqxqxierol9g82ce4rdoptztle1tl4kgg4k37qxziqxcmbye1bywrqxigqxugy4ggy4mmpr8742lw4x1tpwd2oz2s6mqboojh0j4a8rr25wlpq74x1tlqd2bh526mu5rbjhi24a8rr25wlpq7424xtj1tdflw4xym1t8k4x1tlqd2bh526mu5rbjhi24a8rr25wlpq7424xtj1tdf928rwqlw4xym1t8k9olp5ze3n4tmyyj5lqlqun3aqahev7ctkikdiwzwmzzwxskhxslqlqek3a0791v7ws34kdhazwmzzwxskhxsyylqpelqm4j5lq7wlqrglqlqek3a0791v7ws34kdhazwmzzwxskhxsyylqpelqm4bbkhbbj5lq7wlqrgunmzunl2a0drjh063fl56r248d54vrtplze48qmr51vffg4mfg3fl56z24yvdgvrghape4owmr51vffg4mfgjh69ub063fuhl5233fl56z24yvdgvrghape4owmr51vffg4mfgjh69ub8g4m8g063fuhl523uk51jmzkaohlkj3iaaye8wc8xym1i044s1g74uyzzxzvfi3pv3aaye7bc84fy6i083ahg7f4yzzxzvfi3pv3kjaas8yekm3iaap1yeiraaye7bc84fy6i083ahg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3 enemies","desc":"Blocks 3 enemies","variants":{"char_003_kalts@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]},"char_003_kalts@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]},"uniequip_003_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]},"uniequip_004_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]}}},"char_003_kalts@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5. seconds and receive 1500 True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5. seconds and receive 1500 True damage"}]},"uniequip_003_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0","desc":"Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]},"uniequip_004_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in <@ba.kw>Integrated Strategies, does not take up a deployment slot, and Max HP and ATK +50%, and receives 50% more healing","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in Integrated Strategies, does not take up a deployment slot, and Max HP and ATK +50%, and receives 50% more healing"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]}}}}},"token_10003_cgbird_bird":{"descRaw":"Cannot block enemies","name":"Mirage","desc":"Cannot block enemies","variants":{"char_179_cgbird@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"char_179_cgbird@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]}}},"char_179_cgbird@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"},{"descRaw":"Has 75 RES, 40% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 40% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]}}}}},"token_10005_mgllan_drone1":{"descRaw":"Cannot block enemies","name":"Soaring Dragon F","desc":"Cannot block enemies","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 26 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 26 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}}}},"token_10005_mgllan_drone2":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","name":"Soaring Dragon L","desc":"Cannot block enemies; attacks deal Arts damage","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 26 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 26 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}}}},"token_10005_mgllan_drone3":{"descRaw":"Deals <@ba.kw>AOE Physical damage","name":"Soaring Dragon A","desc":"Deals AOE Physical damage","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 26 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 26 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}}}},"token_10007_phatom_twin":{"descRaw":"Blocks 1 enemy","name":"Phantom in the Mirror","desc":"Blocks 1 enemy","variants":{"char_250_phatom@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>30% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>35% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 35% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>8 charges of a stacking <@ba.vup>+13% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>2.5 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds"}}}},"char_250_phatom@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_003_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_004_phatom":{"trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by <@ba.kw>1 second when attacking","desc":"Blocks 1 enemy","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by 1 second when attacking"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]}}},"char_250_phatom@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -16 sec","name":"Phantom Mastery","desc":"Redeployment Time -16 sec"}]},"uniequip_003_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_004_phatom":{"trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by <@ba.kw>1 second when attacking","desc":"Blocks 1 enemy","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by 1 second when attacking"},"talents":[{"descRaw":"In <@ba.kw>Integrated Strategies, does not take up a deployment slot, and deployment will refresh Phantom's skill","name":"Phantom in the Mirror","desc":"In Integrated Strategies, does not take up a deployment slot, and deployment will refresh Phantom's skill"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]}}}}},"token_10008_cqbw_box":{"name":"Front Toward Enemy","variants":{"char_113_cqbw@2/1/4/0":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}},"char_113_cqbw@2/60/7/1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}},"char_113_cqbw@2/60/7/3":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}}}},"token_10009_weedy_cannon":{"descRaw":"Cannot be attacked","name":"Industrial Water Cannon","desc":"Cannot be attacked","variants":{"char_400_weedy@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}}},"char_400_weedy@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]},"uniequip_003_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]}}},"char_400_weedy@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK"}]},"uniequip_003_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]}}}}},"token_10020_ling_soul1":{"descRaw":"Blocks 1 enemy","name":"'Tranquility'","desc":"Blocks 1 enemy","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10020_ling_soul2":{"descRaw":"Deals <@ba.kw>Arts damage","name":"'Peripateticism'","desc":"Deals Arts damage","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10020_ling_soul3":{"descRaw":"Attacks <@ba.kw>all blocked enemies","name":"'Thunderer'","desc":"Attacks all blocked enemies","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10024_ebnhlz_rcube":{"name":"Remnants of Days Past","variants":{"char_4046_ebnhlz@2/1/4/0":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}},"char_4046_ebnhlz@2/60/7/1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}},"char_4046_ebnhlz@2/60/7/3":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}}}},"token_10025_doroth_recttp":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","name":"Resonator","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present","variants":{"char_4048_doroth@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>330% ATK as Physical damage and inflicts <@ba.vup>-25% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>230% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>3.5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>250% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range"}}}},"char_4048_doroth@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range"}}},"byModule":{"uniequip_002_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}},"uniequip_003_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}}}},"char_4048_doroth@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range"}}},"byModule":{"uniequip_002_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}},"uniequip_003_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}}}}}},"token_10026_bgsnow_subbow":{"descRaw":"Cannot be attacked","name":"'Typewriter'","desc":"Cannot be attacked","variants":{"char_4055_bgsnow@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}}},"char_4055_bgsnow@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}},"byModule":{"uniequip_002_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}]},"uniequip_003_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}]}}},"char_4055_bgsnow@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}},"byModule":{"uniequip_002_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}]},"uniequip_003_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%"}]}}}}},"token_10027_ironmn_pile1":{"descRaw":"Cannot be attacked","name":"Stainless™ Multifunctional Platform","desc":"Cannot be attacked","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]}}}}},"token_10027_ironmn_pile2":{"descRaw":"Cannot be attacked","name":"Stainless™ Multifunctional Platform","desc":"Cannot be attacked","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]}}}}},"token_10027_ironmn_pile3":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","name":"Prototype of Feist's Metal Crab","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]}}}}},"token_10029_slent2_protrb":{"descRaw":"Cannot be attacked","name":"Night Banisher","desc":"Cannot be attacked","variants":{"char_1031_slent2@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}}},"char_1031_slent2@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]}}},"char_1031_slent2@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]}}}}},"token_10032_jesca2_jckshd":{"descRaw":"More likely to be attacked.","name":"Mobile Riot Shield","desc":"More likely to be attacked.","variants":{"char_1034_jesca2@2/1/4/0":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"char_1034_jesca2@2/60/7/1":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]}}},"char_1034_jesca2@2/60/7/3":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]}}}}},"token_10034_ray_sndbst":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","name":"Sandbeast","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range","variants":{"char_4117_ray@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}}},"char_4117_ray@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]},"uniequip_003_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]}}},"char_4117_ray@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]},"uniequip_003_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]}}}}},"token_10035_wisdel_wward":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","name":"Revenant's Shadow","desc":"Can attack enemies in Wiš'adel's attack range.","variants":{"char_1035_wisdel@2/1/4/0":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}}},"char_1035_wisdel@2/60/7/1":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."}}}},"char_1035_wisdel@2/60/7/3":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."}}}}}},"token_10043_necras_skeltn":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","name":"Servant of Lamentation","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","variants":{"char_450_necras@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}}},"char_450_necras@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"}}}},"char_450_necras@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"}}}}}},"token_10050_monstr_prosts":{"descRaw":"Continually loses HP over time","name":"Reconstruction","desc":"Continually loses HP over time","variants":{"char_4179_monstr@2/1/4/0":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}}},"char_4179_monstr@2/60/7/1":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"}}}},"char_4179_monstr@2/60/7/3":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"}}}}}},"token_10051_radian_tower1":{"descRaw":"Blocks 3 enemies","name":"Dive","desc":"Blocks 3 enemies","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"uniequip_003_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"uniequip_003_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}}},"token_10052_radian_tower2":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","name":"Cycle","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}},"uniequip_003_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}},"uniequip_003_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}}}}}},"token_10053_radian_tower3":{"descRaw":"Deals Arts damage","name":"Center","desc":"Deals Arts damage","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}},"uniequip_003_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}},"uniequip_003_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}}}}}},"token_10054_phatm2_encdool":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","name":"Blood's Whisper","desc":"Cannot be attacked, and can only be deployed on melee tiles","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"}}}}}},"token_10055_phatm2_mndclv":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","name":"Cage of Chaos","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"}}}}}},"token_10059_nasti_nstdef":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Quality Inspector'","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}]}}}}},"token_10060_nasti_nstchr":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Overseer'","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}]}}}}},"token_10061_nasti_nstbld":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Emergency Load-Bearing Squad'","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}]}}}}},"token_10064_wang_stone1":{"name":"Stone","variants":{"char_2027_wang@2/1/4/0":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>105% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 105% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>290% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 290% ATK as Arts damage"}}}},"char_2027_wang@2/60/7/1":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>320% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 320% ATK as Arts damage"}}}},"char_2027_wang@2/60/7/3":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>320% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 320% ATK as Arts damage"}}}}}},"token_10065_demetr_dmtpos":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","name":"Bond","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed","variants":{"char_4037_demetr@2/1/4/0":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}},"char_4037_demetr@2/60/7/1":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}}}},"char_4037_demetr@2/60/7/3":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}}}}}},"token_10069_mcnist_mcgraf":{"descRaw":"Blocks 3 enemies","name":"Structural Principle","desc":"Blocks 3 enemies","variants":{"char_4230_mcnist@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}}},"char_4230_mcnist@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}]}}},"char_4230_mcnist@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"name":"Structural Principle"}]}}}}},"token_10070_aphris_pc":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4229_aphris@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}},"char_4229_aphris@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}}}},"char_4229_aphris@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}}}}}},"_h":"t8t8t8t8fvfvebqa8zt8t8fvfvebqa8zt8t8fvfvebqa8zt8t8fvfvebqa8zt8t8fvfvebqa8zt8t8fvfvebqa8zt8t8fvfvlkqa2et8t8ceceebqa8zt8t8iq7cebqa8z36b5363636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom7n1v7n36te363636lhv9lhaeaeeta1l2lhv9lhlhv9lh3636lhv9lhaeaeeta1l2lhv9lhlhv9lh3636aeaeeta1l23636aeaeeta1l23636lhv9lhaeaeeta1l2lhv9lhlhv9lh3636aeaer7a1ps3636aeaeeta1l2vbz839vb39lhv9lhaeaeeta1l2lhv9lhlhv9lhvb39lhv9lhaeaeeta1l2lhv9lhlhv9lhvb39aeaeeta1l2vb39aeaeeta1l2vb39lhv9lhaeaeeta1l2lhv9lhlhv9lhvb39aeaer7a1psvb39aeaeeta1l270cjjs70jslhv9lhaeaeeta1l2lhv9lhlhv9lh70jslhv9lhaeaeeta1l2lhv9lhlhv9lh70jsaeaeeta1l270jsaeaeeta1l270jslhv9lhaeaeeta1l2lhv9lhlhv9lh70jsaeaer7a1ps70jsaeaeeta1l23hgr3h3h3h2ahctw3535nk5onkdbprdz6hw4eu3h3hmyhce03535nk5onkklprp9x8w45b3h3h3535nk5onk3h3h3535nk5onk3hk53hex3535nk5onk3h3hmyhce03535nk5onkklprp9x8w45b3h3h35354m5o4m3h3h3535nk5onk3hk53hexhogr6snk5onknicl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxp9zxp9z9z9ztb9wj1xyxpxy37lx37tb9wj1tb9wj19z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxy37lx379z9zxyxpxy37lx379z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxylslxls9z9zxyxpxy37lx373h6q3h3h3hwxaeaewxwx3h3hwxaeaewxwx3h3haeae3h3hwxaeaewxwx3h3haeaece945yce5ynyt2nyaeaenyt2nynyt2nyce5ynyt2nyaeaenyt2nynyt2nyce5yaeaece5ynyt2nyaeaenyt2nynyt2nyce5yaeaenw32gonwgo7kqytjaeae7kqytj7kqytjnwgo7kqytjaeae7kqytj7kqytjnwgoaeaenwgo7kqytjaeae7kqytj7kqytjnwgoaeaebpvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldx1nfy871n87yn71jsxmiftem89em81n87hh717yr5ifxl2a9ec81n871n871n87hh717yr5ifxl2a9ec81n871n879zd49z9z9zro4kgg4k2cop9z9zro4kgg4k2cop9z9z4kgg4k9z9z4kgg4k9z9zro4kgg4k2cop9z9z4kgg4k9z9zy4ggy49zso9z9z9zqf3ameq3jwq3qf3ameqf3ame9z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39zso9z9z9zgrv711pakrpagrv711grv7119z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpa9z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpaodkdodododglkd785jlo5jglkd78glkd78odod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5jodod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5j9zws9z9z9zo4wsul6kiso4wsulo4wsul9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kis9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kishqt9hqhqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphpvbtfvbvbvblg0ilg7csx7clg0ilglg0ilgvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cpmpspmpmpmwops9dwops9dwops9dpmpmwops9dwops9dwops9dpmpmpmpmwops9dwops9dwops9dpmpmx9ddx9x9x93p3pw03p49x9x93p3pw03p49x9x9x9x93p3pw03p49x9x9ogj9ogogog2bkjpdogog2bkjpdogogogog2bkjpdogogt8wdt8t8t8ijijijt8t8ijijijt8t8t8t8t8t8ijijijt8t8t8t851xr515151bububu5151bububu515151515151bububu515151515y0i5y5y5yaqaqaq5y5yaqaqaq5y5y5y5y5y5yaqaqaq5y5y5y5yiucaiuiuiu9kcaw69kcaw69kcaw6iuiuaicam0aicam0aicam0iuiuiuiuaicam0aicam0aicam0iuiumfeqmfmfmfeqeqeqmfmfeqeqeqmfmfmfmfeqeqeqmfmf3f1j3f3f3f7dw6zdfjkzfjkz7dw6zd7dw6zd3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3fmt3f3f3fbdwvvfpnxypnxybdwvvfbdwvvf3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy7xe27x7x7x3zwrbdmonkmo3zwrbd3zwrbd7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo4u5vgyv9u7u2xok0uqgloigynu4xu2cq8kuqf1oigynu4xu2cq8kuqf1mbcembmbmbmbmbmbmbmbmbmbmbt8j6t8t8t8j6ioj6ioj6t8t8j6ioj6ioj6t8t8ioj6iot8t8j6ioj6ioj6t8t8j63f3f3f3f3f3f3f3f3f3f3f3f"},"diy":{"operators":{"char_003_kalts":{"name":"Kal'tsit"},"char_010_chen":{"name":"Ch'en"},"char_017_huang":{"name":"Blaze"},"char_112_siege":{"name":"Siege"},"char_134_ifrit":{"name":"Ifrit"},"char_147_shining":{"name":"Shining"},"char_179_cgbird":{"name":"Nightingale"},"char_180_amgoat":{"name":"Eyjafjalla"},"char_188_helage":{"name":"Hellagur"},"char_197_poca":{"name":"Rosa"},"char_225_haak":{"name":"Aak"},"char_248_mgllan":{"name":"Magallan"},"char_250_phatom":{"name":"Phantom"},"char_293_thorns":{"name":"Thorns"},"char_300_phenxi":{"name":"Fiammetta"},"char_322_lmlee":{"name":"Lee"},"char_340_shwaz":{"name":"Schwarz"},"char_362_saga":{"name":"Saga"},"char_377_gdglow":{"name":"Goldenglow"},"char_400_weedy":{"name":"Weedy"},"char_416_zumama":{"name":"Eunectes"},"char_450_necras":{"name":"Necrass"},"char_479_sleach":{"name":"Saileach"},"char_485_pallas":{"name":"Pallas"},"char_601_cguard":{"name":"Reserve Operator - Guard"},"char_602_cdfend":{"name":"Reserve Operator - Defender"},"char_603_csnipe":{"name":"Reserve Operator - Sniper"},"char_604_ccast":{"name":"Reserve Operator - Caster"},"char_605_cmedic":{"name":"Reserve Operator - Medic"},"char_606_csuppo":{"name":"Reserve Operator - Supporter"},"char_608_acpion":{"name":"Tulip"},"char_617_sharp2":{"name":"Lord/Sharp"},"char_1013_chen2":{"name":"Ch'en the Holungday"},"char_1031_slent2":{"name":"Silence the Paradigmatic"},"char_1034_jesca2":{"name":"Jessica the Liberated"},"char_1035_wisdel":{"name":"Wiš'adel"},"char_1042_phatm2":{"name":"Tragodia"},"char_1043_leizi2":{"name":"Leizi the Thunderbringer"},"char_1044_hsgma2":{"name":"Hoshiguma the Breacher"},"char_1050_chen3":{"name":"Ch'en the Dawnstreak"},"char_1051_headb2":{"name":"Zima the Raging Tide"},"char_1502_crosly":{"name":"Crownslayer"},"char_2012_typhon":{"name":"Typhon"},"char_2013_cerber":{"name":"Ceobe"},"char_2014_nian":{"name":"Nian"},"char_2023_ling":{"name":"Ling"},"char_2024_chyue":{"name":"Chongyue"},"char_2025_shu":{"name":"Shu"},"char_2027_wang":{"name":"Wang"},"char_4009_irene":{"name":"Irene"},"char_4011_lessng":{"name":"Lessing"},"char_4027_heyak":{"name":"Ho'olheyak"},"char_4037_demetr":{"name":"Bellone"},"char_4046_ebnhlz":{"name":"Ebenholz"},"char_4048_doroth":{"name":"Dorothy"},"char_4055_bgsnow":{"name":"Pozëmka"},"char_4065_judge":{"name":"Penance"},"char_4072_ironmn":{"name":"Stainless"},"char_4080_lin":{"name":"Lin"},"char_4088_hodrer":{"name":"Hoederer"},"char_4098_vvana":{"name":"Viviana"},"char_4117_ray":{"name":"Ray"},"char_4121_zuole":{"name":"Zuo Le"},"char_4132_ascln":{"name":"Ascalon"},"char_4133_logos":{"name":"Logos"},"char_4138_narant":{"name":"Narantuya"},"char_4195_radian":{"name":"Raidian"},"char_4202_haruka":{"name":"Haruka"},"char_4204_mantra":{"name":"Mantra"},"char_4212_nasti":{"name":"Nasti"}},"_h":"omxj9ngywys837bq8fkykepxoa0nxwk85oo2izuau9rccgfg3lcj3tt2wr9bdmn5ap0pocspw1ox1rjah2w0bxj37n034xu0q2byt1w46swme5ocmme3l2zkrag28bb41bqmthbk2ino"}},"tokens":{"token_10000_silent_healrb":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","name":"Medic Drone","desc":"Cannot be attacked; restores the HP of nearby friendly units","variants":{"chess_char_2_02_a":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"},"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"}}}},"chess_char_2_02_b":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"},"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"}}}}},"_h":"8i3j8i8i8iek53s9ek53s98i8iek53s9ek53s98i8i"},"token_10006_vodfox_doll":{"descRaw":"Cannot be attacked","name":"Cursed Doll","desc":"Cannot be attacked","variants":{"chess_char_3_15_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-25%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -25%"},"bySkill":{"0":{"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-25%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -25%"}}}},"chess_char_3_15_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-30%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -30%"},"bySkill":{"0":{"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-30%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -30%"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"}}}}},"_h":"9zro9z9z9z3eroq33eroq39z9zr4roilr4roil9z9z"},"token_10011_beewax_oblisk":{"descRaw":"Blocks 3 enemies","name":"Sand Obelisk","desc":"Blocks 3 enemies","variants":{"chess_char_4_05_a":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"When appearing, deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"}}}},"chess_char_4_05_b":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"When appearing, deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"}}},"byModule":{"none":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}},"_h":"t8d0t8t8t83bs4q33bs4q3t8t88ls4in8ls4int8t8"},"token_10012_rosmon_shield":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","name":"Rosmontis's Tactical Equipment","desc":"Blocks 2 enemies, and reduces the DEF of blocked units","variants":{"chess_char_6_12_a":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"},"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"}},"2":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"}}}},"chess_char_6_12_b":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"},"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"}},"2":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"}}},"byModule":{"uniequip_003_rosmon":{"trait":{"descRaw":"Blocks 2 enemies. In <@ba.kw>Integrated Strategies, its Stun effect extends to 5s, and its ability of reducing the DEF of blocked enemies changes to reducing the DEF of ground enemies on the surrounding 8 tiles by <@ba.kw>400, and their RES by <@ba.kw>20 (does not stack)","desc":"Blocks 2 enemies. In Integrated Strategies, its Stun effect extends to 5s, and its ability of reducing the DEF of blocked enemies changes to reducing the DEF of ground enemies on the surrounding 8 tiles by 400, and their RES by 20 (does not stack)"}},"none":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"}}}}},"_h":"xda9xdxdxdfu2osrfu2osrfu2osrxdxd7v2odw7v2odw7v2odwj1l1xdxd"},"token_10015_dusk_drgn":{"descRaw":"Deals <@ba.kw>Arts damage","name":"'Freeling'","desc":"Deals Arts damage","variants":{"chess_char_5_12_a":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"chess_char_5_12_b":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"byModule":{"uniequip_003_dusk":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"uniequip_004_dusk":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"none":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}}}}},"_h":"ce7d5yce5yce5yce5yce5yce5y"},"token_10017_skadi2_dedant":{"descRaw":"Cannot be attacked","name":"Skadi's Seaborn","desc":"Cannot be attacked","variants":{"chess_char_6_04_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}],"bySkill":{"0":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}},"1":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}}}},"chess_char_6_04_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Ancient Kin","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"0":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}},"1":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}}},"byModule":{"uniequip_003_skadi2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}]},"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}]}}}},"_h":"9zxx9z9z9zvojxvoeqlbeqvojxvovojxvo9z9zvojxvoiolbiovojxvovojxvo9z9zeqlbeq9z9zeqlbeq"},"token_10019_nearl2_sword":{"descRaw":"Blocks 2 enemies","name":"'Blazing Sun'","desc":"Blocks 2 enemies","variants":{"chess_char_6_17_a":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},"bySkill":{"0":{"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}},"1":{"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}}}},"chess_char_6_17_b":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},"bySkill":{"0":{"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}},"1":{"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}}},"byModule":{"uniequip_003_nearl2":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"}},"none":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"}}}}},"_h":"tlm9tltltl70m95270m95270m952tltl9km9si9km9si9km9sitltltltl"},"token_10022_kazema_shadow":{"descRaw":"Cannot block enemies","name":"Kaminingyo","desc":"Cannot block enemies","variants":{"chess_char_2_11_a":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"}},"chess_char_2_11_b":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"byModule":{"none":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"}}}}},"_h":"36hf36363636363636"},"token_10028_vigil_wolf":{"descRaw":"Can only be deployed within the summoner's Attack Range","name":"Wolfpack","desc":"Can only be deployed within the summoner's Attack Range","variants":{"chess_char_3_19_a":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"skill":{"name":"Wolfpack"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 175 DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 175 DEF when attacking a blocked target"}],"bySkill":{"0":{"skill":{"name":"Wolfpack"}},"1":{"skill":{"name":"Wolfpack"}}}},"chess_char_3_19_b":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"skill":{"name":"Wolfpack"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 175 DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 175 DEF when attacking a blocked target"}],"bySkill":{"0":{"skill":{"name":"Wolfpack"}},"1":{"skill":{"name":"Wolfpack"}}},"byModule":{"uniequip_003_vigil":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 175 DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 175 DEF when attacking a blocked target"}]},"none":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 175 DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 175 DEF when attacking a blocked target"}]}}}},"_h":"kjjhkjkjkjjhs4hxs43ptt3pjhjhkjkjjhs4hxs43ptt3pjhjhkjkjs4hxs43ptt3pkjkjs4hxs43ptt3p"},"token_10030_mlyss_wtrman":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","name":"Flowing Shape","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range","variants":{"chess_char_6_11_a":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}],"bySkill":{"0":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}},"1":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}}}},"chess_char_6_11_b":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"},"talents":[{"descRaw":"On skill activation, copies 100% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 100% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}],"bySkill":{"0":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}},"1":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}}},"byModule":{"uniequip_003_mlyss":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}]},"none":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}]}}}},"_h":"ve6y6ave6awu6ywtvavawu6ywtwu6ywtve6awu6ywt4i4iwu6ywtwu6ywtve6avavave6avava"},"token_10031_swire2_gdtrap":{"name":"Champagne Bomb","variants":{"chess_char_3_04_a":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}},"2":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}}}},"chess_char_3_04_b":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}},"2":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}}}}},"_h":"wmrlmn4prlmn4prlmn4prlmn4prlmn4prlmn4p"},"token_10039_ulpia_block":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","name":"Undeviating Course","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","variants":{"chess_char_5_05_a":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"}},"chess_char_5_05_b":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"},"byModule":{"none":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"}}}}},"_h":"m9utm9m9m9m9m9m9m9"},"token_10040_siege2_vlion":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","name":"Golden Vows","desc":"Blocks 1 enemy, and attacks deal True damage","variants":{"chess_char_6_07_a":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}},"chess_char_6_07_b":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"},"byModule":{"uniequip_003_siege2":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}},"none":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}}}}},"_h":"4348dt43dt43dt43dt43dt"},"token_10041_cathy_catsld":{"descRaw":"Cannot be attacked","name":"Crawler Protection Unit","desc":"Cannot be attacked","variants":{"chess_char_4_11_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Tempered by War"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}],"bySkill":{"0":{"skill":{"name":"Wrought by Age"}}}},"chess_char_4_11_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Tempered by War"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}],"bySkill":{"0":{"skill":{"name":"Wrought by Age"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}]}}}},"_h":"9zy19z9z9zbwrlcnt51e9z9zbwrlcnt51e9z9zrlcnt5"},"token_10056_angel2_target":{"descRaw":"Cannot be attacked","name":"Delivery Coordinates","desc":"Cannot be attacked","variants":{"chess_char_6_13_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Shootoholic"},"bySkill":{"0":{"skill":{"name":"Sweeping the Skies"}},"2":{"skill":{"name":"Guaranteed Success!"}}}},"chess_char_6_13_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Shootoholic"},"bySkill":{"0":{"skill":{"name":"Sweeping the Skies"}},"2":{"skill":{"name":"Guaranteed Success!"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"}}}}},"_h":"9zvz9z9z9z6j34tp9z9z6j34tp9z9z"},"token_10057_svash2_eagle1":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle2":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle3":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10058_sbell2_icetgt":{"descRaw":"Blocks 3 enemies","name":"Protection Objective (Frozen)","desc":"Blocks 3 enemies","variants":{"chess_char_6_02_a":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"chess_char_6_02_b":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"byModule":{"none":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}},"_h":"t8f9t8t8t8t8t8t8t8"},"enemy_9012_acloon":{"name":"Yan's Protection","desc":"A friendly unit summoned when 6 members of [Yan] are active; at battle start, ATK/HP increased by 30% of the total ATK/HP of [Yan] Operators (see bonds.json yanShip)","_h":"om9n"},"char_605_cmedic":{"descRaw":"Restores the HP of allies","name":"Reserve Operator - Medic","desc":"Restores the HP of allies","skill":{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},"talents":[{"descRaw":"ATK +4%","name":"ATK Up","desc":"ATK +4%"}],"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"_h":"76wr761iwjd7h2reh27676"},"char_613_acmedc":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies","skill":{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+40%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>150% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +40%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 150% of the original amount"},"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"_h":"76760vy1f8pk9jpkzcirzc7676"}},"bonds":{"yanShip":{"descRaw":"[Yan] Operators gain increased <@ba.vup>ATK <@autochess.gray>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, <@ba.vup>'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; can use <@ba.vup>'Cleansing Flame'; attacks inflict a percentage of ATK as Burn and inflicts Elemental Fragility on surrounding enemies\n9 different [Yan] Operators on field> summons 2 <@ba.vup>'Yan's Protection' instead, with <@ba.vup>1.5x ATK and <@ba.vup>90% damage reduction","effectDescRaw":"[Yan] Operators <@ba.vup>+{0:0%} ATK <@ba.acrem>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of <@ba.vup>ATK as <@ba.vup>Burn and cause nearby enemies to suffer 20% <@ba.vup>Elemental Fragility; periodically uses 'Cleansing Flame'\n9 different [Yan] Operators on field> summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","name":"Yan","desc":"[Yan] Operators gain increased ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; can use 'Cleansing Flame'; attacks inflict a percentage of ATK as Burn and inflicts Elemental Fragility on surrounding enemies\n summons 2 'Yan's Protection' instead, with 1.5x ATK and 90% damage reduction","effectName":"Yan","effectDesc":"[Yan] Operators +{0:0%} ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of ATK as Burn and cause nearby enemies to suffer 20% Elemental Fragility; periodically uses 'Cleansing Flame'\n summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","_h":"o215v5wvv5zb"},"sargonShip":{"descRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased <@ba.vup>ASPD (up to a limit) for a duration <@autochess.gray>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to temporarily gain increased <@ba.vup>ATK (up to a limit) for the same duration\n<@ba.acrem> When using Narantuya's Strategy, effect changes","effectDescRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to <@ba.vup>+300), lasting for <@ba.vup>{0:0} seconds <@ba.acrem>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to <@ba.vup>+300%) \n<@ba.acrem>When using Narantuya's Strategy, the effect changes","name":"Sargon","desc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased ASPD (up to a limit) for a duration (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to temporarily gain increased ATK (up to a limit) for the same duration\n When using Narantuya's Strategy, effect changes","effectName":"Sargon","effectDesc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to +300), lasting for {0:0} seconds (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to +300%) \nWhen using Narantuya's Strategy, the effect changes","_h":"mzvpig57igon"},"victoriaShip":{"descRaw":"[Victoria] Operators carrying equipment deal <@ba.vup>more damage<@autochess.gray> (affected by no. of stacks)\n25 stacks> Obtain 1 random <@ba.vup>Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain increased <@ba.vup>ATK, with an extra increase if equipment is upgraded","effectDescRaw":"[Victoria] Operators <@ba.vup>carrying equipment deal <@ba.vup>{0:0%} damage <@ba.acrem>(affected by no. of stacks)\n25 stacks> Obtain a random special Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain <@ba.vup>+50% ATK, or <@ba.vup>+80% ATK if equipment is upgraded","name":"Victoria","desc":"[Victoria] Operators carrying equipment deal more damage (affected by no. of stacks)\n Obtain 1 random Victorian Hammer\n All [Victoria] Operators carrying equipment gain increased ATK, with an extra increase if equipment is upgraded","effectName":"Victoria","effectDesc":"[Victoria] Operators carrying equipment deal {0:0%} damage (affected by no. of stacks)\n Obtain a random special Victorian Hammer\n All [Victoria] Operators carrying equipment gain +50% ATK, or +80% ATK if equipment is upgraded","_h":"l994usm3usri"},"kjeragShip":{"descRaw":"[Kjerag] Operators deal <@ba.vup>increased damage, and even more to <@ba.vup>Cold and Frozen enemies <@autochess.gray>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time <@autochess.gray>(affected by no. of stacks)","effectDescRaw":"[Kjerag] Operators deal <@ba.vup>125% damage, or <@ba.vup>{0:0%} damage to Cold and Frozen enemies <@ba.acrem>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for <@ba.vup>{1:0} seconds <@ba.acrem>(affected by no. of stacks)","name":"Kjerag","desc":"[Kjerag] Operators deal increased damage, and even more to Cold and Frozen enemies (affected by no. of stacks)\n A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time (affected by no. of stacks)","effectName":"Kjerag","effectDesc":"[Kjerag] Operators deal 125% damage, or {0:0%} damage to Cold and Frozen enemies (affected by no. of stacks)\n A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for {1:0} seconds (affected by no. of stacks)","_h":"yd4bh4cgh4e9"},"lateranoShip":{"descRaw":"[Laterano] Operators gain <@ba.vup>ammo on skill activation <@autochess.gray>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators gain increased <@ba.vup>ATK (up to a limit) when any [Laterano] Operator spends 1 bullet","effectDescRaw":"[Laterano] Operators gain <@ba.vup>+{0:0%} ammo on skill activation <@ba.acrem>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max <@ba.vup>+200%","name":"Laterano","desc":"[Laterano] Operators gain ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators gain increased ATK (up to a limit) when any [Laterano] Operator spends 1 bullet","effectName":"Laterano","effectDesc":"[Laterano] Operators gain +{0:0%} ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max +200%","_h":"7qliadzgadir"},"egirShip":{"descRaw":"[Ægir] Operators' <@ba.vup>HP increases <@autochess.gray>(affected by no. of stacks)\nWhen the battle begins, [Ægir] Operators will <@ba.vup>devour the Operator on the tile in front of them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] <@ba.vup>stacks<@autochess.gray> equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> The first 3 defeated will <@ba.vup>immediately revive","effectDescRaw":"[Ægir] Operators <@ba.vup>+{0:0%}<@ba.acrem> HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] stacks equal to the devoured Operator's Tier <@ba.acrem>(among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> the first 3 defeated will <@ba.vup>immediately revive","name":"Ægir","desc":"[Ægir] Operators' HP increases (affected by no. of stacks)\nWhen the battle begins, [Ægir] Operators will devour the Operator on the tile in front of them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n The first 3 defeated will immediately revive","effectName":"Ægir","effectDesc":"[Ægir] Operators +{0:0%} HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n the first 3 defeated will immediately revive","_h":"sughmql9mqbs"},"siracusaShip":{"descRaw":"[Siracusa] Operators gain increased <@ba.vup>ASPD on deployment for a period of time <@autochess.gray>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have <@ba.vup>3% chance to deal a set amount of True damage <@autochess.gray> (affected by no. of stacks) and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for <@ba.vup>10 seconds after losing Invisibility","effectDescRaw":"[Siracusa] Operators gain <@ba.vup>+{0:0} ASPD on deployment for <@ba.vup>{1:0} seconds<@ba.acrem>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal <@ba.vup>{2:0} <@ba.acrem>(affected by no. of stacks) True damage and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","name":"Siracusa","desc":"[Siracusa] Operators gain increased ASPD on deployment for a period of time (affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have 3% chance to deal a set amount of True damage (affected by no. of stacks) and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","effectName":"Siracusa","effectDesc":"[Siracusa] Operators gain +{0:0} ASPD on deployment for {1:0} seconds(affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal {2:0} (affected by no. of stacks) True damage and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","_h":"mfh995r295em"},"kazimierzShip":{"descRaw":"On every Operator deployment, [Kazimierz] Operators gain <@ba.vup>+20% ATK until the battle ends <@autochess.gray>(limit affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every <@ba.vup>2 seconds; otherwise dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","effectDescRaw":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to <@ba.vup>+{0:0%})<@ba.acrem>(affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","name":"Kazimierz","desc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK until the battle ends (limit affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","effectName":"Kazimierz","effectDesc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to +{0:0%})(affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","_h":"43cvkefekecs"},"preciShip":{"descRaw":"[Precision] Operators gain increased <@ba.vup>ATK <@autochess.gray>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore some <@ba.vup>DEF and <@ba.vup>RES","effectDescRaw":"[Precision] Operators gain <@ba.vup>+{0:0%} ATK<@ba.acrem>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore <@ba.vup>30% DEF and RES","name":"Precision","desc":"[Precision] Operators gain increased ATK (affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore some DEF and RES","effectName":"Precision","effectDesc":"[Precision] Operators gain +{0:0%} ATK(affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore 30% DEF and RES","_h":"dan5dx6hdx7q"},"swiftShip":{"descRaw":"[Swift] Operators have a chance when their skill ends to immediately recover <@ba.vup>12 SP <@autochess.gray>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","effectDescRaw":"[Swift] Operators have a <@ba.vup>{0:0%} chance when their skill ends to immediately recover <@ba.vup>12 SP <@ba.acrem>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","name":"Swift","desc":"[Swift] Operators have a chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","effectName":"Swift","effectDesc":"[Swift] Operators have a {0:0%} chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","_h":"xmubb92yb92h"},"skillfulShip":{"descRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain increased<@ba.vup> ASPD <@autochess.gray>(affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","effectDescRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain <@ba.vup>+{0:0} ASPD<@ba.acrem> (affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","name":"Agile","desc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain increased ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","effectName":"Agile","effectDesc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain +{0:0} ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","_h":"3qn7lx49lxa7"},"arcaneShip":{"descRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage <@autochess.gray>(affected by no. of stacks) for 3 seconds\n3 different Arcane Operators on field> Arcane Operators deal more damage to enemies with less than <@ba.vup>50% HP <@autochess.gray>(affected by no. of stacks)","effectDescRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes <@ba.vup>{0:0%} increased Arts damage <@ba.acrem>(affected by no. of stacks) for 3 seconds\n3 different [Arcane] Operators on field> [Arcane] Operators deal <@ba.vup>{1:0%} more damage to enemies with less than 50% HP <@ba.acrem>(affected by no. of stacks)","name":"Arcane","desc":"When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage (affected by no. of stacks) for 3 seconds\n Arcane Operators deal more damage to enemies with less than 50% HP (affected by no. of stacks)","effectName":"Arcane","effectDesc":"When [Arcane] Operators deal Arts damage to enemies, the target takes {0:0%} increased Arts damage (affected by no. of stacks) for 3 seconds\n [Arcane] Operators deal {1:0%} more damage to enemies with less than 50% HP (affected by no. of stacks)","_h":"fsadfx02fx9y"},"steadShip":{"descRaw":"All Operators gain increased <@ba.vup>HP <@autochess.gray>(affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is <@ba.vup>split among all [Durable] Operators on field. [Durable] Operators taking damage inflict Arts Damage <@autochess.gray>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for <@ba.vup>5 seconds onto their attacker","effectDescRaw":"All Operators gain <@ba.vup>+{0:0%} HP<@ba.acrem> (affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict <@ba.vup>{1:0} Arts Damage <@ba.acrem>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for 5 seconds onto their attacker","name":"Durable","desc":"All Operators gain increased HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","effectName":"Durable","effectDesc":"All Operators gain +{0:0%} HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict {1:0} Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","_h":"wd2n4fa14fv2"},"deputShip":{"descRaw":"All Operators gain increased <@ba.vup>DEF <@autochess.gray>(affected by no. of stacks) and reduced <@ba.vup>Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on field> <@ba.vup>+4 stacks instead","effectDescRaw":"All Operators <@ba.vup>+{0:0%} DEF <@ba.acrem>(affected by no. of stacks), and <@ba.vup>-30% Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on the field> <@ba.vup>+4 stacks instead","name":"Aid","desc":"All Operators gain increased DEF (affected by no. of stacks) and reduced Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","effectName":"Aid","effectDesc":"All Operators +{0:0%} DEF (affected by no. of stacks), and -30% Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","_h":"xhe6ylw7yl9j"},"visiShip":{"descRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost <@ba.vup>-1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost <@ba.vup>-1 Funds permanently ([Foresight] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","name":"Foresight","desc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently ([Foresight] Operators on Bench can also count toward activating this Alliance)","effectName":"Foresight","effectDesc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","_h":"2vozzi05zi4x"},"miraShip":{"descRaw":"On Dispatch Center refresh, there is a chance the next refresh will be <@ba.vup>free <@autochess.gray>(affected by no. of stacks)\n100 stacks> Gain <@ba.vup>20 Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"On Dispatch Center refresh, there is a <@ba.vup>{0:0%}<@ba.acrem> chance (affected by no. of stacks) the next refresh will be free\n100 stacks> Gain <@ba.vup>20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","name":"Marvel","desc":"On Dispatch Center refresh, there is a chance the next refresh will be free (affected by no. of stacks)\n Gain 20 Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)","effectName":"Marvel","effectDesc":"On Dispatch Center refresh, there is a {0:0%} chance (affected by no. of stacks) the next refresh will be free\n Gain 20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","_h":"vmtd3xl03x0k"},"investShip":{"descRaw":"Operators' 'When obtained' Attributes <@ba.vup>trigger twice\n100 stacks> 'When obtained' Attributes <@ba.vup>trigger 3 times instead ([Investor] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"Operators' 'When obtained' Attributes trigger twice\n100 stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","name":"Investor","desc":"Operators' 'When obtained' Attributes trigger twice\n 'When obtained' Attributes trigger 3 times instead ([Investor] Operators on Bench can also count toward activating this Alliance)","effectName":"Investor","effectDesc":"Operators' 'When obtained' Attributes trigger twice\n 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","_h":"r2kv6amz6afa"},"raidShip":{"descRaw":"If a [Raid] Operator's skill is ready or does not attack for <@ba.vup>10 seconds, and has no enemies in their attack range, they will <@ba.vup>redeploy near a ground enemy, use their skill without losing SP, and gain increased <@ba.vup>ATK and <@ba.vup>HP during the skill duration <@autochess.gray>(affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","effectDescRaw":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain <@ba.vup>+{0:0%} ATK and HP during the skill duration<@ba.acrem> (affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","name":"Raid","desc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy, use their skill without losing SP, and gain increased ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","effectName":"Raid","effectDesc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain +{0:0%} ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","_h":"byypdf49dfou"},"indomShip":{"descRaw":"When a <@ba.vup>Ground Operator is defeated, there is a chance they will <@ba.vup>immediately redeploy<@autochess.gray> (affected by no. of stacks)\n3 different [Resilient] Operators on field> When defeated, <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on the field","effectDescRaw":"When a <@ba.vup>Ground Operator is defeated, there is a <@ba.vup>{0:0%} chance they will immediately redeploy <@ba.acrem>(affected by no. of stacks)\n3 different [Resilient] Operators on the field> <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on field when defeated","name":"Resilient","desc":"When a Ground Operator is defeated, there is a chance they will immediately redeploy (affected by no. of stacks)\n When defeated, Ground Operators grant +5 SP to all Operators on the field","effectName":"Resilient","effectDesc":"When a Ground Operator is defeated, there is a {0:0%} chance they will immediately redeploy (affected by no. of stacks)\n Ground Operators grant +5 SP to all Operators on field when defeated","_h":"am380wno0w91"},"maniShip":{"descRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances","effectDescRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also <@ba.vup>gain effects from said activated Alliances","name":"Harmony","desc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances","effectName":"Harmony","effectDesc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from said activated Alliances","_h":"j23z96d396y3"},"emptyShip":{"descRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage, Assist Operators deal <@ba.vup>120% damage; Elite Assist Operators deal <@ba.vup>140% damage","effectDescRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage; [Assist Operators] deal <@ba.vup>120% damage; Elite [Assist Operators] deal <@ba.vup>140% damage","name":"Assist Operator","desc":"All Operators take -20% Physical and Arts damage, Assist Operators deal 120% damage; Elite Assist Operators deal 140% damage","effectName":"Assist Operator","effectDesc":"All Operators take -20% Physical and Arts damage; [Assist Operators] deal 120% damage; Elite [Assist Operators] deal 140% damage","_h":"a0hjnihbni4c"},"soloShip":{"descRaw":" The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","effectDescRaw":"1 [Solo] Operator on field> The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15<@ba.acrem> SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","name":"Solo","desc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","effectName":"Solo","effectDesc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","_h":"5f0mytjpytjp"},"suntShip":{"descRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","effectDescRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","name":"Elite","desc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","effectName":"Elite","effectDesc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","_h":"rmmeiwx0iwx0"}},"garrisons":{"garrison_01_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"ioio3p"},"garrison_01_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"ioio3p"},"garrison_03_a":{"descRaw":"+<@ba.vup>20% ATK and HP","desc":"+20% ATK and HP","eventTypeDesc":"Combat","_h":"kz0a3p"},"garrison_03_b":{"descRaw":"+<@ba.vup>40% ATK and HP","desc":"+40% ATK and HP","eventTypeDesc":"Combat","_h":"l9rs3p"},"garrison_04_a":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_04_b":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_05_a":{"descRaw":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains <@ba.vup>+1% ATK","desc":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"lnhy3p"},"garrison_05_b":{"descRaw":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"heal3p"},"garrison_07_a":{"descRaw":"For every 3 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+1% ATK","desc":"For every 3 stacks added to [Ægir] Alliance, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"o4zp3p"},"garrison_07_b":{"descRaw":"For every 3 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Ægir] Alliance, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"mpry3p"},"garrison_08_a":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","desc":"SP recovery rate +0.15/s","eventTypeDesc":"Combat","_h":"knks3p"},"garrison_08_b":{"descRaw":"SP recovery rate <@ba.vup>+0.3/second","desc":"SP recovery rate +0.3/second","eventTypeDesc":"Combat","_h":"sw3t3p"},"garrison_09_a":{"descRaw":"+<@ba.vup>20% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"+20% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"btqh3p"},"garrison_09_b":{"descRaw":"+<@ba.vup>40% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"+40% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"4mhc3p"},"garrison_10_a":{"descRaw":"For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"For every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"fy5b3p"},"garrison_10_b":{"descRaw":"For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"For every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"l3c43p"},"garrison_11_a":{"descRaw":"For every 3 stacks added to [Victoria] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Victoria] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"txve3p"},"garrison_11_b":{"descRaw":"For every 3 stacks added to [Victoria] Alliance, this Operator gains <@ba.vup>+2 ASPD","desc":"For every 3 stacks added to [Victoria] Alliance, this Operator gains +2 ASPD","eventTypeDesc":"Combat","_h":"ci6f3p"},"garrison_12_a":{"descRaw":"For every 2 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+1% ATK","desc":"For every 2 stacks added to [Ægir] Alliance, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"a9q43p"},"garrison_12_b":{"descRaw":"For every 2 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+2% ATK","desc":"For every 2 stacks added to [Ægir] Alliance, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"3ojb3p"},"garrison_13_a":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_13_b":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_14_a":{"descRaw":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains <@ba.vup>+1% DEF","desc":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains +1% DEF","eventTypeDesc":"Combat","_h":"njy23p"},"garrison_14_b":{"descRaw":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains <@ba.vup>+2% DEF","desc":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains +2% DEF","eventTypeDesc":"Combat","_h":"bqn53p"},"garrison_15_a":{"descRaw":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator <@ba.vup>+1% DEF","desc":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator +1% DEF","eventTypeDesc":"Combat","_h":"qyjf3p"},"garrison_15_b":{"descRaw":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator <@ba.vup>+2% DEF","desc":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator +2% DEF","eventTypeDesc":"Combat","_h":"ebq83p"},"garrison_16_a":{"descRaw":"For every 5 stacks added to [Laterano] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 5 stacks added to [Laterano] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"hil93p"},"garrison_16_b":{"descRaw":"For every 5 stacks added to [Laterano] Alliance, this Operator gains <@ba.vup>+2 ASPD","desc":"For every 5 stacks added to [Laterano] Alliance, this Operator gains +2 ASPD","eventTypeDesc":"Combat","_h":"yxic3p"},"garrison_18_a":{"descRaw":"When attacking Sea Monster enemies, increases ATK to <@ba.vup>150%","desc":"When attacking Sea Monster enemies, increases ATK to 150%","eventTypeDesc":"Combat","_h":"6hr83p"},"garrison_18_b":{"descRaw":"When attacking Sea Monster enemies, increases ATK to <@ba.vup>200%","desc":"When attacking Sea Monster enemies, increases ATK to 200%","eventTypeDesc":"Combat","_h":"79hc3p"},"garrison_19_a":{"descRaw":"When attacking enemy Drones, increases ATK to <@ba.vup>150%","desc":"When attacking enemy Drones, increases ATK to 150%","eventTypeDesc":"Combat","_h":"14mt3p"},"garrison_19_b":{"descRaw":"When attacking enemy Drones, increases ATK to <@ba.vup>200%","desc":"When attacking enemy Drones, increases ATK to 200%","eventTypeDesc":"Combat","_h":"rg653p"},"garrison_21_a":{"descRaw":" Obtain 2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"jyjyx4"},"garrison_21_b":{"descRaw":" Obtain 4 extra Funds next Rest Phase","desc":" Obtain 4 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"6s6sx4"},"garrison_22_a":{"descRaw":" Whenever Operators in the <@ba.vup>4 adjacent tiles spend 6 bullets, <@ba.vup>+1 stack to active [Laterano] Alliance","desc":" Whenever Operators in the 4 adjacent tiles spend 6 bullets, +1 stack to active [Laterano] Alliance","eventTypeDesc":"Can stack","_h":"4uzsmz"},"garrison_22_b":{"descRaw":" Whenever Operators in the <@ba.vup>4 adjacent tiles spend 6 bullets, <@ba.vup>+2 stacks to active [Laterano] Alliance","desc":" Whenever Operators in the 4 adjacent tiles spend 6 bullets, +2 stacks to active [Laterano] Alliance","eventTypeDesc":"Can stack","_h":"tt2pmz"},"garrison_23_a":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+7 [Laterano] and <@ba.vup>+3 [Foresight] stacks if Alliances are active, can trigger up to 7 times per battle for each effect","desc":" Whenever this Operator spends 7 bullets, +7 [Laterano] and +3 [Foresight] stacks if Alliances are active, can trigger up to 7 times per battle for each effect","eventTypeDesc":"Can stack","_h":"sb5hmz"},"garrison_23_b":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+14 [Laterano] and <@ba.vup>+6 [Foresight] stacks if Alliances are active (Can stack up to 7x every battle)","desc":" Whenever this Operator spends 7 bullets, +14 [Laterano] and +6 [Foresight] stacks if Alliances are active (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"s9fxmz"},"garrison_24_a":{"descRaw":" Whenever this Operator spends 10 bullets with 3 Operators in the same row, <@ba.vup>+2 [Laterano] and [Precision] stacks if Alliances are active","desc":" Whenever this Operator spends 10 bullets with 3 Operators in the same row, +2 [Laterano] and [Precision] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"gdoomz"},"garrison_24_b":{"descRaw":" Whenever this Operator spends 10 bullets while there are 3 Operators in the same row, <@ba.vup>+4 [Laterano] and [Precision] stacks if Alliances are active","desc":" Whenever this Operator spends 10 bullets while there are 3 Operators in the same row, +4 [Laterano] and [Precision] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"nnuimz"},"garrison_25_a":{"descRaw":" <@ba.vup>+2 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +2 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xgk5jf"},"garrison_25_b":{"descRaw":" <@ba.vup>+4 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +4 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xmlzjf"},"garrison_26_a":{"descRaw":" Obtain <@ba.vup>1 extra Funds next Rest Phase","desc":" Obtain 1 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"or02x4"},"garrison_26_b":{"descRaw":" Obtain <@ba.vup>2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"j8efx4"},"garrison_28_a":{"descRaw":" Whenever an enemy within range is Frozen, 50% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 50% chance for +1 stack to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"4qxtmz"},"garrison_28_b":{"descRaw":" Whenever an enemy within range is Frozen, 50% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 50% chance for +2 stacks to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"0duwmz"},"garrison_29_a":{"descRaw":" Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 60% chance for +1 stack to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"gvjomz"},"garrison_29_b":{"descRaw":" Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 60% chance for +2 stacks to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"80mlmz"},"garrison_30_a":{"descRaw":" Gain [Yan] Alliance stacks equivalent to Dispatch Center level (Alliance does not need to be active)","desc":" Gain [Yan] Alliance stacks equivalent to Dispatch Center level (Alliance does not need to be active)","eventTypeDesc":"One-time","_h":"uxuxjf"},"garrison_30_b":{"descRaw":" Gain [Yan] Alliance stacks equivalent to 2x Dispatch Center level (Alliance does not need to be active)","desc":" Gain [Yan] Alliance stacks equivalent to 2x Dispatch Center level (Alliance does not need to be active)","eventTypeDesc":"One-time","_h":"pwpwjf"},"garrison_31_a":{"descRaw":" <@ba.vup>+1 stack to active [Yan] Alliance for every Operator obtained this round","desc":" +1 stack to active [Yan] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"or0wmz"},"garrison_31_b":{"descRaw":" <@ba.vup>+2 stacks to active [Yan] Alliance for every Operator obtained this round","desc":" +2 stacks to active [Yan] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"i43tmz"},"garrison_32_a":{"descRaw":" Obtain <@ba.vup>2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"j8efx4"},"garrison_32_b":{"descRaw":" Obtain <@ba.vup>4 extra Funds next Rest Phase","desc":" Obtain 4 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"86jtx4"},"garrison_34_a":{"descRaw":" <@ba.vup>+1 stack to active [Investor] Alliance for every Operator obtained this round","desc":" +1 stack to active [Investor] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"hi71mz"},"garrison_34_b":{"descRaw":" <@ba.vup>+2 stacks to active [Investor] Alliance for every Operator obtained this round","desc":" +2 stacks to active [Investor] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"yx44mz"},"garrison_35_a":{"descRaw":" <@ba.vup>+5 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","desc":" +5 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"qknnjf"},"garrison_35_b":{"descRaw":" <@ba.vup>+10 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","desc":" +10 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"2k9zjf"},"garrison_37_a":{"descRaw":" If there are 3 Operators in the same row, obtain 1 random Operator from the Alliance with most members in your current squad","desc":" If there are 3 Operators in the same row, obtain 1 random Operator from the Alliance with most members in your current squad","eventTypeDesc":"Prep","_h":"s9s9x4"},"garrison_37_b":{"descRaw":" Obtain 1 random Operator from the Alliance with most members in your current squad","desc":" Obtain 1 random Operator from the Alliance with most members in your current squad","eventTypeDesc":"Prep","_h":"6n6nx4"},"garrison_38_a":{"descRaw":" For every 2 units defeated, <@ba.vup>+1 stack each to active [Ægir], [Durable], and [Raid] Alliances","desc":" For every 2 units defeated, +1 stack each to active [Ægir], [Durable], and [Raid] Alliances","eventTypeDesc":"Can stack","_h":"rzqcmz"},"garrison_38_b":{"descRaw":" For every 2 enemies defeated, <@ba.vup>+2 stacks to active [Ægir], [Durable], and [Raid] Alliances","desc":" For every 2 enemies defeated, +2 stacks to active [Ægir], [Durable], and [Raid] Alliances","eventTypeDesc":"Can stack","_h":"hkzpmz"},"garrison_39_a":{"descRaw":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow","desc":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow","eventTypeDesc":"Prep","_h":"z7z7x4"},"garrison_39_b":{"descRaw":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow; repeats 2 times","desc":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow; repeats 2 times","eventTypeDesc":"Prep","_h":"fufux4"},"garrison_40_a":{"descRaw":" When defeated or switched to Substitute, <@ba.vup>+5 [Ægir] and [Resilient] stacks if Alliances are active","desc":" When defeated or switched to Substitute, +5 [Ægir] and [Resilient] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"426kmz"},"garrison_40_b":{"descRaw":" When defeated or switched to Substitute, <@ba.vup>+10 [Ægir] and [Resilient] stacks if Alliances are active","desc":" When defeated or switched to Substitute, +10 [Ægir] and [Resilient] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"kqcimz"},"garrison_41_a":{"descRaw":" <@ba.vup>+3 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +3 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"q5w6jf"},"garrison_41_b":{"descRaw":" <@ba.vup>+6 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +6 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"psqhjf"},"garrison_42_a":{"descRaw":" On first skill activation, <@ba.vup>+5 stacks to active [Sargon] Alliance","desc":" On first skill activation, +5 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"8vgsmz"},"garrison_42_b":{"descRaw":" On first skill activation, <@ba.vup>+10 stacks to active [Sargon] Alliance","desc":" On first skill activation, +10 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"27uomz"},"garrison_43_a":{"descRaw":" On skill activation, <@ba.vup>+6 stacks to active [Sargon] Alliance","desc":" On skill activation, +6 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"zpg0mz"},"garrison_43_b":{"descRaw":" On skill activation, <@ba.vup>+12 stacks to active [Sargon] Alliance","desc":" On skill activation, +12 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"lqedmz"},"garrison_46_a":{"descRaw":" When defeated, <@ba.vup>+3 stacks to active [Ægir] Alliance","desc":" When defeated, +3 stacks to active [Ægir] Alliance","eventTypeDesc":"Can stack","_h":"3f1cmz"},"garrison_46_b":{"descRaw":" When defeated, <@ba.vup>+6 stacks to active [Ægir] Alliance","desc":" When defeated, +6 stacks to active [Ægir] Alliance","eventTypeDesc":"Can stack","_h":"syi7mz"},"garrison_47_a":{"descRaw":" <@ba.vup>+3 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","desc":" +3 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","eventTypeDesc":"Can stack","_h":"x2y9mz"},"garrison_47_b":{"descRaw":" <@ba.vup>+6 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","desc":" +6 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","eventTypeDesc":"Can stack","_h":"7b16mz"},"garrison_48_a":{"descRaw":" <@ba.vup>+2 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","desc":" +2 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"scp5mz"},"garrison_48_b":{"descRaw":" <@ba.vup>+4 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","desc":" +4 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"4y33mz"},"garrison_49_a":{"descRaw":" Obtain 1 piece of 'Quick Combat Rations'","desc":" Obtain 1 piece of 'Quick Combat Rations'","eventTypeDesc":"Prep","_h":"ptptx4"},"garrison_49_b":{"descRaw":" Obtain 2 pieces of 'Quick Combat Rations'","desc":" Obtain 2 pieces of 'Quick Combat Rations'","eventTypeDesc":"Prep","_h":"qwqwx4"},"garrison_50_a":{"descRaw":" The first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","desc":" The first 3 enemies defeated grant +2 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","eventTypeDesc":"Can stack","_h":"0zm6mz"},"garrison_50_b":{"descRaw":" The first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","desc":" The first 3 enemies defeated grant +4 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","eventTypeDesc":"Can stack","_h":"gt04mz"},"garrison_51_a":{"descRaw":" <@ba.vup>+5 stacks to own active Alliance(s)","desc":" +5 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"2otrmz"},"garrison_51_b":{"descRaw":" <@ba.vup>+10 stacks to own active Alliance(s)","desc":" +10 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ae95mz"},"garrison_53_a":{"descRaw":" <@ba.vup>+3/<@ba.vup>+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +3/+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"rpk9mz"},"garrison_53_b":{"descRaw":" <@ba.vup>+6/<@ba.vup>+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +6/+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"vcgumz"},"garrison_54_a":{"descRaw":" <@ba.vup>+3/<@ba.vup>+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +3/+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"rpk9mz"},"garrison_54_b":{"descRaw":" <@ba.vup>+6/<@ba.vup>+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +6/+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"bmgumz"},"garrison_55_a":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+7 [Laterano] and <@ba.vup>+3 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 21x every battle)","desc":" Whenever this Operator spends 7 bullets, +7 [Laterano] and +3 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 21x every battle)","eventTypeDesc":"Can stack","_h":"4q8omz"},"garrison_55_b":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+14 [Laterano] and <@ba.vup>+6 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 42x every battle)","desc":" Whenever this Operator spends 7 bullets, +14 [Laterano] and +6 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 42x every battle)","eventTypeDesc":"Can stack","_h":"losgmz"},"garrison_56_a":{"descRaw":" <@ba.vup>+2 stacks to active [Swift] Alliance for every Operator on Bench","desc":" +2 stacks to active [Swift] Alliance for every Operator on Bench","eventTypeDesc":"Can stack","_h":"z26bmz"},"garrison_56_b":{"descRaw":" <@ba.vup>+4 stacks to active [Swift] Alliance for every Operator on Bench","desc":" +4 stacks to active [Swift] Alliance for every Operator on Bench","eventTypeDesc":"Can stack","_h":"nkc5mz"},"garrison_57_a":{"descRaw":" <@ba.vup>+2 stacks each to active Alliances of all Operators on Bench","desc":" +2 stacks each to active Alliances of all Operators on Bench","eventTypeDesc":"Can stack","_h":"2o5pmz"},"garrison_57_b":{"descRaw":" <@ba.vup>+4 stacks each to active Alliances of all Operators on Bench","desc":" +4 stacks each to active Alliances of all Operators on Bench","eventTypeDesc":"Can stack","_h":"gezvmz"},"garrison_59_a":{"descRaw":" When the Operator in the tile ahead adds stacks from their Attribute, <@ba.vup>+1 additional stack","desc":" When the Operator in the tile ahead adds stacks from their Attribute, +1 additional stack","eventTypeDesc":"Combat","_h":"tw1n3p"},"garrison_59_b":{"descRaw":" When the Operator in front adds stacks from their Attribute, <@ba.vup>+2 additional stacks","desc":" When the Operator in front adds stacks from their Attribute, +2 additional stacks","eventTypeDesc":"Combat","_h":"77qm3p"},"garrison_60_a":{"descRaw":" Trigger the 'When obtained' Attribute of the Operator in the tile ahead","desc":" Trigger the 'When obtained' Attribute of the Operator in the tile ahead","eventTypeDesc":"Specialized","_h":"zozo6k"},"garrison_60_b":{"descRaw":" Trigger the 'When obtained' Attributes of Operators two tiles ahead of self","desc":" Trigger the 'When obtained' Attributes of Operators two tiles ahead of self","eventTypeDesc":"Specialized","_h":"0o0o6k"},"garrison_61_a":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","desc":" +2 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"em0zmz"},"garrison_61_b":{"descRaw":" <@ba.vup>+4 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","desc":" +4 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"1s6tmz"},"garrison_65_a":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +8 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"racbjf"},"garrison_65_b":{"descRaw":" <@ba.vup>+16 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +16 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"nvoojf"},"garrison_67_a":{"descRaw":" Obtain 1 extra Funds next Rest Phase","desc":" Obtain 1 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"qbqbx4"},"garrison_67_b":{"descRaw":" Obtain 2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"jyjyx4"},"garrison_69_a":{"descRaw":" <@ba.vup>+4 stacks to active [Durable] Alliance","desc":" +4 stacks to active [Durable] Alliance","eventTypeDesc":"Can stack","_h":"1y9vmz"},"garrison_69_b":{"descRaw":" <@ba.vup>+8 stacks to active [Durable] Alliance","desc":" +8 stacks to active [Durable] Alliance","eventTypeDesc":"Can stack","_h":"cyljmz"},"garrison_70_a":{"descRaw":" <@ba.vup>+1 stack to active [Durable] Alliance for every Operator in the same row","desc":" +1 stack to active [Durable] Alliance for every Operator in the same row","eventTypeDesc":"Can stack","_h":"j3f8mz"},"garrison_70_b":{"descRaw":" <@ba.vup>+2 stacks to active [Durable] Alliance for every Operator in the same row","desc":" +2 stacks to active [Durable] Alliance for every Operator in the same row","eventTypeDesc":"Can stack","_h":"bki5mz"},"garrison_71_a":{"descRaw":" <@ba.vup>+6 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +6 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"psqhjf"},"garrison_71_b":{"descRaw":" <@ba.vup>+12 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +12 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"of84jf"},"garrison_72_a":{"descRaw":" Grants '<@ba.vup>+1 stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 7x every battle)","desc":" Grants '+1 stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"5yk3mz"},"garrison_72_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 14x every battle)","desc":" Grants '+2 stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 14x every battle)","eventTypeDesc":"Can stack","_h":"m5kkmz"},"garrison_73_a":{"descRaw":" Grants '<@ba.vup>+1 stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)","desc":" Grants '+1 stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"rj7cmz"},"garrison_73_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)","desc":" Grants '+2 stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)","eventTypeDesc":"Can stack","_h":"33z2mz"},"garrison_75_a":{"descRaw":" <@ba.vup>+1 stack to active [Kazimierz] Alliance\n <@ba.vup>+2 stacks to active [Resilient] Alliance","desc":" +1 stack to active [Kazimierz] Alliance\n +2 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"qszimz"},"garrison_75_b":{"descRaw":" <@ba.vup>+2 stacks to active [Kazimierz] Alliance\n <@ba.vup>+4 stacks to active [Resilient] Alliance","desc":" +2 stacks to active [Kazimierz] Alliance\n +4 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"h18tmz"},"garrison_76_a":{"descRaw":" Gain 1 piece of 'Damazti Isomorph'","desc":" Gain 1 piece of 'Damazti Isomorph'","eventTypeDesc":"Prep","_h":"iiiix4"},"garrison_76_b":{"descRaw":" Gain 2 pieces of 'Damazti Isomorph'","desc":" Gain 2 pieces of 'Damazti Isomorph'","eventTypeDesc":"Prep","_h":"nznzx4"},"garrison_77_a":{"descRaw":" For every 2 enemy defeated, <@ba.vup>+1 stack to active [Raid] Alliance","desc":" For every 2 enemy defeated, +1 stack to active [Raid] Alliance","eventTypeDesc":"Can stack","_h":"hib1mz"},"garrison_77_b":{"descRaw":" For every 2 enemies defeated, <@ba.vup>+2 stacks to active [Raid] Alliance","desc":" For every 2 enemies defeated, +2 stacks to active [Raid] Alliance","eventTypeDesc":"Can stack","_h":"pzj6mz"},"garrison_79_a":{"descRaw":" <@ba.vup>+4 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +4 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"lawbmz"},"garrison_79_b":{"descRaw":" <@ba.vup>+8 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +8 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"oa4fmz"},"garrison_80_a":{"descRaw":" <@ba.vup>+2 stacks to own active Alliance(s)","desc":" +2 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ndjomz"},"garrison_80_b":{"descRaw":" <@ba.vup>+4 stacks to own active Alliance(s)","desc":" +4 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"dz5qmz"},"garrison_81_a":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"3ebvmz"},"garrison_81_b":{"descRaw":" <@ba.vup>+4 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +4 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"g0ytmz"},"garrison_82_a":{"descRaw":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","desc":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","eventTypeDesc":"Specialized","_h":"6z6z6k"},"garrison_82_b":{"descRaw":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","desc":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","eventTypeDesc":"Specialized","_h":"6z6z6k"},"garrison_84_a":{"descRaw":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 50 HP/s and gains +0.15/s SP recovery rate","desc":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 50 HP/s and gains +0.15/s SP recovery rate","eventTypeDesc":"Combat","_h":"v5v53p"},"garrison_84_b":{"descRaw":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 100 HP/s and +0.3/s SP recovery rate","desc":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 100 HP/s and +0.3/s SP recovery rate","eventTypeDesc":"Combat","_h":"kqkq3p"},"garrison_86_a":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"45456k"},"garrison_86_b":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"45456k"},"garrison_90_a":{"descRaw":" On skill activation, <@ba.vup>+1 stack to the most stacked active Alliance for every Operator in the same row (Can stack up to 10x every battle)","desc":" On skill activation, +1 stack to the most stacked active Alliance for every Operator in the same row (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"qkqdmz"},"garrison_90_b":{"descRaw":" On skill activation, <@ba.vup>+2 stacks to the most stacked active Alliance for every Operator in the same row (Can stack up to 20x every battle)","desc":" On skill activation, +2 stacks to the most stacked active Alliance for every Operator in the same row (Can stack up to 20x every battle)","eventTypeDesc":"Can stack","_h":"g6j9mz"},"garrison_91_a":{"descRaw":" Randomly obtain 1 piece of Rockrock's custom creations","desc":" Randomly obtain 1 piece of Rockrock's custom creations","eventTypeDesc":"Prep","_h":"xoxox4"},"garrison_91_b":{"descRaw":" Randomly obtain 2 pieces of Rockrock's custom creations","desc":" Randomly obtain 2 pieces of Rockrock's custom creations","eventTypeDesc":"Prep","_h":"p7p7x4"},"garrison_92_a":{"descRaw":" Obtain 1 'Kjeragi Nevermeltice'","desc":" Obtain 1 'Kjeragi Nevermeltice'","eventTypeDesc":"Prep","_h":"pipix4"},"garrison_92_b":{"descRaw":" Obtain 2 'Kjeragi Nevermeltice'","desc":" Obtain 2 'Kjeragi Nevermeltice'","eventTypeDesc":"Prep","_h":"rxrxx4"},"garrison_93_a":{"descRaw":"Only 2 copies of this Operator are needed for Elite promotion","desc":"Only 2 copies of this Operator are needed for Elite promotion","eventTypeDesc":"Combat","_h":"sdsd3p"},"garrison_93_b":{"descRaw":"Only 2 copies of this Operator are needed for Elite promotion","desc":"Only 2 copies of this Operator are needed for Elite promotion","eventTypeDesc":"Combat","_h":"sdsd3p"},"garrison_94_a":{"descRaw":" Obtain 1 Alliance Coin or Sargon Teaspresso, with a small chance to find Desert Compass","desc":" Obtain 1 Alliance Coin or Sargon Teaspresso, with a small chance to find Desert Compass","eventTypeDesc":"Prep","_h":"i2i2x4"},"garrison_94_b":{"descRaw":" Obtain 2 Alliance Coins or Sargon Teaspressos, with a small chance to find Desert Compasses","desc":" Obtain 2 Alliance Coins or Sargon Teaspressos, with a small chance to find Desert Compasses","eventTypeDesc":"Prep","_h":"0g0gx4"},"garrison_95_a":{"descRaw":" <@ba.vup>+1 stack to own active Alliance(s) on skill activation (Can stack up to 7x every battle)","desc":" +1 stack to own active Alliance(s) on skill activation (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"7co3mz"},"garrison_95_b":{"descRaw":" <@ba.vup>+2 stacks to own active Alliance(s) on skill activation","desc":" +2 stacks to own active Alliance(s) on skill activation","eventTypeDesc":"Can stack","_h":"336ymz"},"garrison_96_a":{"descRaw":" <@ba.vup>+1 stack to active [Precision] Alliance on skill activation (Can stack up to 10x every battle)","desc":" +1 stack to active [Precision] Alliance on skill activation (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"izl2mz"},"garrison_96_b":{"descRaw":" <@ba.vup>+2 stacks to active [Precision] Alliance on skill activation","desc":" +2 stacks to active [Precision] Alliance on skill activation","eventTypeDesc":"Can stack","_h":"t6zjmz"},"garrison_98_a":{"descRaw":" Obtain <@ba.vup>1 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","desc":" Obtain 1 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","eventTypeDesc":"Prep","_h":"8iudx4"},"garrison_98_b":{"descRaw":" Obtain <@ba.vup>2 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","desc":" Obtain 2 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","eventTypeDesc":"Prep","_h":"rvtqx4"},"garrison_99_a":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"p3p36k"},"garrison_99_b":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"p3p36k"},"garrison_100_a":{"descRaw":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"gfik3p"},"garrison_100_b":{"descRaw":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains <@ba.vup>+4% ATK","desc":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains +4% ATK","eventTypeDesc":"Combat","_h":"w13q3p"},"garrison_101_a":{"descRaw":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra <@ba.vup>+1% ATK of damage to enemies inflicted with Bind and Slow","desc":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra +1% ATK of damage to enemies inflicted with Bind and Slow","eventTypeDesc":"Combat","_h":"zfuw3p"},"garrison_101_b":{"descRaw":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra <@ba.vup>2% ATK of damage to enemies inflicted with Bind and Slow","desc":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra 2% ATK of damage to enemies inflicted with Bind and Slow","eventTypeDesc":"Combat","_h":"nmn73p"},"garrison_102_a":{"descRaw":" <@ba.vup>+1 stack to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +1 stack to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"39k2mz"},"garrison_102_b":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"3ebvmz"},"garrison_104_a":{"descRaw":" <@ba.vup>+5 stacks to own active Alliance(s)","desc":" +5 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"2otrmz"},"garrison_104_b":{"descRaw":" <@ba.vup>+10 stacks to own active Alliance(s)","desc":" +10 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ae95mz"},"garrison_105_a":{"descRaw":" <@ba.vup>+3 stacks to the most stacked active Alliance","desc":" +3 stacks to the most stacked active Alliance","eventTypeDesc":"One-time","_h":"berpjf"},"garrison_105_b":{"descRaw":" <@ba.vup>+6 stacks to the most stacked active Alliance","desc":" +6 stacks to the most stacked active Alliance","eventTypeDesc":"One-time","_h":"lvaujf"},"garrison_106_a":{"descRaw":" <@ba.vup>+4 stacks to own active Alliance(s) (Can stack up to 12x every battle)","desc":" +4 stacks to own active Alliance(s) (Can stack up to 12x every battle)","eventTypeDesc":"Can stack","_h":"jxb6mz"},"garrison_106_b":{"descRaw":" <@ba.vup>+8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x every battle)","desc":" +8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"m4z3mz"},"garrison_107_a":{"descRaw":" <@ba.vup>+8 stacks to active [Raid] Alliance (Can stack up to 50x every battle)","desc":" +8 stacks to active [Raid] Alliance (Can stack up to 50x every battle)","eventTypeDesc":"Can stack","_h":"tu3lmz"},"garrison_107_b":{"descRaw":" <@ba.vup>+16 stacks to active [Raid] Alliance (Can stack up to 100x every battle)","desc":" +16 stacks to active [Raid] Alliance (Can stack up to 100x every battle)","eventTypeDesc":"Can stack","_h":"xjv8mz"},"garrison_108_a":{"descRaw":" <@ba.vup>+4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)","desc":" +4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"vt5umz"},"garrison_108_b":{"descRaw":" <@ba.vup>+8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)","desc":" +8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)","eventTypeDesc":"Can stack","_h":"xne8mz"},"garrison_111_a":{"descRaw":" <@ba.vup>+5 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +5 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"cb5cjf"},"garrison_111_b":{"descRaw":" <@ba.vup>+10 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +10 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"ulj2jf"},"garrison_113_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"dkdkx4"},"garrison_113_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"rfrfx4"},"garrison_114_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"0a0ax4"},"garrison_114_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"gpgpx4"},"garrison_115_a":{"descRaw":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +10 <@ba.vup>base ATK and +50 <@ba.vup>base HP for 100 seconds","desc":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +10 base ATK and +50 base HP for 100 seconds","eventTypeDesc":"Combat","_h":"3h853p"},"garrison_115_b":{"descRaw":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +20 <@ba.vup>base ATK and +100 <@ba.vup>base HP for 100 seconds","desc":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +20 base ATK and +100 base HP for 100 seconds","eventTypeDesc":"Combat","_h":"886o3p"},"garrison_116_a":{"descRaw":" Do a special free refresh of <@ba.vup>Tier I Operators\nWhen this Operator is promoted to Elite, refresh offers <@ba.vup>Tier V Operators instead","desc":" Do a special free refresh of Tier I Operators\nWhen this Operator is promoted to Elite, refresh offers Tier V Operators instead","eventTypeDesc":"Prep","_h":"w1pfx4"},"garrison_116_b":{"descRaw":" Do a special free refresh of <@ba.vup>Tier V Operators","desc":" Do a special free refresh of Tier V Operators","eventTypeDesc":"Prep","_h":"05twx4"},"garrison_117_b":{"descRaw":"Grants <@ba.vup>+2 stacks to active [Siracusa] Alliance(s) when this Operator defeats an enemy","desc":"Grants +2 stacks to active [Siracusa] Alliance(s) when this Operator defeats an enemy","eventTypeDesc":"Can stack","_h":"eaymmz"},"garrison_118_a":{"descRaw":" <@ba.vup>+2 stacks to active [Siracusa] Alliance when an enemy is defeated\n<@ba.rem>When Lappland the Decadenza is promoted to an Elite Operator, all [Siracusa] Alliance Operators gain the effect","desc":" +2 stacks to active [Siracusa] Alliance when an enemy is defeated\nWhen Lappland the Decadenza is promoted to an Elite Operator, all [Siracusa] Alliance Operators gain the effect","eventTypeDesc":"Can stack","_h":"qp1imz"},"garrison_118_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to active [Siracusa] Alliance when this Operator defeats an enemy' to <@ba.vup>all [Siracusa] Alliance Operators","desc":" Grants '+2 stacks to active [Siracusa] Alliance when this Operator defeats an enemy' to all [Siracusa] Alliance Operators","eventTypeDesc":"Can stack","_h":"1ryvmz"},"garrison_119_a":{"descRaw":" <@ba.vup>+2 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","desc":" +2 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","eventTypeDesc":"Can stack","_h":"9sm5mz"},"garrison_119_b":{"descRaw":" <@ba.vup>+4 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","desc":" +4 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","eventTypeDesc":"Can stack","_h":"nigbmz"},"garrison_120_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"p6p6x4"},"garrison_120_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"1l1lx4"},"garrison_121_a":{"descRaw":" <@ba.vup>+2 stacks to active [Agile] and [Arcane] Alliances for every <@ba.vup>3 Funds spent this round","desc":" +2 stacks to active [Agile] and [Arcane] Alliances for every 3 Funds spent this round","eventTypeDesc":"Can stack","_h":"11a5mz"},"garrison_121_b":{"descRaw":" <@ba.vup>+4 stacks to active [Agile] and [Arcane] Alliances for every <@ba.vup>3 Funds spent this round","desc":" +4 stacks to active [Agile] and [Arcane] Alliances for every 3 Funds spent this round","eventTypeDesc":"Can stack","_h":"fv4bmz"},"garrison_122_a":{"descRaw":" <@ba.vup>+2 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 6x)","desc":" +2 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 6x)","eventTypeDesc":"Can stack","_h":"2gvpmz"},"garrison_122_b":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 12x per round)","desc":" +4 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 12x per round)","eventTypeDesc":"Can stack","_h":"lqxrmz"},"garrison_123_a":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","desc":" +4 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"i657mz"},"garrison_123_b":{"descRaw":" <@ba.vup>+8 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","desc":" +8 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"2a1bmz"},"garrison_125_a":{"descRaw":" When a unit or enemy within Attack Range is inflicted with <@ba.vup>Sleep or <@ba.vup>Stun, <@ba.vup>+1 stack to active [Sargon] and [Precision] Alliances (Can stack up to 24x every battle)","desc":" When a unit or enemy within Attack Range is inflicted with Sleep or Stun, +1 stack to active [Sargon] and [Precision] Alliances (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"041rmz"},"garrison_125_b":{"descRaw":" When a unit or enemy within Attack Range is inflicted with <@ba.vup>Sleep or <@ba.vup>Stun, <@ba.vup>+2 stacks to active [Sargon] and [Precision] Alliances (Can stack up to 48x every battle)","desc":" When a unit or enemy within Attack Range is inflicted with Sleep or Stun, +2 stacks to active [Sargon] and [Precision] Alliances (Can stack up to 48x every battle)","eventTypeDesc":"Can stack","_h":"hzcmmz"},"garrison_126_a":{"descRaw":" Grants 'Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","desc":" Grants 'Whenever an enemy within range is Frozen, 60% chance for +1 stack to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","eventTypeDesc":"Can stack","_h":"w4shmz"},"garrison_126_b":{"descRaw":" Grants 'Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","desc":" Grants 'Whenever an enemy within range is Frozen, 60% chance for +2 stacks to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","eventTypeDesc":"Can stack","_h":"dlvemz"},"garrison_127_a":{"descRaw":" On odd-numbered rounds, gain 1 random piece of equipment","desc":" On odd-numbered rounds, gain 1 random piece of equipment","eventTypeDesc":"Prep","_h":"ybybx4"},"garrison_127_b":{"descRaw":" On odd-numbered rounds, gain 2 random pieces of equipment","desc":" On odd-numbered rounds, gain 2 random pieces of equipment","eventTypeDesc":"Prep","_h":"fwfwx4"},"garrison_128_a":{"descRaw":" On skill activation, <@ba.vup>+9 stacks to active [Sargon] Alliance","desc":" On skill activation, +9 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"t2ulmz"},"garrison_128_b":{"descRaw":" On skill activation, <@ba.vup>+18 stacks to active [Sargon] Alliance","desc":" On skill activation, +18 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"c4k7mz"},"garrison_130_a":{"descRaw":" <@ba.vup>+4 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +4 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xmlzjf"},"garrison_130_b":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +8 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"racbjf"},"garrison_131_a":{"descRaw":" The first enemy or ally defeated grants <@ba.vup>+3 stacks to active [Ægir] and [Arcane] Alliances","desc":" The first enemy or ally defeated grants +3 stacks to active [Ægir] and [Arcane] Alliances","eventTypeDesc":"Can stack","_h":"8pjimz"},"garrison_131_b":{"descRaw":" The first enemy or ally defeated grants <@ba.vup>+6 stacks to active [Ægir] and [Arcane] Alliances","desc":" The first enemy or ally defeated grants +6 stacks to active [Ægir] and [Arcane] Alliances","eventTypeDesc":"Can stack","_h":"6w0dmz"},"garrison_132_a":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"1l1lx4"},"garrison_132_b":{"descRaw":" Gain 4 free Refreshes","desc":" Gain 4 free Refreshes","eventTypeDesc":"Prep","_h":"svsvx4"},"garrison_133_a":{"descRaw":" Gain 1 'Alliance Coin'","desc":" Gain 1 'Alliance Coin'","eventTypeDesc":"Prep","_h":"h8h8x4"},"garrison_133_b":{"descRaw":" Gain 2 'Alliance Coins'","desc":" Gain 2 'Alliance Coins'","eventTypeDesc":"Prep","_h":"ububx4"},"garrison_137_a":{"descRaw":" <@ba.vup>+25% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" +25% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"gbb43p"},"garrison_137_b":{"descRaw":" <@ba.vup>+50% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" +50% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"zfsw3p"},"garrison_138_a":{"descRaw":" The first enemy defeated grants <@ba.vup>+3 stacks to active [Precision] and [Laterano] Alliances","desc":" The first enemy defeated grants +3 stacks to active [Precision] and [Laterano] Alliances","eventTypeDesc":"Can stack","_h":"n6odmz"},"garrison_138_b":{"descRaw":" The first enemy defeated grants <@ba.vup>+6 stacks to active [Precision] and [Laterano] Alliances","desc":" The first enemy defeated grants +6 stacks to active [Precision] and [Laterano] Alliances","eventTypeDesc":"Can stack","_h":"q37imz"},"garrison_140_a":{"descRaw":" On skill activation, <@ba.vup>+3 stacks to the most stacked active Alliance","desc":" On skill activation, +3 stacks to the most stacked active Alliance","eventTypeDesc":"Can stack","_h":"9u65mz"},"garrison_140_b":{"descRaw":" On skill activation, <@ba.vup>+6 stacks to the most stacked active Alliance","desc":" On skill activation, +6 stacks to the most stacked active Alliance","eventTypeDesc":"Can stack","_h":"kbpamz"},"garrison_141_a":{"descRaw":" <@ba.vup>+4 stacks to active [Foresight] Alliance","desc":" +4 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"yrzemz"},"garrison_141_b":{"descRaw":" <@ba.vup>+8 stacks to active [Foresight] Alliance","desc":" +8 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"unnqmz"},"garrison_142_a":{"descRaw":" <@ba.vup>+4 stacks to active [Foresight] Alliance","desc":" +4 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"y5msmz"},"garrison_142_b":{"descRaw":" <@ba.vup>+8 stacks to active [Foresight] Alliance","desc":" +8 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"gxb4mz"},"garrison_143_a":{"descRaw":" <@ba.vup>+1 stack to active [Kazimierz] Alliance","desc":" +1 stack to active [Kazimierz] Alliance","eventTypeDesc":"Can stack","_h":"awnjmz"},"garrison_143_b":{"descRaw":" <@ba.vup>+2 stacks to active [Kazimierz] Alliance","desc":" +2 stacks to active [Kazimierz] Alliance","eventTypeDesc":"Can stack","_h":"rbcimz"},"garrison_144_a":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-1.5% Redeployment Time and <@ba.vup>+0.5 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has -1.5% Redeployment Time and +0.5 ASPD","eventTypeDesc":"Combat","_h":"0mkc3p"},"garrison_144_b":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-3% Redeployment Time and <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has -3% Redeployment Time and +1 ASPD","eventTypeDesc":"Combat","_h":"c8p83p"},"garrison_145_a":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-1.5% Redeployment Time and <@ba.vup>+0.5 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has -1.5% Redeployment Time and +0.5 ASPD'","eventTypeDesc":"Can stack","_h":"elefmz"},"garrison_145_b":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-3% Redeployment Time and <@ba.vup>+1 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has -3% Redeployment Time and +1 ASPD'","eventTypeDesc":"Can stack","_h":"xog8mz"},"garrison_147_a":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x per round)","desc":" +4 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x per round)","eventTypeDesc":"Can stack","_h":"mlkgmz"},"garrison_147_b":{"descRaw":" <@ba.vup>+8 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x per round)","desc":" +8 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x per round)","eventTypeDesc":"Can stack","_h":"i4vhmz"},"garrison_148_a":{"descRaw":" Grants ' <@ba.vup>+4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)' to the rightmost Operator deployed in the same row","desc":" Grants ' +4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)' to the rightmost Operator deployed in the same row","eventTypeDesc":"Can stack","_h":"2v5umz"},"garrison_148_b":{"descRaw":" Grants ' <@ba.vup>+8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)' to the rightmost Operator deployed in the same row","desc":" Grants ' +8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)' to the rightmost Operator deployed in the same row","eventTypeDesc":"Can stack","_h":"xxm4mz"},"garrison_149_a":{"descRaw":" Obtain 1 Wildmane or Ashlock, with a small chance to get Fartooth","desc":" Obtain 1 Wildmane or Ashlock, with a small chance to get Fartooth","eventTypeDesc":"Prep","_h":"ololx4"},"garrison_149_b":{"descRaw":" Obtain 2 Wildmane or Ashlock, with a small chance to get Fartooth","desc":" Obtain 2 Wildmane or Ashlock, with a small chance to get Fartooth","eventTypeDesc":"Prep","_h":"6s6sx4"},"garrison_150_a":{"descRaw":" <@ba.vup>+3 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +3 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"fzxwmz"},"garrison_150_b":{"descRaw":" <@ba.vup>+6 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +6 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"kuuzmz"},"garrison_151_a":{"descRaw":"<@ba.vup>+20% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"+20% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"58pq3p"},"garrison_151_b":{"descRaw":"<@ba.vup>+40% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"+40% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"xver3p"},"garrison_152_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Siracusa] Alliance and <@ba.vup>+1 stack to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +2 stacks to active [Siracusa] Alliance and +1 stack to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"7qpqmz"},"garrison_152_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Siracusa] Alliance and <@ba.vup>+2 stacks to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +4 stacks to active [Siracusa] Alliance and +2 stacks to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"cz1tmz"},"garrison_153_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Siracusa] Alliance and <@ba.vup>+1 stack to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +2 stacks to active [Siracusa] Alliance and +1 stack to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"4zzrmz"},"garrison_153_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Siracusa] Alliance and <@ba.vup>+2 stacks to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +4 stacks to active [Siracusa] Alliance and +2 stacks to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"42i8mz"},"garrison_154_a":{"descRaw":" <@ba.vup>+1 stack to active [Victoria] Alliance","desc":" +1 stack to active [Victoria] Alliance","eventTypeDesc":"Can stack","_h":"k6almz"},"garrison_154_b":{"descRaw":" <@ba.vup>+2 stacks to active [Victoria] Alliance","desc":" +2 stacks to active [Victoria] Alliance","eventTypeDesc":"Can stack","_h":"1l7omz"},"garrison_155_a":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s)\n <@ba.vup>+8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x)","desc":" +8 stacks to own Alliance(s)\n +8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x)","eventTypeDesc":"Can stack","_h":"x1rbmz"},"garrison_155_b":{"descRaw":" <@ba.vup>+16 stacks to own Alliance(s)\n <@ba.vup>+16 stacks to own active Alliance(s) on skill activation (Can stack up to 48x)","desc":" +16 stacks to own Alliance(s)\n +16 stacks to own active Alliance(s) on skill activation (Can stack up to 48x)","eventTypeDesc":"Can stack","_h":"qfbjmz"},"garrison_156_a":{"descRaw":" <@ba.vup>+6 stacks to [Yan] Alliance and <@ba.vup>+3 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +6 stacks to [Yan] Alliance and +3 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"rsr0jf"},"garrison_156_b":{"descRaw":" <@ba.vup>+12 stacks to [Yan] Alliance and <@ba.vup>+6 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +12 stacks to [Yan] Alliance and +6 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"x2pejf"},"garrison_157_a":{"descRaw":" <@ba.vup>+6 stacks to [Yan] Alliance and <@ba.vup>+3 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +6 stacks to [Yan] Alliance and +3 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"rsr0jf"},"garrison_157_b":{"descRaw":" <@ba.vup>+12 stacks to [Yan] Alliance and <@ba.vup>+6 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +12 stacks to [Yan] Alliance and +6 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"x2pejf"},"garrison_158_a":{"descRaw":" <@ba.vup>+1 stack to active [Resilient] Alliance","desc":" +1 stack to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"qye9mz"},"garrison_158_b":{"descRaw":" <@ba.vup>+2 stacks to active [Resilient] Alliance","desc":" +2 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"8dbcmz"},"garrison_159_a":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains <@ba.vup>+0.5 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains +0.5 ASPD","eventTypeDesc":"Combat","_h":"1ich3p"},"garrison_159_b":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"b4zb3p"},"garrison_160_a":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>+0.5 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has +0.5 ASPD'","eventTypeDesc":"Can stack","_h":"h8f1mz"},"garrison_160_b":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>+1 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has +1 ASPD'","eventTypeDesc":"Can stack","_h":"zuxvmz"}},"items":{"chess_item_1_01_e_a":{"descRaw":"ATK <@ba.vup>+15%","name":"Victorian Hammer","effectName":"Victorian Hammer","desc":"ATK +15%","flavor":"A hammer that once forged peace in Victoria's factories.\n'Now, use this very iron and fire to end that war.'","_h":"jx8t8t86ys"},"chess_item_1_01_e_b":{"descRaw":"ATK <@ba.vup>+25%","name":"Victorian Hammer","effectName":"Victorian Hammer","desc":"ATK +25%","flavor":"A hammer that once forged peace in Victoria's factories.\n'Now, use this very iron and fire to end that war.'","_h":"828t8t6jys"},"chess_item_1_02_e_a":{"descRaw":"DEF <@ba.vup>+20%","name":"Durable Shield","effectName":"Durable Shield","desc":"DEF +20%","flavor":"A shield for those holding down the fort.\n'Shoving, parrying, suppression. Proper shield use is the foundation of active defense.'","_h":"78n1n1x3rx"},"chess_item_1_02_e_b":{"descRaw":"DEF <@ba.vup>+35%","name":"Durable Shield","effectName":"Durable Shield","desc":"DEF +35%","flavor":"A shield for those holding down the fort.\n'Shoving, parrying, suppression. Proper shield use is the foundation of active defense.'","_h":"3qn1n1odrx"},"chess_item_1_03_e_a":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1 Funds","name":"Alliance Coin","effectName":"Alliance Coin","desc":"Destroyed when equipped and grants 1 Funds","flavor":"'The basis on which we push for the Protocol Simulation to progress.'","_h":"1by0y0c6vj"},"chess_item_1_03_e_b":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2 Funds","name":"Alliance Coin","effectName":"Alliance Coin","desc":"Destroyed when equipped and grants 2 Funds","flavor":"'The basis on which we push for the Protocol Simulation to progress.'","_h":"d4y0y0h7vj"},"chess_item_1_04_e_a":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","effectName":"Identification Device","desc":"Destroyed when equipped; gives +3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","flavor":"A pocket device that proves one's identity. 'Welcome to the simulated battlefield.'","_h":"r3hphprsc5"},"chess_item_1_04_e_b":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","effectName":"Identification Device","desc":"Destroyed when equipped; gives +6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","flavor":"A pocket device that proves one's identity. 'Welcome to the simulated battlefield.'","_h":"rehphpt7c5"},"chess_item_1_05_e_a":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+40% ATK","name":"Originium Solvent","effectName":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +40% ATK","flavor":"'An example of military applications of a classic industrial material.'","_h":"d6ukukv7o4"},"chess_item_1_05_e_b":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+60% ATK","name":"Originium Solvent","effectName":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +60% ATK","flavor":"'An example of military applications of a classic industrial material.'","_h":"jcukukllo4"},"chess_item_2_01_e_a":{"descRaw":"<@ba.vup>-30% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","effectName":"Tough Launcher","desc":"-30% Redeployment Time, -30% HP","flavor":"A launcher for those who never give up.\n'It'll let you jump between the platforms real quick. Just make sure you learn how to use it first, or you'll end up face-first in the dirt.'","_h":"q9ofofa4ww"},"chess_item_2_01_e_b":{"descRaw":"<@ba.vup>-50% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","effectName":"Tough Launcher","desc":"-50% Redeployment Time, -30% HP","flavor":"A launcher for those who never give up.\n'It'll let you jump between the platforms real quick. Just make sure you learn how to use it first, or you'll end up face-first in the dirt.'","_h":"vjofof7yww"},"chess_item_2_02_e_a":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","effectName":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","flavor":"'Sometimes you need a pinch of luck to succeed...'","_h":"u20w0w7l5e"},"chess_item_2_02_e_b":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","effectName":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","flavor":"'Sometimes you need a pinch of luck to succeed...'","_h":"ur0w0w8u5e"},"chess_item_2_03_e_a":{"descRaw":"ATK <@ba.vup>+20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Frightening Victorian Hammer","desc":"ATK +20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","flavor":"A hammer that once forged peace in Victoria's factories, now scarier than ever.\n'Now, use this very iron and fire to end that war.'","_h":"kya07va0bctk"},"chess_item_2_03_e_b":{"descRaw":"ATK <@ba.vup>+35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Frightening Victorian Hammer","desc":"ATK +35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","flavor":"A hammer that once forged peace in Victoria's factories, now scarier than ever.\n'Now, use this very iron and fire to end that war.'","_h":"toa07va00qtk"},"chess_item_2_04_e_a":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","name":"Sargonian Teaspresso","effectName":"Sargonian Teaspresso","desc":"SP recovery rate +0.15/s","flavor":"A strong tea once saved lives in the Sargonian desert.\n'Fear not the bitterness, for it will keep you awake and alive.'","_h":"bpz9z9h4ox"},"chess_item_2_04_e_b":{"descRaw":"SP recovery rate <@ba.vup>+0.25/s","name":"Sargonian Teaspresso","effectName":"Sargonian Teaspresso","desc":"SP recovery rate +0.25/s","flavor":"A strong tea once saved lives in the Sargonian desert.\n'Fear not the bitterness, for it will keep you awake and alive.'","_h":"pgz9z93rox"},"chess_item_2_05_e_a":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>1 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","effectName":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 1 Funds at the start of each subsequent round","flavor":"'She's always looking out for ways to save you a coin or two.'","_h":"nf1i1ifmok"},"chess_item_2_05_e_b":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>2 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","effectName":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 2 Funds at the start of each subsequent round","flavor":"'She's always looking out for ways to save you a coin or two.'","_h":"d01i1iefok"},"chess_item_2_06_e_a":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator from the same Alliance as the equipped Operator","name":"Simple Communicator","effectName":"Simple Communicator","desc":"Destroyed when equipped; gain 1 random Operator from the same Alliance as the equipped Operator","flavor":"'I've arrived at the rendezvous point.'","_h":"qbq7q7xkj1"},"chess_item_2_06_e_b":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators from the same Alliance as the equipped Operator","name":"Simple Communicator","effectName":"Simple Communicator","desc":"Destroyed when equipped; gain 2 random Operators from the same Alliance as the equipped Operator","flavor":"'I've arrived at the rendezvous point.'","_h":"wqq7q7pjj1"},"chess_item_2_07_e_a":{"descRaw":"Destroyed when equipped; grants <@ba.vup>2 Funds next round","name":"Money-Grubbing Doll","effectName":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 2 Funds next round","flavor":"'She's always happy whenever you pull out your wallet.'","_h":"7i6g6g7t7h"},"chess_item_2_07_e_b":{"descRaw":"Destroyed when equipped; grants <@ba.vup>4 Funds next round","name":"Money-Grubbing Doll","effectName":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 4 Funds next round","flavor":"'She's always happy whenever you pull out your wallet.'","_h":"ss6g6g5z7h"},"chess_item_3_01_e_a":{"descRaw":"ASPD <@ba.vup>+15, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+10 ASPD","name":"Siracusan Formalwear","effectName":"Siracusan Formalwear","desc":"ASPD +15, allied Operators to the left and right of the equipped Operator's deployment direction gain +10 ASPD","flavor":"A set of formalwear to showcase one's membership in a famiglia. 'Here, there are things that clothes can say and words cannot.'","_h":"v7kxkxi5aw"},"chess_item_3_01_e_b":{"descRaw":"ASPD <@ba.vup>+25, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+15 ASPD","name":"Siracusan Formalwear","effectName":"Siracusan Formalwear","desc":"ASPD +25, allied Operators to the left and right of the equipped Operator's deployment direction gain +15 ASPD","flavor":"A set of formalwear to showcase one's membership in a famiglia. 'Here, there are things that clothes can say and words cannot.'","_h":"1bkxkxrhaw"},"chess_item_3_02_e_a":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>30%","name":"Precision Scope","effectName":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 30%","flavor":"A scope for those who always hit their marks.\n'Pick your target, get them in your sights, then shoot them dead.'","_h":"39tftfiag8"},"chess_item_3_02_e_b":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>50%","name":"Precision Scope","effectName":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 50%","flavor":"A scope for those who always hit their marks.\n'Pick your target, get them in your sights, then shoot them dead.'","_h":"3ftftfowg8"},"chess_item_3_03_e_a":{"descRaw":"Attacks ignore <@ba.vup>25% RES","name":"Laser Sighter","effectName":"Laser Sighter","desc":"Attacks ignore 25% RES","flavor":"'Aside from sighting and penetration, it can also be used as bait.'","_h":"1fzxzx0oyl"},"chess_item_3_03_e_b":{"descRaw":"Attacks ignore <@ba.vup>45% RES","name":"Laser Sighter","effectName":"Laser Sighter","desc":"Attacks ignore 45% RES","flavor":"'Aside from sighting and penetration, it can also be used as bait.'","_h":"ldzxzxryyl"},"chess_item_3_04_e_a":{"descRaw":"Gains <@ba.vup>+5% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","effectName":"Yanese Dagger","desc":"Gains +5% ATK on skill activation (stacks up to 10 times)","flavor":"A dagger that used to purge injustice in the jianghu of Yan.\n'Think carefully before you draw your blade. Once you've done so, there's no time to hesitate.'","_h":"u6apapxjul"},"chess_item_3_04_e_b":{"descRaw":"Gains <@ba.vup>+8% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","effectName":"Yanese Dagger","desc":"Gains +8% ATK on skill activation (stacks up to 10 times)","flavor":"A dagger that used to purge injustice in the jianghu of Yan.\n'Think carefully before you draw your blade. Once you've done so, there's no time to hesitate.'","_h":"pjapapzgul"},"chess_item_3_05_e_a":{"descRaw":"On Deployment, <@ba.vup>+3 SP; for every different Operator in the same Alliance, <@ba.vup>+3 more SP","name":"Quick Combat Rations","effectName":"Quick Combat Rations","desc":"On Deployment, +3 SP; for every different Operator in the same Alliance, +3 more SP","flavor":"A combat ration for those always on the go.\n'It's here to supply energy, not satisfy a gourmet.'","_h":"0gututys1k"},"chess_item_3_05_e_b":{"descRaw":"On Deployment, <@ba.vup>+6 SP; for every different Operator in the same Alliance, <@ba.vup>+6 more SP","name":"Quick Combat Rations","effectName":"Quick Combat Rations","desc":"On Deployment, +6 SP; for every different Operator in the same Alliance, +6 more SP","flavor":"A combat ration for those always on the go.\n'It's here to supply energy, not satisfy a gourmet.'","_h":"p0utut141k"},"chess_item_3_06_e_a":{"descRaw":"<@ba.vup>+25% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+15% more HP","name":"Goliath Helmet","effectName":"Goliath Helmet","desc":"+25% HP; if there is no Operator in the tile ahead on deployment, +15% more HP","flavor":"'The guy working the boilers stares at this helmet a lot. What's he thinking about?'","_h":"2fjgjg0f2o"},"chess_item_3_06_e_b":{"descRaw":"<@ba.vup>+45% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+25% more HP","name":"Goliath Helmet","effectName":"Goliath Helmet","desc":"+45% HP; if there is no Operator in the tile ahead on deployment, +25% more HP","flavor":"'The guy working the boilers stares at this helmet a lot. What's he thinking about?'","_h":"1ujgjglc2o"},"chess_item_3_07_e_a":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","effectName":"Ægirian Blade","desc":"ATK +40%, ASPD -10","flavor":"A heavy blade that once broke the waves of a whirlpool in Ægir.\n'Face the enemies you must prevail over, and prove your superior strength.'","_h":"pcyyyyc3uq"},"chess_item_3_07_e_b":{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","effectName":"Ægirian Blade","desc":"ATK +60%, ASPD -10","flavor":"A heavy blade that once broke the waves of a whirlpool in Ægir.\n'Face the enemies you must prevail over, and prove your superior strength.'","_h":"i2yyyyw9uq"},"chess_item_3_08_e_a":{"descRaw":"RES <@ba.vup>+20; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","effectName":"Arcane Arts Circle","desc":"RES +20; attacks Silence the target for 5s","flavor":"'Get the Casters onto the field this instant!'","_h":"c8mvmvtefu"},"chess_item_3_08_e_b":{"descRaw":"RES <@ba.vup>+30; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","effectName":"Arcane Arts Circle","desc":"RES +30; attacks Silence the target for 5s","flavor":"'Get the Casters onto the field this instant!'","_h":"tjmvmvqzfu"},"chess_item_3_09_e_a":{"descRaw":"ATK <@ba.vup>+25%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Durable Victorian Hammer","desc":"ATK +25%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","flavor":"A hammer that once forged peace in Victoria's factories, now harder than ever.\n'Now, use this very iron and fire to end that war.'","_h":"ra257v250cfb"},"chess_item_3_09_e_b":{"descRaw":"ATK <@ba.vup>+45%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Durable Victorian Hammer","desc":"ATK +45%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","flavor":"A hammer that once forged peace in Victoria's factories, now harder than ever.\n'Now, use this very iron and fire to end that war.'","_h":"ug257v25rqfb"},"chess_item_3_10_e_a":{"descRaw":"ATK <@ba.vup>+25%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Speedy Victorian Hammer","desc":"ATK +25%, ASPD +30","flavor":"A hammer that once forged peace in Victoria's factories, now stronger than ever.\n'Now, use this very iron and fire to end that war.'","_h":"l17c7v7ch3ld"},"chess_item_3_10_e_b":{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Speedy Victorian Hammer","desc":"ATK +45%, ASPD +30","flavor":"A hammer that once forged peace in Victoria's factories, now stronger than ever.\n'Now, use this very iron and fire to end that war.'","_h":"7j7c7v7ce9ld"},"chess_item_3_11_e_a":{"descRaw":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","effectName":"Raid Grenade","desc":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","flavor":"A grenade for those who carry out raids.\n'The time is now!!!'","_h":"azrhrhgj3e"},"chess_item_3_11_e_b":{"descRaw":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","effectName":"Raid Grenade","desc":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","flavor":"A grenade for those who carry out raids.\n'The time is now!!!'","_h":"ssrhrh4a3e"},"chess_item_3_12_e_a":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1~6 Funds","name":"Knightly Savings","effectName":"Knightly Savings","desc":"Destroyed when equipped and grants 1~6 Funds","flavor":"A savings jar carried by every major merch retailer in Kazimierz. 'Pass your saved-up fortune onto your favorite competitors.'","_h":"zccbcbltxc"},"chess_item_3_12_e_b":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2~12 Funds","name":"Knightly Savings","effectName":"Knightly Savings","desc":"Destroyed when equipped and grants 2~12 Funds","flavor":"A savings jar carried by every major merch retailer in Kazimierz. 'Pass your saved-up fortune onto your favorite competitors.'","_h":"macbcbg7xc"},"chess_item_4_01_e_a":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","effectName":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Calling Dispatch Center, calling Dispatch Center, we're ready for instructions.'","_h":"2sbubu2sbr"},"chess_item_4_01_e_b":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","effectName":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Calling Dispatch Center, calling Dispatch Center, we're ready for instructions.'","_h":"2sbubu2sbr"},"chess_item_4_02_e_a":{"descRaw":"More likely to be attacked, <@ba.vup>+40% HP","name":"Buzzer","effectName":"Buzzer","desc":"More likely to be attacked, +40% HP","flavor":"'You go save the wounded, I'll handle these bastards!'","_h":"nty6y6hqb6"},"chess_item_4_02_e_b":{"descRaw":"More likely to be attacked, <@ba.vup>+60% HP","name":"Buzzer","effectName":"Buzzer","desc":"More likely to be attacked, +60% HP","flavor":"'You go save the wounded, I'll handle these bastards!'","_h":"hfy6y6d4b6"},"chess_item_4_03_e_a":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+1 for this battle, up to 60 stacks","name":"Miniature Accelerator","effectName":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +1 for this battle, up to 60 stacks","flavor":"'By reaching the peak of the finite, we can see the edge of the infinite.'","_h":"ybx7x7dsva"},"chess_item_4_03_e_b":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+2 for this battle, up to 60 stacks","name":"Miniature Accelerator","effectName":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +2 for this battle, up to 60 stacks","flavor":"'By reaching the peak of the finite, we can see the edge of the infinite.'","_h":"64x7x7xtva"},"chess_item_4_04_e_a":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 15 seconds","name":"Disguise Outfit","effectName":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 15 seconds","flavor":"'I'll teach all of you a lesson you'll never forget, and instill an eternal fear of the darkness.'","_h":"ikzzzzt1bj"},"chess_item_4_04_e_b":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 25 seconds","name":"Disguise Outfit","effectName":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 25 seconds","flavor":"'I'll teach all of you a lesson you'll never forget, and instill an eternal fear of the darkness.'","_h":"fhzzzz5gbj"},"chess_item_4_05_e_a":{"descRaw":"When blocking enemies, takes <@ba.vup>40% less damage from enemies not blocked by this unit","name":"Riot Shield","effectName":"Riot Shield","desc":"When blocking enemies, takes 40% less damage from enemies not blocked by this unit","flavor":"'I will protect my team. I will protect myself.'","_h":"68snsnv151"},"chess_item_4_05_e_b":{"descRaw":"When blocking enemies, takes <@ba.vup>70% less damage from enemies not blocked by this unit","name":"Riot Shield","effectName":"Riot Shield","desc":"When blocking enemies, takes 70% less damage from enemies not blocked by this unit","flavor":"'I will protect my team. I will protect myself.'","_h":"efsnsnx851"},"chess_item_4_06_e_a":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>2% Max HP","name":"Dormant Heir","effectName":"Dormant Heir","desc":"For every target hit by an attack, recovers 2% Max HP","flavor":"'Don't let the bag tear. You don't want to get up close and personal with these guys.'","_h":"ddzczc2i34"},"chess_item_4_06_e_b":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>4% Max HP","name":"Dormant Heir","effectName":"Dormant Heir","desc":"For every target hit by an attack, recovers 4% Max HP","flavor":"'Don't let the bag tear. You don't want to get up close and personal with these guys.'","_h":"l7zczcn834"},"chess_item_4_07_e_a":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>135%, effect gradually decays","name":"Kazimierz Knightclub Pennant","effectName":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 135%, effect gradually decays","flavor":"A banner for the Kazimierz Major. 'You can almost hear the whistling roar of the cheers when you look at it.'","_h":"cdededl1ak"},"chess_item_4_07_e_b":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>160%, effect gradually decays","name":"Kazimierz Knightclub Pennant","effectName":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 160%, effect gradually decays","flavor":"A banner for the Kazimierz Major. 'You can almost hear the whistling roar of the cheers when you look at it.'","_h":"mjededwjak"},"chess_item_4_08_e_a":{"descRaw":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","effectName":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","flavor":"A clip that once caused a massive explosion over the night skies in Laterano.\n'Open fire, and don't stop! Cliff, the three of us will definitely achieve greater glory than this!'","_h":"hd6z6zhd2n"},"chess_item_4_08_e_b":{"descRaw":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","effectName":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","flavor":"A clip that once caused a massive explosion over the night skies in Laterano.\n'Open fire, and don't stop! Cliff, the three of us will definitely achieve greater glory than this!'","_h":"lu6z6zlu2n"},"chess_item_4_09_e_a":{"descRaw":"ATK <@ba.vup>+30%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Burning Victorian Hammer","desc":"ATK +30%; When dealing Arts damage, deals an additional 10% as Burn","flavor":"A hammer that once forged peace in Victoria's factories, now burning even brighter.\n'Now, use this very iron and fire to end that war.'","_h":"6ulc7vlcs76i"},"chess_item_4_09_e_b":{"descRaw":"ATK <@ba.vup>+50%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Burning Victorian Hammer","desc":"ATK +50%; When dealing Arts damage, deals an additional 10% as Burn","flavor":"A hammer that once forged peace in Victoria's factories, now burning even brighter.\n'Now, use this very iron and fire to end that war.'","_h":"gglc7vlcjd6i"},"chess_item_4_10_e_a":{"descRaw":"When HP is greater than 70%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","effectName":"Concentrated Smelling Salts","desc":"When HP is greater than 70%, Operator is immune to Stun, Frozen, and other special statuses","flavor":"'This enhanced formula will keep you awake, if you can tolerate the unusual smell.'","_h":"j6dwdwf2nx"},"chess_item_4_10_e_b":{"descRaw":"When HP is greater than 40%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","effectName":"Concentrated Smelling Salts","desc":"When HP is greater than 40%, Operator is immune to Stun, Frozen, and other special statuses","flavor":"'This enhanced formula will keep you awake, if you can tolerate the unusual smell.'","_h":"77dwdw6fnx"},"chess_item_4_11_e_a":{"descRaw":"Heals have 10% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","effectName":"Protection Drone","desc":"Heals have 10% chance to grant 1 stack of Shield to the target (Max 1 stack)","flavor":"'You can use it to block some attacks, it won't mind.'","_h":"0xololay1r"},"chess_item_4_11_e_b":{"descRaw":"Heals have 15% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","effectName":"Protection Drone","desc":"Heals have 15% chance to grant 1 stack of Shield to the target (Max 1 stack)","flavor":"'You can use it to block some attacks, it won't mind.'","_h":"6gololr91r"},"chess_item_4_12_e_a":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>once per battle)","name":"M3 Cocoon Shell","effectName":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (once per battle)","flavor":"'She understood your gratitude, and is happy to have saved you.'","_h":"5xo0o08c87"},"chess_item_4_12_e_b":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>twice per battle)","name":"M3 Cocoon Shell","effectName":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (twice per battle)","flavor":"'She understood your gratitude, and is happy to have saved you.'","_h":"8qo0o0t187"},"chess_item_5_01_e_a":{"descRaw":"Dealing damage has 3% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","effectName":"Teargas Can","desc":"Dealing damage has 3% chance to inflict 1 stack of Paralysis on target","flavor":"'It can make the target fall to the ground crying, so make sure the wind's not blowing in your face before use.'","_h":"g45s5s79ff"},"chess_item_5_01_e_b":{"descRaw":"Dealing damage has 5% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","effectName":"Teargas Can","desc":"Dealing damage has 5% chance to inflict 1 stack of Paralysis on target","flavor":"'It can make the target fall to the ground crying, so make sure the wind's not blowing in your face before use.'","_h":"n65s5sq3ff"},"chess_item_5_02_e_a":{"descRaw":"Dealing damage has 12% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","effectName":"Kjeragi Nevermeltice","desc":"Dealing damage has 12% chance of inflicting Cold on the target for 1.5s","flavor":"A piece of never-melting ice from Kjerag's snowy peaks that has witnessed the rising and setting of the sun for ages.\n'Calm yourself down, be like a glacier: movable by none, yet able to destroy all.'","_h":"y1dedeqn7e"},"chess_item_5_02_e_b":{"descRaw":"Dealing damage has 20% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","effectName":"Kjeragi Nevermeltice","desc":"Dealing damage has 20% chance of inflicting Cold on the target for 1.5s","flavor":"A piece of never-melting ice from Kjerag's snowy peaks that has witnessed the rising and setting of the sun for ages.\n'Calm yourself down, be like a glacier: movable by none, yet able to destroy all.'","_h":"wwdedehk7e"},"chess_item_5_03_e_a":{"descRaw":"<@ba.vup>+30% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","effectName":"Bimodule Robotic Arm","desc":"+30% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","flavor":"'Sure, this equipment can help you with a lot of stuff, but if you seek victory, you need to rely on yourself.'","_h":"kupupuxgpy"},"chess_item_5_03_e_b":{"descRaw":"<@ba.vup>+50% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","effectName":"Bimodule Robotic Arm","desc":"+50% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","flavor":"'Sure, this equipment can help you with a lot of stuff, but if you seek victory, you need to rely on yourself.'","_h":"w4pupupqpy"},"chess_item_5_04_e_a":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","effectName":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmpmp3o"},"chess_item_5_04_e_b":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","effectName":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmpmp3o"},"chess_item_5_05_e_a":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","effectName":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","flavor":"'This is a gift you can turn into anything you want.'","_h":"uckckcuch5"},"chess_item_5_05_e_b":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","effectName":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","flavor":"'This is a gift you can turn into anything you want.'","_h":"uckckcuch5"},"chess_item_5_06_e_a":{"descRaw":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","name":"Doctor Hologram","effectName":"Doctor Hologram","desc":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","flavor":"'Listen up, the Doctor's starting the mission briefing.'","_h":"fjvgvgfj79"},"chess_item_5_06_e_b":{"descRaw":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","name":"Doctor Hologram","effectName":"Doctor Hologram","desc":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","flavor":"'Listen up, the Doctor's starting the mission briefing.'","_h":"hivgvghi79"},"chess_item_5_07_e_a":{"descRaw":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","effectName":"Commercial Packaging Plan","desc":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Raise your glass, watch your smile, and I guarantee you'll go viral! No, that won't get enough eyes on you, go try on another outfit.'","_h":"6juquq6j8b"},"chess_item_5_07_e_b":{"descRaw":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","effectName":"Commercial Packaging Plan","desc":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Raise your glass, watch your smile, and I guarantee you'll go viral! No, that won't get enough eyes on you, go try on another outfit.'","_h":"ceuquqce8b"},"chess_item_5_08_e_a":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","shopExcludedBy":"Strategy [Unstable Element] (Quintus)","effectName":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","note":"When it takes effect, the Operator is destroyed and the Mutated Cells and other equipment return to the Bench, ready to be equipped again; then a random starting Operator one Tier higher (up to Tier 6) joins the Bench and has to be deployed again","flavor":"'The price...'","_h":"yx1cqy1cyxr73c"},"chess_item_5_08_e_b":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","shopExcludedBy":"Strategy [Unstable Element] (Quintus)","effectName":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","note":"When it takes effect, the Operator is destroyed and the Mutated Cells and other equipment return to the Bench, ready to be equipped again; then a random starting Operator one Tier higher (up to Tier 6) joins the Bench and has to be deployed again","flavor":"'The price...'","_h":"yx1cqy1cyxr73c"},"chess_item_5_09_e_a":{"descRaw":"HP <@ba.vup>+50%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","effectName":"Pegasian Helm","desc":"HP +50%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","flavor":"'Witness to the births of countless warriors and heroes.'","_h":"pjbbbbzzx9"},"chess_item_5_09_e_b":{"descRaw":"HP <@ba.vup>+75%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","effectName":"Pegasian Helm","desc":"HP +75%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","flavor":"'Witness to the births of countless warriors and heroes.'","_h":"aebbbbrkx9"},"chess_item_6_01_e_a":{"descRaw":"ATK <@ba.vup>+40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","effectName":"Pegasian Lance","desc":"ATK +40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","flavor":"'Contributor to countless routs, both physical and mental.'","_h":"yn5l5lwzmg"},"chess_item_6_01_e_b":{"descRaw":"ATK <@ba.vup>+60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","effectName":"Pegasian Lance","desc":"ATK +60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","flavor":"'Contributor to countless routs, both physical and mental.'","_h":"595l5lm9mg"},"chess_item_6_01_m":{"descRaw":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","name":"'Mystery Customer'","effectName":"'Mystery Customer'","desc":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","_h":"xenwnwxe"},"chess_item_6_02_e_a":{"descRaw":"<@ba.vup>+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","effectName":"Gun-Knight's Might","desc":"+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","flavor":"'Laterans have never doubted the gun-knights' might.'","_h":"oenpnpnnej"},"chess_item_6_02_e_b":{"descRaw":"<@ba.vup>+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","effectName":"Gun-Knight's Might","desc":"+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","flavor":"'Laterans have never doubted the gun-knights' might.'","_h":"ucnpnpelej"},"chess_item_6_02_m":{"descRaw":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","name":"Dusk's Scroll","effectName":"Dusk's Scroll","desc":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","_h":"zavbvbza"},"chess_item_6_03_e_a":{"descRaw":"<@ba.vup>+45% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","effectName":"Tianshi's Cauldron","desc":"+45% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","flavor":"'The Yanese people believe the ancient Tianshi legends are by no means complete fiction.'","_h":"yr3e3e5i4h"},"chess_item_6_03_e_b":{"descRaw":"<@ba.vup>+70% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","effectName":"Tianshi's Cauldron","desc":"+70% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","flavor":"'The Yanese people believe the ancient Tianshi legends are by no means complete fiction.'","_h":"l33e3eo24h"},"chess_item_6_03_m":{"descRaw":"Drag onto field to use and select a bounty to challenge","name":"Pointing Stick","effectName":"Pointing Stick","desc":"Drag onto field to use and select a bounty to challenge","_h":"eeuzuzee"},"chess_item_6_04_e_a":{"descRaw":"Gain <@ba.vup>180 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","effectName":"Trench Test Subject","desc":"Gain 180 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","flavor":"'The Ægirians' secrets are buried in the deepest ocean trenches, but they have never truly died.'","_h":"y88u8uzmh6"},"chess_item_6_04_e_b":{"descRaw":"Gain <@ba.vup>300 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","effectName":"Trench Test Subject","desc":"Gain 300 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","flavor":"'The Ægirians' secrets are buried in the deepest ocean trenches, but they have never truly died.'","_h":"ta8u8ug6h6"},"chess_item_6_05_e_a":{"descRaw":"<@ba.vup>+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","effectName":"Steam Heart","desc":"+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","flavor":"'The Victorians have proven throughout the ages that truth hides within steam and gears.'","_h":"am5g5g8v2w"},"chess_item_6_05_e_b":{"descRaw":"<@ba.vup>+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","effectName":"Steam Heart","desc":"+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","flavor":"'The Victorians have proven throughout the ages that truth hides within steam and gears.'","_h":"mk5g5gm12w"},"chess_item_6_06_e_a":{"descRaw":"<@ba.vup>+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","effectName":"Kjeragandr's Tears","desc":"+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","flavor":"'The Kjerags believe the gemstones hidden in the depths of glaciers are Kjeragandr's tears.'","_h":"ha0o0o4hir"},"chess_item_6_06_e_b":{"descRaw":"<@ba.vup>+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","effectName":"Kjeragandr's Tears","desc":"+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","flavor":"'The Kjerags believe the gemstones hidden in the depths of glaciers are Kjeragandr's tears.'","_h":"040o0oq7ir"},"chess_item_6_07_e_a":{"descRaw":"At the start of battle, <@ba.vup>+30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","effectName":"Desert Compass","desc":"At the start of battle, +30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","flavor":"'Legends say the Sargonians will find a mark of time going backwards at the ends of the sands.'","_h":"fog9g91ni3"},"chess_item_6_07_e_b":{"descRaw":"At the start of battle, <@ba.vup>+50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","effectName":"Desert Compass","desc":"At the start of battle, +50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","flavor":"'Legends say the Sargonians will find a mark of time going backwards at the ends of the sands.'","_h":"aug9g9khi3"},"chess_item_6_08_e_a":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","effectName":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","flavor":"'This newbie's definitely going to help us out, right?'","_h":"spncncsp28"},"chess_item_6_08_e_b":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","effectName":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","flavor":"'This newbie's definitely going to help us out, right?'","_h":"spncncsp28"},"chess_item_6_09_e_a":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","effectName":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","flavor":"'Damazti Cluster, we've long since witnessed your capabilities...'","_h":"1apopo0gcr"},"chess_item_6_09_e_b":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","effectName":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","flavor":"'Damazti Cluster, we've long since witnessed your capabilities...'","_h":"1apopo0gcr"},"chess_item_6_10_e_a":{"descRaw":"Redeployment Time <@ba.vup>-40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","effectName":"Chivalric Commandments","desc":"Redeployment Time -40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","flavor":"A list of commandments set by a Kazimierzian knight. 'Honesty. Dedication. Valor. Tenacity.'","_h":"xxwqwql3xh"},"chess_item_6_10_e_b":{"descRaw":"Redeployment Time <@ba.vup>-60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","effectName":"Chivalric Commandments","desc":"Redeployment Time -60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","flavor":"A list of commandments set by a Kazimierzian knight. 'Honesty. Dedication. Valor. Tenacity.'","_h":"93wqwqktxh"},"chess_item_6_11_e_a":{"descRaw":"SP recovery rate <@ba.vup>+0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","effectName":"Famiglia Insignia","desc":"SP recovery rate +0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","flavor":"A Siracusan insignia that makes one a mafioso. 'Learn to follow your famiglia... your true famiglia.'","_h":"o0fbfblz2p"},"chess_item_6_11_e_b":{"descRaw":"SP recovery rate <@ba.vup>+0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","effectName":"Famiglia Insignia","desc":"SP recovery rate +0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","flavor":"A Siracusan insignia that makes one a mafioso. 'Learn to follow your famiglia... your true famiglia.'","_h":"sgfbfbw32p"}},"bands":{"band_bldsk":{"descRaw":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","name":"Warfarin","effectName":"Intensive Monitoring","desc":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","_h":"aojhpiao"},"band_amiya":{"descRaw":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","name":"Amiya","effectName":"Wills As One","desc":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","_h":"6ypi6r6y"},"band_duyaoy":{"descRaw":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\n<@ba.vdown>Strategy may be flawed when some Yan Operators are missing","name":"Du Yaoye","effectName":"Heroes All Around","desc":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nStrategy may be flawed when some Yan Operators are missing","_h":"mivmx0ay"},"band_sarkazb":{"descRaw":"[Indestructible] Start with 45 Life Points","name":"Goliath","effectName":"Indestructible","desc":"[Indestructible] Start with 45 Life Points","_h":"uox0f2uo"},"band_orchid":{"descRaw":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Orchid","effectName":"HR Consultant","desc":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","unlockDesc":"Unlocks after clearing 9 rounds in a Standard Simulation","_h":"x4gm2fisua"},"band_justin":{"descRaw":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n<@ba.acrem> Destroyed when equipped and grants 1-6 Funds","name":"Justin Jr.","effectName":"Private Equity Fund","desc":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n Destroyed when equipped and grants 1-6 Funds","unlockDesc":"Unlocks after completing a Standard Simulation","_h":"c893qwnif0"},"band_ermengard":{"descRaw":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","name":"Ermengarde","effectName":"Phylactery Secret","desc":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","unlockDesc":"Unlocks after clearing 9 rounds in a Perilous Simulation","_h":"nktx1unkox"},"band_lmlee":{"descRaw":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","name":"Lee","effectName":"Idle Teatime","desc":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","unlockDesc":"Unlocks after clearing any 2 simulations","_h":"21k88g21qh"},"band_kirara":{"descRaw":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","name":"Kirara","effectName":"Completion Reward","desc":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","unlockDesc":"Unlocks after clearing 13 rounds in a Perilous Simulation","_h":"l30a3zl3xg"},"band_pepe":{"descRaw":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Pepe","effectName":"Erudite and Versatile","desc":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Sargon] Operators in squad","_h":"jrt3ghglug"},"band_harold":{"descRaw":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Harold","effectName":"Talent Blind Box","desc":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Victoria] Operators in squad","_h":"80w9j0fg4u"},"band_sciurus":{"descRaw":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Sciurus","effectName":"Snowfield's Gift","desc":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Kjerag] Operators in squad","_h":"l8bph6dqhw"},"band_paganini":{"descRaw":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Paganini","effectName":"Customized Firearm","desc":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after achieving a cumulative total of 200 [Laterano] Alliance stacks across multiple simulations","_h":"jfddyagbqg"},"band_clementia":{"descRaw":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\n<@ba.vdown>Strategy may be flawed when some <Ægir> Operators are missing","name":"Clementia","effectName":"Noble Sacrifice","desc":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\nStrategy may be flawed when some <Ægir> Operators are missing","unlockDesc":"Unlocks after achieving a cumulative total of 200 [Ægir] Alliance stacks across multiple simulations","_h":"463zpy9ci1"},"band_emperor":{"descRaw":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","name":"Emperor","effectName":"Express Dispatch","desc":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","unlockDesc":"Unlocks after clearing a simulation in which you have obtained 6 Specialist Operators","_h":"6ddt8r6djc"},"band_mberry":{"descRaw":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","name":"Mulberry","effectName":"Experimental Med. Sticks","desc":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","unlockDesc":"Unlocks after clearing any 4 simulations","_h":"is9usuisrr"},"band_humus":{"descRaw":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","name":"Humus","effectName":"Recycling","desc":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"digyk4die8"},"band_quintus":{"descRaw":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n<@ba.acrem> After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","name":"Quintus","effectName":"Unstable Element","desc":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"qx8exssde8"},"band_yu":{"descRaw":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","name":"Yu","effectName":"Slow Simmer","desc":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","unlockDesc":"Unlocks after clearing 9 rounds in a Standard Simulation","_h":"mrpwbvmrua"},"band_doberm":{"descRaw":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\n<@ba.acrem>When used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","name":"Dobermann","effectName":"Extra Training!","desc":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\nWhen used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"ypbz0f7hdm"},"band_cathy":{"descRaw":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","name":"Catherine","effectName":"Targeted Drop","desc":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","_h":"r9j4p3r9"},"band_malkie":{"descRaw":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n<@ba.acrem> For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","name":"Malkiewicz","effectName":"Commercial Packaging","desc":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"17cs6r7rdm"},"band_qalaisa":{"descRaw":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","name":"Qalaiša","effectName":"Scavenger Butterfly","desc":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"y3pne7y3dm"},"band_chen":{"descRaw":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","name":"Ch'en","effectName":"Personal Power","desc":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","_h":"49xjs549"},"band_damaztic":{"descRaw":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n<@ba.acrem> When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","name":"'Damazti Cluster'","effectName":"Damazti Isomorphism","desc":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"7it5tzxcdm"},"band_pith":{"descRaw":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","effectName":"Top Student","desc":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","_h":"aibzai"},"band_dusk":{"descRaw":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n<@ba.acrem> On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","name":"Dusk","effectName":"Inky Visage","desc":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"nwcgas06dm"},"band_cannot":{"descRaw":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","name":"Cannot","effectName":"Compound Interest","desc":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","_h":"tidkh5ti"},"band_ducklord":{"descRaw":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","name":"Duck Lord","effectName":"'Mystery Customer'","desc":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"8zyfnw8zdm"},"band_lisa":{"descRaw":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","name":"Suzuran","effectName":"Omamori's Blessing","desc":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","_h":"wlpy9mwl"},"band_vodfox":{"descRaw":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","name":"Shamare","effectName":"Substitute Doll","desc":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","_h":"6bcjkl6b"},"band_ioleta":{"descRaw":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","name":"Ioleta Russell","effectName":"Governing Order","desc":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","_h":"plddb2pl"},"band_jesica":{"descRaw":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Jessica","effectName":"Rally Directive","desc":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"vqyburxidm"},"band_mlyss":{"descRaw":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\n<@ba.acrem>Upgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","name":"Muelsyse","effectName":"Purified Condensation","desc":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\nUpgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"3xrrjb4zdm"},"band_makiri":{"descRaw":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","name":"Matsukiri","effectName":"Streetwise Ties","desc":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","_h":"s79v94s7"},"band_fang":{"descRaw":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n<@ba.acrem> Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","name":"Fang","effectName":"Joint Advance","desc":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"sj23k303e8"},"band_mlynar":{"descRaw":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Młynar","effectName":"Work Quota","desc":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Kazimierz] Operators in squad","_h":"txn2lmj16s"},"band_chiave":{"descRaw":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Chiave","effectName":"Gang Activity","desc":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Siracusa] Operators in squad","_h":"jxjzowtljb"},"band_narant":{"descRaw":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Narantuya","effectName":"Passing Down the Profit","desc":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Sargon] Operators in squad","_h":"04qmkxpmug"},"band_amedic":{"descRaw":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","effectName":"Field Medic","desc":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"7k097ke8"}},"effects":{"aceffect_band_21":{"descRaw":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","name":"Intensive Monitoring","desc":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","_h":"aopiao"},"aceffect_band_22":{"descRaw":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","name":"Wills As One","desc":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","_h":"6y6r6y"},"aceffect_band_23":{"descRaw":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"HR Consultant","desc":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"x42fis"},"aceffect_band_24":{"descRaw":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","name":"Completion Reward","desc":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","_h":"l33zl3"},"aceffect_band_25":{"descRaw":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\n<@ba.acrem>When used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","name":"Extra Training!","desc":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\nWhen used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","_h":"yp0f7h"},"aceffect_band_26":{"descRaw":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","name":"Targeted Drop","desc":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","_h":"r9p3r9"},"aceffect_band_27":{"descRaw":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n<@ba.acrem> For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","name":"Commercial Packaging","desc":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","_h":"176r7r"},"aceffect_band_28":{"descRaw":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\n<@ba.vdown>Strategy may be flawed when some Yan Operators are missing","name":"Heroes All Around","desc":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nStrategy may be flawed when some Yan Operators are missing","_h":"mix0ay"},"aceffect_band_29":{"descRaw":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Erudite and Versatile","desc":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\nStrategy may be flawed when some Operators are missing","_h":"jrghgl"},"aceffect_band_30":{"descRaw":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Talent Blind Box","desc":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\nStrategy may be flawed when some Operators are missing","_h":"80j0fg"},"aceffect_band_31":{"descRaw":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Snowfield's Gift","desc":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\nStrategy may be flawed when some Operators are missing","_h":"l8h6dq"},"aceffect_band_32":{"descRaw":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Customized Firearm","desc":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\nStrategy may be flawed when some Operators are missing","_h":"jfyagb"},"aceffect_band_33":{"descRaw":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\n<@ba.vdown>Strategy may be flawed when some <Ægir> Operators are missing","name":"Noble Sacrifice","desc":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\nStrategy may be flawed when some <Ægir> Operators are missing","_h":"46py9c"},"aceffect_band_34":{"descRaw":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","name":"Compound Interest","desc":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","_h":"tih5ti"},"aceffect_band_35":{"descRaw":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","name":"Scavenger Butterfly","desc":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","_h":"y3e7y3"},"aceffect_band_36":{"descRaw":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","name":"Express Dispatch","desc":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","_h":"6d8r6d"},"aceffect_band_37":{"descRaw":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","name":"Experimental Med. Sticks","desc":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","_h":"issuis"},"aceffect_band_38":{"descRaw":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","name":"Recycling","desc":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","_h":"dik4di"},"aceffect_band_39":{"descRaw":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","name":"Personal Power","desc":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","_h":"49s549"},"aceffect_band_40":{"descRaw":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n<@ba.acrem> When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","name":"Damazti Isomorphism","desc":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","_h":"7itzxc"},"aceffect_band_41":{"descRaw":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n<@ba.acrem> After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","name":"Unstable Element","desc":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","_h":"qxxssd"},"aceffect_band_42":{"descRaw":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","name":"Top Student","desc":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","_h":"aibzai"},"aceffect_band_43":{"descRaw":"[Machine Assistance] 1 'Double Lids' appears on all battlefields\n<@ba.acrem><'Double Lids'> Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)","name":"Machine Assistance","desc":"[Machine Assistance] 1 'Double Lids' appears on all battlefields\n<'Double Lids'> Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)","_h":"3qm8gk"},"aceffect_band_44":{"descRaw":"[Indestructible] Start with 45 Life Points","name":"Indestructible","desc":"[Indestructible] Start with 45 Life Points","_h":"uof2uo"},"aceffect_band_45":{"descRaw":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n<@ba.acrem> On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","name":"Inky Visage","desc":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","_h":"nwas06"},"aceffect_band_46":{"descRaw":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","name":"Idle Teatime","desc":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","_h":"218g21"},"aceffect_band_47":{"descRaw":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n<@ba.acrem> Destroyed when equipped and grants 1-6 Funds","name":"Private Equity Fund","desc":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n Destroyed when equipped and grants 1-6 Funds","_h":"c8qwni"},"aceffect_band_48":{"descRaw":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","name":"Phylactery Secret","desc":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","_h":"nk1unk"},"aceffect_band_49":{"descRaw":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","name":"'Mystery Customer'","desc":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","_h":"8znw8z"},"aceffect_band_50":{"descRaw":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","name":"Slow Simmer","desc":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","_h":"mrbvmr"},"aceffect_band_51":{"descRaw":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","name":"Omamori's Blessing","desc":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","_h":"wl9mwl"},"aceffect_band_52":{"descRaw":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","name":"Substitute Doll","desc":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","_h":"6bkl6b"},"aceffect_band_53":{"descRaw":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","name":"Governing Order","desc":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","_h":"plb2pl"},"aceffect_band_54":{"descRaw":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Rally Directive","desc":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"vqurxi"},"aceffect_band_55":{"descRaw":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\n<@ba.acrem>Upgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","name":"Purified Condensation","desc":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\nUpgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","_h":"3xjb4z"},"aceffect_band_56":{"descRaw":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","name":"Streetwise Ties","desc":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","_h":"s794s7"},"aceffect_band_57":{"descRaw":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n<@ba.acrem> Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","name":"Joint Advance","desc":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","_h":"sjk303"},"aceffect_band_58":{"descRaw":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Work Quota","desc":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\nStrategy may be flawed when some Operators are missing","_h":"txlmj1"},"aceffect_band_59":{"descRaw":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Gang Activity","desc":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\nStrategy may be flawed when some Operators are missing","_h":"jxowtl"},"aceffect_band_60":{"descRaw":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Passing Down the Profit","desc":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\nStrategy may be flawed when some Operators are missing","_h":"04kxpm"},"aceffect_band_61":{"descRaw":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","name":"Field Medic","desc":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","_h":"7k097k"},"aceffect_char_1":{"descRaw":"No related bonus","name":"Non-Elite","desc":"No related bonus","_h":"w21mw2"},"aceffect_char_2":{"descRaw":"ATK and DEF +5%","name":"Elite 1","desc":"ATK and DEF +5%","_h":"pd0spd"},"aceffect_char_3":{"descRaw":"ATK +10%, DEF and max HP +5%","name":"Elite 2","desc":"ATK +10%, DEF and max HP +5%","_h":"ql3pql"},"aceffect_char_4":{"descRaw":"ATK, DEF, and max HP +10%","name":"Elite 2 Lv.60","desc":"ATK, DEF, and max HP +10%","_h":"qvajqv"},"aceffect_enemy_1":{"descRaw":"All enemies gain Movement Speed <@ba.vup>+15%","name":"Forced March","desc":"All enemies gain Movement Speed +15%","_h":"jbbh2w"},"aceffect_enemy_2":{"descRaw":"All enemies gain Max HP <@ba.vup>+8%","name":"Supply Route","desc":"All enemies gain Max HP +8%","_h":"78a40b"},"aceffect_enemy_2_2":{"descRaw":"All enemies gain Max HP <@ba.vup>+20%","name":"Supply Route II","desc":"All enemies gain Max HP +20%","_h":"cugib5"},"aceffect_enemy_3":{"descRaw":"All enemies gain ATK <@ba.vup>+10%, Max HP <@ba.vup>+20%","name":"Breaching Gear","desc":"All enemies gain ATK +10%, Max HP +20%","_h":"jztk11"},"aceffect_enemy_4":{"descRaw":"All enemies gain ATK <@ba.vup>-20%, Max HP <@ba.vup>-20%","name":"Breaching Gear II","desc":"All enemies gain ATK -20%, Max HP -20%","_h":"x86m5o"},"aceffect_enemy_5":{"descRaw":"All enemies gain ATK <@ba.vup>-30%, Max HP <@ba.vup>-25%","name":"Breaching Gear III","desc":"All enemies gain ATK -30%, Max HP -25%","_h":"1yxhhy"},"allybuff_select_1":{"descRaw":"Obtain 2 pieces of Tier 1 equipment; also <@ba.vup>affects Teammates","name":"Equip","desc":"Obtain 2 pieces of Tier 1 equipment; also affects Teammates","_h":"fh0pe6"},"allybuff_select_2_1":{"descRaw":"<@ba.vup>+8 stacks to Ægir, Raid, and Durable Alliances; also <@ba.vup>affects Teammates","name":"Skadi's Pledge","desc":"+8 stacks to Ægir, Raid, and Durable Alliances; also affects Teammates","_h":"vcmlba"},"allybuff_select_2_2":{"descRaw":"<@ba.vup>+10 stacks to Yan and Investor Alliances; also <@ba.vup>affects Teammates","name":"Swire's Pledge","desc":"+10 stacks to Yan and Investor Alliances; also affects Teammates","_h":"bcd1rg"},"allybuff_select_2_3":{"descRaw":"<@ba.vup>+8 stacks to Victoria, Foresight, and Resilient Alliances; also <@ba.vup>affects Teammates","name":"Bagpipe's Pledge","desc":"+8 stacks to Victoria, Foresight, and Resilient Alliances; also affects Teammates","_h":"smfk84"},"allybuff_select_2_4":{"descRaw":"<@ba.vup>+8 stacks to Kjerag, Investor, and Swift Alliances; also <@ba.vup>affects Teammates","name":"SilverAsh's Pledge","desc":"+8 stacks to Kjerag, Investor, and Swift Alliances; also affects Teammates","_h":"pg3zoi"},"allybuff_select_2_5":{"descRaw":"<@ba.vup>+10 stacks to Laterano and Arcane Alliances; also <@ba.vup>affects Teammates","name":"Mostima's Pledge","desc":"+10 stacks to Laterano and Arcane Alliances; also affects Teammates","_h":"ugc7ak"},"allybuff_select_2_6":{"descRaw":"<@ba.vup>+10 stacks to Sargon and Precision Alliances; also <@ba.vup>affects Teammates","name":"Titi's Pledge","desc":"+10 stacks to Sargon and Precision Alliances; also affects Teammates","_h":"ttw7yx"},"allybuff_select_2_7":{"descRaw":"<@ba.vup>+12 stacks to Kazimierz Alliance; also <@ba.vup>affects Teammates","name":"Młynar's Pledge","desc":"+12 stacks to Kazimierz Alliance; also affects Teammates","_h":"n44wqw"},"allybuff_select_2_8":{"descRaw":"<@ba.vup>+10 stacks to Siracusa and Raid Alliances; also <@ba.vup>affects Teammates","name":"Texas's Pledge","desc":"+10 stacks to Siracusa and Raid Alliances; also affects Teammates","_h":"nex4mu"},"allybuff_select_3":{"descRaw":"Obtain <@ba.vup>1 Funds; also <@ba.vup>affects Teammates","name":"Wealth","desc":"Obtain 1 Funds; also affects Teammates","_h":"cc4rs6"},"allybuff_select_4":{"descRaw":"Next <@ba.vup>2 refreshes are free (can stack); also <@ba.vup>affects Teammates","name":"Supply","desc":"Next 2 refreshes are free (can stack); also affects Teammates","_h":"1xcrmd"},"allybuff_select_5":{"descRaw":"The next equipment <@ba.vup>you buy will already be upgraded","name":"Preparation","desc":"The next equipment you buy will already be upgraded","_h":"f37wvs"},"allybuff_select_6":{"descRaw":"The next Operator <@ba.vup>you buy will already be promoted to Elite","name":"Promotion","desc":"The next Operator you buy will already be promoted to Elite","_h":"ajncwg"},"allybuff_select_7_1":{"descRaw":"<@ba.vup>You obtain a random Yan Alliance Operator","name":"Yanese Support","desc":"You obtain a random Yan Alliance Operator","_h":"4hrc8u"},"allybuff_select_7_2":{"descRaw":"<@ba.vup>You obtain a random Kjerag Alliance Operator","name":"Kjeragi Support","desc":"You obtain a random Kjerag Alliance Operator","_h":"ri2sqh"},"allybuff_select_7_3":{"descRaw":"<@ba.vup>You obtain a random Sargon Alliance Operator","name":"Sargonian Support","desc":"You obtain a random Sargon Alliance Operator","_h":"maw491"},"allybuff_select_7_4":{"descRaw":"<@ba.vup>You obtain a random Siracusa Alliance Operator","name":"Siracusan Support","desc":"You obtain a random Siracusa Alliance Operator","_h":"v9kdde"},"allybuff_select_7_5":{"descRaw":"<@ba.vup>You obtain a random Kazimierz Alliance Operator","name":"Kazimierzian Support","desc":"You obtain a random Kazimierz Alliance Operator","_h":"f2qypn"},"allybuff_select_7_6":{"descRaw":"<@ba.vup>You obtain a random Lateran Alliance Operator","name":"Lateran Support","desc":"You obtain a random Lateran Alliance Operator","_h":"nlhdly"},"allybuff_select_7_7":{"descRaw":"<@ba.vup>You obtain a random Victoria Alliance Operator","name":"Victorian Support","desc":"You obtain a random Victoria Alliance Operator","_h":"5kl4dp"},"allybuff_select_7_8":{"descRaw":"<@ba.vup>You obtain a random Ægir Alliance Operator","name":"Ægirian Support","desc":"You obtain a random Ægir Alliance Operator","_h":"1ks6mn"},"allybuff_select_11":{"descRaw":"Allied units recover 50 HP on taking damage; also <@ba.vup>affects Teammates","name":"Recovery","desc":"Allied units recover 50 HP on taking damage; also affects Teammates","_h":"25njgg"},"allybuff_select_13":{"descRaw":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also <@ba.vup>affects Teammates","name":"Firepower","desc":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also affects Teammates","_h":"p1j7xk"},"allybuff_select_14":{"descRaw":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also <@ba.vup>affects Teammates","name":"Draft","desc":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also affects Teammates","_h":"hos0pl"},"allybuff_select_18":{"descRaw":"When allied Operators have full HP, gain +30% ATK and DEF; also <@ba.vup>affects Teammates","name":"Flawless","desc":"When allied Operators have full HP, gain +30% ATK and DEF; also affects Teammates","_h":"icpqld"},"allybuff_select_19":{"descRaw":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also <@ba.vup>affects Teammates","name":"Acute","desc":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also affects Teammates","_h":"rn8yb2"},"bondeffect_arcane":{"descRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes <@ba.vup>{0:0%} increased Arts damage <@ba.acrem>(affected by no. of stacks) for 3 seconds\n3 different [Arcane] Operators on field> [Arcane] Operators deal <@ba.vup>{1:0%} more damage to enemies with less than 50% HP <@ba.acrem>(affected by no. of stacks)","name":"Arcane","desc":"When [Arcane] Operators deal Arts damage to enemies, the target takes {0:0%} increased Arts damage (affected by no. of stacks) for 3 seconds\n [Arcane] Operators deal {1:0%} more damage to enemies with less than 50% HP (affected by no. of stacks)","_h":"adfx9y"},"bondeffect_deput":{"descRaw":"All Operators <@ba.vup>+{0:0%} DEF <@ba.acrem>(affected by no. of stacks), and <@ba.vup>-30% Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on the field> <@ba.vup>+4 stacks instead","name":"Aid","desc":"All Operators +{0:0%} DEF (affected by no. of stacks), and -30% Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","_h":"e6yl9j"},"bondeffect_egir":{"descRaw":"[Ægir] Operators <@ba.vup>+{0:0%}<@ba.acrem> HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] stacks equal to the devoured Operator's Tier <@ba.acrem>(among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> the first 3 defeated will <@ba.vup>immediately revive","name":"Ægir","desc":"[Ægir] Operators +{0:0%} HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n the first 3 defeated will immediately revive","_h":"ghmqbs"},"bondeffect_empty":{"descRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage; [Assist Operators] deal <@ba.vup>120% damage; Elite [Assist Operators] deal <@ba.vup>140% damage","name":"Assist Operator","desc":"All Operators take -20% Physical and Arts damage; [Assist Operators] deal 120% damage; Elite [Assist Operators] deal 140% damage","_h":"hjni4c"},"bondeffect_indom":{"descRaw":"When a <@ba.vup>Ground Operator is defeated, there is a <@ba.vup>{0:0%} chance they will immediately redeploy <@ba.acrem>(affected by no. of stacks)\n3 different [Resilient] Operators on the field> <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on field when defeated","name":"Resilient","desc":"When a Ground Operator is defeated, there is a {0:0%} chance they will immediately redeploy (affected by no. of stacks)\n Ground Operators grant +5 SP to all Operators on field when defeated","_h":"380w91"},"bondeffect_invest":{"descRaw":"Operators' 'When obtained' Attributes trigger twice\n100 stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","name":"Investor","desc":"Operators' 'When obtained' Attributes trigger twice\n 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","_h":"kv6afa"},"bondeffect_kazimierz":{"descRaw":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to <@ba.vup>+{0:0%})<@ba.acrem>(affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","name":"Kazimierz","desc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to +{0:0%})(affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","_h":"cvkecs"},"bondeffect_kjerag":{"descRaw":"[Kjerag] Operators deal <@ba.vup>125% damage, or <@ba.vup>{0:0%} damage to Cold and Frozen enemies <@ba.acrem>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for <@ba.vup>{1:0} seconds <@ba.acrem>(affected by no. of stacks)","name":"Kjerag","desc":"[Kjerag] Operators deal 125% damage, or {0:0%} damage to Cold and Frozen enemies (affected by no. of stacks)\n A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for {1:0} seconds (affected by no. of stacks)","_h":"4bh4e9"},"bondeffect_laterano":{"descRaw":"[Laterano] Operators gain <@ba.vup>+{0:0%} ammo on skill activation <@ba.acrem>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max <@ba.vup>+200%","name":"Laterano","desc":"[Laterano] Operators gain +{0:0%} ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max +200%","_h":"liadir"},"bondeffect_mani":{"descRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also <@ba.vup>gain effects from said activated Alliances","name":"Harmony","desc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from said activated Alliances","_h":"3z96y3"},"bondeffect_mira":{"descRaw":"On Dispatch Center refresh, there is a <@ba.vup>{0:0%}<@ba.acrem> chance (affected by no. of stacks) the next refresh will be free\n100 stacks> Gain <@ba.vup>20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","name":"Marvel","desc":"On Dispatch Center refresh, there is a {0:0%} chance (affected by no. of stacks) the next refresh will be free\n Gain 20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","_h":"td3x0k"},"bondeffect_preci":{"descRaw":"[Precision] Operators gain <@ba.vup>+{0:0%} ATK<@ba.acrem>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore <@ba.vup>30% DEF and RES","name":"Precision","desc":"[Precision] Operators gain +{0:0%} ATK(affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore 30% DEF and RES","_h":"n5dx7q"},"bondeffect_raid":{"descRaw":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain <@ba.vup>+{0:0%} ATK and HP during the skill duration<@ba.acrem> (affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","name":"Raid","desc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain +{0:0%} ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","_h":"ypdfou"},"bondeffect_sargon":{"descRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to <@ba.vup>+300), lasting for <@ba.vup>{0:0} seconds <@ba.acrem>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to <@ba.vup>+300%) \n<@ba.acrem>When using Narantuya's Strategy, the effect changes","name":"Sargon","desc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to +300), lasting for {0:0} seconds (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to +300%) \nWhen using Narantuya's Strategy, the effect changes","_h":"vpigon"},"bondeffect_siracusa":{"descRaw":"[Siracusa] Operators gain <@ba.vup>+{0:0} ASPD on deployment for <@ba.vup>{1:0} seconds<@ba.acrem>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal <@ba.vup>{2:0} <@ba.acrem>(affected by no. of stacks) True damage and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","name":"Siracusa","desc":"[Siracusa] Operators gain +{0:0} ASPD on deployment for {1:0} seconds(affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal {2:0} (affected by no. of stacks) True damage and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","_h":"h995em"},"bondeffect_skillful":{"descRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain <@ba.vup>+{0:0} ASPD<@ba.acrem> (affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","name":"Agile","desc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain +{0:0} ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","_h":"n7lxa7"},"bondeffect_solo":{"descRaw":"1 [Solo] Operator on field> The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15<@ba.acrem> SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","name":"Solo","desc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","_h":"0mytjp"},"bondeffect_stead":{"descRaw":"All Operators gain <@ba.vup>+{0:0%} HP<@ba.acrem> (affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict <@ba.vup>{1:0} Arts Damage <@ba.acrem>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for 5 seconds onto their attacker","name":"Durable","desc":"All Operators gain +{0:0%} HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict {1:0} Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","_h":"2n4fv2"},"bondeffect_sunt":{"descRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","name":"Elite","desc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","_h":"meiwx0"},"bondeffect_swift":{"descRaw":"[Swift] Operators have a <@ba.vup>{0:0%} chance when their skill ends to immediately recover <@ba.vup>12 SP <@ba.acrem>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","name":"Swift","desc":"[Swift] Operators have a {0:0%} chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","_h":"ubb92h"},"bondeffect_victoria":{"descRaw":"[Victoria] Operators <@ba.vup>carrying equipment deal <@ba.vup>{0:0%} damage <@ba.acrem>(affected by no. of stacks)\n25 stacks> Obtain a random special Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain <@ba.vup>+50% ATK, or <@ba.vup>+80% ATK if equipment is upgraded","name":"Victoria","desc":"[Victoria] Operators carrying equipment deal {0:0%} damage (affected by no. of stacks)\n Obtain a random special Victorian Hammer\n All [Victoria] Operators carrying equipment gain +50% ATK, or +80% ATK if equipment is upgraded","_h":"94usri"},"bondeffect_visi":{"descRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","name":"Foresight","desc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","_h":"ozzi4x"},"bondeffect_yan":{"descRaw":"[Yan] Operators <@ba.vup>+{0:0%} ATK <@ba.acrem>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of <@ba.vup>ATK as <@ba.vup>Burn and cause nearby enemies to suffer 20% <@ba.vup>Elemental Fragility; periodically uses 'Cleansing Flame'\n9 different [Yan] Operators on field> summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","name":"Yan","desc":"[Yan] Operators +{0:0%} ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of ATK as Burn and cause nearby enemies to suffer 20% Elemental Fragility; periodically uses 'Cleansing Flame'\n summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","_h":"15v5zb"},"eff_acarm040":{"descRaw":"Gains <@ba.vup>+5% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","desc":"Gains +5% ATK on skill activation (stacks up to 10 times)","_h":"u6apxj"},"eff_acarm041":{"descRaw":"ATK <@ba.vup>+15%","name":"Victorian Hammer","desc":"ATK +15%","_h":"jx8t86"},"eff_acarm042":{"descRaw":"ATK <@ba.vup>+30%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","desc":"ATK +30%; When dealing Arts damage, deals an additional 10% as Burn","_h":"6ulcs7"},"eff_acarm043":{"descRaw":"ATK <@ba.vup>+25%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","desc":"ATK +25%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","_h":"ra250c"},"eff_acarm044":{"descRaw":"ATK <@ba.vup>+25%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","desc":"ATK +25%, ASPD +30","_h":"l17ch3"},"eff_acarm045":{"descRaw":"ATK <@ba.vup>+20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","desc":"ATK +20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","_h":"kya0bc"},"eff_acarm046":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","desc":"ATK +40%, ASPD -10","_h":"pcyyc3"},"eff_acarm047":{"descRaw":"DEF <@ba.vup>+20%","name":"Durable Shield","desc":"DEF +20%","_h":"78n1x3"},"eff_acarm048":{"descRaw":"RES <@ba.vup>+20; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","desc":"RES +20; attacks Silence the target for 5s","_h":"c8mvte"},"eff_acarm049":{"descRaw":"<@ba.vup>+25% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+15% more HP","name":"Goliath Helmet","desc":"+25% HP; if there is no Operator in the tile ahead on deployment, +15% more HP","_h":"2fjg0f"},"eff_acarm050":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","name":"Sargonian Teaspresso","desc":"SP recovery rate +0.15/s","_h":"bpz9h4"},"eff_acarm051":{"descRaw":"On Deployment, <@ba.vup>+3 SP; for every different Operator in the same Alliance, <@ba.vup>+3 more SP","name":"Quick Combat Rations","desc":"On Deployment, +3 SP; for every different Operator in the same Alliance, +3 more SP","_h":"0gutys"},"eff_acarm052":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+1 for this battle, up to 60 stacks","name":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +1 for this battle, up to 60 stacks","_h":"ybx7ds"},"eff_acarm053":{"descRaw":"Attacks ignore <@ba.vup>25% RES","name":"Laser Sighter","desc":"Attacks ignore 25% RES","_h":"1fzx0o"},"eff_acarm054":{"descRaw":"More likely to be attacked, <@ba.vup>+40% HP","name":"Buzzer","desc":"More likely to be attacked, +40% HP","_h":"nty6hq"},"eff_acarm055":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 15 seconds","name":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 15 seconds","_h":"ikzzt1"},"eff_acarm056":{"descRaw":"<@ba.vup>-30% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","desc":"-30% Redeployment Time, -30% HP","_h":"q9ofa4"},"eff_acarm057":{"descRaw":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","_h":"hd6zhd"},"eff_acarm058":{"descRaw":"Dealing damage has 3% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","desc":"Dealing damage has 3% chance to inflict 1 stack of Paralysis on target","_h":"g45s79"},"eff_acarm059":{"descRaw":"When HP is greater than 70%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","desc":"When HP is greater than 70%, Operator is immune to Stun, Frozen, and other special statuses","_h":"j6dwf2"},"eff_acarm060":{"descRaw":"When blocking enemies, takes <@ba.vup>40% less damage from enemies not blocked by this unit","name":"Riot Shield","desc":"When blocking enemies, takes 40% less damage from enemies not blocked by this unit","_h":"68snv1"},"eff_acarm061":{"descRaw":"Heals have 10% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","desc":"Heals have 10% chance to grant 1 stack of Shield to the target (Max 1 stack)","_h":"0xolay"},"eff_acarm062":{"descRaw":"Dealing damage has 12% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","desc":"Dealing damage has 12% chance of inflicting Cold on the target for 1.5s","_h":"y1deqn"},"eff_acarm063":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>30%","name":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 30%","_h":"39tfia"},"eff_acarm064":{"descRaw":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","desc":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","_h":"azrhgj"},"eff_acarm065":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>2% Max HP","name":"Dormant Heir","desc":"For every target hit by an attack, recovers 2% Max HP","_h":"ddzc2i"},"eff_acarm066":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1 Funds","name":"Alliance Coin","desc":"Destroyed when equipped and grants 1 Funds","_h":"1by0c6"},"eff_acarm067":{"descRaw":"<@ba.vup>+30% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","desc":"+30% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","_h":"kupuxg"},"eff_acarm068":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>once per battle)","name":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (once per battle)","_h":"5xo08c"},"eff_acarm069":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","_h":"uckcuc"},"eff_acarm070":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","_h":"spncsp"},"eff_acarm071":{"descRaw":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","name":"Doctor Hologram","desc":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","_h":"fjvgfj"},"eff_acarm072":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","_h":"yx1cyx"},"eff_acarm073":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","_h":"1apo0g"},"eff_acarm074":{"descRaw":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","desc":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"6juq6j"},"eff_acarm075":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"2sbu2s"},"eff_acarm076":{"descRaw":"<@ba.vup>+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","desc":"+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","_h":"oenpnn"},"eff_acarm077":{"descRaw":"<@ba.vup>+45% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","desc":"+45% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","_h":"yr3e5i"},"eff_acarm078":{"descRaw":"Gain <@ba.vup>180 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","desc":"Gain 180 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","_h":"y88uzm"},"eff_acarm079":{"descRaw":"<@ba.vup>+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","desc":"+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","_h":"am5g8v"},"eff_acarm102":{"descRaw":"<@ba.vup>+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","desc":"+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","_h":"ha0o4h"},"eff_acarm103":{"descRaw":"At the start of battle, <@ba.vup>+30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","desc":"At the start of battle, +30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","_h":"fog91n"},"eff_acarm109":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmp3o"},"eff_acarm113":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>1 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 1 Funds at the start of each subsequent round","_h":"nf1ifm"},"eff_acarm114":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator from the same Alliance as the equipped Operator","name":"Simple Communicator","desc":"Destroyed when equipped; gain 1 random Operator from the same Alliance as the equipped Operator","_h":"qbq7xk"},"eff_acarm115":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","_h":"u20w7l"},"eff_acarm116":{"descRaw":"Destroyed when equipped; grants <@ba.vup>2 Funds next round","name":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 2 Funds next round","_h":"7i6g7t"},"eff_acarm117":{"descRaw":"ATK <@ba.vup>+40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","desc":"ATK +40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","_h":"yn5lwz"},"eff_acarm118":{"descRaw":"HP <@ba.vup>+50%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","desc":"HP +50%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","_h":"pjbbzz"},"eff_acarm119":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>135%, effect gradually decays","name":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 135%, effect gradually decays","_h":"cdedl1"},"eff_acarm120":{"descRaw":"Redeployment Time <@ba.vup>-40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","desc":"Redeployment Time -40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","_h":"xxwql3"},"eff_acarm121":{"descRaw":"ASPD <@ba.vup>+15, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+10 ASPD","name":"Siracusan Formalwear","desc":"ASPD +15, allied Operators to the left and right of the equipped Operator's deployment direction gain +10 ASPD","_h":"v7kxi5"},"eff_acarm122":{"descRaw":"SP recovery rate <@ba.vup>+0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","desc":"SP recovery rate +0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","_h":"o0fblz"},"eff_acarm123":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1~6 Funds","name":"Knightly Savings","desc":"Destroyed when equipped and grants 1~6 Funds","_h":"zccblt"},"eff_acarm124":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","desc":"Destroyed when equipped; gives +3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","_h":"r3hprs"},"eff_acarm125":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+40% ATK","name":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +40% ATK","_h":"d6ukv7"},"eff_acchal":{"descRaw":"Drag onto field to use and select a bounty to challenge","name":"Pointing Stick","desc":"Drag onto field to use and select a bounty to challenge","_h":"eeuzee"},"eff_accopy":{"descRaw":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","name":"Dusk's Scroll","desc":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","_h":"zavbza"},"eff_acdisney":{"descRaw":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","name":"'Mystery Customer'","desc":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","_h":"xenwxe"},"eff_acgarm040":{"descRaw":"Gains <@ba.vup>+8% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","desc":"Gains +8% ATK on skill activation (stacks up to 10 times)","_h":"pjapzg"},"eff_acgarm041":{"descRaw":"ATK <@ba.vup>+25%","name":"Victorian Hammer","desc":"ATK +25%","_h":"828t6j"},"eff_acgarm042":{"descRaw":"ATK <@ba.vup>+50%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","desc":"ATK +50%; When dealing Arts damage, deals an additional 10% as Burn","_h":"gglcjd"},"eff_acgarm043":{"descRaw":"ATK <@ba.vup>+45%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","desc":"ATK +45%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","_h":"ug25rq"},"eff_acgarm044":{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","desc":"ATK +45%, ASPD +30","_h":"7j7ce9"},"eff_acgarm045":{"descRaw":"ATK <@ba.vup>+35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","desc":"ATK +35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","_h":"toa00q"},"eff_acgarm046":{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","desc":"ATK +60%, ASPD -10","_h":"i2yyw9"},"eff_acgarm047":{"descRaw":"DEF <@ba.vup>+35%","name":"Durable Shield","desc":"DEF +35%","_h":"3qn1od"},"eff_acgarm048":{"descRaw":"RES <@ba.vup>+30; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","desc":"RES +30; attacks Silence the target for 5s","_h":"tjmvqz"},"eff_acgarm049":{"descRaw":"<@ba.vup>+45% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+25% more HP","name":"Goliath Helmet","desc":"+45% HP; if there is no Operator in the tile ahead on deployment, +25% more HP","_h":"1ujglc"},"eff_acgarm050":{"descRaw":"SP recovery rate <@ba.vup>+0.25/s","name":"Sargonian Teaspresso","desc":"SP recovery rate +0.25/s","_h":"pgz93r"},"eff_acgarm051":{"descRaw":"On Deployment, <@ba.vup>+6 SP; for every different Operator in the same Alliance, <@ba.vup>+6 more SP","name":"Quick Combat Rations","desc":"On Deployment, +6 SP; for every different Operator in the same Alliance, +6 more SP","_h":"p0ut14"},"eff_acgarm052":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+2 for this battle, up to 60 stacks","name":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +2 for this battle, up to 60 stacks","_h":"64x7xt"},"eff_acgarm053":{"descRaw":"Attacks ignore <@ba.vup>45% RES","name":"Laser Sighter","desc":"Attacks ignore 45% RES","_h":"ldzxry"},"eff_acgarm054":{"descRaw":"More likely to be attacked, <@ba.vup>+60% HP","name":"Buzzer","desc":"More likely to be attacked, +60% HP","_h":"hfy6d4"},"eff_acgarm055":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 25 seconds","name":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 25 seconds","_h":"fhzz5g"},"eff_acgarm056":{"descRaw":"<@ba.vup>-50% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","desc":"-50% Redeployment Time, -30% HP","_h":"vjof7y"},"eff_acgarm057":{"descRaw":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","_h":"lu6zlu"},"eff_acgarm058":{"descRaw":"Dealing damage has 5% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","desc":"Dealing damage has 5% chance to inflict 1 stack of Paralysis on target","_h":"n65sq3"},"eff_acgarm059":{"descRaw":"When HP is greater than 40%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","desc":"When HP is greater than 40%, Operator is immune to Stun, Frozen, and other special statuses","_h":"77dw6f"},"eff_acgarm060":{"descRaw":"When blocking enemies, takes <@ba.vup>70% less damage from enemies not blocked by this unit","name":"Riot Shield","desc":"When blocking enemies, takes 70% less damage from enemies not blocked by this unit","_h":"efsnx8"},"eff_acgarm061":{"descRaw":"Heals have 15% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","desc":"Heals have 15% chance to grant 1 stack of Shield to the target (Max 1 stack)","_h":"6golr9"},"eff_acgarm062":{"descRaw":"Dealing damage has 20% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","desc":"Dealing damage has 20% chance of inflicting Cold on the target for 1.5s","_h":"wwdehk"},"eff_acgarm063":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>50%","name":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 50%","_h":"3ftfow"},"eff_acgarm064":{"descRaw":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","desc":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","_h":"ssrh4a"},"eff_acgarm065":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>4% Max HP","name":"Dormant Heir","desc":"For every target hit by an attack, recovers 4% Max HP","_h":"l7zcn8"},"eff_acgarm066":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2 Funds","name":"Alliance Coin","desc":"Destroyed when equipped and grants 2 Funds","_h":"d4y0h7"},"eff_acgarm067":{"descRaw":"<@ba.vup>+50% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","desc":"+50% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","_h":"w4pupq"},"eff_acgarm068":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>twice per battle)","name":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (twice per battle)","_h":"8qo0t1"},"eff_acgarm069":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","_h":"uckcuc"},"eff_acgarm070":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","_h":"spncsp"},"eff_acgarm071":{"descRaw":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","name":"Doctor Hologram","desc":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","_h":"hivghi"},"eff_acgarm072":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","_h":"yx1cyx"},"eff_acgarm073":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","_h":"1apo0g"},"eff_acgarm074":{"descRaw":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","desc":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"ceuqce"},"eff_acgarm075":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"2sbu2s"},"eff_acgarm076":{"descRaw":"<@ba.vup>+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","desc":"+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","_h":"ucnpel"},"eff_acgarm077":{"descRaw":"<@ba.vup>+70% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","desc":"+70% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","_h":"l33eo2"},"eff_acgarm078":{"descRaw":"Gain <@ba.vup>300 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","desc":"Gain 300 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","_h":"ta8ug6"},"eff_acgarm079":{"descRaw":"<@ba.vup>+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","desc":"+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","_h":"mk5gm1"},"eff_acgarm102":{"descRaw":"<@ba.vup>+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","desc":"+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","_h":"040oq7"},"eff_acgarm103":{"descRaw":"At the start of battle, <@ba.vup>+50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","desc":"At the start of battle, +50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","_h":"aug9kh"},"eff_acgarm109":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmp3o"},"eff_acgarm113":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>2 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 2 Funds at the start of each subsequent round","_h":"d01ief"},"eff_acgarm114":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators from the same Alliance as the equipped Operator","name":"Simple Communicator","desc":"Destroyed when equipped; gain 2 random Operators from the same Alliance as the equipped Operator","_h":"wqq7pj"},"eff_acgarm115":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","_h":"ur0w8u"},"eff_acgarm116":{"descRaw":"Destroyed when equipped; grants <@ba.vup>4 Funds next round","name":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 4 Funds next round","_h":"ss6g5z"},"eff_acgarm117":{"descRaw":"ATK <@ba.vup>+60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","desc":"ATK +60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","_h":"595lm9"},"eff_acgarm118":{"descRaw":"HP <@ba.vup>+75%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","desc":"HP +75%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","_h":"aebbrk"},"eff_acgarm119":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>160%, effect gradually decays","name":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 160%, effect gradually decays","_h":"mjedwj"},"eff_acgarm120":{"descRaw":"Redeployment Time <@ba.vup>-60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","desc":"Redeployment Time -60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","_h":"93wqkt"},"eff_acgarm121":{"descRaw":"ASPD <@ba.vup>+25, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+15 ASPD","name":"Siracusan Formalwear","desc":"ASPD +25, allied Operators to the left and right of the equipped Operator's deployment direction gain +15 ASPD","_h":"1bkxrh"},"eff_acgarm122":{"descRaw":"SP recovery rate <@ba.vup>+0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","desc":"SP recovery rate +0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","_h":"sgfbw3"},"eff_acgarm123":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2~12 Funds","name":"Knightly Savings","desc":"Destroyed when equipped and grants 2~12 Funds","_h":"macbg7"},"eff_acgarm124":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","desc":"Destroyed when equipped; gives +6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","_h":"rehpt7"},"eff_acgarm125":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+60% ATK","name":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +60% ATK","_h":"jcukll"},"enemydebuff_select_1":{"descRaw":"All enemies -5% ATK","name":"Rejection: Weakness","desc":"All enemies -5% ATK","_h":"ze94ze"},"enemydebuff_select_2":{"descRaw":"All enemies -100 DEF","name":"Rejection: Fragility","desc":"All enemies -100 DEF","_h":"1umz1u"},"enemydebuff_select_3":{"descRaw":"All enemies -3 RES","name":"Rejection: Hallucination","desc":"All enemies -3 RES","_h":"qo0fqo"},"enemydebuff_select_4":{"descRaw":"Elite enemies -6% ATK","name":"Punishment: Weakness","desc":"Elite enemies -6% ATK","_h":"gu80gu"},"enemydebuff_select_5":{"descRaw":"Elite enemies -150 DEF","name":"Punishment: Fragility","desc":"Elite enemies -150 DEF","_h":"g2zng2"},"enemydebuff_select_6":{"descRaw":"Elite enemies -5 RES","name":"Punishment: Hallucination","desc":"Elite enemies -5 RES","_h":"7laf7l"},"enemydebuff_select_7":{"descRaw":"Leader enemies -7% ATK","name":"Verdict: Weakness","desc":"Leader enemies -7% ATK","_h":"ek27ek"},"enemydebuff_select_8":{"descRaw":"Leader enemies -200 DEF","name":"Verdict: Fragility","desc":"Leader enemies -200 DEF","_h":"mfk8mf"},"enemydebuff_select_9":{"descRaw":"Leader enemies -7 RES","name":"Verdict: Hallucination","desc":"Leader enemies -7 RES","_h":"ukw8uk"},"enemyeffect_1":{"descRaw":"Adds 3 Drone Blocker-Ps to your <@ba.vup>next battle; if perfectly clears the stage on your own, obtain 2 Funds","name":"Drone Blocker-P/Tactical Training","desc":"Adds 3 Drone Blocker-Ps to your next battle; if perfectly clears the stage on your own, obtain 2 Funds","_h":"45i2as"},"enemyeffect_2":{"descRaw":"Adds 2 Arts Master A2s to <@ba.vdown>every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds","name":"Arts Master A2/Multi-Round Tactical Training","desc":"Adds 2 Arts Master A2s to every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds","_h":"mqh5b2"},"enemyeffect_3_2":{"descRaw":"Adds 1 Arts Master A2 to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Arts Master A2/Bounty","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 2 Funds","_h":"g6njru"},"enemyeffect_3_2_e":{"descRaw":"Adds 1 'Eyes of the Sankta' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Eyes of the Sankta'/Bounty","desc":"Adds 1 'Eyes of the Sankta' to your next battle; defeat to obtain 2 Funds","_h":"21iyqz"},"enemyeffect_3_3":{"descRaw":"Adds 1 Nucleic Maleficient to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Nucleic Maleficient/Bounty","desc":"Adds 1 Nucleic Maleficient to your next battle; defeat to obtain 3 Funds","_h":"p1mrh5"},"enemyeffect_3_3_e":{"descRaw":"Adds 1 Wraith Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Wraith Leader/Bounty","desc":"Adds 1 Wraith Leader to your next battle; defeat to obtain 1 Funds","_h":"d4eqq2"},"enemyeffect_3_4":{"descRaw":"Adds 1 Shanhaizhong Ringleader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Shanhaizhong Ringleader/Bounty","desc":"Adds 1 Shanhaizhong Ringleader to your next battle; defeat to obtain 2 Funds","_h":"5nhcbp"},"enemyeffect_3_4_e":{"descRaw":"Adds 1 Heavy Defender to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Heavy Defender/Bounty","desc":"Adds 1 Heavy Defender to your next battle; defeat to obtain 1 Funds","_h":"4fp7kf"},"enemyeffect_3_5_e":{"descRaw":"Adds 1 Heavy Crossbowman Ambusher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Heavy Crossbowman Ambusher/Bounty","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 2 Funds","_h":"lrigc9"},"enemyeffect_4":{"descRaw":"Adds 1 Shanhaizhong Ringleader to the <@ba.vdown>every subsequent battle; defeat to obtain <@ba.vup>1 Funds","name":"Shanhaizhong Ringleader/Multi-Round Bounties","desc":"Adds 1 Shanhaizhong Ringleader to the every subsequent battle; defeat to obtain 1 Funds","_h":"yfl8pu"},"enemyeffect_5":{"descRaw":"Adds 1 Duck Lord to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Duck Lord/Bounty","desc":"Adds 1 Duck Lord to your next battle; defeat to obtain 3 Funds","_h":"xd9tu7"},"enemyeffect_5_1":{"descRaw":"Adds 1 Originium Slug to your <@ba.vup>next battle, but <@ba.vup>will not obtain extra Funds","name":"Originium Slug/Training","desc":"Adds 1 Originium Slug to your next battle, but will not obtain extra Funds","_h":"v1wo21"},"enemyeffect_6":{"descRaw":"Adds 1 Gopnik to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Gopnik/Bounty","desc":"Adds 1 Gopnik to your next battle; defeat to obtain 3 Funds","_h":"1mq24w"},"enemyeffect_7":{"descRaw":"Adds 1 Crying Thief to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Crying Thief/Bounty","desc":"Adds 1 Crying Thief to your next battle; defeat to obtain 3 Funds","_h":"pb37at"},"enemyeffect_8":{"descRaw":"Adds 1 Fatty to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Fatty/Bounty","desc":"Adds 1 Fatty to your next battle; defeat to obtain 3 Funds","_h":"htltur"},"enemyeffect_10_1":{"descRaw":"Adds 1 Monster to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Flying I","desc":"Adds 1 Monster to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"sbw4mn"},"enemyeffect_10_2":{"descRaw":"Adds 1 Bombtail to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Flying II","desc":"Adds 1 Bombtail to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"o453xy"},"enemyeffect_10_3":{"descRaw":"Adds 1 Imperial Artillery Core Targeteer to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Flying III","desc":"Adds 1 Imperial Artillery Core Targeteer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"ba6yh8"},"enemyeffect_10_4":{"descRaw":"Adds 1 Monster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Flying I","desc":"Adds 1 Monster to your next 2 battles; defeat to obtain 1 Funds","_h":"5f0e77"},"enemyeffect_10_5":{"descRaw":"Adds 1 Bombtail to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Bombtail to your next 2 battles; defeat to obtain 2 Funds","_h":"o8adpq"},"enemyeffect_10_6":{"descRaw":"Adds 1 Arts Master A1 to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Flying III","desc":"Adds 1 Arts Master A1 to your next 2 battles; defeat to obtain 3 Funds","_h":"dm04da"},"enemyeffect_10_7":{"descRaw":"Adds 1 Arts Master A2 to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Flying I","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 1 Funds","_h":"640ek8"},"enemyeffect_10_8":{"descRaw":"Adds 1 Withering Collector Disciple to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Withering Collector Disciple to your next battle; defeat to obtain 2 Funds","_h":"0jadk1"},"enemyeffect_11_1":{"descRaw":"Adds 1 Grindstone to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Frequency I","desc":"Adds 1 Grindstone to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"vsww2g"},"enemyeffect_11_2":{"descRaw":"Adds 1 Fountainboil to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Frequency II","desc":"Adds 1 Fountainboil to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"l64rko"},"enemyeffect_11_3":{"descRaw":"Adds 1 Sharpedge to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Frequency III","desc":"Adds 1 Sharpedge to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"dr8msb"},"enemyeffect_11_4":{"descRaw":"Adds 1 Grindstone to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Grindstone to your next 2 battles; defeat to obtain 1 Funds","_h":"mcu6tc"},"enemyeffect_11_5":{"descRaw":"Adds 1 Fountainboil to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Frequency II","desc":"Adds 1 Fountainboil to your next 2 battles; defeat to obtain 2 Funds","_h":"uiuth8"},"enemyeffect_11_6":{"descRaw":"Adds 1 Clarity to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Frequency III","desc":"Adds 1 Clarity to your next 2 battles; defeat to obtain 3 Funds","_h":"loacjw"},"enemyeffect_11_7":{"descRaw":"Adds 1 Rainbowbrew to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Rainbowbrew to your next battle; defeat to obtain 1 Funds","_h":"r4u6wk"},"enemyeffect_11_8":{"descRaw":"Adds 1 Sharpedge to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Frequency II","desc":"Adds 1 Sharpedge to your next battle; defeat to obtain 2 Funds","_h":"nputcj"},"enemyeffect_12_1":{"descRaw":"Adds 1 Deep Sea Slider to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Injury I","desc":"Adds 1 Deep Sea Slider to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"cpyfg3"},"enemyeffect_12_2":{"descRaw":"Adds 1 Pyric Originium Slug to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Injury II","desc":"Adds 1 Pyric Originium Slug to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"tlfeed"},"enemyeffect_12_3":{"descRaw":"Adds 1 Burning Vine to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Injury III","desc":"Adds 1 Burning Vine to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"g9jd65"},"enemyeffect_12_4":{"descRaw":"Adds 1 Deep Sea Slider to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Deep Sea Slider to your next 2 battles; defeat to obtain 1 Funds","_h":"n3jd2h"},"enemyeffect_12_5":{"descRaw":"Adds 1 Tidal Caster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Tidal Caster to your next 2 battles; defeat to obtain 2 Funds","_h":"ey34bc"},"enemyeffect_12_6":{"descRaw":"Adds 1 Caster Speedboat to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Caster Speedboat to your next 2 battles; defeat to obtain 3 Funds","_h":"heqjom"},"enemyeffect_12_7":{"descRaw":"Adds 1 Burning Vine to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Burning Vine to your next battle; defeat to obtain 2 Funds","_h":"lr34ut"},"enemyeffect_12_8":{"descRaw":"Adds 1 Allotropic Maleficent to the <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Allotropic Maleficent to the next battle; defeat to obtain 2 Funds","_h":"z834zi"},"enemyeffect_13_1":{"descRaw":"Adds 1 Rotchaser to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Continuous I","desc":"Adds 1 Rotchaser to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"ek3wgi"},"enemyeffect_13_2":{"descRaw":"Adds 1 Sarkaz Witherer Captain to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Continuous II","desc":"Adds 1 Sarkaz Witherer Captain to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"og3jdw"},"enemyeffect_13_3":{"descRaw":"Adds 1 Advanced Sarkaz Wither Tank to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Continuous III","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"40pekm"},"enemyeffect_13_4":{"descRaw":"Adds 1 Sarkaz Witherer Captain to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer Captain to your next 2 battles; defeat to obtain 1 Funds","_h":"69ui9z"},"enemyeffect_13_5":{"descRaw":"Adds 1 Rotchaser to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Continuous II","desc":"Adds 1 Rotchaser to your next 2 battles; defeat to obtain 2 Funds","_h":"mhh5h9"},"enemyeffect_13_6":{"descRaw":"Adds 1 Sarkaz Wither Tank to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Continuous III","desc":"Adds 1 Sarkaz Wither Tank to your next 2 battles; defeat to obtain 3 Funds","_h":"5xo0av"},"enemyeffect_13_7":{"descRaw":"Adds 1 OpFor: Fissure to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 OpFor: Fissure to your next battle; defeat to obtain 1 Funds","_h":"22uiz2"},"enemyeffect_13_8":{"descRaw":"Adds 1 Advanced Sarkaz Wither Tank to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Continuous II","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; defeat to obtain 2 Funds","_h":"kyh5i6"},"enemyeffect_14_1":{"descRaw":"Adds 1 Invisible Crossbowman to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"ypf9sd"},"enemyeffect_14_2":{"descRaw":"Adds 1 Festival Jazz Musician to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Invisible II","desc":"Adds 1 Festival Jazz Musician to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"cw4kw2"},"enemyeffect_14_3":{"descRaw":"Adds 1 Famiglia Silencer to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Invisible III","desc":"Adds 1 Famiglia Silencer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"wcvrri"},"enemyeffect_14_4":{"descRaw":"Adds 1 Invisible Crossbowman to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next 2 battles; defeat to obtain 1 Funds","_h":"s9jbyx"},"enemyeffect_14_5":{"descRaw":"Adds 1 Invisible Caster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Invisible II","desc":"Adds 1 Invisible Caster to your next 2 battles; defeat to obtain 2 Funds","_h":"2zuirt"},"enemyeffect_14_6":{"descRaw":"Adds 1 Shanhaizhong Ringleader to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Invisible III","desc":"Adds 1 Shanhaizhong Ringleader to your next 2 battles; defeat to obtain 3 Funds","_h":"gsqxxu"},"enemyeffect_14_7":{"descRaw":"Adds 1 Heavy Crossbowman Ambusher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Invisible I","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 1 Funds","_h":"cnjbdd"},"enemyeffect_14_8":{"descRaw":"Adds 1 Famiglia Shadow Silencer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Invisible II","desc":"Adds 1 Famiglia Shadow Silencer to your next battle; defeat to obtain 2 Funds","_h":"pquily"},"enemyeffect_15_1":{"descRaw":"Adds 1 Dublinn Phalanx Infantry to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"qpg6sp"},"enemyeffect_15_2":{"descRaw":"Adds 1 Dublinn Shadowcaster Leader to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Refraction II","desc":"Adds 1 Dublinn Shadowcaster Leader to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"a0lpli"},"enemyeffect_15_3":{"descRaw":"Adds 1 Dublinn Elite Companion Guard to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Refraction III","desc":"Adds 1 Dublinn Elite Companion Guard to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"5jks53"},"enemyeffect_15_4":{"descRaw":"Adds 1 Dublinn Phalanx Infantry to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next 2 battles; defeat to obtain 1 Funds","_h":"1d64b1"},"enemyeffect_15_5":{"descRaw":"Adds 1 Dublinn Shadowcaster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Shadowcaster to your next 2 battles; defeat to obtain 2 Funds","_h":"bu6724"},"enemyeffect_15_6":{"descRaw":"Adds 1 Dublinn Companion Guard to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Refraction III","desc":"Adds 1 Dublinn Companion Guard to your next 2 battles; defeat to obtain 3 Funds","_h":"bgz6kw"},"enemyeffect_15_7":{"descRaw":"Adds 1 Dublinn Heavy Defender Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Heavy Defender Leader to your next battle; defeat to obtain 2 Funds","_h":"29677j"},"enemyeffect_15_8":{"descRaw":"Adds 1 Enraged Tombkeeper Grotesque to the <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Enraged Tombkeeper Grotesque to the next battle; defeat to obtain 2 Funds","_h":"qy67fq"},"enemyeffect_16_1":{"descRaw":"Adds 1 Mudrock Colossus to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Mudrock Colossus to your next battle; defeat to obtain 3 Funds","_h":"zb87xv"},"enemyeffect_16_2":{"descRaw":"Adds 1 'Sand Voyager' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 'Sand Voyager' to your next battle; defeat to obtain 3 Funds","_h":"l087m6"},"enemyeffect_16_3":{"descRaw":"Adds 1 Enraged Possessed Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Enraged Possessed Leader to your next battle; defeat to obtain 3 Funds","_h":"ex87v9"},"enemyeffect_16_4":{"descRaw":"Adds 1 Greater Armored Burdenbeast to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Greater Armored Burdenbeast to your next battle; defeat to obtain 3 Funds","_h":"he87ey"},"enemyeffect_16_5":{"descRaw":"Adds 1 Sarkaz Boneguard Torturer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Sarkaz Boneguard Torturer to your next battle; defeat to obtain 3 Funds","_h":"8f87qj"},"enemyeffect_16_6":{"descRaw":"Adds 1 Londinium Precision Mobile Defense Artillery to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Londinium Precision Mobile Defense Artillery to your next battle; defeat to obtain 3 Funds","_h":"rk87z0"},"enemyeffect_16_7":{"descRaw":"Adds 1 Blackhorn Rhuul to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Blackhorn Rhuul to your next battle; defeat to obtain 3 Funds","_h":"yp87vh"},"enemyeffect_16_8":{"descRaw":"Adds 1 Wooden Burdenbeast of Ilion to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Wooden Burdenbeast of Ilion to your next battle; defeat to obtain 3 Funds","_h":"h487oa"},"enemyeffect_16_9":{"descRaw":"Adds 1 Frostcradler Fowlbeast to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Frostcradler Fowlbeast to your next battle; defeat to obtain 2 Funds","_h":"liok9w"},"enemyeffect_16_10":{"descRaw":"Adds 1 Abnormal Manglerbeast α to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Abnormal Manglerbeast α to your next battle; defeat to obtain 2 Funds","_h":"3uokl4"},"enemyeffect_16_11":{"descRaw":"Adds 1 Uneasy Designer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Uneasy Designer to your next battle; defeat to obtain 1 Funds","_h":"eajdk8"},"enemyeffect_16_12":{"descRaw":"Adds 1 Decode Basis α to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Decode Basis α to your next battle; defeat to obtain 1 Funds","_h":"zih14m"},"enemyeffect_17_1":{"descRaw":"Adds 1 Snowchild to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Snowchild to your next 2 battles; defeat to obtain 1 Funds","_h":"5qh1z0"},"enemyeffect_17_2":{"descRaw":"Adds 1 Novice Acolyte to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Novice Acolyte to your next 2 battles; defeat to obtain 1 Funds","_h":"uvh1y3"},"enemyeffect_17_3":{"descRaw":"Adds 1 Careless Underling to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Careless Underling to your next 2 battles; defeat to obtain 1 Funds","_h":"24h1ve"},"enemyeffect_17_4":{"descRaw":"Adds 1 Derisive Audience to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Derisive Audience to your next 2 battles; defeat to obtain 2 Funds","_h":"7bokw5"},"enemyeffect_17_5":{"descRaw":"Adds 1 Suiton Ninja to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Suiton Ninja to your next 2 battles; defeat to obtain 2 Funds","_h":"0zoklh"},"enemyeffect_17_6":{"descRaw":"Adds 1 Handmade Catapult to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Handmade Catapult to your next 2 battles; defeat to obtain 3 Funds","_h":"sn87lt"},"enemyeffect_18_1":{"descRaw":"Adds 1 Audio Technician to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Audio Technician to your next 2 battles; defeat to obtain 1 Funds","_h":"16jdgo"},"enemyeffect_18_2":{"descRaw":"Adds 1 Confused Maintenance Helper to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Confused Maintenance Helper to your next 2 battles; defeat to obtain 1 Funds","_h":"suh1wq"},"enemyeffect_18_3":{"descRaw":"Adds 1 Infused Originium Slug to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Infused Originium Slug to your next 2 battles; defeat to obtain 1 Funds","_h":"82h19w"},"enemyeffect_18_4":{"descRaw":"Adds 1 Shrine Swordsman to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Shrine Swordsman to your next 2 battles; defeat to obtain 2 Funds","_h":"k3ok2t"},"enemyeffect_18_5":{"descRaw":"Adds 1 Avenger to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Avenger to your next 2 battles; defeat to obtain 2 Funds","_h":"g7okjn"},"enemyeffect_18_6":{"descRaw":"Adds 1 Hero's Sidekick to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Hero's Sidekick to your next 2 battles; defeat to obtain 3 Funds","_h":"zwqjqo"},"enemyeffect_19_1":{"descRaw":"Adds 1 Carnevale Balloon to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Carnevale Balloon to your next 2 battles; defeat to obtain 1 Funds","_h":"8nh1hb"},"enemyeffect_19_2":{"descRaw":"Adds 1 Basic Slug to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Basic Slug to your next 2 battles; defeat to obtain 1 Funds","_h":"b7h1o9"},"enemyeffect_19_3":{"descRaw":"Adds 1 Dublinn Sniffer Hound Pro to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Sniffer Hound Pro to your next 2 battles; defeat to obtain 1 Funds","_h":"a864pk"},"enemyeffect_19_4":{"descRaw":"Adds 1 Lucky Flyfin to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Lucky Flyfin to your next 2 battles; defeat to obtain 2 Funds","_h":"nladwv"},"enemyeffect_19_5":{"descRaw":"Adds 1 Garum Gourmet to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Garum Gourmet to your next 2 battles; defeat to obtain 2 Funds","_h":"iwokgy"},"enemyeffect_19_6":{"descRaw":"Adds 1 Villain's Minion to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Villain's Minion to your next 2 battles; defeat to obtain 3 Funds","_h":"4eqj9y"},"enemyeffect_20_1":{"descRaw":"Adds 1 Sarkaz Witherer to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer to your next 2 battles; defeat to obtain 1 Funds","_h":"biuirc"},"enemyeffect_20_2":{"descRaw":"Adds 1 Vernacularism to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Vernacularism to your next 2 battles; defeat to obtain 1 Funds","_h":"6hu67p"},"enemyeffect_20_3":{"descRaw":"Adds 1 Lurker to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Lurker to your next 2 battles; defeat to obtain 1 Funds","_h":"vbh1jd"},"enemyeffect_20_4":{"descRaw":"Adds 1 'Unicycle Toy' to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 'Unicycle Toy' to your next 2 battles; defeat to obtain 2 Funds","_h":"i9okyd"},"enemyeffect_20_5":{"descRaw":"Adds 1 Armorless Union Cleanup Squad to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Armorless Union Cleanup Squad to your next 2 battles; defeat to obtain 2 Funds","_h":"dp34jp"},"enemyeffect_20_6":{"descRaw":"Adds 1 Boiling Pot to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Boiling Pot to your next 2 battles; defeat to obtain 3 Funds","_h":"e3qj0n"},"enemyeffect_b_1":{"descRaw":"Adds 1 Skullshatterer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Skullshatterer/Bounty","desc":"Adds 1 Skullshatterer to your next battle; defeat to obtain 1 Funds","_h":"yb792t"},"enemyeffect_b_2":{"descRaw":"Adds 1 Sarkaz Centurion to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Sarkaz Centurion/Bounty","desc":"Adds 1 Sarkaz Centurion to your next battle; defeat to obtain 2 Funds","_h":"20a980"},"enemyeffect_b_3":{"descRaw":"Adds 1 Crownslayer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Crownslayer/Bounty","desc":"Adds 1 Crownslayer to your next battle; defeat to obtain 1 Funds","_h":"xc3094"},"enemyeffect_b_4":{"descRaw":"Adds 1 Mudrock to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"Mudrock/Bounty","desc":"Adds 1 Mudrock to your next battle; defeat to obtain 4 Funds","_h":"7yjp7m"},"enemyeffect_b_5":{"descRaw":"Adds 1 Corrupted Knight to the <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Corrupted Knight/Bounty","desc":"Adds 1 Corrupted Knight to the next battle; defeat to obtain 3 Funds","_h":"xq9e4c"},"enemyeffect_b_6":{"descRaw":"Adds 1 Withered Knight to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Withered Knight/Bounty","desc":"Adds 1 Withered Knight to your next battle; defeat to obtain 3 Funds","_h":"6w480u"},"enemyeffect_b_7":{"descRaw":"Adds 1 'Forsaken One' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Forsaken One'/Bounty","desc":"Adds 1 'Forsaken One' to your next battle; defeat to obtain 4 Funds","_h":"5cb54y"},"enemyeffect_b_8":{"descRaw":"Adds 1 Jetman to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Jetman/Bounty","desc":"Adds 1 Jetman to your next battle; defeat to obtain 3 Funds","_h":"hi3k06"},"enemyeffect_b_9":{"descRaw":"Adds 1 Jesselton Williams to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"Jesselton Williams/Bounty","desc":"Adds 1 Jesselton Williams to your next battle; defeat to obtain 4 Funds","_h":"22rxy6"},"enemyeffect_b_10":{"descRaw":"Adds 1 W to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"W/Bounty","desc":"Adds 1 W to your next battle; defeat to obtain 1 Funds","_h":"iy8miy"},"enemyeffect_b_11":{"descRaw":"Adds 1 'Rat King' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Rat King'/Bounty","desc":"Adds 1 'Rat King' to your next battle; defeat to obtain 2 Funds","_h":"92lzb6"},"enemyeffect_b_12":{"descRaw":"Adds 1 'Pompeii' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Pompeii'/Bounty","desc":"Adds 1 'Pompeii' to your next battle; defeat to obtain 2 Funds","_h":"d6fzl6"},"enemyeffect_b_13":{"descRaw":"Adds 1 Big Bob to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Big Bob/Bounty","desc":"Adds 1 Big Bob to your next battle; defeat to obtain 2 Funds","_h":"dhs6aj"},"enemyeffect_b_14":{"descRaw":"Adds 1 'Free' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Free'/Bounty","desc":"Adds 1 'Free' to your next battle; defeat to obtain 4 Funds","_h":"931so7"},"enemyeffect_b_15":{"descRaw":"Adds 1 Degenbrecher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Degenbrecher/Bounty","desc":"Adds 1 Degenbrecher to your next battle; defeat to obtain 5 Funds","_h":"hqxq2e"},"enemyeffect_b_16":{"descRaw":"Adds 1 Zaaro, Signore dei Lupi to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Zaaro, Signore dei Lupi/Bounty","desc":"Adds 1 Zaaro, Signore dei Lupi to your next battle; defeat to obtain 5 Funds","_h":"qbtl2x"},"enemyeffect_b_17":{"descRaw":"Adds 1 'Gravestone' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Gravestone'/Bounty","desc":"Adds 1 'Gravestone' to your next battle; defeat to obtain 4 Funds","_h":"vxhep5"},"enemyeffect_b_18":{"descRaw":"Adds 1 Lost Colossus to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Lost Colossus/Bounty","desc":"Adds 1 Lost Colossus to your next battle; defeat to obtain 5 Funds","_h":"d8e4rw"},"enemyeffect_b_19":{"descRaw":"Adds 1 Mio to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Mio/Bounty","desc":"Adds 1 Mio to your next battle; defeat to obtain 3 Funds","_h":"hlqj1p"},"enemyeffect_b_20":{"descRaw":"Adds 1 The Big, Ugly Thing to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"'The Big Ugly Thing'/Bounty","desc":"Adds 1 The Big, Ugly Thing to your next battle; defeat to obtain 5 Funds","_h":"y3ixtd"},"enemyeffect_b_21":{"descRaw":"Adds 1 'Hateful Avenger' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>6 Funds","name":"'Hateful Avenger'/Bounty","desc":"Adds 1 'Hateful Avenger' to your next battle; defeat to obtain 6 Funds","_h":"u06fu2"},"enemyeffect_b_22":{"descRaw":"Adds 1 'Demon's Blade' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"'Demon's Blade'/Bounty","desc":"Adds 1 'Demon's Blade' to your next battle; defeat to obtain 3 Funds","_h":"ok72tk"},"enemyeffect_b_23":{"descRaw":"Adds 1 Fallen Snowpriest to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Fallen Snowpriest/Bounty","desc":"Adds 1 Fallen Snowpriest to your next battle; defeat to obtain 3 Funds","_h":"5xlpqb"},"enemyeffect_b_24":{"descRaw":"Adds 1 Weaving Vinecreeps to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Weaving Vinecreeps/Bounty","desc":"Adds 1 Weaving Vinecreeps to your next battle; defeat to obtain 3 Funds","_h":"0gwkju"},"enemyInitial_1":{"descRaw":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Fissure","desc":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"r3p1eb"},"enemyInitial_2":{"descRaw":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Quagmire","desc":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"crxnjz"},"enemyInitial_3":{"descRaw":"Adds 1 OpFor: Bonespur (Has Invisibility) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Bonespur","desc":"Adds 1 OpFor: Bonespur (Has Invisibility) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"r12t2x"},"enemyInitial_4":{"descRaw":"Adds 1 OpFor: BlackCloud (Aerial enemy) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: BlackCloud","desc":"Adds 1 OpFor: BlackCloud (Aerial enemy) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"e5gpbt"},"enemyInitial_5":{"descRaw":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Rebirth","desc":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"7tpfb1"},"enemyInitial_6":{"descRaw":"Adds 1 OpFor: Mirror (Has Refraction) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Mirror","desc":"Adds 1 OpFor: Mirror (Has Refraction) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"jg6fyg"},"map_m01_1":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 1","desc":"Remove all Barricades on the battlefield","_h":"fj6cp1"},"map_m02_1":{"descRaw":"Turns <@ba.vdown>all Barricades on the battlefield to Ranged Tiles","name":"Simulation Shift/Mode 2","desc":"Turns all Barricades on the battlefield to Ranged Tiles","_h":"2fn43t"},"map_m02_2":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 3","desc":"Remove all Barricades on the battlefield","_h":"fjbjp1"},"map_m03_1":{"descRaw":"Remove Barricades on the <@ba.vdown>left side of the battlefield","name":"Simulation Shift/Mode 4","desc":"Remove Barricades on the left side of the battlefield","_h":"rmit0u"},"map_m03_2":{"descRaw":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the <@ba.vdown>right side of the battlefield","name":"Simulation Shift/Mode 5","desc":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the right side of the battlefield","_h":"hs3cfe"},"map_m04_1":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 6","desc":"Remove all Barricades on the battlefield","_h":"fjubp1"},"map_m06_1":{"descRaw":"The battlefield's Sandstorm <@ba.vdown>stops","name":"Simulation Shift/Mode 8","desc":"The battlefield's Sandstorm stops","_h":"q105t3"},"map_m07_1":{"descRaw":"<@ba.vdown>All Thickets on the field will vanish","name":"Simulation Shift/Mode 9","desc":"All Thickets on the field will vanish","_h":"ke0z18"}},"choices":{"events":{"artifact_paid_1":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_1_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_2":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_2_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_3":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_3_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_4":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_4_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_5":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_5_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"bossInitial_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_7":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_7_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_8":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_8_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_9":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_9_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_10":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_10_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_11":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_11_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_12":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_12_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_13":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_13_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_14":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_14_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_15":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_15_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"buff_select_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_3":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_3_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_4":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_4_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"enemy_initial_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_7":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_7_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_8":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_8_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_9":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_9_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_10":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_10_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"equip_free_1":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_1_tr":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_2":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_2_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_3":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_3_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_4":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_4_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"hardbuff_select_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_3":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_3_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hunter_band_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"terrain_m01_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m01_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m03_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m03_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m04_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m04_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m06_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m06_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m07_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m07_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"_h":"i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1sz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szi1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1zkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzk"},"families":{"bounty":{"name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"supply":{"name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"shop":{"name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"tactic":{"name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"_h":"01szedi112i1qtzk"},"cards":{"bounty":[{"name":"Drone Blocker-P/Tactical Training","desc":"Adds 3 Drone Blocker-Ps to your next battle; if perfectly clears the stage on your own, obtain 2 Funds"},{"name":"Arts Master A2/Multi-Round Tactical Training","desc":"Adds 2 Arts Master A2s to every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds"},{"name":"Arts Master A2/Bounty","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 2 Funds"},{"name":"'Eyes of the Sankta'/Bounty","desc":"Adds 1 'Eyes of the Sankta' to your next battle; defeat to obtain 2 Funds"},{"name":"Nucleic Maleficient/Bounty","desc":"Adds 1 Nucleic Maleficient to your next battle; defeat to obtain 3 Funds"},{"name":"Wraith Leader/Bounty","desc":"Adds 1 Wraith Leader to your next battle; defeat to obtain 1 Funds"},{"name":"Shanhaizhong Ringleader/Bounty","desc":"Adds 1 Shanhaizhong Ringleader to your next battle; defeat to obtain 2 Funds"},{"name":"Heavy Defender/Bounty","desc":"Adds 1 Heavy Defender to your next battle; defeat to obtain 1 Funds"},{"name":"Heavy Crossbowman Ambusher/Bounty","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 2 Funds"},{"name":"Shanhaizhong Ringleader/Multi-Round Bounties","desc":"Adds 1 Shanhaizhong Ringleader to the every subsequent battle; defeat to obtain 1 Funds"},{"name":"Duck Lord/Bounty","desc":"Adds 1 Duck Lord to your next battle; defeat to obtain 3 Funds"},{"name":"Originium Slug/Training","desc":"Adds 1 Originium Slug to your next battle, but will not obtain extra Funds"},{"name":"Gopnik/Bounty","desc":"Adds 1 Gopnik to your next battle; defeat to obtain 3 Funds"},{"name":"Crying Thief/Bounty","desc":"Adds 1 Crying Thief to your next battle; defeat to obtain 3 Funds"},{"name":"Fatty/Bounty","desc":"Adds 1 Fatty to your next battle; defeat to obtain 3 Funds"},{"name":"Tactical Training/Flying I","desc":"Adds 1 Monster to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Flying II","desc":"Adds 1 Bombtail to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Flying III","desc":"Adds 1 Imperial Artillery Core Targeteer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Flying I","desc":"Adds 1 Monster to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Bombtail to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Flying III","desc":"Adds 1 Arts Master A1 to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Flying I","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Withering Collector Disciple to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Frequency I","desc":"Adds 1 Grindstone to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Frequency II","desc":"Adds 1 Fountainboil to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Frequency III","desc":"Adds 1 Sharpedge to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Grindstone to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency II","desc":"Adds 1 Fountainboil to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Frequency III","desc":"Adds 1 Clarity to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Rainbowbrew to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency II","desc":"Adds 1 Sharpedge to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Injury I","desc":"Adds 1 Deep Sea Slider to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Injury II","desc":"Adds 1 Pyric Originium Slug to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Injury III","desc":"Adds 1 Burning Vine to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Deep Sea Slider to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Tidal Caster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Caster Speedboat to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Burning Vine to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Allotropic Maleficent to the next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Continuous I","desc":"Adds 1 Rotchaser to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Continuous II","desc":"Adds 1 Sarkaz Witherer Captain to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Continuous III","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer Captain to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Continuous II","desc":"Adds 1 Rotchaser to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Continuous III","desc":"Adds 1 Sarkaz Wither Tank to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 OpFor: Fissure to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Continuous II","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Invisible II","desc":"Adds 1 Festival Jazz Musician to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Invisible III","desc":"Adds 1 Famiglia Silencer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Invisible II","desc":"Adds 1 Invisible Caster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Invisible III","desc":"Adds 1 Shanhaizhong Ringleader to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Invisible I","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Invisible II","desc":"Adds 1 Famiglia Shadow Silencer to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Refraction II","desc":"Adds 1 Dublinn Shadowcaster Leader to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Refraction III","desc":"Adds 1 Dublinn Elite Companion Guard to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Shadowcaster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Refraction III","desc":"Adds 1 Dublinn Companion Guard to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Heavy Defender Leader to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Enraged Tombkeeper Grotesque to the next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Mudrock Colossus to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 'Sand Voyager' to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Enraged Possessed Leader to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Greater Armored Burdenbeast to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Sarkaz Boneguard Torturer to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Londinium Precision Mobile Defense Artillery to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Blackhorn Rhuul to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Wooden Burdenbeast of Ilion to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Frostcradler Fowlbeast to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Abnormal Manglerbeast α to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Uneasy Designer to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Decode Basis α to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Snowchild to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Novice Acolyte to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Careless Underling to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Derisive Audience to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Suiton Ninja to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Handmade Catapult to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Audio Technician to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Confused Maintenance Helper to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Infused Originium Slug to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Shrine Swordsman to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Avenger to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Hero's Sidekick to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Carnevale Balloon to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Basic Slug to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Sniffer Hound Pro to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Lucky Flyfin to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Garum Gourmet to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Villain's Minion to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Vernacularism to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Lurker to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 'Unicycle Toy' to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Armorless Union Cleanup Squad to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Boiling Pot to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Skullshatterer/Bounty","desc":"Adds 1 Skullshatterer to your next battle; defeat to obtain 1 Funds"},{"name":"Sarkaz Centurion/Bounty","desc":"Adds 1 Sarkaz Centurion to your next battle; defeat to obtain 2 Funds"},{"name":"Crownslayer/Bounty","desc":"Adds 1 Crownslayer to your next battle; defeat to obtain 1 Funds"},{"name":"Mudrock/Bounty","desc":"Adds 1 Mudrock to your next battle; defeat to obtain 4 Funds"},{"name":"Corrupted Knight/Bounty","desc":"Adds 1 Corrupted Knight to the next battle; defeat to obtain 3 Funds"},{"name":"Withered Knight/Bounty","desc":"Adds 1 Withered Knight to your next battle; defeat to obtain 3 Funds"},{"name":"'Forsaken One'/Bounty","desc":"Adds 1 'Forsaken One' to your next battle; defeat to obtain 4 Funds"},{"name":"Jetman/Bounty","desc":"Adds 1 Jetman to your next battle; defeat to obtain 3 Funds"},{"name":"Jesselton Williams/Bounty","desc":"Adds 1 Jesselton Williams to your next battle; defeat to obtain 4 Funds"},{"name":"W/Bounty","desc":"Adds 1 W to your next battle; defeat to obtain 1 Funds"},{"name":"'Rat King'/Bounty","desc":"Adds 1 'Rat King' to your next battle; defeat to obtain 2 Funds"},{"name":"'Pompeii'/Bounty","desc":"Adds 1 'Pompeii' to your next battle; defeat to obtain 2 Funds"},{"name":"Big Bob/Bounty","desc":"Adds 1 Big Bob to your next battle; defeat to obtain 2 Funds"},{"name":"'Free'/Bounty","desc":"Adds 1 'Free' to your next battle; defeat to obtain 4 Funds"},{"name":"Degenbrecher/Bounty","desc":"Adds 1 Degenbrecher to your next battle; defeat to obtain 5 Funds"},{"name":"Zaaro, Signore dei Lupi/Bounty","desc":"Adds 1 Zaaro, Signore dei Lupi to your next battle; defeat to obtain 5 Funds"},{"name":"'Gravestone'/Bounty","desc":"Adds 1 'Gravestone' to your next battle; defeat to obtain 4 Funds"},{"name":"Lost Colossus/Bounty","desc":"Adds 1 Lost Colossus to your next battle; defeat to obtain 5 Funds"},{"name":"Mio/Bounty","desc":"Adds 1 Mio to your next battle; defeat to obtain 3 Funds"},{"name":"'The Big Ugly Thing'/Bounty","desc":"Adds 1 The Big, Ugly Thing to your next battle; defeat to obtain 5 Funds"},{"name":"'Hateful Avenger'/Bounty","desc":"Adds 1 'Hateful Avenger' to your next battle; defeat to obtain 6 Funds"},{"name":"'Demon's Blade'/Bounty","desc":"Adds 1 'Demon's Blade' to your next battle; defeat to obtain 3 Funds"},{"name":"Fallen Snowpriest/Bounty","desc":"Adds 1 Fallen Snowpriest to your next battle; defeat to obtain 3 Funds"},{"name":"Weaving Vinecreeps/Bounty","desc":"Adds 1 Weaving Vinecreeps to your next battle; defeat to obtain 3 Funds"},{"name":"Multi-Round Bounties/OpFor: Fissure","desc":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Quagmire","desc":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Bonespur","desc":"Adds 1 OpFor: Bonespur (Has Invisibility) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: BlackCloud","desc":"Adds 1 OpFor: BlackCloud (Aerial enemy) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Rebirth","desc":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Mirror","desc":"Adds 1 OpFor: Mirror (Has Refraction) to every subsequent battle; grants 1 Funds to whoever defeats it"}],"tactic":[{"name":"Equip","desc":"Obtain 2 pieces of Tier 1 equipment; also affects Teammates"},{"name":"Skadi's Pledge","desc":"+8 stacks to Ægir, Raid, and Durable Alliances; also affects Teammates"},{"name":"Swire's Pledge","desc":"+10 stacks to Yan and Investor Alliances; also affects Teammates"},{"name":"Bagpipe's Pledge","desc":"+8 stacks to Victoria, Foresight, and Resilient Alliances; also affects Teammates"},{"name":"SilverAsh's Pledge","desc":"+8 stacks to Kjerag, Investor, and Swift Alliances; also affects Teammates"},{"name":"Mostima's Pledge","desc":"+10 stacks to Laterano and Arcane Alliances; also affects Teammates"},{"name":"Titi's Pledge","desc":"+10 stacks to Sargon and Precision Alliances; also affects Teammates"},{"name":"Młynar's Pledge","desc":"+12 stacks to Kazimierz Alliance; also affects Teammates"},{"name":"Texas's Pledge","desc":"+10 stacks to Siracusa and Raid Alliances; also affects Teammates"},{"name":"Wealth","desc":"Obtain 1 Funds; also affects Teammates"},{"name":"Supply","desc":"Next 2 refreshes are free (can stack); also affects Teammates"},{"name":"Preparation","desc":"The next equipment you buy will already be upgraded"},{"name":"Promotion","desc":"The next Operator you buy will already be promoted to Elite"},{"name":"Yanese Support","desc":"You obtain a random Yan Alliance Operator"},{"name":"Kjeragi Support","desc":"You obtain a random Kjerag Alliance Operator"},{"name":"Sargonian Support","desc":"You obtain a random Sargon Alliance Operator"},{"name":"Siracusan Support","desc":"You obtain a random Siracusa Alliance Operator"},{"name":"Kazimierzian Support","desc":"You obtain a random Kazimierz Alliance Operator"},{"name":"Lateran Support","desc":"You obtain a random Lateran Alliance Operator"},{"name":"Victorian Support","desc":"You obtain a random Victoria Alliance Operator"},{"name":"Ægirian Support","desc":"You obtain a random Ægir Alliance Operator"},{"name":"Recovery","desc":"Allied units recover 50 HP on taking damage; also affects Teammates"},{"name":"Firepower","desc":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also affects Teammates"},{"name":"Draft","desc":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also affects Teammates"},{"name":"Flawless","desc":"When allied Operators have full HP, gain +30% ATK and DEF; also affects Teammates"},{"name":"Acute","desc":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also affects Teammates"},{"name":"Rejection: Weakness","desc":"All enemies -5% ATK"},{"name":"Rejection: Fragility","desc":"All enemies -100 DEF"},{"name":"Rejection: Hallucination","desc":"All enemies -3 RES"},{"name":"Punishment: Weakness","desc":"Elite enemies -6% ATK"},{"name":"Punishment: Fragility","desc":"Elite enemies -150 DEF"},{"name":"Punishment: Hallucination","desc":"Elite enemies -5 RES"},{"name":"Verdict: Weakness","desc":"Leader enemies -7% ATK"},{"name":"Verdict: Fragility","desc":"Leader enemies -200 DEF"},{"name":"Verdict: Hallucination","desc":"Leader enemies -7 RES"},{"name":"Simulation Shift/Mode 1","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 2","desc":"Turns all Barricades on the battlefield to Ranged Tiles"},{"name":"Simulation Shift/Mode 3","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 4","desc":"Remove Barricades on the left side of the battlefield"},{"name":"Simulation Shift/Mode 5","desc":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the right side of the battlefield"},{"name":"Simulation Shift/Mode 6","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 8","desc":"The battlefield's Sandstorm stops"},{"name":"Simulation Shift/Mode 9","desc":"All Thickets on the field will vanish"}],"_h":"i2ash5b2njruiyqzmrh5eqq2hcbpp7kfigc9l8pu9tu7wo21q24w37atlturw4mn53xy6yh80e77adpq04da0ek8adk1ww2g4rko8msbu6tcuth8acjwu6wkutcjyfg3feedjd65jd2h34bcqjom34ut34zi3wgi3jdwpekmui9zh5h9o0avuiz2h5i6f9sd4kw2vrrijbyxuirtqxxujbdduilyg6splpliks5364b16724z6kw677j67fq87xv87m687v987ey87qj87z087vh87oaok9wokl4jdk8h14mh1z0h1y3h1veokw5oklh87ltjdgoh1wqh19wok2tokjnqjqoh1hbh1o964pkadwvokgyqj9yuircu67ph1jdokyd34jpqj0n792ta9803094jp7m9e4c480ub54y3k06rxy68miylzb6fzl6s6aj1so7xq2etl2xhep5e4rwqj1pixtd6fu272tklpqbwkjup1ebxnjz2t2xgpbtpfb16fyg0pe6mlbad1rgfk843zoic7akw7yx4wqwx4mu4rs6crmd7wvsncwgrc8u2sqhw491kddeqypnhdlyl4dps6mnnjggj7xks0plpqld8yb294zemz1u0fqo80guzng2af7l27ekk8mfw8uk6cp1n43tbjp1it0u3cfeubp105t30z18"}},"enemies":{"enemy_1000_gopro_2":{"descRaw":"A <@eb.key>fast-moving creature controlled by a Reunion recon squad that is more dangerous than a normal Hound.","name":"Hound Pro","desc":"A fast-moving creature controlled by a Reunion recon squad that is more dangerous than a normal Hound.","_h":"4hahci"},"enemy_1001_bigbo":{"descRaw":"One of Reunion's special melee soldiers who attacks using an electric chainsaw. He has high <@eb.danger>HP, ATK, and DEF","name":"Big Bob","desc":"One of Reunion's special melee soldiers who attacks using an electric chainsaw. He has high HP, ATK, and DEF","_h":"o8s66z"},"enemy_1005_yokai":{"descRaw":"<@eb.key>[Aerial Unit] An unmanned enemey drone that does not attack.","name":"Monster","desc":"[Aerial Unit] An unmanned enemey drone that does not attack.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"4eplxd6969"},"enemy_1005_yokai_2":{"descRaw":"<@eb.key>[Aerial Unit] An improved version of the Monster that can launch <@eb.key>ranged attacks.","name":"Monster Mk II","desc":"[Aerial Unit] An improved version of the Monster that can launch ranged attacks.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"8fjr3z6969"},"enemy_1005_yokai_3":{"descRaw":"<@eb.key>[Aerial Unit] A larger, more resilient unmanned drone that can launch <@eb.key>ranged attacks.","name":"Raptor","desc":"[Aerial Unit] A larger, more resilient unmanned drone that can launch ranged attacks.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"8n73f56969"},"enemy_1006_shield":{"descRaw":"A Reunion melee soldier that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender","desc":"A Reunion melee soldier that has very high defense and is difficult to take down.","_h":"qsjxbz"},"enemy_1006_shield_2":{"descRaw":"A more dangerous version of the Heavy Defender that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender Leader","desc":"A more dangerous version of the Heavy Defender that has very high defense and is difficult to take down.","_h":"b3db6o"},"enemy_1006_shield_3":{"descRaw":"A heavily-armored elite soldier, more dangerous than a Heavy Defender Leader, that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender Lieutenant","desc":"A heavily-armored elite soldier, more dangerous than a Heavy Defender Leader, that has very high defense and is difficult to take down.","_h":"o71e48"},"enemy_1007_slime":{"descRaw":"An infected wild creature.","name":"Originium Slug","desc":"An infected wild creature.","_h":"4lml4l"},"enemy_1009_lurker":{"descRaw":"One of Reunion's special soldiers, <@eb.key>cannot be attacked unless blocked","name":"Lurker","desc":"One of Reunion's special soldiers, cannot be attacked unless blocked","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"wle35ujteo"},"enemy_1010_demon":{"descRaw":"A mercenary from Sarkaz who boasts <@eb.key>fairly high ATK and RES.","name":"Sarkaz Greatswordsman","desc":"A mercenary from Sarkaz who boasts fairly high ATK and RES.","_h":"0i6ej3"},"enemy_1010_demon_2":{"descRaw":"A more dangerous mercenary from Sarkaz who boasts <@eb.key>fairly high ATK and RES.","name":"Sarkaz Greatswordsman Leader","desc":"A more dangerous mercenary from Sarkaz who boasts fairly high ATK and RES.","_h":"cz6gi2"},"enemy_1017_defdrn":{"descRaw":"<@eb.key>[Aerial Unit] A drone that can <@eb.key>increase the DEF of allied units around them.","name":"Defender-4","desc":"[Aerial Unit] A drone that can increase the DEF of allied units around them.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the DEF of surrounding enemy units","text":"Increases the DEF of surrounding enemy units"}],"_h":"o46ws66969c7c7"},"enemy_1019_jshoot":{"descRaw":"A ranged soldier that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Crossbowman","desc":"A ranged soldier that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"9xk3uqjteo"},"enemy_1019_jshoot_2":{"descRaw":"A stronger version of the Invisible Crossman that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Crossbowman Leader","desc":"A stronger version of the Invisible Crossman that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"3l1q2mjteo"},"enemy_1021_bslime":{"descRaw":"An infected wild creature that <@eb.danger>explodes upon death.","name":"Infused Originium Slug","desc":"An infected wild creature that explodes upon death.","abilities":[{"textRaw":"Death deals a large amount of Physical damage to surrounding units","text":"Death deals a large amount of Physical damage to surrounding units"}],"_h":"rouo1nvovo"},"enemy_1023_jmage":{"descRaw":"A caster that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Caster","desc":"A caster that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"sgi8cjjteo"},"enemy_1025_reveng":{"descRaw":"A soldier that has a stronger will to fight when <@eb.key>low on HP.","name":"Avenger","desc":"A soldier that has a stronger will to fight when low on HP.","abilities":[{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"}],"_h":"5xp25o6z6z"},"enemy_1026_aghost":{"descRaw":"A tougher Reunion engineer that boasts higher DEF and HP than a regular Wraith and <@eb.key>cannot be blocked. Must be eliminated as quickly as possible.","name":"Wraith Leader","desc":"A tougher Reunion engineer that boasts higher DEF and HP than a regular Wraith and cannot be blocked. Must be eliminated as quickly as possible.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."}],"_h":"r9j6acufuf"},"enemy_1040_bombd":{"descRaw":"<@eb.key>[Aerial Unit] Each of them carries an explosive that can be fired at nearby Operators to cause AOE physical damage.","name":"Bombtail","desc":"[Aerial Unit] Each of them carries an explosive that can be fired at nearby Operators to cause AOE physical damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Can launch a warhead to deal AoE physical damage","text":"Can launch a warhead to deal AoE physical damage"},{"textRaw":"Gains significantly increased Movement Speed after launching warhead","text":"Gains significantly increased Movement Speed after launching warhead"}],"_h":"jy6hel6969hthtv9v9"},"enemy_1041_lazerd":{"descRaw":"<@eb.key>[Aerial Unit] A fast flying unit that can attack using <@eb.key>ranged Arts.","name":"Arts Master A1","desc":"[Aerial Unit] A fast flying unit that can attack using ranged Arts.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"4vigud6969"},"enemy_1041_lazerd_2":{"descRaw":"<@eb.key>[Aerial Unit] By trading off flight speed for power, they have a significantly stronger <@eb.key>ranged Arts attack.","name":"Arts Master A2","desc":"[Aerial Unit] By trading off flight speed for power, they have a significantly stronger ranged Arts attack.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"fqldcm6969"},"enemy_1042_frostd":{"descRaw":"<@eb.key>[Aerial Unit] A flying unit with high DEF that can significantly reduce the <@eb.key>attack speed of nearby Operators.","name":"Frost","desc":"[Aerial Unit] A flying unit with high DEF that can significantly reduce the attack speed of nearby Operators.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"All friendly units within range have reduced ASPD","text":"All friendly units within range have reduced ASPD"}],"_h":"mad7p86969t3t3"},"enemy_1043_zomsbr":{"descRaw":"A soldier that has been controlled by an unknown entity, capable of regenerating rapidly.","name":"Possessed Soldier","desc":"A soldier that has been controlled by an unknown entity, capable of regenerating rapidly.","abilities":[{"textRaw":"Regenerates HP over time.","text":"Regenerates HP over time."}],"_h":"xlnfxlcgcg"},"enemy_1045_hammer":{"descRaw":"An elite Reunion soldier clad in a heavy blast suit, capable of <@eb.key>stunning Operators after a few attacks.","name":"Defense Crusher","desc":"An elite Reunion soldier clad in a heavy blast suit, capable of stunning Operators after a few attacks.","abilities":[{"textRaw":"After two attacks, the next attack <$ba.stun>Stuns its target","text":"After two attacks, the next attack Stuns its target"}],"_h":"m9u4cme12f"},"enemy_1045_hammer_2":{"descRaw":"A more dangerous Defense Crusher, capable of <@eb.key>stunning Operators after a few attacks.","name":"Defense Crusher Leader","desc":"A more dangerous Defense Crusher, capable of stunning Operators after a few attacks.","abilities":[{"textRaw":"After two attacks, the next attack <$ba.stun>Stuns its target","text":"After two attacks, the next attack Stuns its target"}],"_h":"eaveu9e12f"},"enemy_1046_agent":{"descRaw":"A basic melee soldier. They are equipped with armor that can withstand some Arts damage.","name":"Infantry","desc":"A basic melee soldier. They are equipped with armor that can withstand some Arts damage.","_h":"tsbzts"},"enemy_1050_lslime":{"descRaw":"Operators attacked by this grotesque beast suffer from Immolation Damage over time. When blocked, erupts to deal <@eb.danger>heavy damage to surrounding units.","name":"'Pompeii'","desc":"Operators attacked by this grotesque beast suffer from Immolation Damage over time. When blocked, erupts to deal heavy damage to surrounding units.","abilities":[{"textRaw":"Can attack up to 4 targets at once and ignites targets it attacks, dealing Immolation damage over time","text":"Can attack up to 4 targets at once and ignites targets it attacks, dealing Immolation damage over time"},{"textRaw":"Self-immolates when blocked, dealing heavy damage","text":"Self-immolates when blocked, dealing heavy damage"},{"textRaw":"Gains significantly increased ASPD when HP drops to half","text":"Gains significantly increased ASPD when HP drops to half"}],"_h":"2pcxgw8b8b6f6frzrz"},"enemy_1061_zomshd":{"descRaw":"A heavy defender that has been controlled by an unknown entity, capable of regenerating rapidly.","name":"Possessed Heavy Defender","desc":"A heavy defender that has been controlled by an unknown entity, capable of regenerating rapidly.","abilities":[{"textRaw":"Regenerates HP over time.","text":"Regenerates HP over time."}],"_h":"efplefcgcg"},"enemy_1062_rager_2":{"descRaw":"A possessed enemy combatant that has completely given in to madness, having <@eb.danger>extremely high ATK. Loses HP over time.","name":"Enraged Possessed Leader","desc":"A possessed enemy combatant that has completely given in to madness, having extremely high ATK. Loses HP over time.","abilities":[{"textRaw":"Will gradually lose HP over time","text":"Will gradually lose HP over time"}],"_h":"i87wr7n5n5"},"enemy_1067_snslime":{"descRaw":"An infected wild creature native to colder environments that has become unstable due to assimilating a large amount of Originium into its abdomen. Upon death, they will explode, inflicting <@eb.key>Cold on nearby Operators.","name":"Infused Glacial Originium Slug","desc":"An infected wild creature native to colder environments that has become unstable due to assimilating a large amount of Originium into its abdomen. Upon death, they will explode, inflicting Cold on nearby Operators.","abilities":[{"textRaw":"Upon death, deals Physical damage in an area and applies <$ba.cold>Cold to affected targets","text":"Upon death, deals Physical damage in an area and applies Cold to affected targets"}],"_h":"oa2fd3eeum"},"enemy_1069_icebrk_2":{"descRaw":"A special Yeti Squadron elite melee combatant, capable of inflicting catastrophic damage to <@eb.key>Frozen units","name":"Yeti Icecleaver Leader","desc":"A special Yeti Squadron elite melee combatant, capable of inflicting catastrophic damage to Frozen units","abilities":[{"textRaw":"Attack power increases greatly when attacking <$ba.frozen>Frozen targets","text":"Attack power increases greatly when attacking Frozen targets"}],"_h":"iv2muim3an"},"enemy_1071_dftman":{"descRaw":"A mercenary from Sarkaz who boasts <@eb.key>fairly high RES.","name":"Sarkaz Swordsman","desc":"A mercenary from Sarkaz who boasts fairly high RES.","_h":"1ieq3j"},"enemy_1072_dlancer":{"descRaw":"Gradually <@eb.key>accelerates when moving, dealing bonus damage on the first hit after being blocked based upon <@eb.key>Movement Speed.","name":"Sarkaz Lancer","desc":"Gradually accelerates when moving, dealing bonus damage on the first hit after being blocked based upon Movement Speed.","abilities":[{"textRaw":"Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed.","text":"Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed."}],"_h":"ryu9nsibib"},"enemy_1081_sotisd":{"descRaw":"Covers the advance of enemy troops by making themselves more likely to be attacked.","name":"Guerrilla Shieldguard","desc":"Covers the advance of enemy troops by making themselves more likely to be attacked.","abilities":[{"textRaw":"More likely to be targeted by attacks.","text":"More likely to be targeted by attacks."}],"_h":"9uky9u3e3e"},"enemy_1092_mdgint":{"descRaw":"A mindless construct born of Mudrock's Arts, requires Mudrock's direct manipulation.","name":"Mudrock Colossus","desc":"A mindless construct born of Mudrock's Arts, requires Mudrock's direct manipulation.","_h":"ywvmyw"},"enemy_1112_emppnt":{"descRaw":"A heavily-armored, sturdily-built drone operated by artillery casters of the Ursus army.","name":"Imperial Artillery Targeteer","desc":"A heavily-armored, sturdily-built drone operated by artillery casters of the Ursus army.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"xmfpxm6969"},"enemy_1112_emppnt_2":{"descRaw":"A heavily-armored, sturdily-built core drone operated by artillery technicians of the Ursus army.","name":"Imperial Artillery Core Targeteer","desc":"A heavily-armored, sturdily-built core drone operated by artillery technicians of the Ursus army.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"bxhobx6969"},"enemy_1116_liprr":{"descRaw":"A commonly-seen inmate in the Mansfield State Prison. After being freed, gains <@eb.key>increased ATK.","name":"Ordinary Prisoner","desc":"A commonly-seen inmate in the Mansfield State Prison. After being freed, gains increased ATK.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"}],"_h":"7rkqvyroror0r0"},"enemy_1116_liprr_2":{"descRaw":"An inmate well-versed in the Mansfield State Prison's rules of survival. After being freed, gains <@eb.key>increased ATK.","name":"Seasoned Prisoner","desc":"An inmate well-versed in the Mansfield State Prison's rules of survival. After being freed, gains increased ATK.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"}],"_h":"1lkumwroror0r0"},"enemy_1118_lidbox_2":{"descRaw":"An inmate with extreme confidence in his fists. After being freed, attacks <@eb.key>ignore a larger portion of the target's DEF.","name":"Elite Pugilist Prisoner","desc":"An inmate with extreme confidence in his fists. After being freed, attacks ignore a larger portion of the target's DEF.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF","text":"Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF"}],"_h":"eja1wyroroobob"},"enemy_1119_vofsd":{"descRaw":"A strong inmate who rushes to the forefront of chaotic brawls. After being freed, <@eb.key>gains RES and regenerates HP.","name":"Strongman Prisoner","desc":"A strong inmate who rushes to the forefront of chaotic brawls. After being freed, gains RES and regenerates HP.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK and RES and regenerates HP over time","text":"Freed after a few attacks, gaining increased ATK and RES and regenerates HP over time"}],"_h":"hpwybsrorozdzd"},"enemy_1121_lifbos":{"descRaw":"A vicious prisoner feared by inmates and guards alike. When imprisoned, <@eb.key>has extraordinary DEF; After being freed <@eb.key>for the first time, <@eb.key>frees all other enemies on the field.","name":"Recidivist","desc":"A vicious prisoner feared by inmates and guards alike. When imprisoned, has extraordinary DEF; After being freed for the first time, frees all other enemies on the field.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF","text":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"},{"textRaw":"When freed for the first time, immediately frees all other enemies","text":"When freed for the first time, immediately frees all other enemies"}],"_h":"xq1x35i9i9r0r0a6a6"},"enemy_1121_lifbos_2":{"descRaw":"A legendary prisoner whose might is second only to that of Anthony. When imprisoned, <@eb.key>has extraordinary DEF; After being freed <@eb.key>for the first time, <@eb.key>frees all other enemies on the field.","name":"Infamous Recidivist","desc":"A legendary prisoner whose might is second only to that of Anthony. When imprisoned, has extraordinary DEF; After being freed for the first time, frees all other enemies on the field.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF","text":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"},{"textRaw":"When freed for the first time, immediately frees all other enemies","text":"When freed for the first time, immediately frees all other enemies"}],"_h":"s4oglzi9i9r0r0a6a6"},"enemy_1148_dssbr":{"descRaw":"A Sea Terror that crawled ashore. It brandishes its tough appendages menacingly. Attacks inflict additional <@eb.key>Nervous Impairment.","name":"Deep Sea Slider","desc":"A Sea Terror that crawled ashore. It brandishes its tough appendages menacingly. Attacks inflict additional Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"anoryinhhs"},"enemy_1148_dssbr_2":{"descRaw":"A Sea Terror that crawled ashore and sated its hunger. Its appendages can cause protein denaturation. Attacks inflict additional <@eb.key>Nervous Impairment.","name":"Nourished Slider","desc":"A Sea Terror that crawled ashore and sated its hunger. Its appendages can cause protein denaturation. Attacks inflict additional Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"eyjv87nhhs"},"enemy_1158_divman":{"descRaw":"Immune to<@eb.key>Erosion. While in water, gains increased ATK and <@eb.key>Invisibility","name":"Diver","desc":"Immune toErosion. While in water, gains increased ATK and Invisibility","abilities":[{"textRaw":"Immune to Erosion. While in water, gains increased ATK and <$ba.invisible>Invisibility","text":"Immune to Erosion. While in water, gains increased ATK and Invisibility"}],"_h":"ab7319n819"},"enemy_1160_hvyslr":{"descRaw":"A brawny brute who works at the docks or on Pancho's ships. Can <@eb.key>Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","name":"Dockworker","desc":"A brawny brute who works at the docks or on Pancho's ships. Can Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","abilities":[{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"},{"textRaw":"Quickly loses HP while under the effects of 'Erosion'","text":"Quickly loses HP while under the effects of 'Erosion'"}],"_h":"yk3xd5rzgnhihi"},"enemy_1160_hvyslr_2":{"descRaw":"Much more robust than regular dockworkers. Can <@eb.key>Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","name":"Dockworker Leader","desc":"Much more robust than regular dockworkers. Can Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","abilities":[{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"},{"textRaw":"Quickly loses HP while under the effects of 'Erosion'","text":"Quickly loses HP while under the effects of 'Erosion'"}],"_h":"jr46cerzgnhihi"},"enemy_1161_tidmag":{"descRaw":"A professionally trained caster. Adept at <@eb.key>AoE Ranged Arts. Attacks inflict additional <@eb.key>Corrosion","name":"Tidal Caster","desc":"A professionally trained caster. Adept at AoE Ranged Arts. Attacks inflict additional Corrosion","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"}],"_h":"djnb37zv8q"},"enemy_1161_tidmag_2":{"descRaw":"A professionally trained tidal caster. Adept at <@eb.key>AoE Ranged Arts. Attacks inflict additional <@eb.key>Corrosion","name":"Tidal Leader","desc":"A professionally trained tidal caster. Adept at AoE Ranged Arts. Attacks inflict additional Corrosion","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"}],"_h":"jm0n1qzv8q"},"enemy_1162_magmot":{"descRaw":"A Tidal Caster on a speedboat. Attacks inflict additional <@eb.key>Corrosion. Will continue battle after the vehicle is destroyed","name":"Caster Speedboat","desc":"A Tidal Caster on a speedboat. Attacks inflict additional Corrosion. Will continue battle after the vehicle is destroyed","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"},{"textRaw":"The will continue battle after the vehicle is destroyed","text":"The will continue battle after the vehicle is destroyed"}],"_h":"dqpgg3zv8qa4a4"},"enemy_1165_duhond":{"descRaw":"A creature controlled by the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Sniffer Hound","desc":"A creature controlled by the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"pux1g3g6tl"},"enemy_1165_duhond_2":{"descRaw":"Stronger in combat than the average Hound. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Sniffer Hound Pro","desc":"Stronger in combat than the average Hound. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"1hsoc8g6tl"},"enemy_1166_dusbr":{"descRaw":"A scout for the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Scout","desc":"A scout for the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"qihmp7g6tl"},"enemy_1166_dusbr_2":{"descRaw":"A scout leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Scout Leader","desc":"A scout leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"53qxd6g6tl"},"enemy_1168_dumage":{"descRaw":"A caster in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Shadowcaster","desc":"A caster in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"w8xz6xg6tl"},"enemy_1168_dumage_2":{"descRaw":"A caster leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Shadowcaster Leader","desc":"A caster leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"ru39obg6tl"},"enemy_1169_duphlx":{"descRaw":"Phalanx Infantry near each other will support one another, <@eb.key>increasing their DEF. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Phalanx Infantry","desc":"Phalanx Infantry near each other will support one another, increasing their DEF. When Refraction is active, RES +70","abilities":[{"textRaw":"When other Phalanx Infantry are nearby, DEF increases (stacks)","text":"When other Phalanx Infantry are nearby, DEF increases (stacks)"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"s39wzfq5q5g6tl"},"enemy_1169_duphlx_2":{"descRaw":"Phalanx Commanders near each other will support one another, <@eb.key>increasing their DEF. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Phalanx Commander","desc":"Phalanx Commanders near each other will support one another, increasing their DEF. When Refraction is active, RES +70","abilities":[{"textRaw":"When other Phalanx Commanders are nearby, DEF increases (stacks)","text":"When other Phalanx Commanders are nearby, DEF increases (stacks)"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"7jr2frfyfyg6tl"},"enemy_1170_dushld":{"descRaw":"A heavy defender in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Heavy Defender","desc":"A heavy defender in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"pewhqrg6tl"},"enemy_1170_dushld_2":{"descRaw":"A heavy defender leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Heavy Defender Leader","desc":"A heavy defender leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"ckqnvpg6tl"},"enemy_1172_dugago":{"descRaw":"<@eb.key>Refraction; After first defeat, temporarily transforms into a stone statue with <@eb.key>extremely high DEF, then revives as an <@eb.key>aerial unit","name":"Tombkeeper Grotesque","desc":"Refraction; After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","abilities":[{"textRaw":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","text":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"k0l2g1b3b3g6tl"},"enemy_1172_dugago_2":{"descRaw":"<@eb.key>Refraction; After first defeat, temporarily transforms into a stone statue with <@eb.key>extremely high DEF, then revives as an <@eb.key>aerial unit","name":"Enraged Tombkeeper Grotesque","desc":"Refraction; After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","abilities":[{"textRaw":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","text":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"k0zag1b3b3g6tl"},"enemy_1174_duholy":{"descRaw":"<@eb.key>Refraction; More likely to be targeted; When <@eb.key>Companion Shadowblade is nearby, activates a field that <@eb.key>reduces nearby Operators' ASPD","name":"Dublinn Companion Guard","desc":"Refraction; More likely to be targeted; When Companion Shadowblade is nearby, activates a field that reduces nearby Operators' ASPD","abilities":[{"textRaw":"More likely to get attacked by your units","text":"More likely to get attacked by your units"},{"textRaw":"When a is nearby, activates a field that reduces nearby allied units' ASPD","text":"When a is nearby, activates a field that reduces nearby allied units' ASPD"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"giuu5j9w9w3y3yg6tl"},"enemy_1174_duholy_2":{"descRaw":"<@eb.key>Refraction; More likely to be targeted; When <@eb.key>Elite Companion Shadowblade is nearby, activates a field that <@eb.key>reduces nearby Operators' ASPD","name":"Dublinn Elite Companion Guard","desc":"Refraction; More likely to be targeted; When Elite Companion Shadowblade is nearby, activates a field that reduces nearby Operators' ASPD","abilities":[{"textRaw":"More likely to get attacked by your units","text":"More likely to get attacked by your units"},{"textRaw":"When a is nearby, activates a field that reduces nearby allied units' ASPD","text":"When a is nearby, activates a field that reduces nearby allied units' ASPD"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"hfmj249w9wlzlzg6tl"},"enemy_1175_dushdo_2":{"descRaw":"<@eb.key>Invisibility; When <@eb.key>Elite Companion Guard is nearby, gains significantly increased ASPD","name":"Dublinn Elite Companion Shadowblade","desc":"Invisibility; When Elite Companion Guard is nearby, gains significantly increased ASPD","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"When a is nearby, significantly increases ASPD","text":"When a is nearby, significantly increases ASPD"}],"_h":"ea9910jteontnt"},"enemy_1183_mlasrt":{"descRaw":"Attacks inflict a certain amount of <@eb.key>Corrosion; After several attacks, the next attack deals increased damage.","name":"Armorless Union Cleanup Squad","desc":"Attacks inflict a certain amount of Corrosion; After several attacks, the next attack deals increased damage.","abilities":[{"textRaw":"Every attack deals <$ba.dt.erosion>Corrosion","text":"Every attack deals Corrosion"},{"textRaw":"After several attacks, the next attack deals more damage","text":"After several attacks, the next attack deals more damage"}],"_h":"32mw6zq4ufdqdq"},"enemy_1195_sfyin":{"descRaw":"Spawns <@eb.key>2 [Wooden Seals] when defeated.","name":"Grindstone","desc":"Spawns 2 [Wooden Seals] when defeated.","abilities":[{"textRaw":"Spawns 2 when defeated","text":"Spawns 2 when defeated"}],"_h":"ca1gtnjiji"},"enemy_1195_sfyin_2":{"descRaw":"Spawns <@eb.key>2 [Rosewood Seals] when defeated.","name":"Brightmirror","desc":"Spawns 2 [Rosewood Seals] when defeated.","abilities":[{"textRaw":"Spawns 2 when defeated","text":"Spawns 2 when defeated"}],"_h":"fakfpvcece"},"enemy_1196_msfyin":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>2 times to defeat.","name":"Wooden Seal","desc":"Does not attack; Cannot be blocked; Must be damaged 2 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 2 times to defeat","text":"Must be damaged 2 times to defeat"}],"_h":"abdxgwufufmrmr"},"enemy_1196_msfyin_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Rosewood Seal","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4sm9u9ufufsysy"},"enemy_1197_sfshu":{"descRaw":"Spawns <@eb.key>3 [Novel Scrolls] when defeated.","name":"Vernacularism","desc":"Spawns 3 [Novel Scrolls] when defeated.","abilities":[{"textRaw":"Spawns 3 when defeated","text":"Spawns 3 when defeated"}],"_h":"o3enm4jfjf"},"enemy_1197_sfshu_2":{"descRaw":"Spawns <@eb.key>3 [Painting Scrolls] when defeated.","name":"Sophistication","desc":"Spawns 3 [Painting Scrolls] when defeated.","abilities":[{"textRaw":"Spawns 3 when defeated","text":"Spawns 3 when defeated"}],"_h":"daz0z9j8j8"},"enemy_1198_msfshu":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Novel Scroll","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4sfxu9ufufsysy"},"enemy_1198_msfshu_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times to defeat.","name":"Painting Scroll","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times to defeat","text":"Must be damaged 4 times to defeat"}],"_h":"ihe4niufuf8t8t"},"enemy_1199_sfjin":{"descRaw":"More likely to be attacked by allied units; Spawns <@eb.key>1 [Bronze Mirror] when defeated.","name":"Introspection","desc":"More likely to be attacked by allied units; Spawns 1 [Bronze Mirror] when defeated.","abilities":[{"textRaw":"More likely to be attacked by allied units","text":"More likely to be attacked by allied units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"9s7s69aoaou1u1"},"enemy_1200_msfjin":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>30 times to defeat.","name":"Bronze Mirror","desc":"Does not attack; Cannot be blocked; Must be damaged 30 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 30 times to defeat","text":"Must be damaged 30 times to defeat"}],"_h":"m4xxb1ufufr4r4"},"enemy_1200_msfjin_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>35 times to defeat.","name":"Brass Mirror","desc":"Does not attack; Cannot be blocked; Must be damaged 35 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 35 times to defeat","text":"Must be damaged 35 times to defeat"}],"_h":"gvkjuoufufz1z1"},"enemy_1202_msfzhi":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Wooden Paperweight","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4spou9ufufsysy"},"enemy_1202_msfzhi_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times to defeat.","name":"Rosewood Paperweight","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times to defeat","text":"Must be damaged 4 times to defeat"}],"_h":"ihawniufuf8t8t"},"enemy_1203_sfhu":{"descRaw":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns <@eb.key>4 [Celadon Teawares] when defeated.","name":"Fountainboil","desc":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns 4 [Celadon Teawares] when defeated.","abilities":[{"textRaw":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be <$ba.buffres>Resisted)","text":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be Resisted)"},{"textRaw":"Spawns 4 when defeated","text":"Spawns 4 when defeated"}],"_h":"fvjrt0iakp7b7b"},"enemy_1203_sfhu_2":{"descRaw":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns <@eb.key>4 [Porcelain Teawares] when defeated.","name":"Rainbowbrew","desc":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns 4 [Porcelain Teawares] when defeated.","abilities":[{"textRaw":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be <$ba.buffres>Resisted)","text":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be Resisted)"},{"textRaw":"Spawns 4 when defeated","text":"Spawns 4 when defeated"}],"_h":"3u6tvtiakpd2d2"},"enemy_1204_msfhu":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times with <@eb.key>Arts or True damage to defeat.","name":"Celadon Teaware","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times with Arts or True damage to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times by Arts or True damage to defeat","text":"Must be damaged 4 times by Arts or True damage to defeat"}],"_h":"ure0hpufufxkxk"},"enemy_1204_msfhu_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>6 times with <@eb.key>Arts or True damage to defeat.","name":"Porcelain Teaware","desc":"Does not attack; Cannot be blocked; Must be damaged 6 times with Arts or True damage to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 6 times by Arts or True damage to defeat","text":"Must be damaged 6 times by Arts or True damage to defeat"}],"_h":"fp8fmnufuf7a7a"},"enemy_1207_sfji":{"descRaw":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Bronze Spearhead] (at least <@eb.key>1)","name":"Sinkingsand","desc":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Bronze Spearhead] (at least 1)","abilities":[{"textRaw":"Consumes Broken Blades to gain increased ATK","text":"Consumes Broken Blades to gain increased ATK"},{"textRaw":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)","text":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)"}],"_h":"xkafirdndn4q4q"},"enemy_1207_sfji_2":{"descRaw":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Iron Spearhead] (at least <@eb.key>1)","name":"Sharpedge","desc":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Iron Spearhead] (at least 1)","abilities":[{"textRaw":"Consumes Broken Blades to gain increased ATK","text":"Consumes Broken Blades to gain increased ATK"},{"textRaw":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)","text":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)"}],"_h":"oxzng2dndnwdwd"},"enemy_1208_msfji":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>25 times to defeat.","name":"Bronze Spearhead","desc":"Does not attack; Cannot be blocked; Must be damaged 25 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 25 times to defeat","text":"Must be damaged 25 times to defeat"}],"_h":"fucs9zufufnini"},"enemy_1208_msfji_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>30 times to defeat.","name":"Iron Spearhead","desc":"Does not attack; Cannot be blocked; Must be damaged 30 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 30 times to defeat","text":"Must be damaged 30 times to defeat"}],"_h":"m4gjb1ufufr4r4"},"enemy_1209_sfden":{"descRaw":"Grants temporary Invisibility to surrounding enemy units, and spawns <@eb.key>1 [Bronze Lampstand] when defeated.","name":"Clarity","desc":"Grants temporary Invisibility to surrounding enemy units, and spawns 1 [Bronze Lampstand] when defeated.","abilities":[{"textRaw":"Periodically grants temporary <$ba.invisible>Invisibility to surrounding enemy units","text":"Periodically grants temporary Invisibility to surrounding enemy units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"zllmiuz55k8w8w"},"enemy_1209_sfden_2":{"descRaw":"Grants temporary Invisibility to surrounding enemy units, and spawns <@eb.key>1 [Iron Lampstand] when defeated.","name":"Magnificence","desc":"Grants temporary Invisibility to surrounding enemy units, and spawns 1 [Iron Lampstand] when defeated.","abilities":[{"textRaw":"Periodically grants temporary <$ba.invisible>Invisibility to surrounding enemy units","text":"Periodically grants temporary Invisibility to surrounding enemy units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"7c5iqvz55k8h8h"},"enemy_1210_msfden":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>35 times to defeat.","name":"Bronze Lampstand","desc":"Does not attack; Cannot be blocked; Must be damaged 35 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 35 times to defeat","text":"Must be damaged 35 times to defeat"}],"_h":"gvosuoufufz1z1"},"enemy_1210_msfden_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>45 times to defeat.","name":"Iron Lampstand","desc":"Does not attack; Cannot be blocked; Must be damaged 45 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 45 times to defeat","text":"Must be damaged 45 times to defeat"}],"_h":"ykgzplufufqkqk"},"enemy_1229_darmy":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Necrosis.","name":"Sarkaz Royal Court Soldier","desc":"Attacks deal Arts damage and Necrosis.","abilities":[{"textRaw":"Attacks deal <$ba.dt.apoptosis>Necrosis","text":"Attacks deal Necrosis"}],"_h":"1503pvmw7k"},"enemy_1229_darmy_2":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Necrosis.","name":"Sarkaz Royal Court Elite Soldier","desc":"Attacks deal Arts damage and Necrosis.","abilities":[{"textRaw":"Attacks deal <$ba.dt.apoptosis>Necrosis","text":"Attacks deal Necrosis"}],"_h":"150xpvmw7k"},"enemy_1234_dsubrl":{"descRaw":"Continually inflicts <@eb.key>Arts damage and <@eb.key>Nervous Impairment in an area around it; Has <@eb.key>status resistance and is immune to slowing effects.","name":"Nethersea Swarmcaller","desc":"Continually inflicts Arts damage and Nervous Impairment in an area around it; Has status resistance and is immune to slowing effects.","abilities":[{"textRaw":"Continually inflicts Arts damage and <$ba.dt.neural>Nervous Impairment in an area around it","text":"Continually inflicts Arts damage and Nervous Impairment in an area around it"},{"textRaw":"Has <$ba.buffres>Status resistance and is immune to <$ba.sluggish>Slow","text":"Has Status resistance and is immune to Slow"}],"_h":"y9nacoagfh0pty"},"enemy_1234_dsubrl_2":{"descRaw":"Continually inflicts <@eb.key>Arts damage and <@eb.key>Nervous Impairment in an area around it; Has <@eb.key>status resistance and is immune to slowing effects.","name":"Nourished Swarmcaller","desc":"Continually inflicts Arts damage and Nervous Impairment in an area around it; Has status resistance and is immune to slowing effects.","abilities":[{"textRaw":"Continually inflicts Arts damage and <$ba.dt.neural>Nervous Impairment in an area around it","text":"Continually inflicts Arts damage and Nervous Impairment in an area around it"},{"textRaw":"Has <$ba.buffres>Status resistance and is immune to <$ba.sluggish>Slow","text":"Has Status resistance and is immune to Slow"}],"_h":"y9mycoagfh0pty"},"enemy_1249_lysdb_2":{"descRaw":"Blocks 1 instance of Physical or Arts damage","name":"Rhine Defense Senior Member","desc":"Blocks 1 instance of Physical or Arts damage","abilities":[{"textRaw":"Blocks 1 instance of Physical or Arts damage","text":"Blocks 1 instance of Physical or Arts damage"}],"_h":"8qwi8q8q8q"},"enemy_1251_lysyta":{"descRaw":"A product of Dorothy's failed experiments.","name":"Dor-1 Failure","desc":"A product of Dorothy's failed experiments.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"4f8y4f8989"},"enemy_1251_lysyta_2":{"descRaw":"A product of Dorothy's failed experiments. Even though it fell far below expectations, she remains ever hopeful.","name":"Dor-α Failure","desc":"A product of Dorothy's failed experiments. Even though it fell far below expectations, she remains ever hopeful.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"zotuzo8989"},"enemy_1252_lysytb_2":{"descRaw":"A product of Dorothy's repeated experiments. Dreams must ultimately feed back into reality, and she hopes to be a warm and safe harbor.","name":"Dor-β Replica","desc":"A product of Dorothy's repeated experiments. Dreams must ultimately feed back into reality, and she hopes to be a warm and safe harbor.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"udcaud8989"},"enemy_1254_lypa_2":{"descRaw":"An unpiloted Power Armor. It seems to have a mind of its own.","name":"Test Power Armor","desc":"An unpiloted Power Armor. It seems to have a mind of its own.","_h":"z3z1z3"},"enemy_1267_nhpbr":{"descRaw":"Part of the Nachzehrer army. Releases <@eb.key>Corruption when defeated, causing your nearby units to continuously lose HP.","name":"Sarkaz Witherer","desc":"Part of the Nachzehrer army. Releases Corruption when defeated, causing your nearby units to continuously lose HP.","abilities":[{"textRaw":"Releases Corruption when defeated, causing your nearby units to continuously lose HP","text":"Releases Corruption when defeated, causing your nearby units to continuously lose HP"}],"_h":"dt9g0aenen"},"enemy_1267_nhpbr_2":{"descRaw":"Elite member of the Nachzehrer army. Releases <@eb.key>Corruption when defeated, causing your nearby units to continuously lose HP.","name":"Sarkaz Witherer Captain","desc":"Elite member of the Nachzehrer army. Releases Corruption when defeated, causing your nearby units to continuously lose HP.","abilities":[{"textRaw":"Releases Corruption when defeated, causing your nearby units to continuously lose HP","text":"Releases Corruption when defeated, causing your nearby units to continuously lose HP"}],"_h":"a3z19genen"},"enemy_1269_nhfly":{"descRaw":"<@eb.key>[Aerial Unit], self-destructs when near an Operator, dealing Physical Damage.","name":"Seed of Withering","desc":"[Aerial Unit], self-destructs when near an Operator, dealing Physical Damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Self-destructs when near an Operator, dealing Physical damage","text":"Self-destructs when near an Operator, dealing Physical damage"}],"_h":"i75tt06969k1k1"},"enemy_1270_nhstlk":{"descRaw":"<@eb.key>Fast movement. Attacks cause the target to take Arts Damage over time. <@eb.key>Effect removed when the target is healed.","name":"Rotchaser","desc":"Fast movement. Attacks cause the target to take Arts Damage over time. Effect removed when the target is healed.","abilities":[{"textRaw":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed","text":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed"}],"_h":"j29crsajaj"},"enemy_1270_nhstlk_2":{"descRaw":"<@eb.key>Fast movement. Attacks cause the target to take Arts Damage over time. <@eb.key>Effect removed when the target is healed.","name":"Rampaging Rotchaser","desc":"Fast movement. Attacks cause the target to take Arts Damage over time. Effect removed when the target is healed.","abilities":[{"textRaw":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed","text":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed"}],"_h":"j2knrsajaj"},"enemy_1272_nhtank":{"descRaw":"<@eb.key>Only attacks ground units. After a number of attacks, the next attack will release <@eb.key>Corruption, and melee attacks deal <@eb.key>more damage.","name":"Sarkaz Wither Tank","desc":"Only attacks ground units. After a number of attacks, the next attack will release Corruption, and melee attacks deal more damage.","abilities":[{"textRaw":"Only attacks ground units","text":"Only attacks ground units"},{"textRaw":"Melee attacks deal more damage","text":"Melee attacks deal more damage"},{"textRaw":"After several attacks, the next attack will release Corruption","text":"After several attacks, the next attack will release Corruption"}],"_h":"v6mb9x3f3flrlrvdvd"},"enemy_1272_nhtank_2":{"descRaw":"<@eb.key>Only attacks ground units. After a number of attacks, the next attack will release <@eb.key>Corruption, and melee attacks deal <@eb.key>more damage.","name":"Advanced Sarkaz Wither Tank","desc":"Only attacks ground units. After a number of attacks, the next attack will release Corruption, and melee attacks deal more damage.","abilities":[{"textRaw":"Only attacks ground units","text":"Only attacks ground units"},{"textRaw":"Melee attacks deal more damage","text":"Melee attacks deal more damage"},{"textRaw":"After several attacks, the next attack will release Corruption","text":"After several attacks, the next attack will release Corruption"}],"_h":"v6bi9x3f3flrlrvdvd"},"enemy_1273_stmgun_2":{"descRaw":"Long range. Locks on to the target with the <@eb.key>highest max HP and bombards it several times, dealing <@eb.key>Arts Damage to the unit in range with the <@eb.key>highest HP percentage.","name":"Londinium Precision Mobile Defense Artillery","desc":"Long range. Locks on to the target with the highest max HP and bombards it several times, dealing Arts Damage to the unit in range with the highest HP percentage.","abilities":[{"textRaw":"Capable of long-range attacks","text":"Capable of long-range attacks"},{"textRaw":"Locks on to the target with the highest max HP and bombards it several times, dealing Arts damage to the unit in range with the highest HP percentage","text":"Locks on to the target with the highest max HP and bombards it several times, dealing Arts damage to the unit in range with the highest HP percentage"}],"_h":"wvt3ry8j8j3q3q"},"enemy_1275_dwlock_2":{"descRaw":"Attacks deal additional <@eb.key>Necrosis. Locks on to your units, dealing continuous Arts Damage, and causes <@eb.key>area Necrosis when casting is complete.","name":"Sarkaz Royal Court Elite Caster","desc":"Attacks deal additional Necrosis. Locks on to your units, dealing continuous Arts Damage, and causes area Necrosis when casting is complete.","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.apoptosis>Necrosis","text":"Attacks deal additional Necrosis"},{"textRaw":"Locks on to your units, dealing continuous Arts damage, and causing area <$ba.dt.apoptosis>Necrosis when casting is complete","text":"Locks on to your units, dealing continuous Arts damage, and causing area Necrosis when casting is complete"}],"_h":"bdevxfu5mnitmv"},"enemy_1283_sgkill":{"descRaw":"\n\nInvisibility;\n\nGains additional buffs while under <@eb.key>'Asset Liquidation'.","name":"Famiglia Silencer","desc":"\n\nInvisibility;\n\nGains additional buffs while under 'Asset Liquidation'.","abilities":[{"textRaw":"Gains additional buffs while under Asset Liquidation","text":"Gains additional buffs while under Asset Liquidation"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"vmqq93fifijteo"},"enemy_1283_sgkill_2":{"descRaw":"\n\nInvisibility;\n\nGains additional buffs while under <@eb.key>'Asset Liquidation'.","name":"Famiglia Shadow Silencer","desc":"\n\nInvisibility;\n\nGains additional buffs while under 'Asset Liquidation'.","abilities":[{"textRaw":"Gains additional buffs while under Asset Liquidation","text":"Gains additional buffs while under Asset Liquidation"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"vmp693fifijteo"},"enemy_1288_duskls":{"descRaw":"Attacks deal additional <@eb.key>Burn while near burning Reeds; when defeated, turns into Embers of Resentment, and respawns after a period of time","name":"Dublinn Flamechaser Soldier","desc":"Attacks deal additional Burn while near burning Reeds; when defeated, turns into Embers of Resentment, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn while near burning Reeds","text":"Attacks deal additional Burn while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 5 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 5 times to defeat; respawns after a period of time"}],"_h":"5xv8nm73gwrtea"},"enemy_1288_duskls_2":{"descRaw":"Attacks deal additional <@eb.key>Burn while near burning Reeds; when defeated, turns into Embers of Fury, and respawns after a period of time","name":"Dublinn Flamechaser Elite Soldier","desc":"Attacks deal additional Burn while near burning Reeds; when defeated, turns into Embers of Fury, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn while near burning Reeds","text":"Attacks deal additional Burn while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 5 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 5 times to defeat; respawns after a period of time"}],"_h":"673irc73gw4vew"},"enemy_1292_duskld":{"descRaw":"Deals additional <@eb.key>Burn and <@eb.key>takes less damage while near burning Reeds; when defeated, turns into Embers of Avarice, and respawns after a period of time","name":"Dublinn Flamechaser Guard","desc":"Deals additional Burn and takes less damage while near burning Reeds; when defeated, turns into Embers of Avarice, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn and takes reduced Physical and Arts damage while near burning Reeds","text":"Attacks deal additional Burn and takes reduced Physical and Arts damage while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 10 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 10 times to defeat; respawns after a period of time"}],"_h":"41c8ebln022fhm"},"enemy_1299_ymkilr":{"descRaw":"Has <@eb.key>Invisibility; the next attack made after breaking Invisibility will inflict <@eb.key>increased damage","name":"Shanhaizhong Ringleader","desc":"Has Invisibility; the next attack made after breaking Invisibility will inflict increased damage","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"The next attack made after breaking <$ba.invisible>Invisibility will deal increased damage","text":"The next attack made after breaking Invisibility will deal increased damage"}],"_h":"fjuc5jjteomfck"},"enemy_1299_ymkilr_2":{"descRaw":"Has <@eb.key>Invisibility; the next attack made after breaking Invisibility will inflict <@eb.key>increased damage","name":"Shanhaizhong Secret-Keeper","desc":"Has Invisibility; the next attack made after breaking Invisibility will inflict increased damage","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"The next attack made after breaking <$ba.invisible>Invisibility will deal increased damage","text":"The next attack made after breaking Invisibility will deal increased damage"}],"_h":"xz77prjteomfck"},"enemy_1302_ymtro_2":{"descRaw":"Can only be blocked by units with 4 Block or higher. Can <@eb.key>carry up to 4 passengers, and unloads its passengers upon first reaching a <@eb.key>Ladder","name":"'Sand Voyager'","desc":"Can only be blocked by units with 4 Block or higher. Can carry up to 4 passengers, and unloads its passengers upon first reaching a Ladder","abilities":[{"textRaw":"Can only be blocked by units with at least 4 Block","text":"Can only be blocked by units with at least 4 Block"},{"textRaw":"When next to enemies that are both non-Machine and non-Leader, they will be loaded inside as passengers (up to 4 max), and will be unloaded when this unit reaches a Ladder","text":"When next to enemies that are both non-Machine and non-Leader, they will be loaded inside as passengers (up to 4 max), and will be unloaded when this unit reaches a Ladder"}],"_h":"gx9nm5nznzpzpz"},"enemy_1305_mhslim":{"descRaw":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and <@eb.key>Burn.","name":"Blazing Originium Slug","desc":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and Burn.","abilities":[{"textRaw":"Attacks deal <$ba.dt.burning>Burn","text":"Attacks deal Burn"}],"_h":"k670znf015"},"enemy_1305_mhslim_2":{"descRaw":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and <@eb.key>Burn.","name":"Pyric Originium Slug","desc":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and Burn.","abilities":[{"textRaw":"Attacks deal <$ba.dt.burning>Burn","text":"Attacks deal Burn"}],"_h":"k6j2znf015"},"enemy_1320_wdrrl_2":{"descRaw":"Can only be blocked by units with at least 3 Block; first attack deals splash damage","name":"Sarkaz Absurdist Tyrant Captain","desc":"Can only be blocked by units with at least 3 Block; first attack deals splash damage","abilities":[{"textRaw":"Can only be blocked by Operators with 3 or more Block","text":"Can only be blocked by Operators with 3 or more Block"},{"textRaw":"First attack deals Splash damage","text":"First attack deals Splash damage"}],"_h":"lj0blj4o4ox0x0"},"enemy_1321_wdarft":{"descRaw":"Does not attack, periodically summons several Seeds of Withering","name":"Withering Collector Disciple","desc":"Does not attack, periodically summons several Seeds of Withering","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Periodically summons several ","text":"Periodically summons several "}],"_h":"cikxci6969sdsd"},"enemy_1325_cbgpro":{"descRaw":"Military hounds that first saw action in Bolívar.","name":"Military Hound","desc":"Military hounds that first saw action in Bolívar.","_h":"csfhcs"},"enemy_1325_cbgpro_2":{"descRaw":"Carefully picked military hounds that chase their quarry to the bitter end.","name":"Elite Military Hound","desc":"Carefully picked military hounds that chase their quarry to the bitter end.","_h":"lfhklf"},"enemy_1328_cbjedi":{"descRaw":"Attacks deal <@eb.key>Arts damage; loses HP proportional to <@eb.key>distance moved when shifted","name":"Arc Frontliner","desc":"Attacks deal Arts damage; loses HP proportional to distance moved when shifted","abilities":[{"textRaw":"Loses HP proportional to distance moved when shifted","text":"Loses HP proportional to distance moved when shifted"}],"_h":"f04rfss5s5"},"enemy_1329_cbshld":{"descRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","name":"Arc Screenguard","desc":"Starting DEF and RES are high, but reduced whenever damage is taken","abilities":[{"textRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","text":"Starting DEF and RES are high, but reduced whenever damage is taken"}],"_h":"kdzskdwxwx"},"enemy_1329_cbshld_2":{"descRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","name":"Arc Screenguard Captain","desc":"Starting DEF and RES are high, but reduced whenever damage is taken","abilities":[{"textRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","text":"Starting DEF and RES are high, but reduced whenever damage is taken"}],"_h":"kd2dkdwxwx"},"enemy_1355_mrfly":{"descRaw":"<@eb.key>[Aerial] Increases the <@eb.key>RES of surrounding enemy units","name":"Blocker","desc":"[Aerial] Increases the RES of surrounding enemy units","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the RES of surrounding enemy units.","text":"Increases the RES of surrounding enemy units."}],"_h":"6u0tby6969hxhx"},"enemy_1355_mrfly_2":{"descRaw":"<@eb.key>[Aerial] Increases the <@eb.key>RES of surrounding enemy units","name":"Blocker–P","desc":"[Aerial] Increases the RES of surrounding enemy units","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the RES of surrounding enemy units.","text":"Increases the RES of surrounding enemy units."}],"_h":"6uruby6969hxhx"},"enemy_1364_spnaxe_2":{"descRaw":"A professional armsmaster who protects the Feranmut's skeleton. When surrounding friendly or enemy units are defeated, recovers a certain amount of HP and gains increased ATK. When defeated, leaves behind 2 <@eb.key>","name":"Sarkaz Boneguard Torturer","desc":"A professional armsmaster who protects the Feranmut's skeleton. When surrounding friendly or enemy units are defeated, recovers a certain amount of HP and gains increased ATK. When defeated, leaves behind 2 ","abilities":[{"textRaw":"Recovers a portion of HP and gains increased ATK when either enemy or friendly units are defeated within range (can stack).","text":"Recovers a portion of HP and gains increased ATK when either enemy or friendly units are defeated within range (can stack)."},{"textRaw":"Leaves behind 2 when defeated.","text":"Leaves behind 2 when defeated."}],"_h":"rbwqhatltl0101"},"enemy_1367_dseed":{"descRaw":"Blood essence, highly-condensed into an adamant form. When affected by the pulse of a Bloodcalling Altar, will be reborn at the altar as a Bloodborn Spawn.","name":"Blood Amber","desc":"Blood essence, highly-condensed into an adamant form. When affected by the pulse of a Bloodcalling Altar, will be reborn at the altar as a Bloodborn Spawn.","abilities":[{"textRaw":"When affected by the pulse of a Bloodcalling Altar, will be reborn as a Bloodborn Spawn at the altar.","text":"When affected by the pulse of a Bloodcalling Altar, will be reborn as a Bloodborn Spawn at the altar."}],"_h":"m9mlm97o7o"},"enemy_1381_winman":{"descRaw":"Soldier recruited into the delegation, employing the standard orthodox tactics. They are enjoying the peaceful lull.","name":"Delegation Recruit","desc":"Soldier recruited into the delegation, employing the standard orthodox tactics. They are enjoying the peaceful lull.","_h":"ikn9ik"},"enemy_1381_winman_2":{"descRaw":"Soldier whose fate is entwined with the delegation, employing hardened and ruthless tactics. They are on guard against potential escalation.","name":"Delegation Veteran","desc":"Soldier whose fate is entwined with the delegation, employing hardened and ruthless tactics. They are on guard against potential escalation.","_h":"ixa8ix"},"enemy_1387_winshd":{"descRaw":"DEF and RES gradually increase in <@eb.key>Frigidareas, and gradually decrease in <@eb.key>Emergency Heater range.","name":"Delegation Shieldbearer","desc":"DEF and RES gradually increase in Frigidareas, and gradually decrease in Emergency Heater range.","abilities":[{"textRaw":"DEF and RES gradually increase in areas, and gradually decrease in Emergency Heater range.","text":"DEF and RES gradually increase in areas, and gradually decrease in Emergency Heater range."}],"_h":"7aekr03j3j"},"enemy_1389_winbab_2":{"descRaw":"<@eb.key>Invisible; prioritizes targets to the <@eb.key>right of Emergency Heaters.","name":"Delegation Centurion Champion","desc":"Invisible; prioritizes targets to the right of Emergency Heaters.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Prioritizes targets to the right of a Emergency Heater","text":"Prioritizes targets to the right of a Emergency Heater"}],"_h":"h3twivjteot0t0"},"enemy_1402_tgshd_2":{"descRaw":"A scout outfitted with thicker armor. <@eb.key>Exposes attacker's position upon being attacked. \nExposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","name":"Heavy Scout","desc":"A scout outfitted with thicker armor. Exposes attacker's position upon being attacked. \nExposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","abilities":[{"textRaw":"Exposes the attacker for 5s when attacked","text":"Exposes the attacker for 5s when attacked"},{"textRaw":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage","text":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage"}],"_h":"epyr262525yqyq"},"enemy_1404_msnip":{"descRaw":"<@eb.key>Invisible; When on the same row or column with an allied unit, launches a <@eb.key>Straight Shot: fires 1 bolt that deals <@eb.key>Arts damage.","name":"Heavy Crossbowman Ambusher","desc":"Invisible; When on the same row or column with an allied unit, launches a Straight Shot: fires 1 bolt that deals Arts damage.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Launches a Straight Shot when positioned in a straight line with an allied unit: fires 1 bolt in the target's direction that deals Arts damage and inflicts <$ba.stun>Stun","text":"Launches a Straight Shot when positioned in a straight line with an allied unit: fires 1 bolt in the target's direction that deals Arts damage and inflicts Stun"}],"_h":"mq3gbpjteo5cfq"},"enemy_1407_hummbd":{"descRaw":"<@eb.key>[Aerial] Deals <@eb.key>ranged physical damage and <@eb.key>exposes nearby allied units when defeated. Exposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","name":"Farseer","desc":"[Aerial] Deals ranged physical damage and exposes nearby allied units when defeated. Exposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"When defeated, Exposes nearby allied units for 8s","text":"When defeated, Exposes nearby allied units for 8s"},{"textRaw":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage","text":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage"}],"_h":"mew3a76969hkhkyqyq"},"enemy_1415_mmkabi_2":{"descRaw":"Large and docile burdenbeasts with low DEF that will be tripped by a <@eb.key>Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","name":"Greater Armored Burdenbeast","desc":"Large and docile burdenbeasts with low DEF that will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","abilities":[{"textRaw":"Will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","text":"Will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies."}],"_h":"8o7lazprpr"},"enemy_1422_lrsldr":{"descRaw":"<@eb.key>Attacks deal Arts damage when inside Originium pollution.","name":"Sarkaz Wither Vanguard","desc":"Attacks deal Arts damage when inside Originium pollution.","abilities":[{"textRaw":"Attacks deal Arts damage when inside Originium pollution.","text":"Attacks deal Arts damage when inside Originium pollution."}],"_h":"cu6hvvt7t7"},"enemy_1422_lrsldr_2":{"descRaw":"<@eb.key>Attacks deal Arts damage when inside Originium pollution.","name":"Elite Sarkaz Wither Vanguard","desc":"Attacks deal Arts damage when inside Originium pollution.","abilities":[{"textRaw":"Attacks deal Arts damage when inside Originium pollution.","text":"Attacks deal Arts damage when inside Originium pollution."}],"_h":"cunnvvt7t7"},"enemy_1425_lrcmra":{"descRaw":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased <@eb.key>Arts damage instead.","name":"Profane Chimera","desc":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased Arts damage instead.","abilities":[{"textRaw":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead.","text":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead."}],"_h":"1a16vjxuxu"},"enemy_1425_lrcmra_2":{"descRaw":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased <@eb.key>Arts damage instead.","name":"Sacrilegious Chimera","desc":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased Arts damage instead.","abilities":[{"textRaw":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead.","text":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead."}],"_h":"1afrvjxuxu"},"enemy_1427_lrnazg":{"descRaw":"Attacks deal Physical damage to all surrounding units. When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","name":"Sudaram","desc":"Attacks deal Physical damage to all surrounding units. When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","abilities":[{"textRaw":"Attacks deal Physical damage to all surrounding units.","text":"Attacks deal Physical damage to all surrounding units."},{"textRaw":"When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","text":"When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms."}],"_h":"3l8a3l5656cbcb"},"enemy_1430_lrrook":{"descRaw":"<@eb.key>[Aerial unit]. Shares a fraction of the damage taken by non-aerial enemies around itself.","name":"Chalice of Regret","desc":"[Aerial unit]. Shares a fraction of the damage taken by non-aerial enemies around itself.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Shares a fraction of the damage taken by non-aerial enemies around itself.","text":"Shares a fraction of the damage taken by non-aerial enemies around itself."}],"_h":"joh1zf6969ukuk"},"enemy_1433_dsbasi":{"descRaw":"A simple Seaborn believed to be responsible for foraging. It requires very little energy for its activities.","name":"Unicellular Predator","desc":"A simple Seaborn believed to be responsible for foraging. It requires very little energy for its activities.","_h":"1xqo1x"},"enemy_1433_dsbasi_2":{"descRaw":"Simple but nourished, this new generation of Seaborn collects nutrients even more efficiently.","name":"Allotropic Predator","desc":"Simple but nourished, this new generation of Seaborn collects nutrients even more efficiently.","_h":"b3jzb3"},"enemy_1438_dspred":{"descRaw":"Can devour an <@eb.key>Excrescent Carapace to significantly increase its ATK and HP.","name":"Multicellular Herald","desc":"Can devour an Excrescent Carapace to significantly increase its ATK and HP.","abilities":[{"textRaw":"Can devour an <@eb.key>Excrescent Carapace to significantly increase its ATK and HP.","text":"Can devour an Excrescent Carapace to significantly increase its ATK and HP."}],"_h":"p6e0pdp6pd"},"enemy_1439_dslntf":{"descRaw":"Becomes when damaged, continuously inflicting <@eb.key>Nervous Impairment on your nearby units. Depletes substantial HP to destroy <@eb.key>Excrescent Carapaces upon encountering.","name":"Nucleic Maleficent","desc":"Becomes when damaged, continuously inflicting Nervous Impairment on your nearby units. Depletes substantial HP to destroy Excrescent Carapaces upon encountering.","abilities":[{"textRaw":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting <$ba.dt.neural>Nervous Impairment on nearby units.","text":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting Nervous Impairment on nearby units."},{"textRaw":"Destroys blocking at the cost of a percentage of its HP.","text":"Destroys blocking at the cost of a percentage of its HP."}],"_h":"k5rpnxt9c0fhfh"},"enemy_1439_dslntf_2":{"descRaw":"Becomes when damaged, continuously inflicting <@eb.key>Nervous Impairment on your nearby units. Depletes substantial HP to destroy <@eb.key>Excrescent Carapaces upon encountering.","name":"Allotropic Maleficent","desc":"Becomes when damaged, continuously inflicting Nervous Impairment on your nearby units. Depletes substantial HP to destroy Excrescent Carapaces upon encountering.","abilities":[{"textRaw":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting <$ba.dt.neural>Nervous Impairment on nearby units.","text":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting Nervous Impairment on nearby units."},{"textRaw":"Destroys blocking at the cost of a percentage of its HP.","text":"Destroys blocking at the cost of a percentage of its HP."}],"_h":"k56onxt9c0fhfh"},"enemy_1500_skulsr":{"descRaw":"Try to defeat him as soon as possible, no matter what it takes. This <@eb.danger>extremely dangerous enemy attacks with <@eb.key>devastating ranged and melee attacks.","name":"Skullshatterer","desc":"Try to defeat him as soon as possible, no matter what it takes. This extremely dangerous enemy attacks with devastating ranged and melee attacks.","abilities":[{"textRaw":"Launches grenades when not being blocked, significantly reducing the DEF of the target and surrounding allies for a short period of time","text":"Launches grenades when not being blocked, significantly reducing the DEF of the target and surrounding allies for a short period of time"},{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"}],"_h":"q2obh2okok6z6z"},"enemy_1501_demonk":{"descRaw":"One of Reunion's squad leaders. he is <@eb.danger>extremely dangerous and <@eb.danger>difficult to defeat.","name":"Sarkaz Centurion","desc":"One of Reunion's squad leaders. he is extremely dangerous and difficult to defeat.","abilities":[{"textRaw":"Attacks two targets simultaneously.","text":"Attacks two targets simultaneously."}],"_h":"fkbrzskwkw"},"enemy_1502_crowns":{"descRaw":"A Reunion squad leader who specializes in assassination and infiltration. She is able to <@eb.key>bypass Operators that try to block her.","name":"Crownslayer","desc":"A Reunion squad leader who specializes in assassination and infiltration. She is able to bypass Operators that try to block her.","abilities":[{"textRaw":"When blocked, can quickly move behind the unit","text":"When blocked, can quickly move behind the unit"}],"_h":"pxw0ealxlx"},"enemy_1504_cqbw":{"descRaw":"A Reunion squad leader who was a mercenary from Sarkaz. She is proficient at using explosives.","desc":"A Reunion squad leader who was a mercenary from Sarkaz. She is proficient at using explosives.","abilities":[{"textRaw":"Can use explosives to deal heavy Physical damage to allied units","text":"Can use explosives to deal heavy Physical damage to allied units"},{"textRaw":"Uses more explosives when HP is under 50%","text":"Uses more explosives when HP is under 50%"}],"_h":"0808qvqv9l9l"},"enemy_1509_mousek":{"descRaw":"Deals massive physical damage to the Operator with the <@eb.key>highest Max HP; greatly decreases the ATK of, and deals continuous Arts damage to the Operator with the <@eb.key>lowest Max HP","name":"Rat King","desc":"Deals massive physical damage to the Operator with the highest Max HP; greatly decreases the ATK of, and deals continuous Arts damage to the Operator with the lowest Max HP","abilities":[{"textRaw":"[Singing Sands] Targets a unit with the highest Max HP, dealing heavy physical damage to the target and nearby allied units within a cross area","text":"[Singing Sands] Targets a unit with the highest Max HP, dealing heavy physical damage to the target and nearby allied units within a cross area"},{"textRaw":"[Sand Tomb] Targets a unit with the lowest Max HP, continuously inflicting Arts damage to the target and nearby allies, also reducing their ATK","text":"[Sand Tomb] Targets a unit with the lowest Max HP, continuously inflicting Arts damage to the target and nearby allies, also reducing their ATK"},{"textRaw":"Appears with a Barrier that can absorb a large amount of Arts damage, gains significantly increased DEF while Barrier is active","text":"Appears with a Barrier that can absorb a large amount of Arts damage, gains significantly increased DEF while Barrier is active"},{"textRaw":"Deals more damage when HP drops below half","text":"Deals more damage when HP drops below half"}],"_h":"ymwclaj7j7yiyiueueawaw"},"enemy_1511_mdrock":{"descRaw":"Unknown age, gender, or background.","name":"Mudrock","desc":"Unknown age, gender, or background.","abilities":[{"textRaw":"Every attack permanently increases ATK, stacking up to 6 times","text":"Every attack permanently increases ATK, stacking up to 6 times"},{"textRaw":"Has a Barrier that absorbs Arts damage; while the Barrier persists, this unit has significantly increased Max HP and ASPD.","text":"Has a Barrier that absorbs Arts damage; while the Barrier persists, this unit has significantly increased Max HP and ASPD."},{"textRaw":"Barrier periodically refreshes.","text":"Barrier periodically refreshes."},{"textRaw":"Can use a skill to automatically seize control of the nearest non-enemy controlled 'Gramophone'","text":"Can use a skill to automatically seize control of the nearest non-enemy controlled 'Gramophone'"}],"_h":"2dvf2dvtvt4k4ke1e15555"},"enemy_1512_mcmstr":{"descRaw":"A massive mechanical monstrosity, driven by the High Priest. Able to destroy Wooden Stumps, and will eject the driver and self-destruct when destroyed.","name":"'The Big Ugly Thing'","desc":"A massive mechanical monstrosity, driven by the High Priest. Able to destroy Wooden Stumps, and will eject the driver and self-destruct when destroyed.","abilities":[{"textRaw":"First Form","text":"First Form"},{"textRaw":"Ranged attacks deal Splash damage, Melee attacks deal more damage","text":"Ranged attacks deal Splash damage, Melee attacks deal more damage"},{"textRaw":"Periodically destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon","text":"Periodically destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon"},{"textRaw":"When HP drops to 0, it will explode, <$ba.stun>Stunning units in a large area and ejecting its pilot, the High Priest","text":"When HP drops to 0, it will explode, Stunning units in a large area and ejecting its pilot, the High Priest"},{"textRaw":"High Priest Form","text":"High Priest Form"},{"textRaw":"Will not attack, cannot be blocked, and takes True damage every second","text":"Will not attack, cannot be blocked, and takes True damage every second"}],"_h":"8thr8tmgmgt8t8wqwqcqqyfifi1t1t"},"enemy_1513_dekght":{"descRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when a Withered Knight dies.","name":"Corrupted Knight","desc":"Gains greatly increased ATK, ASPD, and Movement Speed when a Withered Knight dies.","abilities":[{"textRaw":"Attacks deal Physical damage to the target and adjacent allied units","text":"Attacks deal Physical damage to the target and adjacent allied units"},{"textRaw":"Does charged attacks, dealing heavy Physical damage to the targets and any adjacent units","text":"Does charged attacks, dealing heavy Physical damage to the targets and any adjacent units"},{"textRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when dies","text":"Gains greatly increased ATK, ASPD, and Movement Speed when dies"}],"_h":"4g9e4g4v4vhuhuwcwc"},"enemy_1513_dekght_2":{"descRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when a Corrupted Knight dies.","name":"Withered Knight","desc":"Gains greatly increased ATK, ASPD, and Movement Speed when a Corrupted Knight dies.","abilities":[{"textRaw":"Attacks 2 targets simultaneously","text":"Attacks 2 targets simultaneously"},{"textRaw":"Fires explosive arrows at three targets which explode after a short delay, dealing high Arts damage to the target and surrounding four tiles","text":"Fires explosive arrows at three targets which explode after a short delay, dealing high Arts damage to the target and surrounding four tiles"},{"textRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when dies","text":"Gains greatly increased ATK, ASPD, and Movement Speed when dies"}],"_h":"9m649mztztmumu3y3y"},"enemy_1516_jakill":{"descRaw":"While in Jailer form, has <@eb.key>increased RES, deals <@eb.key>Arts damage, and will not attack Imprisonment Devices; When in Killer form, has <@eb.key>increased DEF and deals <@eb.key>Physical damage; When entering Executioner Mode, <@eb.key>frees all enemies on the field.","name":"Jesselton Williams","desc":"While in Jailer form, has increased RES, deals Arts damage, and will not attack Imprisonment Devices; When in Killer form, has increased DEF and deals Physical damage; When entering Executioner Mode, frees all enemies on the field.","abilities":[{"textRaw":"Jailer Form","text":"Jailer Form"},{"textRaw":"RES is greatly increased","text":"RES is greatly increased"},{"textRaw":"Attacks become ranged and deal Arts damage, and no longer attacks Imprisonment Devices","text":"Attacks become ranged and deal Arts damage, and no longer attacks Imprisonment Devices"},{"textRaw":"Can <$ba.stun>Stun multiple targets","text":"Can Stun multiple targets"},{"textRaw":"The first time HP drops to 0, enters Killer Form","text":"The first time HP drops to 0, enters Killer Form"},{"textRaw":"Killer Form","text":"Killer Form"},{"textRaw":"Frees all imprisoned enemies when entering Killer Form","text":"Frees all imprisoned enemies when entering Killer Form"},{"textRaw":"Gains significantly increased DEF","text":"Gains significantly increased DEF"},{"textRaw":"Uses melee Physical attacks that ignore a certain amount of the target's DEF","text":"Uses melee Physical attacks that ignore a certain amount of the target's DEF"}],"_h":"224zodprpr7u7ujyjyvmwga8a8sxsxyoyoucuchmhm"},"enemy_1517_xi":{"descRaw":"A monster painted by Dusk. 'Weft and Warp': <@eb.key>shift Hui and Ming of allies. 'Break the Chains': If the shield <@eb.key>is not yet broken, <@eb.danger>deal massive ranged damage.","name":"'Free'","desc":"A monster painted by Dusk. 'Weft and Warp': shift Hui and Ming of allies. 'Break the Chains': If the shield is not yet broken, deal massive ranged damage.","abilities":[{"textRaw":"First Form","text":"First Form"},{"textRaw":"[Weft and Warp] Deals Arts damage to targets in the surrounding cross area, changing Hui-Ming attributes within its range","text":"[Weft and Warp] Deals Arts damage to targets in the surrounding cross area, changing Hui-Ming attributes within its range"},{"textRaw":"[Break the Chains] Deals massive damage in a large radius if the Barrier is not destroyed before it expires.","text":"[Break the Chains] Deals massive damage in a large radius if the Barrier is not destroyed before it expires."},{"textRaw":"The first time HP drops to 0, enters Second Form","text":"The first time HP drops to 0, enters Second Form"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"Changes own Hui-Ming Attribute","text":"Changes own Hui-Ming Attribute"},{"textRaw":"Gains increased ATK and normal attacks hit twice","text":"Gains increased ATK and normal attacks hit twice"},{"textRaw":"Additionally unleashes [Weft and Warp] on farthest target","text":"Additionally unleashes [Weft and Warp] on farthest target"}],"_h":"0vd0t8mgmgalalbdbd7h7hrwrwr4r49d9dftft"},"enemy_1521_dslily":{"descRaw":"A member of the Church of the Deep who snuck into disaster-ravaged Iberia. He changed the law of the land through his sincere beliefs, in pursuit of the perfect form, yet he was unable to fathom the will of the ocean. Then again, who could?","name":"Sal Viento Bishop Quintus","desc":"A member of the Church of the Deep who snuck into disaster-ravaged Iberia. He changed the law of the land through his sincere beliefs, in pursuit of the perfect form, yet he was unable to fathom the will of the ocean. Then again, who could?","abilities":[{"textRaw":"Attacks two units with the highest DEF simultaneously","text":"Attacks two units with the highest DEF simultaneously"},{"textRaw":"[Great Tide] Deals Arts damage and <$ba.dt.neural>Nervous Impairment to all allied units","text":"[Great Tide] Deals Arts damage and Nervous Impairment to all allied units"},{"textRaw":"[Collapse] Deals Physical damage to multiple allied units","text":"[Collapse] Deals Physical damage to multiple allied units"},{"textRaw":"[Fragmentation] Summons its offspring to entwine themselves around allied units and <$ba.stun>Stun them","text":"[Fragmentation] Summons its offspring to entwine themselves around allied units and Stun them"},{"textRaw":"[Species Outbreak] Drains all Life Points after a long time has passed in the battle","text":"[Species Outbreak] Drains all Life Points after a long time has passed in the battle"}],"_h":"u5z8u5swswwkvd3i3ic9d5elel"},"enemy_1525_blkswb":{"descRaw":"Three-time champion of the Kazimierz Major, a defective Leithanian unable to use Arts, a natural-born warrior—The Black Knight. <@eb.key>Passes through blocking units and deals Physical damage to them","name":"Degenbrecher","desc":"Three-time champion of the Kazimierz Major, a defective Leithanian unable to use Arts, a natural-born warrior—The Black Knight. Passes through blocking units and deals Physical damage to them","abilities":[{"textRaw":"Immune to <$ba.frozen>Frozen and has <$ba.buffres>Status resistance","text":"Immune to Frozen and has Status resistance"},{"textRaw":"Gains increased ATK during ","text":"Gains increased ATK during "},{"textRaw":"First Form","text":"First Form"},{"textRaw":"Attacks against the blocker ignore a certain amount of DEF","text":"Attacks against the blocker ignore a certain amount of DEF"},{"textRaw":"[Swift Slayer] When blocked, bypasses the target and deals Physical damage to units along her path","text":"[Swift Slayer] When blocked, bypasses the target and deals Physical damage to units along her path"},{"textRaw":"[Brutalizing Blizzard] Deals Physical damage to units in the surrounding area","text":"[Brutalizing Blizzard] Deals Physical damage to units in the surrounding area"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks ignore more of the target's DEF and strike twice","text":"Attacks ignore more of the target's DEF and strike twice"},{"textRaw":"[Momentum Murder] Whenever 25% HP is lost, clears the SP of all allied units within range and restricts the targets from attacking or healing for some time","text":"[Momentum Murder] Whenever 25% HP is lost, clears the SP of all allied units within range and restricts the targets from attacking or healing for some time"}],"_h":"8cgevhwk5vrurumgmgg7g7agag3h3hrwrwjteomomo8888"},"enemy_1535_wlfmster":{"descRaw":"Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men.","name":"Zaaro, Signore dei Lupi","desc":"Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men.","abilities":[{"textRaw":"Gradually increases Blood Debt","text":"Gradually increases Blood Debt"},{"textRaw":"First Form","text":"First Form"},{"textRaw":"Damage taken is reduced and cannot be <$ba.stun>Stunned","text":"Damage taken is reduced and cannot be Stunned"},{"textRaw":"[Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after 'Signore dei Lupi' loses a certain percentage of HP","text":"[Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after 'Signore dei Lupi' loses a certain percentage of HP"},{"textRaw":"After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time","text":"After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"No longer has Damage Reduction, and longer casts [Hemolytic Horror]","text":"No longer has Damage Reduction, and longer casts [Hemolytic Horror]"},{"textRaw":"Attacks become ranged and strike twice, and gains increased ATK","text":"Attacks become ranged and strike twice, and gains increased ATK"},{"textRaw":"Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly","text":"Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly"}],"_h":"541p54yyyymgmgqf6vggggeyeyrwrwa3a3inin5959"},"enemy_1539_reid":{"descRaw":"A Reunion squad leader you've previously faced, who attacks with an impressive searing blade.","name":"'Hateful Avenger'","desc":"A Reunion squad leader you've previously faced, who attacks with an impressive searing blade.","abilities":[{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"},{"textRaw":"[Charge] Locks onto a target within range on the path ahead, and gains greatly increased Movement Speed for a period of time","text":"[Charge] Locks onto a target within range on the path ahead, and gains greatly increased Movement Speed for a period of time"},{"textRaw":"Revives after being defeated for the first time, recovering half its HP","text":"Revives after being defeated for the first time, recovering half its HP"}],"_h":"11l5116z6zqnqnonon"},"enemy_2001_duckmi":{"descRaw":"Elusive and ephemeral, unable to be blocked. <@eb.key>Dashes rapidly upon being damaged, and drops <@eb.key>Treasure when defeated.","name":"Duck Lord","desc":"Elusive and ephemeral, unable to be blocked. Dashes rapidly upon being damaged, and drops Treasure when defeated.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Gains significantly increased Movement Speed after being attacked","text":"Gains significantly increased Movement Speed after being attacked"}],"_h":"hnyftpufufxbxb"},"enemy_2001_duckmi_2":{"descRaw":"Elusive and ephemeral, unable to be blocked. <@eb.key>Dashes rapidly upon being damaged, and drops <@eb.key>Treasure when defeated.","name":"Duck Lord","desc":"Elusive and ephemeral, unable to be blocked. Dashes rapidly upon being damaged, and drops Treasure when defeated.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Gains significantly increased Movement Speed after being attacked","text":"Gains significantly increased Movement Speed after being attacked"}],"_h":"hnyftpufufxbxb"},"enemy_2002_bearmi":{"descRaw":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops <@eb.key>Treasure when defeated.","name":"Gopnik","desc":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops Treasure when defeated.","_h":"v0h6pt"},"enemy_2002_bearmi_2":{"descRaw":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops <@eb.key>Treasure when defeated.","name":"Gopnik","desc":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops Treasure when defeated.","_h":"v0h6pt"},"enemy_2003_rockman":{"descRaw":"An experimental creation with extremely high DEF, able to lob rocks that inflict a lengthy <@eb.key>Stun.","name":"Lost Colossus","desc":"An experimental creation with extremely high DEF, able to lob rocks that inflict a lengthy Stun.","abilities":[{"textRaw":"Can throw a rock that inflicts a very long <$ba.stun>Stun (will not target a unit that is already <$ba.stun>Stunned)","text":"Can throw a rock that inflicts a very long Stun (will not target a unit that is already Stunned)"}],"_h":"k5z4toj86e"},"enemy_2004_balloon":{"descRaw":"A strange individual with a self-made jetpack. When blocked, will <@eb.key>take flight for a short period of time.","name":"Jetman","desc":"A strange individual with a self-made jetpack. When blocked, will take flight for a short period of time.","abilities":[{"textRaw":"When blocked, this unit will take off for a period of time (this effect has a cooldown)","text":"When blocked, this unit will take off for a period of time (this effect has a cooldown)"}],"_h":"lyno839m9m"},"enemy_2005_axetro":{"descRaw":"A security guard who has been severely corrupted by Originium. <@eb.key>Consecutive attacks on the same target will increase their ATK and ASPD, but stacks will <@eb.key>reset after not attacking for 4 seconds.","name":"'Forsaken One'","desc":"A security guard who has been severely corrupted by Originium. Consecutive attacks on the same target will increase their ATK and ASPD, but stacks will reset after not attacking for 4 seconds.","abilities":[{"textRaw":"Continuous attacks will increase ATK and ASPD, up to a limit. This effect will reset after a few seconds after this unit stops attacking","text":"Continuous attacks will increase ATK and ASPD, up to a limit. This effect will reset after a few seconds after this unit stops attacking"}],"_h":"dk0nwy4q4q"},"enemy_2008_flking":{"descRaw":"Significantly weakens the combat capabilities of our units and periodically gains a <@eb.key>Shield to absorb damage.","name":"'Gravestone'","desc":"Significantly weakens the combat capabilities of our units and periodically gains a Shield to absorb damage.","abilities":[{"textRaw":"Halves the ATK and DEF of all your units on the battlefield; Halves natural DP regeneration rate; Doubles Redeployment Time","text":"Halves the ATK and DEF of all your units on the battlefield; Halves natural DP regeneration rate; Doubles Redeployment Time"},{"textRaw":"Periodically gains a Barrier proportional to Max HP.","text":"Periodically gains a Barrier proportional to Max HP."}],"_h":"rmw2zfqyqyykg5"},"enemy_2009_csaudc":{"descRaw":"A diehard fan of the Crimson Troupe. Attacks inflict <@eb.key>Nervous Impairment.","name":"Derisive Audience","desc":"A diehard fan of the Crimson Troupe. Attacks inflict Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"gerc39nhhs"},"enemy_2010_csdcr":{"descRaw":"A performer of the Crimson Troupe. Attacks inflict <@eb.key>Nervous Impairment; After receiving a certain number of hits, greatly increases ASPD of all enemies.","name":"Scarlet Singer","desc":"A performer of the Crimson Troupe. Attacks inflict Nervous Impairment; After receiving a certain number of hits, greatly increases ASPD of all enemies.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"},{"textRaw":"After receiving a certain number of hits, greatly increases all enemies' ASPD for a short period","text":"After receiving a certain number of hits, greatly increases all enemies' ASPD for a short period"}],"_h":"htp6t4nhhsbxbx"},"enemy_2016_csphtm":{"descRaw":"Calamity of the Crimson Troupe, code name Phantom. <@eb.key>Passes through blocking units and leaves an <@eb.key>Ominous Apparition behind. Attacks and skills inflict <@eb.key>Nervous Impairment.","name":"Lucian, 'Blood Diamond'","desc":"Calamity of the Crimson Troupe, code name Phantom. Passes through blocking units and leaves an Ominous Apparition behind. Attacks and skills inflict Nervous Impairment.","abilities":[{"textRaw":"Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location","text":"Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location"},{"textRaw":"Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict <$ba.dt.neural>Nervous Impairment","text":"Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict Nervous Impairment"}],"_h":"1tpqdkytyt2sg9"},"enemy_2017_csphts":{"descRaw":"A patch of shadow. It has never once left, nor has it ever truly existed.","name":"Ominous Apparition","desc":"A patch of shadow. It has never once left, nor has it ever truly existed.","abilities":[{"textRaw":"Has a chance to dodge Physical and Arts attacks when not blocked","text":"Has a chance to dodge Physical and Arts attacks when not blocked"},{"textRaw":"Can use a skill to deal Physical damage in the surrounding area","text":"Can use a skill to deal Physical damage in the surrounding area"},{"textRaw":"Attacks and skills ignore a certain amount of armor and inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks and skills ignore a certain amount of armor and inflict additional Nervous Impairment"}],"_h":"ytvjytqmqmk2k2rnwm"},"enemy_2021_syfish":{"descRaw":"Attacks inflict additional <@eb.key>Corrosion.","name":"Bone Sea Drifter","desc":"Attacks inflict additional Corrosion.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.erosion>Corrosion.","text":"Attacks inflict additional Corrosion."}],"_h":"sbkyaq83aq"},"enemy_2025_syufo":{"descRaw":"[Low-Altitude Hovering], attacks inflict additional <@eb.key>Corrosion.","name":"Skimming Sea Drifter","desc":"[Low-Altitude Hovering], attacks inflict additional Corrosion.","abilities":[{"textRaw":"<$ba.float>Low-Altitude Hovering","text":"Low-Altitude Hovering"},{"textRaw":"Attacks inflict additional <$ba.dt.erosion>Corrosion.","text":"Attacks inflict additional Corrosion."}],"_h":"fvkkwiam9e83aq"},"enemy_2034_sythef":{"descRaw":"Obedient Perro. <@eb.key>Invisible, attacks cause <@eb.key>Stun, drops <@eb.key>Treasure when defeated.","name":"Crying Thief","desc":"Obedient Perro. Invisible, attacks cause Stun, drops Treasure when defeated.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks <$ba.stun>Stun the target","text":"Attacks Stun the target"}],"_h":"sq85y1jteop2sm"},"enemy_2034_sythef_2":{"descRaw":"Obedient Perro. <@eb.key>Invisible, attacks cause <@eb.key>Stun, drops <@eb.key>Treasure when defeated.","name":"Crying Thief","desc":"Obedient Perro. Invisible, attacks cause Stun, drops Treasure when defeated.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks <$ba.stun>Stun the target","text":"Attacks Stun the target"}],"_h":"sq85y1jteop2sm"},"enemy_2048_smgrd":{"descRaw":"Deals heavy Physical damage to units on tiles affected by [Dominion]; continually generates [Dominion] in a certain radius around self","name":"'Demon's Blade'","desc":"Deals heavy Physical damage to units on tiles affected by [Dominion]; continually generates [Dominion] in a certain radius around self","abilities":[{"textRaw":"Deals heavy Physical damage to allied units on tiles affected by [Dominion]","text":"Deals heavy Physical damage to allied units on tiles affected by [Dominion]"},{"textRaw":"Continuously generates [Dominion] on the surrounding 8 tiles, significantly reducing the ASPD of allied units","text":"Continuously generates [Dominion] on the surrounding 8 tiles, significantly reducing the ASPD of allied units"}],"_h":"3qda3qimimiiii"},"enemy_2050_smsha":{"descRaw":"Attacks jump between 3 targets and inflict Cold, reducing damage with each jump; attacks can also target and jump between other enemies, increasing their Movement Speed and ASPD","name":"Fallen Snowpriest","desc":"Attacks jump between 3 targets and inflict Cold, reducing damage with each jump; attacks can also target and jump between other enemies, increasing their Movement Speed and ASPD","abilities":[{"textRaw":"Attacks inflict <$ba.cold>Cold and jump between 3 targets, with each jump dealing reduced damage","text":"Attacks inflict Cold and jump between 3 targets, with each jump dealing reduced damage"},{"textRaw":"[Unnatural Gift] Attacks can hit and jump between 3 other enemies, increasing their Movement Speed and ASPD","text":"[Unnatural Gift] Attacks can hit and jump between 3 other enemies, increasing their Movement Speed and ASPD"}],"_h":"x8tvx8y9n3yyyy"},"enemy_2052_smgia":{"descRaw":"<@eb.key>Stuns allied units after several attacks. The rickety vine formation makes it susceptible to fire","name":"Weaving Vinecreeps","desc":"Stuns allied units after several attacks. The rickety vine formation makes it susceptible to fire","abilities":[{"textRaw":"Gains a large <$ba.fragile>Fragile effect after taking damage from environmental effects","text":"Gains a large Fragile effect after taking damage from environmental effects"},{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"}],"_h":"xyawlzo98brzgn"},"enemy_2085_skzjxd":{"descRaw":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","name":"Fatty","desc":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","abilities":[{"textRaw":"Always faces the direction with the most Operators.","text":"Always faces the direction with the most Operators."},{"textRaw":"Takes 80% less Physical/Arts damage from the front.","text":"Takes 80% less Physical/Arts damage from the front."}],"_h":"w7zrw7rbrbtdtd"},"enemy_2085_skzjxd_2":{"descRaw":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","name":"Fatty","desc":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","abilities":[{"textRaw":"Always faces the direction with the most Operators.","text":"Always faces the direction with the most Operators."},{"textRaw":"Takes 80% less Physical/Arts damage from the front.","text":"Takes 80% less Physical/Arts damage from the front."}],"_h":"w7zrw7rbrbtdtd"},"enemy_9006_actoxi":{"descRaw":"When defeated, fires a poison cloud at the damage source, dealing Arts damage over time.\n","name":"OpFor: Fissure","desc":"When defeated, fires a poison cloud at the damage source, dealing Arts damage over time.\n","abilities":[{"textRaw":"When defeated, fires a poison cloud at the target that defeated it, continuously dealing Arts damage to the surroundings","text":"When defeated, fires a poison cloud at the target that defeated it, continuously dealing Arts damage to the surroundings"}],"_h":"egcbegoyoy"},"enemy_9007_acelem":{"descRaw":"When blocked, plants itself on the blocker, dealing Arts damage over time, and causing the target to take more Elemental Injury; spreads to the 4 adjacent tiles when Elemental Burst occurs.","name":"OpFor: Quagmire","desc":"When blocked, plants itself on the blocker, dealing Arts damage over time, and causing the target to take more Elemental Injury; spreads to the 4 adjacent tiles when Elemental Burst occurs.","abilities":[{"textRaw":"Less likely to be attacked","text":"Less likely to be attacked"},{"textRaw":"When blocked, plants itself on the blocker, causing them to take continuous Arts damage and increased <$ba.dt.element>Elemental Injury","text":"When blocked, plants itself on the blocker, causing them to take continuous Arts damage and increased Elemental Injury"},{"textRaw":"When an <$ba.dt.element>Elemental Injury burst occurs on the parasitized target, inflicts a large amount of <$ba.dt.element>Elemental Injury of the same type on other allied units in the four adjacent tiles","text":"When an Elemental Injury burst occurs on the parasitized target, inflicts a large amount of Elemental Injury of the same type on other allied units in the four adjacent tiles"}],"_h":"yg8lygjcjc3rx9ymgo"},"enemy_9008_acbunn":{"descRaw":"Invisible; attacks 3 targets simultaneously when Invisible.","name":"OpFor: Bonespur","desc":"Invisible; attacks 3 targets simultaneously when Invisible.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks multiple targets simultaneously when <$ba.invisible>Invisible","text":"Attacks multiple targets simultaneously when Invisible"}],"_h":"xyobxyjteoxoyn"},"enemy_9009_acfort":{"descRaw":"Seizes up to 3 non-Elite or non-Leader flying enemies to replenish its own ammunition; fires all ammunition","name":"OpFor: BlackCloud","desc":"Seizes up to 3 non-Elite or non-Leader flying enemies to replenish its own ammunition; fires all ammunition","abilities":[{"textRaw":"Periodically binds and devours several non-Elite or non-Leader flying enemies, recovering an equal amount of ammunition","text":"Periodically binds and devours several non-Elite or non-Leader flying enemies, recovering an equal amount of ammunition"},{"textRaw":"Fires all ammunition, dealing heavy Physical damage to the target","text":"Fires all ammunition, dealing heavy Physical damage to the target"}],"_h":"b9qzb9o6o6ffff"},"enemy_9010_acpupp":{"descRaw":"When defeated, becomes a puppet and gives nearby other enemies 5 Shield; puppet must be damaged 30 times to be defeated and cannot be blocked, reviving after some time.","name":"OpFor: Rebirth","desc":"When defeated, becomes a puppet and gives nearby other enemies 5 Shield; puppet must be damaged 30 times to be defeated and cannot be blocked, reviving after some time.","abilities":[{"textRaw":"When defeated, enters a revival state and gives other enemies within range a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks","text":"When defeated, enters a revival state and gives other enemies within range a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks"},{"textRaw":"In the revival state, it needs to be damaged multiple times to be knocked down, and revives after some time","text":"In the revival state, it needs to be damaged multiple times to be knocked down, and revives after some time"}],"_h":"9ca19cn8n81111"},"enemy_9011_acrefr":{"descRaw":"Refraction; +100% HP when it has Refraction","name":"OpFor: Mirror","desc":"Refraction; +100% HP when it has Refraction","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"},{"textRaw":"HP greatly increased when Refraction is active","text":"HP greatly increased when Refraction is active"}],"_h":"3abt3ag6tlujq8"},"enemy_9012_acloon":{"descRaw":"A device that focuses the strength of Yan natives; periodically shoots fire at enemies.","name":"Yan's Protection","desc":"A device that focuses the strength of Yan natives; periodically shoots fire at enemies.","abilities":[{"textRaw":"At the start of battle, Yan's Protection gains ATK and HP equal to a percentage of the total ATK and HP of all Yan Alliance Operators on the field","text":"At the start of battle, Yan's Protection gains ATK and HP equal to a percentage of the total ATK and HP of all Yan Alliance Operators on the field"},{"textRaw":"Attacks multiple targets, inflicting a percentage of ATK as <$ba.dt.burning2>Burn; nearby enemy units gain a certain percentage of <$ba.elementfragile>Elemental Fragility","text":"Attacks multiple targets, inflicting a percentage of ATK as Burn; nearby enemy units gain a certain percentage of Elemental Fragility"},{"textRaw":"[Cleansing Flame] Continuously shoots fires at an enemy in attack range, dealing Arts damage equal to a percentage of ATK every second, and dealing damage to several enemies around the target","text":"[Cleansing Flame] Continuously shoots fires at an enemy in attack range, dealing Arts damage equal to a percentage of ATK every second, and dealing damage to several enemies around the target"}],"_h":"5hom5h3q3qomgnn9n9"},"enemy_9013_acstmk":{"descRaw":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","name":"OpFor: Armor","desc":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","abilities":[{"textRaw":"Randomly selects a target and fires in a line, dealing Arts damage","text":"Randomly selects a target and fires in a line, dealing Arts damage"},{"textRaw":"[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, <$ba.stun>stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","text":"[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying"},{"textRaw":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","text":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional "},{"textRaw":"[Deathswarm] Periodically summons drones","text":"[Deathswarm] Periodically summons drones"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'","text":"[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'"},{"textRaw":"'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor","text":"'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor"},{"textRaw":"'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage","text":"'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage"}],"_h":"jhdzjhcocoki2ijvjvrkrkfwfwu4u4hyhyxx93"},"enemy_9013_acstmk_2":{"descRaw":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","name":"OpFor: Armor","desc":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","abilities":[{"textRaw":"Randomly selects a target and performs an Arts attack","text":"Randomly selects a target and performs an Arts attack"},{"textRaw":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","text":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional "},{"textRaw":"[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, <$ba.stun>stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","text":"[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying"},{"textRaw":"[Deathswarm] Periodically summons drones","text":"[Deathswarm] Periodically summons drones"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round","text":"[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"jhdzjh54543j3j8xftrkrkfwfwmsms"},"enemy_9014_acstma":{"descRaw":"Has extremely high RES. Continuously attacks all allied units in a large surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","name":"'Armor Cleaver'","desc":"Has extremely high RES. Continuously attacks all allied units in a large surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","abilities":[{"textRaw":"<$ba.permanentatk>Continuously attacks, dealing AoE Physical damage","text":"Continuously attacks, dealing AoE Physical damage"},{"textRaw":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor","text":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor"},{"textRaw":"Periodically flies towards the Operator with the lowest ATK, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Periodically flies towards the Operator with the lowest ATK, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Flying 'Armor Cleaver' is shot down after taking a certain number of attacks","text":"Flying 'Armor Cleaver' is shot down after taking a certain number of attacks"},{"textRaw":"'Armor Cleaver' becomes a low ground unit and takes more damage when shot down","text":"'Armor Cleaver' becomes a low ground unit and takes more damage when shot down"}],"_h":"bie5bi8qye4o4o7tcz6868wywy"},"enemy_9015_acstmb":{"descRaw":"Has extremely high DEF. Continuously attacks all allied units in a small surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","name":"'Armor Crusher'","desc":"Has extremely high DEF. Continuously attacks all allied units in a small surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","abilities":[{"textRaw":"<$ba.permanentatk>Continuously attacks, dealing AoE Physical damage","text":"Continuously attacks, dealing AoE Physical damage"},{"textRaw":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor","text":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor"},{"textRaw":"Periodically flies towards the Operator with the lowest ATK, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Periodically flies towards the Operator with the lowest ATK, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Flying 'Armor Crusher' is shot down after taking a certain number of attacks","text":"Flying 'Armor Crusher' is shot down after taking a certain number of attacks"},{"textRaw":"'Armor Crusher' becomes a low ground unit and takes more damage when shot down","text":"'Armor Crusher' becomes a low ground unit and takes more damage when shot down"}],"_h":"m7nnm78qye4o4o7tcztitivkvk"},"enemy_9016_acstmr":{"name":"Armor Piercer","abilities":[{"textRaw":"Explodes when it reaches the target, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Explodes when it reaches the target, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Must be attacked several times to defeat","text":"Must be attacked several times to defeat"}],"_h":"q3p3tdieie"},"enemy_9017_achunt":{"descRaw":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly","name":"OpFor: Gun","desc":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly","abilities":[{"textRaw":"Attacks prioritize units with the highest DEF","text":"Attacks prioritize units with the highest DEF"},{"textRaw":"Attacks inflict <$ba.dt.erosion>Corrosion","text":"Attacks inflict Corrosion"},{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"ASPD gradually increases when attacking the same enemy repeatedly","text":"ASPD gradually increases when attacking the same enemy repeatedly"},{"textRaw":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","text":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced","text":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced"},{"textRaw":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second","text":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second"},{"textRaw":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by","text":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"}],"_h":"x1nyx1sjsjfsd7ufufrorobvbvfwfwylyl8c8c3n3n"},"enemy_9017_achunt_2":{"descRaw":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly; has high Physical and Arts damage reduction","name":"OpFor: Gun","desc":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly; has high Physical and Arts damage reduction","abilities":[{"textRaw":"Attacks prioritize units with the highest DEF","text":"Attacks prioritize units with the highest DEF"},{"textRaw":"Attacks inflict <$ba.dt.erosion>Corrosion","text":"Attacks inflict Corrosion"},{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"ASPD gradually increases when attacking the same enemy repeatedly","text":"ASPD gradually increases when attacking the same enemy repeatedly"},{"textRaw":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","text":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced","text":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced"},{"textRaw":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second","text":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second"},{"textRaw":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by","text":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"}],"_h":"ppnyppsjsjfsd7ufufrorobvbvfwfwfmfm50503n3n"},"enemy_9018_actrpa":{"descRaw":"Damage greatly reduced when shield is active","name":"'Gunshatter'","desc":"Damage greatly reduced when shield is active","abilities":[{"textRaw":"[Unfinished Prayer] Starts with one of the following special shields; cannot be blocked while the shield is active; regains the shield a certain period after it disappears","text":"[Unfinished Prayer] Starts with one of the following special shields; cannot be blocked while the shield is active; regains the shield a certain period after it disappears"},{"textRaw":"Elemental Shield: Physical and Arts damage taken greatly reduced; shield disappears when <$ba.dt.element>Elemental Injury burst occurs. When this shield is active, periodically fires a projectile that inflicts <$ba.dt.element>Elemental Injury and ricochets several times, reducing damage with each bounce","text":"Elemental Shield: Physical and Arts damage taken greatly reduced; shield disappears when Elemental Injury burst occurs. When this shield is active, periodically fires a projectile that inflicts Elemental Injury and ricochets several times, reducing damage with each bounce"},{"textRaw":"Arts Shield: Gains a certain amount of Arts Barrier, greatly reduces Physical damage taken while active. If Physical damage is taken when shield is active, deals Physical damage to and inflicts <$ba.dt.erosion>Corrosion on the source.","text":"Arts Shield: Gains a certain amount of Arts Barrier, greatly reduces Physical damage taken while active. If Physical damage is taken when shield is active, deals Physical damage to and inflicts Corrosion on the source."},{"textRaw":"Modulated Shield: Disappears after taking damage several times. Periodically performs a 10-combo attack when shield is active.","text":"Modulated Shield: Disappears after taking damage several times. Periodically performs a 10-combo attack when shield is active."}],"_h":"4rw94rkyky0mj00lmsbibi"},"enemy_9019_actrpb":{"name":"'Gunshatter'","_h":"w9"},"enemy_9020_actrpc":{"name":"'Gunshatter'","_h":"w9"},"enemy_9021_acduml":{"descRaw":"Attacks prioritize 'Echoes of Broken Strings'","name":"OpFor: Pipe","desc":"Attacks prioritize 'Echoes of Broken Strings'","abilities":[{"textRaw":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","text":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point"},{"textRaw":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form","text":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form"},{"textRaw":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round","text":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9021_acduml_2":{"descRaw":"Attacks prioritize 'Echoes of Broken Strings'","name":"OpFor: Pipe","desc":"Attacks prioritize 'Echoes of Broken Strings'","abilities":[{"textRaw":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","text":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point"},{"textRaw":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form","text":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form"},{"textRaw":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round","text":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9022_acdumm":{"descRaw":"Attacks prioritize 'Echoes of Cracked Pipe'","name":"OpFor: String","desc":"Attacks prioritize 'Echoes of Cracked Pipe'","abilities":[{"textRaw":"Permanently Invulnerable; leaves the field when is defeated","text":"Permanently Invulnerable; leaves the field when is defeated"},{"textRaw":"When on the field, continuously summons <'Echoes'> in [Golden Wail] form","text":"When on the field, continuously summons <'Echoes'> in [Golden Wail] form"},{"textRaw":"Attacks prioritize <'Echoes'> in [Golden Wail] form","text":"Attacks prioritize <'Echoes'> in [Golden Wail] form"},{"textRaw":"[Broken Strings] Targets all <'Echoes'> in [Golden Wail] form on the field, dealing Arts damage in a large area centered around them and inflicting <$ba.dt.apoptosis>Necrosis, and transforms the targets' <'Echoes'> form","text":"[Broken Strings] Targets all <'Echoes'> in [Golden Wail] form on the field, dealing Arts damage in a large area centered around them and inflicting Necrosis, and transforms the targets' <'Echoes'> form"}],"_h":"m571m5d1d1eses7g7gj8r6"},"enemy_9023_acdums":{"descRaw":"Deals Arts damage and inflicts Necrosis on its surroundings when attacked; changes form after being attacked a certain number of times","name":"'Echoes of Cracked Pipe'/'Echoes of Broken Strings'","desc":"Deals Arts damage and inflicts Necrosis on its surroundings when attacked; changes form after being attacked a certain number of times","abilities":[{"textRaw":"Must be attacked several times to defeat","text":"Must be attacked several times to defeat"},{"textRaw":"Can only be blocked by units with at least 2 Block","text":"Can only be blocked by units with at least 2 Block"},{"textRaw":"[Polytonality]: Switches between [Golden Wail] and [Penumbral Lament] forms","text":"[Polytonality]: Switches between [Golden Wail] and [Penumbral Lament] forms"},{"textRaw":"ASPD increased in [Golden Wail] form, transforms into [Penumbral Lament] form after taking damage several times","text":"ASPD increased in [Golden Wail] form, transforms into [Penumbral Lament] form after taking damage several times"},{"textRaw":"Movement Speed is reduced while ATK is increased in [Penumbral Lament] form, transforms into [Golden Wail] form after taking damage several times","text":"Movement Speed is reduced while ATK is increased in [Penumbral Lament] form, transforms into [Golden Wail] form after taking damage several times"},{"textRaw":"Upon taking damage, deals Arts damage in an area around itself, inflicting <$ba.dt.apoptosis>Necrosis","text":"Upon taking damage, deals Arts damage in an area around itself, inflicting Necrosis"},{"textRaw":"All <'Echoes'> periodically play in ensemble, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"All <'Echoes'> periodically play in ensemble, dealing AoE Arts damage and inflicting Necrosis"}],"_h":"qe9wqeieie9l9lu7u7ndnd1l1li18r45br"},"enemy_9032_aclionk":{"descRaw":"The final flame of the empire, a specter adorned with a rusted crown. Refute him. Refute Victoria's supreme glory and authority. He will examine the evidence. He may yet forgive.","name":"Alistair, Final Flame of the Empire","desc":"The final flame of the empire, a specter adorned with a rusted crown. Refute him. Refute Victoria's supreme glory and authority. He will examine the evidence. He may yet forgive.","abilities":[{"textRaw":"When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear","text":"When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear"},{"textRaw":"[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points","text":"[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points"},{"textRaw":"[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range","text":"[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range"},{"textRaw":"[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects","text":"[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects"}],"_h":"hncnhnytytyuyuscscwnwn"},"enemy_9033_acdeer":{"descRaw":"Born from the memories of the soil, stone, ice, and snow, it takes reduced Physical and Arts Damage, and skills affect an additional target when HP is below 50%","name":"'Samivilinn,' the Resolution of the Very North","desc":"Born from the memories of the soil, stone, ice, and snow, it takes reduced Physical and Arts Damage, and skills affect an additional target when HP is below 50%","abilities":[{"textRaw":"[Icicle Fall] Attacks deal Physical damage to allied units in a column","text":"[Icicle Fall] Attacks deal Physical damage to allied units in a column"},{"textRaw":"[Surge of Nature] Inflicts <$ba.stun>Stun on an allied unit and causes the target to take Arts damage over time","text":"[Surge of Nature] Inflicts Stun on an allied unit and causes the target to take Arts damage over time"},{"textRaw":"After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit","text":"After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit"}],"_h":"w5nnw5n6n60um0wdwd"},"enemy_10001_trslim":{"descRaw":"A <@eb.key>harmless Originium slug that flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","name":"Basic Slug","desc":"A harmless Originium slug that flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","abilities":[{"textRaw":"Flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","text":"Flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time."}],"_h":"hbrfvknsns"},"enemy_10018_sgrobh":{"descRaw":"Attacks <@eb.key>2 targets at once. Has a short default attack range, but performs <@eb.key>extremely long-range attacks when on Crystal.","name":"'Unicycle Toy'","desc":"Attacks 2 targets at once. Has a short default attack range, but performs extremely long-range attacks when on Crystal.","abilities":[{"textRaw":"Attacks two targets simultaneously.","text":"Attacks two targets simultaneously."},{"textRaw":"Has a short default attack range, but performs extremely long-range attacks when on Crystal.","text":"Has a short default attack range, but performs extremely long-range attacks when on Crystal."}],"_h":"mmscawkwkwtwtw"},"enemy_10027_vtsk":{"descRaw":"Bombards the area of the allied unit with the highest current HP; has long-ranged Physical attacks; after several attacks, charges up for an attack that deals heavy Physical damage 3 times","name":"'Armor of the Empire'","desc":"Bombards the area of the allied unit with the highest current HP; has long-ranged Physical attacks; after several attacks, charges up for an attack that deals heavy Physical damage 3 times","abilities":[{"textRaw":"Locks onto an allied unit with the current highest HP, dealing Physical damage multiple times to it and the nearby unit with the current highest HP","text":"Locks onto an allied unit with the current highest HP, dealing Physical damage multiple times to it and the nearby unit with the current highest HP"},{"textRaw":"Can perform long-ranged attacks","text":"Can perform long-ranged attacks"},{"textRaw":"After several attacks, charges up for an attack that deals heavy damage 3 times","text":"After several attacks, charges up for an attack that deals heavy damage 3 times"}],"_h":"7dkw7du4u43939y6y6"},"enemy_10028_vtswd":{"descRaw":"Can be equipped by enemies or allies, raising their ATK","name":"Unequipped Blade","desc":"Can be equipped by enemies or allies, raising their ATK","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"Operators equipped with this gain increased ATK","text":"Operators equipped with this gain increased ATK"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Units equipped with this gain increased ATK","text":"Units equipped with this gain increased ATK"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"p8ryp8wjwjqjqjsmsm5757i0epmxmx"},"enemy_10029_vtshld":{"descRaw":"Can be equipped by enemies or allies, raising their DEF","name":"Protective Vest","desc":"Can be equipped by enemies or allies, raising their DEF","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"Operators equipped with this gain increased DEF","text":"Operators equipped with this gain increased DEF"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Units equipped with this take reduced damage from the designated direction","text":"Units equipped with this take reduced damage from the designated direction"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"e7fee7wjwjiqiqsmsm4949i0epmxmx"},"enemy_10030_vtwand":{"descRaw":"Can be equipped by enemies or allies, allowing them to deal Arts damage; comes with a few special functions","name":"Assault Arts Unit","desc":"Can be equipped by enemies or allies, allowing them to deal Arts damage; comes with a few special functions","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"For a short time after activating their skills, Operators equipped with this deal additional Arts damage and inflict <$ba.tremble>Frighten for a fixed duration when dealing damage","text":"For a short time after activating their skills, Operators equipped with this deal additional Arts damage and inflict Frighten for a fixed duration when dealing damage"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Attacks by units equipped with this deal Arts damage; the first attack after pickup prevents the target from attacking or healing for a period of time","text":"Attacks by units equipped with this deal Arts damage; the first attack after pickup prevents the target from attacking or healing for a period of time"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"093v09wjwjmkflsmsm2b2bi0epmxmx"},"enemy_10031_cnvsld":{"descRaw":"<@eb.key>Invisible, an amateur actor participating in Carnevale's street theater competition","name":"Amateur Performer","desc":"Invisible, an amateur actor participating in Carnevale's street theater competition","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Loses Invisibility during Carnevale","text":"Loses Invisibility during Carnevale"}],"_h":"6khl6djteombmb"},"enemy_10034_cnvsax":{"descRaw":"<@eb.key>Invisible, normally does not attack, but counters when losing Invisibility; continuously deals Arts damage and <@eb.key>Burn for the skill duration","name":"Festival Jazz Musician","desc":"Invisible, normally does not attack, but counters when losing Invisibility; continuously deals Arts damage and Burn for the skill duration","abilities":[{"textRaw":"<$ba.invisible>Invisible, normally does not attack, but counters when losing Invisibility","text":"Invisible, normally does not attack, but counters when losing Invisibility"},{"textRaw":"Continuously deals Arts damage and <$ba.dt.burning>Burn for the skill duration","text":"Continuously deals Arts damage and Burn for the skill duration"},{"textRaw":"Loses Invisibility during Carnevale","text":"Loses Invisibility during Carnevale"}],"_h":"tifxn4pytfm35wmbmb"},"enemy_10040_cnvbln":{"descRaw":"One of the many balloons in the city during Carnevale; <@eb.key>restores some HP to 'Firework Launcher' when defeated during Carnevale, and extends Carnevale","name":"Carnevale Balloon","desc":"One of the many balloons in the city during Carnevale; restores some HP to 'Firework Launcher' when defeated during Carnevale, and extends Carnevale","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Does not count towards the defeated enemies counter","text":"Does not count towards the defeated enemies counter"},{"textRaw":"Restores some HP to 'Firework Launcher' when defeated during Carnevale","text":"Restores some HP to 'Firework Launcher' when defeated during Carnevale"}],"_h":"z2rxx969691j1jcaca"},"enemy_10042_prtrop":{"descRaw":"<@eb.key>Invisible, able to build and maintain Rope Bridges","name":"Bridge Builder","desc":"Invisible, able to build and maintain Rope Bridges","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Builds rope bridges that allow units to cross","text":"Builds rope bridges that allow units to cross"}],"_h":"h8xiotjteophph"},"enemy_10042_prtrop_2":{"descRaw":"<@eb.key>Invisible, able to build and maintain Rope Bridges","name":"Bridge Holder","desc":"Invisible, able to build and maintain Rope Bridges","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Builds rope bridges that allow units to cross","text":"Builds rope bridges that allow units to cross"}],"_h":"h8rwotjteophph"},"enemy_10043_sailor":{"descRaw":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","name":"Risk-seeking Sailor","desc":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","abilities":[{"textRaw":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","text":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a "}],"_h":"lqd0lqlqlq"},"enemy_10044_wintun":{"descRaw":"Movement Speed increases when carrying a Booze Barrel; first attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","name":"Garum Gourmet","desc":"Movement Speed increases when carrying a Booze Barrel; first attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","abilities":[{"textRaw":"Movement Speed increases when carrying a Booze Barrel","text":"Movement Speed increases when carrying a Booze Barrel"},{"textRaw":"First attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","text":"First attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge"}],"_h":"wcvtwcmymyhaha"},"enemy_10045_parrot":{"descRaw":"<@eb.key>Low-Altitude Hovering; after losing <@eb.key>Low-Altitude Hovering, becomes stunned for a few seconds before taking off again; Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","name":"Lucky Flyfin","desc":"Low-Altitude Hovering; after losing Low-Altitude Hovering, becomes stunned for a few seconds before taking off again; Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","abilities":[{"textRaw":"<$ba.float>Low-Altitude Hovering; after losing <$ba.float>Low-Altitude Hovering, becomes <$ba.stun>stunned for some time before taking off again","text":"Low-Altitude Hovering; after losing Low-Altitude Hovering, becomes stunned for some time before taking off again"},{"textRaw":"Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","text":"Movement Speed briefly increases after taking damage for the first time. Sometimes carries "}],"_h":"p41enu77kjbqbq"},"enemy_10054_cjhot":{"descRaw":"Continuously inflicts <@eb.key>Arts damage and <@eb.key>Burn to its surroundings; Immune to <@eb.key>Slow","name":"Boiling Pot","desc":"Continuously inflicts Arts damage and Burn to its surroundings; Immune to Slow","abilities":[{"textRaw":"Continuously inflicts Arts damage and <$ba.dt.burning>Burn to its surroundings","text":"Continuously inflicts Arts damage and Burn to its surroundings"},{"textRaw":"Immune to <$ba.sluggish>Slow","text":"Immune to Slow"}],"_h":"d3d7kkbuwn6qk0"},"enemy_10065_ftzlc":{"descRaw":"Can be ignited by or ; When ignited, <@eb.danger>explodes upon death, dealing Arts damage","name":"Cabbage Seedling","desc":"Can be ignited by or ; When ignited, explodes upon death, dealing Arts damage","abilities":[{"textRaw":"Can be ignited by or ","text":"Can be ignited by or "},{"textRaw":"When defeated while ignited, deals a large amount of Arts damage to surrounding units","text":"When defeated while ignited, deals a large amount of Arts damage to surrounding units"}],"_h":"iszqsfdbdb1r1r"},"enemy_10067_ftsjc":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Burn; ATK continuously increases before its first attack, and the first attack deals heavy <@eb.key>Arts damage and <@eb.key>Burn to the target and surrounding units","name":"Burning Vine","desc":"Attacks deal Arts damage and Burn; ATK continuously increases before its first attack, and the first attack deals heavy Arts damage and Burn to the target and surrounding units","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.burning>Burn","text":"Attacks inflict additional Burn"},{"textRaw":"ATK continuously increases before its first attack, and the first attack deals a large amount of Arts damage and <$ba.dt.burning>Burn to the target and surrounding units","text":"ATK continuously increases before its first attack, and the first attack deals a large amount of Arts damage and Burn to the target and surrounding units"}],"_h":"azlpz7qx22d08h"},"enemy_10073_mpcar":{"descRaw":"Maintenance Helper whose pathfinding module has been disrupted by Originium. The meal delivery function added by the Engineering Department no longer works.","name":"Confused Maintenance Helper","desc":"Maintenance Helper whose pathfinding module has been disrupted by Originium. The meal delivery function added by the Engineering Department no longer works.","_h":"uxv2ux"},"enemy_10081_mpplai":{"descRaw":"Does not initially attack; transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","name":"Decode Basis α","desc":"Does not initially attack; transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","abilities":[{"textRaw":"Does not initially attack; transforms into different forms when certain conditions are met","text":"Does not initially attack; transforms into different forms when certain conditions are met"},{"textRaw":"Transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","text":"Transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked"}],"_h":"mi0fmirkrku9u9"},"enemy_10083_hlbird":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","name":"'Wings of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"}],"_h":"c2eisy6969c2sy"},"enemy_10084_hlegle":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time; attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","name":"'Eyes of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time; attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"},{"textRaw":"Attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","text":"Attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful"}],"_h":"iwuygo6969c2sy4u4u"},"enemy_10085_hllevi_2":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time; sends [Invitation to Prayer] to temporarily reduce all your units' ASPD","name":"'Pride of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time; sends [Invitation to Prayer] to temporarily reduce all your units' ASPD","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"},{"textRaw":"[Invitation to Prayer] Temporarily reduces all your units' ASPD","text":"[Invitation to Prayer] Temporarily reduces all your units' ASPD"}],"_h":"94vn946969c2syqlql"},"enemy_10087_hlchgr":{"descRaw":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","name":"Shrine Swordsman","desc":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","abilities":[{"textRaw":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","text":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5"}],"_h":"9pu09p9p9p"},"enemy_10094_crstf":{"descRaw":"When <@eb.key>outside the Filming Area, attacks inflict <@eb.key>Nervous Impairment","name":"Audio Technician","desc":"When outside the Filming Area, attacks inflict Nervous Impairment","abilities":[{"textRaw":"When outside the Filming Area, attacks inflict <$ba.dt.neural>Nervous Impairment","text":"When outside the Filming Area, attacks inflict Nervous Impairment"}],"_h":"zp00wt200d"},"enemy_10097_crshd":{"descRaw":"<@eb.key>Afraid to face the camera; takes reduced Physical and Arts damage from the front; inflicts <@eb.key>Nervous Impairment on blocker when blocked","name":"Uneasy Designer","desc":"Afraid to face the camera; takes reduced Physical and Arts damage from the front; inflicts Nervous Impairment on blocker when blocked","abilities":[{"textRaw":"Takes less Physical/Arts damage from the front","text":"Takes less Physical/Arts damage from the front"},{"textRaw":"Afraid to face the camera. Turns around if facing the camera in the Filming Area","text":"Afraid to face the camera. Turns around if facing the camera in the Filming Area"},{"textRaw":"Inflicts <$ba.dt.neural>Nervous Impairment on blocker when blocked","text":"Inflicts Nervous Impairment on blocker when blocked"}],"_h":"q79fw7veveemem8auf"},"enemy_10098_crhro":{"descRaw":"Attacks have increased range when <@eb.key>inside the Filming Area and <@eb.key>prioritize 'Villains'; Rebirth; attacks inflict <@eb.key>Nervous Impairment","name":"Hero's Sidekick","desc":"Attacks have increased range when inside the Filming Area and prioritize 'Villains'; Rebirth; attacks inflict Nervous Impairment","abilities":[{"textRaw":"Attacks inflict <$ba.dt.neural>Nervous Impairment.","text":"Attacks inflict Nervous Impairment."},{"textRaw":"Attack range increases when inside the Filming Area, and prioritizes and ","text":"Attack range increases when inside the Filming Area, and prioritizes and "},{"textRaw":"Rebirth","text":"Rebirth"}],"_h":"9z4afo1sn97c7cd1d1"},"enemy_10099_crvln":{"descRaw":"Attacks hit twice when <@eb.key>inside the Filming Area and <@eb.key>prioritize 'Heroes'; attacks inflict <@eb.key>Nervous Impairment","name":"Villain's Minion","desc":"Attacks hit twice when inside the Filming Area and prioritize 'Heroes'; attacks inflict Nervous Impairment","abilities":[{"textRaw":"Attacks inflict <$ba.dt.neural>Nervous Impairment.","text":"Attacks inflict Nervous Impairment."},{"textRaw":"Attacks hit twice when inside the Filming Area, and prioritizes and ","text":"Attacks hit twice when inside the Filming Area, and prioritizes and "}],"_h":"4noc4u1sn90606"},"enemy_10112_ymgds":{"descRaw":"Becomes temporarily <@eb.key>stunned when <@eb.key>shifted.","name":"Careless Underling","desc":"Becomes temporarily stunned when shifted.","abilities":[{"textRaw":"Becomes temporarily <$ba.stun>stunned when shifted","text":"Becomes temporarily stunned when shifted"}],"_h":"xuemq86bzp"},"enemy_10116_ymgtop":{"descRaw":"Deals Physical damage to surroundings while spinning, and stops spinning when <@eb.key>shifted.","name":"Suiton Ninja","desc":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted.","abilities":[{"textRaw":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted","text":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted"},{"textRaw":"Bounces <'Certain Fates'>","text":"Bounces <'Certain Fates'>"}],"_h":"wxfwm2izizququ"},"enemy_10118_ymgprc":{"descRaw":"Strikes twice. After several attacks, the next attack strikes twice with higher damage.","name":"Mio","desc":"Strikes twice. After several attacks, the next attack strikes twice with higher damage.","abilities":[{"textRaw":"Attacks hit 2 times","text":"Attacks hit 2 times"},{"textRaw":"[Icy Gaze] After several attacks, the next attack strikes twice with higher damage","text":"[Icy Gaze] After several attacks, the next attack strikes twice with higher damage"},{"textRaw":"Bounces <'Certain Fates'>","text":"Bounces <'Certain Fates'>"}],"_h":"f9v1f9bkbk1f1fququ"},"enemy_10122_uacann_2":{"descRaw":"Attacks leave behind a burning area; prioritizes Miner Guerrillas when under a commander's <@eb.key>orders","name":"Army Heavy Artillery","desc":"Attacks leave behind a burning area; prioritizes Miner Guerrillas when under a commander's orders","abilities":[{"textRaw":"Attacks leave behind a burning area","text":"Attacks leave behind a burning area"},{"textRaw":"Prioritizes when under a commander's <@eb.key>orders","text":"Prioritizes when under a commander's orders"}],"_h":"2mqz61y2y2023d"},"enemy_10124_uashld_2":{"descRaw":"More likely to be attacked by friendly units, can <@eb.key>fight 3 miners at a time; takes less damage when under a commander's <@eb.key>orders","name":"Army Veteran Shieldguard","desc":"More likely to be attacked by friendly units, can fight 3 miners at a time; takes less damage when under a commander's orders","abilities":[{"textRaw":"More likely to be attacked by friendly units; can fight 3 at a time","text":"More likely to be attacked by friendly units; can fight 3 at a time"},{"textRaw":"Takes less damage when under a commander's <@eb.key>orders","text":"Takes less damage when under a commander's orders"}],"_h":"bde27zlzlzzh5o"},"enemy_10127_rkmbst_2":{"descRaw":"More likely to be attacked by friendly units, takes less damage, and gains ASPD; loses abilities after being attacked several times by Miner Guerrillas","name":"Abnormal Manglerbeast α","desc":"More likely to be attacked by friendly units, takes less damage, and gains ASPD; loses abilities after being attacked several times by Miner Guerrillas","abilities":[{"textRaw":"More likely to be attacked by friendly units; takes less damage, and gains ASPD","text":"More likely to be attacked by friendly units; takes less damage, and gains ASPD"},{"textRaw":"Loses abilities after being attacked several times by ","text":"Loses abilities after being attacked several times by "}],"_h":"solisowpwpqnqn"},"enemy_10138_xdsnow":{"descRaw":"Takes extra damage on colliding with high ground","name":"Snowchild","desc":"Takes extra damage on colliding with high ground","abilities":[{"textRaw":"Takes extra damage on colliding with high ground","text":"Takes extra damage on colliding with high ground"}],"_h":"44us444444"},"enemy_10141_xdpeng_2":{"descRaw":"Gains increased Movement Speed and becomes <@eb.key>unblockable after being shifted","name":"Frostcradler Fowlbeast","desc":"Gains increased Movement Speed and becomes unblockable after being shifted","abilities":[{"textRaw":"Loses egg after being shifted, gaining Movement Speed and becoming unblockable","text":"Loses egg after being shifted, gaining Movement Speed and becoming unblockable"}],"_h":"by5uenx2x2"},"enemy_10144_xdelk_2":{"descRaw":"Performs <@eb.key>Charged Attacks and tries to <@eb.key>push units that block it; can be <@eb.key>interrupted by negative statuses like Stun and Shift","name":"Blackhorn Rhuul","desc":"Performs Charged Attacks and tries to push units that block it; can be interrupted by negative statuses like Stun and Shift","abilities":[{"textRaw":"[Clash of Brawn] Performs Charged Attacks and tries to push units that block it","text":"[Clash of Brawn] Performs Charged Attacks and tries to push units that block it"},{"textRaw":"After charging, deals damage to the target and pushes it back one tile; if unable to push, deals more damage and stuns the target for several seconds","text":"After charging, deals damage to the target and pushes it back one tile; if unable to push, deals more damage and stuns the target for several seconds"},{"textRaw":"Charge can be interrupted by negative statuses like Stun and Shift","text":"Charge can be interrupted by negative statuses like Stun and Shift"}],"_h":"79p0yunqnqbwbqabz7"},"enemy_10156_mncrer":{"descRaw":"Refills a nearby Fountain and heals nearby enemies when defeated","name":"Novice Acolyte","desc":"Refills a nearby Fountain and heals nearby enemies when defeated","abilities":[{"textRaw":"Refills a nearby Fountain and heals nearby enemies when defeated","text":"Refills a nearby Fountain and heals nearby enemies when defeated"}],"_h":"38wl383838"},"enemy_10159_mntrjn":{"descRaw":"<@eb.key>Cannot be blocked, <@eb.key>carries up to 5 passengers, with each additional passenger reducing its Movement Speed","name":"Wooden Burdenbeast of Ilion","desc":"Cannot be blocked, carries up to 5 passengers, with each additional passenger reducing its Movement Speed","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"<@eb.key>Carries up to 5 passengers","text":"Carries up to 5 passengers"},{"textRaw":"Movement Speed reduced for each additional passenger","text":"Movement Speed reduced for each additional passenger"}],"_h":"f9kf73ufufs8s1nene"},"enemy_10162_mnctpt":{"descRaw":"Attacks hit 3 times and deal physical splash damage; aim deviates randomly when Immersed","name":"Handmade Catapult","desc":"Attacks hit 3 times and deal physical splash damage; aim deviates randomly when Immersed","abilities":[{"textRaw":"Attacks hit 3 times and deal physical splash damage","text":"Attacks hit 3 times and deal physical splash damage"},{"textRaw":"Aim deviates randomly when Immersed","text":"Aim deviates randomly when Immersed"}],"_h":"858l85pspszkzk"}},"factions":{"types":{"SPECIAL":{"name":"Tactical Training/Special","desc":"This enemy type has excellent damage-dealing and tanking abilities"},"FLY":{"name":"Tactical Training/Flying","desc":"This enemy type has many aerial units"},"TIMES":{"name":"Tactical Training/Frequency","desc":"This enemy type needs multiple hits to be defeated"},"ELEMENT":{"name":"Tactical Training/Elements","desc":"This enemy type can inflict Elemental Injury"},"DOT":{"name":"Tactical Training/Continuous","desc":"This enemy type can deal continuous damage"},"INVISIBLE":{"name":"Tactical Training/Invisible","desc":"This enemy type has Invisibility"},"REFLECTION":{"name":"Tactical Training/Refraction","desc":"This enemy type has Refraction"},"_h":"md6od02racfvr9ikuotc67ftia8g"}},"stages":{"act1autochess_m01":{"name":"Battlefield #01","devices":[{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"z3rkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m02":{"name":"Battlefield #02","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}}],"_h":"o2xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ry"},"act1autochess_m03":{"name":"Battlefield #03","devices":[{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}}],"_h":"d1w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryrkbw0gfwxyhtxybpxyhtxybpw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxyhtxybpxyhtxybp"},"act1autochess_m04":{"name":"Battlefield #04 Active Originium","devices":[{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"sfrkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m05":{"name":"Battlefield #05 (First Half) High Tide / Custom Floating Platform","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Tide Controller","skill":{"name":"Deep Water"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}}],"_h":"99xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwjjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57"},"act1autochess_m06":{"name":"Battlefield #06 (First Half) Sandstorm / Dirt Mound","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Sandstorm","skill":{"name":"Sandstorm"}},{"name":"Sandstorm","skill":{"name":"Sandstorm"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Sealed Floor"},{"name":"Sealed Floor"},{"name":"Sealed Floor"},{"name":"Sealed Floor"}],"_h":"mqxyhtxybpxyhtxybpxyhtxybpxyhtxybpy8y8y8y8rkbw0gfw7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdkow8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxixixixi"},"act1autochess_m07":{"name":"Battlefield #07 (First Half) Thicket","devices":[{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"}],"_h":"7ynpeb60npeb60npeb60npeb60rkbw0gfwxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203xyhtxybpxyhtxybpnpeb60npeb60npeb60npeb60"},"act2autochess_m01":{"name":"Battlefield #05 (Second Half) Originium Flow Generator","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}}],"special":{"blower":{"desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},"_h":"e0xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfw1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzzzz"},"act2autochess_m02":{"name":"Battlefield #06 (Second Half) Mire Control","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Mire Control","skill":{"name":"Mire Control"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"hsxyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwzfzfo2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m03":{"name":"Battlefield #07 (Second Half) Exhaust Grille","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"g6xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m04":{"name":"Battlefield #08 (Second Half) Tide Controller","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Tide Controller","skill":{"name":"Deep Water"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"i7xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_escaped_single":{"name":"Unite Field (1 player)","_h":"b2"},"act1autochess_escaped_multi":{"name":"Unite Field (2 players)","_h":"qn"}},"bosses":{"boss_1":{"name":"OpFor: Armor","abilities":["Randomly selects a target and fires in a line, dealing Arts damage","[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","[Deathswarm] Periodically summons drones","Hidden Core","[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'","'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor","'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage"],"_h":"dzco2ijvrkfwu4hy93"},"boss_2":{"name":"OpFor: Gun","abilities":["Attacks prioritize units with the highest DEF","Attacks inflict Corrosion","Cannot be blocked.","ASPD gradually increases when attacking the same enemy repeatedly","[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","Hidden Core","[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced","[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second","[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"],"_h":"nysjd7ufrobvfwyl8c3n"},"boss_3":{"name":"OpFor: Pipe","abilities":["When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","Attacks prioritize <'Echoes'> in [Penumbral Lament] form","[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis","Hidden Core"," and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"],"_h":"6wuzxt2vfw2r"},"boss_4":{"name":"Sal Viento Bishop Quintus","abilities":["Attacks two units with the highest DEF simultaneously","[Great Tide] Deals Arts damage and Nervous Impairment to all allied units","[Collapse] Deals Physical damage to multiple allied units","[Fragmentation] Summons its offspring to entwine themselves around allied units and Stun them","[Species Outbreak] Drains all Life Points after a long time has passed in the battle"],"_h":"z8swvd3id5el"},"boss_5":{"name":"Lucian, 'Blood Diamond'","abilities":["Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location","Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict Nervous Impairment"],"_h":"pqytg9"},"boss_6":{"name":"Alistair, Final Flame of the Empire","abilities":["When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear","[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points","[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range","[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects"],"_h":"cnytyuscwn"},"boss_7":{"name":"'Samivilinn,' the Resolution of the Very North","abilities":["[Icicle Fall] Attacks deal Physical damage to allied units in a column","[Surge of Nature] Inflicts Stun on an allied unit and causes the target to take Arts damage over time","After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit"],"_h":"nnn6m0wd"},"boss_8":{"name":"OpFor: Armor","abilities":["Randomly selects a target and performs an Arts attack","When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","[Deathswarm] Periodically summons drones","Hidden Core","[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round"],"_h":"dz543jftrkfwms"},"boss_9":{"name":"OpFor: Gun","abilities":["Attacks prioritize units with the highest DEF","Attacks inflict Corrosion","Cannot be blocked.","ASPD gradually increases when attacking the same enemy repeatedly","[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","Hidden Core","[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced","[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second","[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"],"_h":"nysjd7ufrobvfwfm503n"},"boss_10":{"name":"OpFor: Pipe","abilities":["When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","Attacks prioritize <'Echoes'> in [Penumbral Lament] form","[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis","Hidden Core"," and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"],"_h":"6wuzxt2vfw2r"}},"config":{"seasonName":{"_s":"Stronghold Protocol: Alliance","_h":"sf"},"modes":{"mode_training_1":{"name":"Entry Protocol","desc":"Familiarize yourself with the Protocol","effectDescList":["Default Operators only"," No reward"," Cannot unlock other Strategies"]},"mode_single_funny":{"name":"Standard Simulation","desc":"A short training simulation","effectDescList":["Shorter battles"," Regular Rewards"],"unlockText":"Complete Entry Protocol to unlock"},"mode_single_normal":{"name":"Perilous Simulation","desc":"A simulation with stronger enemies","effectDescList":["More Alliances available"," Increased Rewards"],"unlockText":"Complete Standard Simulation to unlock"},"mode_single_hard":{"name":"Dire Simulation","desc":"A simulation with very dangerous enemies","effectDescList":["Difficult Combat Environment"," Challenging foes will appear"],"unlockText":"Complete Perilous Simulation to unlock"},"mode_single_abyss":{"name":"Ultimate Simulation","desc":"A simulation with extremely strong enemies","effectDescList":["Arduous Combat Environment"," Formidable foes will appear"],"unlockText":"Complete Dire Simulation 2 times to unlock"},"mode_multi_funny":{"name":"Standard Simulation","desc":"A simulation with weaker enemies","effectDescList":["Moderate Combat Environment"," Regular Rewards"],"unlockText":"Complete Entry Protocol to unlock"},"mode_multi_normal":{"name":"Perilous Simulation","desc":"A simulation with stronger enemies","effectDescList":["More Alliances available"," Increased Rewards"],"unlockText":"Complete Standard Simulation to unlock"},"mode_multi_hard":{"name":"Dire Simulation","desc":"A simulation with very dangerous enemies","effectDescList":["Difficult Combat Environment"," Challenging foes will appear"],"unlockText":"Complete Perilous Simulation to unlock"},"mode_multi_abyss":{"name":"Ultimate Simulation","desc":"A simulation with extremely strong enemies","effectDescList":["Arduous Combat Environment"," Formidable foes will appear"],"unlockText":"Complete Dire Simulation 2 times to unlock"},"_h":"a997ozg71il04imk8v0lkpy9upqlf08tgjrir02xb6exm2nxzal03zi08v0lkpy9upqlf08tgjrir02xb6exm2nxza"},"timers":{"enterSteps":[{"title":"Confirm run info"},{"title":"Select Strategy"},{"title":"Execute Protocol"}],"_h":"9fmahr"},"titles":{"0":{"name":"Stronghold Star","text":"Highest damage dealt to the Enemy Leader (victory only)"},"1":{"name":"Steadfast Alliance","text":"Highest total activated Alliance Stacks"},"2":{"name":"Rock-Solid Defense","text":"Least LP lost"},"3":{"name":"Elites Assemble","text":"Most Elite promotions"},"4":{"name":"Fully Armed","text":"Most Equipment equipped"},"5":{"name":"Big Spender","text":"Most Funds spent"},"_h":"qnq7jmaclt292n1a2n98pw4d"},"tips":{"0":{"tip":"Can only obtain trophies from Team Simulation"},"1":{"tip":"In Team Simulation, you may skip once during Strategy selection"},"2":{"tip":"Only some Operators from an Alliance will appear in the Dispatch Center"},"3":{"tip":"The Dispatch Center can be manually refreshed even when frozen"},"4":{"tip":"Reward Operators from promotions cannot be refreshed or frozen, and will be cleared when entering the next round"},"5":{"tip":"Any resources in the temporary Bench will be destroyed when entering the next round"},"6":{"tip":"Some special Alliances can be activated without deploying any Operators"},"7":{"tip":"Operators' equipment will return to the Bench when promoted and have to be re-equipped"},"8":{"tip":"Two of the same equipment will fuse into an upgraded version"},"9":{"tip":"Certain equipment combinations can grant Operators additional Alliance effects"},"10":{"tip":"Stacked Alliances persist throughout a single simulation, but their effects only apply while the Alliance is active"},"11":{"tip":"Usually an Alliance has to be activated first before you can build stacks"},"12":{"tip":"You can check Teammate battlefields during the Rest Phase"},"13":{"tip":"You can check your next enemy group during the Rest Phase"},"14":{"tip":"Easily retreat Operators by dragging them to the Bench"},"15":{"tip":"You cannot make any moves after you are ready, but you can cancel your ready state any time, until all your Teammates are ready"},"16":{"tip":"Only Teammates who achieve a perfect clear of their wave of enemies can help out during the Unite Phase"},"17":{"tip":"Alliance stacks cannot increase when in Unite Phase"},"18":{"tip":"During the final attack phase, two players will share one battlefield and cannot see the other duo"},"19":{"tip":"During the final attack phase, all participants deal damage to the enemy leader"},"20":{"tip":"A Hidden Core can be unlocked after the final attack phase once certain conditions are fulfilled"},"_h":"go54eg5vctxb9u5u737zw36xmdlmx1ewpvo019rx63"},"broadcasts":{"0":{"textRaw":"<@ba.vup>Dr. {0} has depleted more than 20% of the Enemy Leader's HP!","text":"Dr. {0} has depleted more than 20% of the Enemy Leader's HP!"},"1":{"textRaw":"<@ba.vup>Dr. {0} has depleted more than 50% of the Enemy Leader's HP!","text":"Dr. {0} has depleted more than 50% of the Enemy Leader's HP!"},"2":{"textRaw":"<@ba.vup>Dr. {0} has depleted more than 80% of the Enemy Leader's HP!","text":"Dr. {0} has depleted more than 80% of the Enemy Leader's HP!"},"3":{"textRaw":"<@ba.vup>Dr. {0}'s Operator {1} has dealt {2} damage","text":"Dr. {0}'s Operator {1} has dealt {2} damage"},"4":{"textRaw":"<@ba.vup>Dr. {0}'s Operator {1} has dealt {2} damage","text":"Dr. {0}'s Operator {1} has dealt {2} damage"},"5":{"textRaw":"<@ba.vup>Dr. {0}'s Operator {1} has dealt {2} damage","text":"Dr. {0}'s Operator {1} has dealt {2} damage"},"6":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"7":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"8":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"9":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"10":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"11":{"textRaw":"Stacks","text":"Stacks"},"12":{"textRaw":"<@ba.vup>Dr. {0} has promoted their {1} to Elite","text":"Dr. {0} has promoted their {1} to Elite"},"13":{"textRaw":"<@ba.vup>Dr. {0} sent you a {1}","text":"Dr. {0} sent you a {1}"},"_h":"6y3v19rg90zpear9ear9ear9lz8ulz8ulz8ulz8ulz8uvbvbt8x3n0yd"}},"emotes":{"themes":{"0":{"name":"Emote Set: Stronghold Protocol"},"1":{"name":"Emote Set: Slug Style"},"2":{"name":"Emote Set: Stronghold Protocol"},"3":{"name":"Emote Set: Doctor-tor"},"4":{"name":"Emote Set: Mimiko"},"5":{"name":"Emote Set: Wiwime"},"_h":"1466147n41bt"},"emotes":{"0":{"label":"Happy"},"1":{"label":"Scared"},"2":{"label":"Sorry"},"3":{"label":"Thanks"},"4":{"label":"Thinking"},"5":{"label":"Nice teamwork"},"6":{"label":"Nice teamwork!"},"7":{"label":"Thanks!"},"8":{"label":"Sorry!"},"9":{"label":"Bye!"},"11":{"label":"Almost done!"},"12":{"label":"No problem!"},"13":{"label":"Salute!"},"14":{"label":"Cheers!"},"15":{"label":"Cool!"},"16":{"label":"Sad"},"17":{"label":"Dying"},"18":{"label":"Doctor-tor 1"},"19":{"label":"Doctor-tor 2"},"20":{"label":"Doctor-tor 3"},"21":{"label":"Doctor-tor 4"},"22":{"label":"Doctor-tor 5"},"23":{"label":"Doctor-tor 6"},"24":{"label":"Mimiko 1"},"25":{"label":"Mimiko 2"},"26":{"label":"Mimiko 3"},"27":{"label":"Mimiko 4"},"28":{"label":"Mimiko 5"},"29":{"label":"Mimiko 6"},"30":{"label":"Wiwime 1"},"31":{"label":"Wiwime 2"},"32":{"label":"Wiwime 3"},"33":{"label":"Wiwime 4"},"34":{"label":"Wiwime 5"},"35":{"label":"Wiwime 6"},"_h":"gk91w4ite9ahtkocz3ni05jlpoxak5nkwfpcs93a67h8k5f2q314vx6yhzqe1fcg79iatb"}}}} +{"version":1,"lang":"en","meta":{"generator":"tools/build-i18n.mjs","source":{"id":"assets","label":"ArknightsAssets/ArknightsGamedata (en)","home":"https://github.com/ArknightsAssets/ArknightsGamedata","season":"act2autochess"},"fallback":"tools/i18n/fallback-remake.json (the remake), tools/i18n/fallback-pr70.json (PR #70 by @YuriRestia), public/i18n/en.json","coverage":{"bands":{"texts":186,"translated":186,"official":186,"pct":100},"bonds":{"texts":138,"translated":138,"official":138,"pct":100},"bosses":{"texts":66,"translated":66,"official":66,"pct":100},"choices":{"texts":679,"translated":679,"official":679,"pct":100},"config":{"texts":110,"translated":110,"official":103,"pct":100},"effects":{"texts":1083,"translated":1083,"official":1083,"pct":100},"emotes":{"texts":41,"translated":41,"official":3,"pct":100},"enemies":{"texts":1734,"translated":1734,"official":1734,"pct":100},"factions":{"texts":14,"translated":14,"official":14,"pct":100},"garrisons":{"texts":747,"translated":747,"official":747,"pct":100},"items":{"texts":582,"translated":582,"official":570,"pct":100},"modules":{"texts":2482,"translated":2437,"official":2419,"pct":98.2},"operators":{"texts":873,"translated":851,"official":843,"pct":97.5},"skills":{"texts":5646,"translated":5439,"official":5439,"pct":96.3},"stages":{"texts":1124,"translated":1124,"official":1122,"pct":100},"talents":{"texts":4297,"translated":4107,"official":4099,"pct":95.6},"tokens":{"texts":442,"translated":442,"official":441,"pct":100},"traits":{"texts":1870,"translated":1854,"official":1854,"pct":99.1}},"totals":{"texts":22114,"translated":21634,"official":21540,"pct":97.8}},"names":{"\"炎佑\"":"Yan's Protection","Dor-1号失败品":"Dor-1 Failure","Dor-α号失败品":"Dor-α Failure","Dor-β号复制体":"Dor-β Replica","M3茧甲":"M3 Cocoon Shell","W·悬赏":"W/Bounty","“变形者集群”":"'Damazti Cluster'","“墓碑”":"'Gravestone'","“墓碑”·悬赏":"'Gravestone'/Bounty","“复仇者”":"'Hateful Avenger'","“复仇者”·悬赏":"'Hateful Avenger'/Bounty","“小自在”":"'Freeling'","“巨大的丑东西”":"'The Big Ugly Thing'","“巨大的丑东西”·悬赏":"'The Big Ugly Thing'/Bounty","“帝国的甲胄”":"'Armor of the Empire'","“庞贝”":"'Pompeii'","“庞贝”·悬赏":"'Pompeii'/Bounty","“斩胄之剑”":"'Armor Cleaver'","“灵幛”":"Sudaram","“独轮车玩具”":"'Unicycle Toy'","“破胄之锤”":"'Armor Crusher'","“碎铳之簧”":"'Gunshatter'","“神秘顾客”":"'Mystery Customer'","“耀阳”":"'Blazing Sun'","“自在”":"'Free'","“自在”·悬赏":"'Free'/Bounty","“萨科塔之眼”":"'Eyes of the Sankta'","“萨科塔之眼”·悬赏":"'Eyes of the Sankta'/Bounty","“萨科塔之翼”":"'Wings of the Sankta'","“萨科塔昂首”":"'Pride of the Sankta'","“萨米的意志”":"'Samivilinn,' the Resolution of the Very North","“裂管之音”/“断弦之音”":"'Echoes of Cracked Pipe'/'Echoes of Broken Strings'","“越长尘”":"'Sand Voyager'","“遗弃者”":"'Forsaken One'","“遗弃者”·悬赏":"'Forsaken One'/Bounty","“邪魔的利刃”":"'Demon's Blade'","“邪魔的利刃”·悬赏":"'Demon's Blade'/Bounty","“鼠王”·悬赏":"'Rat King'/Bounty","不屈":"Resilient","不屈弹射器":"Tough Launcher","不祥幻影":"Ominous Apparition","不稳定要素":"Unstable Element","业余竞演者":"Amateur Performer","业务指标":"Work Quota","临时收音师":"Audio Technician","主角阵营角色":"Hero's Sidekick","乌尔比安":"Ulpianus","乌顶巨角卢鲁":"Blackhorn Rhuul","九流之缘":"Streetwise Ties","人事部文档":"HR File","人才盲盒":"Talent Blind Box","仇白":"Qiubai","从不混淆的方向":"Undeviating Course","令":"Ling","以己之长":"Personal Power","伊内丝":"Ines","伊利昂的木驮兽":"Wooden Burdenbeast of Ilion","伊奥莱塔·罗素":"Ioleta Russell","伊芙利特":"Ifrit","休眠子裔":"Dormant Heir","休谟斯":"Humus","休露丝":"Sciurus","众志合一":"Wills As One","优等生":"Top Student","传奇重犯":"Infamous Recidivist","伪装服":"Disguise Outfit","伺夜":"Vigil","余":"Yu","佩佩":"Pepe","俗心":"Vernacularism","保护目标(冻结状态)":"Protection Objective (Frozen)","信仰搅拌机":"Sankta Miksaparato","信标":"Transmitter","假想敌:再生":"OpFor: Rebirth","假想敌:弦":"OpFor: 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Sticks","莎草":"Papyrus","莫斯提马":"Mostima","莫斯提马的盟誓":"Mostima's Pledge","莱伊":"Ray","莱恩哈特":"Leonhardt","莱茵生命防卫科高级成员":"Rhine Defense Senior Member","菲亚梅塔":"Fiammetta","菲莱":"Philae","萨卡兹刀兵":"Sarkaz Swordsman","萨卡兹大剑手":"Sarkaz Greatswordsman","萨卡兹大剑组长":"Sarkaz Greatswordsman Leader","萨卡兹悖谬暴虐兵长":"Sarkaz Absurdist Tyrant Captain","萨卡兹枯朽前锋":"Sarkaz Wither Vanguard","萨卡兹枯朽战士":"Sarkaz Witherer","萨卡兹枯朽战士组长":"Sarkaz Witherer Captain","萨卡兹枯朽战车":"Sarkaz Wither Tank","萨卡兹枯朽辟路前锋":"Elite Sarkaz Wither Vanguard","萨卡兹王庭军战士":"Sarkaz Royal Court Soldier","萨卡兹王庭军精锐战士":"Sarkaz Royal Court Elite Soldier","萨卡兹王庭军精锐术师":"Sarkaz Royal Court Elite Caster","萨卡兹百夫长":"Sarkaz Centurion","萨卡兹百夫长·悬赏":"Sarkaz Centurion/Bounty","萨卡兹穿刺手":"Sarkaz Lancer","萨卡兹骸骨拷打者":"Sarkaz Boneguard Torturer","萨尔贡":"Sargon","萨尔贡浓茶":"Sargonian Teaspresso","萨尔贡驰援":"Sargonian Support","蒂比":"Tippi","蒸汽之心":"Steam Heart","蕾缪安":"Lemuen","薄绿":"Mint","薇薇安娜":"Viviana","蛇屠箱":"Cuora","蜂鸣器":"Buzzer","蜜蜡":"Beeswax","血珀":"Blood Amber","补给":"Supply","补给线":"Supply Route","补给线II":"Supply Route II","裁决:乏力":"Verdict: Weakness","裁决:脆弱":"Verdict: Fragility","裁决:致幻":"Verdict: Hallucination","见者有份":"Passing Down the Profit","见行者":"Enforcer","见钱眼开玩偶":"Money-Grubbing Doll","角峰":"Matterhorn","访问团强攻冠军":"Delegation Centurion Champion","访问团持盾者":"Delegation Shieldbearer","访问团新兵":"Delegation Recruit","访问团老兵":"Delegation Veteran","诅咒娃娃":"Cursed Doll","诗怀雅":"Swire","诗怀雅的盟誓":"Swire's Pledge","诗画卷轴":"Painting Scroll","调和":"Harmony","调香师":"Perfumer","谢拉格":"Kjerag","谢拉格不融冰":"Kjeragi Nevermeltice","谢拉格驰援":"Kjeragi Support","贝洛内":"Bellone","财富":"Wealth","责罚:乏力":"Punishment: Weakness","责罚:脆弱":"Punishment: Fragility","责罚:致幻":"Punishment: Hallucination","贾维":"Chiave","赤刃明霄陈":"Ch'en the Dawnstreak","赫德雷":"Hoederer","赫拉格":"Hellagur","赫默":"Silence","跃跃":"Caper","身观":"Introspection","转译基底·α":"Decode Basis α","迅捷":"Swift","迅捷作战粮":"Quick Combat Rations","远牙":"Fartooth","远眺":"Farseer","远见":"Foresight","迷茫的修理小助手":"Confused Maintenance Helper","迷路的巨像":"Lost Colossus","迷路的巨像·悬赏":"Lost Colossus/Bounty","迷迭香":"Rosmontis","迷迭香的战术装备":"Rosmontis's Tactical Equipment","送葬人":"Executor","逐腐兽":"Rotchaser","通关奖励":"Completion Reward","逻各斯":"Logos","遥":"Haruka","郁金香":"Tulip","酒神":"Tragodia","重岳":"Chongyue","重弩突袭者":"Heavy Crossbowman Ambusher","重弩突袭者·悬赏":"Heavy Crossbowman Ambusher/Bounty","重点监护":"Intensive Monitoring","重犯":"Recidivist","重装五十夫长":"Heavy Defender Lieutenant","重装侦察兵":"Heavy Scout","重装防御组长":"Heavy Defender Leader","重装防御者":"Heavy Defender","重装防御者·悬赏":"Heavy Defender/Bounty","野鬃":"Wild Mane","铁灯盘":"Iron Lampstand","铁矛头":"Iron Spearhead","铃兰":"Suzuran","铜灯盘":"Bronze Lampstand","铜矛头":"Bronze Spearhead","铳骑之威":"Gun-Knight's Might","银灰":"SilverAsh","银灰的盟誓":"SilverAsh's Pledge","锏":"Degenbrecher","锏·悬赏":"Degenbrecher/Bounty","锐利":"Acute","锡人":"Tin Man","闪灵":"Shining","防护背心":"Protective Vest","防暴盾":"Riot Shield","阿":"Aak","阿利斯泰尔,帝国余晖":"Alistair, Final Flame of the Empire","阿戈尔":"Ægir","阿戈尔重刃":"Ægirian Blade","阿戈尔驰援":"Ægirian Support","阿斯卡纶":"Ascalon","阿米娅":"Amiya","阿罗玛":"Aroma","陈":"Ch'en","陷落雪祀":"Fallen Snowpriest","陷落雪祀·悬赏":"Fallen Snowpriest/Bounty","随身身份牌":"Identification Device","隐形弩手":"Invisible Crossbowman","隐形弩手组长":"Invisible Crossbowman Leader","隐形术师":"Invisible Caster","隐德来希":"Entelechia","隐现":"Insider","雅气":"Sophistication","集团军中坚盾卫":"Army Veteran Shieldguard","集团军重型火炮":"Army Heavy Artillery","集结指示":"Rally Directive","雪域礼赠":"Snowfield's Gift","雪孩子":"Snowchild","雪怪小队破冰者":"Yeti Icecleaver Leader","雪猎":"Snow Hunter","雷蛇":"Liskarm","霍尔海雅":"Ho'olheyak","青瓷茶器":"Celadon Teaware","青铜镜":"Bronze Mirror","预备干员-先锋":"Reserve Operator - Vanguard","预备干员-医疗":"Reserve Operator - Medic","预备干员-术师":"Reserve Operator - Caster","预备干员-特种":"Reserve Operator - Specialist","预备干员-狙击":"Reserve Operator - Sniper","预备干员-辅助":"Reserve Operator - Supporter","预备干员-近卫":"Reserve Operator - Guard","预备干员-重装":"Reserve Operator - Defender","领主·Sharp":"Lord/Sharp","领潮员":"Tidal Leader","风丸":"Kazemaru","风笛":"Bagpipe","风笛的盟誓":"Bagpipe's Pledge","风雪之眼":"Eye of the Blizzard","食腐之蝶":"Scavenger Butterfly","香槟炸弹":"Champagne Bomb","马克维茨":"Malkiewicz","骇笑看客":"Derisive Audience","骑士储蓄罐":"Knightly Savings","骑士戒律":"Chivalric Commandments","骨海漂流体":"Bone Sea Drifter","高准度伦蒂尼姆城防自行炮":"Londinium Precision Mobile Defense Artillery","高普尼克":"Gopnik","高普尼克·悬赏":"Gopnik/Bounty","高级军用猎狗":"Elite Military Hound","高能源石虫":"Infused Originium Slug","魔王":"Civilight Eterna","鸭爵":"Duck Lord","鸭爵·悬赏":"Duck Lord/Bounty","鸿雪":"Pozëmka","麦哲伦":"Magallan","黄沙罗盘":"Desert Compass","黄金盟誓":"Golden Vows","黄铜镜":"Brass Mirror","黍":"Shu","黑":"Schwarz","黑键":"Ebenholz","鼎沸":"Boiling Pot","鼠王":"Rat King"},"files":{"chess":{"chess_char_1_01_a":{"name":"Insider","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"ATK <@ba.vup>+80%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +80%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2"}],"module":{"name":"'The First Surprise'"},"skills":[{"descRaw":"Each attack deals <@ba.vup>185% of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Don't Invite Trouble'","desc":"Each attack deals 185% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+80%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +80%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"ctkfcwcwmgpbjquiuouiz5kn0v2ymgpbjq"},"chess_char_1_01_b":{"name":"Insider","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"ATK <@ba.vup>+100%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +100%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1"}],"module":{"name":"'The First Surprise'"},"skills":[{"descRaw":"Each attack deals <@ba.vup>200% of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Don't Invite Trouble'","desc":"Each attack deals 200% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+100%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +100%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1"}],"modules":[{"name":"'The First Surprise'","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"ctkfcw9scwls8tpbwpoouoooz5690vfk8tpbwpcwcwoouoooz5cw9scwls"},"chess_char_1_02_a":{"name":"Matterhorn","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+30%; DEF <@ba.vup>+10%; RES <@ba.vup>+60%","name":"Cold Resistance","desc":"Max HP +30%; DEF +10%; RES +60%"},"talents":[{"descRaw":"RES +7","name":"Snowfield Guard","desc":"RES +7"}],"module":{"name":"Father's Robe"},"skills":[{"descRaw":"Max HP <@ba.vup>+30%; Restores HP by <@ba.vup>25 per second","name":"Stamina Enhancement","desc":"Max HP +30%; Restores HP by 25 per second"},{"descRaw":"Max HP <@ba.vup>+30%; DEF <@ba.vup>+10%; RES <@ba.vup>+60%","name":"Cold Resistance","desc":"Max HP +30%; DEF +10%; RES +60%"}],"_h":"pb11t8t8retbzptxx0txcyighly2retbzp"},"chess_char_1_02_b":{"name":"Matterhorn","subProfessionName":"Protector","trait":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+40%; DEF <@ba.vup>+15%; RES <@ba.vup>+70%","name":"Cold Resistance","desc":"Max HP +40%; DEF +15%; RES +70%"},"talents":[{"descRaw":"RES +15","name":"Snowfield Guard","desc":"RES +15"}],"module":{"name":"Father's Robe"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%; Restores HP by <@ba.vup>30 per second","name":"Stamina Enhancement","desc":"Max HP +40%; Restores HP by 30 per second"},{"descRaw":"Max HP <@ba.vup>+40%; DEF <@ba.vup>+15%; RES <@ba.vup>+70%","name":"Cold Resistance","desc":"Max HP +40%; DEF +15%; RES +70%"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"RES +15","name":"Snowfield Guard","desc":"RES +15"}],"modules":[{"name":"Father's Robe","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}}],"_h":"pb11bibii3tbfab6x0b6cy1dhl35i3tbfat8t8b6x0b6cybibi"},"chess_char_1_03_a":{"name":"Leizi","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>3 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow (Upgraded after reaching Elite 2)","desc":"Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow (Upgraded after reaching Elite 2)"},"skill":{"descRaw":"ATK <@ba.vup>+80%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +80%, and attacks no longer deal reduced damage on subsequent targets"},"talents":[{"descRaw":"Increases ATK to 110% when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 110% when attacking unblocked enemies"}],"module":{"name":"'All the Thunderlight'"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"ATK <@ba.vup>+80%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +80%, and attacks no longer deal reduced damage on subsequent targets"}],"_h":"w7w63cee3c59c2gipxgiz1igyjmh3c59c2"},"chess_char_1_03_b":{"name":"Leizi","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"skill":{"descRaw":"ATK <@ba.vup>+100%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +100%, and attacks no longer deal reduced damage on subsequent targets"},"talents":[{"descRaw":"Increases ATK to 120% when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 120% when attacking unblocked enemies"}],"module":{"name":"'All the Thunderlight'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+100%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +100%, and attacks no longer deal reduced damage on subsequent targets"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"talentsBase":[{"descRaw":"Increases ATK to 120% when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 120% when attacking unblocked enemies"}],"modules":[{"name":"'All the Thunderlight'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"}}],"_h":"w7w6h9st0b59gnjbpxjbz175yjae0b59gn6v5ljbpxjbz1h9st"},"chess_char_1_04_a":{"name":"Underflow","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+30%, ASPD <@ba.vup>+25. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +30%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"},"talents":[{"descRaw":"Deals 40 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 40 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}],"module":{"name":"A Neural Stimulant Based on 'Coffee'"},"skills":[{"descRaw":"ATK<@ba.vup>+32%, DEF<@ba.vup>+32%","name":"Invasion Response","desc":"ATK+32%, DEF+32%"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+30%, ASPD <@ba.vup>+25. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +30%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"}],"_h":"rrhftwtwew26rjjttmjtm1n6xdb6ew26rj"},"chess_char_1_04_b":{"name":"Underflow","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+40%, ASPD <@ba.vup>+30. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +40%, ASPD +30. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"},"talents":[{"descRaw":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}],"module":{"name":"A Neural Stimulant Based on 'Coffee'"},"skills":[{"descRaw":"ATK<@ba.vup>+39%, DEF<@ba.vup>+39%","name":"Invasion Response","desc":"ATK+39%, DEF+39%"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+40%, ASPD <@ba.vup>+30. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +40%, ASPD +30. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}],"modules":[{"name":"A Neural Stimulant Based on 'Coffee'","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}}],"_h":"rrhftwp6twhb5n267gsttmstm1kmxdsu5n267gtwtwsttmstm1twp6twhb"},"chess_char_1_05_a":{"name":"Vigna","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+120%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +120%"},"talents":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 50%. The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 50%. The chance increases to 30% when Vigna's skill is active."}],"module":{"name":"The Greatrock"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+120%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +120%"}],"_h":"x583jwjw3i20p9cwx7cwosyje2703i20p9"},"chess_char_1_05_b":{"name":"Vigna","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+150%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +150%"},"talents":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active."}],"module":{"name":"The Greatrock"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+150%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +150%"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active."}],"modules":[{"name":"The Greatrock","traitOverride":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"}}],"_h":"x583jwhpjwx3l9202omyx7myos1ie2d7l9202ojwjwmyx7myosjwhpjwx3"},"chess_char_1_06_a":{"name":"Vendela","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>20% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 20% ATK as Arts damage to the attacker and activates her Trait on the ally"},"talents":[{"descRaw":"The ally with the highest Max HP within range receives 8% more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 8% more healing"}],"module":{"name":"Broken Rose"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"},{"descRaw":"ATK <@ba.vup>+55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>20% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 20% ATK as Arts damage to the attacker and activates her Trait on the ally"}],"_h":"s2uli5yz6dwx93047v04hu8vzb2c6dwx93"},"chess_char_1_06_b":{"name":"Vendela","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>30% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 30% ATK as Arts damage to the attacker and activates her Trait on the ally"},"talents":[{"descRaw":"The ally with the highest Max HP within range receives 15% more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 15% more healing"}],"module":{"name":"Broken Rose"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"},{"descRaw":"ATK <@ba.vup>+75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>30% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 30% ATK as Arts damage to the attacker and activates her Trait on the ally"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"The ally with the highest Max HP within range receives 15% more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 15% more healing"}],"modules":[{"name":"Broken Rose","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"}}],"_h":"s2uluary4owxlot87vt8hutwzbvd4owxloi5yzt87vt8huuary"},"chess_char_1_07_a":{"name":"Provence","subProfessionName":"Heavyshooter","trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skill":{"descRaw":"ATK <@ba.vup>+12% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +12% every time the HP of the target falls by 20%"},"talents":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 140% when attacking, and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 140% when attacking, and the chance increases to 50% when an enemy is in the frontal tile"}],"module":{"name":"Tail-Care Suit"},"skills":[{"descRaw":"ATK <@ba.vup>+12% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +12% every time the HP of the target falls by 20%"},{"descRaw":"ATK <@ba.vup>+145%, but Normal Attack will not target enemies with over <@ba.vdown>80% HP","name":"Prey Seeker","desc":"ATK +145%, but Normal Attack will not target enemies with over 80% HP"}],"_h":"39l9qxqxspudbloponopncspudblv0e9dx"},"chess_char_1_07_b":{"name":"Provence","subProfessionName":"Heavyshooter","trait":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"skill":{"descRaw":"ATK <@ba.vup>+16% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +16% every time the HP of the target falls by 20%"},"talents":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile"}],"module":{"name":"Tail-Care Suit"},"skills":[{"descRaw":"ATK <@ba.vup>+16% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +16% every time the HP of the target falls by 20%"},{"descRaw":"ATK <@ba.vup>+160%, but Normal Attack will not target enemies with over <@ba.vdown>80% HP","name":"Prey Seeker","desc":"ATK +160%, but Normal Attack will not target enemies with over 80% HP"}],"traitBase":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"talentsBase":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile"}],"modules":[{"name":"Tail-Care Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}}],"_h":"39l9qxigqxugw5udwtk5onk5ncw5udwtd5e9qmqxqxk5onk5ncqxigqxug"},"chess_char_1_08_a":{"name":"Texas","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"Immediately gains <@ba.vup>10 DP; Deals <@ba.vup>120% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 10 DP; Deals 120% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"},"talents":[{"descRaw":"Gains 1 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 1 extra DP when Texas is in the squad"}],"module":{"name":"Private Field Supply Package"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Immediately gains <@ba.vup>10 DP; Deals <@ba.vup>120% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 10 DP; Deals 120% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"}],"_h":"uetwtltleku4fs96v5966l053k0eeku4fs"},"chess_char_1_08_b":{"name":"Texas","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"skill":{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>135% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 11 DP; Deals 135% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"},"talents":[{"descRaw":"Gains 2 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 2 extra DP when Texas is in the squad"}],"module":{"name":"Private Field Supply Package"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>135% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 11 DP; Deals 135% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"Gains 2 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 2 extra DP when Texas is in the squad"}],"modules":[{"name":"Private Field Supply Package","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}],"_h":"uetwtljytljynfu40zjlv5jl6l053k0enfu40ztltljlv5jl6ltljytljy"},"chess_char_1_09_a":{"name":"Caper","subProfessionName":"Loopshooter","trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skill":{"descRaw":"ATK <@ba.vup>+25%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +25%, each attack fires 1 more boomerang projectile"},"talents":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 130%","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 130%"}],"module":{"name":"Where the Warmth Remains"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>185%","name":"Power Strike β","desc":"Increases the ATK of next attack to 185%"},{"descRaw":"ATK <@ba.vup>+25%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +25%, each attack fires 1 more boomerang projectile"}],"_h":"fnb77vrhrnkzkb3ohf3ozxgj2j22rnkzkb"},"chess_char_1_09_b":{"name":"Caper","subProfessionName":"Loopshooter","trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"},"skill":{"descRaw":"ATK <@ba.vup>+40%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +40%, each attack fires 1 more boomerang projectile"},"talents":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 150%","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 150%"}],"module":{"name":"Where the Warmth Remains"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>200%","name":"Power Strike β","desc":"Increases the ATK of next attack to 200%"},{"descRaw":"ATK <@ba.vup>+40%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +40%, each attack fires 1 more boomerang projectile"}],"traitBase":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"talentsBase":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 150%","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 150%"}],"modules":[{"name":"Where the Warmth Remains","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"}}],"_h":"fnb77v67rhrpz6kzz066hf66zxgt2juwz6kzz07vrh66hf66zx7v67rhrp"},"chess_char_1_10_a":{"name":"Gummy","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>115% of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 115% of Gummy's ATK in the next attack\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking, has a 10% chance to deal 150% damage and <$ba.stun>Stun the target for 0.5 seconds","name":"Frying Pan Specialist","desc":"When attacking, has a 10% chance to deal 150% damage and Stun the target for 0.5 seconds"}],"module":{"name":"Медовые Пряники"},"skills":[{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>115% of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 115% of Gummy's ATK in the next attack\nCan store 1 charge(s)"},{"descRaw":"Starts cooking and stops attacking for <@ba.vdown>10 seconds; DEF <@ba.vup>+60%\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+40%","name":"Cooking","desc":"Starts cooking and stops attacking for 10 seconds; DEF +60%\nFocuses on healing nearby allies after finishing cooking; ATK +40%"}],"_h":"z4xwayayihs7wmbro5h5dlihs7wmbfwndv"},"chess_char_1_10_b":{"name":"Gummy","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>130% of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 130% of Gummy's ATK in the next attack\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking, has a 15% chance to deal 200% damage and <$ba.stun>Stun the target for 1 second","name":"Frying Pan Specialist","desc":"When attacking, has a 15% chance to deal 200% damage and Stun the target for 1 second"}],"module":{"name":"Медовые Пряники"},"skills":[{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>130% of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 130% of Gummy's ATK in the next attack\nCan store 2 charge(s)"},{"descRaw":"Starts cooking and stops attacking for <@ba.vdown>10 seconds; DEF <@ba.vup>+70%\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+50%","name":"Cooking","desc":"Starts cooking and stops attacking for 10 seconds; DEF +70%\nFocuses on healing nearby allies after finishing cooking; ATK +50%"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"When attacking, has a 15% chance to deal 200% damage and <$ba.stun>Stun the target for 1 second","name":"Frying Pan Specialist","desc":"When attacking, has a 15% chance to deal 200% damage and Stun the target for 1 second"}],"modules":[{"name":"Медовые Пряники","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"z4xwaybyaydw1hs796cco5s4dl1hs7960fwnrrayaycco5s4dlaybyaydw"},"chess_char_1_11_a":{"name":"Earthspirit","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},"module":{"name":"Application Forms, To Be Confirmed"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"<@ba.vdown>Stops attacking; Enemies within range are <$ba.sluggish>Slowed every <@ba.vup>1.7 seconds","name":"Quicksand Conversion","desc":"Stops attacking; Enemies within range are Slowed every 1.7 seconds"}],"_h":"j2f2pn83yje270w4yje270cqmjub"},"chess_char_1_11_b":{"name":"Earthspirit","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},"talents":[{"descRaw":"Extends <$ba.sluggish>Slow duration slightly","name":"Geological Survey","desc":"Extends Slow duration slightly"}],"module":{"name":"Application Forms, To Be Confirmed"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"<@ba.vdown>Stops attacking; Enemies within range are <$ba.sluggish>Slowed every <@ba.vup>1.6 seconds","name":"Quicksand Conversion","desc":"Stops attacking; Enemies within range are Slowed every 1.6 seconds"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"Extends <$ba.sluggish>Slow duration slightly","name":"Geological Survey","desc":"Extends Slow duration slightly"}],"modules":[{"name":"Application Forms, To Be Confirmed","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}}],"_h":"j2f2uw081ie2d71m1r74w41ie2d7mnmjoipn831m1r74w4uw08"},"chess_char_1_12_a":{"name":"Estelle","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+100%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +100%; Cannot be healed by allies"},"talents":[{"descRaw":"Restores HP by 7% of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 7% of Max HP when there is an enemy killed within the 8 surrounding tiles"}],"module":{"name":"Farewell Gifts from the Wildlands"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+100%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +100%; Cannot be healed by allies"}],"_h":"e3graaye0jo946cr2vcr4pyje2700jo946"},"chess_char_1_12_b":{"name":"Estelle","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"},"skill":{"descRaw":"ATK <@ba.vup>+115%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +115%; Cannot be healed by allies"},"talents":[{"descRaw":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles"}],"module":{"name":"Farewell Gifts from the Wildlands"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+115%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +115%; Cannot be healed by allies"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles"}],"modules":[{"name":"Farewell Gifts from the Wildlands","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}}],"_h":"e3graaxwye82iho968272v274p1ie2d7iho968aaye272v274paaxwye82"},"chess_char_1_13_a":{"name":"Podenco","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>50% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 50% Arts damage every second"},"talents":[{"descRaw":"When deployed, all Supporter Operators gain +5% ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +5% ATK"}],"module":{"name":"'Amaranthine Nursery'"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, now <@ba.vup>heals allied units instead of attacking","name":"Aromatherapy","desc":"ATK +20%, now heals allied units instead of attacking"},{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>50% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 50% Arts damage every second"}],"_h":"vjf2pn834s1f7613yj13ox3trr4z4s1f76"},"chess_char_1_13_b":{"name":"Podenco","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>60% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 60% Arts damage every second"},"talents":[{"descRaw":"When deployed, all Supporter Operators gain +9% ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +9% ATK"}],"module":{"name":"'Amaranthine Nursery'"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, now <@ba.vup>heals allied units instead of attacking","name":"Aromatherapy","desc":"ATK +30%, now heals allied units instead of attacking"},{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>60% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 60% Arts damage every second"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When deployed, all Supporter Operators gain +9% ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +9% ATK"}],"modules":[{"name":"'Amaranthine Nursery'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}],"_h":"vjf2pn0i830iah1fldmjyjmjoxyurrwyah1fldpn83mjyjmjoxpn0i830i"},"chess_char_1_14_a":{"name":"Greyy","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"ASPD <@ba.vup>+50. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.6 times","name":"Electrostatic Discharge","desc":"ASPD +50. The duration of the Talent's Slow increases to 1.6 times"},"talents":[{"descRaw":"<$ba.sluggish>Slows the target for 0.4 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.4 seconds when attacking"}],"module":{"name":"New Beginning"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+50. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.6 times","name":"Electrostatic Discharge","desc":"ASPD +50. The duration of the Talent's Slow increases to 1.6 times"}],"_h":"1mkin1hb3nkfinga3v8ococ3ban83nkfin"},"chess_char_1_14_b":{"name":"Greyy","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"ASPD <@ba.vup>+65. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.7 times","name":"Electrostatic Discharge","desc":"ASPD +65. The duration of the Talent's Slow increases to 1.7 times"},"talents":[{"descRaw":"<$ba.sluggish>Slows the target for 0.6 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.6 seconds when attacking"}],"module":{"name":"New Beginning"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+65. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.7 times","name":"Electrostatic Discharge","desc":"ASPD +65. The duration of the Talent's Slow increases to 1.7 times"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"<$ba.sluggish>Slows the target for 0.6 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.6 seconds when attacking"}],"modules":[{"name":"New Beginning","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}}],"_h":"1mkin1jyhbzapckf1uog3vymco8vba2cpckf1un1hbog3vymcon1jyhbza"},"chess_char_1_15_a":{"name":"Alliance/Supportive Operator","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skill":{"descRaw":"<@ba.vup>+70 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+70 ASPD, and attacks 2 targets simultaneously"},"talents":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"module":{"name":"Alliance/Supportive Operator's Badge"},"skills":[{"descRaw":"<@ba.vup>+70 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+70 ASPD, and attacks 2 targets simultaneously"}],"_h":"9dcpi24ybihwozq0qqmevrjqvr1cbihwoz"},"chess_char_1_15_b":{"name":"Alliance/Supportive Operator","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"skill":{"descRaw":"<@ba.vup>+80 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+80 ASPD, and attacks 2 targets simultaneously"},"talents":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"module":{"name":"Alliance/Supportive Operator's Badge"},"skills":[{"descRaw":"<@ba.vup>+80 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+80 ASPD, and attacks 2 targets simultaneously"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"modules":[{"name":"Alliance/Supportive Operator's Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"}]}],"_h":"9dcpi25g4yj66lhwy6q0qqmevrjqvr1c6lhwy6i24yq0qqmevrjqvr1ci25g4yj6q0qqme"},"chess_char_1_16_a":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>20% <$ba.weaken>Enfeeble and take <@ba.vup>45% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 45% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"}],"_h":"7ms2yqta6bv84eieu7iejrcv43c96bv84e"},"chess_char_1_16_b":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>25% <$ba.weaken>Enfeeble and take <@ba.vup>60% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 25% Enfeeble and take 60% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}],"modules":[{"name":"'Phrenology'","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"7ms2yqkytaky72v8mto8u7o86xcg6xjrit43pl72v8mtyqtao8u7o86xcg6xjryqkytaky"},"chess_char_1_17_a":{"name":"Indigo","subProfessionName":"Mystic Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces slightly and the activation rate of this unit's Talent increases to <@ba.vup>2.0 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>12% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2.0 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds"},"talents":[{"descRaw":"When attacking, has a 12% chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 12% chance to Bind the target for 4 seconds. Will not target Bound enemies"}],"module":{"name":"Staff Maintenance Kit"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>35% ATK as Arts damage","name":"Lighthouse Guardian","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly and the activation rate of this unit's Talent increases to <@ba.vup>2.0 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>12% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2.0 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds"}],"_h":"7pxcy8q0fd61h3zj3qa5n2ha2ybffd61h3"},"chess_char_1_17_b":{"name":"Indigo","subProfessionName":"Mystic Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces moderately and the activation rate of this unit's Talent increases to <@ba.vup>2.5 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>15% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 15% of Indigo's ATK every 0.5 seconds"},"talents":[{"descRaw":"When attacking, has a 18% chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 18% chance to Bind the target for 4 seconds. Will not target Bound enemies"}],"module":{"name":"Staff Maintenance Kit"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Lighthouse Guardian","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vup>reduces moderately and the activation rate of this unit's Talent increases to <@ba.vup>2.5 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>15% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 15% of Indigo's ATK every 0.5 seconds"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"talentsBase":[{"descRaw":"When attacking, has a 18% chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 18% chance to Bind the target for 4 seconds. Will not target Bound enemies"}],"modules":[{"name":"Staff Maintenance Kit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"}}],"_h":"7pxcwxyxhn61q3cd3q8vn2re2yhnhn61q3y8q0cd3q8vn2wxyx"},"chess_char_1_18_a":{"name":"Utage","subProfessionName":"Soloblade","trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>50 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)","desc":"Can't be healed by other units. Recovers 50 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)"},"skill":{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>14 seconds after deployment, ATK <@ba.vup>+65% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +65% and attacks deal Arts damage"},"talents":[{"descRaw":"Gains up to +75 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 60% Max HP)","name":"Serious Mode","desc":"Gains up to +75 ASPD Tenacity (reaches maximum bonus when losing 60% Max HP)"}],"module":{"name":"Flip Phone"},"skills":[{"descRaw":"Stops attacking, Block becomes <@ba.vup>0, DEF <@ba.vup>+130%, and restores <@ba.vup>7% Max HP every second.","name":"Space Out","desc":"Stops attacking, Block becomes 0, DEF +130%, and restores 7% Max HP every second."},{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>14 seconds after deployment, ATK <@ba.vup>+65% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +65% and attacks deal Arts damage"}],"_h":"mr0k0sxggprkkwyajk129xlzp1pegprkkw"},"chess_char_1_18_b":{"name":"Utage","subProfessionName":"Soloblade","trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"skill":{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>15 seconds after deployment, ATK <@ba.vup>+80% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +80% and attacks deal Arts damage"},"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Serious Mode","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"}],"module":{"name":"Flip Phone"},"skills":[{"descRaw":"Stops attacking, Block becomes <@ba.vup>0, DEF <@ba.vup>+160%, and restores <@ba.vup>8% Max HP every second.","name":"Space Out","desc":"Stops attacking, Block becomes 0, DEF +160%, and restores 8% Max HP every second."},{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>15 seconds after deployment, ATK <@ba.vup>+80% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +80% and attacks deal Arts damage"}],"traitBase":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"talentsBase":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Serious Mode","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"}],"modules":[{"name":"Flip Phone","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}}],"_h":"mr0keqnjmqiionrkhqjijk8e9xy5p11konrkhqeqmqjijk8e9xeqnjmqii"},"chess_char_1_19_a":{"name":"Wild Mane","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Attack Range expands, ATK <@ba.vup>+45%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately"},"talents":[{"descRaw":"After the first deployment, all undeployed Guard Operators get DP Cost -1","name":"Forward March","desc":"After the first deployment, all undeployed Guard Operators get DP Cost -1"}],"module":{"name":"Spear Replacement Suit"},"skills":[{"descRaw":"After deployment, ASPD <@ba.vup>+80","name":"Stabbing Lance","desc":"After deployment, ASPD +80"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+45%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately"}],"_h":"ie83jwjwxwfdiqezcnezv8x4uxqdxwfdiq"},"chess_char_1_19_b":{"name":"Wild Mane","subProfessionName":"Charger","trait":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"},"skill":{"descRaw":"Attack Range expands, ATK <@ba.vup>+60%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately"},"talents":[{"descRaw":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)","name":"Forward March","desc":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)"}],"module":{"name":"Spear Replacement Suit"},"skills":[{"descRaw":"After deployment, ASPD <@ba.vup>+100","name":"Stabbing Lance","desc":"After deployment, ASPD +100"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+60%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)","name":"Forward March","desc":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)"}],"modules":[{"name":"Spear Replacement Suit","traitOverride":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"}}],"_h":"ie835ml59zfdkjykcnykv8vruxpo9zfdkjjwjwykcnykv85ml5"},"chess_char_1_20_a":{"name":"Liskarm","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+105%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>15% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"},"talents":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"}],"module":{"name":"Stunner's Storage"},"skills":[{"descRaw":"Blocks the next source of damage; DEF <@ba.vup>+60% for <@ba.vup>8 seconds\n<@ba.rem>Automatically activated","name":"Charged Defense","desc":"Blocks the next source of damage; DEF +60% for 8 seconds\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+105%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>15% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"}],"_h":"dvhftwtw20e1r5c0sdc08uvn2y6l20e1r5"},"chess_char_1_20_b":{"name":"Liskarm","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+125%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>20% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"},"talents":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"},{"descRaw":"RES +10","name":"Thunder Resistance","desc":"RES +10"}],"module":{"name":"Stunner's Storage"},"skills":[{"descRaw":"Blocks the next source of damage; DEF <@ba.vup>+80% for <@ba.vup>8 seconds\n<@ba.rem>Automatically activated","name":"Charged Defense","desc":"Blocks the next source of damage; DEF +80% for 8 seconds\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+125%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>20% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"},{"descRaw":"RES +10","name":"Thunder Resistance","desc":"RES +10"}],"modules":[{"name":"Stunner's Storage","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}}],"_h":"dvhftwp6twhb8ie1vvc0sdc089tf898ukd2y838ie1vvtwtwc0sdc089tf898utwp6twhb"},"chess_char_2_01_a":{"name":"Executor","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is shortened by a small amount","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is shortened by a small amount"},"talents":[{"descRaw":"Attacks ignore 80 DEF","name":"Final Modification","desc":"Attacks ignore 80 DEF"}],"module":{"name":"Executor's Satchel"},"skills":[{"descRaw":"ATK <@ba.vup>+35%, attacks apply this unit's Trait effect to all enemies within range.","name":"Muzzle's Elegy","desc":"ATK +35%, attacks apply this unit's Trait effect to all enemies within range."},{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is shortened by a small amount","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is shortened by a small amount"}],"_h":"u6zvms6g3fe92s3olq3obm4js02q3fe92s"},"chess_char_2_01_b":{"name":"Executor","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is moderately shortened","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is moderately shortened"},"talents":[{"descRaw":"Attacks ignore 160 DEF","name":"Final Modification","desc":"Attacks ignore 160 DEF"}],"module":{"name":"Executor's Satchel"},"skills":[{"descRaw":"ATK <@ba.vup>+50%, attacks apply this unit's Trait effect to all enemies within range.","name":"Muzzle's Elegy","desc":"ATK +50%, attacks apply this unit's Trait effect to all enemies within range."},{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is moderately shortened","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is moderately shortened"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"talentsBase":[{"descRaw":"Attacks ignore 160 DEF","name":"Final Modification","desc":"Attacks ignore 160 DEF"}],"modules":[{"name":"Executor's Satchel","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}}],"_h":"u6zvpn49a6e9nzidlqidbmg0s0aba6e9nzms6gidlqidbmpn49"},"chess_char_2_02_a":{"name":"Silence","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"},"talents":[{"descRaw":"All [Medic] Operators' ASPD +6 when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +6 when Silence is deployed"}],"module":{"name":"Emergency Self-Defense Procedures"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"}],"_h":"527q7676tlp1g9mcalmcs0td0ixetlp1g9"},"chess_char_2_02_b":{"name":"Silence","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"skill":{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"},"talents":[{"descRaw":"All [Medic] Operators' ASPD +12 when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +12 when Silence is deployed"}],"module":{"name":"Emergency Self-Defense Procedures"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"All [Medic] Operators' ASPD +12 when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +12 when Silence is deployed"}],"modules":[{"name":"Emergency Self-Defense Procedures","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}}],"_h":"527q768y76cotlp1g9qhalqhs0dg0ipdtlp1g97676qhalqhs0768y76co"},"chess_char_2_03_a":{"name":"Cliffheart","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 150% True damage and Stunning them for 1.5 seconds"},"talents":[{"descRaw":"ATK and DEF +6% when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +6% when Cliffheart is not blocking any enemies"}],"module":{"name":"'Reach the Top'"},"skills":[{"descRaw":"Drags the target to Cliffheart <@ba.vup>moderately in the next attack, dealing <@ba.vup>125% of ATK <@ba.vup>Arts damage to it","name":"Chain Hook","desc":"Drags the target to Cliffheart moderately in the next attack, dealing 125% of ATK Arts damage to it"},{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 150% True damage and Stunning them for 1.5 seconds"}],"_h":"32vyd37xf712fct6o5t6thue1iolf712fc"},"chess_char_2_03_b":{"name":"Cliffheart","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"},"skill":{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>170% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 170% True damage and Stunning them for 1.5 seconds"},"talents":[{"descRaw":"ATK and DEF +12% when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +12% when Cliffheart is not blocking any enemies"}],"module":{"name":"'Reach the Top'"},"skills":[{"descRaw":"Drags the target to Cliffheart <@ba.vup>moderately in the next attack, dealing <@ba.vup>135% of ATK <@ba.vup>Arts damage to it","name":"Chain Hook","desc":"Drags the target to Cliffheart moderately in the next attack, dealing 135% of ATK Arts damage to it"},{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>170% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 170% True damage and Stunning them for 1.5 seconds"}],"traitBase":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"ATK and DEF +12% when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +12% when Cliffheart is not blocking any enemies"}],"modules":[{"name":"'Reach the Top'","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"}}],"_h":"32vyd3gy7xgy3h12tqtjo5tjthjd1ijk3h12tqd37xtjo5tjthd3gy7xgy"},"chess_char_2_04_a":{"name":"Grain Buds","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+45, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +45, and attacks 3 enemies"},"talents":[{"descRaw":"ASPD +6; When the target is a [Wild Beast], slightly increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +6; When the target is a [Wild Beast], slightly increases the duration of Slow from Trait"}],"module":{"name":"On the Field"},"skills":[{"descRaw":"The next attack deals <@ba.vup>140% ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)","name":"Flute Flutter","desc":"The next attack deals 140% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)"},{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+45, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +45, and attacks 3 enemies"}],"_h":"3hf2pn83c0dbhx7kfwl2khly63xdc0dbhx"},"chess_char_2_04_b":{"name":"Grain Buds","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+90, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +90, and attacks 3 enemies"},"talents":[{"descRaw":"ASPD +10; When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +10; When the target is a [Wild Beast], increases the duration of Slow from Trait"}],"module":{"name":"On the Field"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)","name":"Flute Flutter","desc":"The next attack deals 170% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)"},{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+90, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +90, and attacks 3 enemies"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"ASPD +10; When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +10; When the target is a [Wild Beast], increases the duration of Slow from Trait"}],"modules":[{"name":"On the Field","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}],"_h":"3hf2pn0i830ivqdbmrzqfw52kh4z63uqvqdbmrpn83zqfw52khpn0i830i"},"chess_char_2_05_a":{"name":"Harold","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"ASPD <@ba.vup>+55, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>160%","name":"Triage","desc":"ASPD +55, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 160%"},"talents":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 12% less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 12% less Elemental Injury"}],"module":{"name":"Legs Care Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"ASPD <@ba.vup>+55, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>160%","name":"Triage","desc":"ASPD +55, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 160%"}],"_h":"w9vky6pii3hx9j2md144zgtd0ixei3hx9j"},"chess_char_2_05_b":{"name":"Harold","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"ASPD <@ba.vup>+80, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>200%","name":"Triage","desc":"ASPD +80, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 200%"},"talents":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less Elemental Injury"}],"module":{"name":"Legs Care Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"ASPD <@ba.vup>+80, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>200%","name":"Triage","desc":"ASPD +80, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 200%"}],"traitBase":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentsBase":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less Elemental Injury"}],"modules":[{"name":"Legs Care Kit","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"}}],"_h":"w9vkf7fdq6hxh8uxd17fzgdg0ipdq6hxh8y6piuxd17fzgf7fd"},"chess_char_2_06_a":{"name":"Papyrus","subProfessionName":"Chain Medic","trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skill":{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>160% ATK; Barrier provided by talent increases to <@ba.vup>150%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 160% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges"},"talents":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 10% of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 10% of Papyrus's ATK, lasting 8 seconds"}],"module":{"name":"Little Seeds"},"skills":[{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>160% ATK; Barrier provided by talent increases to <@ba.vup>150%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 160% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges"},{"descRaw":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%, bounces per heal <@ba.vup>+1","name":"Pre-Exhibit Examination","desc":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +20%, bounces per heal +1"}],"_h":"iw6x7rf799ukkd95te12oo99ukkd7xpu70"},"chess_char_2_06_b":{"name":"Papyrus","subProfessionName":"Chain Medic","trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."},"skill":{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>175% ATK; Barrier provided by talent increases to <@ba.vup>200%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 175% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges"},"talents":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds"}],"module":{"name":"Little Seeds"},"skills":[{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>175% ATK; Barrier provided by talent increases to <@ba.vup>200%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 175% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges"},{"descRaw":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+35%, bounces per heal <@ba.vup>+1","name":"Pre-Exhibit Examination","desc":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +35%, bounces per heal +1"}],"traitBase":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"talentsBase":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds"}],"modules":[{"name":"Little Seeds","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."}}],"_h":"iw6xnmv24fuk4rgatebhoo4fuk4r3fpuqq7rf7gatebhoonmv2"},"chess_char_2_07_a":{"name":"Specter","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+70%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +70%\nSpecter is Stunned for 10 seconds after skill duration"},"talents":[{"descRaw":"Max HP +10%","name":"Stamina Up","desc":"Max HP +10%"}],"module":{"name":"Dim Candlelight"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+70%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +70%\nSpecter is Stunned for 10 seconds after skill duration"}],"_h":"nhgraaye47io83qsxgqsw6igyjmh47io83"},"chess_char_2_07_b":{"name":"Specter","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+100%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +100%\nSpecter is Stunned for 10 seconds after skill duration"},"talents":[{"descRaw":"Max HP +10%; Restores HP by 2% of Max HP per second","name":"Abyssal Regeneration","desc":"Max HP +10%; Restores HP by 2% of Max HP per second"}],"module":{"name":"Dim Candlelight"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+100%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +100%\nSpecter is Stunned for 10 seconds after skill duration"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Max HP +10%; Restores HP by 2% of Max HP per second","name":"Abyssal Regeneration","desc":"Max HP +10%; Restores HP by 2% of Max HP per second"}],"modules":[{"name":"Dim Candlelight","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}}],"_h":"nhgrshhvsrioq52k0u2kw675yjaesrioq5aaye2k0u2kw6shhv"},"chess_char_2_08_a":{"name":"Bubble","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Stops attacking; DEF <@ba.vup>+65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"},"talents":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 5% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 5% for 5 seconds"}],"module":{"name":"Bubble's Shining Sword"},"skills":[{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"Stops attacking; DEF <@ba.vup>+65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"}],"_h":"rr11t8t81hcp9dzzytzzz63qcxod1hcp9d"},"chess_char_2_08_b":{"name":"Bubble","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"skill":{"descRaw":"Stops attacking; DEF <@ba.vup>+85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"},"talents":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds"}],"module":{"name":"Bubble's Shining Sword"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"Stops attacking; DEF <@ba.vup>+85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds"}],"modules":[{"name":"Bubble's Shining Sword","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"rr11t8lrt8ntlfcp3rt8ytt8z6gfcxralfcp3rt8t8t8ytt8z6t8lrt8nt"},"chess_char_2_09_a":{"name":"Humus","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+25% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP"},"talents":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 60% of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 60% of Max HP"}],"module":{"name":"Badlands Exotic Toolkit"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>190%, and recovers <@ba.kw>60 HP","name":"Solid Waste Cutting","desc":"Increases the ATK of the next attack to 190%, and recovers 60 HP"},{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+25% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP"}],"_h":"gyxoggo0tphzymjz30q0dh6fhv8etphzym"},"chess_char_2_09_b":{"name":"Humus","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+36% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP"},"talents":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 100% of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 100% of Max HP"}],"module":{"name":"Badlands Exotic Toolkit"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>220%, and recovers <@ba.kw>80 HP","name":"Solid Waste Cutting","desc":"Increases the ATK of the next attack to 220%, and recovers 80 HP"},{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+36% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 100% of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 100% of Max HP"}],"modules":[{"name":"Badlands Exotic Toolkit","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}}],"_h":"gyxoczmp7xhzcq8o30spdh3rhv6y7xhzcqggo08o30spdhczmp"},"chess_char_2_10_a":{"name":"Rockrock","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"ASPD <@ba.vup>+45; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.6x, ATK <@ba.vup>+40%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +45; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."},"talents":[{"descRaw":"+2% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times","name":"Firm Foundation","desc":"+2% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times"}],"module":{"name":"Unnamed Drone"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+45; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.6x, ATK <@ba.vup>+40%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +45; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."}],"_h":"sz93k7j10eapmthi2dhi1n8vzb2c0eapmt"},"chess_char_2_10_b":{"name":"Rockrock","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"skill":{"descRaw":"ASPD <@ba.vup>+60; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.7x, ATK <@ba.vup>+50%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +60; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.7x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."},"talents":[{"descRaw":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","name":"Firm Foundation","desc":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times"}],"module":{"name":"Unnamed Drone"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"},{"descRaw":"ASPD <@ba.vup>+60; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.7x, ATK <@ba.vup>+50%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +60; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.7x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","name":"Firm Foundation","desc":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times"}],"modules":[{"name":"Unnamed Drone","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"}}],"_h":"sz93507e59ap76z32dz31ntwzbvd59ap76k7j1z32dz31n507e"},"chess_char_2_11_a":{"name":"Kazemaru","subProfessionName":"Dollkeeper","trait":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"skill":{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+70% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +70% ATK and summoning a on a surrounding melee tile to assist in combat"},"talents":[{"descRaw":"When is summoned, it will deal 225% of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 225% of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}],"module":{"name":"An Old Thing"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>235%, and sacrifices <@ba.vdown>10% of this unit's HP","name":"Origami Art - Swift Strike","desc":"Increases the ATK of the next attack to 235%, and sacrifices 10% of this unit's HP"},{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+70% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +70% ATK and summoning a on a surrounding melee tile to assist in combat"}],"_h":"cr7adgdgbo9bxffqhhfqalkt641ebo9bxf"},"chess_char_2_11_b":{"name":"Kazemaru","subProfessionName":"Dollkeeper","trait":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"},"skill":{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+90% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +90% ATK and summoning a on a surrounding melee tile to assist in combat"},"talents":[{"descRaw":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}],"module":{"name":"An Old Thing"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>275%, and sacrifices <@ba.vdown>10% of this unit's HP","name":"Origami Art - Swift Strike","desc":"Increases the ATK of the next attack to 275%, and sacrifices 10% of this unit's HP"},{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+90% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +90% ATK and summoning a on a surrounding melee tile to assist in combat"}],"traitBase":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"talentsBase":[{"descRaw":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}],"modules":[{"name":"An Old Thing","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"}}],"_h":"cr7ammg0la9b651shh1salnt64vqla9b65dgdg1shh1salmmg0"},"chess_char_2_12_a":{"name":"Gravel","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skill":{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>140% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 140% of Max HP, decaying over 10 seconds"},"talents":[{"descRaw":"DP Cost -1","name":"Fast Deployment","desc":"DP Cost -1"}],"module":{"name":"Covert Action Toolkit"},"skills":[{"descRaw":"DEF <@ba.vup>+270% after Gravel is deployed; her DEF continually decreases over <@ba.vup>7 seconds","name":"Shadow Assault","desc":"DEF +270% after Gravel is deployed; her DEF continually decreases over 7 seconds"},{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>140% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 140% of Max HP, decaying over 10 seconds"}],"_h":"4x8vhagm36apybgz85gzicz1uro736apyb"},"chess_char_2_12_b":{"name":"Gravel","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"skill":{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>180% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 180% of Max HP, decaying over 10 seconds"},"talents":[{"descRaw":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF","name":"Support of the Little","desc":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF"}],"module":{"name":"Covert Action Toolkit"},"skills":[{"descRaw":"DEF <@ba.vup>+340% after Gravel is deployed; her DEF continually decreases over <@ba.vup>8 seconds","name":"Shadow Assault","desc":"DEF +340% after Gravel is deployed; her DEF continually decreases over 8 seconds"},{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>180% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 180% of Max HP, decaying over 10 seconds"}],"traitBase":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"talentsBase":[{"descRaw":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF","name":"Support of the Little","desc":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF"}],"modules":[{"name":"Covert Action Toolkit","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}}],"_h":"4x8vha2ogmd292ap1jq1zjq1icryurum92ap1jhagmq1zjq1icha2ogmd2"},"chess_char_2_13_a":{"name":"Tippi","subProfessionName":"Skyranger","trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"skill":{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +20%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"},"talents":[{"descRaw":"If not attacked for 13 seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 13 seconds, dodge the next Physical or Arts attack"}],"skills":[{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+45%","name":"Specialist's Spraying Skills","desc":"Immediately Takes Off, Attack Range expands, ATK +45%"},{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +20%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"}],"_h":"tfj9360moqaw1h39gb396b66o1oqaw1h"},"chess_char_2_13_b":{"name":"Tippi","subProfessionName":"Skyranger","trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"skill":{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +30%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"},"talents":[{"descRaw":"If not attacked for 9 seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 9 seconds, dodge the next Physical or Arts attack"}],"skills":[{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%","name":"Specialist's Spraying Skills","desc":"Immediately Takes Off, Attack Range expands, ATK +60%"},{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +30%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"}],"traitBase":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"talentsBase":[{"descRaw":"If not attacked for 9 seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 9 seconds, dodge the next Physical or Arts attack"}],"_h":"tfj9360matawxsemgbem5e664eatawxs360memgbem"},"chess_char_2_14_a":{"name":"Perfumer","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+180%","name":"Fine Blending","desc":"ASPD -50; ATK +180%"},"talents":[{"descRaw":"Restores the HP of all allies by 3% of Perfumer's ATK per second","name":"Lavender","desc":"Restores the HP of all allies by 3% of Perfumer's ATK per second"}],"module":{"name":"'Aegean's Kiss'"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up β","desc":"ATK +30%"},{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+180%","name":"Fine Blending","desc":"ASPD -50; ATK +180%"}],"_h":"grmz0x0x5f3avibgoqbgxfigwjsd5f3avi"},"chess_char_2_14_b":{"name":"Perfumer","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"},"skill":{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+210%","name":"Fine Blending","desc":"ASPD -50; ATK +210%"},"talents":[{"descRaw":"Restores the HP of all allies by 5% of Perfumer's ATK per second","name":"Lavender's Fragrance","desc":"Restores the HP of all allies by 5% of Perfumer's ATK per second"}],"module":{"name":"'Aegean's Kiss'"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+210%","name":"Fine Blending","desc":"ASPD -50; ATK +210%"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"Restores the HP of all allies by 5% of Perfumer's ATK per second","name":"Lavender's Fragrance","desc":"Restores the HP of all allies by 5% of Perfumer's ATK per second"}],"modules":[{"name":"'Aegean's Kiss'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"}}],"_h":"grmznvonz33acavyvevyxf1iwjd7z33aca0x0xvyvevyxfnvon"},"chess_char_2_15_a":{"name":"Akkord","subProfessionName":"Blast Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skill":{"descRaw":"<@ba.vup>+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage"},"talents":[{"descRaw":"When there is at least 1 other Operator within range, +8% ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +8% ATK"}],"module":{"name":"The Music Box of A Burdenbeast"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Backbeat Stress","desc":"The next attack deals 145% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"<@ba.vup>+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage"}],"_h":"qnebq48u44qj1enbblnb16gklrax44qj1e"},"chess_char_2_15_b":{"name":"Akkord","subProfessionName":"Blast Caster","trait":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"skill":{"descRaw":"<@ba.vup>+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage"},"talents":[{"descRaw":"When there is at least 1 other Operator within range, +15% ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +15% ATK"}],"module":{"name":"The Music Box of A Burdenbeast"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Backbeat Stress","desc":"The next attack deals 170% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"<@ba.vup>+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"talentsBase":[{"descRaw":"When there is at least 1 other Operator within range, +15% ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +15% ATK"}],"modules":[{"name":"The Music Box of A Burdenbeast","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}}],"_h":"qnebdove0fqjx7lhbllh16j0lrbd0fqjx7q48ulhbllh16dove"},"chess_char_2_16_a":{"name":"Lappland","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"ATK <@ba.vup>+75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"},"talents":[{"descRaw":"Disables the target's special ability when attacking, lasting 1 second","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 1 second"}],"module":{"name":"'The Young Fang'"},"skills":[{"descRaw":"ATK <@ba.vup>+43%; <@ba.vup>25% chance to resist Physical damage\n<@ba.rem>Infinite duration","name":"Sundial","desc":"ATK +43%; 25% chance to resist Physical damage\nInfinite duration"},{"descRaw":"ATK <@ba.vup>+75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"}],"_h":"w75y69jz05p7mwvo71vo9o9fr9tr05p7mw"},"chess_char_2_16_b":{"name":"Lappland","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"ATK <@ba.vup>+90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"},"talents":[{"descRaw":"Disables the target's special ability when attacking, lasting 5 seconds","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 5 seconds"}],"module":{"name":"'The Young Fang'"},"skills":[{"descRaw":"ATK <@ba.vup>+55%; <@ba.vup>30% chance to resist Physical damage\n<@ba.rem>Infinite duration","name":"Sundial","desc":"ATK +55%; 30% chance to resist Physical damage\nInfinite duration"},{"descRaw":"ATK <@ba.vup>+90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"Disables the target's special ability when attacking, lasting 5 seconds","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 5 seconds"}],"modules":[{"name":"'The Young Fang'","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"w75y698gjzsnkmp7ttnc71nc9omwr9cmkmp7tt69jznc71nc9o698gjzsn"},"chess_char_2_17_a":{"name":"Vetochki","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skill":{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+100%, DEF <@ba.vup>+30%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +100%, DEF +30%, and attacks all blocked enemies"},"talents":[{"descRaw":"Restores 40% of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 40% of Max HP when skill ends"}],"module":{"name":"'Marks of Time'"},"skills":[{"descRaw":"DEF <@ba.vup>+75% and gains <$ba.buffres>status resistance","name":"Desperate Resistance","desc":"DEF +75% and gains status resistance"},{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+100%, DEF <@ba.vup>+30%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +100%, DEF +30%, and attacks all blocked enemies"}],"_h":"qtpr4x1ti8cg5of6hzf6sgn9mpbhi8cg5o"},"chess_char_2_17_b":{"name":"Vetochki","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"skill":{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+120%, DEF <@ba.vup>+40%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +120%, DEF +40%, and attacks all blocked enemies"},"talents":[{"descRaw":"Restores 50% of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 50% of Max HP when skill ends"}],"module":{"name":"'Marks of Time'"},"skills":[{"descRaw":"DEF <@ba.vup>+90% and gains <$ba.buffres>status resistance","name":"Desperate Resistance","desc":"DEF +90% and gains status resistance"},{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+120%, DEF <@ba.vup>+40%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +120%, DEF +40%, and attacks all blocked enemies"}],"traitBase":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"talentsBase":[{"descRaw":"Restores 50% of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 50% of Max HP when skill ends"}],"modules":[{"name":"'Marks of Time'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}}],"_h":"qtpr4xtj1tdfjhcgw3mzhzmzsgiympv4jhcgw34x1tmzhzmzsg4xtj1tdf"},"chess_char_2_18_a":{"name":"Ashlock","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"skill":{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},"talents":[{"descRaw":"ATK +4%. If the four adjacent tiles are ground tiles, ATK +8% instead","name":"Bombardment Studies","desc":"ATK +4%. If the four adjacent tiles are ground tiles, ATK +8% instead"}],"module":{"name":"Outdoor Essential Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces moderately, ATK <@ba.vup>+25%","name":"Focused Bombardment","desc":"Cannot block enemies and only carry out ranged attacks. Attack Interval reduces moderately, ATK +25%"}],"_h":"9oba7ti1igyjmhaaniaa6rigyjmhcoc3yk"},"chess_char_2_18_b":{"name":"Ashlock","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},"talents":[{"descRaw":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead","name":"Bombardment Studies","desc":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead"}],"module":{"name":"Outdoor Essential Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+40%","name":"Focused Bombardment","desc":"Cannot block enemies and only carry out ranged attacks. Attack Interval reduces, ATK +40%"}],"traitBase":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"talentsBase":[{"descRaw":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead","name":"Bombardment Studies","desc":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead"}],"modules":[{"name":"Outdoor Essential Kit","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}}],"_h":"9oba7trri1vu75yjaextnixt6r75yjae6sc3fk7ti1xtnixt6r7trri1vu"},"chess_char_2_19_a":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>20% <$ba.weaken>Enfeeble and take <@ba.vup>45% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 45% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"}],"_h":"7ms2yqta6bv84eieu7iejrcv43c96bv84e"},"chess_char_2_19_b":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>25% <$ba.weaken>Enfeeble and take <@ba.vup>60% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 25% Enfeeble and take 60% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}],"modules":[{"name":"'Phrenology'","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"7ms2yqkytaky72v8mto8u7o86xcg6xjrit43pl72v8mtyqtao8u7o86xcg6xjryqkytaky"},"chess_char_3_01_a":{"name":"Exusiai","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Very minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Very minor Attack Interval reduction\nAutomatically activated"},"talents":[{"descRaw":"ASPD +12","name":"Fast Cartridge","desc":"ASPD +12"},{"descRaw":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed"}],"module":{"name":"Exusiai's Surprise"},"skills":[{"descRaw":"Shoots <@ba.vup>3 times in a row in the next attack, dealing <@ba.vup>113% of ATK damage with every shot","name":"Charging Mode","desc":"Shoots 3 times in a row in the next attack, dealing 113% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>4 times in a row, dealing <@ba.vup>105% of ATK damage with every shot","name":"Shooting Mode","desc":"Shoots 4 times in a row, dealing 105% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Very minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Very minor Attack Interval reduction\nAutomatically activated"}],"_h":"dwkfcwcwnnnxjj74nn74owxnowesqs5m6oceiybmnnnxjj"},"chess_char_3_01_b":{"name":"Exusiai","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Minor Attack Interval reduction\nAutomatically activated"},"talents":[{"descRaw":"ASPD +12","name":"Fast Cartridge","desc":"ASPD +12"},{"descRaw":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed"}],"module":{"name":"Exusiai's Surprise"},"skills":[{"descRaw":"Shoots <@ba.vup>3 times in a row in the next attack, dealing <@ba.vup>121% of ATK damage with every shot","name":"Charging Mode","desc":"Shoots 3 times in a row in the next attack, dealing 121% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>4 times in a row, dealing <@ba.vup>110% of ATK damage with every shot","name":"Shooting Mode","desc":"Shoots 4 times in a row, dealing 110% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Minor Attack Interval reduction\nAutomatically activated"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"ASPD +12","name":"Fast Cartridge","desc":"ASPD +12"},{"descRaw":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed"}],"modules":[{"name":"Exusiai's Surprise","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}},{"name":"Welcome to Penguin Logistics","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"}}],"_h":"dwkfcw9scwlsoqnxvk74nn74owxnowes3f5m8t28iy84oqnxvkcwcw74nn74owxnowescw9scwls48cw7bcwet"},"chess_char_3_02_a":{"name":"Ayerscarpe","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"},"talents":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD"}],"module":{"name":"Portable Wildland Stimulants"},"skills":[{"descRaw":"The next attack deals <@ba.vup>125% ATK as Arts damage to up to <@ba.vup>2 enemies within range and <$ba.sluggish>Slows them for <@ba.vup>1.0 second(s)","name":"Shrapnel Burst","desc":"The next attack deals 125% ATK as Arts damage to up to 2 enemies within range and Slows them for 1.0 second(s)"},{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"}],"_h":"ne5y69jzrrxzu32jho2je0dxeovgrrxzu3"},"chess_char_3_02_b":{"name":"Ayerscarpe","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"},"talents":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD"}],"module":{"name":"Portable Wildland Stimulants"},"skills":[{"descRaw":"The next attack deals <@ba.vup>140% ATK as Arts damage to up to <@ba.vup>3 enemies within range and <$ba.sluggish>Slows them for <@ba.vup>1.0 second(s)","name":"Shrapnel Burst","desc":"The next attack deals 140% ATK as Arts damage to up to 3 enemies within range and Slows them for 1.0 second(s)"},{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD"}],"modules":[{"name":"Portable Wildland Stimulants","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"ne5y698gjzsn54xzwa2jho2je0d5eoc054xzwa69jz2jho2je0698gjzsn"},"chess_char_3_03_a":{"name":"Swire","subProfessionName":"Instructor","trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skill":{"descRaw":"ATK <@ba.vup>+40% and the effect of this unit's first Talent increases to <@ba.vup>2.4 times","name":"Cooperative Combat","desc":"ATK +40% and the effect of this unit's first Talent increases to 2.4 times"},"talents":[{"descRaw":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed"}],"module":{"name":"Self-defense Lipstick"},"skills":[{"descRaw":"The effect range of this unit's first Talent <@ba.vup>expands and the effect increases to <@ba.vup>2 times","name":"Command and Dispatch","desc":"The effect range of this unit's first Talent expands and the effect increases to 2 times"},{"descRaw":"ATK <@ba.vup>+40% and the effect of this unit's first Talent increases to <@ba.vup>2.4 times","name":"Cooperative Combat","desc":"ATK +40% and the effect of this unit's first Talent increases to 2.4 times"}],"_h":"112s8ivir3r67lmv47mvyz509kaer3r67l"},"chess_char_3_03_b":{"name":"Swire","subProfessionName":"Instructor","trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"},"skill":{"descRaw":"ATK <@ba.vup>+50% and the effect of this unit's first Talent increases to <@ba.vup>2.7 times","name":"Cooperative Combat","desc":"ATK +50% and the effect of this unit's first Talent increases to 2.7 times"},"talents":[{"descRaw":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed"}],"module":{"name":"Self-defense Lipstick"},"skills":[{"descRaw":"The effect range of this unit's first Talent <@ba.vup>expands significantly and the effect increases to <@ba.vup>2 times","name":"Command and Dispatch","desc":"The effect range of this unit's first Talent expands significantly and the effect increases to 2 times"},{"descRaw":"ATK <@ba.vup>+50% and the effect of this unit's first Talent increases to <@ba.vup>2.7 times","name":"Cooperative Combat","desc":"ATK +50% and the effect of this unit's first Talent increases to 2.7 times"}],"traitBase":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"talentsBase":[{"descRaw":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed"}],"modules":[{"name":"Self-defense Lipstick","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"}}],"_h":"112scz2xvjr6m1mv47mvyzu49kbyvjr6m18ivimv47mvyzcz2x"},"chess_char_3_04_a":{"name":"Swire the Elegant Wit","subProfessionName":"Merchant","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skill":{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>155% of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped"},"talents":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)"},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated"}],"module":{"name":"'Be Resplendent and Outstanding'"},"skills":[{"descRaw":"Spends <@ba.vup>1 Coin: the next attack restores HP equal to <@ba.vup>40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped","name":"Loyalty and Generosity","desc":"Spends 1 Coin: the next attack restores HP equal to 40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped"},{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>155% of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped"},{"descRaw":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>100% of ATK as Physical damage and knocks the target back <@ba.vup>slightly\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped","name":"Lavish and Prodigal","desc":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 100% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped"}],"_h":"l17bs1j390mn65jhikjhf9kdf9sn9djwb990mn652eo4qr"},"chess_char_3_04_b":{"name":"Swire the Elegant Wit","subProfessionName":"Merchant","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skill":{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>170% of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped"},"talents":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)"},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated"}],"module":{"name":"'Be Resplendent and Outstanding'"},"skills":[{"descRaw":"Spends <@ba.vup>1 Coin: the next attack restores HP equal to <@ba.vup>55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped","name":"Loyalty and Generosity","desc":"Spends 1 Coin: the next attack restores HP equal to 55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped"},{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>170% of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped"},{"descRaw":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>120% of ATK as Physical damage and knocks the target back <@ba.vup>slightly\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped","name":"Lavish and Prodigal","desc":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 120% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped"}],"traitBase":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"talentsBase":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)"},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated"}],"modules":[{"name":"'Be Resplendent and Outstanding'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"}},{"name":"Director Swire's Lungmen Food Guide","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"}},{"name":"Swire the Elegant Wit's Badge","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"In <@ba.kw>Integrated Strategies, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"In Integrated Strategies, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s"}}],"_h":"l17bbobwc4mni3jhikjhf9kdf9snmjjwk7c4mni3e8o4y1s1j3jhikjhf9kdf9snbobwdrs15ij35i8ls1kgj32g"},"chess_char_3_05_a":{"name":"Skadi","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"ATK, DEF and Max HP <@ba.vup>+85%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +85%"},"talents":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK"},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"module":{"name":"Moist Sword Bag"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"ATK <@ba.vup>+100% for <@ba.vup>20 seconds after Skadi is deployed","name":"Wave Strike","desc":"ATK +100% for 20 seconds after Skadi is deployed"},{"descRaw":"ATK, DEF and Max HP <@ba.vup>+85%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +85%"}],"_h":"ktdr3h3hpxj5e8nc2bnc21ky21zy8ydm2gl0ihb6pxj5e8"},"chess_char_3_05_b":{"name":"Skadi","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"skill":{"descRaw":"ATK, DEF and Max HP <@ba.vup>+100%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +100%"},"talents":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK"},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"module":{"name":"Moist Sword Bag"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+120% for <@ba.vup>25 seconds after Skadi is deployed","name":"Wave Strike","desc":"ATK +120% for 25 seconds after Skadi is deployed"},{"descRaw":"ATK, DEF and Max HP <@ba.vup>+100%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +100%"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK"},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"modules":[{"name":"Moist Sword Bag","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"}},{"name":"No Ending to This Dream","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}}],"_h":"ktdr3h023hulvpj5jknc2bnc21ky21zyvddmw9gbih8zvpj5jk3h3hnc2bnc21ky21zy3h023hul173hf03har"},"chess_char_3_06_a":{"name":"Philae","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%; when attacked, deals <@ba.vup>110% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +40%; when attacked, deals 110% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends"},"talents":[{"descRaw":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis"}],"module":{"name":"The Days Rubbed to Silence"},"skills":[{"descRaw":"Max HP <@ba.vup>+45%, clears all <$ba.dt.element>Elemental Injury on self and gains a <$ba.epbarrier>Protective Barrier that absorbs up to <@ba.vup>900 Elemental Injury","name":"Blessing of the River of Life","desc":"Max HP +45%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 900 Elemental Injury"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%; when attacked, deals <@ba.vup>110% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +40%; when attacked, deals 110% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends"}],"_h":"n03l0g0glpw2ocg2vmgs8apen6kclpw2oc"},"chess_char_3_06_b":{"name":"Philae","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+50%; when attacked, deals <@ba.vup>140% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+80% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +50%; when attacked, deals 140% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +80% until this skill ends"},"talents":[{"descRaw":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis"}],"module":{"name":"The Days Rubbed to Silence"},"skills":[{"descRaw":"Max HP <@ba.vup>+60%, clears all <$ba.dt.element>Elemental Injury on self and gains a <$ba.epbarrier>Protective Barrier that absorbs up to <@ba.vup>1200 Elemental Injury","name":"Blessing of the River of Life","desc":"Max HP +60%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1200 Elemental Injury"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+50%; when attacked, deals <@ba.vup>140% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+80% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +50%; when attacked, deals 140% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +80% until this skill ends"}],"traitBase":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis"}],"modules":[{"name":"The Days Rubbed to Silence","traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"}}],"_h":"n03l0gdy0gsslew219g2vmgs8at3n697lew2190g0gg2vmgs8a0gdy0gss"},"chess_char_3_07_a":{"name":"Enforcer","subProfessionName":"Push Stroker","trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>moderately in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>1.9 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>1.9 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds."},"talents":[{"descRaw":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3"}],"module":{"name":"Heaven, Here, Now"},"skills":[{"descRaw":"The next attack pushes the target towards the attack direction <@ba.vup>moderately, <$ba.stun>stunning it for <@ba.vup>1.4 seconds if the target collides with High Ground.","name":"Deterring Shot","desc":"The next attack pushes the target towards the attack direction moderately, stunning it for 1.4 seconds if the target collides with High Ground."},{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>moderately in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>1.9 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>1.9 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds."}],"_h":"z3stdynewf4sen1krx1k75elzxsjwf4sen"},"chess_char_3_07_b":{"name":"Enforcer","subProfessionName":"Push Stroker","trait":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"},"skill":{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>greatly in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>2.2 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>2.2 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds."},"talents":[{"descRaw":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3"}],"module":{"name":"Heaven, Here, Now"},"skills":[{"descRaw":"The next attack pushes the target towards the attack direction <@ba.vup>moderately, <$ba.stun>stunning it for <@ba.vup>1.7 seconds if the target collides with High Ground.","name":"Deterring Shot","desc":"The next attack pushes the target towards the attack direction moderately, stunning it for 1.7 seconds if the target collides with High Ground."},{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>greatly in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>2.2 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>2.2 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds."}],"traitBase":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3"}],"modules":[{"name":"Heaven, Here, Now","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"}}],"_h":"z3stw5op714sz11krx1k75wezxtm714sz1dyne1krx1k75w5op"},"chess_char_3_08_a":{"name":"Mint","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>110% ATK as Arts damage. Deal <@ba.vup>210% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 210% ATK as Arts damage when the skill ends"},"talents":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies"}],"module":{"name":"Attention-holding Device"},"skills":[{"descRaw":"Range <@ba.vup>expands; Attacks deal <@ba.vup>125% ATK as Arts damage","name":"Wind Whispers","desc":"Range expands; Attacks deal 125% ATK as Arts damage"},{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>110% ATK as Arts damage. Deal <@ba.vup>210% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 210% ATK as Arts damage when the skill ends"}],"_h":"uca03fl50u2wmnmlhwmlagxceca40u2wmn"},"chess_char_3_08_b":{"name":"Mint","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>115% ATK as Arts damage. Deal <@ba.vup>240% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 115% ATK as Arts damage. Deal 240% ATK as Arts damage when the skill ends"},"talents":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies"}],"module":{"name":"Attention-holding Device"},"skills":[{"descRaw":"Range <@ba.vup>expands; Attacks deal <@ba.vup>140% ATK as Arts damage","name":"Wind Whispers","desc":"Range expands; Attacks deal 140% ATK as Arts damage"},{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>115% ATK as Arts damage. Deal <@ba.vup>240% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 115% ATK as Arts damage. Deal 240% ATK as Arts damage when the skill ends"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies"}],"modules":[{"name":"Attention-holding Device","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}}],"_h":"uca069ubc62w3fmlhwmlagarecstc62w3f3fl5mlhwmlag69ub"},"chess_char_3_09_a":{"name":"Lucilla","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"ATK <@ba.vup>+30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-40% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4x, up to <@ba.vup>2.6x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -40% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends"},"talents":[{"descRaw":"Applies 16% <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 16% Fragile effect to enemies that are not Elites or Leaders within range"}],"module":{"name":"Multifunctional Mapping Instruments (Early Access)"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>125% and attacks <@ba.vup>4 enemies simultaneously","name":"Camouflaging Current Chart","desc":"Increases the ATK of the next attack to 125% and attacks 4 enemies simultaneously"},{"descRaw":"ATK <@ba.vup>+30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-40% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4x, up to <@ba.vup>2.6x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -40% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends"}],"_h":"drhvce5yccu5ieltw9cbfhjxh0vpccu5ie"},"chess_char_3_09_b":{"name":"Lucilla","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"ATK <@ba.vup>+40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-50% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5x, up to <@ba.vup>3.0x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -50% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends"},"talents":[{"descRaw":"Applies 16% <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 16% Fragile effect to enemies that are not Elites or Leaders within range"}],"module":{"name":"Multifunctional Mapping Instruments (Early Access)"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145% and attacks <@ba.vup>4 enemies simultaneously","name":"Camouflaging Current Chart","desc":"Increases the ATK of the next attack to 145% and attacks 4 enemies simultaneously"},{"descRaw":"ATK <@ba.vup>+40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-50% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5x, up to <@ba.vup>3.0x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -50% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Applies 16% <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 16% Fragile effect to enemies that are not Elites or Leaders within range"}],"modules":[{"name":"Multifunctional Mapping Instruments (Early Access)","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"drhvceih5ynymsu5m2ltw9cbfh63h0szmsu5m2ce5yltw9cbfhceih5yny"},"chess_char_3_10_a":{"name":"Pinecone","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"ATK <@ba.vup>+25%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +25%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"},"talents":[{"descRaw":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment"}],"module":{"name":"Mobile Powerbank"},"skills":[{"descRaw":"Immediately launches an attack that deals <@ba.vup>165% damage, ignoring <@ba.vup>180 of the target's DEF\n<@ba.rem>Can store 2 charges","name":"RMA Spikes","desc":"Immediately launches an attack that deals 165% damage, ignoring 180 of the target's DEF\nCan store 2 charges"},{"descRaw":"ATK <@ba.vup>+25%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +25%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"}],"_h":"d3zvms6gecivtumqltmquw3pjzzrecivtu"},"chess_char_3_10_b":{"name":"Pinecone","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"ATK <@ba.vup>+40%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +40%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"},"talents":[{"descRaw":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment"}],"module":{"name":"Mobile Powerbank"},"skills":[{"descRaw":"Immediately launches an attack that deals <@ba.vup>180% damage, ignoring <@ba.vup>210 of the target's DEF\n<@ba.rem>Can store 3 charges","name":"RMA Spikes","desc":"Immediately launches an attack that deals 180% damage, ignoring 210 of the target's DEF\nCan store 3 charges"},{"descRaw":"ATK <@ba.vup>+40%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +40%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"talentsBase":[{"descRaw":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment"}],"modules":[{"name":"Mobile Powerbank","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}}],"_h":"d3zvpn49rxivphmqltmquwivjz8drxivphms6gmqltmquwpn49"},"chess_char_3_11_a":{"name":"Snow Hunter","subProfessionName":"Hunter","trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skill":{"descRaw":"Immediately fires special bullets dealing <@ba.vup>160% ATK for two shots (increases to <@ba.vup>185% when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 160% ATK for two shots (increases to 185% when hitting non-mobile enemies)\nCan hold 1 charge(s)"},"talents":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting Cold for 3 seconds"}],"module":{"name":"Hunts of the Past"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>185%","name":"Power Strike β","desc":"Increases the ATK of next attack to 185%"},{"descRaw":"Immediately fires special bullets dealing <@ba.vup>160% ATK for two shots (increases to <@ba.vup>185% when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 160% ATK for two shots (increases to 185% when hitting non-mobile enemies)\nCan hold 1 charge(s)"}],"_h":"l5hayq34zhfg0n28odg81mgj2j22zhfg0n"},"chess_char_3_11_b":{"name":"Snow Hunter","subProfessionName":"Hunter","trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"},"skill":{"descRaw":"Immediately fires special bullets dealing <@ba.vup>180% ATK for two shots (increases to <@ba.vup>210% when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 180% ATK for two shots (increases to 210% when hitting non-mobile enemies)\nCan hold 2 charge(s)"},"talents":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting Cold for 3 seconds"}],"module":{"name":"Hunts of the Past"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>200%","name":"Power Strike β","desc":"Increases the ATK of next attack to 200%"},{"descRaw":"Immediately fires special bullets dealing <@ba.vup>180% ATK for two shots (increases to <@ba.vup>210% when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 180% ATK for two shots (increases to 210% when hitting non-mobile enemies)\nCan hold 2 charge(s)"}],"traitBase":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"talentsBase":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting Cold for 3 seconds"}],"modules":[{"name":"Hunts of the Past","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"}}],"_h":"l5hayqcu34cuq3fgs128odg81mgt2juwq3fgs1yq3428odg81myqcu34cu"},"chess_char_3_12_a":{"name":"Blemishine","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"ATK <@ba.vup>+65%, DEF <@ba.vup>+25%; Every attack deals an additional <@ba.vup>60% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>70% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK"},"talents":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 140% when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies"}],"module":{"name":"Echo of Craftsman's Guild"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>110% of Blemishine's ATK\n<@ba.rem>Can store 1 charge(s)","name":"Surging Brilliance","desc":"The next attack deals 200% ATK as physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK\nCan store 1 charge(s)"},{"descRaw":"ATK <@ba.vup>+55% and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep. Restores the HP of all nearby allies by <@ba.vup>16% of Blemishine's ATK every second","name":"Deterring Radiance","desc":"ATK +55% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second"},{"descRaw":"ATK <@ba.vup>+65%, DEF <@ba.vup>+25%; Every attack deals an additional <@ba.vup>60% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>70% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK"}],"_h":"ajxwayayrfhek9ifqyif5hik5qvzyqaer45hyeiirfhek9"},"chess_char_3_12_b":{"name":"Blemishine","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+30%; Every attack deals an additional <@ba.vup>70% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>80% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK"},"talents":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 140% when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies"}],"module":{"name":"Echo of Craftsman's Guild"},"skills":[{"descRaw":"The next attack deals <@ba.vup>220% ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>120% of Blemishine's ATK\n<@ba.rem>Can store 2 charge(s)","name":"Surging Brilliance","desc":"The next attack deals 220% ATK as physical damage and restores the HP of a nearby ally for 120% of Blemishine's ATK\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+70% and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep. Restores the HP of all nearby allies by <@ba.vup>17% of Blemishine's ATK every second","name":"Deterring Radiance","desc":"ATK +70% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 17% of Blemishine's ATK every second"},{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+30%; Every attack deals an additional <@ba.vup>70% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>80% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 140% when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies"}],"modules":[{"name":"Echo of Craftsman's Guild","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"}},{"name":"'Knight Primus'","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"ajxwayiaay2w00heqoifqyif5hik5qvza4aeryjryeug00heqoayayifqyif5hik5qvzayiaay2wvyaybyaydw"},"chess_char_3_13_a":{"name":"Minimalist","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"The next attack deals <@ba.vup>130% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 130% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges"},"talents":[{"descRaw":"When attacking, has a 25% chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 25% chance to increase that ATK to 150%"}],"module":{"name":"'New Home'"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"The next attack deals <@ba.vup>130% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 130% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges"}],"_h":"dy93k7j1aauzibryeqryxb8ydm2gaauzib"},"chess_char_3_13_b":{"name":"Minimalist","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"The next attack deals <@ba.vup>160% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 160% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges"},"talents":[{"descRaw":"When attacking, has a 25% chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 25% chance to increase that ATK to 150%"}],"module":{"name":"'New Home'"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"The next attack deals <@ba.vup>160% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 160% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"When attacking, has a 25% chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 25% chance to increase that ATK to 150%"}],"modules":[{"name":"'New Home'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"dy93lg7ipiuznjryeqryxbvddmw9piuznjk7j1ryeqryxblg7i"},"chess_char_3_14_a":{"name":"Pramanix","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"For all enemies within range, DEF <@ba.vup>-40% and RES <@ba.vup>-23%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -40% and RES -23%"},"talents":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"module":{"name":"'Knitting of a Future'"},"skills":[{"descRaw":"Simultaneously attacks <@ba.vup>2 targets; ASPD of all enemies in range <@ba.vup>-40","name":"Echolocation","desc":"Simultaneously attacks 2 targets; ASPD of all enemies in range -40"},{"descRaw":"For all enemies within range, DEF <@ba.vup>-40% and RES <@ba.vup>-23%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -40% and RES -23%"}],"_h":"12hvce5yufgphbpgd2muuquauql5r9s91fufgphb"},"chess_char_3_14_b":{"name":"Pramanix","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"For all enemies within range, DEF <@ba.vup>-45% and RES <@ba.vup>-26%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -45% and RES -26%"},"talents":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"module":{"name":"'Knitting of a Future'"},"skills":[{"descRaw":"Simultaneously attacks <@ba.vup>2 targets; ASPD of all enemies in range <@ba.vup>-50","name":"Echolocation","desc":"Simultaneously attacks 2 targets; ASPD of all enemies in range -50"},{"descRaw":"For all enemies within range, DEF <@ba.vup>-45% and RES <@ba.vup>-26%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -45% and RES -26%"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"modules":[{"name":"'Knitting of a Future'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"12hvceih5ynyupgps5pgd2muuquauql51us9kqupgps5ce5ypgd2muuquauql5ceih5yny"},"chess_char_3_15_a":{"name":"Shamare","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-25%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -25%, lasts for a maximum of 15 seconds"},"talents":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}],"module":{"name":"Fabric Apples"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.4 times\n<@ba.rem>Unlimited duration","name":"Malediction","desc":"ATK +30%, increases the damage amplification effect of this unit's Talent to 1.4 times\nUnlimited duration"},{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-25%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -25%, lasts for a maximum of 15 seconds"}],"_h":"cjhvce5ywprofepgx8muq5ag3tj0wprofe"},"chess_char_3_15_b":{"name":"Shamare","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-30%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -30%, lasts for a maximum of 15 seconds"},"talents":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}],"module":{"name":"Fabric Apples"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.5 times\n<@ba.rem>Unlimited duration","name":"Malediction","desc":"ATK +40%, increases the damage amplification effect of this unit's Talent to 1.5 times\nUnlimited duration"},{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-30%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -30%, lasts for a maximum of 15 seconds"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}],"modules":[{"name":"Fabric Apples","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"cjhvceih5ynyrjro24pgx8muq5063tpurjro24ce5ypgx8muq5ceih5yny"},"chess_char_3_16_a":{"name":"Cuora","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+75%; Restores HP by <@ba.vup>1% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +75%; Restores HP by 1% of Max HP per second"},"talents":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"module":{"name":"Super Baseball Suit"},"skills":[{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+75%; Restores HP by <@ba.vup>1% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +75%; Restores HP by 1% of Max HP per second"}],"_h":"3d11t8t8dsz5qnycqxycll3qcxoddsz5qn"},"chess_char_3_16_b":{"name":"Cuora","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"skill":{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+95%; Restores HP by <@ba.vup>2% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +95%; Restores HP by 2% of Max HP per second"},"talents":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"module":{"name":"Super Baseball Suit"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+95%; Restores HP by <@ba.vup>2% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +95%; Restores HP by 2% of Max HP per second"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"modules":[{"name":"Super Baseball Suit","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"3d11t8lrt8nt8zz566ycqxycllgfcxra8zz566t8t8ycqxycllt8lrt8nt"},"chess_char_3_17_a":{"name":"Meteor","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"The next attack deals <@ba.vup>155% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-30% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 155% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds"},"talents":[{"descRaw":"Increases ATK to 135% when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 135% when attacking aerial targets"}],"module":{"name":"Hunter's Knife"},"skills":[{"descRaw":"The next attack deals <@ba.vup>135% of ATK physical damage and the target's DEF <@ba.vup>-25% for 5 seconds","name":"Armor Breaker","desc":"The next attack deals 135% of ATK physical damage and the target's DEF -25% for 5 seconds"},{"descRaw":"The next attack deals <@ba.vup>155% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-30% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 155% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds"}],"_h":"c9kfcwcwm5efub1ema1eurd0mu22m5efub"},"chess_char_3_17_b":{"name":"Meteor","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"The next attack deals <@ba.vup>170% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-35% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 170% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds"},"talents":[{"descRaw":"Increases ATK to 135% when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 135% when attacking aerial targets"}],"module":{"name":"Hunter's Knife"},"skills":[{"descRaw":"The next attack deals <@ba.vup>150% of ATK physical damage and the target's DEF <@ba.vup>-30% for 5 seconds","name":"Armor Breaker","desc":"The next attack deals 150% of ATK physical damage and the target's DEF -30% for 5 seconds"},{"descRaw":"The next attack deals <@ba.vup>170% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-35% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 170% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"Increases ATK to 135% when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 135% when attacking aerial targets"}],"modules":[{"name":"Hunter's Knife","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"c9kfcw9scwlscfef751ema1eurmzmutvcfef75cwcw1ema1eurcw9scwls"},"chess_char_3_18_a":{"name":"Vulpisfoglia","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When skill is activated, gains <@ba.vup>7 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+65%, ASPD gradually reduces from <@ba.vup>+160 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +65%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"},"talents":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second"}],"module":{"name":"Patience, Mission, Vacation"},"skills":[{"descRaw":"The next attack deals an additional <@ba.vup>215% ATK as Arts damage, and gains <@ba.vup>1 DP\n<@ba.rem>Can store 3 charges","name":"Discreet Discipline","desc":"The next attack deals an additional 215% ATK as Arts damage, and gains 1 DP\nCan store 3 charges"},{"descRaw":"Immediately gains <@ba.vup>5 DP, deals <@ba.vup>200% ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows them for <@ba.vup>4.5s; if an enemy is already <$ba.sluggish>Slowed, then <$ba.stun>Stuns them for <@ba.vup>4s\n<@ba.rem>Can store 2 charges","name":"Damoclean Interrogation","desc":"Immediately gains 5 DP, deals 200% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4s\nCan store 2 charges"},{"descRaw":"When skill is activated, gains <@ba.vup>7 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+65%, ASPD gradually reduces from <@ba.vup>+160 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +65%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"}],"_h":"jwtwtltl3ebss9y6aiy6erhger3yl9cmrlrzsly13ebss9"},"chess_char_3_18_b":{"name":"Vulpisfoglia","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"skill":{"descRaw":"When skill is activated, gains <@ba.vup>8 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+80%, ASPD gradually reduces from <@ba.vup>+170 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +80%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"},"talents":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second"}],"module":{"name":"Patience, Mission, Vacation"},"skills":[{"descRaw":"The next attack deals an additional <@ba.vup>245% ATK as Arts damage, and gains <@ba.vup>1 DP\n<@ba.rem>Can store 3 charges","name":"Discreet Discipline","desc":"The next attack deals an additional 245% ATK as Arts damage, and gains 1 DP\nCan store 3 charges"},{"descRaw":"Immediately gains <@ba.vup>6 DP, deals <@ba.vup>245% ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows them for <@ba.vup>4.5s; if an enemy is already <$ba.sluggish>Slowed, then <$ba.stun>Stuns them for <@ba.vup>4.5s\n<@ba.rem>Can store 2 charges","name":"Damoclean Interrogation","desc":"Immediately gains 6 DP, deals 245% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4.5s\nCan store 2 charges"},{"descRaw":"When skill is activated, gains <@ba.vup>8 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+80%, ASPD gradually reduces from <@ba.vup>+170 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +80%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second"}],"modules":[{"name":"Patience, Mission, Vacation","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}},{"name":"Sword Dance","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}],"_h":"jwtw5c5crvbsx8y6aiy6erhger3y2acmjwocsl3crvbsx8tltly6aiy6erhger3y5c5chytljytljy"},"chess_char_3_19_a":{"name":"Vigil","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Gradually generates <@ba.vup>10 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>20% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 20% of Vigil's ATK as Arts damage"},"talents":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack"}],"module":{"name":"La Punciuta"},"skills":[{"descRaw":"Immediately generates <@ba.vup>7 DP and summons 1 'Wolf Shadow'","name":"Packleader's Call","desc":"Immediately generates 7 DP and summons 1 'Wolf Shadow'"},{"descRaw":"Immediately generates <@ba.vup>2 DP and causes the Wolfpack's next attack to deal <@ba.vup>155% damage and restore <@ba.vup>10% of its Max HP; Generates an additional <@ba.vup>1 DP if the Wolfpack defeats an enemy","name":"Packleader's Gift","desc":"Immediately generates 2 DP and causes the Wolfpack's next attack to deal 155% damage and restore 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy"},{"descRaw":"Gradually generates <@ba.vup>10 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>20% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 20% of Vigil's ATK as Arts damage"}],"_h":"tf8auajgh9le8azahxzarattraepp943o6nw8r06h9le8a"},"chess_char_3_19_b":{"name":"Vigil","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Gradually generates <@ba.vup>11 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>30% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 30% of Vigil's ATK as Arts damage"},"talents":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack"}],"module":{"name":"La Punciuta"},"skills":[{"descRaw":"Immediately generates <@ba.vup>7 DP and summons 1 'Wolf Shadow'","name":"Packleader's Call","desc":"Immediately generates 7 DP and summons 1 'Wolf Shadow'"},{"descRaw":"Immediately generates <@ba.vup>2 DP and causes the Wolfpack's next attack to deal <@ba.vup>170% damage and restore <@ba.vup>15% of its Max HP; Generates an additional <@ba.vup>1 DP if the Wolfpack defeats an enemy","name":"Packleader's Gift","desc":"Immediately generates 2 DP and causes the Wolfpack's next attack to deal 170% damage and restore 15% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy"},{"descRaw":"Gradually generates <@ba.vup>11 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>30% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 30% of Vigil's ATK as Arts damage"}],"traitBase":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentsBase":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack"}],"modules":[{"name":"La Punciuta","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}},{"name":"Time Has Gone","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements"}}],"_h":"tf8asrxpq5leyezahxzarattraepp943o6lq8rccq5leyeuajgzahxzarattraepsrxpn2m2to"},"chess_char_3_20_a":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"_h":"xc93k7j1iwhsv483oo83t5igyjmhiwhsv4"},"chess_char_3_20_b":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"modules":[{"name":"In the Woolen of Snow","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"xc93lg7i1dhsel83oo83t575yjae1dhselk7j183oo83t5lg7i"},"chess_char_3_21_a":{"name":"Archetto","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"ATK <@ba.vup>+10%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +10%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"},"talents":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 7 Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks"}],"module":{"name":"'Seeds of Tomorrow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>185% ATK as Physical damage to the target and <@ba.vup>135% ATK as Physical damage to up to <@ba.vup>3 other nearby enemies","name":"Dispersing Arrows","desc":"The next attack deals 185% ATK as Physical damage to the target and 135% ATK as Physical damage to up to 3 other nearby enemies"},{"descRaw":"Immediately fire an arrow that deals <@ba.vup>114% ATK damage <@ba.vup>5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 1 charges","name":"Pursuing Arrows","desc":"Immediately fire an arrow that deals 114% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges"},{"descRaw":"ATK <@ba.vup>+10%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +10%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"}],"_h":"ohkfcwcwotcpa3zxxlzxjjsepaymny5chf9lvo81otcpa3"},"chess_char_3_21_b":{"name":"Archetto","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"},"skill":{"descRaw":"ATK <@ba.vup>+15%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"},"talents":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 7 Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks"}],"module":{"name":"'Seeds of Tomorrow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage to the target and <@ba.vup>150% ATK as Physical damage to up to <@ba.vup>3 other nearby enemies","name":"Dispersing Arrows","desc":"The next attack deals 200% ATK as Physical damage to the target and 150% ATK as Physical damage to up to 3 other nearby enemies"},{"descRaw":"Immediately fire an arrow that deals <@ba.vup>120% ATK damage <@ba.vup>5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 2 charges","name":"Pursuing Arrows","desc":"Immediately fire an arrow that deals 120% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges"},{"descRaw":"ATK <@ba.vup>+15%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 7 Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks"}],"modules":[{"name":"'Seeds of Tomorrow'","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"}},{"name":"Yesterday Once More","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}},{"name":"Archetto's Specialized Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"In <@ba.kw>Integrated Strategies, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3)","desc":"Attacks aerial enemies first","moduleDesc":"In Integrated Strategies, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3)"}}],"_h":"ohkfcw7bcwetmucpo6zxxlzxjjsepaym5v5cboy1vo49mucpo6cwcwzxxlzxjjsepaymcw7bcwetz8cw9scwls81cw86cwwe"},"chess_char_4_01_a":{"name":"Sankta Miksaparato","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>2 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+35%, ATK <@ba.vup>+140%, DEF <@ba.vup>+35%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +35%, ATK +140%, DEF +35%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost"}],"module":{"name":"Armor Cleaning Brush Set"},"skills":[{"descRaw":"The next attack hits <@ba.vup>three times, each hit dealing <@ba.vup>130% of ATK as Physical damage, and <$ba.addbullet>Replenishes <@ba.vup>1 bullet to another nearby [Laterano] Operator with an ammo-type skill active","name":"Gun-Knight Examiner-in-Chief","desc":"The next attack hits three times, each hit dealing 130% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active"},{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+70%, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>30 ammo to resist the damage\n<@ba.rem>Skill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Eight-Armed Chainsaw Guy","desc":"ATK +80%, DEF +70%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage\nSkill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>2 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+35%, ATK <@ba.vup>+140%, DEF <@ba.vup>+35%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +35%, ATK +140%, DEF +35%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"hhhftwtwsb0jqt3xmg3xtprop42nza5114mcnc3jsb0jqt"},"chess_char_4_01_b":{"name":"Sankta Miksaparato","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>3 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+170%, DEF <@ba.vup>+55%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>30% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +55%, ATK +170%, DEF +55%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost"}],"module":{"name":"Armor Cleaning Brush Set"},"skills":[{"descRaw":"The next attack hits <@ba.vup>three times, each hit dealing <@ba.vup>160% of ATK as Physical damage, and <$ba.addbullet>Replenishes <@ba.vup>1 bullet to another nearby [Laterano] Operator with an ammo-type skill active","name":"Gun-Knight Examiner-in-Chief","desc":"The next attack hits three times, each hit dealing 160% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active"},{"descRaw":"ATK <@ba.vup>+105%, DEF <@ba.vup>+90%, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>25 ammo to resist the damage\n<@ba.rem>Skill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Eight-Armed Chainsaw Guy","desc":"ATK +105%, DEF +90%, and if lethal damage is received while skill is active, immediately consumes 25 ammo to resist the damage\nSkill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>3 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+170%, DEF <@ba.vup>+55%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>30% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +55%, ATK +170%, DEF +55%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost"}],"modules":[{"name":"Armor Cleaning Brush Set","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}},{"name":"\"Old Friend\"","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"}}],"_h":"hhhftwp6twhbxm0jcy3xmg3xtprop42nnt51qdr5nc3kxm0jcytwtw3xmg3xtprop42ntwp6twhb03twaqtwaq"},"chess_char_4_02_a":{"name":"Mostima","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+90%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +90%, increases the effect of the second talent to 3, and attacks knock targets back slightly"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 15%","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 15%"}],"module":{"name":"Home of 'Black Lock' and 'White Key'"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"<$ba.stun>Stuns all enemies within Attack Range and deals <@ba.vup>100% ATK as Arts damage to them every second","name":"Lock of Shattered Time","desc":"Stuns all enemies within Attack Range and deals 100% ATK as Arts damage to them every second"},{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+90%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +90%, increases the effect of the second talent to 3, and attacks knock targets back slightly"}],"_h":"hfkin1hbm8b4boh3aqh3ft5hftjgigyjmhtwdh99m8b4bo"},"chess_char_4_02_b":{"name":"Mostima","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+120%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +120%, increases the effect of the second talent to 3, and attacks knock targets back slightly"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 15%","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 15%"}],"module":{"name":"Home of 'Black Lock' and 'White Key'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"<$ba.stun>Stuns all enemies within Attack Range and deals <@ba.vup>120% ATK as Arts damage to them every second","name":"Lock of Shattered Time","desc":"Stuns all enemies within Attack Range and deals 120% ATK as Arts damage to them every second"},{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+120%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +120%, increases the effect of the second talent to 3, and attacks knock targets back slightly"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 15%","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 15%"}],"modules":[{"name":"Home of 'Black Lock' and 'White Key'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}},{"name":"Veteran Legatus' Customized Cloak","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}],"_h":"hfkin1jyhbzaoab44sh3aqh3ft5hftjg75yjaecmdhgfoab44sn1hbh3aqh3ft5hftjgn1jyhbzajsn1d0hb5k"},"chess_char_4_03_a":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"_h":"xc93k7j1iwhsv483oo83t5igyjmhiwhsv4"},"chess_char_4_03_b":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","name":"Deference","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}],"modules":[{"name":"In the Woolen of Snow","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"xc93lg7i1dhsel83oo83t575yjae1dhselk7j183oo83t5lg7i"},"chess_char_4_04_a":{"name":"Ines","subProfessionName":"Agent","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","desc":"Has reduced Redeployment Time, can use ranged attacks"},"skill":{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+60% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)"},"talents":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)"},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"module":{"name":"'Horncare Set'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>40% ATK as Arts damage to the target every second for <@ba.vup>3 seconds (does not stack), gains <@ba.vup>2 DP","name":"Shadow Raid","desc":"The next attack deals 40% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP"},{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+60% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)"},{"descRaw":"<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, <@ba.vup>+90% ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>110% ATK as Physical damage to up to <@ba.vup>4 enemies it passes through; while active, gains <@ba.vup>1 DP for each attack on an enemy","name":"Solitary Return","desc":"The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy"}],"_h":"lroly5q5bzv0t9ag0huhvjy4o8g1u4vkm9bzv0t9q88gw6"},"chess_char_4_04_b":{"name":"Ines","subProfessionName":"Agent","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","moduleDescRaw":"First Redeployment Time reduced by <@ba.kw>35%","desc":"Has reduced Redeployment Time, can use ranged attacks","moduleDesc":"First Redeployment Time reduced by 35%"},"skill":{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+80% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)"},"talents":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)"},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"module":{"name":"'Horncare Set'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>55% ATK as Arts damage to the target every second for <@ba.vup>3 seconds (does not stack), gains <@ba.vup>2 DP","name":"Shadow Raid","desc":"The next attack deals 55% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP"},{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+80% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)"},{"descRaw":"<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, <@ba.vup>+120% ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>140% ATK as Physical damage to up to <@ba.vup>5 enemies it passes through; while active, gains <@ba.vup>1 DP for each attack on an enemy","name":"Solitary Return","desc":"The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy"}],"traitBase":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","desc":"Has reduced Redeployment Time, can use ranged attacks"},"talentsBase":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)"},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"modules":[{"name":"'Horncare Set'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","moduleDescRaw":"First Redeployment Time reduced by <@ba.kw>35%","desc":"Has reduced Redeployment Time, can use ranged attacks","moduleDesc":"First Redeployment Time reduced by 35%"}}],"_h":"lroly5qfq5rv49v0ptag0huhvjy4o8g1z6vk7r49v0ptx08gzuy5q5ag0huhvjy4o8g1y5qfq5rv"},"chess_char_4_05_a":{"name":"Beeswax","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"},"talents":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"module":{"name":"'Beeswax's Blessing'"},"skills":[{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+25%","name":"Growing Sandstorm","desc":"Range expands, ATK +25%"},{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"}],"_h":"qma03fl5jnetofehc4ehtjyakolojnetof"},"chess_char_4_05_b":{"name":"Beeswax","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"},"talents":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"module":{"name":"'Beeswax's Blessing'"},"skills":[{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+40%","name":"Growing Sandstorm","desc":"Range expands, ATK +40%"},{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"modules":[{"name":"'Beeswax's Blessing'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}}],"_h":"qma069ubg1eterehc4ehtj8bkoqzg1eter3fl5ehc4ehtj69ub"},"chess_char_4_06_a":{"name":"Kroos the Keen Glint","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"},"talents":[{"descRaw":"When attacking, has a 20% chance to deal 150% damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds"}],"module":{"name":"Truth or Dare"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, attacks hit <@ba.vup>2 times in a row and gain <$ba.camou>Camouflage","name":"Traceless","desc":"ATK +20%, attacks hit 2 times in a row and gain Camouflage"},{"descRaw":"Attack Interval <@ba.vup>reduces and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"}],"_h":"a2kfcwcwlvsf1rgspgjqsyn53yvylvsf1r"},"chess_char_4_06_b":{"name":"Kroos the Keen Glint","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces moderately and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"},"talents":[{"descRaw":"When attacking, has a 20% chance to deal 150% damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds"}],"module":{"name":"Truth or Dare"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, attacks hit <@ba.vup>2 times in a row and gain <$ba.camou>Camouflage","name":"Traceless","desc":"ATK +30%, attacks hit 2 times in a row and gain Camouflage"},{"descRaw":"Attack Interval <@ba.vup>reduces moderately and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"When attacking, has a 20% chance to deal 150% damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds"}],"modules":[{"name":"Truth or Dare","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"a2kfcw9scwls0gsfzegspgjqsy443y6p0gsfzecwcwgspgjqsycw9scwls"},"chess_char_4_07_a":{"name":"Bagpipe","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145%, and strikes an additional time\n<@ba.rem>Can store up to 1 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 145%, and strikes an additional time\nCan store up to 1 charges"},"talents":[{"descRaw":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target"},{"descRaw":"When this unit is in the squad, all Vanguards gain +6 Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +6 Starting SP"}],"module":{"name":"Piledriver Spear Magazine"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145%, and strikes an additional time\n<@ba.rem>Can store up to 1 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 145%, and strikes an additional time\nCan store up to 1 charges"},{"descRaw":"ATK interval <@ba.vdown>increases, Block <@ba.vup>+1, ATK and DEF <@ba.vup>+60%, and attacks hit <@ba.vup>3 times in a row","name":"Locked Breech Burst","desc":"ATK interval increases, Block +1, ATK and DEF +60%, and attacks hit 3 times in a row"}],"_h":"z283jwjwsvsyvuxpehxp1d0y1d568ydm2gsvsyvu18f0cn"},"chess_char_4_07_b":{"name":"Bagpipe","subProfessionName":"Charger","trait":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"},"skill":{"descRaw":"Increases the ATK of the next attack to <@ba.vup>160%, and strikes an additional time\n<@ba.rem>Can store up to 2 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 160%, and strikes an additional time\nCan store up to 2 charges"},"talents":[{"descRaw":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target"},{"descRaw":"When this unit is in the squad, all Vanguards gain +6 Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +6 Starting SP"}],"module":{"name":"Piledriver Spear Magazine"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Increases the ATK of the next attack to <@ba.vup>160%, and strikes an additional time\n<@ba.rem>Can store up to 2 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 160%, and strikes an additional time\nCan store up to 2 charges"},{"descRaw":"ATK interval <@ba.vdown>increases, Block <@ba.vup>+1, ATK and DEF <@ba.vup>+90%, and attacks hit <@ba.vup>3 times in a row","name":"Locked Breech Burst","desc":"ATK interval increases, Block +1, ATK and DEF +90%, and attacks hit 3 times in a row"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target"},{"descRaw":"When this unit is in the squad, all Vanguards gain +6 Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +6 Starting SP"}],"modules":[{"name":"Piledriver Spear Magazine","traitOverride":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"}},{"name":"Stick and Sack","traitOverride":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"}}],"_h":"z2835ml5rzsy0qxpehxp1d0y1d56vddmw9rzsy0qpjf0m2jwjwxpehxp1d0y1d565ml5lzjwhpjwx3"},"chess_char_4_08_a":{"name":"Rose Salt","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Attack interval <@ba.vup>reduces somewhat slightly, <@ba.vup>20% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces somewhat slightly, 20% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"},"talents":[{"descRaw":"ATK -5%, but allied Operators within range receive 15% more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 15% more healing"}],"module":{"name":"Colorful Life in the Salt Flat"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>150% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Top-Notch Emergency Meds!","desc":"The next heal is increased to 150% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack interval <@ba.vup>reduces somewhat slightly, <@ba.vup>20% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces somewhat slightly, 20% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"}],"_h":"mlmz0x0xkhqdaoi5awi5aulleqjekhqdao"},"chess_char_4_08_b":{"name":"Rose Salt","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Attack interval <@ba.vup>reduces, <@ba.vup>30% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces, 30% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"},"talents":[{"descRaw":"ATK -5%, but allied Operators within range receive 15% more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 15% more healing"}],"module":{"name":"Colorful Life in the Salt Flat"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>165% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Top-Notch Emergency Meds!","desc":"The next heal is increased to 165% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack interval <@ba.vup>reduces, <@ba.vup>30% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces, 30% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"ATK -5%, but allied Operators within range receive 15% more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 15% more healing"}],"modules":[{"name":"Colorful Life in the Salt Flat","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"mlmz0xd00x5k9mqds5i5awi5ausheqvq9mqds50x0xi5awi5au0xd00x5k"},"chess_char_4_09_a":{"name":"Mizuki","subProfessionName":"Ambusher","trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces slightly, ATK <@ba.vup>+15%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>0.8 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces slightly, ATK +15%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds"},"talents":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +10%","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +10%"}],"module":{"name":"Entreaty of the Herald"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.0 times\n<@ba.rem>Can store 2 charge(s)","name":"Awaken","desc":"The next attack deals 200% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.0 times\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, ATK <@ba.vup>+15%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>0.8 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces slightly, ATK +15%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+90%. Mizuki's first Talent targets <@ba.vup>2 additional enemies and inflicts <$ba.stun>Stun for <@ba.vup>0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15% Max HP","name":"Moon in the Water","desc":"Attack Range expands, ATK +90%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP"}],"_h":"01sn7ghi36gsi02nai2nontwon0oh0b7tm36gsi08ab66r"},"chess_char_4_09_b":{"name":"Mizuki","subProfessionName":"Ambusher","trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>1 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces, ATK +20%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1 seconds"},"talents":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +10%","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +10%"}],"module":{"name":"Entreaty of the Herald"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.3 times\n<@ba.rem>Can store 2 charge(s)","name":"Awaken","desc":"The next attack deals 230% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.3 times\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>1 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces, ATK +20%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1 seconds"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+105%. Mizuki's first Talent targets <@ba.vup>2 additional enemies and inflicts <$ba.stun>Stun for <@ba.vup>1 seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15% Max HP","name":"Moon in the Water","desc":"Attack Range expands, ATK +105%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP"}],"traitBase":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"talentsBase":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +10%","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +10%"}],"modules":[{"name":"Entreaty of the Herald","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"}},{"name":"Caerulorum Semina","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"}},{"name":"Mizuki's Specialized Badge","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ASPD +50 and recovers 4% HP per second","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"In Integrated Strategies, ASPD +50 and recovers 4% HP per second"}}],"_h":"01sn7grshilg1dgscr2nai2nontwon0oueb7j81dgscrtpb6tq7ghi2nai2nontwon0o7grshilg670gemqp7ggphigx"},"chess_char_4_10_a":{"name":"Aroma","subProfessionName":"Blast Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skill":{"descRaw":"ATK <@ba.vup>+65%, and deals <@ba.vup>65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +65%, and deals 65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."},"talents":[{"descRaw":"The first attack against each enemy has ATK increased to 110% and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 110% and Levitates the target for 2.5s"}],"module":{"name":"Lemon-flavored Childhood"},"skills":[{"descRaw":"Next attack deals <@ba.vup>150% ATK as Arts damage, plus an additional <@ba.vup>55% ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.","name":"Power Cleaning","desc":"Next attack deals 150% ATK as Arts damage, plus an additional 55% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges."},{"descRaw":"ATK <@ba.vup>+65%, and deals <@ba.vup>65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +65%, and deals 65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."}],"_h":"00ebq48u10gcxc6y8hkgwve459l610gcxc"},"chess_char_4_10_b":{"name":"Aroma","subProfessionName":"Blast Caster","trait":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"skill":{"descRaw":"ATK <@ba.vup>+80%, and deals <@ba.vup>80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +80%, and deals 80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."},"talents":[{"descRaw":"The first attack against each enemy has ATK increased to 110% and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 110% and Levitates the target for 2.5s"}],"module":{"name":"Lemon-flavored Childhood"},"skills":[{"descRaw":"Next attack deals <@ba.vup>180% ATK as Arts damage, plus an additional <@ba.vup>70% ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.","name":"Power Cleaning","desc":"Next attack deals 180% ATK as Arts damage, plus an additional 70% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges."},{"descRaw":"ATK <@ba.vup>+80%, and deals <@ba.vup>80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +80%, and deals 80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"talentsBase":[{"descRaw":"The first attack against each enemy has ATK increased to 110% and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 110% and Levitates the target for 2.5s"}],"modules":[{"name":"Lemon-flavored Childhood","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}}],"_h":"00ebdovetkgcqq6y8hkgwv9g59vqtkgcqqq48u6y8hkgwvdove"},"chess_char_4_11_a":{"name":"Catherine","subProfessionName":"Artificer","trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%, DEF <@ba.vup>+10%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +40%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"},"talents":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}],"module":{"name":"Leisure Hours"},"skills":[{"descRaw":"ATK <@ba.vup>+8%, DEF <@ba.vup>+8% for self and other operators who have a <$ba.barrier>Barrier granted by her Device(s)","name":"Wrought by Age","desc":"ATK +8%, DEF +8% for self and other operators who have a Barrier granted by her Device(s)"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%, DEF <@ba.vup>+10%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +40%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"}],"_h":"j4n4lqlqavbwz7lzcnlbwi081erzavbwz7"},"chess_char_4_11_b":{"name":"Catherine","subProfessionName":"Artificer","trait":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+55%, DEF <@ba.vup>+15%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +55%, DEF +15%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"},"talents":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}],"module":{"name":"Leisure Hours"},"skills":[{"descRaw":"ATK <@ba.vup>+11%, DEF <@ba.vup>+11% for self and other operators who have a <$ba.barrier>Barrier granted by her Device(s)","name":"Wrought by Age","desc":"ATK +11%, DEF +11% for self and other operators who have a Barrier granted by her Device(s)"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+55%, DEF <@ba.vup>+15%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +55%, DEF +15%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"}],"traitBase":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"talentsBase":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}],"modules":[{"name":"Leisure Hours","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}}],"_h":"j4n4lqpelqm4fkbwh6lzcnlbwi7m1e3ffkbwh6lqlqlzcnlbwilqpelqm4"},"chess_char_4_12_a":{"name":"Gladiia","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>85% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>slightly once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration"},"talents":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 130%","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 130%"}],"module":{"name":"Consul's Handmirror"},"skills":[{"descRaw":"The next attack drags the target towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)","name":"Waterless Parting of the Great Ocean","desc":"The next attack drags the target towards this unit moderately, dealing 150% ATK as Physical damage\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>135% ATK as Physical damage and drags them towards this unit <@ba.vup>moderately","name":"Waterless Grasp of the Raging Seas","desc":"Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 135% ATK as Physical damage and drags them towards this unit moderately"},{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>85% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>slightly once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration"}],"_h":"bqvyd37xdf1km308n5081qls1q0uzuy6kiey8184df1km3"},"chess_char_4_12_b":{"name":"Gladiia","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"},"skill":{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>100% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>moderately once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration"},"talents":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 130%","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 130%"}],"module":{"name":"Consul's Handmirror"},"skills":[{"descRaw":"The next attack drags the target towards this unit <@ba.vup>moderately, dealing <@ba.vup>180% ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)","name":"Waterless Parting of the Great Ocean","desc":"The next attack drags the target towards this unit moderately, dealing 180% ATK as Physical damage\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>150% ATK as Physical damage and drags them towards this unit <@ba.vup>moderately","name":"Waterless Grasp of the Raging Seas","desc":"Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 150% ATK as Physical damage and drags them towards this unit moderately"},{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>100% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>moderately once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration"}],"traitBase":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 130%","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 130%"}],"modules":[{"name":"Consul's Handmirror","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"}},{"name":"Pale Gold Hair Pendant","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself\nCan be deployed on Ranged tiles","desc":"Can Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself\nCan be deployed on Ranged tiles"}}],"_h":"bqvyd3gy7xgy0t1k9d08n5081qls1q0ugxy6e3dp81ut0t1k9dd37x08n5081qls1q0ud3gy7xgyfjxfv1"},"chess_char_4_13_a":{"name":"Gnosis","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Deals <@ba.vup>130% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>2.5 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 130% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold"},"talents":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 25% <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"module":{"name":"'Vow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>135% ATK as Arts damage and attacks <@ba.vup>twice consecutively","name":"High-Speed Cogitation","desc":"The next attack deals 135% ATK as Arts damage and attacks twice consecutively"},{"descRaw":"Deals <@ba.vup>130% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>2.5 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 130% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold"},{"descRaw":"ASPD <@ba.vup>+120 and attacks <@ba.vup>2 enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen enemies within Attack Range until the skill ends, then deal <@ba.vup>300% ATK as Arts damage to all <$ba.frozen>Frozen enemies and remove the <$ba.frozen>Frozen effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen","name":"Hypothermia","desc":"ASPD +120 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 300% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen"}],"_h":"wvhvce5y67vki3gzljudl3tx4y4fr2uclk67vki3mvoon0"},"chess_char_4_13_b":{"name":"Gnosis","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"Deals <@ba.vup>160% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>3 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold"},"talents":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 25% <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"module":{"name":"'Vow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>150% ATK as Arts damage and attacks <@ba.vup>twice consecutively","name":"High-Speed Cogitation","desc":"The next attack deals 150% ATK as Arts damage and attacks twice consecutively"},{"descRaw":"Deals <@ba.vup>160% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>3 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold"},{"descRaw":"ASPD <@ba.vup>+122 and attacks <@ba.vup>2 enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen enemies within Attack Range until the skill ends, then deal <@ba.vup>400% ATK as Arts damage to all <$ba.frozen>Frozen enemies and remove the <$ba.frozen>Frozen effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen","name":"Hypothermia","desc":"ASPD +122 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 400% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 25% <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"modules":[{"name":"'Vow'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}},{"name":"Project One Model","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range","desc":"Deals Arts damage","moduleDesc":"Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range"}},{"name":"Gnosis's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, when Gnosis is on the field, enemies inflicted with <$ba.cold>Cold or <$ba.frozen>Frozen take 50% of Gnosis's ATK as Arts damage every 0.5 seconds","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, when Gnosis is on the field, enemies inflicted with Cold or Frozen take 50% of Gnosis's ATK as Arts damage every 0.5 seconds"}}],"_h":"wvhvceih5ynywsvkz4gzljudl3tx4y4f45ucm1wsvkz4l2oo8nce5ygzljudl3tx4y4fceih5ynywrceds5yds1rcefb5yg5"},"chess_char_4_14_a":{"name":"Leonhardt","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>170% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 170% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges"},"talents":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)"}],"module":{"name":"Inheritance and Development"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>170% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 170% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges"}],"_h":"tgkin1hb0momgkus4gusfrigyjmh0momgk"},"chess_char_4_14_b":{"name":"Leonhardt","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>200% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-12% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 200% Arts damage to all enemies within range and reduces their RES by -12% for 6 seconds\nCan store up to 2 charges"},"talents":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)"}],"module":{"name":"Inheritance and Development"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>200% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-12% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 200% Arts damage to all enemies within range and reduces their RES by -12% for 6 seconds\nCan store up to 2 charges"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)"}],"modules":[{"name":"Inheritance and Development","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}],"_h":"tgkin1d0hb5k4zomztus4gusfr75yjae4zomztn1hbus4gusfrn1d0hb5k"},"chess_char_4_15_a":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>115% of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 115% of ATK and heals an additional target\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"}],"_h":"pq7q7676ujeilb6hxb6h25hb0duoujeilb"},"chess_char_4_15_b":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>130% of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 130% of ATK and heals an additional target\nCan store 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"modules":[{"name":"Unfinished Record","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"pq7q76by76dw97eiq96hxb6h25lz0dg897eiq976766hxb6h2576by76dw"},"chess_char_4_16_a":{"name":"Texas the Omertosa","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skill":{"descRaw":"After deployment, immediately deals <@ba.vup>115% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>2 different targets within range every second that deals <@ba.vup>85% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 115% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 85% ATK as Arts damage and Stuns for 0.2 seconds"},"talents":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%"}],"module":{"name":"Blueberry & Dark Chocolate"},"skills":[{"descRaw":"After deployment, gains ATK <@ba.vup>+40%; Attacks Silence the target for <@ba.vup>5 seconds and cause them to take <@ba.vup>260 Arts damage per second during that duration","name":"Silent Drizzle","desc":"After deployment, gains ATK +40%; Attacks Silence the target for 5 seconds and cause them to take 260 Arts damage per second during that duration"},{"descRaw":"After deployment, immediately deals <@ba.vup>150% ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-15% RES for <@ba.vup>8 seconds; ATK <@ba.vup>+30%, attacks hit 2 times and deal Arts damage","name":"Unrelenting Downpour","desc":"After deployment, immediately deals 150% ATK as Arts damage to all surrounding enemies and inflicts -15% RES for 8 seconds; ATK +30%, attacks hit 2 times and deal Arts damage"},{"descRaw":"After deployment, immediately deals <@ba.vup>115% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>2 different targets within range every second that deals <@ba.vup>85% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 115% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 85% ATK as Arts damage and Stuns for 0.2 seconds"}],"_h":"w28vhagmvdn5oce7g7e7rb2mrbwp15ujkwkbitq7vdn5oc"},"chess_char_4_16_b":{"name":"Texas the Omertosa","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"skill":{"descRaw":"After deployment, immediately deals <@ba.vup>130% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>3 different targets within range every second that deals <@ba.vup>100% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 130% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 100% ATK as Arts damage and Stuns for 0.2 seconds"},"talents":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%"}],"module":{"name":"Blueberry & Dark Chocolate"},"skills":[{"descRaw":"After deployment, gains ATK <@ba.vup>+55%; Attacks Silence the target for <@ba.vup>8 seconds and cause them to take <@ba.vup>320 Arts damage per second during that duration","name":"Silent Drizzle","desc":"After deployment, gains ATK +55%; Attacks Silence the target for 8 seconds and cause them to take 320 Arts damage per second during that duration"},{"descRaw":"After deployment, immediately deals <@ba.vup>180% ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-20% RES for <@ba.vup>10 seconds; ATK <@ba.vup>+40%, attacks hit 2 times and deal Arts damage","name":"Unrelenting Downpour","desc":"After deployment, immediately deals 180% ATK as Arts damage to all surrounding enemies and inflicts -20% RES for 10 seconds; ATK +40%, attacks hit 2 times and deal Arts damage"},{"descRaw":"After deployment, immediately deals <@ba.vup>130% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>3 different targets within range every second that deals <@ba.vup>100% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 130% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 100% ATK as Arts damage and Stuns for 0.2 seconds"}],"traitBase":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"talentsBase":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%"}],"modules":[{"name":"Blueberry & Dark Chocolate","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}},{"name":"\"New Car, New Life\"","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}}],"_h":"w28vhazsgms8rbn5xie7g7e7rb2mrbwputujbo2eitl6rbn5xihagme7g7e7rb2mrbwphazsgms8sqha2ogmd2"},"chess_char_4_17_a":{"name":"Hoshiguma","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"DEF <@ba.vup>+13%\nDeals <@ba.vup>65% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +13%\nDeals 65% of ATK as Physical damage to targets that attack Hoshiguma"},"talents":[{"descRaw":"25% chance to resist damage","name":"Tactical Armor","desc":"25% chance to resist damage"},{"descRaw":"When deployed, allied Defender Operators gain +6% DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +6% DEF"}],"module":{"name":"Gifts From Friends"},"skills":[{"descRaw":"DEF <@ba.vup>+50%; ATK <@ba.vup>+20%","name":"Warpath","desc":"DEF +50%; ATK +20%"},{"descRaw":"DEF <@ba.vup>+13%\nDeals <@ba.vup>65% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +13%\nDeals 65% of ATK as Physical damage to targets that attack Hoshiguma"},{"descRaw":"ATK <@ba.vup>+80%; DEF <@ba.vup>+50%; Cuts all targets in the frontal tile with the shield","name":"Saw of Strength","desc":"ATK +80%; DEF +50%; Cuts all targets in the frontal tile with the shield"}],"_h":"m411t8t8nvz723m433m4lvmqlvokwpl45znvz723g8essi"},"chess_char_4_17_b":{"name":"Hoshiguma","subProfessionName":"Protector","trait":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"skill":{"descRaw":"DEF <@ba.vup>+21%\nDeals <@ba.vup>80% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +21%\nDeals 80% of ATK as Physical damage to targets that attack Hoshiguma"},"talents":[{"descRaw":"25% chance to resist damage","name":"Tactical Armor","desc":"25% chance to resist damage"},{"descRaw":"When deployed, allied Defender Operators gain +6% DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +6% DEF"}],"module":{"name":"Gifts From Friends"},"skills":[{"descRaw":"DEF <@ba.vup>+65%; ATK <@ba.vup>+30%","name":"Warpath","desc":"DEF +65%; ATK +30%"},{"descRaw":"DEF <@ba.vup>+21%\nDeals <@ba.vup>80% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +21%\nDeals 80% of ATK as Physical damage to targets that attack Hoshiguma"},{"descRaw":"ATK <@ba.vup>+95%; DEF <@ba.vup>+60%; Cuts all targets in the frontal tile with the shield","name":"Saw of Strength","desc":"ATK +95%; DEF +60%; Cuts all targets in the frontal tile with the shield"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"25% chance to resist damage","name":"Tactical Armor","desc":"25% chance to resist damage"},{"descRaw":"When deployed, allied Defender Operators gain +6% DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +6% DEF"}],"modules":[{"name":"Gifts From Friends","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}},{"name":"Amulet","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"m411bibivvz7arm433m4lvmqlvokcol4d4vvz7arkfesvjt8t8m433m4lvmqlvokbibi2yt8lrt8nt"},"chess_char_4_18_a":{"name":"Mudrock","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skill":{"descRaw":"The next attack restores <@ba.vup>4% of this unit's Max HP and deals <@ba.vup>190% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.5 seconds","name":"Crag Splitter","desc":"The next attack restores 4% of this unit's Max HP and deals 190% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds"},"talents":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP"},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"module":{"name":"Spreading Roots of Soil and Stone"},"skills":[{"descRaw":"DEF <@ba.vup>+45%","name":"DEF Up γ","desc":"DEF +45%"},{"descRaw":"The next attack restores <@ba.vup>4% of this unit's Max HP and deals <@ba.vup>190% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.5 seconds","name":"Crag Splitter","desc":"The next attack restores 4% of this unit's Max HP and deals 190% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds"},{"descRaw":"Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10 seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%; After this state ends, Mudrock <$ba.stun>Stuns surrounding ground enemies for <@ba.vup>3 seconds and gains <@ba.vup>reduced Attack Interval, ATK <@ba.vup>+85%, DEF <@ba.vup>+40%, and the ability to attack all blocked enemies","name":"Bloodline of Desecrated Earth","desc":"Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +85%, DEF +40%, and the ability to attack all blocked enemies"}],"_h":"vfpr4x1t9d6horf38i0y5cj35c29ktmwi09d6horl8grau"},"chess_char_4_18_b":{"name":"Mudrock","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"skill":{"descRaw":"The next attack restores <@ba.vup>5% of this unit's Max HP and deals <@ba.vup>210% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.6 seconds","name":"Crag Splitter","desc":"The next attack restores 5% of this unit's Max HP and deals 210% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.6 seconds"},"talents":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP"},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"module":{"name":"Spreading Roots of Soil and Stone"},"skills":[{"descRaw":"DEF <@ba.vup>+60%","name":"DEF Up γ","desc":"DEF +60%"},{"descRaw":"The next attack restores <@ba.vup>5% of this unit's Max HP and deals <@ba.vup>210% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.6 seconds","name":"Crag Splitter","desc":"The next attack restores 5% of this unit's Max HP and deals 210% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.6 seconds"},{"descRaw":"Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10 seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%; After this state ends, Mudrock <$ba.stun>Stuns surrounding ground enemies for <@ba.vup>3.5 seconds and gains <@ba.vup>reduced Attack Interval, ATK <@ba.vup>+100%, DEF <@ba.vup>+50%, and the ability to attack all blocked enemies","name":"Bloodline of Desecrated Earth","desc":"Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3.5 seconds and gains reduced Attack Interval, ATK +100%, DEF +50%, and the ability to attack all blocked enemies"}],"traitBase":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"talentsBase":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP"},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"modules":[{"name":"Spreading Roots of Soil and Stone","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}},{"name":"Wish of the Fertile Earth","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"}}],"_h":"vfpr4xtj1tdfa86hj8f38i0y5cj35c299kmwu3a86hj8imgr6g4x1tf38i0y5cj35c294xtj1tdflj4xym1t8k"},"chess_char_4_19_a":{"name":"Flametail","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+45%, Block <@ba.vup>+1 and gain <@ba.vup>60% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge"},"talents":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge"}],"module":{"name":"The Origins of Pinus Sylvestris"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and dodge the next Physical attack","name":"Quick Intuition","desc":"Immediately gains 6 DP and dodge the next Physical attack"},{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>180% ATK as Physical damage <@ba.vup>twice to up to 6 nearby enemies and <$ba.stun>Stuns them for <@ba.vup>0.5 seconds. Allied units within Attack Range gain <@ba.vup>40% Physical Dodge for <@ba.vup>10 seconds","name":"'Pinus Sylvestris'","desc":"Immediately gains 11 DP; Deals 180% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds"},{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+45%, Block <@ba.vup>+1 and gain <@ba.vup>60% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge"}],"_h":"bntwtltlld9gzq57qd57yj2yyjpfzqee8vqi9bsuld9gzq"},"chess_char_4_19_b":{"name":"Flametail","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"skill":{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+60%, Block <@ba.vup>+1 and gain <@ba.vup>80% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge"},"talents":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge"}],"module":{"name":"The Origins of Pinus Sylvestris"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and dodge the next Physical attack","name":"Quick Intuition","desc":"Immediately gains 6 DP and dodge the next Physical attack"},{"descRaw":"Immediately gains <@ba.vup>12 DP; Deals <@ba.vup>210% ATK as Physical damage <@ba.vup>twice to up to 6 nearby enemies and <$ba.stun>Stuns them for <@ba.vup>0.5 seconds. Allied units within Attack Range gain <@ba.vup>45% Physical Dodge for <@ba.vup>10 seconds","name":"'Pinus Sylvestris'","desc":"Immediately gains 12 DP; Deals 210% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds"},{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+60%, Block <@ba.vup>+1 and gain <@ba.vup>80% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge"}],"modules":[{"name":"The Origins of Pinus Sylvestris","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}},{"name":"Their Future","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}],"_h":"bntwtljytljyai9g5z57qd57yj2yyjpfzqee8v149bkyai9g5ztltl57qd57yj2yyjpftljytljye55c5c"},"chess_char_4_20_a":{"name":"Fartooth","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"skill":{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%"},"talents":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +15%","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +15%"},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"module":{"name":"First-show Support Set"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+75","name":"Ally Support","desc":"Can attack blocked enemies outside of Attack Range. ASPD +75"},{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%"}],"_h":"zq9ogscolvgis98nma8ntmlftmab8ydm2g2nhjmulvgis9"},"chess_char_4_20_b":{"name":"Fartooth","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>15%)","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 15%)"},"skill":{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%"},"talents":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +15%","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +15%"},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"module":{"name":"First-show Support Set"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+90","name":"Ally Support","desc":"Can attack blocked enemies outside of Attack Range. ASPD +90"},{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%"}],"traitBase":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"talentsBase":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +15%","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +15%"},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"modules":[{"name":"First-show Support Set","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>15%)","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 15%)"}},{"name":"Fan Letters","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"}}],"_h":"zq9ogssnconlbkgids8nma8ntmlftmabvddmw9bchjhnbkgidsgsco8nma8ntmlftmabgssnconl8ygsoycouw"},"chess_char_4_21_a":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_4_21_b":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"modules":[{"name":"Medic Environment Analyze System","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_4_22_a":{"name":"SilverAsh","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+125%; Range <@ba.vup>expands; Attacks at most <@ba.vup>4 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +125%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)"},"talents":[{"descRaw":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.","name":"Leader","desc":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad."},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"module":{"name":"Snow Realm Fowlcare Kit"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nRange <@ba.vdown>reduces; DEF <@ba.vup>+50%; Restores HP by <@ba.vup>3.5% of Max HP per second","name":"Rules of Survival","desc":"Can switch between the original state and the following state:\nRange reduces; DEF +50%; Restores HP by 3.5% of Max HP per second"},{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+125%; Range <@ba.vup>expands; Attacks at most <@ba.vup>4 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +125%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)"}],"_h":"qj5y69jzh5gzxgyrotyrp6xohbadfeiyj5veij9ah5gzxg"},"chess_char_4_22_b":{"name":"SilverAsh","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+140%; Range <@ba.vup>expands; Attacks at most <@ba.vup>5 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)"},"talents":[{"descRaw":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.","name":"Leader","desc":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad."},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"module":{"name":"Snow Realm Fowlcare Kit"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nRange <@ba.vdown>reduces; DEF <@ba.vup>+65%; Restores HP by <@ba.vup>4.0% of Max HP per second","name":"Rules of Survival","desc":"Can switch between the original state and the following state:\nRange reduces; DEF +65%; Restores HP by 4.0% of Max HP per second"},{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+140%; Range <@ba.vup>expands; Attacks at most <@ba.vup>5 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.","name":"Leader","desc":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad."},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"modules":[{"name":"Snow Realm Fowlcare Kit","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"qj5y698gjzsn8jgzxayrotyrp6xohbad5oiy7jt0ijs08jgzxa69jzyrotyrp6xohbad698gjzsn"},"chess_char_4_23_a":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"},"talents":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, each attack restores HP to this unit equal to <@ba.vup>30% of the damage dealt","name":"Precise Thrashing","desc":"ATK +45%, each attack restores HP to this unit equal to 30% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"_h":"rugraayeanlu28hphshpebfpebko8qlfq667lzonanlu28"},"chess_char_4_23_b":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"},"talents":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, each attack restores HP to this unit equal to <@ba.vup>35% of the damage dealt","name":"Precise Thrashing","desc":"ATK +60%, each attack restores HP to this unit equal to 35% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"modules":[{"name":"The Binding of Gavial","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"Sanding and Polishing","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}},{"name":"Gavial the Invincible Limited Badge","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%","desc":"Attacks all blocked enemies","moduleDesc":"In Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%"}}],"_h":"rugrshhviblugohphshpebfpebkog6lfaunclz0qiblugoaayehphshpebfpebkoshhvunaaxwye826yaaoeye86"},"chess_char_4_24_a":{"name":"Carnelian","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+10% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.3 seconds","name":"Sand Fetters","desc":"Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.3 seconds"},"talents":[{"descRaw":"Restores 40% Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 40% Max HP when skill is activated; \nEffect is doubled when Charged"},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"module":{"name":"Hyacinth and Dagger"},"skills":[{"descRaw":"ATK <@ba.vup>+25%, DEF <@ba.vup>+40%;\n<$ba.charged>Charged effect: Trait effect remains active during skill","name":"Sandstorm Guardian","desc":"ATK +25%, DEF +40%;\nCharged effect: Trait effect remains active during skill"},{"descRaw":"Attack Interval <@ba.vup>reduces and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+10% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.3 seconds","name":"Sand Fetters","desc":"Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.3 seconds"},{"descRaw":"Attack Range <@ba.vup>expands and ATK gradually increases up to <@ba.vup>+140%\n<$ba.charged>Charged effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20% (stacks up to <@ba.vup>5 times), lasting until the end of the skill","name":"Mark of Gluttony","desc":"Attack Range expands and ATK gradually increases up to +140%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill"}],"_h":"2la03fl51a8e55smj6acwr52wr811v7trn1a8e55wxedjv"},"chess_char_4_24_b":{"name":"Carnelian","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces greatly and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+15% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.4 seconds","name":"Sand Fetters","desc":"Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.4 seconds"},"talents":[{"descRaw":"Restores 40% Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 40% Max HP when skill is activated; \nEffect is doubled when Charged"},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"module":{"name":"Hyacinth and Dagger"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, DEF <@ba.vup>+70%;\n<$ba.charged>Charged effect: Trait effect remains active during skill","name":"Sandstorm Guardian","desc":"ATK +40%, DEF +70%;\nCharged effect: Trait effect remains active during skill"},{"descRaw":"Attack Interval <@ba.vup>reduces greatly and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+15% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.4 seconds","name":"Sand Fetters","desc":"Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.4 seconds"},{"descRaw":"Attack Range <@ba.vup>expands and ATK gradually increases up to <@ba.vup>+200%\n<$ba.charged>Charged effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20% (stacks up to <@ba.vup>5 times), lasting until the end of the skill","name":"Mark of Gluttony","desc":"Attack Range expands and ATK gradually increases up to +200%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"Restores 40% Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 40% Max HP when skill is activated; \nEffect is doubled when Charged"},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"modules":[{"name":"Hyacinth and Dagger","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}},{"name":"Always Have Your Back","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"}}],"_h":"2la069ubt18e0ysmj6acwr52wr816x7tnht18e0yaaed1u3fl5smj6acwr52wr8169ubm53fuhl523"},"chess_char_4_25_a":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>20% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 20% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"_h":"xkz9rj9pxzf1q8xumfxu2h0c2hpopowgf7uyi5jzxzf1q8"},"chess_char_4_25_b":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>28% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 28% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"modules":[{"name":"Another Story","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu2h0c2hpouswgl7n7i5wyu5f1i2rj9pxumfxu2h0c2hporjxy9pmo"},"chess_char_4_26_a":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+45% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +45% and loses 3% of Max HP every second, lasting for 15 seconds"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_4_26_b":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+60% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +60% and loses 3% of Max HP every second, lasting for 15 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"modules":[{"name":"Emergency Reserves","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_01_a":{"name":"Executor the Ex Foedere","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"ATK <@ba.vup>+45%, DEF <@ba.vup>+45%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>20% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"module":{"name":"Unanswered"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, attacks ignore <@ba.vup>190 of the target's DEF\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Testament Exacted","desc":"Attack Range expands, ATK +20%, attacks ignore 190 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+45%, DEF <@ba.vup>+45%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>20% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Interval <@ba.vdown>lengthens slightly, Attack Range <@ba.vup>expands, ATK <@ba.vup>+120%; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2 times; when the skill ends, deals <@ba.vup>200% of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Damnatus Ex Foedere","desc":"Attack Interval lengthens slightly, Attack Range expands, ATK +120%; each time 1 ammo is consumed, ATK increases by an additional 4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"a9xoggo0bmkv09g3cog3zgwdzghz2pcuhcbmkv0955c4su"},"chess_char_5_01_b":{"name":"Executor the Ex Foedere","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"ATK <@ba.vup>+60%, DEF <@ba.vup>+60%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>30% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"module":{"name":"Unanswered"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, attacks ignore <@ba.vup>280 of the target's DEF\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Testament Exacted","desc":"Attack Range expands, ATK +30%, attacks ignore 280 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+60%, DEF <@ba.vup>+60%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>30% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Interval <@ba.vdown>lengthens slightly, Attack Range <@ba.vup>expands, ATK <@ba.vup>+150%; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2 times; when the skill ends, deals <@ba.vup>200% of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Damnatus Ex Foedere","desc":"Attack Interval lengthens slightly, Attack Range expands, ATK +150%; each time 1 ammo is consumed, ATK increases by an additional 5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"modules":[{"name":"Unanswered","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}},{"name":"Acknowledged","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>12 HP for every enemy hit during attacks, up to Block count","moduleDescRaw":"ASPD <@ba.kw>+12 when there are 2 or more enemies within Attack Range","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 12 HP for every enemy hit during attacks, up to Block count","moduleDesc":"ASPD +12 when there are 2 or more enemies within Attack Range"}}],"_h":"a9xoczmpzrkvbag3cog3zgwdzghzracuv1zrkvbartc4ueggo0g3cog3zgwdzghzczmpl7u662dip4"},"chess_char_5_02_a":{"name":"Titi","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+110%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>370% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +110%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 370% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"},"talents":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 30% of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, Sleeping enemies receive 30% of Titi's ATK as Arts damage per second"},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +20 ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +20 ASPD when HP is above 50%"}],"module":{"name":"Gifts from Columbia"},"skills":[{"descRaw":"ATK <@ba.vup>+65%, and every attack has a <@ba.vup>30% chance to put the target to <$ba.sleep>Sleep for <@ba.vup>2s","name":"Anti-Degradative","desc":"ATK +65%, and every attack has a 30% chance to put the target to Sleep for 2s"},{"descRaw":"<@ba.vdown>Stops attacking, ATK <@ba.vup>+115%, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep; Talent 1 effect increases to <@ba.vup>2.4x\n<@ba.rem>Can manually deactivate skill at any time","name":"Sealant","desc":"Stops attacking, ATK +115%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.4x\nCan manually deactivate skill at any time"},{"descRaw":"ATK <@ba.vup>+110%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>370% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +110%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 370% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"}],"_h":"tvuli5yzfjp2k2fkxndyk1puyk79evomv58nk88tfjp2k2"},"chess_char_5_02_b":{"name":"Titi","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+150%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>400% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +150%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 400% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"},"talents":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 30% of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, Sleeping enemies receive 30% of Titi's ATK as Arts damage per second"},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +20 ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +20 ASPD when HP is above 50%"}],"module":{"name":"Gifts from Columbia"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, and every attack has a <@ba.vup>40% chance to put the target to <$ba.sleep>Sleep for <@ba.vup>2.4s","name":"Anti-Degradative","desc":"ATK +80%, and every attack has a 40% chance to put the target to Sleep for 2.4s"},{"descRaw":"<@ba.vdown>Stops attacking, ATK <@ba.vup>+150%, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep; Talent 1 effect increases to <@ba.vup>2.8x\n<@ba.rem>Can manually deactivate skill at any time","name":"Sealant","desc":"Stops attacking, ATK +150%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.8x\nCan manually deactivate skill at any time"},{"descRaw":"ATK <@ba.vup>+150%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>400% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +150%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 400% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 30% of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, Sleeping enemies receive 30% of Titi's ATK as Arts damage per second"},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +20 ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +20 ASPD when HP is above 50%"}],"modules":[{"name":"Gifts from Columbia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"}}],"_h":"tvuluaryz9p298fkxndyk1puyk79jlomfbxok8toz9p298i5yzfkxndyk1puyk79uary"},"chess_char_5_03_a":{"name":"Blaze the Igniting Spark","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+70%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>60% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +70%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP"},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and stuns nearby enemies for 5s"}],"module":{"name":"The Fervent Longing"},"skills":[{"descRaw":"Selects the Operator with the highest Max HP within range, dealing <@ba.vup>46% ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn to all enemies surrounding that Operator every second for 20s","name":"Hand in Heated Hand","desc":"Selects the Operator with the highest Max HP within range, dealing 46% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s"},{"descRaw":"Attack Range <@ba.vup>changes, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+90%, and attacks <@ba.vup>3 enemies at once; when attacking, loses <@ba.vdown>5% HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50% Movement Speed and take <@ba.vup>35% of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn every second","name":"Boiling Blood Ablaze","desc":"Attack Range changes, Attack Interval increases, ATK +90%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second"},{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+70%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>60% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +70%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"8ycm8odog3tkqhyl5xj20cd4dvbk9aheaddfze4wg3tkqh"},"chess_char_5_03_b":{"name":"Blaze the Igniting Spark","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+85%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>70% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +85%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP"},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and stuns nearby enemies for 5s"}],"module":{"name":"The Fervent Longing"},"skills":[{"descRaw":"Selects the Operator with the highest Max HP within range, dealing <@ba.vup>55% ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn to all enemies surrounding that Operator every second for 20s","name":"Hand in Heated Hand","desc":"Selects the Operator with the highest Max HP within range, dealing 55% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s"},{"descRaw":"Attack Range <@ba.vup>changes, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+120%, and attacks <@ba.vup>3 enemies at once; when attacking, loses <@ba.vdown>5% HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50% Movement Speed and take <@ba.vup>35% of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn every second","name":"Boiling Blood Ablaze","desc":"Attack Range changes, Attack Interval increases, ATK +120%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second"},{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+85%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>70% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +85%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP"},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and stuns nearby enemies for 5s"}],"modules":[{"name":"The Fervent Longing","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}},{"name":"Little Communication Helper","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"}}],"_h":"8ycm8owrdowra4tk4gyl5xj20cd4dvbkcuhe3pltzedca4tk4g8odoyl5xj20cd4dvbk8owrdowr298oe5doe5"},"chess_char_5_04_a":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+45% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +45% and loses 3% of Max HP every second, lasting for 15 seconds"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_5_04_b":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+60% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +60% and loses 3% of Max HP every second, lasting for 15 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"modules":[{"name":"Emergency Reserves","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_05_a":{"name":"Ulpianus","subProfessionName":"Crusher","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+40%, ATK <@ba.vup>+200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"},"talents":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}],"module":{"name":"Vestiarium Ulpiani"},"skills":[{"descRaw":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately, dealing <@ba.vup>185% ATK as Physical damage","name":"Contact Must Be Made","desc":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 185% ATK as Physical damage"},{"descRaw":"Talent 1's effect increases to <@ba.vup>1.6x, Block <@ba.vup>+1, Max HP <@ba.vup>+30%, ATK <@ba.vup>+115%\n<@ba.rem>Unlimited duration","name":"Boundaries Must Be Kept","desc":"Talent 1's effect increases to 1.6x, Block +1, Max HP +30%, ATK +115%\nUnlimited duration"},{"descRaw":"Max HP <@ba.vup>+40%, ATK <@ba.vup>+200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"}],"_h":"9iaoaaye19ozpwvpb6vphsrthsayl5s9tdwk50ri19ozpw"},"chess_char_5_05_b":{"name":"Ulpianus","subProfessionName":"Crusher","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"},"skill":{"descRaw":"Max HP <@ba.vup>+60%, ATK <@ba.vup>+230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>140% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"},"talents":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}],"module":{"name":"Vestiarium Ulpiani"},"skills":[{"descRaw":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately, dealing <@ba.vup>210% ATK as Physical damage","name":"Contact Must Be Made","desc":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 210% ATK as Physical damage"},{"descRaw":"Talent 1's effect increases to <@ba.vup>1.8x, Block <@ba.vup>+1, Max HP <@ba.vup>+40%, ATK <@ba.vup>+130%\n<@ba.rem>Unlimited duration","name":"Boundaries Must Be Kept","desc":"Talent 1's effect increases to 1.8x, Block +1, Max HP +40%, ATK +130%\nUnlimited duration"},{"descRaw":"Max HP <@ba.vup>+60%, ATK <@ba.vup>+230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>140% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}],"modules":[{"name":"Vestiarium Ulpiani","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"}}],"_h":"9iaoaas8yekmaaozetvpb6vphsrthsay3ks9fmxi50qsaaozetaayevpb6vphsrthsayaas8yekm"},"chess_char_5_06_a":{"name":"Entelechia","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+80%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +80%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"},"talents":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s"},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards"}],"module":{"name":"A Ferry that Withers"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>125%, attacking twice consecutively","name":"Chasing the Rose Shadow","desc":"The ATK of next attack increases to 125%, attacking twice consecutively"},{"descRaw":"Stops attacking and summons blood scythes around this unit and <@ba.vup>1 other ground unit to slash at all surrounding enemies, dealing <@ba.vup>135% ATK as Physical damage every <@ba.vup>0.5s","name":"Crimson Harvest","desc":"Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 135% ATK as Physical damage every 0.5s"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+80%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +80%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"}],"_h":"r5xoggo0mjjdl6egueb3hztchzvoe4a7vt6t4ldmmjjdl6"},"chess_char_5_06_b":{"name":"Entelechia","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+110%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +110%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"},"talents":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s"},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards"}],"module":{"name":"A Ferry that Withers"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Chasing the Rose Shadow","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"Stops attacking and summons blood scythes around this unit and <@ba.vup>1 other ground unit to slash at all surrounding enemies, dealing <@ba.vup>170% ATK as Physical damage every <@ba.vup>0.5s","name":"Crimson Harvest","desc":"Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 170% ATK as Physical damage every 0.5s"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+110%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +110%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s"},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards"}],"modules":[{"name":"A Ferry that Withers","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}},{"name":"A Collection of Rosy Tales","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","moduleDescRaw":"When there are 2 or more enemies within Attack Range, ASPD <@ba.kw>+12","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count","moduleDesc":"When there are 2 or more enemies within Attack Range, ASPD +12"}}],"_h":"r5xoczmpxrjda4egueb3hztchzvo0aa7trgc4lnpxrjda4ggo0egueb3hztchzvoczmphmgg62o0p4"},"chess_char_5_07_a":{"name":"Surtr","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+210%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +210%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"},"talents":[{"descRaw":"Attacks ignore 20 RES","name":"Molten Flame","desc":"Attacks ignore 20 RES"},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later"}],"module":{"name":"Heart of Sami"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>220%. If the target is defeated, immediately recover all Skill Points","name":"Laevatain","desc":"Increases the ATK of the next attack to 220%. If the target is defeated, immediately recover all Skill Points"},{"descRaw":"ATK <@ba.vup>+65%, attack range <@ba.vup>+1 and attack target count <@ba.vup>+1. When attacking only one enemy, deal <@ba.vup>140% ATK as damage to the target","name":"Molten Giant","desc":"ATK +65%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target"},{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+210%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +210%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"}],"_h":"q6c5ce5yppjo6wxeq0xe3tco3tfrbw4ms7fdnynxppjo6w"},"chess_char_5_07_b":{"name":"Surtr","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"skill":{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+240%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"},"talents":[{"descRaw":"Attacks ignore 20 RES","name":"Molten Flame","desc":"Attacks ignore 20 RES"},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later"}],"module":{"name":"Heart of Sami"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>240%. If the target is defeated, immediately recover all Skill Points","name":"Laevatain","desc":"Increases the ATK of the next attack to 240%. If the target is defeated, immediately recover all Skill Points"},{"descRaw":"ATK <@ba.vup>+80%, attack range <@ba.vup>+1 and attack target count <@ba.vup>+1. When attacking only one enemy, deal <@ba.vup>150% ATK as damage to the target","name":"Molten Giant","desc":"ATK +80%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target"},{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+240%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Attacks ignore 20 RES","name":"Molten Flame","desc":"Attacks ignore 20 RES"},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later"}],"modules":[{"name":"Heart of Sami","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"}},{"name":"Travel Necessities","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"}}],"_h":"q6c5cetd5ynz24jonfxeq0xe3tco3tfrri4mf5zzny8b24jonfce5yxeq0xe3tco3tfrcetd5ynzhoceux5yh6"},"chess_char_5_08_a":{"name":"Horn","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"skill":{"descRaw":"ATK <@ba.vup>+25%, attack interval <@ba.vup>reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+50%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +25%, attack interval reduced\nOverload: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"},"talents":[{"descRaw":"When this unit is on the field, Defender Operators gain +20% ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +20% ATK"},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)"}],"module":{"name":"Exemplars"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased, and an illuminated zone is created for <@ba.vup>6 seconds, disabling enemy <$ba.invisible>Invisibility\n<@ba.rem>Can store 1 charges","name":"Flare Grenade","desc":"The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility\nCan store 1 charges"},{"descRaw":"Each attack deals <@ba.vup>160% ATK as Physical splash damage\n<$ba.overdrive>Overload: Each attack deals <@ba.vup>35% ATK as extra <@ba.vup>Arts splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated","name":"Tempest Command","desc":"Each attack deals 160% ATK as Physical splash damage\nOverload: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP\nSkill has 10 ammo and can be manually deactivated"},{"descRaw":"ATK <@ba.vup>+25%, attack interval <@ba.vup>reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+50%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +25%, attack interval reduced\nOverload: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"}],"_h":"vwba7ti176z1ojw9bsw9j9atj9fqbi2v8g1730v276z1oj"},"chess_char_5_08_b":{"name":"Horn","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+40%, attack interval <@ba.vup>greatly reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+80%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +40%, attack interval greatly reduced\nOverload: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"},"talents":[{"descRaw":"When this unit is on the field, Defender Operators gain +20% ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +20% ATK"},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)"}],"module":{"name":"Exemplars"},"skills":[{"descRaw":"The next attack deals <@ba.vup>220% ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased, and an illuminated zone is created for <@ba.vup>7 seconds, disabling enemy <$ba.invisible>Invisibility\n<@ba.rem>Can store 2 charges","name":"Flare Grenade","desc":"The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility\nCan store 2 charges"},{"descRaw":"Each attack deals <@ba.vup>190% ATK as Physical splash damage\n<$ba.overdrive>Overload: Each attack deals <@ba.vup>40% ATK as extra <@ba.vup>Arts splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated","name":"Tempest Command","desc":"Each attack deals 190% ATK as Physical splash damage\nOverload: Each attack deals 40% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP\nSkill has 10 ammo and can be manually deactivated"},{"descRaw":"ATK <@ba.vup>+40%, attack interval <@ba.vup>greatly reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+80%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +40%, attack interval greatly reduced\nOverload: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"}],"traitBase":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"talentsBase":[{"descRaw":"When this unit is on the field, Defender Operators gain +20% ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +20% ATK"},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)"}],"modules":[{"name":"Exemplars","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"name":"Old Clothes, New Days","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AOE Physical damage and ASPD <@ba.vup>+10","desc":"When not blocking enemies, prioritizes dealing ranged AOE Physical damage and ASPD +10"}}],"_h":"vwba7trri1vu7az1lzw9bsw9j9atj9fqny2vxgr430sz7az1lz7ti1w9bsw9j9atj9fq7trri1vuwqn3sg"},"chess_char_5_09_a":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>20% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 20% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"_h":"xkz9rj9pxzf1q8xumfxu2h0c2hpopowgf7uyi5jzxzf1q8"},"chess_char_5_09_b":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>28% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 28% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}],"modules":[{"name":"Another Story","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu2h0c2hpouswgl7n7i5wyu5f1i2rj9pxumfxu2h0c2hporjxy9pmo"},"chess_char_5_10_a":{"name":"Suzuran","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.4 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>9% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.4 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 20% <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 20% Fragile effect for an equivalent duration"}],"module":{"name":"Pocket Omamori"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+10\n<@ba.rem>Skill activated automatically","name":"I'll Do My Best","desc":"ATK +45%, ASPD +10\nSkill activated automatically"},{"descRaw":"ATK <@ba.vup>+20%, attacks hit up to <@ba.vup>2 enemies\n<@ba.rem>Unlimited duration","name":"Childhood Frolic","desc":"ATK +20%, attacks hit up to 2 enemies\nUnlimited duration"},{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.4 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>9% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.4 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second"}],"_h":"pyf2pn83i0i48420zv20oat6h0p3god17iy3ve4zi0i484"},"chess_char_5_10_b":{"name":"Suzuran","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.7 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>11% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.7 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 11% of this unit's ATK every second"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 20% <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 20% Fragile effect for an equivalent duration"}],"module":{"name":"Pocket Omamori"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vup>+15\n<@ba.rem>Skill activated automatically","name":"I'll Do My Best","desc":"ATK +60%, ASPD +15\nSkill activated automatically"},{"descRaw":"ATK <@ba.vup>+30%, attacks hit up to <@ba.vup>2 enemies\n<@ba.rem>Unlimited duration","name":"Childhood Frolic","desc":"ATK +30%, attacks hit up to 2 enemies\nUnlimited duration"},{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.7 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>11% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.7 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 11% of this unit's ATK every second"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 20% <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 20% Fragile effect for an equivalent duration"}],"modules":[{"name":"Pocket Omamori","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}},{"name":"Children of Terra","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}}],"_h":"pyf2pn0i830ifoi49820zv20oat6h0p3f4d1pu4iveecfoi498pn8320zv20oat6h0p3pn0i830iv4uw08"},"chess_char_5_11_a":{"name":"Saria","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>95% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 95% of Saria's ATK"},"talents":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times"},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"module":{"name":"Unused Boxing Gloves"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>130% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)","name":"First Aid","desc":"The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)"},{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>95% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 95% of Saria's ATK"},{"descRaw":"Restores the HP of all nearby allies per second by <@ba.vup>15% of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+30% and their Movement Speed <@ba.vup>-60%","name":"Calcification","desc":"Restores the HP of all nearby allies per second by 15% of Saria's ATK\nThe Arts damage taken by nearby enemies +30% and their Movement Speed -60%"}],"_h":"2dxwayay4rf6ewcmwqcmn0akn0anq96r4a4rf6ewjxw6xc"},"chess_char_5_11_b":{"name":"Saria","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>110% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 110% of Saria's ATK"},"talents":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times"},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"module":{"name":"Unused Boxing Gloves"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"First Aid","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>110% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 110% of Saria's ATK"},{"descRaw":"Restores the HP of all nearby allies per second by <@ba.vup>20% of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+40% and their Movement Speed <@ba.vup>-60%","name":"Calcification","desc":"Restores the HP of all nearby allies per second by 20% of Saria's ATK\nThe Arts damage taken by nearby enemies +40% and their Movement Speed -60%"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times"},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"modules":[{"name":"Unused Boxing Gloves","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}},{"name":"Technology Rising Star Award","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"}}],"_h":"2dxwaybyaydwf5f6e2cmwqcmn0akn0ani26rmnf5f6e2t0w6ojayaycmwqcmn0akn0anaybyaydwkpayiaay2w"},"chess_char_5_12_a":{"name":"Dusk","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>180% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 180% ATK as Arts damage\nCan store 2 charges"},"talents":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times"},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"module":{"name":"Untitled Scroll"},"skills":[{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>180% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 180% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+29%, ASPD <@ba.vup>+29 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>120%","name":"Flowing Ink","desc":"Range expands, ATK +29%, ASPD +29 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 120%"},{"descRaw":"Attack Interval <@ba.vdown>increases and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand, ATK <@ba.vup>+70% and every attack summons/refreshes a <@ba.vup>'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Image over Form","desc":"Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +70% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"_h":"cgkin1hbtml3s22loe2lxeh9xeuztml3s2mgsfgg6tov6k"},"chess_char_5_12_b":{"name":"Dusk","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>210% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 210% ATK as Arts damage\nCan store 2 charges"},"talents":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times"},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"module":{"name":"Untitled Scroll"},"skills":[{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>210% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 210% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>125%","name":"Flowing Ink","desc":"Range expands, ATK +40%, ASPD +40 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 125%"},{"descRaw":"Attack Interval <@ba.vdown>increases and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand, ATK <@ba.vup>+100% and every attack summons/refreshes a <@ba.vup>'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Image over Form","desc":"Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +100% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times"},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"modules":[{"name":"Untitled Scroll","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}},{"name":"'All Told, A Sleepless Night'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}},{"name":"Dusk's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, attacks one additional target","desc":"Deals AOE Arts damage","moduleDesc":"In Integrated Strategies, attacks one additional target"},"talentChanges":[{"name":"Finishing Touch"}]}],"_h":"cgkin1d0hb5kc6l3d22loe2lxeh9xeuzc6l3d2xpsf8jzdov2qn1hb2loe2lxeh9xeuzn1d0hb5kamn1jyhbzapcn12bhbmjh9"},"chess_char_5_13_a":{"name":"Specter the Unchained","subProfessionName":"Dollkeeper","trait":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"skill":{"descRaw":"ATK <@ba.vup>+70%, ASPD <@ba.vup>+22. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +70%, ASPD +22. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},"talents":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP"}],"module":{"name":"'Vinyl Record' Box"},"skills":[{"descRaw":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+90%","name":"The Skill to Survive","desc":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +90%"},{"descRaw":"ATK <@ba.vup>+70%, ASPD <@ba.vup>+22. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +70%, ASPD +22. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},{"descRaw":"Attack interval <@ba.vdown>increases, attacks all blocked enemies, ATK <@ba.vup>+170%, Max HP <@ba.vup>+130%; deal <@ba.vup>50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3% of HP","name":"The Pressure to Survive","desc":"Attack interval increases, attacks all blocked enemies, ATK +170%, Max HP +130%; deal 50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP"}],"_h":"847adgdga0ez89nddandx6amx6bsoyxfe7a0ez89czf6sy"},"chess_char_5_13_b":{"name":"Specter the Unchained","subProfessionName":"Dollkeeper","trait":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"},"skill":{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+34. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +100%, ASPD +34. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},"talents":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP"}],"module":{"name":"'Vinyl Record' Box"},"skills":[{"descRaw":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+120%","name":"The Skill to Survive","desc":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +120%"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+34. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +100%, ASPD +34. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},{"descRaw":"Attack interval <@ba.vdown>increases, attacks all blocked enemies, ATK <@ba.vup>+200%, Max HP <@ba.vup>+160%; deal <@ba.vup>60% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3% of HP","name":"The Pressure to Survive","desc":"Attack interval increases, attacks all blocked enemies, ATK +200%, Max HP +160%; deal 60% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP"}],"traitBase":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"talentsBase":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP"}],"modules":[{"name":"'Vinyl Record' Box","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"}},{"name":"The Beauty in the Incomplete","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original"}},{"name":"Skadi the Corrupting Heart Limited Badge","traitOverride":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Physical and Arts damage dealt by self and the +40%, Physical and Arts damage taken -40%","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","moduleDesc":"In Integrated Strategies, Physical and Arts damage dealt by self and the +40%, Physical and Arts damage taken -40%"}}],"_h":"847ammg0ojezeknddandx6amx6bsk4xf7hojezeklbf6zmdgdgnddandx6amx6bsmmg0kr5nx3o4dgaadgbe"},"chess_char_5_14_a":{"name":"SilverAsh the Reignfrost","subProfessionName":"Strategist","trait":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"skill":{"descRaw":"Deals <@ba.vup>260% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>4 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 260% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},"talents":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}],"skills":[{"descRaw":"Immediately gains <@ba.vup>10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has <@ba.vup>-5 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right), and gains a <$ba.barrier>Barrier equal to <@ba.vup>50% of SilverAsh the Reignfrost's Max HP upon deployment","name":"Pawn Break","desc":"Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment"},{"descRaw":"Deals <@ba.vup>260% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>4 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 260% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, removes enemies' <$ba.invisible>Invisibility, attacks deal <@ba.vup>140% ATK as Physical damage and inflict <@ba.vup>20% <$ba.fragile>Fragile to targets in a straight line; immediately gains <@ba.vup>5 DP, then gradually gains <@ba.vup>24 DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active","name":"Castled King","desc":"Attack Range expands, removes enemies' Invisibility, attacks deal 140% ATK as Physical damage and inflict 20% Fragile to targets in a straight line; immediately gains 5 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active"}],"_h":"3j6e3v3vx35brrix5oixx2id4omar0mlx35brryjjlgt"},"chess_char_5_14_b":{"name":"SilverAsh the Reignfrost","subProfessionName":"Strategist","trait":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"skill":{"descRaw":"Deals <@ba.vup>320% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>5 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 320% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},"talents":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}],"skills":[{"descRaw":"Immediately gains <@ba.vup>10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has <@ba.vup>-5 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right), and gains a <$ba.barrier>Barrier equal to <@ba.vup>50% of SilverAsh the Reignfrost's Max HP upon deployment","name":"Pawn Break","desc":"Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment"},{"descRaw":"Deals <@ba.vup>320% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>5 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 320% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, removes enemies' <$ba.invisible>Invisibility, attacks deal <@ba.vup>170% ATK as Physical damage and inflict <@ba.vup>25% <$ba.fragile>Fragile to targets in a straight line; immediately gains <@ba.vup>6 DP, then gradually gains <@ba.vup>24 DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active","name":"Castled King","desc":"Attack Range expands, removes enemies' Invisibility, attacks deal 170% ATK as Physical damage and inflict 25% Fragile to targets in a straight line; immediately gains 6 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active"}],"traitBase":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"talentsBase":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}],"_h":"3j6e3v3vqv5b37ix5oixx2id4omar0mlqv5b37u6jl563v3vix5oixx2id4o"},"chess_char_5_15_a":{"name":"Thorns the Lodestar","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>12s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>120% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12s\n<@ba.rem>Can store 1 charge","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 120% ATK as Arts damage per second; allies in the area recover HP equal to 12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge"},"talents":[{"descRaw":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer","name":"La Forma del Corazón","desc":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer"},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"module":{"name":"A Three-Sided Coin"},"skills":[{"descRaw":"Throws an Alchemical Unit at an ally; for <@ba.vup>6s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+60 and recover HP equal to <@ba.vup>11% ATK per second","name":"Wave Reckoning","desc":"Throws an Alchemical Unit at an ally; for 6s, this ally and other allies on the 8 surrounding tiles gain DEF +60 and recover HP equal to 11% ATK per second"},{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>12s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>120% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12s\n<@ba.rem>Can store 1 charge","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 120% ATK as Arts damage per second; allies in the area recover HP equal to 12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge"},{"descRaw":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3 Operators with the lowest Block; for <@ba.vup>19s, enemies within the defined area have ATK <@ba.vup>-12%, DEF <@ba.vup>-32%, RES <@ba.vup>-32% (does not stack); enemies also take <@ba.vup>120% ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15s: ATK <@ba.vup>-21%, DEF <@ba.vup>-41%, RES <@ba.vup>-41%, take <@ba.vup>300% ATK as Arts damage per second)","name":"'Zona Marítima Personal'","desc":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 19s, enemies within the defined area have ATK -12%, DEF -32%, RES -32% (does not stack); enemies also take 120% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -21%, DEF -41%, RES -41%, take 300% ATK as Arts damage per second)"}],"_h":"3zs2yqtaq4i4u7udn2udyeb3yeyg8up2xfq4i4u7vej2wf"},"chess_char_5_15_b":{"name":"Thorns the Lodestar","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>15s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>140% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15s\n<@ba.rem>Can store 2 charges","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 140% ATK as Arts damage per second; allies in the area recover HP equal to 15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges"},"talents":[{"descRaw":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer","name":"La Forma del Corazón","desc":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer"},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"module":{"name":"A Three-Sided Coin"},"skills":[{"descRaw":"Throws an Alchemical Unit at an ally; for <@ba.vup>7s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+75 and recover HP equal to <@ba.vup>14% ATK per second","name":"Wave Reckoning","desc":"Throws an Alchemical Unit at an ally; for 7s, this ally and other allies on the 8 surrounding tiles gain DEF +75 and recover HP equal to 14% ATK per second"},{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>15s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>140% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15s\n<@ba.rem>Can store 2 charges","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 140% ATK as Arts damage per second; allies in the area recover HP equal to 15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges"},{"descRaw":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3 Operators with the lowest Block; for <@ba.vup>20s, enemies within the defined area have ATK <@ba.vup>-13%, DEF <@ba.vup>-33%, RES <@ba.vup>-33% (does not stack); enemies also take <@ba.vup>150% ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15s: ATK <@ba.vup>-25%, DEF <@ba.vup>-45%, RES <@ba.vup>-45%, take <@ba.vup>330% ATK as Arts damage per second)","name":"'Zona Marítima Personal'","desc":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 20s, enemies within the defined area have ATK -13%, DEF -33%, RES -33% (does not stack); enemies also take 150% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -25%, DEF -45%, RES -45%, take 330% ATK as Arts damage per second)"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer","name":"La Forma del Corazón","desc":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer"},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"modules":[{"name":"A Three-Sided Coin","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"3zs2yqkytakyx8i44fudn2udyeb3yeygb0p2ehx8i44fvtj2gayqtaudn2udyeb3yeygyqkytaky"},"chess_char_5_16_a":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_5_16_b":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"modules":[{"name":"Medic Environment Analyze System","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_5_17_a":{"name":"Mountain","subProfessionName":"Fighter","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-30%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+35%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>4.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second"},"talents":[{"descRaw":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"module":{"name":"'Price of Freedom'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK damage and hits 1 additional target","name":"Left Hook","desc":"The next attack deals 170% ATK damage and hits 1 additional target"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-30%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+35%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>4.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+55%, attacks hit <@ba.vup>2 times, increases the activation rate of the first Talent to <@ba.vup>48%, and each attack pushes up to <@ba.vup>3 surrounding targets away <@ba.vup>moderately","name":"Earth-Shattering Smash","desc":"Attack interval increases, ATK +55%, attacks hit 2 times, increases the activation rate of the first Talent to 48%, and each attack pushes up to 3 surrounding targets away moderately"}],"_h":"30lz3h3hh4spc5kni0knyzhlyznz4ktnzvh4spc55qd0pb"},"chess_char_5_17_b":{"name":"Mountain","subProfessionName":"Fighter","trait":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"skill":{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-25%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+50%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>5.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5.0% Max HP per second"},"talents":[{"descRaw":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"module":{"name":"'Price of Freedom'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK damage and hits 1 additional target","name":"Left Hook","desc":"The next attack deals 200% ATK damage and hits 1 additional target"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-25%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+50%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>5.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5.0% Max HP per second"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+70%, attacks hit <@ba.vup>2 times, increases the activation rate of the first Talent to <@ba.vup>55%, and each attack pushes up to <@ba.vup>3 surrounding targets away <@ba.vup>moderately","name":"Earth-Shattering Smash","desc":"Attack interval increases, ATK +70%, attacks hit 2 times, increases the activation rate of the first Talent to 55%, and each attack pushes up to 3 surrounding targets away moderately"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"modules":[{"name":"'Price of Freedom'","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}},{"name":"'In the Dead of Night'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"}}],"_h":"30lz19jq9csp11kni0knyzhlyznzsqtnsl9csp113fd09s3h3hkni0knyzhlyznz19jqjoo4wy"},"chess_char_5_18_a":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},"talents":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, each attack restores HP to this unit equal to <@ba.vup>30% of the damage dealt","name":"Precise Thrashing","desc":"ATK +45%, each attack restores HP to this unit equal to 30% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"_h":"rugraaye67lzonhphshpebfpebko8qlfq667lzonanlu28"},"chess_char_5_18_b":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},"talents":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, each attack restores HP to this unit equal to <@ba.vup>35% of the damage dealt","name":"Precise Thrashing","desc":"ATK +60%, each attack restores HP to this unit equal to 35% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}],"modules":[{"name":"The Binding of Gavial","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"Sanding and Polishing","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}},{"name":"Gavial the Invincible Limited Badge","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%","desc":"Attacks all blocked enemies","moduleDesc":"In Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%"}}],"_h":"rugrshhvnclz0qhphshpebfpebkog6lfaunclz0qiblugoaayehphshpebfpebkoshhvunaaxwye826yaaoeye86"},"chess_char_5_19_a":{"name":"Młynar","subProfessionName":"Liberator","trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skill":{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage."},"talents":[{"descRaw":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage","name":"Wanderer","desc":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage"},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage"}],"module":{"name":"'Man in Scabbard'"},"skills":[{"descRaw":"Attacks deal <@ba.vup>145% ATK as Physical damage, DEF <@ba.vup>+30%","name":"Unvoiced Anger","desc":"Attacks deal 145% ATK as Physical damage, DEF +30%"},{"descRaw":"Attack interval <@ba.vdown>increased, attack range <@ba.vup>increased, attacks deal <@ba.vup>130% ATK <@ba.vup>twice.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)","name":"Unresolved Sorrow","desc":"Attack interval increased, attack range increased, attacks deal 130% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)"},{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage."}],"_h":"n2jnun9tdt1ifefo2tfoxs9exs8d376wor3gq581dt1ife"},"chess_char_5_19_b":{"name":"Młynar","subProfessionName":"Liberator","trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"},"skill":{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage."},"talents":[{"descRaw":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage","name":"Wanderer","desc":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage"},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage"}],"module":{"name":"'Man in Scabbard'"},"skills":[{"descRaw":"Attacks deal <@ba.vup>170% ATK as Physical damage, DEF <@ba.vup>+40%","name":"Unvoiced Anger","desc":"Attacks deal 170% ATK as Physical damage, DEF +40%"},{"descRaw":"Attack interval <@ba.vdown>increased, attack range <@ba.vup>increased, attacks deal <@ba.vup>160% ATK <@ba.vup>twice.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)","name":"Unresolved Sorrow","desc":"Attack interval increased, attack range increased, attacks deal 160% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)"},{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage."}],"traitBase":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"talentsBase":[{"descRaw":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage","name":"Wanderer","desc":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage"},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage"}],"modules":[{"name":"'Man in Scabbard'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"}}],"_h":"n2jnunve9tyojq1ikzfo2tfoxs9exs8dkw6w46phq55ejq1ikzun9tfo2tfoxs9exs8dunve9tyo"},"chess_char_5_20_a":{"name":"Angelina","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+90% ATK, and can attack <@ba.vup>4 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +90% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive"},"talents":[{"descRaw":"All allies' ASPD +7","name":"Accelerator Field","desc":"All allies' ASPD +7"},{"descRaw":"Restores the HP of all allies by 20 per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 20 per second when the skill is not activated"}],"module":{"name":"Gravity Calibration Module"},"skills":[{"descRaw":"ATK <@ba.vup>+60%\n<@ba.rem>Automatically activated","name":"Arcane Staff - Quick Charge Mode","desc":"ATK +60%\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vup>reduces dramatically, but the Arts damage dealt by every attack is only <@ba.vdown>35% of ATK\n<@ba.rem>Cannot use Normal Attack when the skill is not activated","name":"Arcane Staff - Particle Mode","desc":"Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 35% of ATK\nCannot use Normal Attack when the skill is not activated"},{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+90% ATK, and can attack <@ba.vup>4 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +90% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive"}],"_h":"kqf2pn83uuq33kel9telhohwhole1lc02kvhvcw6uuq33k"},"chess_char_5_20_b":{"name":"Angelina","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+105% ATK, and can attack <@ba.vup>5 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive"},"talents":[{"descRaw":"All allies' ASPD +7","name":"Accelerator Field","desc":"All allies' ASPD +7"},{"descRaw":"Restores the HP of all allies by 20 per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 20 per second when the skill is not activated"}],"module":{"name":"Gravity Calibration Module"},"skills":[{"descRaw":"ATK <@ba.vup>+80%\n<@ba.rem>Automatically activated","name":"Arcane Staff - Quick Charge Mode","desc":"ATK +80%\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vup>reduces dramatically, but the Arts damage dealt by every attack is only <@ba.vdown>40% of ATK\n<@ba.rem>Cannot use Normal Attack when the skill is not activated","name":"Arcane Staff - Particle Mode","desc":"Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 40% of ATK\nCannot use Normal Attack when the skill is not activated"},{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+105% ATK, and can attack <@ba.vup>5 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"All allies' ASPD +7","name":"Accelerator Field","desc":"All allies' ASPD +7"},{"descRaw":"Restores the HP of all allies by 20 per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 20 per second when the skill is not activated"}],"modules":[{"name":"Gravity Calibration Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}},{"name":"Experimental Anti-Gravity Module","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}},{"name":"Angelina's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"In Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed"}}],"_h":"kqf2uw085sq3riel9telhohwholec7c0gictvcba5sq3ripn83el9telhohwholeuw084opn0i830ixmpnrc830g"},"chess_char_5_21_a":{"name":"Santalla","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>65% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage"},"talents":[{"descRaw":"After being deployed for 20 seconds, this unit gains +15% ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance"}],"module":{"name":"Ice Brazier"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>65% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage"}],"_h":"wvkin1hbwsbv4spk92sdnu8ydm2gwsbv4s"},"chess_char_5_21_b":{"name":"Santalla","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>75% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage"},"talents":[{"descRaw":"After being deployed for 20 seconds, this unit gains +15% ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance"}],"module":{"name":"Ice Brazier"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>75% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"After being deployed for 20 seconds, this unit gains +15% ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance"}],"modules":[{"name":"Ice Brazier","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}}],"_h":"wvkin1jyhbza1fbvs1pk92sdnuvddmw91fbvs1n1hbpk92sdnun1jyhbza"},"chess_char_5_22_a":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>30% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +60%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, ASPD <@ba.vup>+30, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +140%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"_h":"w8cm8odo07cr3j5bq2trwtac3z8m5nbboi07cr3juzfi1d"},"chess_char_5_22_b":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>40% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +80%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+170%, ASPD <@ba.vup>+45, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +170%, ASPD +45, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}],"modules":[{"name":"'Aspiration'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}},{"name":"Consultation Toolkit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"}}],"_h":"w8cm8owrdowrzccrqi5bq2trwtac3z8mjgbb6bzccrqiqgfiu48odo5bq2trwtac3z8m8owrdowr3s8oe5doe5"},"chess_char_5_23_a":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>115% of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 115% of ATK and heals an additional target\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"}],"_h":"pq7q7676ujeilb6hxb6h25hb0duoujeilb"},"chess_char_5_23_b":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>130% of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 130% of ATK and heals an additional target\nCan store 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}],"modules":[{"name":"Unfinished Record","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"pq7q76by76dw97eiq96hxb6h25lz0dg897eiq976766hxb6h2576by76dw"},"chess_char_5_diy1_a":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy1_b":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy2_a":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy2_b":{"name":"Selected Operator","_h":"mc"},"chess_char_6_01_a":{"name":"Lemuen","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"skill":{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>240% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>360% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies"},{"descRaw":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity"}],"module":{"name":"'Magazine and Stained Glass'"},"skills":[{"descRaw":"Increases ATK to <@ba.vup>165% when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salvē Etiam","desc":"Increases ATK to 165% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ASPD <@ba.vup>+50, ATK <@ba.vup>+40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180% to <@ba.vup>355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Honesta Missio","desc":"ASPD +50, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>240% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>360% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"vc9ogscosgr2zls6ljs690b990ai3yyjwdp0di47sgr2zl"},"chess_char_6_01_b":{"name":"Lemuen","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"},"skill":{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>270% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>390% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies"},{"descRaw":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity"}],"module":{"name":"'Magazine and Stained Glass'"},"skills":[{"descRaw":"Increases ATK to <@ba.vup>180% when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salvē Etiam","desc":"Increases ATK to 180% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ASPD <@ba.vup>+65, ATK <@ba.vup>+50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180% to <@ba.vup>390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Honesta Missio","desc":"ASPD +65, ATK +50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>270% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>390% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"talentsBase":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies"},{"descRaw":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity"}],"modules":[{"name":"'Magazine and Stained Glass'","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"},"talentChanges":[{"descRaw":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity"}]}],"_h":"vc9ogsoycouwwur2zfs6ljs6hnb9hnaiktyj3o96dietwur2zfgscos6ljs690b990aigsoycouwhnb9hn"},"chess_char_6_02_a":{"name":"Pramanix the Prerita","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+35% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>180% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +35% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 180% ATK as Arts damage"},"talents":[{"descRaw":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","name":"Unending Snows","desc":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)"},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}],"module":{"name":"A Thousandth of A Heart"},"skills":[{"descRaw":"Deals <@ba.vup>390% ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold for <@ba.vup>3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges","name":"Ere Snow, Bells Chime","desc":"Deals 390% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges"},{"descRaw":"Attacks deal <@ba.vup>310% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20% ATK as Arts damage every second, and are inflicted with <@ba.vup>5 seconds of <$ba.cold>Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)","name":"Peaks, Clad in Frost","desc":"Attacks deal 310% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)"},{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+35% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>180% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +35% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 180% ATK as Arts damage"}],"_h":"ija03fl5hpufbklnysln9q5vpimejhfwrzmorhlzhpufbk"},"chess_char_6_02_b":{"name":"Pramanix the Prerita","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"skill":{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+70% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>210% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +70% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 210% ATK as Arts damage"},"talents":[{"descRaw":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","name":"Unending Snows","desc":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow"},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}],"module":{"name":"A Thousandth of A Heart"},"skills":[{"descRaw":"Deals <@ba.vup>480% ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold for <@ba.vup>3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges","name":"Ere Snow, Bells Chime","desc":"Deals 480% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges"},{"descRaw":"Attacks deal <@ba.vup>350% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20% ATK as Arts damage every second, and are inflicted with <@ba.vup>5 seconds of <$ba.cold>Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)","name":"Peaks, Clad in Frost","desc":"Attacks deal 350% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)"},{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+70% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>210% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +70% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 210% ATK as Arts damage"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","name":"Unending Snows","desc":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)"},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}],"modules":[{"name":"A Thousandth of A Heart","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"talentChanges":[null,{"descRaw":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","name":"Unending Snows","desc":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow"}]}],"_h":"ija03fuhl523buufk9yfysyf9q5vpimeedfws77orhmzbuufk93fl5lnysln9q5vpime3fuhl523yfysyf"},"chess_char_6_03_a":{"name":"Yu","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"skill":{"descRaw":"Max HP <@ba.vup>+50%, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>10% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +50%, ATK +50%, DEF +50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed"},"talents":[{"descRaw":"When blocking enemies, gains 25% <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 25% Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"},{"descRaw":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second"}],"module":{"name":"Tastes of Life"},"skills":[{"descRaw":"Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+25%, DEF <@ba.vup>+25%; every time Yu is attacked, deals <@ba.vup>30% of Yu's ATK as <$ba.dt.burning2>Burn to the attacker","name":"Today's Host","desc":"Passive Effect: becomes more likely to be attacked\nMax HP +25%, DEF +25%; every time Yu is attacked, deals 30% of Yu's ATK as Burn to the attacker"},{"descRaw":"Immediately deals <@ba.vup>100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2, Max HP <@ba.vup>+100%, ATK <@ba.vup>+170%, and normal attacks deal <@ba.vup>Arts damage","name":"For Guests, Bounteous Gifts","desc":"Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +100%, ATK +170%, and normal attacks deal Arts damage"},{"descRaw":"Max HP <@ba.vup>+50%, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>10% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +50%, ATK +50%, DEF +50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed"}],"_h":"pw3l0g0gmwol2sph6cfvbibm9iok7uge6ydibjtlmwol2s"},"chess_char_6_03_b":{"name":"Yu","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+80%, ATK <@ba.vup>+80%, DEF <@ba.vup>+80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>7% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>15% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +80%, ATK +80%, DEF +80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 7% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed"},"talents":[{"descRaw":"When blocking enemies, gains 25% <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 25% Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"},{"descRaw":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn increases by 14%","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%"}],"module":{"name":"Tastes of Life"},"skills":[{"descRaw":"Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+40%, DEF <@ba.vup>+40%; every time Yu is attacked, deals <@ba.vup>40% of Yu's ATK as <$ba.dt.burning2>Burn to the attacker","name":"Today's Host","desc":"Passive Effect: becomes more likely to be attacked\nMax HP +40%, DEF +40%; every time Yu is attacked, deals 40% of Yu's ATK as Burn to the attacker"},{"descRaw":"Immediately deals <@ba.vup>100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2, Max HP <@ba.vup>+130%, ATK <@ba.vup>+200%, and normal attacks deal <@ba.vup>Arts damage","name":"For Guests, Bounteous Gifts","desc":"Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +130%, ATK +200%, and normal attacks deal Arts damage"},{"descRaw":"Max HP <@ba.vup>+80%, ATK <@ba.vup>+80%, DEF <@ba.vup>+80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>7% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>15% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +80%, ATK +80%, DEF +80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 7% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed"}],"traitBase":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"When blocking enemies, gains 25% <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 25% Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"},{"descRaw":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second"}],"modules":[{"name":"Tastes of Life","traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"talentChanges":[{"descRaw":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn increases by 14%","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%"}]}],"_h":"pw3l0gdy0gssttol5zph6cfvxybmb5okwnge3xjfbjvyttol5z0g0gph6cfvbibm9iok0gdy0gssxybmb5"},"chess_char_6_04_a":{"name":"Skadi the Corrupting Heart","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>40% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 40% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 65% of this unit's ATK"},"talents":[{"descRaw":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range"},{"descRaw":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead","name":"Predatory Habits","desc":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead"}],"module":{"name":"An Exuvia of Her Past"},"skills":[{"descRaw":"Immediately restores all HP and gains Max HP <@ba.vup>+110%. The healing effect of this unit's Trait is increased to <@ba.vup>50% and <@ba.vup>50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)","name":"Chant of Returning by Varied Paths","desc":"Immediately restores all HP and gains Max HP +110%. The healing effect of this unit's Trait is increased to 50% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)"},{"descRaw":"All other ally units within Attack Range gain <$ba.inspire>Inspiration equal to <@ba.vup>30% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>16%\n<@ba.rem>Unlimited duration","name":"Wish of Burial Beyond the Light","desc":"All other ally units within Attack Range gain Inspiration equal to 30% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 16%\nUnlimited duration"},{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>40% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 40% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 65% of this unit's ATK"}],"_h":"vcz9rj9ptxuk18s4lbs4jsjkjsl2v5lbzij4vg5etxuk18"},"chess_char_6_04_b":{"name":"Skadi the Corrupting Heart","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>55% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 55% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 80% of this unit's ATK"},"talents":[{"descRaw":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s"},{"descRaw":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead","name":"Predatory Habits","desc":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead"}],"module":{"name":"An Exuvia of Her Past"},"skills":[{"descRaw":"Immediately restores all HP and gains Max HP <@ba.vup>+140%. The healing effect of this unit's Trait is increased to <@ba.vup>60% and <@ba.vup>50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)","name":"Chant of Returning by Varied Paths","desc":"Immediately restores all HP and gains Max HP +140%. The healing effect of this unit's Trait is increased to 60% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)"},{"descRaw":"All other ally units within Attack Range gain <$ba.inspire>Inspiration equal to <@ba.vup>45% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>17%\n<@ba.rem>Unlimited duration","name":"Wish of Burial Beyond the Light","desc":"All other ally units within Attack Range gain Inspiration equal to 45% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 17%\nUnlimited duration"},{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>55% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 55% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 80% of this unit's ATK"}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range"},{"descRaw":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead","name":"Predatory Habits","desc":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead"}],"modules":[{"name":"An Exuvia of Her Past","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"talentChanges":[{"descRaw":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s"}]},{"name":"New Generation","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When this unit's skill is active, allies within Attack Range gain 30 Physical and Arts <$ba.dmgresistance>Damage Reduction","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When this unit's skill is active, allies within Attack Range gain 30 Physical and Arts Damage Reduction"},"talentChanges":[null,{"descRaw":"ATK +9% and DEF +8% when there is an allied unit within Attack Range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] Operator, gain ATK +20% and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP","name":"Predatory Habits","desc":"ATK +9% and DEF +8% when there is an allied unit within Attack Range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] Operator, gain ATK +20% and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP"}]}],"_h":"vcz9rjxy9pmohaukcdzdlbzdjsjkjsl2tplbv2ctvg9dhaukcdrj9ps4lbs4jsjkjsl2rjxy9pmozdlbzdh5rj4x9pyiotjkot"},"chess_char_6_05_a":{"name":"Passenger","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"skill":{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>115% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"},"talents":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds"},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8%","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8%"}],"module":{"name":"Electromagnetic Regulator"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%; The attack will jump between at most <@ba.vup>4 enemies and the duration of the <$ba.sluggish>Slow is increased to <@ba.vup>1.5 seconds","name":"Touch of Static","desc":"Increases the ATK of the next attack to 180%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds"},{"descRaw":"Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+15%, Attack Interval <@ba.vup>decreases a little. Increase the maximum number of jumps to <@ba.vup>5","name":"Focus Command","desc":"Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5"},{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>115% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"}],"_h":"8lw66v5lk9ezuqk50vk553j7533epdl2pkijyarfk9ezuq"},"chess_char_6_05_b":{"name":"Passenger","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"skill":{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>130% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"},"talents":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds"},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second"}],"module":{"name":"Electromagnetic Regulator"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>210%; The attack will jump between at most <@ba.vup>4 enemies and the duration of the <$ba.sluggish>Slow is increased to <@ba.vup>1.5 seconds","name":"Touch of Static","desc":"Increases the ATK of the next attack to 210%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds"},{"descRaw":"Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+20%, Attack Interval <@ba.vup>decreases. Increase the maximum number of jumps to <@ba.vup>5","name":"Focus Command","desc":"Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5"},{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>130% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"talentsBase":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds"},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8%","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8%"}],"modules":[{"name":"Electromagnetic Regulator","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"talentChanges":[{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second"}]},{"name":"Gold of Crowns","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump <@ba.kw>no longer deals less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow"},"talentChanges":[{"descRaw":"When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds"}]},{"name":"Passenger's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow","moduleDesc":"In Reclamation Algorithm, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second"},"talentChanges":[null,{"descRaw":"When hitting an enemy with more than 80% HP, Passenger deals 20% more damage to it for 3 seconds; in <@ba.kw>Reclamation Algorithm, every 10 seconds strikes 5 targets on the field with lightning (dense targets are more likely to be chosen), dealing Arts damage equal to 500% of Passenger's ATK to all units in the area, granting vision of that area for 12 seconds, and giving hit friendly units 2 SP","name":"Mechanism Analysis","desc":"When hitting an enemy with more than 80% HP, Passenger deals 20% more damage to it for 3 seconds; in Reclamation Algorithm, every 10 seconds strikes 5 targets on the field with lightning (dense targets are more likely to be chosen), dealing Arts damage equal to 500% of Passenger's ATK to all units in the area, granting vision of that area for 12 seconds, and giving hit friendly units 2 SP"}]}],"_h":"8lw6h9stcqezizk50vk58rj78r3eq9l2wsfhya1dcqeziz6v5lk50vk553j7533eh9st8rj78rn13ayatd0vtdud6v415ly1r60vbk"},"chess_char_6_06_a":{"name":"Pepe","subProfessionName":"Earthshaker","trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+150%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+13% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +150%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times"},"talents":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP"},{"descRaw":"When deployed, all [Guard] Operators gain +16% ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +16% ATK"}],"module":{"name":"Rain or Shine"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status, this skill can be used to remove the <$ba.debuff>Negative Status\n<@ba.rem>Can store 1 charge","name":"Get Stamped!","desc":"The next attack deals 190% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+55%, ASPD <@ba.vup>+50, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times","name":"Whirling Hammer Defense","desc":"Attack Range increases, ATK +55%, ASPD +50, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times"},{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+150%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+13% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +150%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times"}],"_h":"t3bwzvn7dytojrk35gk3w51sw5lt060tnh3gzx7hdytojr"},"chess_char_6_06_b":{"name":"Pepe","subProfessionName":"Earthshaker","trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+180%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1.5 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+16% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +180%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +16% ATK, stacking up to 4 times"},"talents":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP"},{"descRaw":"When deployed, all [Guard] Operators gain +16% ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +16% ATK"}],"module":{"name":"Rain or Shine"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status, this skill can be used to remove the <$ba.debuff>Negative Status\n<@ba.rem>Can store 1 charge","name":"Get Stamped!","desc":"The next attack deals 230% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+70%, ASPD <@ba.vup>+70, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +30, stacking up to 2 times","name":"Whirling Hammer Defense","desc":"Attack Range increases, ATK +70%, ASPD +70, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +30, stacking up to 2 times"},{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+180%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1.5 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+16% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +180%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +16% ATK, stacking up to 4 times"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"talentsBase":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP"},{"descRaw":"When deployed, all [Guard] Operators gain +16% ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +16% ATK"}],"modules":[{"name":"Rain or Shine","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"talentChanges":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP"}]},{"name":"Pepe's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, Redeployment Time reduces significantly if carrying resources","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"In Reclamation Algorithm, Redeployment Time reduces significantly if carrying resources"},"talentChanges":[{"descRaw":"When deployed, all Guard Operators gain +16% ATK; in <@ba.kw>Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","name":"Perfuse With Lotus","desc":"When deployed, all Guard Operators gain +16% ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)"},null,{"descRaw":"When deployed, all Guard Operators gain +16% ATK; in <@ba.kw>Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","name":"Perfuse With Lotus","desc":"When deployed, all Guard Operators gain +16% ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)"}]}],"_h":"t3bwzviun74eljto8irj5grjw51sw5ltzd0tno99zxqqljto8izvn7k35gk3w51sw5ltzviun74erj5grjhzzvcon74g3k1shs3k1shs"},"chess_char_6_07_a":{"name":"Vina Victoria","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+145%, attack target count <@ba.vup>+1, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage"},"talents":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range"},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 4s","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 4s"}],"module":{"name":"The Adventure of the Lioness"},"skills":[{"descRaw":"The next attack deals <@ba.vup>90% ATK as <@ba.vup>True damage to all surrounding ground enemies","name":"Reforged Radiance","desc":"The next attack deals 90% ATK as True damage to all surrounding ground enemies"},{"descRaw":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.3/s\nUpon automatic activation: Attack Range <@ba.vup>+1, ATK <@ba.vup>+135%, attack target count <@ba.vup>+1\n<@ba.rem>Unlimited duration","name":"Homeward Bound","desc":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.3/s\nUpon automatic activation: Attack Range +1, ATK +135%, attack target count +1\nUnlimited duration"},{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+145%, attack target count <@ba.vup>+1, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage"}],"_h":"8vc5ce5y6ism383m3g3mccb2qrw769a9l5h6wm5y6ism38"},"chess_char_6_07_b":{"name":"Vina Victoria","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"skill":{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+160%, attack target count <@ba.vup>+2, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage"},"talents":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range"},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 4s","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 4s"}],"module":{"name":"The Adventure of the Lioness"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% ATK as <@ba.vup>True damage to all surrounding ground enemies","name":"Reforged Radiance","desc":"The next attack deals 120% ATK as True damage to all surrounding ground enemies"},{"descRaw":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.5/s\nUpon automatic activation: Attack Range <@ba.vup>+1, ATK <@ba.vup>+150%, attack target count <@ba.vup>+1\n<@ba.rem>Unlimited duration","name":"Homeward Bound","desc":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s\nUpon automatic activation: Attack Range +1, ATK +150%, attack target count +1\nUnlimited duration"},{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+160%, attack target count <@ba.vup>+2, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range"},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 4s","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 4s"}],"modules":[{"name":"The Adventure of the Lioness","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"talentChanges":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range"}]},{"name":"'Speed and Bag'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by her or her own Summons receive <@ba.kw>10% <$ba.fragile>Fragile","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by her or her own Summons receive 10% Fragile"},"talentChanges":[null,{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten on regular enemies for 6 seconds, while Elite and Leader enemies are <$ba.tremble>Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten on regular enemies for 6 seconds, while Elite and Leader enemies are Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets"}]}],"_h":"8vc5cetd5ynzxssmbqku3gkuccb2qrw7mba9brklwm53xssmbqce5y3m3g3mccb2qrw7cetd5ynzku3gkuz2cew05yauuyb2xo"},"chess_char_6_08_a":{"name":"Reed the Flame Shadow","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+25%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"},"talents":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s"},{"descRaw":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed","name":"Reflected Shine","desc":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed"}],"module":{"name":"'A Floral Garland to the Red Dragon'"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Prioritizing ground Operators, gives <@ba.vup>1 ally 3 fireballs with the following effect: Every <@ba.vup>1.5s, deals <@ba.vup>160% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.","name":"Wither and Thrive","desc":"Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 160% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally."},{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+25%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"}],"_h":"fuuli5yzxs3l6lj296apwny5wnp28ydm2gbf8neixs3l6l"},"chess_char_6_08_b":{"name":"Reed the Flame Shadow","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+40%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>110% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"},"talents":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s"},{"descRaw":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed","name":"Reflected Shine","desc":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed"}],"module":{"name":"'A Floral Garland to the Red Dragon'"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Prioritizing ground Operators, gives <@ba.vup>2 allies 3 fireballs with the following effect: Every <@ba.vup>1.5s, deals <@ba.vup>190% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.","name":"Wither and Thrive","desc":"Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 190% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally."},{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+40%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>110% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s"},{"descRaw":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed","name":"Reflected Shine","desc":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed"}],"modules":[{"name":"'A Floral Garland to the Red Dragon'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"talentChanges":[{"descRaw":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed","name":"Reflected Shine","desc":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed"}]},{"name":"\"A Corner of One's Own\"","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","moduleDescRaw":"When there is an injured allied Operator within Attack Range, damage dealt increases to <@ba.kw>110%","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt","moduleDesc":"When there is an injured allied Operator within Attack Range, damage dealt increases to 110%"},"talentChanges":[null,{"descRaw":"When dealing damage, 30% chance to inflict Scorch on the enemy: ATK -20% and 38% <$ba.magicfragile>[Arts Fragility], non-stackable, lasts 8 seconds","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Scorch on the enemy: ATK -20% and 38% [Arts Fragility], non-stackable, lasts 8 seconds"}]}],"_h":"fuuluarymp3l36j296apwzy5wzp2vddmw9xo8nmnmp3l36i5yzj296apwny5wnp2uarywzy5wzyii5mpyzfj1k96nr"},"chess_char_6_09_a":{"name":"Virtuosa","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skill":{"descRaw":"Deal <@ba.vup>210% ATK as Arts damage, and an additional <@ba.vup>85% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},"talents":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 20% more <$ba.dt.apoptosis2>Necrosis","name":"Mental Inversion","desc":"Enemies within attack range take 20% more Necrosis"}],"module":{"name":"The Decrescendo"},"skills":[{"descRaw":"Deal <@ba.vup>210% ATK as Arts damage, and an additional <@ba.vup>85% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},{"descRaw":"ASPD <@ba.vup>+30, attack <@ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>15% ATK as <$ba.dt.apoptosis2>Necrosis","name":"'Requiem Mass'","desc":"ASPD +30, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis"},{"descRaw":"<@ba.vdown>Stops attacking, Attack Range <@ba.vup>increases, ATK <@ba.vup>+105%, 2nd Talent effect increased to <@ba.vup>1.9x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+20%, the one with the highest ATK gains ATK <@ba.vup>+20%, and the one with the highest DEF gains DEF <@ba.vup>+20%","name":"'Liberal Tango'","desc":"Stops attacking, Attack Range increases, ATK +105%, 2nd Talent effect increased to 1.9x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20%"}],"_h":"q5cpi24y7xdlfbnea296f5n3r7z77xdlfb0bxizm5yhfzk"},"chess_char_6_09_b":{"name":"Virtuosa","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"skill":{"descRaw":"Deal <@ba.vup>240% ATK as Arts damage, and an additional <@ba.vup>95% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},"talents":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 33% more <$ba.dt.apoptosis2>Necrosis; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, they receive 5% <$ba.elementfragile>Elemental Fragility","name":"Mental Inversion","desc":"Enemies within attack range take 33% more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility"}],"module":{"name":"The Decrescendo"},"skills":[{"descRaw":"Deal <@ba.vup>240% ATK as Arts damage, and an additional <@ba.vup>95% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},{"descRaw":"ASPD <@ba.vup>+45, attack <@ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>20% ATK as <$ba.dt.apoptosis2>Necrosis","name":"'Requiem Mass'","desc":"ASPD +45, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis"},{"descRaw":"<@ba.vdown>Stops attacking, Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, 2nd Talent effect increased to <@ba.vup>2.2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+25%, the one with the highest ATK gains ATK <@ba.vup>+25%, and the one with the highest DEF gains DEF <@ba.vup>+25%","name":"'Liberal Tango'","desc":"Stops attacking, Attack Range increases, ATK +140%, 2nd Talent effect increased to 2.2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25%"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 20% more <$ba.dt.apoptosis2>Necrosis","name":"Mental Inversion","desc":"Enemies within attack range take 20% more Necrosis"}],"modules":[{"name":"The Decrescendo","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"Enemies within attack range take 33% more <$ba.dt.apoptosis2>Necrosis; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, they receive 5% <$ba.elementfragile>Elemental Fragility","name":"Mental Inversion","desc":"Enemies within attack range take 33% more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility"}]},{"name":"'Tuning on the Heart'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Enemies within Attack Range receive 10% <$ba.elementfragile>Elemental Fragility","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Enemies within Attack Range receive 10% Elemental Fragility"},"talentChanges":[null,{"descRaw":"When deployed, all enemies take 20% more <$ba.dt.apoptosis2>Necrosis, and receive 150 Elemental Damage per second when under the burst effect of <$ba.dt.apoptosis2>Necrosis","name":"Mental Inversion","desc":"When deployed, all enemies take 20% more Necrosis, and receive 150 Elemental Damage per second when under the burst effect of Necrosis"}]}],"_h":"q5cpi25g4yj6srdlo1nea296etn3chz7srdlo12jxi76lqhfaci24ynea296f5n3r7z7i25g4yj6etn3chk0i22m4y2c0mn3ei"},"chess_char_6_10_a":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>30% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +60%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, ASPD <@ba.vup>+30, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +140%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"_h":"w8cm8odo07cr3j5bq2trwtac3z8m5nbboi07cr3juzfi1d"},"chess_char_6_10_b":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>40% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +80%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+170%, ASPD <@ba.vup>+45, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +170%, ASPD +45, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}],"modules":[{"name":"'Aspiration'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"talentChanges":[{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12"}]},{"name":"Consultation Toolkit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"},"talentChanges":[null,{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per 0.7s, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per 0.7s, lasting until the end of the Necrosis burst"}]}],"_h":"w8cm8owrdowrzccrqi5bq2trhhacnn8mjgbb6bzccrqiqgfiu48odo5bq2trwtac3z8m8owrdowrhhacnn3s8oe5doe5wyq24e"},"chess_char_6_11_a":{"name":"Muelsyse","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"},"talents":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated"},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost"}],"module":{"name":"Dresser Flowing Shape"},"skills":[{"descRaw":"Gradually recovers <@ba.vup>11 DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, <@ba.vup>+22 ASPD","name":"Progressive Moisturization","desc":"Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +22% ATK, +22 ASPD"},{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>2% HP every second and gains <@ba.vup>15% <$ba.protect>Sanctuary, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice at random targets within attack range","name":"Ecological Interaction","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range"},{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"}],"_h":"rr8auajg8ild2hjd2qjdla84lakvhds90wnbffgf8ild2h"},"chess_char_6_11_b":{"name":"Muelsyse","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"},"talents":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated.","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated."},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost"}],"module":{"name":"Dresser Flowing Shape"},"skills":[{"descRaw":"Gradually recovers <@ba.vup>12 DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, <@ba.vup>+35 ASPD","name":"Progressive Moisturization","desc":"Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +35% ATK, +35 ASPD"},{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>3% HP every second and gains <@ba.vup>20% <$ba.protect>Sanctuary, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice at random targets within attack range","name":"Ecological Interaction","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK; if Flowing Shape is in Melee form, it recovers 3% HP every second and gains 20% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range"},{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"}],"traitBase":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentsBase":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated"},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost"}],"modules":[{"name":"Dresser Flowing Shape","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentChanges":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated.","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated."}]},{"name":"Fallen Leaves of Four Seasons","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements"},"talentChanges":[{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed"}]}],"_h":"rr8asrxpflldhcv62qv6la84lakvkys9btnvffhzflldhcuajgjd2qjdla84lakvsrxpv62qv634m2tox084x0"},"chess_char_6_12_a":{"name":"Rosmontis","subProfessionName":"Flinger","trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+20%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>0.9 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds"},"talents":[{"descRaw":"Attacks ignore 160 DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 160 DEF"},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"module":{"name":"'Notes'"},"skills":[{"descRaw":"The next attack deals an additional hit equal to <@ba.vup>100% ATK as Arts damage","name":"Expanded Cognition","desc":"The next attack deals an additional hit equal to 100% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+20%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>0.9 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds"},{"descRaw":"Attack Interval <@ba.vup>decreases, ATK <@ba.vup>+25%, and attacks up to <@ba.vup>2 <@ba.rem>blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned for <@ba.vup>2 seconds, and the blocked enemies' DEF <@ba.vup>-160)","name":"'As You Wish'","desc":"Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160)"}],"_h":"t48q0dt76fnglgmzdumz53zo53215z49u66fnglg9oyj03"},"chess_char_6_12_b":{"name":"Rosmontis","subProfessionName":"Flinger","trait":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+30%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>1.1 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds"},"talents":[{"descRaw":"Attacks ignore 220 DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 220 DEF"},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"module":{"name":"'Notes'"},"skills":[{"descRaw":"The next attack deals an additional hit equal to <@ba.vup>120% ATK as Arts damage","name":"Expanded Cognition","desc":"The next attack deals an additional hit equal to 120% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+30%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>1.1 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds"},{"descRaw":"Attack Interval <@ba.vup>decreases, ATK <@ba.vup>+40%, and attacks up to <@ba.vup>2 <@ba.rem>blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned for <@ba.vup>2.5 seconds, and the blocked enemies' DEF <@ba.vup>-160)","name":"'As You Wish'","desc":"Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160)"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"talentsBase":[{"descRaw":"Attacks ignore 160 DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 160 DEF"},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"modules":[{"name":"'Notes'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"talentChanges":[{"descRaw":"Attacks ignore 220 DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 220 DEF"}]},{"name":"Rosmontis's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","moduleDescRaw":"In <@ba.kw>Integrated Strategies, attacks deal <@ba.kw>1 additional instance of <@ba.kw>100% ATK as Arts damage","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","moduleDesc":"In Integrated Strategies, attacks deal 1 additional instance of 100% ATK as Arts damage"},"talentChanges":[null,{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in <@ba.kw>Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range"}]}],"_h":"t48qack8fznglyxcduxc53zo5321yp49i4fzngly56yjtr0dt7mzdumz53zo5321ack8xcduxco80dopt76zbezoxw"},"chess_char_6_13_a":{"name":"Exusiai the New Covenant","subProfessionName":"Geek","trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>180% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>230% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 230% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},"talents":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage"},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators"}],"module":{"name":"Convenience Kit for New Friends"},"skills":[{"descRaw":"Each attack deals <@ba.vup>180% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Sweeping the Skies","desc":"Each attack deals 180% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>180% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>230% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 230% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},{"descRaw":"ATK <@ba.vup>+15%, and attacks hit <@ba.vup>5 times for <@ba.vup>115% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6 SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Guaranteed Success!","desc":"ATK +15%, and attacks hit 5 times for 115% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"watjogogbn6jtxubg6ub498449ots234onbn6jtxlktp87"},"chess_char_6_13_b":{"name":"Exusiai the New Covenant","subProfessionName":"Geek","trait":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"skill":{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>200% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>270% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 200% Max HP which decays; Attack Interval reduces, each attack deals 270% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},"talents":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage"},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators"}],"module":{"name":"Convenience Kit for New Friends"},"skills":[{"descRaw":"Each attack deals <@ba.vup>210% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Sweeping the Skies","desc":"Each attack deals 210% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>200% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>270% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 200% Max HP which decays; Attack Interval reduces, each attack deals 270% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},{"descRaw":"ATK <@ba.vup>+20%, and attacks hit <@ba.vup>5 times for <@ba.vup>135% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6 SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Guaranteed Success!","desc":"ATK +20%, and attacks hit 5 times for 135% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"talentsBase":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage"},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators"}],"modules":[{"name":"Convenience Kit for New Friends","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"talentChanges":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage"}]}],"_h":"watjogr2ogr2c86jlsdwg6dw498449otf234fbc86jls3ytpmpogogubg6ub498449otogr2ogr2dwg6dw"},"chess_char_6_14_a":{"name":"Lumen","subProfessionName":"Therapist","trait":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%"},"skill":{"descRaw":"ATK <@ba.vup>+30%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>135% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>4 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% of ATK, and removing negative statuses from the target. \nAttack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)"},"talents":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 4 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 6 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown."}],"module":{"name":"Spyglass"},"skills":[{"descRaw":"The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>32% of Lumen's ATK every second for <@ba.vup>4 seconds","name":"In Drizzle, Privation","desc":"The next attack causes the target and nearby allies to receive healing equal to 32% of Lumen's ATK every second for 4 seconds"},{"descRaw":"Restore HP equal to <@ba.vup>160% ATK to <@ba.vup>2 allies within range; \n<$ba.charged>Charged effect: Remove <$ba.debuff>negative statuses from targets","name":"In Downpour, Grace","desc":"Restore HP equal to 160% ATK to 2 allies within range; \nCharged effect: Remove negative statuses from targets"},{"descRaw":"ATK <@ba.vup>+30%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>135% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>4 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% of ATK, and removing negative statuses from the target. \nAttack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)"}],"_h":"jqdplwg2ta69o2rj64yx6o306o7iwslxn0q278yita69o2"},"chess_char_6_14_b":{"name":"Lumen","subProfessionName":"Therapist","trait":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","moduleDescRaw":"Gain <$ba.buffres>status resistance, and become less likely to be attacked","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%","moduleDesc":"Gain status resistance, and become less likely to be attacked"},"skill":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>150% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>6 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% of ATK, and removing negative statuses from the target. \nAttack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)"},"talents":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 5 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 8 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown."}],"module":{"name":"Spyglass"},"skills":[{"descRaw":"The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>40% of Lumen's ATK every second for <@ba.vup>5 seconds","name":"In Drizzle, Privation","desc":"The next attack causes the target and nearby allies to receive healing equal to 40% of Lumen's ATK every second for 5 seconds"},{"descRaw":"Restore HP equal to <@ba.vup>200% ATK to <@ba.vup>2 allies within range; \n<$ba.charged>Charged effect: Remove <$ba.debuff>negative statuses from targets","name":"In Downpour, Grace","desc":"Restore HP equal to 200% ATK to 2 allies within range; \nCharged effect: Remove negative statuses from targets"},{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>150% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>6 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% of ATK, and removing negative statuses from the target. \nAttack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)"}],"traitBase":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%"},"talentsBase":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 4 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 6 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown."}],"modules":[{"name":"Spyglass","traitOverride":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","moduleDescRaw":"Gain <$ba.buffres>status resistance, and become less likely to be attacked","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%","moduleDesc":"Gain status resistance, and become less likely to be attacked"},"talentChanges":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 5 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 8 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead."}]},{"name":"'Luck'","traitOverride":{"descRaw":"Has a large healing range and healing is <@ba.kw>no longer reduced for distant targets","desc":"Has a large healing range and healing is no longer reduced for distant targets"},"talentChanges":[{"descRaw":"When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 10 second cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 10 second cooldown."}]}],"_h":"jqdplwidg26sqq69xeuu644w6o306o7i90lxfkfb781rqq69xelwg2rj64yx6o306o7ilwidg26suu644wmanuvymb30mb"},"chess_char_6_15_a":{"name":"Qiubai","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+10 ASPD (stacking up to <@ba.vup>5 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +10 ASPD (stacking up to 5 times)."},"talents":[{"descRaw":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind","name":"Find an Opening","desc":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by Slow or Bind"},{"descRaw":"Attacks have a 20% chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 20% chance to Bind the target for 1.5s"}],"module":{"name":"A Weathered Snow Hat"},"skills":[{"descRaw":"Next attack <$ba.root>binds the target for <@ba.vup>2s. When <$ba.root>Bind expires, deals <@ba.vup>210% of ATK as Arts damage to target and all nearby enemies.","name":"Halting Feather","desc":"Next attack binds the target for 2s. When Bind expires, deals 210% of ATK as Arts damage to target and all nearby enemies."},{"descRaw":"Deals <@ba.vup>195% of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes, ATK <@ba.vup>+75%, ground enemies within attack range are <$ba.sluggish>slowed; when skill expires, deals <@ba.vup>195% ATK as Physical damage to ground enemies in range.","name":"Holding Shadow","desc":"Deals 195% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +75%, ground enemies within attack range are slowed; when skill expires, deals 195% ATK as Physical damage to ground enemies in range."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+10 ASPD (stacking up to <@ba.vup>5 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +10 ASPD (stacking up to 5 times)."}],"_h":"kx5y69jzj4chbgsde3xllzx7en171ckbl8sjylzlj4chbg"},"chess_char_6_15_b":{"name":"Qiubai","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13 ASPD (stacking up to <@ba.vup>6 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 6 times)."},"talents":[{"descRaw":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow and <$ba.root>Bind.","name":"Find an Opening","desc":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind."},{"descRaw":"Attacks have a 20% chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 20% chance to Bind the target for 1.5s"}],"module":{"name":"A Weathered Snow Hat"},"skills":[{"descRaw":"Next attack <$ba.root>binds the target for <@ba.vup>2.5s. When <$ba.root>Bind expires, deals <@ba.vup>240% of ATK as Arts damage to target and all nearby enemies.","name":"Halting Feather","desc":"Next attack binds the target for 2.5s. When Bind expires, deals 240% of ATK as Arts damage to target and all nearby enemies."},{"descRaw":"Deals <@ba.vup>240% of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes, ATK <@ba.vup>+90%, ground enemies within attack range are <$ba.sluggish>slowed; when skill expires, deals <@ba.vup>240% ATK as Physical damage to ground enemies in range.","name":"Holding Shadow","desc":"Deals 240% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +90%, ground enemies within attack range are slowed; when skill expires, deals 240% ATK as Physical damage to ground enemies in range."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13 ASPD (stacking up to <@ba.vup>6 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 6 times)."}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind","name":"Find an Opening","desc":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by Slow or Bind"},{"descRaw":"Attacks have a 20% chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 20% chance to Bind the target for 1.5s"}],"modules":[{"name":"A Weathered Snow Hat","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow and <$ba.root>Bind.","name":"Find an Opening","desc":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind."}]},{"name":"When Snow Is Coming","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"ASPD <@ba.vup>+12 when there are 2 or more enemies in attack range.","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"ASPD +12 when there are 2 or more enemies in attack range."},"talentChanges":[{"descRaw":"Attacks have a 25% chance to <$ba.root>Bind the target for 1.5 seconds; the first hit on each enemy has a 100% chance and the <$ba.root>Bind duration is increased to 3 seconds","name":"Falling Petals","desc":"Attacks have a 25% chance to Bind the target for 1.5 seconds; the first hit on each enemy has a 100% chance and the Bind duration is increased to 3 seconds"}]}],"_h":"kx5y698gjzsnpvch4586e39klzx7en170skbd2r8ylxcpvch4569jzsde3xllzx7en17698gjzsn86e39k2969bjjzp41vx7zb"},"chess_char_6_16_a":{"name":"Astgenne the Lightchaser","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+35% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>15% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +35% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage"},"talents":[{"descRaw":"When inflicting <$ba.sluggish>Slow on an enemy, +1 ASPD, stacking up to 18 times","name":"Data Modeling","desc":"When inflicting Slow on an enemy, +1 ASPD, stacking up to 18 times"},{"descRaw":"Enemies within attack range gain 10% <$ba.fragile>Fragile, increasing to 14% <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 10% Fragile, increasing to 14% Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"}],"module":{"name":"The Seeker's Collection"},"skills":[{"descRaw":"<@ba.vup>+45% ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3 times","name":"Star Chart's Shine","desc":"+45% ATK, attacks can jump between enemies multiple times, up to 3 times"},{"descRaw":"The next attack targets the furthest <@ba.vup>1 enemies from the Objective Point within Attack Range, dealing <@ba.vup>115% ATK as Arts damage; extends <$ba.sluggish>Slow duration to <@ba.vup>3 seconds, links to up to <@ba.vup>2 enemies around the target and pulls them towards the target's location with <@ba.vup>slight force, dealing the same amount of Arts damage","name":"Stellar Gravity","desc":"The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 115% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage"},{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+35% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>15% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +35% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage"}],"_h":"vef2pn830zgpp89fbiojmz8zbnkj2cq5fkrwt7k10zgpp8"},"chess_char_6_16_b":{"name":"Astgenne the Lightchaser","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+50% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>20% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +50% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage"},"talents":[{"descRaw":"+1 ASPD when inflicting <$ba.sluggish>Slow on enemies, stacking up to 25 times; +12% ATK at full stacks","name":"Data Modeling","desc":"+1 ASPD when inflicting Slow on enemies, stacking up to 25 times; +12% ATK at full stacks"},{"descRaw":"Enemies within attack range gain 10% <$ba.fragile>Fragile, increasing to 14% <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 10% Fragile, increasing to 14% Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"},{"name":"Data Modeling"}],"module":{"name":"The Seeker's Collection"},"skills":[{"descRaw":"<@ba.vup>+60% ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3 times","name":"Star Chart's Shine","desc":"+60% ATK, attacks can jump between enemies multiple times, up to 3 times"},{"descRaw":"The next attack targets the furthest <@ba.vup>1 enemies from the Objective Point within Attack Range, dealing <@ba.vup>130% ATK as Arts damage; extends <$ba.sluggish>Slow duration to <@ba.vup>3 seconds, links to up to <@ba.vup>2 enemies around the target and pulls them towards the target's location with <@ba.vup>moderate force, dealing the same amount of Arts damage","name":"Stellar Gravity","desc":"The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 130% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage"},{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+50% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>20% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +50% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When inflicting <$ba.sluggish>Slow on an enemy, +1 ASPD, stacking up to 18 times","name":"Data Modeling","desc":"When inflicting Slow on an enemy, +1 ASPD, stacking up to 18 times"},{"descRaw":"Enemies within attack range gain 10% <$ba.fragile>Fragile, increasing to 14% <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 10% Fragile, increasing to 14% Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"}],"modules":[{"name":"The Seeker's Collection","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"talentChanges":[{"descRaw":"+1 ASPD when inflicting <$ba.sluggish>Slow on enemies, stacking up to 25 times; +12% ATK at full stacks","name":"Data Modeling","desc":"+1 ASPD when inflicting Slow on enemies, stacking up to 25 times; +12% ATK at full stacks"},{"name":"Data Modeling"}]}],"_h":"vef2uw08tygp2jvybiymmz8zbnbikjnbq5u9l6t78htygp2jpn839fbiojmz8zbnkjuw08vybiymbi"},"chess_char_6_17_a":{"name":"Nearl the Radiant Knight","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%, DEF <@ba.vup>+40% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"},"talents":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 20% DEF","name":"Daybreak","desc":"Attacks ignore 20% DEF"}],"module":{"name":"Blade of Blazing Sun"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40% and ASPD <@ba.vup>+26\n<@ba.rem>Unlimited duration","name":"Flaming Edge","desc":"Attack Range expands, ATK +40% and ASPD +26\nUnlimited duration"},{"descRaw":"Passive Effect: Deployment <@ba.vup>does not consume deployment slots. \nAfter deployment, ATK <@ba.vup>+90% and gain <@ba.vup>3 <$ba.shield>Shields. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended","name":"Night-Scouring Gleam","desc":"Passive Effect: Deployment does not consume deployment slots. \nAfter deployment, ATK +90% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended"},{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%, DEF <@ba.vup>+40% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"}],"_h":"fodr3h3hpzk21duw8q40gi40gi4ausqctnuos3umpzk21d"},"chess_char_6_17_b":{"name":"Nearl the Radiant Knight","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"skill":{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>100% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+100%, DEF <@ba.vup>+70% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 100% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"},"talents":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 28% DEF","name":"Daybreak","desc":"Attacks ignore 28% DEF"}],"module":{"name":"Blade of Blazing Sun"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+55% and ASPD <@ba.vup>+38\n<@ba.rem>Unlimited duration","name":"Flaming Edge","desc":"Attack Range expands, ATK +55% and ASPD +38\nUnlimited duration"},{"descRaw":"Passive Effect: Deployment <@ba.vup>does not consume deployment slots. \nAfter deployment, ATK <@ba.vup>+120% and gain <@ba.vup>3 <$ba.shield>Shields. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended","name":"Night-Scouring Gleam","desc":"Passive Effect: Deployment does not consume deployment slots. \nAfter deployment, ATK +120% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended"},{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>100% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+100%, DEF <@ba.vup>+70% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 100% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 20% DEF","name":"Daybreak","desc":"Attacks ignore 20% DEF"}],"modules":[{"name":"Blade of Blazing Sun","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Attacks ignore 28% DEF","name":"Daybreak","desc":"Attacks ignore 28% DEF"}]},{"name":"'A Knightly House'","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"talentChanges":[{"descRaw":"When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit","name":"Brave the Darkness","desc":"When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit"}]}],"_h":"fodr3hf03harkek2sguw8q408q408q4a55qc0oeos3hckek2sg3h3huw8q40gi40gi4a3hf03har8q408qjn3h023hulll8q21"},"chess_char_6_18_a":{"name":"Lappland the Decadenza","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+45%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +45%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},"talents":[{"descRaw":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP"}],"module":{"name":"Hour of the Wolf"},"skills":[{"descRaw":"Passive Effect: Drone <@ba.vup>+1\n<@ba.rem>Active Effect: Can switch between the default state and the following state:\nATK <@ba.vup>+14%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated","name":"Lament of the Apathetic","desc":"Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +14%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated"},{"descRaw":"Drone <@ba.vup>+3, Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10% chance to inflict <$ba.fear>Fear for <@ba.vup>1s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Hurricane Chase","desc":"Drone +3, Attack Range expands, ATK +60%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+45%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +45%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"}],"_h":"l993k7j1l1kvhtuwfxuwlxu4lxhz6wr03i3w0eb1l1kvht"},"chess_char_6_18_b":{"name":"Lappland the Decadenza","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+60%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +60%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},"talents":[{"descRaw":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation"}],"module":{"name":"Hour of the Wolf"},"skills":[{"descRaw":"Passive Effect: Drone <@ba.vup>+1\n<@ba.rem>Active Effect: Can switch between the default state and the following state:\nATK <@ba.vup>+23%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated","name":"Lament of the Apathetic","desc":"Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +23%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated"},{"descRaw":"Drone <@ba.vup>+3, Attack Range <@ba.vup>expands, ATK <@ba.vup>+80%, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10% chance to inflict <$ba.fear>Fear for <@ba.vup>1s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Hurricane Chase","desc":"Drone +3, Attack Range expands, ATK +80%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+60%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +60%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP"}],"modules":[{"name":"Hour of the Wolf","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation"}]}],"_h":"l993507eixkvejuwfxuwkxu4kxhzwqr0d0gq0eznixkvejk7j1uwfxuwlxu4lxhz507ekxu4kx"},"chess_char_6_19_a":{"name":"Degenbrecher","subProfessionName":"Swordmaster","trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skill":{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>180% ATK as Physical damage to up to <@ba.vup>5 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 180% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"},"talents":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 160% and <$ba.tremble>Frighten the target for 5s.","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 160% and Frighten the target for 5s."},{"descRaw":"Ignore 25% DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 25% DEF when attacking Frightened targets"}],"module":{"name":"'Footnotes of the Past'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>175% of ATK as Physical damage twice to up to <@ba.vup>5 nearby ground enemies","name":"Pure Force","desc":"The next attack deals 175% of ATK as Physical damage twice to up to 5 nearby ground enemies"},{"descRaw":"Slash <@ba.vup>2 times at up to <@ba.vup>5 ground enemies ahead, or slash <@ba.vup>3 times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%, and each slash deals <@ba.vup>250% of ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Silent Derision","desc":"Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 250% of ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>180% ATK as Physical damage to up to <@ba.vup>5 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 180% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"}],"_h":"geyq9mmcfeej7dr8pf1r0wyfibhlon18qzod7ixqfeej7d"},"chess_char_6_19_b":{"name":"Degenbrecher","subProfessionName":"Swordmaster","trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"skill":{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>200% ATK as Physical damage to up to <@ba.vup>6 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 200% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"},"talents":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 170% and <$ba.tremble>Frighten the target for 5s.","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 170% and Frighten the target for 5s."},{"descRaw":"Ignore 25% DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 25% DEF when attacking Frightened targets"}],"module":{"name":"'Footnotes of the Past'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% of ATK as Physical damage twice to up to <@ba.vup>6 nearby ground enemies","name":"Pure Force","desc":"The next attack deals 190% of ATK as Physical damage twice to up to 6 nearby ground enemies"},{"descRaw":"Slash <@ba.vup>2 times at up to <@ba.vup>5 ground enemies ahead, or slash <@ba.vup>3 times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%, and each slash deals <@ba.vup>280% of ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Silent Derision","desc":"Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 280% of ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>200% ATK as Physical damage to up to <@ba.vup>6 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 200% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"}],"traitBase":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"talentsBase":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 160% and <$ba.tremble>Frighten the target for 5s.","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 160% and Frighten the target for 5s."},{"descRaw":"Ignore 25% DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 25% DEF when attacking Frightened targets"}],"modules":[{"name":"'Footnotes of the Past'","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 170% and <$ba.tremble>Frighten the target for 5s.","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 170% and Frighten the target for 5s."}]},{"name":"New Contract","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"descRaw":"ATK +8%; when attacking <$ba.tremble>Trembling targets, ignores 33% of the target's DEF; when a ground enemy first enters Attack Range, inflicts <$ba.tremble>Tremble on it for 6 seconds","name":"Living Legend","desc":"ATK +8%; when attacking Trembling targets, ignores 33% of the target's DEF; when a ground enemy first enters Attack Range, inflicts Tremble on it for 6 seconds"}]}],"_h":"geyq9mbtmcp2peejv5slpfca0wyfibhlob18ufpa7i5rpeejv59mmcr8pf1r0wyfibhl9mbtmcp2slpfca1n9mv2mcgtaeyfac"},"chess_char_6_20_a":{"name":"Eyjafjalla the Hvít Aska","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>35% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>2.9 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.9 times"},"talents":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +6%, and reduces the <$ba.dt.element>Elemental Injury they take by 12%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +6%, and reduces the Elemental Injury they take by 12%"}],"module":{"name":"Sounds I Want to Retain"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury equal to <@ba.vup>4% of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration","name":"Soundless Sustenance","desc":"ATK +20%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 4% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration"},{"descRaw":"Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier for them that lasts <@ba.vup>12 seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury for all friendly units equal to <@ba.vup>500% of ATK","name":"Cloudmist Shelter","desc":"Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 12 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 500% of ATK"},{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>35% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>2.9 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.9 times"}],"_h":"fhvky6pi2guo31oaeb4yrjsc2vtyog9k8ob28bu42guo31"},"chess_char_6_20_b":{"name":"Eyjafjalla the Hvít Aska","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>45% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>3.8 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 45% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.8 times"},"talents":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +8%, and reduces the <$ba.dt.element>Elemental Injury they take by 14%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +8%, and reduces the Elemental Injury they take by 14%"}],"module":{"name":"Sounds I Want to Retain"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury equal to <@ba.vup>6% of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration","name":"Soundless Sustenance","desc":"ATK +30%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 6% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration"},{"descRaw":"Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier for them that lasts <@ba.vup>14 seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury for all friendly units equal to <@ba.vup>650% of ATK","name":"Cloudmist Shelter","desc":"Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 14 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 650% of ATK"},{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>45% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>3.8 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 45% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.8 times"}],"traitBase":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentsBase":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +6%, and reduces the <$ba.dt.element>Elemental Injury they take by 12%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +6%, and reduces the Elemental Injury they take by 12%"}],"modules":[{"name":"Sounds I Want to Retain","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentChanges":[{"descRaw":"Increases the Max HP of friendly units within range by +8%, and reduces the <$ba.dt.element>Elemental Injury they take by 14%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +8%, and reduces the Elemental Injury they take by 14%"}]},{"name":"Life I Want to Retain","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","moduleDescRaw":"ASPD <@ba.vup>+8 when there is an ally within Attack Range affected by Elemental Injury","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)","moduleDesc":"ASPD +8 when there is an ally within Attack Range affected by Elemental Injury"},"talentChanges":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times)"}]}],"_h":"fhvkf7fdvluo0koaeb4ydnscsjty4n9k1f4o8b0evluo0ky6pioaeb4yrjsc2vtyf7fddnscsj4ny6ldpirke7ebdz"},"chess_char_6_diy1_a":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy1_b":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy2_a":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy2_b":{"name":"Selected Operator","_h":"mc"}},"backups":{"units":{"char_600_cpione":{"name":"Reserve Operator - Vanguard","subProfessionName":"Pioneer","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>6 Deployment Points.","name":"Charge α","desc":"Instantly gains 6 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>9 Deployment Points.","name":"Charge β","desc":"Instantly gains 9 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>6 Deployment Points.","name":"Charge α","desc":"Instantly gains 6 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>9 Deployment Points.","name":"Charge β","desc":"Instantly gains 9 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_601_cguard":{"name":"Reserve Operator - Guard","subProfessionName":"Dreadnought","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"ATK Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_602_cdfend":{"name":"Reserve Operator - Defender","subProfessionName":"Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+30%","name":"DEF Up α","desc":"DEF +30%"},{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"DEF <@ba.vup>+45%","name":"DEF Up γ","desc":"DEF +45%"}],"talents":[{"descRaw":"DEF +10%","name":"DEF Up","desc":"DEF +10%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up α","desc":"DEF +50%"},{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"DEF <@ba.vup>+60%","name":"DEF Up γ","desc":"DEF +60%"}],"talents":[{"descRaw":"DEF +10%","name":"DEF Up","desc":"DEF +10%"}]}}},"char_603_csnipe":{"name":"Reserve Operator - Sniper","subProfessionName":"Marksman","forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"ATK Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_604_ccast":{"name":"Reserve Operator - Caster","subProfessionName":"Core Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant α","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Tactical Chant α","desc":"ASPD +50"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]}}},"char_605_cmedic":{"name":"Reserve Operator - Medic","subProfessionName":"Medic","forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up β","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_606_csuppo":{"name":"Reserve Operator - Supporter","subProfessionName":"Decel Binder","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant α","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Tactical Chant α","desc":"ASPD +50"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]}}},"char_607_cspec":{"name":"Reserve Operator - Specialist","subProfessionName":"Executor","forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+20%, DEF <@ba.vup>+15%","name":"Hit and Run α","desc":"After deployment, ATK +20%, DEF +15%"},{"descRaw":"After deployment, ATK <@ba.vup>+30%, DEF <@ba.vup>+25%","name":"Hit and Run β","desc":"After deployment, ATK +30%, DEF +25%"},{"descRaw":"After deployment, ATK <@ba.vup>+40%, DEF <@ba.vup>+35%","name":"Hit and Run γ","desc":"After deployment, ATK +40%, DEF +35%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+30%, DEF <@ba.vup>+30%","name":"Hit and Run α","desc":"After deployment, ATK +30%, DEF +30%"},{"descRaw":"After deployment, ATK <@ba.vup>+40%, DEF <@ba.vup>+30%","name":"Hit and Run β","desc":"After deployment, ATK +40%, DEF +30%"},{"descRaw":"After deployment, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%","name":"Hit and Run γ","desc":"After deployment, ATK +50%, DEF +50%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_608_acpion":{"name":"Tulip","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_acpion":{"name":"Tulip's Badge"},"uniequip_002_acpion":{"name":"Tulip's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>170% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 170% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>6 DP over the skill duration; ASPD +<@ba.vup>95, and ignores <@ba.vup>25% DEF","name":"Ráfaga","desc":"Gradually gains 6 DP over the skill duration; ASPD +95, and ignores 25% DEF"},{"descRaw":"Immediately gains <@ba.vup>6 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>155% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 6 DP and performs 8 chain slashes at surrounding enemies, each dealing 155% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>200% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 200% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>7 DP over the skill duration; ASPD +<@ba.vup>110, and ignores <@ba.vup>30% DEF","name":"Ráfaga","desc":"Gradually gains 7 DP over the skill duration; ASPD +110, and ignores 30% DEF"},{"descRaw":"Immediately gains <@ba.vup>7 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>170% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}],"modules":[{"name":"Tulip's Badge","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>200% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 200% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>7 DP over the skill duration; ASPD +<@ba.vup>110, and ignores <@ba.vup>30% DEF","name":"Ráfaga","desc":"Gradually gains 7 DP over the skill duration; ASPD +110, and ignores 30% DEF"},{"descRaw":"Immediately gains <@ba.vup>7 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>170% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}],"modules":[{"name":"Tulip's Badge","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[{"descRaw":"SP recovery rate +1/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +1/sec after deployment and before 2nd skill use"}]}]}}},"char_609_acguad":{"subProfessionName":"Dreadnought","moduleNames":{"uniequip_001_acguad":{"name":"Sharp's Badge"},"uniequip_002_acguad":{"name":"Sharp's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+25%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +25%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+30%, each Attack's ATK increases to <@ba.vup>160%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +30%, each Attack's ATK increases to 160%"},{"descRaw":"ATK <@ba.vup>+30%, every attack gives a stackable buff that grants <@ba.vup>+16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +30%, every attack gives a stackable buff that grants +16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +40%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+40%, each Attack's ATK increases to <@ba.vup>180%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 180%"},{"descRaw":"ATK <@ba.vup>+45%, every attack gives a stackable buff that grants <@ba.vup>+17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +45%, every attack gives a stackable buff that grants +17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}],"modules":[{"name":"Sharp's Badge","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +40%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+40%, each Attack's ATK increases to <@ba.vup>180%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 180%"},{"descRaw":"ATK <@ba.vup>+45%, every attack gives a stackable buff that grants <@ba.vup>+17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +45%, every attack gives a stackable buff that grants +17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}],"modules":[{"name":"Sharp's Badge","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"ATK +20%; Obtains 35% Physical Dodge","name":"Invisible Blade","desc":"ATK +20%; Obtains 35% Physical Dodge"}]}]}}},"char_610_acfend":{"subProfessionName":"Protector","moduleNames":{"uniequip_001_acfend":{"name":"Mechanist's Badge"},"uniequip_002_acfend":{"name":"Mechanist's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+26%, DEF <@ba.vup>+26%","name":"Structural Stability","desc":"Max HP +26%, DEF +26%"},{"descRaw":"DEF <@ba.vup>+50%, Talent 2's effect increases to <@ba.vup>2x","name":"Invariance Principle","desc":"DEF +50%, Talent 2's effect increases to 2x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+50%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>40% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +50%, Block +1, all enemies blocked by Mechanist take 40% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%, DEF <@ba.vup>+40%","name":"Structural Stability","desc":"Max HP +40%, DEF +40%"},{"descRaw":"DEF <@ba.vup>+65%, Talent 2's effect increases to <@ba.vup>3x","name":"Invariance Principle","desc":"DEF +65%, Talent 2's effect increases to 3x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+70%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>55% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +70%, Block +1, all enemies blocked by Mechanist take 55% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}],"modules":[{"name":"Mechanist's Badge","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%, DEF <@ba.vup>+40%","name":"Structural Stability","desc":"Max HP +40%, DEF +40%"},{"descRaw":"DEF <@ba.vup>+65%, Talent 2's effect increases to <@ba.vup>3x","name":"Invariance Principle","desc":"DEF +65%, Talent 2's effect increases to 3x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+70%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>55% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +70%, Block +1, all enemies blocked by Mechanist take 55% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}],"modules":[{"name":"Mechanist's Badge","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"talentChanges":[{"descRaw":"DEF +10%, and another +20% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +20% when HP below 50%"}]}]}}},"char_611_acnipe":{"subProfessionName":"Marksman","moduleNames":{"uniequip_001_acnipe":{"name":"Stormeye's Badge"},"uniequip_002_acnipe":{"name":"Stormeye's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+30; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +30; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>30%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 30%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+50; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +50; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>35%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 35%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}],"modules":[{"name":"Stormeye's Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+50; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +50; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>35%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 35%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}],"modules":[{"name":"Stormeye's Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"talentChanges":[{"descRaw":"Has a 25% chance to increase ATK to 190%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 190%"}]}]}}},"char_612_accast":{"subProfessionName":"Splash Caster","moduleNames":{"uniequip_001_accast":{"name":"Pith's Badge"},"uniequip_002_accast":{"name":"Pith's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+30, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +30, splash area expands"},{"descRaw":"ASPD <@ba.vup>+35, the ATK of all Casters <@ba.vup>+30%","name":"'All That I Do'","desc":"ASPD +35, the ATK of all Casters +30%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>100% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+40, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 100% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +40, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+40, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +40, splash area expands"},{"descRaw":"ASPD <@ba.vup>+50, the ATK of all Casters <@ba.vup>+35%","name":"'All That I Do'","desc":"ASPD +50, the ATK of all Casters +35%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>140% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+55, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +55, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}],"modules":[{"name":"Pith's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+40, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +40, splash area expands"},{"descRaw":"ASPD <@ba.vup>+50, the ATK of all Casters <@ba.vup>+35%","name":"'All That I Do'","desc":"ASPD +50, the ATK of all Casters +35%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>140% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+55, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +55, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}],"modules":[{"name":"Pith's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"talentChanges":[{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +20% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +20% ATK"}]}]}}},"char_613_acmedc":{"subProfessionName":"Medic","moduleNames":{"uniequip_001_acmedc":{"name":"Touch's Badge"},"uniequip_002_acmedc":{"name":"Touch's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; each heal has a <@ba.vup>40% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +40%; each heal has a 40% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+21%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +21%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+20%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>135% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +20%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 135% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; each heal has a <@ba.vup>50% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +50%; each heal has a 50% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+30%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +30%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+30%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>140% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +30%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 140% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"modules":[{"name":"Touch's Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; each heal has a <@ba.vup>50% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +50%; each heal has a 50% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+30%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +30%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+30%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>140% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +30%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 140% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"modules":[{"name":"Touch's Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When allies within range are defeated, gain 8 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 8 SP"}]}]}}},"char_614_acsupo":{"subProfessionName":"Decel Binder","moduleNames":{"uniequip_001_acsupo":{"name":"Raidian's Badge"},"uniequip_002_acsupo":{"name":"Raidian's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+25%; attacks 1 extra target","name":"Diphony","desc":"ATK +25%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.1s","name":"Triform","desc":"Attack Interval reduces slightly, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.1s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+40%, Talent 1's effect increases to <@ba.vup>2.0x, all enemies within range receive a <@ba.vup>10% <$ba.fragile>Fragile effect and a <@ba.vup>10% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +40%, Talent 1's effect increases to 2.0x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; attacks 1 extra target","name":"Diphony","desc":"ATK +40%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.2s","name":"Triform","desc":"Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.2s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+50%, Talent 1's effect increases to <@ba.vup>2.5x, all enemies within range receive a <@ba.vup>20% <$ba.fragile>Fragile effect and a <@ba.vup>20% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +50%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}],"modules":[{"name":"Raidian's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; attacks 1 extra target","name":"Diphony","desc":"ATK +40%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.2s","name":"Triform","desc":"Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.2s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+50%, Talent 1's effect increases to <@ba.vup>2.5x, all enemies within range receive a <@ba.vup>20% <$ba.fragile>Fragile effect and a <@ba.vup>20% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +50%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}],"modules":[{"name":"Raidian's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"talentChanges":[null,{"descRaw":"ASPD +20, adjacent Operators' ASPD +12","name":"Phase Locked","desc":"ASPD +20, adjacent Operators' ASPD +12"}]}]}}},"char_615_acspec":{"subProfessionName":"Executor","moduleNames":{"uniequip_001_acspec":{"name":"Misery's Badge"},"uniequip_002_acspec":{"name":"Misery's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>45% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 45% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+30%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +30%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 210% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>60% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+45%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +45%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}],"modules":[{"name":"Misery's Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>60% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+45%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +45%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}],"modules":[{"name":"Misery's Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"ATK +5%, each attack has a 15% chance of striking twice","name":"Double-Hit Experiment","desc":"ATK +5%, each attack has a 15% chance of striking twice"}]}]}}},"char_617_sharp2":{"name":"Lord/Sharp","subProfessionName":"Lord","moduleNames":{"uniequip_001_sharp2":{"name":"Lord/Sharp's Badge"},"uniequip_002_sharp2":{"name":"Lord/Sharp's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+130% ATK, <@ba.vup>+35 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+130% ATK, +35 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}]},"2/60/7/1":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+180% ATK, <@ba.vup>+50 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+180% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}],"modules":[{"name":"Lord/Sharp's Badge","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}]},"2/60/7/3":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+180% ATK, <@ba.vup>+50 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+180% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}],"modules":[{"name":"Lord/Sharp's Badge","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"ATK +25%; Obtains 35% Arts Dodge","name":"Soundless Blade","desc":"ATK +25%; Obtains 35% Arts Dodge"}]}]}}},"char_003_kalts":{"name":"Kal'tsit","subProfessionName":"Medic","moduleNames":{"uniequip_001_kalts":{"name":"Kal'tsit's Badge"},"uniequip_003_kalts":{"name":"Panacea"},"uniequip_004_kalts":{"name":"Kal'tsit's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+90%. This unit also gains <@ba.vup>30% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +90%. This unit also gains 30% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+45; Mon3tr gains ATK <@ba.vup>+35% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +45; Mon3tr gains ATK +35% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+120%, ATK <@ba.vup>+160% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +120%, ATK +160% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3 seconds and receive 1200 True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+120%. This unit also gains <@ba.vup>40% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+60; Mon3tr gains ATK <@ba.vup>+50% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+140%, ATK <@ba.vup>+190% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3 seconds and receive 1200 True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage"}],"modules":[{"traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}},{"name":"Panacea","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}},{"name":"Kal'tsit's Specialized Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, heals <@ba.kw>2 targets simultaneously","desc":"Restores the HP of allies","moduleDesc":"In Integrated Strategies, heals 2 targets simultaneously"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+120%. This unit also gains <@ba.vup>40% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+60; Mon3tr gains ATK <@ba.vup>+50% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+140%, ATK <@ba.vup>+190% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3 seconds and receive 1200 True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage"}],"modules":[{"traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 seconds and receive 1500 True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage"}]},{"name":"Panacea","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"talentChanges":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"}]},{"name":"Kal'tsit's Specialized Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, heals <@ba.kw>2 targets simultaneously","desc":"Restores the HP of allies","moduleDesc":"In Integrated Strategies, heals 2 targets simultaneously"},"talentChanges":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in <@ba.kw>Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing"}]}]}}},"char_010_chen":{"name":"Ch'en","subProfessionName":"Swordmaster","moduleNames":{"uniequip_001_chen":{"name":"Ch’en’s Badge"},"uniequip_002_chen":{"name":"Rhodes Island Standard Combat Sword"},"uniequip_003_chen":{"name":"Good Old School Days"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>230% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.25 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 230% ATK as Physical damage and Stunning them for 1.25 seconds"},{"descRaw":"Deals <@ba.vup>370% of ATK <@ba.rem>Physical damage and <@ba.vup>370% of ATK <@ba.rem>Arts damage to at most <@ba.vup>5 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 370% of ATK Physical damage and 370% of ATK Arts damage to at most 5 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>230% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>2.5 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 230% ATK as Physical damage and Stunning the target on the last hit for 2.5 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +5%; DEF +5%; Physical Dodge +10%","name":"Blade Art","desc":"ATK +5%; DEF +5%; Physical Dodge +10%"}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 260% ATK as Physical damage and Stunning them for 1.5 seconds"},{"descRaw":"Deals <@ba.vup>410% of ATK <@ba.rem>Physical damage and <@ba.vup>410% of ATK <@ba.rem>Arts damage to at most <@ba.vup>6 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 410% of ATK Physical damage and 410% of ATK Arts damage to at most 6 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>3 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 260% ATK as Physical damage and Stunning the target on the last hit for 3 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +5%; DEF +5%; Physical Dodge +10%","name":"Blade Art","desc":"ATK +5%; DEF +5%; Physical Dodge +10%"}],"modules":[{"name":"Rhodes Island Standard Combat Sword","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"}},{"name":"Good Old School Days","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 260% ATK as Physical damage and Stunning them for 1.5 seconds"},{"descRaw":"Deals <@ba.vup>410% of ATK <@ba.rem>Physical damage and <@ba.vup>410% of ATK <@ba.rem>Arts damage to at most <@ba.vup>6 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 410% of ATK Physical damage and 410% of ATK Arts damage to at most 6 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>3 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 260% ATK as Physical damage and Stunning the target on the last hit for 3 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +5%; DEF +5%; Physical Dodge +10%","name":"Blade Art","desc":"ATK +5%; DEF +5%; Physical Dodge +10%"}],"modules":[{"name":"Rhodes Island Standard Combat Sword","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill; Ch'en recovers 1 additional SP to herself","name":"Scolding","desc":"Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill; Ch'en recovers 1 additional SP to herself"}]},{"name":"Good Old School Days","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"descRaw":"ATK +15%, DEF +15%, Physical dodge +18%","name":"Blade Art","desc":"ATK +15%, DEF +15%, Physical dodge +18%"}]}]}}},"char_017_huang":{"name":"Blaze","subProfessionName":"Centurion","moduleNames":{"uniequip_001_huang":{"name":"Blaze's Badge"},"uniequip_002_huang":{"name":"Overloaded Weapons, Overheated Heart"},"uniequip_003_huang":{"name":"'I'll be right back'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+15%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +55%, DEF +15%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+45%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>320% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +45%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 320% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds"},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 15 seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 15 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"ATK <@ba.vup>+70%, DEF <@ba.vup>+20%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +70%, DEF +20%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>340% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 340% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds"},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 15 seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 15 seconds"}],"modules":[{"name":"Overloaded Weapons, Overheated Heart","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"'I'll be right back'","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"ATK <@ba.vup>+70%, DEF <@ba.vup>+20%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +70%, DEF +20%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>340% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 340% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds"},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 15 seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 15 seconds"}],"modules":[{"name":"Overloaded Weapons, Overheated Heart","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"This unit gains <$ba.buffres>Status Resistance after being deployed for 15 seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds","name":"Harsh Training","desc":"This unit gains Status Resistance after being deployed for 15 seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds"}]},{"name":"'I'll be right back'","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"},"talentChanges":[{"descRaw":"When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 8 seconds; ignores 150 DEF of a target when HP is above 50%","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 8 seconds; ignores 150 DEF of a target when HP is above 50%"}]}]}}},"char_112_siege":{"name":"Siege","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_siege":{"name":"Siege's Badge"},"uniequip_002_siege":{"name":"'Candy Box'"},"uniequip_003_siege":{"name":"'Thy First Vow'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>250% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 2 charge(s)","name":"Aerial Hammer","desc":"Deals 250% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>290% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>0.8 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 290% when attacking and has 40% chance to Stun the target for 0.8 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +8%","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +8%"},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>280% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 3 charge(s)","name":"Aerial Hammer","desc":"Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>320% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>1.1 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 320% when attacking and has 40% chance to Stun the target for 1.1 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +8%","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +8%"},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}],"modules":[{"name":"'Candy Box'","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}},{"name":"'Thy First Vow'","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>280% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 3 charge(s)","name":"Aerial Hammer","desc":"Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>320% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>1.1 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 320% when attacking and has 40% chance to Stun the target for 1.1 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +8%","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +8%"},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}],"modules":[{"name":"'Candy Box'","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[{"descRaw":"Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 8%","name":"King of Beasts","desc":"Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 8%"}]},{"name":"'Thy First Vow'","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"talentChanges":[null,{"descRaw":"Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles","name":"Crushing","desc":"Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles"}]}]}}},"char_113_cqbw":{"subProfessionName":"Artilleryman","moduleNames":{"uniequip_001_cqbw":{"name":"W's Badge"},"uniequip_002_cqbw":{"name":"Mercenary's Bag"},"uniequip_003_cqbw":{"name":"Lost Dull Knife"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>270% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 270% ATK as Physical damage to all enemies hit and Stunning them for 1.8 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>220% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.6 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical damage to all nearby enemies and Stunning them for 1.6 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>250% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3.5 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 250% ATK as Physical damage to nearby enemies and Stunning them for 3.5 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +18% Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +18% Physical damage when Stunned"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>310% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>2.1 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 310% ATK as Physical damage to all enemies hit and Stunning them for 2.1 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>250% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical damage to all nearby enemies and Stunning them for 1.8 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>280% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>4 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 280% ATK as Physical damage to nearby enemies and Stunning them for 4 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +18% Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +18% Physical damage when Stunned"}],"modules":[{"name":"Mercenary's Bag","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"name":"Lost Dull Knife","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>310% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>2.1 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 310% ATK as Physical damage to all enemies hit and Stunning them for 2.1 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>250% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical damage to all nearby enemies and Stunning them for 1.8 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>280% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>4 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 280% ATK as Physical damage to nearby enemies and Stunning them for 4 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +18% Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +18% Physical damage when Stunned"}],"modules":[{"name":"Mercenary's Bag","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Enemies in range take +24% Physical damage when <$ba.stun>Stunned. Recover 1 SP when defeating an enemy","name":"Insult to Injury","desc":"Enemies in range take +24% Physical damage when Stunned. Recover 1 SP when defeating an enemy"}]},{"name":"Lost Dull Knife","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"},"talentChanges":[{"descRaw":"After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage","name":"Ambush","desc":"After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage"}]}]}}},"char_134_ifrit":{"name":"Ifrit","subProfessionName":"Blast Caster","moduleNames":{"uniequip_001_ifrit":{"name":"Ifrit's Badge"},"uniequip_002_ifrit":{"name":"'Syntexis'"},"uniequip_003_ifrit":{"name":"'Thermoformed Memory'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+10%; ASPD <@ba.vup>+58","name":"Fanaticism","desc":"ATK +10%; ASPD +58"},{"descRaw":"Deals <@ba.vup>160% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-100 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 2 charge(s)","name":"Pyroclasm","desc":"Deals 160% of ATK Arts damage in the next attack; Targets' DEF -100 for 3 seconds; Causes them to take Immolation Damage\nCan store 2 charge(s)"},{"descRaw":"Deals <@ba.vup>90% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-7\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 90% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -7\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -40%","name":"Spiritual Dissolution","desc":"RES of enemies within range -40%"},{"descRaw":"Restores 2 extra Skill Points every 6 seconds","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 6 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+20%; ASPD <@ba.vup>+67","name":"Fanaticism","desc":"ATK +20%; ASPD +67"},{"descRaw":"Deals <@ba.vup>190% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)","name":"Pyroclasm","desc":"Deals 190% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)"},{"descRaw":"Deals <@ba.vup>110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-10\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -10\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -40%","name":"Spiritual Dissolution","desc":"RES of enemies within range -40%"},{"descRaw":"Restores 2 extra Skill Points every 6 seconds","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 6 seconds"}],"modules":[{"name":"'Syntexis'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}},{"name":"'Thermoformed Memory'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.burning2>Burn","desc":"Deals AOE Arts damage in a long line","moduleDesc":"When dealing Arts damage, deals an additional 8% as Burn"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+20%; ASPD <@ba.vup>+67","name":"Fanaticism","desc":"ATK +20%; ASPD +67"},{"descRaw":"Deals <@ba.vup>190% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)","name":"Pyroclasm","desc":"Deals 190% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)"},{"descRaw":"Deals <@ba.vup>110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-10\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -10\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -40%","name":"Spiritual Dissolution","desc":"RES of enemies within range -40%"},{"descRaw":"Restores 2 extra Skill Points every 6 seconds","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 6 seconds"}],"modules":[{"name":"'Syntexis'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"talentChanges":[{"descRaw":"Restores 2 SP every 6 seconds, with a 30% chance to restore an additional 5 SP.","name":"Rhine Loop","desc":"Restores 2 SP every 6 seconds, with a 30% chance to restore an additional 5 SP."}]},{"name":"'Thermoformed Memory'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.burning2>Burn","desc":"Deals AOE Arts damage in a long line","moduleDesc":"When dealing Arts damage, deals an additional 8% as Burn"},"talentChanges":[{"descRaw":"RES of enemies within range -40%; if target is under the burst effect of <$ba.dt.burning2>Burn, attacks will deal an additional 50% ATK as Elemental Damage","name":"Spiritual Dissolution","desc":"RES of enemies within range -40%; if target is under the burst effect of Burn, attacks will deal an additional 50% ATK as Elemental Damage"}]}]}}},"char_147_shining":{"name":"Shining","subProfessionName":"Medic","moduleNames":{"uniequip_001_shining":{"name":"Shining's Badge"},"uniequip_002_shining":{"name":"Withered Scabbard"},"uniequip_003_shining":{"name":"'Followers'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+58%; ASPD <@ba.vup>+10","name":"Creed","desc":"ATK +58%; ASPD +10"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>2 seconds\nThe barrier can absorb damage equal to <@ba.vup>28% of Shining's ATK and increases the target's DEF by <@ba.vup>+25%; <@ba.rem>Can store 1 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 2 seconds\nThe barrier can absorb damage equal to 28% of Shining's ATK and increases the target's DEF by +25%; Can store 1 charge(s)"},{"descRaw":"ATK <@ba.vup>+30%\nAll allies within range DEF <@ba.vup>+45%","name":"Creed Field","desc":"ATK +30%\nAll allies within range DEF +45%"}],"talents":[{"descRaw":"DEF of allies within range +60","name":"Black Fiend's Protection","desc":"DEF of allies within range +60"},{"descRaw":"ASPD +10","name":"Code of Law","desc":"ASPD +10"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+67%; ASPD <@ba.vup>+20","name":"Creed","desc":"ATK +67%; ASPD +20"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>3 seconds\nThe barrier can absorb damage equal to <@ba.vup>35% of Shining's ATK and increases the target's DEF by <@ba.vup>+35%; <@ba.rem>Can store 2 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 35% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+40%\nAll allies within range DEF <@ba.vup>+60%","name":"Creed Field","desc":"ATK +40%\nAll allies within range DEF +60%"}],"talents":[{"descRaw":"DEF of allies within range +60","name":"Black Fiend's Protection","desc":"DEF of allies within range +60"},{"descRaw":"ASPD +10","name":"Code of Law","desc":"ASPD +10"}],"modules":[{"name":"Withered Scabbard","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}},{"name":"'Followers'","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+67%; ASPD <@ba.vup>+20","name":"Creed","desc":"ATK +67%; ASPD +20"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>3 seconds\nThe barrier can absorb damage equal to <@ba.vup>35% of Shining's ATK and increases the target's DEF by <@ba.vup>+35%; <@ba.rem>Can store 2 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 35% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+40%\nAll allies within range DEF <@ba.vup>+60%","name":"Creed Field","desc":"ATK +40%\nAll allies within range DEF +60%"}],"talents":[{"descRaw":"DEF of allies within range +60","name":"Black Fiend's Protection","desc":"DEF of allies within range +60"},{"descRaw":"ASPD +10","name":"Code of Law","desc":"ASPD +10"}],"modules":[{"name":"Withered Scabbard","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"talentChanges":[{"descRaw":"DEF of allies within range +100, ground units gain another DEF +40","name":"Black Fiend's Protection","desc":"DEF of allies within range +100, ground units gain another DEF +40"}]},{"name":"'Followers'","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"ASPD +15; +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped","name":"Code of Law","desc":"ASPD +15; +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped"}]}]}}},"char_179_cgbird":{"name":"Nightingale","subProfessionName":"Multi-target Medic","moduleNames":{"uniequip_001_cgbird":{"name":"Nightingale's Badge"},"uniequip_002_cgbird":{"name":"'Closed Hope'"},"uniequip_003_cgbird":{"name":"'Nocturnal Echoes'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>3.5 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>50% of Nightingale's ATK and increases the target's RES by <@ba.vup>+10; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 3.5 seconds\nThe barrier can absorb Arts damage equal to 50% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+40%; RES of allies within range <@ba.vup>+90% and grants them <@ba.vup>15% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +40%; RES of allies within range +90% and grants them 15% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +15","name":"White Fiend's Protection","desc":"RES of allies within range +15"},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>4 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>60% of Nightingale's ATK and increases the target's RES by <@ba.vup>+15; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+50%; RES of allies within range <@ba.vup>+105% and grants them <@ba.vup>20% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +15","name":"White Fiend's Protection","desc":"RES of allies within range +15"},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}],"modules":[{"name":"'Closed Hope'","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}},{"name":"'Nocturnal Echoes'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>4 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>60% of Nightingale's ATK and increases the target's RES by <@ba.vup>+15; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+50%; RES of allies within range <@ba.vup>+105% and grants them <@ba.vup>20% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +15","name":"White Fiend's Protection","desc":"RES of allies within range +15"},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}],"modules":[{"name":"'Closed Hope'","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"talentChanges":[null,{"descRaw":"Allies within range gain +15 RES and receive 5% more healing","name":"White Fiend's Protection","desc":"Allies within range gain +15 RES and receive 5% more healing"}]},{"name":"'Nocturnal Echoes'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"},"talentChanges":[{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment"}]}]}}},"char_180_amgoat":{"name":"Eyjafjalla","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_amgoat":{"name":"Eyjafjalla's Badge"},"uniequip_002_amgoat":{"name":"'Missed Sounds'"},"uniequip_003_amgoat":{"name":"Pet Contest First Prize"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+38\nStarting from the second use of the skill, ATK <@ba.vup>+38%","name":"Duetto","desc":"ASPD +38\nStarting from the second use of the skill, ATK +38%"},{"descRaw":"Deals <@ba.vup>275% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-15% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 275% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -15% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+70%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>4 enemies within range","name":"Volcano","desc":"ATK +70%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 4 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed"},{"descRaw":"Immediately obtains 7 to 15 SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 7 to 15 SP randomly after deployment"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+45\nStarting from the second use of the skill, ATK <@ba.vup>+45%","name":"Duetto","desc":"ASPD +45\nStarting from the second use of the skill, ATK +45%"},{"descRaw":"Deals <@ba.vup>310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+85%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5 enemies within range","name":"Volcano","desc":"ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed"},{"descRaw":"Immediately obtains 7 to 15 SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 7 to 15 SP randomly after deployment"}],"modules":[{"name":"'Missed Sounds'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"Pet Contest First Prize","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+45\nStarting from the second use of the skill, ATK <@ba.vup>+45%","name":"Duetto","desc":"ASPD +45\nStarting from the second use of the skill, ATK +45%"},{"descRaw":"Deals <@ba.vup>310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+85%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5 enemies within range","name":"Volcano","desc":"ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed"},{"descRaw":"Immediately obtains 7 to 15 SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 7 to 15 SP randomly after deployment"}],"modules":[{"name":"'Missed Sounds'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"All [Caster] Operators' ATK +22% when brought","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +22% when brought"}]},{"name":"Pet Contest First Prize","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible","name":"Wild Fire","desc":"Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible"}]}]}}},"char_188_helage":{"name":"Hellagur","subProfessionName":"Soloblade","moduleNames":{"uniequip_001_helage":{"name":"Hellagur's Badge"},"uniequip_002_helage":{"name":"Zouhou, a Sheath for Contempt"},"uniequip_003_helage":{"name":"'Горячий снег'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>125%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 125%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+35%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +35%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+55%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +55%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 60 HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 60 HP per second when this unit is not blocking an enemy."}]},"2/60/7/1":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+50%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+70%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 60 HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 60 HP per second when this unit is not blocking an enemy."}],"modules":[{"name":"Zouhou, a Sheath for Contempt","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}},{"name":"'Горячий снег'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+50%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+70%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 60 HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 60 HP per second when this unit is not blocking an enemy."}],"modules":[{"name":"Zouhou, a Sheath for Contempt","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"talentChanges":[null,{"descRaw":"Gains up to +130 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% Max HP)","name":"Waxing Moon","desc":"Gains up to +130 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP)"}]},{"name":"'Горячий снег'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30%","name":"Ingenious Strategist","desc":"Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30%"}]}]}}},"char_197_poca":{"name":"Rosa","subProfessionName":"Besieger","moduleNames":{"uniequip_001_poca":{"name":"Rosa's Badge"},"uniequip_002_poca":{"name":"Siege Equipment Training Device"},"uniequip_003_poca":{"name":"'Сердце'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"ATK <@ba.vup>+45%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +45%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+60%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +60%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK"}],"modules":[{"name":"Siege Equipment Training Device","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"}},{"name":"'Сердце'","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+60%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +60%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK"}],"modules":[{"name":"Siege Equipment Training Device","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"},"talentChanges":[null,{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)"}]},{"name":"'Сердце'","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"},"talentChanges":[{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)"}]}]}}},"char_225_haak":{"name":"Aak","subProfessionName":"Geek","moduleNames":{"uniequip_001_haak":{"name":"Aak's Badge"},"uniequip_002_haak":{"name":"Mixed-Fruit Medical Caddy"},"uniequip_003_haak":{"name":"Remnant of the Malpractice"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Rapid Fire","desc":"ASPD +50"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+40% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+30% and ASPD by <@ba.vup>+30 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 20%","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 20%"}]},"2/60/7/1":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+70","name":"Rapid Fire","desc":"ASPD +70"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+50% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+35% and ASPD by <@ba.vup>+35 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 20%","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 20%"}],"modules":[{"name":"Mixed-Fruit Medical Caddy","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"}},{"name":"Remnant of the Malpractice","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"Continually loses HP over time","moduleDesc":"Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+70","name":"Rapid Fire","desc":"ASPD +70"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+50% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+35% and ASPD by <@ba.vup>+35 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 20%","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 20%"}],"modules":[{"name":"Mixed-Fruit Medical Caddy","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"talentChanges":[null,{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, <$ba.sluggish>Slows the enemy for 1.6 seconds, or <$ba.stun>Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once.","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once."}]},{"name":"Remnant of the Malpractice","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"Continually loses HP over time","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"Increases healing amount on this unit by 25%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK","name":"Pharmaceutical Diffusion","desc":"Increases healing amount on this unit by 25%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK"}]}]}}},"char_248_mgllan":{"name":"Magallan","subProfessionName":"Summoner","moduleNames":{"uniequip_001_mgllan":{"name":"Magallan's Badge"},"uniequip_002_mgllan":{"name":"Drone Control Module.P"},"uniequip_003_mgllan":{"name":"Instructional Soaring Dragon Drone"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.8 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>1.9 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.8 seconds\nActive: Instead of Slowing, Binds targets for 1.9 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+80 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +80 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+80% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +80% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.9 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>2.2 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.2 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+100 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +100 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+100% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +100% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)"}],"modules":[{"name":"Drone Control Module.P","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"The first summoned unit <@ba.kw>does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)"}},{"name":"Instructional Soaring Dragon Drone","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.9 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>2.2 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.2 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+100 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +100 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+100% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +100% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)"}],"modules":[{"name":"Drone Control Module.P","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"The first summoned unit <@ba.kw>does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)"},"talentChanges":[{"descRaw":"Drones gain <$ba.invisible>Invisibility for 26 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 26 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect"}]},{"name":"Instructional Soaring Dragon Drone","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"},"talentChanges":[{"descRaw":"Can use up to 5 stronger drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 stronger drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill."}]}]}}},"char_250_phatom":{"name":"Phantom","subProfessionName":"Executor","moduleNames":{"uniequip_001_phatom":{"name":"Phantom's Badge"},"uniequip_002_phatom":{"name":"Miss Christine's Felt"},"uniequip_003_phatom":{"name":"'Think of Me'"},"uniequip_004_phatom":{"name":"Phantom's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>30% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>35% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 35% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>8 charges of a stacking <@ba.vup>+13% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>2.5 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}],"modules":[{"name":"Miss Christine's Felt","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}},{"name":"'Think of Me'","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}},{"name":"Phantom's Specialized Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of his summons) by <@ba.kw>1 second when attacking; this effect also applies to his summons","desc":"Significantly reduced Redeployment Time","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}],"modules":[{"name":"Miss Christine's Felt","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"talentChanges":[{"descRaw":"Redeployment time of clone is reduced by 16 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 16 seconds"}]},{"name":"'Think of Me'","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK","name":"Phantom in the Mirror","desc":"Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK"}]},{"name":"Phantom's Specialized Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of his summons) by <@ba.kw>1 second when attacking; this effect also applies to his summons","desc":"Significantly reduced Redeployment Time","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons"},"talentChanges":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in <@ba.kw>Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)"}]}]}}},"char_293_thorns":{"name":"Thorns","subProfessionName":"Lord","moduleNames":{"uniequip_001_thorns":{"name":"Thorns's Badge"},"uniequip_002_thorns":{"name":"The Salt and the Sand"},"uniequip_003_thorns":{"name":"Sand Erosion"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+30%, DEF <@ba.vup>+55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +30%, DEF +55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+33%, ASPD <@ba.vup>+14, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +33%, ASPD +14, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second"}]},"2/60/7/1":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+40%, DEF <@ba.vup>+70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+16, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second"}],"modules":[{"name":"The Salt and the Sand","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}},{"name":"Sand Erosion","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"When dealing damage, deals an additional <@ba.kw>10% as <$ba.dt.neural2>Nervous Impairment","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"When dealing damage, deals an additional 10% as Nervous Impairment"}}]},"2/60/7/3":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+40%, DEF <@ba.vup>+70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+16, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second"}],"modules":[{"name":"The Salt and the Sand","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).","name":"Nerve Corrosion","desc":"Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies)."}]},{"name":"Sand Erosion","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"When dealing damage, deals an additional <@ba.kw>10% as <$ba.dt.neural2>Nervous Impairment","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"When dealing damage, deals an additional 10% as Nervous Impairment"},"talentChanges":[{"descRaw":"Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount","name":"Nerve Corrosion","desc":"Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount"}]}]}}},"char_300_phenxi":{"name":"Fiammetta","subProfessionName":"Artilleryman","moduleNames":{"uniequip_001_phenxi":{"name":"Fiammetta's Badge"},"uniequip_002_phenxi":{"name":"'Out-Law' Special Ammunition Surplus"},"uniequip_003_phenxi":{"name":"A Long Journey"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+45%","name":"'Provocate'","desc":"Attack range +1, ATK +45%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>260% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>130% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 260% Physical Damage and causing incendiary marks to explode in sequence, dealing 130% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>110%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>170% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 170% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +27","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +27"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+60%","name":"'Provocate'","desc":"Attack range +1, ATK +60%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>320% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>160% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>115%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>185% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +27","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +27"}],"modules":[{"name":"'Out-Law' Special Ammunition Surplus","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"}},{"name":"A Long Journey","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+60%","name":"'Provocate'","desc":"Attack range +1, ATK +60%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>320% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>160% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>115%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>185% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +27","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +27"}],"modules":[{"name":"'Out-Law' Special Ammunition Surplus","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"},"talentChanges":[{"descRaw":"While this unit has no skill active, ASPD +30; While this unit's skill is active, ASPD +10","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +30; While this unit's skill is active, ASPD +10"}]},{"name":"A Long Journey","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 30%; this effect is doubled above 80% HP","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 30%; this effect is doubled above 80% HP"}]},{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talentChanges":[{"name":"Sufferer of Tribulations"}]}]}}},"char_322_lmlee":{"name":"Lee","subProfessionName":"Merchant","moduleNames":{"uniequip_001_lmlee":{"name":"Lee’s Badge"},"uniequip_002_lmlee":{"name":"'Wandering'"},"uniequip_003_lmlee":{"name":"'Distinguisher'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+25% and gain <@ba.vup>20% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +25% and gain 20% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>10% of Lee's ATK (increases up to <@ba.vup>20 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+31%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +31%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+40% and gain <@ba.vup>25% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +40% and gain 25% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15% of Lee's ATK (increases up to <@ba.vup>25 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+37%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}],"modules":[{"name":"'Wandering'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"}},{"name":"'Distinguisher'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"}}]},"2/60/7/3":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+40% and gain <@ba.vup>25% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +40% and gain 25% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15% of Lee's ATK (increases up to <@ba.vup>25 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+37%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}],"modules":[{"name":"'Wandering'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"talentChanges":[{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds"}]},{"name":"'Distinguisher'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"},"talentChanges":[null,{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -20 and Lee has ASPD +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -20 and Lee has ASPD +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"}]}]}}},"char_340_shwaz":{"name":"Schwarz","subProfessionName":"Heavyshooter","moduleNames":{"uniequip_001_shwaz":{"name":"Schwarz's Badge"},"uniequip_002_shwaz":{"name":"Customized Crossbow Accessory Suit"},"uniequip_003_shwaz":{"name":"Old Razor"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>175% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>60%","name":"Charged Shot","desc":"The next attack deals 175% damage, and increases the chance of triggering this unit's Talent to 60%"},{"descRaw":"ATK <@ba.vup>+85%, and increases the chance to activate the Talent to <@ba.vup>40%","name":"Sharp Eye","desc":"ATK +85%, and increases the chance to activate the Talent to 40%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+120%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +120%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>70%","name":"Charged Shot","desc":"The next attack deals 190% damage, and increases the chance of triggering this unit's Talent to 70%"},{"descRaw":"ATK <@ba.vup>+100%, and increases the chance to activate the Talent to <@ba.vup>45%","name":"Sharp Eye","desc":"ATK +100%, and increases the chance to activate the Talent to 45%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+140%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +140%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%"}],"modules":[{"name":"Customized Crossbow Accessory Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}},{"name":"Old Razor","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"}}]},"2/60/7/3":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>70%","name":"Charged Shot","desc":"The next attack deals 190% damage, and increases the chance of triggering this unit's Talent to 70%"},{"descRaw":"ATK <@ba.vup>+100%, and increases the chance to activate the Talent to <@ba.vup>45%","name":"Sharp Eye","desc":"ATK +100%, and increases the chance to activate the Talent to 45%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+140%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +140%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%"}],"modules":[{"name":"Customized Crossbow Accessory Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +13% ATK","name":"Crossfire","desc":"When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +13% ATK"}]},{"name":"Old Razor","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"},"talentChanges":[null,{"descRaw":"Attacks have a 20% chance to deal 170% damage and reduce the target's DEF by 25% for 5 seconds","name":"Armor Penetration Arrow","desc":"Attacks have a 20% chance to deal 170% damage and reduce the target's DEF by 25% for 5 seconds"}]}]}}},"char_362_saga":{"name":"Saga","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_saga":{"name":"Saga's Badge"},"uniequip_002_saga":{"name":"Walk The World"},"uniequip_003_saga":{"name":"Where to Find the Burdenbeast?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>280% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 280% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+70%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +70%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>320% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 320% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once"}],"modules":[{"name":"Walk The World","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}},{"name":"Where to Find the Burdenbeast?","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>320% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 320% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once"}],"modules":[{"name":"Walk The World","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"talentChanges":[null,{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% Max HP every second, lasting for 18 seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% Max HP every second, lasting for 18 seconds. Can only activate once"}]},{"name":"Where to Find the Burdenbeast?","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[null,{"descRaw":"Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"}]}]}}},"char_377_gdglow":{"name":"Goldenglow","subProfessionName":"Mech-accord Caster","moduleNames":{"uniequip_001_gdglow":{"name":"Goldenglow's Badge"},"uniequip_002_gdglow":{"name":"'Industrious Wings'"},"uniequip_003_gdglow":{"name":"Dream Must Come True"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+26% and ASPD <@ba.vup>+29. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +26% and ASPD +29. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +32% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+40% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +40% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area"},{"descRaw":"Goldenglow and her Drones' attacks ignore 15 RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 15 RES"}]},"2/60/7/1":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and ASPD <@ba.vup>+38. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+45% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+55% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area"},{"descRaw":"Goldenglow and her Drones' attacks ignore 15 RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 15 RES"}],"modules":[{"name":"'Industrious Wings'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"}},{"name":"Dream Must Come True","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}]},"2/60/7/3":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and ASPD <@ba.vup>+38. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+45% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+55% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area"},{"descRaw":"Goldenglow and her Drones' attacks ignore 15 RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 15 RES"}],"modules":[{"name":"'Industrious Wings'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area"}]},{"name":"Dream Must Come True","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"Self and Drones' attacks ignore 20 RES","name":"Precise Redirection","desc":"Self and Drones' attacks ignore 20 RES"}]}]}}},"char_400_weedy":{"name":"Weedy","subProfessionName":"Push Stroker","moduleNames":{"uniequip_001_weedy":{"name":"Weedy's Badge"},"uniequip_002_weedy":{"name":"Custom Bionic Seadragon"},"uniequip_003_weedy":{"name":"New Bionic Prototype"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>120% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.8 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 120% ATK as Physical damage and Stunning them for 0.8 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+140%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +140%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}]},"2/60/7/1":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>135% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.9 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+170%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}],"modules":[{"name":"Custom Bionic Seadragon","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"}},{"name":"New Bionic Prototype","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles","desc":"Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles"}}]},"2/60/7/3":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>135% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.9 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+170%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}],"modules":[{"name":"Custom Bionic Seadragon","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"},"talentChanges":[{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her"}]},{"name":"New Bionic Prototype","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles","desc":"Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles"},"talentChanges":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s"}]}]}}},"char_416_zumama":{"name":"Eunectes","subProfessionName":"Duelist","moduleNames":{"uniequip_001_zumama":{"name":"Eunectes's Badge"},"uniequip_002_zumama":{"name":"Zumama's Tool Box"},"uniequip_003_zumama":{"name":"'The Little Ugly Thing'"},"uniequip_004_zumama":{"name":"Eunectes's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+14%, DEF<@ba.vup>+14%","name":"Tomahawk","desc":"ATK+14%, DEF+14%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+100%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +100%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+140%, DEF <@ba.vup>+90%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +140%, DEF +90%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% Sanctuary"},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}]},"2/60/7/1":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+18%, DEF<@ba.vup>+18%","name":"Tomahawk","desc":"ATK+18%, DEF+18%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+130%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+170%, DEF <@ba.vup>+120%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +170%, DEF +120%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% Sanctuary"},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}],"modules":[{"name":"Zumama's Tool Box","traitOverride":{"descRaw":"SP recovery is slowed except when blocking enemies","desc":"SP recovery is slowed except when blocking enemies"}},{"name":"'The Little Ugly Thing'","traitOverride":{"descRaw":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%","desc":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%"}},{"name":"Eunectes's Specialized Badge","traitOverride":{"descRaw":"Only restores SP when blocking enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated","desc":"Only restores SP when blocking enemies","moduleDesc":"In Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated"}}]},"2/60/7/3":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+18%, DEF<@ba.vup>+18%","name":"Tomahawk","desc":"ATK+18%, DEF+18%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+130%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+170%, DEF <@ba.vup>+120%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +170%, DEF +120%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% Sanctuary"},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}],"modules":[{"name":"Zumama's Tool Box","traitOverride":{"descRaw":"SP recovery is slowed except when blocking enemies","desc":"SP recovery is slowed except when blocking enemies"},"talentChanges":[{"descRaw":"Increases this unit's SP recovery by 0.55/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.55/sec when blocking enemies"}]},{"name":"'The Little Ugly Thing'","traitOverride":{"descRaw":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%","desc":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%"},"talentChanges":[{"descRaw":"When HP is above 50%, attacks deal 123% damage; when HP is 50% or lower, gain 28% <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 123% damage; when HP is 50% or lower, gain 28% Sanctuary"}]},{"name":"Eunectes's Specialized Badge","traitOverride":{"descRaw":"Only restores SP when blocking enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated","desc":"Only restores SP when blocking enemies","moduleDesc":"In Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated"},"talentChanges":[null,null,{"descRaw":"Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in <@ba.kw>Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% <$ba.physicfragile>[Physical Fragility]","name":"Resilience","desc":"Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% [Physical Fragility]"}]}]}}},"char_450_necras":{"name":"Necrass","subProfessionName":"Shaper Caster","moduleNames":{"uniequip_001_necras":{"name":"Necrass's Badge"},"uniequip_002_necras":{"name":"Unclaimed Legacy"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>310% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 310% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>100% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 100% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>550% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 550% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>130% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 130% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%"}],"modules":[{"name":"Unclaimed Legacy","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by their own <@ba.kw>Summons with an ATK increased to <@ba.kw>115%","desc":"Deals Arts damage; can create Summons by defeating enemies, and can attack enemies blocked by their own Summons with an ATK increased to 115%"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>130% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 130% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%"}],"modules":[{"name":"Unclaimed Legacy","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by their own <@ba.kw>Summons with an ATK increased to <@ba.kw>115%","desc":"Deals Arts damage; can create Summons by defeating enemies, and can attack enemies blocked by their own Summons with an ATK increased to 115%"},"talentChanges":[null,{"descRaw":"When an enemy is defeated within Necrass's or one of her Summon's Attack Range, gains ATK +25% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Necrass's or one of her Summon's Attack Range, gains ATK +25% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"}]}]}}},"char_479_sleach":{"name":"Saileach","subProfessionName":"Standard Bearer","moduleNames":{"uniequip_001_sleach":{"name":"Saileach's Badge"},"uniequip_002_sleach":{"name":"Pastoral"},"uniequip_003_sleach":{"name":"'Auld Lang Syne'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+22% and restoring their HP equal to <@ba.vup>22% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +22% and restoring their HP equal to 22% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>200% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>20% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 200% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10"},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}]},"2/60/7/1":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+35% and restoring their HP equal to <@ba.vup>35% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>240% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>25% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10"},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}],"modules":[{"name":"Pastoral","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but grants <@ba.kw>+1 Block to an Operator in front of this unit","desc":"Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit"}},{"name":"'Auld Lang Syne'","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but gains <$ba.camou>Camouflage","desc":"Cannot block enemies during the skill duration, but gains Camouflage"}}]},"2/60/7/3":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+35% and restoring their HP equal to <@ba.vup>35% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>240% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>25% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10"},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}],"modules":[{"name":"Pastoral","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but grants <@ba.kw>+1 Block to an Operator in front of this unit","desc":"Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit"},"talentChanges":[{"descRaw":"Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13","name":"Unwavering Banner","desc":"Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13"}]},{"name":"'Auld Lang Syne'","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but gains <$ba.camou>Camouflage","desc":"Cannot block enemies during the skill duration, but gains Camouflage"},"talentChanges":[{"descRaw":"After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment","name":"Spiritual Influence","desc":"After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment"}]}]}}},"char_485_pallas":{"name":"Pallas","subProfessionName":"Instructor","moduleNames":{"uniequip_001_pallas":{"name":"Pallas's Badge"},"uniequip_002_pallas":{"name":"'Ούρος'"},"uniequip_003_pallas":{"name":"'Light of Heria'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>125% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 125% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+35% and every attack has <@ba.vup>60% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +35% and every attack has 60% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+55% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+35% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+20%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +55% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +35% ATK when HP is above 80%, DEF +20%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead"}]},"2/60/7/1":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 145% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+50% and every attack has <@ba.vup>70% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +50% and every attack has 70% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+40% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+25%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +40% ATK when HP is above 80%, DEF +25%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead"}],"modules":[{"name":"'Ούρος'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"}},{"name":"'Light of Heria'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDescRaw":"Can also be deployed on Ranged tiles","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDesc":"Can also be deployed on Ranged tiles"}}]},"2/60/7/3":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 145% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+50% and every attack has <@ba.vup>70% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +50% and every attack has 70% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+40% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+25%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +40% ATK when HP is above 80%, DEF +25%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead"}],"modules":[{"name":"'Ούρος'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"},"talentChanges":[{"descRaw":"When deployed, all [Minos] Operators gain <$ba.strong>Vigor effect of +30% ATK when HP is above 50%","name":"Birth of a Hero","desc":"When deployed, all [Minos] Operators gain Vigor effect of +30% ATK when HP is above 50%"}]},{"name":"'Light of Heria'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDescRaw":"Can also be deployed on Ranged tiles","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDesc":"Can also be deployed on Ranged tiles"},"talentChanges":[null,{"descRaw":"Every hit against an enemy restores 60 HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 60 HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP"}]}]}}},"char_1013_chen2":{"name":"Ch'en the Holungday","subProfessionName":"Spreadshooter","moduleNames":{"uniequip_001_chen2":{"name":"Ch'en the Holungday's Badge"},"uniequip_002_chen2":{"name":"Beach Combat Suit"},"uniequip_003_chen2":{"name":"The Last Day of Holiday"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +55%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-20% and DEF <@ba.vup>-100 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+70%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +70%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-40% and DEF <@ba.vup>-200 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}],"modules":[{"name":"Beach Combat Suit","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}},{"name":"The Last Day of Holiday","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDesc":"Reduces Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+70%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +70%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-40% and DEF <@ba.vup>-200 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}],"modules":[{"name":"Beach Combat Suit","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"talentChanges":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 25% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 25% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)"}]},{"name":"The Last Day of Holiday","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDesc":"Reduces Deployment Cost"},"talentChanges":[{"descRaw":"ATK +15%, ASPD +12, when there is water terrain on the battlefield, the effect becomes ATK +28%, ASPD +20; battlefield is considered water terrain when a skill is active","name":"Vestiges of Vacation","desc":"ATK +15%, ASPD +12, when there is water terrain on the battlefield, the effect becomes ATK +28%, ASPD +20; battlefield is considered water terrain when a skill is active"}]}]}}},"char_1015_aglna2":{"subProfessionName":"Skyranger","forms":{"2/1/4/0":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}},"2/60/7/1":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}},"2/60/7/3":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}}}},"char_1031_slent2":{"name":"Silence the Paradigmatic","subProfessionName":"Abjurer","moduleNames":{"uniequip_001_slent2":{"name":"Silence the Paradigmatic's Badge"},"uniequip_002_slent2":{"name":"Hard to Keep Awake"},"uniequip_003_slent2":{"name":"Controllable Momentum"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"Go-Getter","desc":"ATK +35%"},{"descRaw":"Gains <@ba.vup>+20 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +20 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+20% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>6 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Go-Getter","desc":"ATK +50%"},{"descRaw":"Gains <@ba.vup>+30 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +30 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+30% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>7 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}],"modules":[{"name":"Hard to Keep Awake","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>100% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)"}},{"name":"Controllable Momentum","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Go-Getter","desc":"ATK +50%"},{"descRaw":"Gains <@ba.vup>+30 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +30 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+30% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>7 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}],"modules":[{"name":"Hard to Keep Awake","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>100% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)"},"talentChanges":[null,{"descRaw":"Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}]},{"name":"Controllable Momentum","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"},"talentChanges":[{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators"}]}]}}},"char_1034_jesca2":{"name":"Jessica the Liberated","subProfessionName":"Sentry Protector","moduleNames":{"uniequip_001_jesca2":{"name":"Jessica the Liberated's Badge"},"uniequip_002_jesca2":{"name":"This Hero of Mine"},"uniequip_003_jesca2":{"name":"Unweathered"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+40%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+40%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +40%, increases DEF of self and Mobile Riot Shield by +40%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+45%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +45%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+240%, DEF <@ba.vup>+50%, Mobile Riot Shield gains <@ba.vup>+100% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +240%, DEF +50%, Mobile Riot Shield gains +100% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"},{"descRaw":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+55%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +55%, increases DEF of self and Mobile Riot Shield by +55%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +60%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+270%, DEF <@ba.vup>+65%, Mobile Riot Shield gains <@ba.vup>+135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +270%, DEF +65%, Mobile Riot Shield gains +135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"},{"descRaw":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated"}],"modules":[{"name":"This Hero of Mine","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}},{"name":"Unweathered","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+55%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +55%, increases DEF of self and Mobile Riot Shield by +55%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +60%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+270%, DEF <@ba.vup>+65%, Mobile Riot Shield gains <@ba.vup>+135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +270%, DEF +65%, Mobile Riot Shield gains +135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"},{"descRaw":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated"}],"modules":[{"name":"This Hero of Mine","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"talentChanges":[null,{"descRaw":"Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","name":"Adaptable","desc":"Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"}]},{"name":"Unweathered","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"},"talentChanges":[{"descRaw":"When the Mobile Riot Shield receives damage, 60% chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 60% chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)"}]}]}}},"char_1035_wisdel":{"name":"Wiš'adel","subProfessionName":"Flinger","moduleNames":{"uniequip_001_wisdel":{"name":"Wiš'adel's Badge"},"uniequip_002_wisdel":{"name":"'Ancestor Launcher'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>0.5s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>75% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 75% ATK."},{"descRaw":"ATK <@ba.vup>+16%, Attack Interval is <@ba.vup>slightly shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>65% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +16%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 65% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+120%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>175% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +120%. Attack Interval is greatly increased. Attacks deal 175% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s."},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>1s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>90% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 90% ATK."},{"descRaw":"ATK <@ba.vup>+25%, Attack Interval is <@ba.vup>shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>70% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +25%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 70% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+150%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>190% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +150%. Attack Interval is greatly increased. Attacks deal 190% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s."},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}],"modules":[{"name":"'Ancestor Launcher'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>1s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>90% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 90% ATK."},{"descRaw":"ATK <@ba.vup>+25%, Attack Interval is <@ba.vup>shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>70% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +25%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 70% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+150%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>190% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +150%. Attack Interval is greatly increased. Attacks deal 190% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s."},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}],"modules":[{"name":"'Ancestor Launcher'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"talentChanges":[{"descRaw":"Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and Stunning them for 1s."}]}]}}},"char_1042_phatm2":{"name":"Tragodia","subProfessionName":"Ritualist","moduleNames":{"uniequip_001_phatm2":{"name":"Tragodia's Badge"},"uniequip_002_phatm2":{"name":"Heart of Tragodia"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>105% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>2s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.3x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 105% of ATK as Arts damage twice and Binds the target for 2s; target's Nervous Impairment received increases to 1.3x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+20, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +20, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+75%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +75%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 30% of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 20% of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target"},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>3s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.5x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 120% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.5x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+25, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +25, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+95%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +95%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 30% of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 20% of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target"},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}],"modules":[{"name":"Heart of Tragodia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>3s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.5x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 120% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.5x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+25, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +25, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+95%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +95%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 30% of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 20% of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target"},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}],"modules":[{"name":"Heart of Tragodia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -20; when enemies within Attack Range perform normal attacks, they take 90 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -20; when enemies within Attack Range perform normal attacks, they take 90 points of Nervous Impairment"}]}]}}},"char_1043_leizi2":{"name":"Leizi the Thunderbringer","subProfessionName":"Liberator","moduleNames":{"uniequip_001_leizi2":{"name":"Leizi the Thunderbringer's Badge"},"uniequip_002_leizi2":{"name":"'Within a Thought'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>260% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 260% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>110% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 110% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>210% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>45% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>7% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 210% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 45% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 7% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%"},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 2s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 2s"}]},"2/60/7/1":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>300% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 300% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>125% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 125% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%"},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 2s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 2s"}],"modules":[{"name":"'Within a Thought'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"}}]},"2/60/7/3":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>300% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 300% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>125% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 125% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%"},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 2s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 2s"}],"modules":[{"name":"'Within a Thought'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"},"talentChanges":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 113%","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 113%"}]}]}}},"char_1044_hsgma2":{"name":"Hoshiguma the Breacher","subProfessionName":"Arts Protector","moduleNames":{"uniequip_001_hsgma2":{"name":"Hoshiguma the Breacher's Badge"},"uniequip_002_hsgma2":{"name":"No Trace"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, DEF <@ba.vup>+40%, deals <@ba.vup>100% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +40%, DEF +40%, deals 100% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>55% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>80% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>10% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 55% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 80% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 10% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+150%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +55%, ATK +150%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+55%, deals <@ba.vup>130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +55%, DEF +55%, deals 130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>70% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 70% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+70%, ATK <@ba.vup>+180%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +70%, ATK +180%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}],"modules":[{"name":"No Trace","traitOverride":{"descRaw":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target","desc":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+55%, deals <@ba.vup>130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +55%, DEF +55%, deals 130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>70% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 70% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+70%, ATK <@ba.vup>+180%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +70%, ATK +180%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}],"modules":[{"name":"No Trace","traitOverride":{"descRaw":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target","desc":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target"},"talentChanges":[{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus"}]}]}}},"char_1050_chen3":{"name":"Ch'en the Dawnstreak","subProfessionName":"Arts Fighter","moduleNames":{"uniequip_001_chen3":{"name":"Ch'en the Dawnstreak's Badge"},"uniequip_002_chen3":{"name":"Remnant Pages of Memory"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+65%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +65%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>390% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+230% and gains <@ba.vup>40% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 390% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +230% and gains 40% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>530% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>165% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 530% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 165% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +13%, ASPD +13, and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +13%, ASPD +13, and attacks deal Weakness damage"},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +80%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+260% and gains <@ba.vup>50% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +260% and gains 50% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>550% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>180% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 550% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 180% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +13%, ASPD +13, and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +13%, ASPD +13, and attacks deal Weakness damage"},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received"}],"modules":[{"name":"Remnant Pages of Memory","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +80%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+260% and gains <@ba.vup>50% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +260% and gains 50% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>550% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>180% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 550% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 180% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +13%, ASPD +13, and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +13%, ASPD +13, and attacks deal Weakness damage"},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received"}],"modules":[{"name":"Remnant Pages of Memory","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"talentChanges":[{"descRaw":"When not taking damage, every 6s restores a random amount of HP equal to 50% to 200% of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 6s restores a random amount of HP equal to 50% to 200% of ATK and dodges the next Physical or Arts attack received"}]}]}}},"char_1051_headb2":{"name":"Zima the Raging Tide","subProfessionName":"Earthshaker","moduleNames":{"uniequip_001_headb2":{"name":"Zima the Raging Tide's Badge"},"uniequip_002_headb2":{"name":"Unissued Medal"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+32%; ASPD <@ba.vup>+35","name":"Never Bow","desc":"ATK +32%; ASPD +35"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+60%, and DEF <@ba.vup>+40%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +60%, and DEF +40%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+65%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>190% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +65%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 190% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"},{"descRaw":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+39%; ASPD <@ba.vup>+40","name":"Never Bow","desc":"ATK +39%; ASPD +40"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+75%, and DEF <@ba.vup>+50%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +75%, and DEF +50%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>210% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1.5s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 210% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1.5s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"},{"descRaw":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}],"modules":[{"name":"Unissued Medal","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+39%; ASPD <@ba.vup>+40","name":"Never Bow","desc":"ATK +39%; ASPD +40"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+75%, and DEF <@ba.vup>+50%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +75%, and DEF +50%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>210% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1.5s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 210% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1.5s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"},{"descRaw":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}],"modules":[{"name":"Unissued Medal","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"talentChanges":[{"descRaw":"Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"}]}]}}},"char_1052_kalts2":{"subProfessionName":"Watchman","forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}}}},"char_1502_crosly":{"name":"Crownslayer","subProfessionName":"Executor","moduleNames":{"uniequip_001_crosly":{"name":"Crownslayer's Badge"},"uniequip_002_crosly":{"name":"Цареубийца"},"uniequip_003_crosly":{"name":"рисунок углем"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+65%, and gain <@ba.vup>30% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +65%, and gain 30% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>270% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 270% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>150% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 150% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+80%, and gain <@ba.vup>40% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +80%, and gain 40% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>350% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 350% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>190% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 190% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her"}],"modules":[{"name":"Цареубийца","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}},{"name":"рисунок углем","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+80%, and gain <@ba.vup>40% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +80%, and gain 40% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>350% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 350% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>190% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 190% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her"}],"modules":[{"name":"Цареубийца","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"talentChanges":[{"descRaw":"Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -25% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -25% Physical and Arts hit rate"}]},{"name":"рисунок углем","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"Deals 35% more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%","name":"Crownslayer's Glory","desc":"Deals 35% more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%"}]}]}}},"char_2012_typhon":{"name":"Typhon","subProfessionName":"Besieger","moduleNames":{"uniequip_001_typhon":{"name":"Typhon's Badge"},"uniequip_002_typhon":{"name":"Ammadikshu"},"uniequip_003_typhon":{"name":"Shadow of the Icefield"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"ATK <@ba.vup>+26%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +26%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>145% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 145% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+35%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>160% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds"}],"modules":[{"name":"Ammadikshu","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"}},{"name":"Shadow of the Icefield","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"}},{"traitOverride":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+35%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>160% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds"}],"modules":[{"name":"Ammadikshu","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"},"talentChanges":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds"}]},{"name":"Shadow of the Icefield","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"},"talentChanges":[{"descRaw":"When damaging an enemy for the first and second time while a skill is active, ATK increases to 220% and <$ba.sluggish>Slows targets for 3s","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first and second time while a skill is active, ATK increases to 220% and Slows targets for 3s"}]},{"traitOverride":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"talentChanges":[null,{"name":"Heavy as the Swamp's Mire"}]}]}}},"char_2013_cerber":{"name":"Ceobe","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_cerber":{"name":"Ceobe's Badge"},"uniequip_002_cerber":{"name":"'Really Dry Bread'"},"uniequip_003_cerber":{"name":"'Knife, I Made'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>165%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2 seconds\n<@ba.rem>Can store 1 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 165%, prioritizing enemies that are not blocked and Binding them for 2 seconds\nCan store 1 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+130%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>2.5 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +130%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.5 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 40% of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 40% of its DEF"},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 2 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 2 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced moderately, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+160%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>3 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 40% of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 40% of its DEF"},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}],"modules":[{"name":"'Really Dry Bread'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"'Knife, I Made'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 2 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 2 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced moderately, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+160%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>3 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 40% of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 40% of its DEF"},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}],"modules":[{"name":"'Really Dry Bread'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 50% of its DEF; percentage increases with repeated attacks against the same target, up to 75%","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 50% of its DEF; percentage increases with repeated attacks against the same target, up to 75%"}]},{"name":"'Knife, I Made'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles","name":"Lone Journey","desc":"Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles"}]}]}}},"char_2014_nian":{"name":"Nian","subProfessionName":"Protector","moduleNames":{"uniequip_001_nian":{"name":"Nian's Badge"},"uniequip_002_nian":{"name":"The Array of Chaos"},"uniequip_003_nian":{"name":"'Don't Disturb'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+40%, ATK <@ba.vup>+20%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +40%, ATK +20%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+80%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>60% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +80%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 60% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+65%; Nearby allied Operators gain DEF <@ba.vup>+40%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +65%; Nearby allied Operators gain DEF +40%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +16% Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +16% Max HP"},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+55%, ATK <@ba.vup>+30%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +55%, ATK +30%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+100%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>70% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +100%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 70% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+80%; Nearby allied Operators gain DEF <@ba.vup>+50%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +80%; Nearby allied Operators gain DEF +50%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +16% Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +16% Max HP"},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}],"modules":[{"name":"The Array of Chaos","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}},{"name":"'Don't Disturb'","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+55%, ATK <@ba.vup>+30%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +55%, ATK +30%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+100%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>70% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +100%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 70% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+80%; Nearby allied Operators gain DEF <@ba.vup>+50%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +80%; Nearby allied Operators gain DEF +50%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +16% Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +16% Max HP"},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}],"modules":[{"name":"The Array of Chaos","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"talentChanges":[{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shield. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shield. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP"}]},{"name":"'Don't Disturb'","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"talentChanges":[{"descRaw":"When this unit is in the squad, all Defender Operators gain +21% Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defender Operators gain +21% Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times"}]}]}}},"char_2023_ling":{"name":"Ling","subProfessionName":"Summoner","moduleNames":{"uniequip_001_ling":{"name":"Ling’s Badge"},"uniequip_002_ling":{"name":"Fond Dream with Poetry"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+29% ATK and <@ba.vup>+29 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +29% ATK and +29 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>310% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 310% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+55% ATK and <@ba.vup>+50% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +55% ATK and +50% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+38% ATK and <@ba.vup>+38 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +38% ATK and +38 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>370% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2.5 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 370% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+70% ATK and <@ba.vup>+60% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +70% ATK and +60% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)"}],"modules":[{"name":"Fond Dream with Poetry","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+38% ATK and <@ba.vup>+38 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +38% ATK and +38 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>370% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2.5 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 370% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+70% ATK and <@ba.vup>+60% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +70% ATK and +60% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)"}],"modules":[{"name":"Fond Dream with Poetry","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"},"talentChanges":[{"descRaw":"Can use up to 5 stronger summons (max 4 deployed at once). Summons' effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 stronger summons (max 4 deployed at once). Summons' effect changes based upon Skill"}]}]}}},"char_2024_chyue":{"name":"Chongyue","subProfessionName":"Fighter","moduleNames":{"uniequip_001_chyue":{"name":"Chongyue's Badge"},"uniequip_002_chyue":{"name":"'When to Wake Up'"},"uniequip_003_chyue":{"name":"Shuo"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>410% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 290% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 410% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>240% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 240% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s","name":"An End to War","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s"},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>350% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>480% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>300% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s","name":"An End to War","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s"},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}],"modules":[{"name":"'When to Wake Up'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"}},{"name":"Shuo","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>350% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>480% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>300% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s","name":"An End to War","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s"},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}],"modules":[{"name":"'When to Wake Up'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"},"talentChanges":[{"descRaw":"Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP","name":"All Are Guests","desc":"Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP"}]},{"name":"Shuo","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"talentChanges":[{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 75% for 2.5s","name":"An End to War","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 75% for 2.5s"}]}]}}},"char_2025_shu":{"name":"Shu","subProfessionName":"Guardian","moduleNames":{"uniequip_001_shu":{"name":"Shu's Badge"},"uniequip_002_shu":{"name":"On Architecture of Time"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>130% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+60%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.3 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +60%, Block +1, Talent 1 effect increases to 1.3 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+22%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+15% ATK and <@ba.vup>+15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>4 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +22%. If there are ground enemies on sowed tiles, all allied units within skill range gain +15% ATK and +15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary"},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+90%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.4 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +90%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+34%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+20% ATK and <@ba.vup>+20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +34%. If there are ground enemies on sowed tiles, all allied units within skill range gain +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary"},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}],"modules":[{"name":"On Architecture of Time","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+90%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.4 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +90%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+34%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+20% ATK and <@ba.vup>+20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +34%. If there are ground enemies on sowed tiles, all allied units within skill range gain +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary"},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}],"modules":[{"name":"On Architecture of Time","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 15% <$ba.protect>Sanctuary; Immediately applies these effects on the tile when deployed","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 15% Sanctuary; Immediately applies these effects on the tile when deployed"}]}]}}},"char_2027_wang":{"name":"Wang","subProfessionName":"Trapmaster","moduleNames":{"uniequip_001_wang":{"name":"Wang's Badge"},"uniequip_002_wang":{"name":"Beast-Shaped Stone Container"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>105% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 105% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>290% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 290% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)"},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)"}]},"2/60/7/1":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>320% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 320% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)"},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)"}],"modules":[{"name":"Beast-Shaped Stone Container","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"}}]},"2/60/7/3":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>320% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 320% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)"},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)"}],"modules":[{"name":"Beast-Shaped Stone Container","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 13% damage and ignore 12 RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 13% damage and ignore 12 RES (stacks up to 3 times)"}]}]}}},"char_4009_irene":{"name":"Irene","subProfessionName":"Swordmaster","moduleNames":{"uniequip_001_irene":{"name":"Irene's Badge"},"uniequip_002_irene":{"name":"Liber Sacer"},"uniequip_003_irene":{"name":"Inquisitor's Ration"},"uniequip_004_irene":{"name":"Irene's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>130% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>130% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 130% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 130% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>310% ATK as Physical damage to up to <@ba.vup>5 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>2 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 310% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate 2 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>2 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>200% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 2 seconds, then bombard 10 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield."}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>160% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>160% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 160% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 160% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>340% ATK as Physical damage to up to <@ba.vup>6 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>3 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>230% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield."}],"modules":[{"name":"Liber Sacer","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"}},{"name":"Inquisitor's Ration","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"}},{"name":"Irene's Specialized Badge","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment","desc":"Normal attacks deal damage twice","moduleDesc":"In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>160% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>160% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 160% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 160% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>340% ATK as Physical damage to up to <@ba.vup>6 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>3 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>230% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield."}],"modules":[{"name":"Liber Sacer","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"descRaw":"ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield."}]},{"name":"Inquisitor's Ration","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends"}]},{"name":"Irene's Specialized Badge","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment","desc":"Normal attacks deal damage twice","moduleDesc":"In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment"},"talentChanges":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn <@ba.kw>Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)"}]}]}}},"char_4011_lessng":{"name":"Lessing","subProfessionName":"Dreadnought","moduleNames":{"uniequip_001_lessng":{"name":"Lessing's Badge"},"uniequip_002_lessng":{"name":"Blade Seal"},"uniequip_003_lessng":{"name":"Stress Test for Ascetics"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+25%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +25%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+65%, and attacks deal <@ba.vup>160% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +65%, and attacks deal 160% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +12% for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +12% for 15s (does not stack)"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+35%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +35%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+80%, and attacks deal <@ba.vup>180% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +80%, and attacks deal 180% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +12% for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +12% for 15s (does not stack)"}],"modules":[{"name":"Blade Seal","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}},{"name":"Stress Test for Ascetics","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+35%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +35%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+80%, and attacks deal <@ba.vup>180% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +80%, and attacks deal 180% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +12% for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +12% for 15s (does not stack)"}],"modules":[{"name":"Blade Seal","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"When damage is taken, ATK +20% for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +20% for 15s (does not stack)"}]},{"name":"Stress Test for Ascetics","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"When blocking, takes 40% less Physical and Arts damage from enemies not blocked by this unit; ignores 12% DEF of enemies blocked by this unit","name":"Pain Focus","desc":"When blocking, takes 40% less Physical and Arts damage from enemies not blocked by this unit; ignores 12% DEF of enemies blocked by this unit"}]}]}}},"char_4027_heyak":{"name":"Ho'olheyak","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_heyak":{"name":"Ho'olheyak's Badge"},"uniequip_002_heyak":{"name":"'Bibliotheca'"},"uniequip_003_heyak":{"name":"Time Gallery of K'uk'ulkan"},"uniequip_004_heyak":{"name":"Ho'olheyak's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>200% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 1 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 200% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds\nCan store 1 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>27% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>10% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 27% ATK as damage to random enemies within Attack Range; each hit has a 10% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>1.8 seconds, dealing a maximum of <@ba.vup>350% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing a maximum of 350% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds"},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>240% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds\nCan store 2 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>35% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>12% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>2 seconds, dealing a maximum of <@ba.vup>380% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds"},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}],"modules":[{"name":"'Bibliotheca'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"Time Gallery of K'uk'ulkan","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}},{"name":"Ho'olheyak's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ignores <@ba.kw>10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, ignores 10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>240% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds\nCan store 2 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>35% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>12% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>2 seconds, dealing a maximum of <@ba.vup>380% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds"},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}],"modules":[{"name":"'Bibliotheca'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds"}]},{"name":"Time Gallery of K'uk'ulkan","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% <$ba.magicfragile>[Arts Fragility] on enemies with less than 50% HP.","name":"Bygone Wings","desc":"Applies Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% [Arts Fragility] on enemies with less than 50% HP."}]},{"name":"Ho'olheyak's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ignores <@ba.kw>10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, ignores 10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile"},"talentChanges":[{"descRaw":"When attacking aerial units, ATK increases to 145% and silences them for 5 seconds; In <@ba.kw>Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, <$ba.levitate>Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets","name":"Inherited End","desc":"When attacking aerial units, ATK increases to 145% and silences them for 5 seconds; In Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets"}]}]}}},"char_4037_demetr":{"name":"Bellone","subProfessionName":"Fighter","moduleNames":{"uniequip_001_demetr":{"name":"Bellone's Badge"},"uniequip_002_demetr":{"name":"The Instrument"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>180% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 180% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+40, and attacks deal <@ba.vup>155% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +40, and attacks deal 155% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+110%, ASPD <@ba.vup>+30, and attacks have a <@ba.vup>35% chance to deal <@ba.vup>140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +110%, ASPD +30, and attacks have a 35% chance to deal 140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%"},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>210% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 210% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+60, and attacks deal <@ba.vup>170% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +60, and attacks deal 170% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+140%, ASPD <@ba.vup>+40, and attacks have a <@ba.vup>40% chance to deal <@ba.vup>150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +140%, ASPD +40, and attacks have a 40% chance to deal 150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%"},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}],"modules":[{"name":"The Instrument","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>210% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 210% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+60, and attacks deal <@ba.vup>170% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +60, and attacks deal 170% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+140%, ASPD <@ba.vup>+40, and attacks have a <@ba.vup>40% chance to deal <@ba.vup>150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +140%, ASPD +40, and attacks have a 40% chance to deal 150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%"},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}],"modules":[{"name":"The Instrument","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"talentChanges":[{"descRaw":"Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 142% when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 142% when target HP is below 20%"}]}]}}},"char_4046_ebnhlz":{"name":"Ebenholz","subProfessionName":"Mystic Caster","moduleNames":{"uniequip_001_ebnhlz":{"name":"Ebenholz's Badge"},"uniequip_002_ebnhlz":{"name":"Originium Dice Case"},"uniequip_003_ebnhlz":{"name":"'Theory Expositor'"},"uniequip_004_ebnhlz":{"name":"Lineage of Decay"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>35% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>170% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 170% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+50, ATK <@ba.vup>+43% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>123% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +50, ATK +43% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 123% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>200% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 200% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+60, ATK <@ba.vup>+50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>130% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +60, ATK +50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 130% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage"}],"modules":[{"name":"Originium Dice Case","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"}},{"name":"'Theory Expositor'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}},{"name":"Lineage of Decay","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>200% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 200% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+60, ATK <@ba.vup>+50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>130% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +60, ATK +50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 130% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage"}],"modules":[{"name":"Originium Dice Case","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"},"talentChanges":[{"descRaw":"Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"}]},{"name":"'Theory Expositor'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"},"talentChanges":[null,{"descRaw":"If there are no other enemies near the target, attacks deal an additional 20% ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 20% ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target"}]},{"name":"Lineage of Decay","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"},"talentChanges":[null,{"descRaw":"If there are no other enemies near the target, attacks deal an additional 30% ATK as Arts damage; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, the attack deals an additional 30% ATK as Elemental Damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 30% ATK as Arts damage; if the target is under the burst effect of Necrosis, the attack deals an additional 30% ATK as Elemental Damage"}]}]}}},"char_4048_doroth":{"name":"Dorothy","subProfessionName":"Trapmaster","moduleNames":{"uniequip_001_doroth":{"name":"Dorothy's Badge"},"uniequip_002_doroth":{"name":"Story Book"},"uniequip_003_doroth":{"name":"In My Dreams"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>330% ATK as Physical damage and inflicts <@ba.vup>-25% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>230% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>3.5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>250% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times"}]},"2/60/7/1":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times"}],"modules":[{"name":"Story Book","traitOverride":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","moduleDescRaw":"Has 20% chance to deploy a trap that deals double damage","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy","moduleDesc":"Has 20% chance to deploy a trap that deals double damage"}},{"name":"In My Dreams","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"}]}]},"2/60/7/3":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times"}],"modules":[{"name":"Story Book","traitOverride":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","moduleDescRaw":"Has 20% chance to deploy a trap that deals double damage","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy","moduleDesc":"Has 20% chance to deploy a trap that deals double damage"},"talentChanges":[{"descRaw":"After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times","name":"Dreamer","desc":"After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times"}]},{"name":"In My Dreams","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range","name":"Resonator","desc":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range"}]}]}}},"char_4055_bgsnow":{"name":"Pozëmka","subProfessionName":"Heavyshooter","moduleNames":{"uniequip_001_bgsnow":{"name":"Pozëmka's Badge"},"uniequip_002_bgsnow":{"name":"Typewriter Ribbon"},"uniequip_003_bgsnow":{"name":"чувство ритуала"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+35%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>145% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +35%; When attacking, has a 30% chance to deal 145% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>180% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 180% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>155% damage (Increased to <@ba.vup>185% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 155% damage (Increased to 185% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}]},"2/60/7/1":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>160% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +50%; When attacking, has a 30% chance to deal 160% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>200% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 200% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>170% damage (Increased to <@ba.vup>215% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 170% damage (Increased to 215% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}],"modules":[{"name":"Typewriter Ribbon","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"}},{"name":"чувство ритуала","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>160% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +50%; When attacking, has a 30% chance to deal 160% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>200% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 200% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>170% damage (Increased to <@ba.vup>215% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 170% damage (Increased to 215% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}],"modules":[{"name":"Typewriter Ribbon","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"},"talentChanges":[{"descRaw":"Can summon a much stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a much stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"}]},{"name":"чувство ритуала","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%"}]}]}}},"char_4065_judge":{"name":"Penance","subProfessionName":"Juggernaut","moduleNames":{"uniequip_001_judge":{"name":"Penance's Badge"},"uniequip_002_judge":{"name":"The Thorny Road That Continues"},"uniequip_003_judge":{"name":"'Innocent'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>160% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 160% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>40% <$ba.protect>Sanctuary; deals <@ba.vup>90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>60%","name":"Stoic Atonement","desc":"Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>70% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+260%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 50% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 50% ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>180% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 180% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>50% <$ba.protect>Sanctuary; deals <@ba.vup>110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>80%","name":"Stoic Atonement","desc":"Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>100% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+320%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 50% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 50% ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker"}],"modules":[{"name":"The Thorny Road That Continues","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}},{"name":"'Innocent'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>180% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 180% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>50% <$ba.protect>Sanctuary; deals <@ba.vup>110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>80%","name":"Stoic Atonement","desc":"Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>100% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+320%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 50% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 50% ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker"}],"modules":[{"name":"The Thorny Road That Continues","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"talentChanges":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 70% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)"}]},{"name":"'Innocent'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"},"talentChanges":[{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 58% ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker"}]}]}}},"char_4072_ironmn":{"name":"Stainless","subProfessionName":"Artificer","moduleNames":{"uniequip_001_ironmn":{"name":"Stainless's Badge"},"uniequip_002_ironmn":{"name":"FMC-Crawler"},"uniequip_003_ironmn":{"name":"Highbury Imprint"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>140% of ATK as Physical damage, and device effects increase by <@ba.vup>2.5x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 140% of ATK as Physical damage, and device effects increase by 2.5x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+25%, DEF <@ba.vup>+25%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2.5s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+25%, DEF +25%, and attack all blocked enemies. Device boosted to grant 1SP every 2.5s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+25%, ASPD <@ba.vup>+25","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +25%, ASPD +25"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>170% of ATK as Physical damage, and device effects increase by <@ba.vup>3x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+40%, DEF <@ba.vup>+40%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +40%, ASPD +40"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}],"modules":[{"name":"FMC-Crawler","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}},{"name":"Highbury Imprint","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"'s Redeployment Time <@ba.kw>reduced","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"'s Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>170% of ATK as Physical damage, and device effects increase by <@ba.vup>3x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+40%, DEF <@ba.vup>+40%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +40%, ASPD +40"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}],"modules":[{"name":"FMC-Crawler","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"talentChanges":[{"descRaw":"Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device","name":"Cost Cutting","desc":"Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device"}]},{"name":"Highbury Imprint","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"'s Redeployment Time <@ba.kw>reduced","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"'s Redeployment Time reduced"},"talentChanges":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +6 (unaffected by skill)","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +6 (unaffected by skill)"}]}]}}},"char_4080_lin":{"name":"Lin","subProfessionName":"Phalanx Caster","moduleNames":{"uniequip_001_lin":{"name":"Lin's Badge"},"uniequip_002_lin":{"name":"'Exquisite Heart'"},"uniequip_003_lin":{"name":"The Compassionate and the Just"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+25%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.8s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +25%, attacks slow the target for 0.8s."},{"descRaw":"ASPD <@ba.vup>+50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+125%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +125%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"},{"descRaw":"50% chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"50% chance to recover 1 SP when attacked"}]},"2/60/7/1":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+40%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.9s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +40%, attacks slow the target for 0.9s."},{"descRaw":"ASPD <@ba.vup>+90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+160%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"},{"descRaw":"50% chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"50% chance to recover 1 SP when attacked"}],"modules":[{"name":"'Exquisite Heart'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}},{"name":"The Compassionate and the Just","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"}}]},"2/60/7/3":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+40%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.9s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +40%, attacks slow the target for 0.9s."},{"descRaw":"ASPD <@ba.vup>+90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+160%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"},{"descRaw":"50% chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"50% chance to recover 1 SP when attacked"}],"modules":[{"name":"'Exquisite Heart'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"talentChanges":[{"descRaw":"75% chance to recover 2 SP when attacked","name":"Shrouded Strength","desc":"75% chance to recover 2 SP when attacked"}]},{"name":"The Compassionate and the Just","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"talentChanges":[null,{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 6s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 6s"}]}]}}},"char_4088_hodrer":{"name":"Hoederer","subProfessionName":"Crusher","moduleNames":{"uniequip_001_hodrer":{"name":"Hoederer's Badge"},"uniequip_002_hodrer":{"name":"A New Life"},"uniequip_003_hodrer":{"name":"The Handwriting"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>180% ATK as Physical damage, and restores <@ba.vup>15% HP","name":"Unquenchable Front","desc":"The next attack deals 180% ATK as Physical damage, and restores 15% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+16%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +16%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+30%, ATK <@ba.vup>+60%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>3 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +30%, ATK +60%, and each attack restores 5% HP and has a 25% chance to stun targets for 3 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides an 18% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage, and restores <@ba.vup>20% HP","name":"Unquenchable Front","desc":"The next attack deals 200% ATK as Physical damage, and restores 20% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+28%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +28%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+45%, ATK <@ba.vup>+90%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>4 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides an 18% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit"}],"modules":[{"name":"A New Life","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"}},{"name":"The Handwriting","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Damage increases to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies","moduleDesc":"Damage increases to 110% when attacking blocked enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage, and restores <@ba.vup>20% HP","name":"Unquenchable Front","desc":"The next attack deals 200% ATK as Physical damage, and restores 20% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+28%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +28%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+45%, ATK <@ba.vup>+90%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>4 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides an 18% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit"}],"modules":[{"name":"A New Life","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"},"talentChanges":[{"descRaw":"Provides a 28% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies","name":"Cloak of Lingering Flame","desc":"Provides a 28% Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies"}]},{"name":"The Handwriting","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Damage increases to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies","moduleDesc":"Damage increases to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"ATK increases to 130% when attacking an enemy; if the target is <$ba.stun>Stunned or <$ba.root>Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also <$ba.stun>Stuns for 2.5s","name":"Do or Die","desc":"ATK increases to 130% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also Stuns for 2.5s"}]}]}}},"char_4098_vvana":{"name":"Viviana","subProfessionName":"Arts Fighter","moduleNames":{"uniequip_001_vvana":{"name":"Viviana's Badge"},"uniequip_002_vvana":{"name":"The Unforeseeable"},"uniequip_003_vvana":{"name":"'Final Line'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>155%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 155%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+20%, DEF <@ba.vup>+80%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>130% ATK and <$ba.steal>Steal <@ba.vup>25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +20%, DEF +80%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+55%, DEF <@ba.vup>+40%, RES <@ba.vup>+15, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>1.8x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +55%, DEF +40%, RES +15, attacks hit twice, 2nd Talent trigger chance increased to 1.8x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"},{"descRaw":"When attacking an elite or leader enemy, there is an 18% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>170%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 170%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+30%, DEF <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>140% ATK and <$ba.steal>Steal <@ba.vup>30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+75%, DEF <@ba.vup>+60%, RES <@ba.vup>+20, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.0x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"},{"descRaw":"When attacking an elite or leader enemy, there is an 18% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)"}],"modules":[{"name":"The Unforeseeable","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Attacks against a target under the burst effect of <$ba.dt.burning2>Burn deal an additional <@ba.kw>15% ATK as Elemental Damage","desc":"Deals Arts damage","moduleDesc":"Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage"}},{"name":"'Final Line'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>170%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 170%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+30%, DEF <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>140% ATK and <$ba.steal>Steal <@ba.vup>30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+75%, DEF <@ba.vup>+60%, RES <@ba.vup>+20, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.0x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"},{"descRaw":"When attacking an elite or leader enemy, there is an 18% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)"}],"modules":[{"name":"The Unforeseeable","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Attacks against a target under the burst effect of <$ba.dt.burning2>Burn deal an additional <@ba.kw>15% ATK as Elemental Damage","desc":"Deals Arts damage","moduleDesc":"Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage"},"talentChanges":[{"descRaw":"Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 9% damage as <$ba.dt.burning2>Burn; double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 9% damage as Burn; double effect if there is an elite or leader enemy within attack range"}]},{"name":"'Final Line'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"},"talentChanges":[{"descRaw":"When attacking an elite or leader enemy, there is a 25% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 2 stacks)","name":"Nova","desc":"When attacking an elite or leader enemy, there is a 25% chance to gain a Shield that only blocks melee attacks (max 2 stacks)"}]}]}}},"char_4117_ray":{"name":"Ray","subProfessionName":"Hunter","moduleNames":{"uniequip_001_ray":{"name":"Ray's Badge"},"uniequip_002_ray":{"name":"Dancing Moonlight"},"uniequip_003_ray":{"name":"To Certify What?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>290% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 290% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+60%, sandbeast redeployment time <@ba.vup>-20%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +60%, sandbeast redeployment time -20%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>230% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 230% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>360% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+90%, sandbeast redeployment time <@ba.vup>-30%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>270% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times"}],"modules":[{"name":"Dancing Moonlight","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"}},{"name":"To Certify What?","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>133%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>360% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+90%, sandbeast redeployment time <@ba.vup>-30%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>270% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times"}],"modules":[{"name":"Dancing Moonlight","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"},"talentChanges":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time"}]},{"name":"To Certify What?","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>133%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"talentChanges":[{"descRaw":"When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times"}]}]}}},"char_4121_zuole":{"name":"Zuo Le","subProfessionName":"Soloblade","moduleNames":{"uniequip_001_zuole":{"name":"Zuo Le's Badge"},"uniequip_002_zuole":{"name":"'You Night, Be Fleeting'"},"uniequip_003_zuole":{"name":"'Who is he?'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>145%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 145%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>75% Max HP; ATK <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 75% Max HP; ATK +110%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>205% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>2.5 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 205% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2.5 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP"}]},"2/60/7/1":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>160%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>90% Max HP; ATK <@ba.vup>+140%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>220% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>3 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP"}],"modules":[{"name":"'You Night, Be Fleeting'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}},{"name":"'Who is he?'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>160%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>90% Max HP; ATK <@ba.vup>+140%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>220% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>3 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP"}],"modules":[{"name":"'You Night, Be Fleeting'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"talentChanges":[null,{"descRaw":"Gains up to +70 ASPD and SP recovery rate +2.3/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +70 ASPD and SP recovery rate +2.3/s Tenacity (reaches maximum bonus when losing 50% Max HP)"}]},{"name":"'Who is he?'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"Attacks have a 20% chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 80% chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 20% chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 80% chance if below 50% HP"}]}]}}},"char_4132_ascln":{"name":"Ascalon","subProfessionName":"Ambusher","moduleNames":{"uniequip_001_ascln":{"name":"Ascalon's Badge"},"uniequip_002_ascln":{"name":"'Hidden Blade'"},"uniequip_003_ascln":{"name":"'Eyes of Ascalon'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>130%, attacking twice consecutively.\n<@ba.rem>Can store up to 2 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 130%, attacking twice consecutively.\nCan store up to 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+50%, Movement Speed of ground enemies in attack range <@ba.vup>-30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +50%, Movement Speed of ground enemies in attack range -30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-15%. More likely to be attacked by enemies, and recovers <@ba.vup>4% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -15%. More likely to be attacked by enemies, and recovers 4% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}]},"2/60/7/1":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>170%, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 170%, attacking twice consecutively.\nCan store up to 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+90%, Movement Speed of ground enemies in attack range <@ba.vup>-40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-30%. More likely to be attacked by enemies, and recovers <@ba.vup>5% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}],"modules":[{"name":"'Hidden Blade'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"}},{"name":"'Eyes of Ascalon'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>170%, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 170%, attacking twice consecutively.\nCan store up to 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+90%, Movement Speed of ground enemies in attack range <@ba.vup>-40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-30%. More likely to be attacked by enemies, and recovers <@ba.vup>5% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}],"modules":[{"name":"'Hidden Blade'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"},"talentChanges":[null,{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times."}]},{"name":"'Eyes of Ascalon'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"talentChanges":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 10% HP","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 10% HP"}]}]}}},"char_4133_logos":{"name":"Logos","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_logos":{"name":"Logos's Badge"},"uniequip_002_logos":{"name":"A Pen Collection from the Convallis"},"uniequip_003_logos":{"name":"Semantics Paradigm Encyclopedia"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+40%. Immediately defeats enemies in range with HP below <@ba.vup>90% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +40%. Immediately defeats enemies in range with HP below 90% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+40. Attacks now lock on to a target, dealing <@ba.vup>35% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +40. Attacks now lock on to a target, dealing 35% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+160%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +160%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s."},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s."}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+70%. Immediately defeats enemies in range with HP below <@ba.vup>120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +70%. Immediately defeats enemies in range with HP below 120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+50. Attacks now lock on to a target, dealing <@ba.vup>50% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +50. Attacks now lock on to a target, dealing 50% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+220%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +220%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s."},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s."}],"modules":[{"name":"A Pen Collection from the Convallis","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Deals Arts damage","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"}},{"name":"Semantics Paradigm Encyclopedia","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+70%. Immediately defeats enemies in range with HP below <@ba.vup>120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +70%. Immediately defeats enemies in range with HP below 120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+50. Attacks now lock on to a target, dealing <@ba.vup>50% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +50. Attacks now lock on to a target, dealing 50% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+220%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +220%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s."},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s."}],"modules":[{"name":"A Pen Collection from the Convallis","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Deals Arts damage","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"},"talentChanges":[null,{"descRaw":"When attacking a target, there is a 60% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s. If the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, also deals Elemental Damage equal to 60% ATK.","name":"Lexical Evolution","desc":"When attacking a target, there is a 60% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s. If the target is under the burst effect of Necrosis, also deals Elemental Damage equal to 60% ATK."}]},{"name":"Semantics Paradigm Encyclopedia","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"When attacking a target, there is a 40% chance to deal 65% ATK as Arts damage to 2 random targets within attack range and <$ba.sluggish>Slow them for 0.8s","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 65% ATK as Arts damage to 2 random targets within attack range and Slow them for 0.8s"}]}]}}},"char_4138_narant":{"name":"Narantuya","subProfessionName":"Loopshooter","moduleNames":{"uniequip_001_narant":{"name":"Narantuya's Badge"},"uniequip_002_narant":{"name":"'Those Buried in Sand'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>140% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 140% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>210% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>155% ATK as Physical damage","name":"Nightmare","desc":"Deals 210% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 155% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>145% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>130% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 145% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target"},{"descRaw":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}]},"2/60/7/1":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>160% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>225% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>170% ATK as Physical damage","name":"Nightmare","desc":"Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>160% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>140% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target"},{"descRaw":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}],"modules":[{"name":"'Those Buried in Sand'","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"}},{"traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>160% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>225% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>170% ATK as Physical damage","name":"Nightmare","desc":"Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>160% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>140% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target"},{"descRaw":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}],"modules":[{"name":"'Those Buried in Sand'","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"},"talentChanges":[null,{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 300) and 20 DEF (Caps at 240) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around","name":"'I See, I Take'","desc":"When deployed, each attack Steals 25 ATK (Caps at 300) and 20 DEF (Caps at 240) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around"}]},{"traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"talentChanges":[{"name":"Graceful Shadow"}]}]}}},"char_4179_monstr":{"subProfessionName":"Chain Medic","moduleNames":{"uniequip_001_monstr":{"name":"Mon3tr's Badge"},"uniequip_002_monstr":{"name":"Ten Thousand Years of Memories"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>135% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 135% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>1.8x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 1.8x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+250%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +250%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)"}]},"2/60/7/1":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>170% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 170% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.3x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.3x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+280%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +280%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)"}],"modules":[{"name":"Ten Thousand Years of Memories","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."}}]},"2/60/7/3":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>170% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 170% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.3x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.3x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+280%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +280%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)"}],"modules":[{"name":"Ten Thousand Years of Memories","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."},"talentChanges":[null,{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +25% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +25% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either"}]}]}}},"char_4195_radian":{"name":"Raidian","subProfessionName":"Summoner","moduleNames":{"uniequip_001_radian":{"name":"Raidian's Badge"},"uniequip_002_radian":{"name":"Raidian's Special Operator Badge"},"uniequip_003_radian":{"name":"Start+"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+40% and gain a <$ba.barrier>Barrier equal to <@ba.vup>30% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +40% and gain a Barrier equal to 30% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+35%, and summons' attacks fire <@ba.vup>2 additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +35%, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+80%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>10% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +80%; when dealing damage to an enemy, that enemy is Slowed and receives 10% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 12% of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 12% of her ATK, DEF, and HP"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+60% and gain a <$ba.barrier>Barrier equal to <@ba.vup>70% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +60% and gain a Barrier equal to 70% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+50%, summons' attacks fire <@ba.vup>2 additional bullets, and bullet range <@ba.vup>+1\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +50%, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+110%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>20% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +110%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 12% of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 12% of her ATK, DEF, and HP"}],"modules":[{"name":"Raidian's Special Operator Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], summon capacity <@ba.kw>+5, and when summons are defeated or retreated, there is a <@ba.kw>25% chance they are retrieved","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], summon capacity +5, and when summons are defeated or retreated, there is a 25% chance they are retrieved"}},{"name":"Start+","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+60% and gain a <$ba.barrier>Barrier equal to <@ba.vup>70% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +60% and gain a Barrier equal to 70% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+50%, summons' attacks fire <@ba.vup>2 additional bullets, and bullet range <@ba.vup>+1\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +50%, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+110%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>20% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +110%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 12% of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 12% of her ATK, DEF, and HP"}],"modules":[{"name":"Raidian's Special Operator Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], summon capacity <@ba.kw>+5, and when summons are defeated or retreated, there is a <@ba.kw>25% chance they are retrieved","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], summon capacity +5, and when summons are defeated or retreated, there is a 25% chance they are retrieved"},"talentChanges":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 50% less Redeployment Time, and when defeated or retreated, Raidian recovers 2 SP","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 50% less Redeployment Time, and when defeated or retreated, Raidian recovers 2 SP"}]},{"name":"Start+","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target"},"talentChanges":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 25% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 30% ATK (max 4 stacks)","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 25% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 30% ATK (max 4 stacks)"}]}]}}},"char_4202_haruka":{"name":"Haruka","subProfessionName":"Abjurer","moduleNames":{"uniequip_001_haruka":{"name":"Haruka's Badge"},"uniequip_002_haruka":{"name":"The Belated Memorial"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+30; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +30; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>140% of the amount healed to <@ba.vup>2 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+20%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 140% of the amount healed to 2 nearby enemy target(s)\nFrom second activation and on: ATK +20%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+25%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces moderately; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.4 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>3s, taking <@ba.vup>60% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +25%, Attack Range expands, Attack Interval reduces moderately; when skill is active, bubble Sanctuary effect increases to 1.4 times. Enemies that attack allied bubbles are Levitated for 3s, taking 60% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Healing target count <@ba.vup>+1, Fleeting Foam target count <@ba.vup>+1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200% of the amount healed to <@ba.vup>3 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+25%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +25%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+40%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.7 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>4s, taking <@ba.vup>70% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +40%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.7 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK"}],"modules":[{"name":"The Belated Memorial","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Healing target count <@ba.vup>+1, Fleeting Foam target count <@ba.vup>+1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200% of the amount healed to <@ba.vup>3 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+25%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +25%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+40%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.7 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>4s, taking <@ba.vup>70% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +40%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.7 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK"}],"modules":[{"name":"The Belated Memorial","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"},"talentChanges":[{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 20% chance of recovering 1 SP","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 20% chance of recovering 1 SP"}]}]}}},"char_4204_mantra":{"name":"Mantra","subProfessionName":"Primal Caster","moduleNames":{"uniequip_001_mantra":{"name":"Mantra's Badge"},"uniequip_002_mantra":{"name":"Central Nerve Detection Module"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% ATK as Arts damage and <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>150% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 230% ATK as Arts damage and 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 150% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, attacks deal <@ba.vup>170% ATK as Arts damage and jump between up to <@ba.vup>2 other enemies, and jumps deal <@ba.vup>100% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>13% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>18% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces slightly, attacks deal 170% ATK as Arts damage and jump between up to 2 other enemies, and jumps deal 100% ATK as Arts damage; attacks and jumps deal an additional 13% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 18% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+170% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>110% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +170% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 110% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack"},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>275% ATK as Arts damage and <@ba.vup>20% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>160% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 275% ATK as Arts damage and 20% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>210% ATK as Arts damage and jump between up to <@ba.vup>3 other enemies, and jumps deal <@ba.vup>110% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>20% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 110% ATK as Arts damage; attacks and jumps deal an additional 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 20% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+210% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +210% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack"},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}],"modules":[{"name":"Central Nerve Detection Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>275% ATK as Arts damage and <@ba.vup>20% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>160% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 275% ATK as Arts damage and 20% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>210% ATK as Arts damage and jump between up to <@ba.vup>3 other enemies, and jumps deal <@ba.vup>110% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>20% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 110% ATK as Arts damage; attacks and jumps deal an additional 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 20% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+210% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +210% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack"},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}],"modules":[{"name":"Central Nerve Detection Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"talentChanges":[{"descRaw":"Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 15% chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 15% chance to not consume a Paralysis stack"}]}]}}},"char_4212_nasti":{"name":"Nasti","subProfessionName":"Artificer","moduleNames":{"uniequip_001_nasti":{"name":"Nasti's Badge"},"uniequip_002_nasti":{"name":"The Engineers"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+52% ATK, <@ba.vup>+52% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+52% ATK, +52% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>6% of her Max HP every 0.5 seconds. (Barrier cannot exceed 48% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 6% of her Max HP every 0.5 seconds. (Barrier cannot exceed 48% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+100% ATK, <@ba.vup>+100% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+100% ATK, +100% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 10% <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 10% Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% Sanctuary, and also 1 SP every 6 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+65% ATK, <@ba.vup>+65% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+65% ATK, +65% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+130% ATK, <@ba.vup>+130% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+130% ATK, +130% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 10% <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 10% Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% Sanctuary, and also 1 SP every 6 seconds"}],"modules":[{"name":"The Engineers","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+65% ATK, <@ba.vup>+65% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+65% ATK, +65% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+130% ATK, <@ba.vup>+130% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+130% ATK, +130% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 10% <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 10% Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% Sanctuary, and also 1 SP every 6 seconds"}],"modules":[{"name":"The Engineers","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"talentChanges":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost; each device can combine effects with other devices in its attack range","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost; each device can combine effects with other devices in its attack range"}]}]}}},"char_4226_veen":{"subProfessionName":"Mystic Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","desc":"ASPD +60"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+75","desc":"ASPD +75"}],"modules":[{"traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+75","desc":"ASPD +75"}],"modules":[{"traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}}]}}},"char_4228_closur":{"subProfessionName":"Tactician","forms":{"2/1/4/0":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"}},"2/60/7/1":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"modules":[{"traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}}]},"2/60/7/3":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"modules":[{"traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}}]}}},"char_4229_aphris":{"subProfessionName":"Blast Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"}},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"modules":[{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage in a long line","moduleDesc":"Reduces Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"modules":[{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage in a long line","moduleDesc":"Reduces Deployment Cost"}}]}}},"char_4230_mcnist":{"subProfessionName":"Sentry Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}],"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}],"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentChanges":[{"name":"Structural Principle"}]}]}}},"char_4235_thumpy":{"subProfessionName":"Primal Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"}},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"}}]}}},"_h":"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3 enemies","desc":"Blocks 3 enemies","variants":{"char_003_kalts@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]},"char_003_kalts@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]},"uniequip_003_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]},"uniequip_004_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]}}},"char_003_kalts@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5. seconds and receive 1500 True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5. seconds and receive 1500 True damage"}]},"uniequip_003_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0","desc":"Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]},"uniequip_004_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in <@ba.kw>Integrated Strategies, does not take up a deployment slot, and Max HP and ATK +50%, and receives 50% more healing","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in Integrated Strategies, does not take up a deployment slot, and Max HP and ATK +50%, and receives 50% more healing"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}]}}}}},"token_10003_cgbird_bird":{"descRaw":"Cannot block enemies","name":"Mirage","desc":"Cannot block enemies","variants":{"char_179_cgbird@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"char_179_cgbird@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]}}},"char_179_cgbird@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"},{"descRaw":"Has 75 RES, 40% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 40% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]}}}}},"token_10005_mgllan_drone1":{"descRaw":"Cannot block enemies","name":"Soaring Dragon F","desc":"Cannot block enemies","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 26 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 26 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}}}},"token_10005_mgllan_drone2":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","name":"Soaring Dragon L","desc":"Cannot block enemies; attacks deal Arts damage","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 26 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 26 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}}}},"token_10005_mgllan_drone3":{"descRaw":"Deals <@ba.kw>AOE Physical damage","name":"Soaring Dragon A","desc":"Deals AOE Physical damage","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 26 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 26 seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 20 seconds after deployment"}]}}}}},"token_10007_phatom_twin":{"descRaw":"Blocks 1 enemy","name":"Phantom in the Mirror","desc":"Blocks 1 enemy","variants":{"char_250_phatom@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>30% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>35% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 35% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>8 charges of a stacking <@ba.vup>+13% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>2.5 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds"}}}},"char_250_phatom@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_003_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_004_phatom":{"trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by <@ba.kw>1 second when attacking","desc":"Blocks 1 enemy","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by 1 second when attacking"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]}}},"char_250_phatom@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -16 sec","name":"Phantom Mastery","desc":"Redeployment Time -16 sec"}]},"uniequip_003_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_004_phatom":{"trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by <@ba.kw>1 second when attacking","desc":"Blocks 1 enemy","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by 1 second when attacking"},"talents":[{"descRaw":"In <@ba.kw>Integrated Strategies, does not take up a deployment slot, and deployment will refresh Phantom's skill","name":"Phantom in the Mirror","desc":"In Integrated Strategies, does not take up a deployment slot, and deployment will refresh Phantom's skill"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]}}}}},"token_10008_cqbw_box":{"name":"Front Toward Enemy","variants":{"char_113_cqbw@2/1/4/0":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}},"char_113_cqbw@2/60/7/1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}},"char_113_cqbw@2/60/7/3":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}}}},"token_10009_weedy_cannon":{"descRaw":"Cannot be attacked","name":"Industrial Water Cannon","desc":"Cannot be attacked","variants":{"char_400_weedy@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}}},"char_400_weedy@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]},"uniequip_003_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]}}},"char_400_weedy@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK"}]},"uniequip_003_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]}}}}},"token_10020_ling_soul1":{"descRaw":"Blocks 1 enemy","name":"'Tranquility'","desc":"Blocks 1 enemy","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10020_ling_soul2":{"descRaw":"Deals <@ba.kw>Arts damage","name":"'Peripateticism'","desc":"Deals Arts damage","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10020_ling_soul3":{"descRaw":"Attacks <@ba.kw>all blocked enemies","name":"'Thunderer'","desc":"Attacks all blocked enemies","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10024_ebnhlz_rcube":{"name":"Remnants of Days Past","variants":{"char_4046_ebnhlz@2/1/4/0":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}},"char_4046_ebnhlz@2/60/7/1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}},"char_4046_ebnhlz@2/60/7/3":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}}}},"token_10025_doroth_recttp":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","name":"Resonator","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present","variants":{"char_4048_doroth@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>330% ATK as Physical damage and inflicts <@ba.vup>-25% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>230% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>3.5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>250% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range"}}}},"char_4048_doroth@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range"}}},"byModule":{"uniequip_002_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}},"uniequip_003_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}}}},"char_4048_doroth@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range"}}},"byModule":{"uniequip_002_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}},"uniequip_003_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}}}}}},"token_10026_bgsnow_subbow":{"descRaw":"Cannot be attacked","name":"'Typewriter'","desc":"Cannot be attacked","variants":{"char_4055_bgsnow@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}}},"char_4055_bgsnow@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}},"byModule":{"uniequip_002_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}]},"uniequip_003_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}]}}},"char_4055_bgsnow@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}},"byModule":{"uniequip_002_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}]},"uniequip_003_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%"}]}}}}},"token_10027_ironmn_pile1":{"descRaw":"Cannot be attacked","name":"Stainless™ Multifunctional Platform","desc":"Cannot be attacked","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]}}}}},"token_10027_ironmn_pile2":{"descRaw":"Cannot be attacked","name":"Stainless™ Multifunctional Platform","desc":"Cannot be attacked","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]}}}}},"token_10027_ironmn_pile3":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","name":"Prototype of Feist's Metal Crab","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]}}}}},"token_10029_slent2_protrb":{"descRaw":"Cannot be attacked","name":"Night Banisher","desc":"Cannot be attacked","variants":{"char_1031_slent2@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}}},"char_1031_slent2@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]}}},"char_1031_slent2@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]}}}}},"token_10032_jesca2_jckshd":{"descRaw":"More likely to be attacked.","name":"Mobile Riot Shield","desc":"More likely to be attacked.","variants":{"char_1034_jesca2@2/1/4/0":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"char_1034_jesca2@2/60/7/1":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]}}},"char_1034_jesca2@2/60/7/3":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]}}}}},"token_10034_ray_sndbst":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","name":"Sandbeast","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range","variants":{"char_4117_ray@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}}},"char_4117_ray@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]},"uniequip_003_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]}}},"char_4117_ray@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]},"uniequip_003_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]}}}}},"token_10035_wisdel_wward":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","name":"Revenant's Shadow","desc":"Can attack enemies in Wiš'adel's attack range.","variants":{"char_1035_wisdel@2/1/4/0":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}}},"char_1035_wisdel@2/60/7/1":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."}}}},"char_1035_wisdel@2/60/7/3":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."}}}}}},"token_10043_necras_skeltn":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","name":"Servant of Lamentation","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","variants":{"char_450_necras@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}}},"char_450_necras@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"}}}},"char_450_necras@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"}}}}}},"token_10050_monstr_prosts":{"descRaw":"Continually loses HP over time","name":"Reconstruction","desc":"Continually loses HP over time","variants":{"char_4179_monstr@2/1/4/0":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}}},"char_4179_monstr@2/60/7/1":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"}}}},"char_4179_monstr@2/60/7/3":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"}}}}}},"token_10051_radian_tower1":{"descRaw":"Blocks 3 enemies","name":"Dive","desc":"Blocks 3 enemies","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"uniequip_003_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"uniequip_003_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}}},"token_10052_radian_tower2":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","name":"Cycle","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}},"uniequip_003_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}},"uniequip_003_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}}}}}},"token_10053_radian_tower3":{"descRaw":"Deals Arts damage","name":"Center","desc":"Deals Arts damage","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}},"uniequip_003_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}},"uniequip_003_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}}}}}},"token_10054_phatm2_encdool":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","name":"Blood's Whisper","desc":"Cannot be attacked, and can only be deployed on melee tiles","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"}}}}}},"token_10055_phatm2_mndclv":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","name":"Cage of Chaos","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"}}}}}},"token_10059_nasti_nstdef":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Quality Inspector'","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}]}}}}},"token_10060_nasti_nstchr":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Overseer'","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}]}}}}},"token_10061_nasti_nstbld":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Emergency Load-Bearing Squad'","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}]}}}}},"token_10064_wang_stone1":{"name":"Stone","variants":{"char_2027_wang@2/1/4/0":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>105% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 105% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>290% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 290% ATK as Arts damage"}}}},"char_2027_wang@2/60/7/1":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>320% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 320% ATK as Arts damage"}}}},"char_2027_wang@2/60/7/3":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>320% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 320% ATK as Arts damage"}}}}}},"token_10065_demetr_dmtpos":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","name":"Bond","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed","variants":{"char_4037_demetr@2/1/4/0":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}},"char_4037_demetr@2/60/7/1":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}}}},"char_4037_demetr@2/60/7/3":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}}}}}},"token_10069_mcnist_mcgraf":{"descRaw":"Blocks 3 enemies","name":"Structural Principle","desc":"Blocks 3 enemies","variants":{"char_4230_mcnist@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}}},"char_4230_mcnist@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}]}}},"char_4230_mcnist@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"name":"Structural Principle"}]}}}}},"token_10070_aphris_pc":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4229_aphris@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}},"char_4229_aphris@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}}}},"char_4229_aphris@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}}}}}},"_h":"t8t8t8t8fvfvebqa8zt8t8fvfvebqa8zt8t8fvfvebqa8zt8t8fvfvebqa8zt8t8fvfvebqa8zt8t8fvfvebqa8zt8t8fvfvlkqa2et8t8ceceebqa8zt8t8iq7cebqa8z36b5363636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom7n1v7n36te363636lhv9lhaeaeeta1l2lhv9lhlhv9lh3636lhv9lhaeaeeta1l2lhv9lhlhv9lh3636aeaeeta1l23636aeaeeta1l23636lhv9lhaeaeeta1l2lhv9lhlhv9lh3636aeaer7a1ps3636aeaeeta1l2vbz839vb39lhv9lhaeaeeta1l2lhv9lhlhv9lhvb39lhv9lhaeaeeta1l2lhv9lhlhv9lhvb39aeaeeta1l2vb39aeaeeta1l2vb39lhv9lhaeaeeta1l2lhv9lhlhv9lhvb39aeaer7a1psvb39aeaeeta1l270cjjs70jslhv9lhaeaeeta1l2lhv9lhlhv9lh70jslhv9lhaeaeeta1l2lhv9lhlhv9lh70jsaeaeeta1l270jsaeaeeta1l270jslhv9lhaeaeeta1l2lhv9lhlhv9lh70jsaeaer7a1ps70jsaeaeeta1l23hgr3h3h3h2ahctw3535nk5onkdbprdz6hw4eu3h3hmyhce03535nk5onkklprp9x8w45b3h3h3535nk5onk3h3h3535nk5onk3hk53hex3535nk5onk3h3hmyhce03535nk5onkklprp9x8w45b3h3h35354m5o4m3h3h3535nk5onk3hk53hexhogr6snk5onknicl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxp9zxp9z9z9ztb9wj1xyxpxy37lx37tb9wj1tb9wj19z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxy37lx379z9zxyxpxy37lx379z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxylslxls9z9zxyxpxy37lx373h6q3h3h3hwxaeaewxwx3h3hwxaeaewxwx3h3haeae3h3hwxaeaewxwx3h3haeaece945yce5ynyt2nyaeaenyt2nynyt2nyce5ynyt2nyaeaenyt2nynyt2nyce5yaeaece5ynyt2nyaeaenyt2nynyt2nyce5yaeaenw32gonwgo7kqytjaeae7kqytj7kqytjnwgo7kqytjaeae7kqytj7kqytjnwgoaeaenwgo7kqytjaeae7kqytj7kqytjnwgoaeaebpvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldx1nfy871n87yn71jsxmiftem89em81n87hh717yr5ifxl2a9ec81n871n871n87hh717yr5ifxl2a9ec81n871n879zd49z9z9zro4kgg4k2cop9z9zro4kgg4k2cop9z9z4kgg4k9z9z4kgg4k9z9zro4kgg4k2cop9z9z4kgg4k9z9zy4ggy49zso9z9z9zqf3ameq3jwq3qf3ameqf3ame9z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39zso9z9z9zgrv711pakrpagrv711grv7119z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpa9z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpaodkdodododglkd785jlo5jglkd78glkd78odod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5jodod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5j9zws9z9z9zo4wsul6kiso4wsulo4wsul9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kis9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kishqt9hqhqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphpvbtfvbvbvblg0ilg7csx7clg0ilglg0ilgvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cpmpspmpmpmwops9dwops9dwops9dpmpmwops9dwops9dwops9dpmpmpmpmwops9dwops9dwops9dpmpmx9ddx9x9x93p3pw03p49x9x93p3pw03p49x9x9x9x93p3pw03p49x9x9ogj9ogogog2bkjpdogog2bkjpdogogogog2bkjpdogogt8wdt8t8t8ijijijt8t8ijijijt8t8t8t8t8t8ijijijt8t8t8t851xr515151bububu5151bububu515151515151bububu515151515y0i5y5y5yaqaqaq5y5yaqaqaq5y5y5y5y5y5yaqaqaq5y5y5y5yiucaiuiuiu9kcaw69kcaw69kcaw6iuiuaicam0aicam0aicam0iuiuiuiuaicam0aicam0aicam0iuiumfeqmfmfmfeqeqeqmfmfeqeqeqmfmfmfmfeqeqeqmfmf3f1j3f3f3f7dw6zdfjkzfjkz7dw6zd7dw6zd3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3fmt3f3f3fbdwvvfpnxypnxybdwvvfbdwvvf3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy7xe27x7x7x3zwrbdmonkmo3zwrbd3zwrbd7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo4u5vgyv9u7u2xok0uqgloigynu4xu2cq8kuqf1oigynu4xu2cq8kuqf1mbcembmbmbmbmbmbmbmbmbmbmbt8j6t8t8t8j6ioj6ioj6t8t8j6ioj6ioj6t8t8ioj6iot8t8j6ioj6ioj6t8t8j63f3f3f3f3f3f3f3f3f3f3f3f"},"diy":{"operators":{"char_003_kalts":{"name":"Kal'tsit"},"char_010_chen":{"name":"Ch'en"},"char_017_huang":{"name":"Blaze"},"char_112_siege":{"name":"Siege"},"char_134_ifrit":{"name":"Ifrit"},"char_147_shining":{"name":"Shining"},"char_179_cgbird":{"name":"Nightingale"},"char_180_amgoat":{"name":"Eyjafjalla"},"char_188_helage":{"name":"Hellagur"},"char_197_poca":{"name":"Rosa"},"char_225_haak":{"name":"Aak"},"char_248_mgllan":{"name":"Magallan"},"char_250_phatom":{"name":"Phantom"},"char_293_thorns":{"name":"Thorns"},"char_300_phenxi":{"name":"Fiammetta"},"char_322_lmlee":{"name":"Lee"},"char_340_shwaz":{"name":"Schwarz"},"char_362_saga":{"name":"Saga"},"char_377_gdglow":{"name":"Goldenglow"},"char_400_weedy":{"name":"Weedy"},"char_416_zumama":{"name":"Eunectes"},"char_450_necras":{"name":"Necrass"},"char_479_sleach":{"name":"Saileach"},"char_485_pallas":{"name":"Pallas"},"char_601_cguard":{"name":"Reserve Operator - Guard"},"char_602_cdfend":{"name":"Reserve Operator - Defender"},"char_603_csnipe":{"name":"Reserve Operator - Sniper"},"char_604_ccast":{"name":"Reserve Operator - Caster"},"char_605_cmedic":{"name":"Reserve Operator - Medic"},"char_606_csuppo":{"name":"Reserve Operator - Supporter"},"char_608_acpion":{"name":"Tulip"},"char_617_sharp2":{"name":"Lord/Sharp"},"char_1013_chen2":{"name":"Ch'en the Holungday"},"char_1031_slent2":{"name":"Silence the Paradigmatic"},"char_1034_jesca2":{"name":"Jessica the Liberated"},"char_1035_wisdel":{"name":"Wiš'adel"},"char_1042_phatm2":{"name":"Tragodia"},"char_1043_leizi2":{"name":"Leizi the Thunderbringer"},"char_1044_hsgma2":{"name":"Hoshiguma the Breacher"},"char_1050_chen3":{"name":"Ch'en the Dawnstreak"},"char_1051_headb2":{"name":"Zima the Raging Tide"},"char_1502_crosly":{"name":"Crownslayer"},"char_2012_typhon":{"name":"Typhon"},"char_2013_cerber":{"name":"Ceobe"},"char_2014_nian":{"name":"Nian"},"char_2023_ling":{"name":"Ling"},"char_2024_chyue":{"name":"Chongyue"},"char_2025_shu":{"name":"Shu"},"char_2027_wang":{"name":"Wang"},"char_4009_irene":{"name":"Irene"},"char_4011_lessng":{"name":"Lessing"},"char_4027_heyak":{"name":"Ho'olheyak"},"char_4037_demetr":{"name":"Bellone"},"char_4046_ebnhlz":{"name":"Ebenholz"},"char_4048_doroth":{"name":"Dorothy"},"char_4055_bgsnow":{"name":"Pozëmka"},"char_4065_judge":{"name":"Penance"},"char_4072_ironmn":{"name":"Stainless"},"char_4080_lin":{"name":"Lin"},"char_4088_hodrer":{"name":"Hoederer"},"char_4098_vvana":{"name":"Viviana"},"char_4117_ray":{"name":"Ray"},"char_4121_zuole":{"name":"Zuo Le"},"char_4132_ascln":{"name":"Ascalon"},"char_4133_logos":{"name":"Logos"},"char_4138_narant":{"name":"Narantuya"},"char_4195_radian":{"name":"Raidian"},"char_4202_haruka":{"name":"Haruka"},"char_4204_mantra":{"name":"Mantra"},"char_4212_nasti":{"name":"Nasti"}},"_h":"omxj9ngywys837bq8fkykepxoa0nxwk85oo2izuau9rccgfg3lcj3tt2wr9bdmn5ap0pocspw1ox1rjah2w0bxj37n034xu0q2byt1w46swme5ocmme3l2zkrag28bb41bqmthbk2ino"}},"tokens":{"token_10000_silent_healrb":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","name":"Medic Drone","desc":"Cannot be attacked; restores the HP of nearby friendly units","variants":{"chess_char_2_02_a":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"},"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"}}}},"chess_char_2_02_b":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"},"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"}}}}},"_h":"8i3j8i8i8iek53s9ek53s98i8iek53s9ek53s98i8i"},"token_10006_vodfox_doll":{"descRaw":"Cannot be attacked","name":"Cursed Doll","desc":"Cannot be attacked","variants":{"chess_char_3_15_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-25%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -25%"},"bySkill":{"0":{"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-25%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -25%"}}}},"chess_char_3_15_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-30%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -30%"},"bySkill":{"0":{"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-30%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -30%"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"}}}}},"_h":"9zro9z9z9z3eroq33eroq39z9zr4roilr4roil9z9z"},"token_10011_beewax_oblisk":{"descRaw":"Blocks 3 enemies","name":"Sand Obelisk","desc":"Blocks 3 enemies","variants":{"chess_char_4_05_a":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"When appearing, deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"}}}},"chess_char_4_05_b":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"When appearing, deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"}}},"byModule":{"none":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}},"_h":"t8d0t8t8t83bs4q33bs4q3t8t88ls4in8ls4int8t8"},"token_10012_rosmon_shield":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","name":"Rosmontis's Tactical Equipment","desc":"Blocks 2 enemies, and reduces the DEF of blocked units","variants":{"chess_char_6_12_a":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"},"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"}},"2":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"}}}},"chess_char_6_12_b":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"},"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"}},"2":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"}}},"byModule":{"uniequip_003_rosmon":{"trait":{"descRaw":"Blocks 2 enemies. In <@ba.kw>Integrated Strategies, its Stun effect extends to 5s, and its ability of reducing the DEF of blocked enemies changes to reducing the DEF of ground enemies on the surrounding 8 tiles by <@ba.kw>400, and their RES by <@ba.kw>20 (does not stack)","desc":"Blocks 2 enemies. In Integrated Strategies, its Stun effect extends to 5s, and its ability of reducing the DEF of blocked enemies changes to reducing the DEF of ground enemies on the surrounding 8 tiles by 400, and their RES by 20 (does not stack)"}},"none":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"}}}}},"_h":"xda9xdxdxdfu2osrfu2osrfu2osrxdxd7v2odw7v2odw7v2odwj1l1xdxd"},"token_10015_dusk_drgn":{"descRaw":"Deals <@ba.kw>Arts damage","name":"'Freeling'","desc":"Deals Arts damage","variants":{"chess_char_5_12_a":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"chess_char_5_12_b":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"byModule":{"uniequip_003_dusk":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"uniequip_004_dusk":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"none":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}}}}},"_h":"ce7d5yce5yce5yce5yce5yce5y"},"token_10017_skadi2_dedant":{"descRaw":"Cannot be attacked","name":"Skadi's Seaborn","desc":"Cannot be attacked","variants":{"chess_char_6_04_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}],"bySkill":{"0":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}},"1":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}}}},"chess_char_6_04_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Ancient Kin","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"0":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}},"1":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}}},"byModule":{"uniequip_003_skadi2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}]},"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}]}}}},"_h":"9zxx9z9z9zvojxvoeqlbeqvojxvovojxvo9z9zvojxvoiolbiovojxvovojxvo9z9zeqlbeq9z9zeqlbeq"},"token_10019_nearl2_sword":{"descRaw":"Blocks 2 enemies","name":"'Blazing Sun'","desc":"Blocks 2 enemies","variants":{"chess_char_6_17_a":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},"bySkill":{"0":{"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}},"1":{"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}}}},"chess_char_6_17_b":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},"bySkill":{"0":{"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}},"1":{"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}}},"byModule":{"uniequip_003_nearl2":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"}},"none":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"}}}}},"_h":"tlm9tltltl70m95270m95270m952tltl9km9si9km9si9km9sitltltltl"},"token_10022_kazema_shadow":{"descRaw":"Cannot block enemies","name":"Kaminingyo","desc":"Cannot block enemies","variants":{"chess_char_2_11_a":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"}},"chess_char_2_11_b":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"byModule":{"none":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"}}}}},"_h":"36hf36363636363636"},"token_10028_vigil_wolf":{"descRaw":"Can only be deployed within the summoner's Attack Range","name":"Wolfpack","desc":"Can only be deployed within the summoner's Attack Range","variants":{"chess_char_3_19_a":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"skill":{"name":"Wolfpack"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 175 DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 175 DEF when attacking a blocked target"}],"bySkill":{"0":{"skill":{"name":"Wolfpack"}},"1":{"skill":{"name":"Wolfpack"}}}},"chess_char_3_19_b":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"skill":{"name":"Wolfpack"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 175 DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 175 DEF when attacking a blocked target"}],"bySkill":{"0":{"skill":{"name":"Wolfpack"}},"1":{"skill":{"name":"Wolfpack"}}},"byModule":{"uniequip_003_vigil":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 175 DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 175 DEF when attacking a blocked target"}]},"none":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 175 DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 175 DEF when attacking a blocked target"}]}}}},"_h":"kjjhkjkjkjjhs4hxs43ptt3pjhjhkjkjjhs4hxs43ptt3pjhjhkjkjs4hxs43ptt3pkjkjs4hxs43ptt3p"},"token_10030_mlyss_wtrman":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","name":"Flowing Shape","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range","variants":{"chess_char_6_11_a":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}],"bySkill":{"0":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}},"1":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}}}},"chess_char_6_11_b":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"},"talents":[{"descRaw":"On skill activation, copies 100% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 100% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}],"bySkill":{"0":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}},"1":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}}},"byModule":{"uniequip_003_mlyss":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}]},"none":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}]}}}},"_h":"ve6y6ave6awu6ywtvavawu6ywtwu6ywtve6awu6ywt4i4iwu6ywtwu6ywtve6avavave6avava"},"token_10031_swire2_gdtrap":{"name":"Champagne Bomb","variants":{"chess_char_3_04_a":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}},"2":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}}}},"chess_char_3_04_b":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}},"2":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}}}}},"_h":"wmrlmn4prlmn4prlmn4prlmn4prlmn4prlmn4p"},"token_10039_ulpia_block":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","name":"Undeviating Course","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","variants":{"chess_char_5_05_a":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"}},"chess_char_5_05_b":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"},"byModule":{"none":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"}}}}},"_h":"m9utm9m9m9m9m9m9m9"},"token_10040_siege2_vlion":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","name":"Golden Vows","desc":"Blocks 1 enemy, and attacks deal True damage","variants":{"chess_char_6_07_a":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}},"chess_char_6_07_b":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"},"byModule":{"uniequip_003_siege2":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}},"none":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}}}}},"_h":"4348dt43dt43dt43dt43dt"},"token_10041_cathy_catsld":{"descRaw":"Cannot be attacked","name":"Crawler Protection Unit","desc":"Cannot be attacked","variants":{"chess_char_4_11_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Tempered by War"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}],"bySkill":{"0":{"skill":{"name":"Wrought by Age"}}}},"chess_char_4_11_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Tempered by War"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}],"bySkill":{"0":{"skill":{"name":"Wrought by Age"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}]}}}},"_h":"9zy19z9z9zbwrlcnt51e9z9zbwrlcnt51e9z9zrlcnt5"},"token_10056_angel2_target":{"descRaw":"Cannot be attacked","name":"Delivery Coordinates","desc":"Cannot be attacked","variants":{"chess_char_6_13_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Shootoholic"},"bySkill":{"0":{"skill":{"name":"Sweeping the Skies"}},"2":{"skill":{"name":"Guaranteed Success!"}}}},"chess_char_6_13_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Shootoholic"},"bySkill":{"0":{"skill":{"name":"Sweeping the Skies"}},"2":{"skill":{"name":"Guaranteed Success!"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"}}}}},"_h":"9zvz9z9z9z6j34tp9z9z6j34tp9z9z"},"token_10057_svash2_eagle1":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle2":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle3":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10058_sbell2_icetgt":{"descRaw":"Blocks 3 enemies","name":"Protection Objective (Frozen)","desc":"Blocks 3 enemies","variants":{"chess_char_6_02_a":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"chess_char_6_02_b":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"byModule":{"none":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}},"_h":"t8f9t8t8t8t8t8t8t8"},"enemy_9012_acloon":{"name":"Yan's Protection","desc":"A friendly unit summoned when 6 members of [Yan] are active; at battle start, ATK/HP increased by 30% of the total ATK/HP of [Yan] Operators (see bonds.json yanShip)","_h":"om9n"},"char_605_cmedic":{"descRaw":"Restores the HP of allies","name":"Reserve Operator - Medic","desc":"Restores the HP of allies","skill":{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},"talents":[{"descRaw":"ATK +4%","name":"ATK Up","desc":"ATK +4%"}],"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"_h":"76wr761iwjd7h2reh27676"},"char_613_acmedc":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies","skill":{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+40%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>150% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +40%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 150% of the original amount"},"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"_h":"76760vy1f8pk9jpkzcirzc7676"}},"bonds":{"yanShip":{"descRaw":"[Yan] Operators gain increased <@ba.vup>ATK <@autochess.gray>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, <@ba.vup>'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; can use <@ba.vup>'Cleansing Flame'; attacks inflict a percentage of ATK as Burn and inflicts Elemental Fragility on surrounding enemies\n9 different [Yan] Operators on field> summons 2 <@ba.vup>'Yan's Protection' instead, with <@ba.vup>1.5x ATK and <@ba.vup>90% damage reduction","effectDescRaw":"[Yan] Operators <@ba.vup>+{0:0%} ATK <@ba.acrem>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of <@ba.vup>ATK as <@ba.vup>Burn and cause nearby enemies to suffer 20% <@ba.vup>Elemental Fragility; periodically uses 'Cleansing Flame'\n9 different [Yan] Operators on field> summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","name":"Yan","desc":"[Yan] Operators gain increased ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; can use 'Cleansing Flame'; attacks inflict a percentage of ATK as Burn and inflicts Elemental Fragility on surrounding enemies\n summons 2 'Yan's Protection' instead, with 1.5x ATK and 90% damage reduction","effectName":"Yan","effectDesc":"[Yan] Operators +{0:0%} ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of ATK as Burn and cause nearby enemies to suffer 20% Elemental Fragility; periodically uses 'Cleansing Flame'\n summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","_h":"o215v5wvv5zb"},"sargonShip":{"descRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased <@ba.vup>ASPD (up to a limit) for a duration <@autochess.gray>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to temporarily gain increased <@ba.vup>ATK (up to a limit) for the same duration\n<@ba.acrem> When using Narantuya's Strategy, effect changes","effectDescRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to <@ba.vup>+300), lasting for <@ba.vup>{0:0} seconds <@ba.acrem>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to <@ba.vup>+300%) \n<@ba.acrem>When using Narantuya's Strategy, the effect changes","name":"Sargon","desc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased ASPD (up to a limit) for a duration (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to temporarily gain increased ATK (up to a limit) for the same duration\n When using Narantuya's Strategy, effect changes","effectName":"Sargon","effectDesc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to +300), lasting for {0:0} seconds (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to +300%) \nWhen using Narantuya's Strategy, the effect changes","_h":"mzvpig57igon"},"victoriaShip":{"descRaw":"[Victoria] Operators carrying equipment deal <@ba.vup>more damage<@autochess.gray> (affected by no. of stacks)\n25 stacks> Obtain 1 random <@ba.vup>Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain increased <@ba.vup>ATK, with an extra increase if equipment is upgraded","effectDescRaw":"[Victoria] Operators <@ba.vup>carrying equipment deal <@ba.vup>{0:0%} damage <@ba.acrem>(affected by no. of stacks)\n25 stacks> Obtain a random special Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain <@ba.vup>+50% ATK, or <@ba.vup>+80% ATK if equipment is upgraded","name":"Victoria","desc":"[Victoria] Operators carrying equipment deal more damage (affected by no. of stacks)\n Obtain 1 random Victorian Hammer\n All [Victoria] Operators carrying equipment gain increased ATK, with an extra increase if equipment is upgraded","effectName":"Victoria","effectDesc":"[Victoria] Operators carrying equipment deal {0:0%} damage (affected by no. of stacks)\n Obtain a random special Victorian Hammer\n All [Victoria] Operators carrying equipment gain +50% ATK, or +80% ATK if equipment is upgraded","_h":"l994usm3usri"},"kjeragShip":{"descRaw":"[Kjerag] Operators deal <@ba.vup>increased damage, and even more to <@ba.vup>Cold and Frozen enemies <@autochess.gray>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time <@autochess.gray>(affected by no. of stacks)","effectDescRaw":"[Kjerag] Operators deal <@ba.vup>125% damage, or <@ba.vup>{0:0%} damage to Cold and Frozen enemies <@ba.acrem>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for <@ba.vup>{1:0} seconds <@ba.acrem>(affected by no. of stacks)","name":"Kjerag","desc":"[Kjerag] Operators deal increased damage, and even more to Cold and Frozen enemies (affected by no. of stacks)\n A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time (affected by no. of stacks)","effectName":"Kjerag","effectDesc":"[Kjerag] Operators deal 125% damage, or {0:0%} damage to Cold and Frozen enemies (affected by no. of stacks)\n A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for {1:0} seconds (affected by no. of stacks)","_h":"yd4bh4cgh4e9"},"lateranoShip":{"descRaw":"[Laterano] Operators gain <@ba.vup>ammo on skill activation <@autochess.gray>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators gain increased <@ba.vup>ATK (up to a limit) when any [Laterano] Operator spends 1 bullet","effectDescRaw":"[Laterano] Operators gain <@ba.vup>+{0:0%} ammo on skill activation <@ba.acrem>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max <@ba.vup>+200%","name":"Laterano","desc":"[Laterano] Operators gain ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators gain increased ATK (up to a limit) when any [Laterano] Operator spends 1 bullet","effectName":"Laterano","effectDesc":"[Laterano] Operators gain +{0:0%} ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max +200%","_h":"7qliadzgadir"},"egirShip":{"descRaw":"[Ægir] Operators' <@ba.vup>HP increases <@autochess.gray>(affected by no. of stacks)\nWhen the battle begins, [Ægir] Operators will <@ba.vup>devour the Operator on the tile in front of them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] <@ba.vup>stacks<@autochess.gray> equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> The first 3 defeated will <@ba.vup>immediately revive","effectDescRaw":"[Ægir] Operators <@ba.vup>+{0:0%}<@ba.acrem> HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] stacks equal to the devoured Operator's Tier <@ba.acrem>(among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> the first 3 defeated will <@ba.vup>immediately revive","name":"Ægir","desc":"[Ægir] Operators' HP increases (affected by no. of stacks)\nWhen the battle begins, [Ægir] Operators will devour the Operator on the tile in front of them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n The first 3 defeated will immediately revive","effectName":"Ægir","effectDesc":"[Ægir] Operators +{0:0%} HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n the first 3 defeated will immediately revive","_h":"sughmql9mqbs"},"siracusaShip":{"descRaw":"[Siracusa] Operators gain increased <@ba.vup>ASPD on deployment for a period of time <@autochess.gray>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have <@ba.vup>3% chance to deal a set amount of True damage <@autochess.gray> (affected by no. of stacks) and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for <@ba.vup>10 seconds after losing Invisibility","effectDescRaw":"[Siracusa] Operators gain <@ba.vup>+{0:0} ASPD on deployment for <@ba.vup>{1:0} seconds<@ba.acrem>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal <@ba.vup>{2:0} <@ba.acrem>(affected by no. of stacks) True damage and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","name":"Siracusa","desc":"[Siracusa] Operators gain increased ASPD on deployment for a period of time (affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have 3% chance to deal a set amount of True damage (affected by no. of stacks) and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","effectName":"Siracusa","effectDesc":"[Siracusa] Operators gain +{0:0} ASPD on deployment for {1:0} seconds(affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal {2:0} (affected by no. of stacks) True damage and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","_h":"mfh995r295em"},"kazimierzShip":{"descRaw":"On every Operator deployment, [Kazimierz] Operators gain <@ba.vup>+20% ATK until the battle ends <@autochess.gray>(limit affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every <@ba.vup>2 seconds; otherwise dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","effectDescRaw":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to <@ba.vup>+{0:0%})<@ba.acrem>(affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","name":"Kazimierz","desc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK until the battle ends (limit affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","effectName":"Kazimierz","effectDesc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to +{0:0%})(affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","_h":"43cvkefekecs"},"preciShip":{"descRaw":"[Precision] Operators gain increased <@ba.vup>ATK <@autochess.gray>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore some <@ba.vup>DEF and <@ba.vup>RES","effectDescRaw":"[Precision] Operators gain <@ba.vup>+{0:0%} ATK<@ba.acrem>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore <@ba.vup>30% DEF and RES","name":"Precision","desc":"[Precision] Operators gain increased ATK (affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore some DEF and RES","effectName":"Precision","effectDesc":"[Precision] Operators gain +{0:0%} ATK(affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore 30% DEF and RES","_h":"dan5dx6hdx7q"},"swiftShip":{"descRaw":"[Swift] Operators have a chance when their skill ends to immediately recover <@ba.vup>12 SP <@autochess.gray>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","effectDescRaw":"[Swift] Operators have a <@ba.vup>{0:0%} chance when their skill ends to immediately recover <@ba.vup>12 SP <@ba.acrem>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","name":"Swift","desc":"[Swift] Operators have a chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","effectName":"Swift","effectDesc":"[Swift] Operators have a {0:0%} chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","_h":"xmubb92yb92h"},"skillfulShip":{"descRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain increased<@ba.vup> ASPD <@autochess.gray>(affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","effectDescRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain <@ba.vup>+{0:0} ASPD<@ba.acrem> (affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","name":"Agile","desc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain increased ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","effectName":"Agile","effectDesc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain +{0:0} ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","_h":"3qn7lx49lxa7"},"arcaneShip":{"descRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage <@autochess.gray>(affected by no. of stacks) for 3 seconds\n3 different Arcane Operators on field> Arcane Operators deal more damage to enemies with less than <@ba.vup>50% HP <@autochess.gray>(affected by no. of stacks)","effectDescRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes <@ba.vup>{0:0%} increased Arts damage <@ba.acrem>(affected by no. of stacks) for 3 seconds\n3 different [Arcane] Operators on field> [Arcane] Operators deal <@ba.vup>{1:0%} more damage to enemies with less than 50% HP <@ba.acrem>(affected by no. of stacks)","name":"Arcane","desc":"When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage (affected by no. of stacks) for 3 seconds\n Arcane Operators deal more damage to enemies with less than 50% HP (affected by no. of stacks)","effectName":"Arcane","effectDesc":"When [Arcane] Operators deal Arts damage to enemies, the target takes {0:0%} increased Arts damage (affected by no. of stacks) for 3 seconds\n [Arcane] Operators deal {1:0%} more damage to enemies with less than 50% HP (affected by no. of stacks)","_h":"fsadfx02fx9y"},"steadShip":{"descRaw":"All Operators gain increased <@ba.vup>HP <@autochess.gray>(affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is <@ba.vup>split among all [Durable] Operators on field. [Durable] Operators taking damage inflict Arts Damage <@autochess.gray>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for <@ba.vup>5 seconds onto their attacker","effectDescRaw":"All Operators gain <@ba.vup>+{0:0%} HP<@ba.acrem> (affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict <@ba.vup>{1:0} Arts Damage <@ba.acrem>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for 5 seconds onto their attacker","name":"Durable","desc":"All Operators gain increased HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","effectName":"Durable","effectDesc":"All Operators gain +{0:0%} HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict {1:0} Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","_h":"wd2n4fa14fv2"},"deputShip":{"descRaw":"All Operators gain increased <@ba.vup>DEF <@autochess.gray>(affected by no. of stacks) and reduced <@ba.vup>Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on field> <@ba.vup>+4 stacks instead","effectDescRaw":"All Operators <@ba.vup>+{0:0%} DEF <@ba.acrem>(affected by no. of stacks), and <@ba.vup>-30% Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on the field> <@ba.vup>+4 stacks instead","name":"Aid","desc":"All Operators gain increased DEF (affected by no. of stacks) and reduced Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","effectName":"Aid","effectDesc":"All Operators +{0:0%} DEF (affected by no. of stacks), and -30% Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","_h":"xhe6ylw7yl9j"},"visiShip":{"descRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost <@ba.vup>-1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost <@ba.vup>-1 Funds permanently ([Foresight] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","name":"Foresight","desc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently ([Foresight] Operators on Bench can also count toward activating this Alliance)","effectName":"Foresight","effectDesc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","_h":"2vozzi05zi4x"},"miraShip":{"descRaw":"On Dispatch Center refresh, there is a chance the next refresh will be <@ba.vup>free <@autochess.gray>(affected by no. of stacks)\n100 stacks> Gain <@ba.vup>20 Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"On Dispatch Center refresh, there is a <@ba.vup>{0:0%}<@ba.acrem> chance (affected by no. of stacks) the next refresh will be free\n100 stacks> Gain <@ba.vup>20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","name":"Marvel","desc":"On Dispatch Center refresh, there is a chance the next refresh will be free (affected by no. of stacks)\n Gain 20 Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)","effectName":"Marvel","effectDesc":"On Dispatch Center refresh, there is a {0:0%} chance (affected by no. of stacks) the next refresh will be free\n Gain 20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","_h":"vmtd3xl03x0k"},"investShip":{"descRaw":"Operators' 'When obtained' Attributes <@ba.vup>trigger twice\n100 stacks> 'When obtained' Attributes <@ba.vup>trigger 3 times instead ([Investor] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"Operators' 'When obtained' Attributes trigger twice\n100 stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","name":"Investor","desc":"Operators' 'When obtained' Attributes trigger twice\n 'When obtained' Attributes trigger 3 times instead ([Investor] Operators on Bench can also count toward activating this Alliance)","effectName":"Investor","effectDesc":"Operators' 'When obtained' Attributes trigger twice\n 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","_h":"r2kv6amz6afa"},"raidShip":{"descRaw":"If a [Raid] Operator's skill is ready or does not attack for <@ba.vup>10 seconds, and has no enemies in their attack range, they will <@ba.vup>redeploy near a ground enemy, use their skill without losing SP, and gain increased <@ba.vup>ATK and <@ba.vup>HP during the skill duration <@autochess.gray>(affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","effectDescRaw":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain <@ba.vup>+{0:0%} ATK and HP during the skill duration<@ba.acrem> (affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","name":"Raid","desc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy, use their skill without losing SP, and gain increased ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","effectName":"Raid","effectDesc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain +{0:0%} ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","_h":"byypdf49dfou"},"indomShip":{"descRaw":"When a <@ba.vup>Ground Operator is defeated, there is a chance they will <@ba.vup>immediately redeploy<@autochess.gray> (affected by no. of stacks)\n3 different [Resilient] Operators on field> When defeated, <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on the field","effectDescRaw":"When a <@ba.vup>Ground Operator is defeated, there is a <@ba.vup>{0:0%} chance they will immediately redeploy <@ba.acrem>(affected by no. of stacks)\n3 different [Resilient] Operators on the field> <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on field when defeated","name":"Resilient","desc":"When a Ground Operator is defeated, there is a chance they will immediately redeploy (affected by no. of stacks)\n When defeated, Ground Operators grant +5 SP to all Operators on the field","effectName":"Resilient","effectDesc":"When a Ground Operator is defeated, there is a {0:0%} chance they will immediately redeploy (affected by no. of stacks)\n Ground Operators grant +5 SP to all Operators on field when defeated","_h":"am380wno0w91"},"maniShip":{"descRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances","effectDescRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also <@ba.vup>gain effects from said activated Alliances","name":"Harmony","desc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances","effectName":"Harmony","effectDesc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from said activated Alliances","_h":"j23z96d396y3"},"emptyShip":{"descRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage, Assist Operators deal <@ba.vup>120% damage; Elite Assist Operators deal <@ba.vup>140% damage","effectDescRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage; [Assist Operators] deal <@ba.vup>120% damage; Elite [Assist Operators] deal <@ba.vup>140% damage","name":"Assist Operator","desc":"All Operators take -20% Physical and Arts damage, Assist Operators deal 120% damage; Elite Assist Operators deal 140% damage","effectName":"Assist Operator","effectDesc":"All Operators take -20% Physical and Arts damage; [Assist Operators] deal 120% damage; Elite [Assist Operators] deal 140% damage","_h":"a0hjnihbni4c"},"soloShip":{"descRaw":" The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","effectDescRaw":"1 [Solo] Operator on field> The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15<@ba.acrem> SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","name":"Solo","desc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","effectName":"Solo","effectDesc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","_h":"5f0mytjpytjp"},"suntShip":{"descRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","effectDescRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","name":"Elite","desc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","effectName":"Elite","effectDesc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","_h":"rmmeiwx0iwx0"}},"garrisons":{"garrison_01_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"ioio3p"},"garrison_01_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"ioio3p"},"garrison_03_a":{"descRaw":"+<@ba.vup>20% ATK and HP","desc":"+20% ATK and HP","eventTypeDesc":"Combat","_h":"kz0a3p"},"garrison_03_b":{"descRaw":"+<@ba.vup>40% ATK and HP","desc":"+40% ATK and HP","eventTypeDesc":"Combat","_h":"l9rs3p"},"garrison_04_a":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_04_b":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_05_a":{"descRaw":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains <@ba.vup>+1% ATK","desc":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"lnhy3p"},"garrison_05_b":{"descRaw":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"heal3p"},"garrison_07_a":{"descRaw":"For every 3 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+1% ATK","desc":"For every 3 stacks added to [Ægir] Alliance, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"o4zp3p"},"garrison_07_b":{"descRaw":"For every 3 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Ægir] Alliance, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"mpry3p"},"garrison_08_a":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","desc":"SP recovery rate +0.15/s","eventTypeDesc":"Combat","_h":"knks3p"},"garrison_08_b":{"descRaw":"SP recovery rate <@ba.vup>+0.3/second","desc":"SP recovery rate +0.3/second","eventTypeDesc":"Combat","_h":"sw3t3p"},"garrison_09_a":{"descRaw":"+<@ba.vup>20% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"+20% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"btqh3p"},"garrison_09_b":{"descRaw":"+<@ba.vup>40% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"+40% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"4mhc3p"},"garrison_10_a":{"descRaw":"For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"For every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"fy5b3p"},"garrison_10_b":{"descRaw":"For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"For every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"l3c43p"},"garrison_11_a":{"descRaw":"For every 3 stacks added to [Victoria] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Victoria] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"txve3p"},"garrison_11_b":{"descRaw":"For every 3 stacks added to [Victoria] Alliance, this Operator gains <@ba.vup>+2 ASPD","desc":"For every 3 stacks added to [Victoria] Alliance, this Operator gains +2 ASPD","eventTypeDesc":"Combat","_h":"ci6f3p"},"garrison_12_a":{"descRaw":"For every 2 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+1% ATK","desc":"For every 2 stacks added to [Ægir] Alliance, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"a9q43p"},"garrison_12_b":{"descRaw":"For every 2 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+2% ATK","desc":"For every 2 stacks added to [Ægir] Alliance, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"3ojb3p"},"garrison_13_a":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_13_b":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_14_a":{"descRaw":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains <@ba.vup>+1% DEF","desc":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains +1% DEF","eventTypeDesc":"Combat","_h":"njy23p"},"garrison_14_b":{"descRaw":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains <@ba.vup>+2% DEF","desc":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains +2% DEF","eventTypeDesc":"Combat","_h":"bqn53p"},"garrison_15_a":{"descRaw":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator <@ba.vup>+1% DEF","desc":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator +1% DEF","eventTypeDesc":"Combat","_h":"qyjf3p"},"garrison_15_b":{"descRaw":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator <@ba.vup>+2% DEF","desc":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator +2% DEF","eventTypeDesc":"Combat","_h":"ebq83p"},"garrison_16_a":{"descRaw":"For every 5 stacks added to [Laterano] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 5 stacks added to [Laterano] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"hil93p"},"garrison_16_b":{"descRaw":"For every 5 stacks added to [Laterano] Alliance, this Operator gains <@ba.vup>+2 ASPD","desc":"For every 5 stacks added to [Laterano] Alliance, this Operator gains +2 ASPD","eventTypeDesc":"Combat","_h":"yxic3p"},"garrison_18_a":{"descRaw":"When attacking Sea Monster enemies, increases ATK to <@ba.vup>150%","desc":"When attacking Sea Monster enemies, increases ATK to 150%","eventTypeDesc":"Combat","_h":"6hr83p"},"garrison_18_b":{"descRaw":"When attacking Sea Monster enemies, increases ATK to <@ba.vup>200%","desc":"When attacking Sea Monster enemies, increases ATK to 200%","eventTypeDesc":"Combat","_h":"79hc3p"},"garrison_19_a":{"descRaw":"When attacking enemy Drones, increases ATK to <@ba.vup>150%","desc":"When attacking enemy Drones, increases ATK to 150%","eventTypeDesc":"Combat","_h":"14mt3p"},"garrison_19_b":{"descRaw":"When attacking enemy Drones, increases ATK to <@ba.vup>200%","desc":"When attacking enemy Drones, increases ATK to 200%","eventTypeDesc":"Combat","_h":"rg653p"},"garrison_21_a":{"descRaw":" Obtain 2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"jyjyx4"},"garrison_21_b":{"descRaw":" Obtain 4 extra Funds next Rest Phase","desc":" Obtain 4 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"6s6sx4"},"garrison_22_a":{"descRaw":" Whenever Operators in the <@ba.vup>4 adjacent tiles spend 6 bullets, <@ba.vup>+1 stack to active [Laterano] Alliance","desc":" Whenever Operators in the 4 adjacent tiles spend 6 bullets, +1 stack to active [Laterano] Alliance","eventTypeDesc":"Can stack","_h":"4uzsmz"},"garrison_22_b":{"descRaw":" Whenever Operators in the <@ba.vup>4 adjacent tiles spend 6 bullets, <@ba.vup>+2 stacks to active [Laterano] Alliance","desc":" Whenever Operators in the 4 adjacent tiles spend 6 bullets, +2 stacks to active [Laterano] Alliance","eventTypeDesc":"Can stack","_h":"tt2pmz"},"garrison_23_a":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+7 [Laterano] and <@ba.vup>+3 [Foresight] stacks if Alliances are active, can trigger up to 7 times per battle for each effect","desc":" Whenever this Operator spends 7 bullets, +7 [Laterano] and +3 [Foresight] stacks if Alliances are active, can trigger up to 7 times per battle for each effect","eventTypeDesc":"Can stack","_h":"sb5hmz"},"garrison_23_b":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+14 [Laterano] and <@ba.vup>+6 [Foresight] stacks if Alliances are active (Can stack up to 7x every battle)","desc":" Whenever this Operator spends 7 bullets, +14 [Laterano] and +6 [Foresight] stacks if Alliances are active (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"s9fxmz"},"garrison_24_a":{"descRaw":" Whenever this Operator spends 10 bullets with 3 Operators in the same row, <@ba.vup>+2 [Laterano] and [Precision] stacks if Alliances are active","desc":" Whenever this Operator spends 10 bullets with 3 Operators in the same row, +2 [Laterano] and [Precision] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"gdoomz"},"garrison_24_b":{"descRaw":" Whenever this Operator spends 10 bullets while there are 3 Operators in the same row, <@ba.vup>+4 [Laterano] and [Precision] stacks if Alliances are active","desc":" Whenever this Operator spends 10 bullets while there are 3 Operators in the same row, +4 [Laterano] and [Precision] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"nnuimz"},"garrison_25_a":{"descRaw":" <@ba.vup>+2 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +2 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xgk5jf"},"garrison_25_b":{"descRaw":" <@ba.vup>+4 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +4 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xmlzjf"},"garrison_26_a":{"descRaw":" Obtain <@ba.vup>1 extra Funds next Rest Phase","desc":" Obtain 1 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"or02x4"},"garrison_26_b":{"descRaw":" Obtain <@ba.vup>2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"j8efx4"},"garrison_28_a":{"descRaw":" Whenever an enemy within range is Frozen, 50% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 50% chance for +1 stack to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"4qxtmz"},"garrison_28_b":{"descRaw":" Whenever an enemy within range is Frozen, 50% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 50% chance for +2 stacks to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"0duwmz"},"garrison_29_a":{"descRaw":" Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 60% chance for +1 stack to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"gvjomz"},"garrison_29_b":{"descRaw":" Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 60% chance for +2 stacks to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"80mlmz"},"garrison_30_a":{"descRaw":" Gain [Yan] Alliance stacks equivalent to Dispatch Center level (Alliance does not need to be active)","desc":" Gain [Yan] Alliance stacks equivalent to Dispatch Center level (Alliance does not need to be active)","eventTypeDesc":"One-time","_h":"uxuxjf"},"garrison_30_b":{"descRaw":" Gain [Yan] Alliance stacks equivalent to 2x Dispatch Center level (Alliance does not need to be active)","desc":" Gain [Yan] Alliance stacks equivalent to 2x Dispatch Center level (Alliance does not need to be active)","eventTypeDesc":"One-time","_h":"pwpwjf"},"garrison_31_a":{"descRaw":" <@ba.vup>+1 stack to active [Yan] Alliance for every Operator obtained this round","desc":" +1 stack to active [Yan] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"or0wmz"},"garrison_31_b":{"descRaw":" <@ba.vup>+2 stacks to active [Yan] Alliance for every Operator obtained this round","desc":" +2 stacks to active [Yan] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"i43tmz"},"garrison_32_a":{"descRaw":" Obtain <@ba.vup>2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"j8efx4"},"garrison_32_b":{"descRaw":" Obtain <@ba.vup>4 extra Funds next Rest Phase","desc":" Obtain 4 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"86jtx4"},"garrison_34_a":{"descRaw":" <@ba.vup>+1 stack to active [Investor] Alliance for every Operator obtained this round","desc":" +1 stack to active [Investor] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"hi71mz"},"garrison_34_b":{"descRaw":" <@ba.vup>+2 stacks to active [Investor] Alliance for every Operator obtained this round","desc":" +2 stacks to active [Investor] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"yx44mz"},"garrison_35_a":{"descRaw":" <@ba.vup>+5 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","desc":" +5 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"qknnjf"},"garrison_35_b":{"descRaw":" <@ba.vup>+10 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","desc":" +10 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"2k9zjf"},"garrison_37_a":{"descRaw":" If there are 3 Operators in the same row, obtain 1 random Operator from the Alliance with most members in your current squad","desc":" If there are 3 Operators in the same row, obtain 1 random Operator from the Alliance with most members in your current squad","eventTypeDesc":"Prep","_h":"s9s9x4"},"garrison_37_b":{"descRaw":" Obtain 1 random Operator from the Alliance with most members in your current squad","desc":" Obtain 1 random Operator from the Alliance with most members in your current squad","eventTypeDesc":"Prep","_h":"6n6nx4"},"garrison_38_a":{"descRaw":" For every 2 units defeated, <@ba.vup>+1 stack each to active [Ægir], [Durable], and [Raid] Alliances","desc":" For every 2 units defeated, +1 stack each to active [Ægir], [Durable], and [Raid] Alliances","eventTypeDesc":"Can stack","_h":"rzqcmz"},"garrison_38_b":{"descRaw":" For every 2 enemies defeated, <@ba.vup>+2 stacks to active [Ægir], [Durable], and [Raid] Alliances","desc":" For every 2 enemies defeated, +2 stacks to active [Ægir], [Durable], and [Raid] Alliances","eventTypeDesc":"Can stack","_h":"hkzpmz"},"garrison_39_a":{"descRaw":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow","desc":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow","eventTypeDesc":"Prep","_h":"z7z7x4"},"garrison_39_b":{"descRaw":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow; repeats 2 times","desc":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow; repeats 2 times","eventTypeDesc":"Prep","_h":"fufux4"},"garrison_40_a":{"descRaw":" When defeated or switched to Substitute, <@ba.vup>+5 [Ægir] and [Resilient] stacks if Alliances are active","desc":" When defeated or switched to Substitute, +5 [Ægir] and [Resilient] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"426kmz"},"garrison_40_b":{"descRaw":" When defeated or switched to Substitute, <@ba.vup>+10 [Ægir] and [Resilient] stacks if Alliances are active","desc":" When defeated or switched to Substitute, +10 [Ægir] and [Resilient] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"kqcimz"},"garrison_41_a":{"descRaw":" <@ba.vup>+3 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +3 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"q5w6jf"},"garrison_41_b":{"descRaw":" <@ba.vup>+6 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +6 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"psqhjf"},"garrison_42_a":{"descRaw":" On first skill activation, <@ba.vup>+5 stacks to active [Sargon] Alliance","desc":" On first skill activation, +5 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"8vgsmz"},"garrison_42_b":{"descRaw":" On first skill activation, <@ba.vup>+10 stacks to active [Sargon] Alliance","desc":" On first skill activation, +10 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"27uomz"},"garrison_43_a":{"descRaw":" On skill activation, <@ba.vup>+6 stacks to active [Sargon] Alliance","desc":" On skill activation, +6 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"zpg0mz"},"garrison_43_b":{"descRaw":" On skill activation, <@ba.vup>+12 stacks to active [Sargon] Alliance","desc":" On skill activation, +12 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"lqedmz"},"garrison_46_a":{"descRaw":" When defeated, <@ba.vup>+3 stacks to active [Ægir] Alliance","desc":" When defeated, +3 stacks to active [Ægir] Alliance","eventTypeDesc":"Can stack","_h":"3f1cmz"},"garrison_46_b":{"descRaw":" When defeated, <@ba.vup>+6 stacks to active [Ægir] Alliance","desc":" When defeated, +6 stacks to active [Ægir] Alliance","eventTypeDesc":"Can stack","_h":"syi7mz"},"garrison_47_a":{"descRaw":" <@ba.vup>+3 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","desc":" +3 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","eventTypeDesc":"Can stack","_h":"x2y9mz"},"garrison_47_b":{"descRaw":" <@ba.vup>+6 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","desc":" +6 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","eventTypeDesc":"Can stack","_h":"7b16mz"},"garrison_48_a":{"descRaw":" <@ba.vup>+2 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","desc":" +2 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"scp5mz"},"garrison_48_b":{"descRaw":" <@ba.vup>+4 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","desc":" +4 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"4y33mz"},"garrison_49_a":{"descRaw":" Obtain 1 piece of 'Quick Combat Rations'","desc":" Obtain 1 piece of 'Quick Combat Rations'","eventTypeDesc":"Prep","_h":"ptptx4"},"garrison_49_b":{"descRaw":" Obtain 2 pieces of 'Quick Combat Rations'","desc":" Obtain 2 pieces of 'Quick Combat Rations'","eventTypeDesc":"Prep","_h":"qwqwx4"},"garrison_50_a":{"descRaw":" The first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","desc":" The first 3 enemies defeated grant +2 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","eventTypeDesc":"Can stack","_h":"0zm6mz"},"garrison_50_b":{"descRaw":" The first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","desc":" The first 3 enemies defeated grant +4 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","eventTypeDesc":"Can stack","_h":"gt04mz"},"garrison_51_a":{"descRaw":" <@ba.vup>+5 stacks to own active Alliance(s)","desc":" +5 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"2otrmz"},"garrison_51_b":{"descRaw":" <@ba.vup>+10 stacks to own active Alliance(s)","desc":" +10 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ae95mz"},"garrison_53_a":{"descRaw":" <@ba.vup>+3/<@ba.vup>+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +3/+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"rpk9mz"},"garrison_53_b":{"descRaw":" <@ba.vup>+6/<@ba.vup>+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +6/+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"vcgumz"},"garrison_54_a":{"descRaw":" <@ba.vup>+3/<@ba.vup>+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +3/+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"rpk9mz"},"garrison_54_b":{"descRaw":" <@ba.vup>+6/<@ba.vup>+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +6/+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"bmgumz"},"garrison_55_a":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+7 [Laterano] and <@ba.vup>+3 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 21x every battle)","desc":" Whenever this Operator spends 7 bullets, +7 [Laterano] and +3 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 21x every battle)","eventTypeDesc":"Can stack","_h":"4q8omz"},"garrison_55_b":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+14 [Laterano] and <@ba.vup>+6 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 42x every battle)","desc":" Whenever this Operator spends 7 bullets, +14 [Laterano] and +6 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 42x every battle)","eventTypeDesc":"Can stack","_h":"losgmz"},"garrison_56_a":{"descRaw":" <@ba.vup>+2 stacks to active [Swift] Alliance for every Operator on Bench","desc":" +2 stacks to active [Swift] Alliance for every Operator on Bench","eventTypeDesc":"Can stack","_h":"z26bmz"},"garrison_56_b":{"descRaw":" <@ba.vup>+4 stacks to active [Swift] Alliance for every Operator on Bench","desc":" +4 stacks to active [Swift] Alliance for every Operator on Bench","eventTypeDesc":"Can stack","_h":"nkc5mz"},"garrison_57_a":{"descRaw":" <@ba.vup>+2 stacks each to active Alliances of all Operators on Bench","desc":" +2 stacks each to active Alliances of all Operators on Bench","eventTypeDesc":"Can stack","_h":"2o5pmz"},"garrison_57_b":{"descRaw":" <@ba.vup>+4 stacks each to active Alliances of all Operators on Bench","desc":" +4 stacks each to active Alliances of all Operators on Bench","eventTypeDesc":"Can stack","_h":"gezvmz"},"garrison_59_a":{"descRaw":" When the Operator in the tile ahead adds stacks from their Attribute, <@ba.vup>+1 additional stack","desc":" When the Operator in the tile ahead adds stacks from their Attribute, +1 additional stack","eventTypeDesc":"Combat","_h":"tw1n3p"},"garrison_59_b":{"descRaw":" When the Operator in front adds stacks from their Attribute, <@ba.vup>+2 additional stacks","desc":" When the Operator in front adds stacks from their Attribute, +2 additional stacks","eventTypeDesc":"Combat","_h":"77qm3p"},"garrison_60_a":{"descRaw":" Trigger the 'When obtained' Attribute of the Operator in the tile ahead","desc":" Trigger the 'When obtained' Attribute of the Operator in the tile ahead","eventTypeDesc":"Specialized","_h":"zozo6k"},"garrison_60_b":{"descRaw":" Trigger the 'When obtained' Attributes of Operators two tiles ahead of self","desc":" Trigger the 'When obtained' Attributes of Operators two tiles ahead of self","eventTypeDesc":"Specialized","_h":"0o0o6k"},"garrison_61_a":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","desc":" +2 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"em0zmz"},"garrison_61_b":{"descRaw":" <@ba.vup>+4 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","desc":" +4 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"1s6tmz"},"garrison_65_a":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +8 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"racbjf"},"garrison_65_b":{"descRaw":" <@ba.vup>+16 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +16 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"nvoojf"},"garrison_67_a":{"descRaw":" Obtain 1 extra Funds next Rest Phase","desc":" Obtain 1 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"qbqbx4"},"garrison_67_b":{"descRaw":" Obtain 2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"jyjyx4"},"garrison_69_a":{"descRaw":" <@ba.vup>+4 stacks to active [Durable] Alliance","desc":" +4 stacks to active [Durable] Alliance","eventTypeDesc":"Can stack","_h":"1y9vmz"},"garrison_69_b":{"descRaw":" <@ba.vup>+8 stacks to active [Durable] Alliance","desc":" +8 stacks to active [Durable] Alliance","eventTypeDesc":"Can stack","_h":"cyljmz"},"garrison_70_a":{"descRaw":" <@ba.vup>+1 stack to active [Durable] Alliance for every Operator in the same row","desc":" +1 stack to active [Durable] Alliance for every Operator in the same row","eventTypeDesc":"Can stack","_h":"j3f8mz"},"garrison_70_b":{"descRaw":" <@ba.vup>+2 stacks to active [Durable] Alliance for every Operator in the same row","desc":" +2 stacks to active [Durable] Alliance for every Operator in the same row","eventTypeDesc":"Can stack","_h":"bki5mz"},"garrison_71_a":{"descRaw":" <@ba.vup>+6 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +6 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"psqhjf"},"garrison_71_b":{"descRaw":" <@ba.vup>+12 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +12 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"of84jf"},"garrison_72_a":{"descRaw":" Grants '<@ba.vup>+1 stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 7x every battle)","desc":" Grants '+1 stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"5yk3mz"},"garrison_72_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 14x every battle)","desc":" Grants '+2 stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 14x every battle)","eventTypeDesc":"Can stack","_h":"m5kkmz"},"garrison_73_a":{"descRaw":" Grants '<@ba.vup>+1 stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)","desc":" Grants '+1 stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"rj7cmz"},"garrison_73_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)","desc":" Grants '+2 stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)","eventTypeDesc":"Can stack","_h":"33z2mz"},"garrison_75_a":{"descRaw":" <@ba.vup>+1 stack to active [Kazimierz] Alliance\n <@ba.vup>+2 stacks to active [Resilient] Alliance","desc":" +1 stack to active [Kazimierz] Alliance\n +2 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"qszimz"},"garrison_75_b":{"descRaw":" <@ba.vup>+2 stacks to active [Kazimierz] Alliance\n <@ba.vup>+4 stacks to active [Resilient] Alliance","desc":" +2 stacks to active [Kazimierz] Alliance\n +4 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"h18tmz"},"garrison_76_a":{"descRaw":" Gain 1 piece of 'Damazti Isomorph'","desc":" Gain 1 piece of 'Damazti Isomorph'","eventTypeDesc":"Prep","_h":"iiiix4"},"garrison_76_b":{"descRaw":" Gain 2 pieces of 'Damazti Isomorph'","desc":" Gain 2 pieces of 'Damazti Isomorph'","eventTypeDesc":"Prep","_h":"nznzx4"},"garrison_77_a":{"descRaw":" For every 2 enemy defeated, <@ba.vup>+1 stack to active [Raid] Alliance","desc":" For every 2 enemy defeated, +1 stack to active [Raid] Alliance","eventTypeDesc":"Can stack","_h":"hib1mz"},"garrison_77_b":{"descRaw":" For every 2 enemies defeated, <@ba.vup>+2 stacks to active [Raid] Alliance","desc":" For every 2 enemies defeated, +2 stacks to active [Raid] Alliance","eventTypeDesc":"Can stack","_h":"pzj6mz"},"garrison_79_a":{"descRaw":" <@ba.vup>+4 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +4 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"lawbmz"},"garrison_79_b":{"descRaw":" <@ba.vup>+8 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +8 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"oa4fmz"},"garrison_80_a":{"descRaw":" <@ba.vup>+2 stacks to own active Alliance(s)","desc":" +2 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ndjomz"},"garrison_80_b":{"descRaw":" <@ba.vup>+4 stacks to own active Alliance(s)","desc":" +4 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"dz5qmz"},"garrison_81_a":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"3ebvmz"},"garrison_81_b":{"descRaw":" <@ba.vup>+4 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +4 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"g0ytmz"},"garrison_82_a":{"descRaw":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","desc":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","eventTypeDesc":"Specialized","_h":"6z6z6k"},"garrison_82_b":{"descRaw":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","desc":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","eventTypeDesc":"Specialized","_h":"6z6z6k"},"garrison_84_a":{"descRaw":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 50 HP/s and gains +0.15/s SP recovery rate","desc":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 50 HP/s and gains +0.15/s SP recovery rate","eventTypeDesc":"Combat","_h":"v5v53p"},"garrison_84_b":{"descRaw":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 100 HP/s and +0.3/s SP recovery rate","desc":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 100 HP/s and +0.3/s SP recovery rate","eventTypeDesc":"Combat","_h":"kqkq3p"},"garrison_86_a":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"45456k"},"garrison_86_b":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"45456k"},"garrison_90_a":{"descRaw":" On skill activation, <@ba.vup>+1 stack to the most stacked active Alliance for every Operator in the same row (Can stack up to 10x every battle)","desc":" On skill activation, +1 stack to the most stacked active Alliance for every Operator in the same row (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"qkqdmz"},"garrison_90_b":{"descRaw":" On skill activation, <@ba.vup>+2 stacks to the most stacked active Alliance for every Operator in the same row (Can stack up to 20x every battle)","desc":" On skill activation, +2 stacks to the most stacked active Alliance for every Operator in the same row (Can stack up to 20x every battle)","eventTypeDesc":"Can stack","_h":"g6j9mz"},"garrison_91_a":{"descRaw":" Randomly obtain 1 piece of Rockrock's custom creations","desc":" Randomly obtain 1 piece of Rockrock's custom creations","eventTypeDesc":"Prep","_h":"xoxox4"},"garrison_91_b":{"descRaw":" Randomly obtain 2 pieces of Rockrock's custom creations","desc":" Randomly obtain 2 pieces of Rockrock's custom creations","eventTypeDesc":"Prep","_h":"p7p7x4"},"garrison_92_a":{"descRaw":" Obtain 1 'Kjeragi Nevermeltice'","desc":" Obtain 1 'Kjeragi Nevermeltice'","eventTypeDesc":"Prep","_h":"pipix4"},"garrison_92_b":{"descRaw":" Obtain 2 'Kjeragi Nevermeltice'","desc":" Obtain 2 'Kjeragi Nevermeltice'","eventTypeDesc":"Prep","_h":"rxrxx4"},"garrison_93_a":{"descRaw":"Only 2 copies of this Operator are needed for Elite promotion","desc":"Only 2 copies of this Operator are needed for Elite promotion","eventTypeDesc":"Combat","_h":"sdsd3p"},"garrison_93_b":{"descRaw":"Only 2 copies of this Operator are needed for Elite promotion","desc":"Only 2 copies of this Operator are needed for Elite promotion","eventTypeDesc":"Combat","_h":"sdsd3p"},"garrison_94_a":{"descRaw":" Obtain 1 Alliance Coin or Sargon Teaspresso, with a small chance to find Desert Compass","desc":" Obtain 1 Alliance Coin or Sargon Teaspresso, with a small chance to find Desert Compass","eventTypeDesc":"Prep","_h":"i2i2x4"},"garrison_94_b":{"descRaw":" Obtain 2 Alliance Coins or Sargon Teaspressos, with a small chance to find Desert Compasses","desc":" Obtain 2 Alliance Coins or Sargon Teaspressos, with a small chance to find Desert Compasses","eventTypeDesc":"Prep","_h":"0g0gx4"},"garrison_95_a":{"descRaw":" <@ba.vup>+1 stack to own active Alliance(s) on skill activation (Can stack up to 7x every battle)","desc":" +1 stack to own active Alliance(s) on skill activation (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"7co3mz"},"garrison_95_b":{"descRaw":" <@ba.vup>+2 stacks to own active Alliance(s) on skill activation","desc":" +2 stacks to own active Alliance(s) on skill activation","eventTypeDesc":"Can stack","_h":"336ymz"},"garrison_96_a":{"descRaw":" <@ba.vup>+1 stack to active [Precision] Alliance on skill activation (Can stack up to 10x every battle)","desc":" +1 stack to active [Precision] Alliance on skill activation (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"izl2mz"},"garrison_96_b":{"descRaw":" <@ba.vup>+2 stacks to active [Precision] Alliance on skill activation","desc":" +2 stacks to active [Precision] Alliance on skill activation","eventTypeDesc":"Can stack","_h":"t6zjmz"},"garrison_98_a":{"descRaw":" Obtain <@ba.vup>1 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","desc":" Obtain 1 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","eventTypeDesc":"Prep","_h":"8iudx4"},"garrison_98_b":{"descRaw":" Obtain <@ba.vup>2 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","desc":" Obtain 2 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","eventTypeDesc":"Prep","_h":"rvtqx4"},"garrison_99_a":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"p3p36k"},"garrison_99_b":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"p3p36k"},"garrison_100_a":{"descRaw":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"gfik3p"},"garrison_100_b":{"descRaw":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains <@ba.vup>+4% ATK","desc":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains +4% ATK","eventTypeDesc":"Combat","_h":"w13q3p"},"garrison_101_a":{"descRaw":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra <@ba.vup>+1% ATK of damage to enemies inflicted with Bind and Slow","desc":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra +1% ATK of damage to enemies inflicted with Bind and Slow","eventTypeDesc":"Combat","_h":"zfuw3p"},"garrison_101_b":{"descRaw":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra <@ba.vup>2% ATK of damage to enemies inflicted with Bind and Slow","desc":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra 2% ATK of damage to enemies inflicted with Bind and Slow","eventTypeDesc":"Combat","_h":"nmn73p"},"garrison_102_a":{"descRaw":" <@ba.vup>+1 stack to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +1 stack to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"39k2mz"},"garrison_102_b":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"3ebvmz"},"garrison_104_a":{"descRaw":" <@ba.vup>+5 stacks to own active Alliance(s)","desc":" +5 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"2otrmz"},"garrison_104_b":{"descRaw":" <@ba.vup>+10 stacks to own active Alliance(s)","desc":" +10 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ae95mz"},"garrison_105_a":{"descRaw":" <@ba.vup>+3 stacks to the most stacked active Alliance","desc":" +3 stacks to the most stacked active Alliance","eventTypeDesc":"One-time","_h":"berpjf"},"garrison_105_b":{"descRaw":" <@ba.vup>+6 stacks to the most stacked active Alliance","desc":" +6 stacks to the most stacked active Alliance","eventTypeDesc":"One-time","_h":"lvaujf"},"garrison_106_a":{"descRaw":" <@ba.vup>+4 stacks to own active Alliance(s) (Can stack up to 12x every battle)","desc":" +4 stacks to own active Alliance(s) (Can stack up to 12x every battle)","eventTypeDesc":"Can stack","_h":"jxb6mz"},"garrison_106_b":{"descRaw":" <@ba.vup>+8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x every battle)","desc":" +8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"m4z3mz"},"garrison_107_a":{"descRaw":" <@ba.vup>+8 stacks to active [Raid] Alliance (Can stack up to 50x every battle)","desc":" +8 stacks to active [Raid] Alliance (Can stack up to 50x every battle)","eventTypeDesc":"Can stack","_h":"tu3lmz"},"garrison_107_b":{"descRaw":" <@ba.vup>+16 stacks to active [Raid] Alliance (Can stack up to 100x every battle)","desc":" +16 stacks to active [Raid] Alliance (Can stack up to 100x every battle)","eventTypeDesc":"Can stack","_h":"xjv8mz"},"garrison_108_a":{"descRaw":" <@ba.vup>+4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)","desc":" +4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"vt5umz"},"garrison_108_b":{"descRaw":" <@ba.vup>+8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)","desc":" +8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)","eventTypeDesc":"Can stack","_h":"xne8mz"},"garrison_111_a":{"descRaw":" <@ba.vup>+5 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +5 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"cb5cjf"},"garrison_111_b":{"descRaw":" <@ba.vup>+10 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +10 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"ulj2jf"},"garrison_113_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"dkdkx4"},"garrison_113_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"rfrfx4"},"garrison_114_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"0a0ax4"},"garrison_114_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"gpgpx4"},"garrison_115_a":{"descRaw":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +10 <@ba.vup>base ATK and +50 <@ba.vup>base HP for 100 seconds","desc":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +10 base ATK and +50 base HP for 100 seconds","eventTypeDesc":"Combat","_h":"3h853p"},"garrison_115_b":{"descRaw":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +20 <@ba.vup>base ATK and +100 <@ba.vup>base HP for 100 seconds","desc":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +20 base ATK and +100 base HP for 100 seconds","eventTypeDesc":"Combat","_h":"886o3p"},"garrison_116_a":{"descRaw":" Do a special free refresh of <@ba.vup>Tier I Operators\nWhen this Operator is promoted to Elite, refresh offers <@ba.vup>Tier V Operators instead","desc":" Do a special free refresh of Tier I Operators\nWhen this Operator is promoted to Elite, refresh offers Tier V Operators instead","eventTypeDesc":"Prep","_h":"w1pfx4"},"garrison_116_b":{"descRaw":" Do a special free refresh of <@ba.vup>Tier V Operators","desc":" Do a special free refresh of Tier V Operators","eventTypeDesc":"Prep","_h":"05twx4"},"garrison_117_b":{"descRaw":"Grants <@ba.vup>+2 stacks to active [Siracusa] Alliance(s) when this Operator defeats an enemy","desc":"Grants +2 stacks to active [Siracusa] Alliance(s) when this Operator defeats an enemy","eventTypeDesc":"Can stack","_h":"eaymmz"},"garrison_118_a":{"descRaw":" <@ba.vup>+2 stacks to active [Siracusa] Alliance when an enemy is defeated\n<@ba.rem>When Lappland the Decadenza is promoted to an Elite Operator, all [Siracusa] Alliance Operators gain the effect","desc":" +2 stacks to active [Siracusa] Alliance when an enemy is defeated\nWhen Lappland the Decadenza is promoted to an Elite Operator, all [Siracusa] Alliance Operators gain the effect","eventTypeDesc":"Can stack","_h":"qp1imz"},"garrison_118_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to active [Siracusa] Alliance when this Operator defeats an enemy' to <@ba.vup>all [Siracusa] Alliance Operators","desc":" Grants '+2 stacks to active [Siracusa] Alliance when this Operator defeats an enemy' to all [Siracusa] Alliance Operators","eventTypeDesc":"Can stack","_h":"1ryvmz"},"garrison_119_a":{"descRaw":" <@ba.vup>+2 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","desc":" +2 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","eventTypeDesc":"Can stack","_h":"9sm5mz"},"garrison_119_b":{"descRaw":" <@ba.vup>+4 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","desc":" +4 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","eventTypeDesc":"Can stack","_h":"nigbmz"},"garrison_120_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"p6p6x4"},"garrison_120_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"1l1lx4"},"garrison_121_a":{"descRaw":" <@ba.vup>+2 stacks to active [Agile] and [Arcane] Alliances for every <@ba.vup>3 Funds spent this round","desc":" +2 stacks to active [Agile] and [Arcane] Alliances for every 3 Funds spent this round","eventTypeDesc":"Can stack","_h":"11a5mz"},"garrison_121_b":{"descRaw":" <@ba.vup>+4 stacks to active [Agile] and [Arcane] Alliances for every <@ba.vup>3 Funds spent this round","desc":" +4 stacks to active [Agile] and [Arcane] Alliances for every 3 Funds spent this round","eventTypeDesc":"Can stack","_h":"fv4bmz"},"garrison_122_a":{"descRaw":" <@ba.vup>+2 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 6x)","desc":" +2 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 6x)","eventTypeDesc":"Can stack","_h":"2gvpmz"},"garrison_122_b":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 12x per round)","desc":" +4 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 12x per round)","eventTypeDesc":"Can stack","_h":"lqxrmz"},"garrison_123_a":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","desc":" +4 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"i657mz"},"garrison_123_b":{"descRaw":" <@ba.vup>+8 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","desc":" +8 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"2a1bmz"},"garrison_125_a":{"descRaw":" When a unit or enemy within Attack Range is inflicted with <@ba.vup>Sleep or <@ba.vup>Stun, <@ba.vup>+1 stack to active [Sargon] and [Precision] Alliances (Can stack up to 24x every battle)","desc":" When a unit or enemy within Attack Range is inflicted with Sleep or Stun, +1 stack to active [Sargon] and [Precision] Alliances (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"041rmz"},"garrison_125_b":{"descRaw":" When a unit or enemy within Attack Range is inflicted with <@ba.vup>Sleep or <@ba.vup>Stun, <@ba.vup>+2 stacks to active [Sargon] and [Precision] Alliances (Can stack up to 48x every battle)","desc":" When a unit or enemy within Attack Range is inflicted with Sleep or Stun, +2 stacks to active [Sargon] and [Precision] Alliances (Can stack up to 48x every battle)","eventTypeDesc":"Can stack","_h":"hzcmmz"},"garrison_126_a":{"descRaw":" Grants 'Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","desc":" Grants 'Whenever an enemy within range is Frozen, 60% chance for +1 stack to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","eventTypeDesc":"Can stack","_h":"w4shmz"},"garrison_126_b":{"descRaw":" Grants 'Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","desc":" Grants 'Whenever an enemy within range is Frozen, 60% chance for +2 stacks to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","eventTypeDesc":"Can stack","_h":"dlvemz"},"garrison_127_a":{"descRaw":" On odd-numbered rounds, gain 1 random piece of equipment","desc":" On odd-numbered rounds, gain 1 random piece of equipment","eventTypeDesc":"Prep","_h":"ybybx4"},"garrison_127_b":{"descRaw":" On odd-numbered rounds, gain 2 random pieces of equipment","desc":" On odd-numbered rounds, gain 2 random pieces of equipment","eventTypeDesc":"Prep","_h":"fwfwx4"},"garrison_128_a":{"descRaw":" On skill activation, <@ba.vup>+9 stacks to active [Sargon] Alliance","desc":" On skill activation, +9 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"t2ulmz"},"garrison_128_b":{"descRaw":" On skill activation, <@ba.vup>+18 stacks to active [Sargon] Alliance","desc":" On skill activation, +18 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"c4k7mz"},"garrison_130_a":{"descRaw":" <@ba.vup>+4 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +4 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xmlzjf"},"garrison_130_b":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +8 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"racbjf"},"garrison_131_a":{"descRaw":" The first enemy or ally defeated grants <@ba.vup>+3 stacks to active [Ægir] and [Arcane] Alliances","desc":" The first enemy or ally defeated grants +3 stacks to active [Ægir] and [Arcane] Alliances","eventTypeDesc":"Can stack","_h":"8pjimz"},"garrison_131_b":{"descRaw":" The first enemy or ally defeated grants <@ba.vup>+6 stacks to active [Ægir] and [Arcane] Alliances","desc":" The first enemy or ally defeated grants +6 stacks to active [Ægir] and [Arcane] Alliances","eventTypeDesc":"Can stack","_h":"6w0dmz"},"garrison_132_a":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"1l1lx4"},"garrison_132_b":{"descRaw":" Gain 4 free Refreshes","desc":" Gain 4 free Refreshes","eventTypeDesc":"Prep","_h":"svsvx4"},"garrison_133_a":{"descRaw":" Gain 1 'Alliance Coin'","desc":" Gain 1 'Alliance Coin'","eventTypeDesc":"Prep","_h":"h8h8x4"},"garrison_133_b":{"descRaw":" Gain 2 'Alliance Coins'","desc":" Gain 2 'Alliance Coins'","eventTypeDesc":"Prep","_h":"ububx4"},"garrison_137_a":{"descRaw":" <@ba.vup>+25% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" +25% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"gbb43p"},"garrison_137_b":{"descRaw":" <@ba.vup>+50% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" +50% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"zfsw3p"},"garrison_138_a":{"descRaw":" The first enemy defeated grants <@ba.vup>+3 stacks to active [Precision] and [Laterano] Alliances","desc":" The first enemy defeated grants +3 stacks to active [Precision] and [Laterano] Alliances","eventTypeDesc":"Can stack","_h":"n6odmz"},"garrison_138_b":{"descRaw":" The first enemy defeated grants <@ba.vup>+6 stacks to active [Precision] and [Laterano] Alliances","desc":" The first enemy defeated grants +6 stacks to active [Precision] and [Laterano] Alliances","eventTypeDesc":"Can stack","_h":"q37imz"},"garrison_140_a":{"descRaw":" On skill activation, <@ba.vup>+3 stacks to the most stacked active Alliance","desc":" On skill activation, +3 stacks to the most stacked active Alliance","eventTypeDesc":"Can stack","_h":"9u65mz"},"garrison_140_b":{"descRaw":" On skill activation, <@ba.vup>+6 stacks to the most stacked active Alliance","desc":" On skill activation, +6 stacks to the most stacked active Alliance","eventTypeDesc":"Can stack","_h":"kbpamz"},"garrison_141_a":{"descRaw":" <@ba.vup>+4 stacks to active [Foresight] Alliance","desc":" +4 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"yrzemz"},"garrison_141_b":{"descRaw":" <@ba.vup>+8 stacks to active [Foresight] Alliance","desc":" +8 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"unnqmz"},"garrison_142_a":{"descRaw":" <@ba.vup>+4 stacks to active [Foresight] Alliance","desc":" +4 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"y5msmz"},"garrison_142_b":{"descRaw":" <@ba.vup>+8 stacks to active [Foresight] Alliance","desc":" +8 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"gxb4mz"},"garrison_143_a":{"descRaw":" <@ba.vup>+1 stack to active [Kazimierz] Alliance","desc":" +1 stack to active [Kazimierz] Alliance","eventTypeDesc":"Can stack","_h":"awnjmz"},"garrison_143_b":{"descRaw":" <@ba.vup>+2 stacks to active [Kazimierz] Alliance","desc":" +2 stacks to active [Kazimierz] Alliance","eventTypeDesc":"Can stack","_h":"rbcimz"},"garrison_144_a":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-1.5% Redeployment Time and <@ba.vup>+0.5 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has -1.5% Redeployment Time and +0.5 ASPD","eventTypeDesc":"Combat","_h":"0mkc3p"},"garrison_144_b":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-3% Redeployment Time and <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has -3% Redeployment Time and +1 ASPD","eventTypeDesc":"Combat","_h":"c8p83p"},"garrison_145_a":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-1.5% Redeployment Time and <@ba.vup>+0.5 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has -1.5% Redeployment Time and +0.5 ASPD'","eventTypeDesc":"Can stack","_h":"elefmz"},"garrison_145_b":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-3% Redeployment Time and <@ba.vup>+1 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has -3% Redeployment Time and +1 ASPD'","eventTypeDesc":"Can stack","_h":"xog8mz"},"garrison_147_a":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x per round)","desc":" +4 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x per round)","eventTypeDesc":"Can stack","_h":"mlkgmz"},"garrison_147_b":{"descRaw":" <@ba.vup>+8 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x per round)","desc":" +8 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x per round)","eventTypeDesc":"Can stack","_h":"i4vhmz"},"garrison_148_a":{"descRaw":" Grants ' <@ba.vup>+4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)' to the rightmost Operator deployed in the same row","desc":" Grants ' +4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)' to the rightmost Operator deployed in the same row","eventTypeDesc":"Can stack","_h":"2v5umz"},"garrison_148_b":{"descRaw":" Grants ' <@ba.vup>+8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)' to the rightmost Operator deployed in the same row","desc":" Grants ' +8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)' to the rightmost Operator deployed in the same row","eventTypeDesc":"Can stack","_h":"xxm4mz"},"garrison_149_a":{"descRaw":" Obtain 1 Wildmane or Ashlock, with a small chance to get Fartooth","desc":" Obtain 1 Wildmane or Ashlock, with a small chance to get Fartooth","eventTypeDesc":"Prep","_h":"ololx4"},"garrison_149_b":{"descRaw":" Obtain 2 Wildmane or Ashlock, with a small chance to get Fartooth","desc":" Obtain 2 Wildmane or Ashlock, with a small chance to get Fartooth","eventTypeDesc":"Prep","_h":"6s6sx4"},"garrison_150_a":{"descRaw":" <@ba.vup>+3 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +3 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"fzxwmz"},"garrison_150_b":{"descRaw":" <@ba.vup>+6 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +6 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"kuuzmz"},"garrison_151_a":{"descRaw":"<@ba.vup>+20% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"+20% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"58pq3p"},"garrison_151_b":{"descRaw":"<@ba.vup>+40% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"+40% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"xver3p"},"garrison_152_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Siracusa] Alliance and <@ba.vup>+1 stack to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +2 stacks to active [Siracusa] Alliance and +1 stack to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"7qpqmz"},"garrison_152_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Siracusa] Alliance and <@ba.vup>+2 stacks to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +4 stacks to active [Siracusa] Alliance and +2 stacks to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"cz1tmz"},"garrison_153_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Siracusa] Alliance and <@ba.vup>+1 stack to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +2 stacks to active [Siracusa] Alliance and +1 stack to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"4zzrmz"},"garrison_153_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Siracusa] Alliance and <@ba.vup>+2 stacks to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +4 stacks to active [Siracusa] Alliance and +2 stacks to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"42i8mz"},"garrison_154_a":{"descRaw":" <@ba.vup>+1 stack to active [Victoria] Alliance","desc":" +1 stack to active [Victoria] Alliance","eventTypeDesc":"Can stack","_h":"k6almz"},"garrison_154_b":{"descRaw":" <@ba.vup>+2 stacks to active [Victoria] Alliance","desc":" +2 stacks to active [Victoria] Alliance","eventTypeDesc":"Can stack","_h":"1l7omz"},"garrison_155_a":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s)\n <@ba.vup>+8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x)","desc":" +8 stacks to own Alliance(s)\n +8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x)","eventTypeDesc":"Can stack","_h":"x1rbmz"},"garrison_155_b":{"descRaw":" <@ba.vup>+16 stacks to own Alliance(s)\n <@ba.vup>+16 stacks to own active Alliance(s) on skill activation (Can stack up to 48x)","desc":" +16 stacks to own Alliance(s)\n +16 stacks to own active Alliance(s) on skill activation (Can stack up to 48x)","eventTypeDesc":"Can stack","_h":"qfbjmz"},"garrison_156_a":{"descRaw":" <@ba.vup>+6 stacks to [Yan] Alliance and <@ba.vup>+3 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +6 stacks to [Yan] Alliance and +3 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"rsr0jf"},"garrison_156_b":{"descRaw":" <@ba.vup>+12 stacks to [Yan] Alliance and <@ba.vup>+6 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +12 stacks to [Yan] Alliance and +6 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"x2pejf"},"garrison_157_a":{"descRaw":" <@ba.vup>+6 stacks to [Yan] Alliance and <@ba.vup>+3 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +6 stacks to [Yan] Alliance and +3 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"rsr0jf"},"garrison_157_b":{"descRaw":" <@ba.vup>+12 stacks to [Yan] Alliance and <@ba.vup>+6 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +12 stacks to [Yan] Alliance and +6 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"x2pejf"},"garrison_158_a":{"descRaw":" <@ba.vup>+1 stack to active [Resilient] Alliance","desc":" +1 stack to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"qye9mz"},"garrison_158_b":{"descRaw":" <@ba.vup>+2 stacks to active [Resilient] Alliance","desc":" +2 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"8dbcmz"},"garrison_159_a":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains <@ba.vup>+0.5 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains +0.5 ASPD","eventTypeDesc":"Combat","_h":"1ich3p"},"garrison_159_b":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"b4zb3p"},"garrison_160_a":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>+0.5 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has +0.5 ASPD'","eventTypeDesc":"Can stack","_h":"h8f1mz"},"garrison_160_b":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>+1 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has +1 ASPD'","eventTypeDesc":"Can stack","_h":"zuxvmz"}},"items":{"chess_item_1_01_e_a":{"descRaw":"ATK <@ba.vup>+15%","name":"Victorian Hammer","effectName":"Victorian Hammer","desc":"ATK +15%","flavor":"A hammer that once forged peace in Victoria's factories.\n'Now, use this very iron and fire to end that war.'","_h":"jx8t8t86ys"},"chess_item_1_01_e_b":{"descRaw":"ATK <@ba.vup>+25%","name":"Victorian Hammer","effectName":"Victorian Hammer","desc":"ATK +25%","flavor":"A hammer that once forged peace in Victoria's factories.\n'Now, use this very iron and fire to end that war.'","_h":"828t8t6jys"},"chess_item_1_02_e_a":{"descRaw":"DEF <@ba.vup>+20%","name":"Durable Shield","effectName":"Durable Shield","desc":"DEF +20%","flavor":"A shield for those holding down the fort.\n'Shoving, parrying, suppression. Proper shield use is the foundation of active defense.'","_h":"78n1n1x3rx"},"chess_item_1_02_e_b":{"descRaw":"DEF <@ba.vup>+35%","name":"Durable Shield","effectName":"Durable Shield","desc":"DEF +35%","flavor":"A shield for those holding down the fort.\n'Shoving, parrying, suppression. Proper shield use is the foundation of active defense.'","_h":"3qn1n1odrx"},"chess_item_1_03_e_a":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1 Funds","name":"Alliance Coin","effectName":"Alliance Coin","desc":"Destroyed when equipped and grants 1 Funds","flavor":"'The basis on which we push for the Protocol Simulation to progress.'","_h":"1by0y0c6vj"},"chess_item_1_03_e_b":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2 Funds","name":"Alliance Coin","effectName":"Alliance Coin","desc":"Destroyed when equipped and grants 2 Funds","flavor":"'The basis on which we push for the Protocol Simulation to progress.'","_h":"d4y0y0h7vj"},"chess_item_1_04_e_a":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","effectName":"Identification Device","desc":"Destroyed when equipped; gives +3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","flavor":"A pocket device that proves one's identity. 'Welcome to the simulated battlefield.'","_h":"r3hphprsc5"},"chess_item_1_04_e_b":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","effectName":"Identification Device","desc":"Destroyed when equipped; gives +6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","flavor":"A pocket device that proves one's identity. 'Welcome to the simulated battlefield.'","_h":"rehphpt7c5"},"chess_item_1_05_e_a":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+40% ATK","name":"Originium Solvent","effectName":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +40% ATK","flavor":"'An example of military applications of a classic industrial material.'","_h":"d6ukukv7o4"},"chess_item_1_05_e_b":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+60% ATK","name":"Originium Solvent","effectName":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +60% ATK","flavor":"'An example of military applications of a classic industrial material.'","_h":"jcukukllo4"},"chess_item_2_01_e_a":{"descRaw":"<@ba.vup>-30% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","effectName":"Tough Launcher","desc":"-30% Redeployment Time, -30% HP","flavor":"A launcher for those who never give up.\n'It'll let you jump between the platforms real quick. Just make sure you learn how to use it first, or you'll end up face-first in the dirt.'","_h":"q9ofofa4ww"},"chess_item_2_01_e_b":{"descRaw":"<@ba.vup>-50% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","effectName":"Tough Launcher","desc":"-50% Redeployment Time, -30% HP","flavor":"A launcher for those who never give up.\n'It'll let you jump between the platforms real quick. Just make sure you learn how to use it first, or you'll end up face-first in the dirt.'","_h":"vjofof7yww"},"chess_item_2_02_e_a":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","effectName":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","flavor":"'Sometimes you need a pinch of luck to succeed...'","_h":"u20w0w7l5e"},"chess_item_2_02_e_b":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","effectName":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","flavor":"'Sometimes you need a pinch of luck to succeed...'","_h":"ur0w0w8u5e"},"chess_item_2_03_e_a":{"descRaw":"ATK <@ba.vup>+20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Frightening Victorian Hammer","desc":"ATK +20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","flavor":"A hammer that once forged peace in Victoria's factories, now scarier than ever.\n'Now, use this very iron and fire to end that war.'","_h":"kya07va0bctk"},"chess_item_2_03_e_b":{"descRaw":"ATK <@ba.vup>+35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Frightening Victorian Hammer","desc":"ATK +35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","flavor":"A hammer that once forged peace in Victoria's factories, now scarier than ever.\n'Now, use this very iron and fire to end that war.'","_h":"toa07va00qtk"},"chess_item_2_04_e_a":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","name":"Sargonian Teaspresso","effectName":"Sargonian Teaspresso","desc":"SP recovery rate +0.15/s","flavor":"A strong tea once saved lives in the Sargonian desert.\n'Fear not the bitterness, for it will keep you awake and alive.'","_h":"bpz9z9h4ox"},"chess_item_2_04_e_b":{"descRaw":"SP recovery rate <@ba.vup>+0.25/s","name":"Sargonian Teaspresso","effectName":"Sargonian Teaspresso","desc":"SP recovery rate +0.25/s","flavor":"A strong tea once saved lives in the Sargonian desert.\n'Fear not the bitterness, for it will keep you awake and alive.'","_h":"pgz9z93rox"},"chess_item_2_05_e_a":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>1 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","effectName":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 1 Funds at the start of each subsequent round","flavor":"'She's always looking out for ways to save you a coin or two.'","_h":"nf1i1ifmok"},"chess_item_2_05_e_b":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>2 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","effectName":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 2 Funds at the start of each subsequent round","flavor":"'She's always looking out for ways to save you a coin or two.'","_h":"d01i1iefok"},"chess_item_2_06_e_a":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator from the same Alliance as the equipped Operator","name":"Simple Communicator","effectName":"Simple Communicator","desc":"Destroyed when equipped; gain 1 random Operator from the same Alliance as the equipped Operator","flavor":"'I've arrived at the rendezvous point.'","_h":"qbq7q7xkj1"},"chess_item_2_06_e_b":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators from the same Alliance as the equipped Operator","name":"Simple Communicator","effectName":"Simple Communicator","desc":"Destroyed when equipped; gain 2 random Operators from the same Alliance as the equipped Operator","flavor":"'I've arrived at the rendezvous point.'","_h":"wqq7q7pjj1"},"chess_item_2_07_e_a":{"descRaw":"Destroyed when equipped; grants <@ba.vup>2 Funds next round","name":"Money-Grubbing Doll","effectName":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 2 Funds next round","flavor":"'She's always happy whenever you pull out your wallet.'","_h":"7i6g6g7t7h"},"chess_item_2_07_e_b":{"descRaw":"Destroyed when equipped; grants <@ba.vup>4 Funds next round","name":"Money-Grubbing Doll","effectName":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 4 Funds next round","flavor":"'She's always happy whenever you pull out your wallet.'","_h":"ss6g6g5z7h"},"chess_item_3_01_e_a":{"descRaw":"ASPD <@ba.vup>+15, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+10 ASPD","name":"Siracusan Formalwear","effectName":"Siracusan Formalwear","desc":"ASPD +15, allied Operators to the left and right of the equipped Operator's deployment direction gain +10 ASPD","flavor":"A set of formalwear to showcase one's membership in a famiglia. 'Here, there are things that clothes can say and words cannot.'","_h":"v7kxkxi5aw"},"chess_item_3_01_e_b":{"descRaw":"ASPD <@ba.vup>+25, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+15 ASPD","name":"Siracusan Formalwear","effectName":"Siracusan Formalwear","desc":"ASPD +25, allied Operators to the left and right of the equipped Operator's deployment direction gain +15 ASPD","flavor":"A set of formalwear to showcase one's membership in a famiglia. 'Here, there are things that clothes can say and words cannot.'","_h":"1bkxkxrhaw"},"chess_item_3_02_e_a":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>30%","name":"Precision Scope","effectName":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 30%","flavor":"A scope for those who always hit their marks.\n'Pick your target, get them in your sights, then shoot them dead.'","_h":"39tftfiag8"},"chess_item_3_02_e_b":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>50%","name":"Precision Scope","effectName":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 50%","flavor":"A scope for those who always hit their marks.\n'Pick your target, get them in your sights, then shoot them dead.'","_h":"3ftftfowg8"},"chess_item_3_03_e_a":{"descRaw":"Attacks ignore <@ba.vup>25% RES","name":"Laser Sighter","effectName":"Laser Sighter","desc":"Attacks ignore 25% RES","flavor":"'Aside from sighting and penetration, it can also be used as bait.'","_h":"1fzxzx0oyl"},"chess_item_3_03_e_b":{"descRaw":"Attacks ignore <@ba.vup>45% RES","name":"Laser Sighter","effectName":"Laser Sighter","desc":"Attacks ignore 45% RES","flavor":"'Aside from sighting and penetration, it can also be used as bait.'","_h":"ldzxzxryyl"},"chess_item_3_04_e_a":{"descRaw":"Gains <@ba.vup>+5% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","effectName":"Yanese Dagger","desc":"Gains +5% ATK on skill activation (stacks up to 10 times)","flavor":"A dagger that used to purge injustice in the jianghu of Yan.\n'Think carefully before you draw your blade. Once you've done so, there's no time to hesitate.'","_h":"u6apapxjul"},"chess_item_3_04_e_b":{"descRaw":"Gains <@ba.vup>+8% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","effectName":"Yanese Dagger","desc":"Gains +8% ATK on skill activation (stacks up to 10 times)","flavor":"A dagger that used to purge injustice in the jianghu of Yan.\n'Think carefully before you draw your blade. Once you've done so, there's no time to hesitate.'","_h":"pjapapzgul"},"chess_item_3_05_e_a":{"descRaw":"On Deployment, <@ba.vup>+3 SP; for every different Operator in the same Alliance, <@ba.vup>+3 more SP","name":"Quick Combat Rations","effectName":"Quick Combat Rations","desc":"On Deployment, +3 SP; for every different Operator in the same Alliance, +3 more SP","flavor":"A combat ration for those always on the go.\n'It's here to supply energy, not satisfy a gourmet.'","_h":"0gututys1k"},"chess_item_3_05_e_b":{"descRaw":"On Deployment, <@ba.vup>+6 SP; for every different Operator in the same Alliance, <@ba.vup>+6 more SP","name":"Quick Combat Rations","effectName":"Quick Combat Rations","desc":"On Deployment, +6 SP; for every different Operator in the same Alliance, +6 more SP","flavor":"A combat ration for those always on the go.\n'It's here to supply energy, not satisfy a gourmet.'","_h":"p0utut141k"},"chess_item_3_06_e_a":{"descRaw":"<@ba.vup>+25% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+15% more HP","name":"Goliath Helmet","effectName":"Goliath Helmet","desc":"+25% HP; if there is no Operator in the tile ahead on deployment, +15% more HP","flavor":"'The guy working the boilers stares at this helmet a lot. What's he thinking about?'","_h":"2fjgjg0f2o"},"chess_item_3_06_e_b":{"descRaw":"<@ba.vup>+45% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+25% more HP","name":"Goliath Helmet","effectName":"Goliath Helmet","desc":"+45% HP; if there is no Operator in the tile ahead on deployment, +25% more HP","flavor":"'The guy working the boilers stares at this helmet a lot. What's he thinking about?'","_h":"1ujgjglc2o"},"chess_item_3_07_e_a":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","effectName":"Ægirian Blade","desc":"ATK +40%, ASPD -10","flavor":"A heavy blade that once broke the waves of a whirlpool in Ægir.\n'Face the enemies you must prevail over, and prove your superior strength.'","_h":"pcyyyyc3uq"},"chess_item_3_07_e_b":{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","effectName":"Ægirian Blade","desc":"ATK +60%, ASPD -10","flavor":"A heavy blade that once broke the waves of a whirlpool in Ægir.\n'Face the enemies you must prevail over, and prove your superior strength.'","_h":"i2yyyyw9uq"},"chess_item_3_08_e_a":{"descRaw":"RES <@ba.vup>+20; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","effectName":"Arcane Arts Circle","desc":"RES +20; attacks Silence the target for 5s","flavor":"'Get the Casters onto the field this instant!'","_h":"c8mvmvtefu"},"chess_item_3_08_e_b":{"descRaw":"RES <@ba.vup>+30; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","effectName":"Arcane Arts Circle","desc":"RES +30; attacks Silence the target for 5s","flavor":"'Get the Casters onto the field this instant!'","_h":"tjmvmvqzfu"},"chess_item_3_09_e_a":{"descRaw":"ATK <@ba.vup>+25%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Durable Victorian Hammer","desc":"ATK +25%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","flavor":"A hammer that once forged peace in Victoria's factories, now harder than ever.\n'Now, use this very iron and fire to end that war.'","_h":"ra257v250cfb"},"chess_item_3_09_e_b":{"descRaw":"ATK <@ba.vup>+45%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Durable Victorian Hammer","desc":"ATK +45%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","flavor":"A hammer that once forged peace in Victoria's factories, now harder than ever.\n'Now, use this very iron and fire to end that war.'","_h":"ug257v25rqfb"},"chess_item_3_10_e_a":{"descRaw":"ATK <@ba.vup>+25%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Speedy Victorian Hammer","desc":"ATK +25%, ASPD +30","flavor":"A hammer that once forged peace in Victoria's factories, now stronger than ever.\n'Now, use this very iron and fire to end that war.'","_h":"l17c7v7ch3ld"},"chess_item_3_10_e_b":{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Speedy Victorian Hammer","desc":"ATK +45%, ASPD +30","flavor":"A hammer that once forged peace in Victoria's factories, now stronger than ever.\n'Now, use this very iron and fire to end that war.'","_h":"7j7c7v7ce9ld"},"chess_item_3_11_e_a":{"descRaw":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","effectName":"Raid Grenade","desc":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","flavor":"A grenade for those who carry out raids.\n'The time is now!!!'","_h":"azrhrhgj3e"},"chess_item_3_11_e_b":{"descRaw":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","effectName":"Raid Grenade","desc":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","flavor":"A grenade for those who carry out raids.\n'The time is now!!!'","_h":"ssrhrh4a3e"},"chess_item_3_12_e_a":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1~6 Funds","name":"Knightly Savings","effectName":"Knightly Savings","desc":"Destroyed when equipped and grants 1~6 Funds","flavor":"A savings jar carried by every major merch retailer in Kazimierz. 'Pass your saved-up fortune onto your favorite competitors.'","_h":"zccbcbltxc"},"chess_item_3_12_e_b":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2~12 Funds","name":"Knightly Savings","effectName":"Knightly Savings","desc":"Destroyed when equipped and grants 2~12 Funds","flavor":"A savings jar carried by every major merch retailer in Kazimierz. 'Pass your saved-up fortune onto your favorite competitors.'","_h":"macbcbg7xc"},"chess_item_4_01_e_a":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","effectName":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Calling Dispatch Center, calling Dispatch Center, we're ready for instructions.'","_h":"2sbubu2sbr"},"chess_item_4_01_e_b":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","effectName":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Calling Dispatch Center, calling Dispatch Center, we're ready for instructions.'","_h":"2sbubu2sbr"},"chess_item_4_02_e_a":{"descRaw":"More likely to be attacked, <@ba.vup>+40% HP","name":"Buzzer","effectName":"Buzzer","desc":"More likely to be attacked, +40% HP","flavor":"'You go save the wounded, I'll handle these bastards!'","_h":"nty6y6hqb6"},"chess_item_4_02_e_b":{"descRaw":"More likely to be attacked, <@ba.vup>+60% HP","name":"Buzzer","effectName":"Buzzer","desc":"More likely to be attacked, +60% HP","flavor":"'You go save the wounded, I'll handle these bastards!'","_h":"hfy6y6d4b6"},"chess_item_4_03_e_a":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+1 for this battle, up to 60 stacks","name":"Miniature Accelerator","effectName":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +1 for this battle, up to 60 stacks","flavor":"'By reaching the peak of the finite, we can see the edge of the infinite.'","_h":"ybx7x7dsva"},"chess_item_4_03_e_b":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+2 for this battle, up to 60 stacks","name":"Miniature Accelerator","effectName":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +2 for this battle, up to 60 stacks","flavor":"'By reaching the peak of the finite, we can see the edge of the infinite.'","_h":"64x7x7xtva"},"chess_item_4_04_e_a":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 15 seconds","name":"Disguise Outfit","effectName":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 15 seconds","flavor":"'I'll teach all of you a lesson you'll never forget, and instill an eternal fear of the darkness.'","_h":"ikzzzzt1bj"},"chess_item_4_04_e_b":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 25 seconds","name":"Disguise Outfit","effectName":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 25 seconds","flavor":"'I'll teach all of you a lesson you'll never forget, and instill an eternal fear of the darkness.'","_h":"fhzzzz5gbj"},"chess_item_4_05_e_a":{"descRaw":"When blocking enemies, takes <@ba.vup>40% less damage from enemies not blocked by this unit","name":"Riot Shield","effectName":"Riot Shield","desc":"When blocking enemies, takes 40% less damage from enemies not blocked by this unit","flavor":"'I will protect my team. I will protect myself.'","_h":"68snsnv151"},"chess_item_4_05_e_b":{"descRaw":"When blocking enemies, takes <@ba.vup>70% less damage from enemies not blocked by this unit","name":"Riot Shield","effectName":"Riot Shield","desc":"When blocking enemies, takes 70% less damage from enemies not blocked by this unit","flavor":"'I will protect my team. I will protect myself.'","_h":"efsnsnx851"},"chess_item_4_06_e_a":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>2% Max HP","name":"Dormant Heir","effectName":"Dormant Heir","desc":"For every target hit by an attack, recovers 2% Max HP","flavor":"'Don't let the bag tear. You don't want to get up close and personal with these guys.'","_h":"ddzczc2i34"},"chess_item_4_06_e_b":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>4% Max HP","name":"Dormant Heir","effectName":"Dormant Heir","desc":"For every target hit by an attack, recovers 4% Max HP","flavor":"'Don't let the bag tear. You don't want to get up close and personal with these guys.'","_h":"l7zczcn834"},"chess_item_4_07_e_a":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>135%, effect gradually decays","name":"Kazimierz Knightclub Pennant","effectName":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 135%, effect gradually decays","flavor":"A banner for the Kazimierz Major. 'You can almost hear the whistling roar of the cheers when you look at it.'","_h":"cdededl1ak"},"chess_item_4_07_e_b":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>160%, effect gradually decays","name":"Kazimierz Knightclub Pennant","effectName":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 160%, effect gradually decays","flavor":"A banner for the Kazimierz Major. 'You can almost hear the whistling roar of the cheers when you look at it.'","_h":"mjededwjak"},"chess_item_4_08_e_a":{"descRaw":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","effectName":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","flavor":"A clip that once caused a massive explosion over the night skies in Laterano.\n'Open fire, and don't stop! Cliff, the three of us will definitely achieve greater glory than this!'","_h":"hd6z6zhd2n"},"chess_item_4_08_e_b":{"descRaw":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","effectName":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","flavor":"A clip that once caused a massive explosion over the night skies in Laterano.\n'Open fire, and don't stop! Cliff, the three of us will definitely achieve greater glory than this!'","_h":"lu6z6zlu2n"},"chess_item_4_09_e_a":{"descRaw":"ATK <@ba.vup>+30%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Burning Victorian Hammer","desc":"ATK +30%; When dealing Arts damage, deals an additional 10% as Burn","flavor":"A hammer that once forged peace in Victoria's factories, now burning even brighter.\n'Now, use this very iron and fire to end that war.'","_h":"6ulc7vlcs76i"},"chess_item_4_09_e_b":{"descRaw":"ATK <@ba.vup>+50%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Burning Victorian Hammer","desc":"ATK +50%; When dealing Arts damage, deals an additional 10% as Burn","flavor":"A hammer that once forged peace in Victoria's factories, now burning even brighter.\n'Now, use this very iron and fire to end that war.'","_h":"gglc7vlcjd6i"},"chess_item_4_10_e_a":{"descRaw":"When HP is greater than 70%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","effectName":"Concentrated Smelling Salts","desc":"When HP is greater than 70%, Operator is immune to Stun, Frozen, and other special statuses","flavor":"'This enhanced formula will keep you awake, if you can tolerate the unusual smell.'","_h":"j6dwdwf2nx"},"chess_item_4_10_e_b":{"descRaw":"When HP is greater than 40%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","effectName":"Concentrated Smelling Salts","desc":"When HP is greater than 40%, Operator is immune to Stun, Frozen, and other special statuses","flavor":"'This enhanced formula will keep you awake, if you can tolerate the unusual smell.'","_h":"77dwdw6fnx"},"chess_item_4_11_e_a":{"descRaw":"Heals have 10% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","effectName":"Protection Drone","desc":"Heals have 10% chance to grant 1 stack of Shield to the target (Max 1 stack)","flavor":"'You can use it to block some attacks, it won't mind.'","_h":"0xololay1r"},"chess_item_4_11_e_b":{"descRaw":"Heals have 15% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","effectName":"Protection Drone","desc":"Heals have 15% chance to grant 1 stack of Shield to the target (Max 1 stack)","flavor":"'You can use it to block some attacks, it won't mind.'","_h":"6gololr91r"},"chess_item_4_12_e_a":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>once per battle)","name":"M3 Cocoon Shell","effectName":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (once per battle)","flavor":"'She understood your gratitude, and is happy to have saved you.'","_h":"5xo0o08c87"},"chess_item_4_12_e_b":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>twice per battle)","name":"M3 Cocoon Shell","effectName":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (twice per battle)","flavor":"'She understood your gratitude, and is happy to have saved you.'","_h":"8qo0o0t187"},"chess_item_5_01_e_a":{"descRaw":"Dealing damage has 3% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","effectName":"Teargas Can","desc":"Dealing damage has 3% chance to inflict 1 stack of Paralysis on target","flavor":"'It can make the target fall to the ground crying, so make sure the wind's not blowing in your face before use.'","_h":"g45s5s79ff"},"chess_item_5_01_e_b":{"descRaw":"Dealing damage has 5% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","effectName":"Teargas Can","desc":"Dealing damage has 5% chance to inflict 1 stack of Paralysis on target","flavor":"'It can make the target fall to the ground crying, so make sure the wind's not blowing in your face before use.'","_h":"n65s5sq3ff"},"chess_item_5_02_e_a":{"descRaw":"Dealing damage has 12% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","effectName":"Kjeragi Nevermeltice","desc":"Dealing damage has 12% chance of inflicting Cold on the target for 1.5s","flavor":"A piece of never-melting ice from Kjerag's snowy peaks that has witnessed the rising and setting of the sun for ages.\n'Calm yourself down, be like a glacier: movable by none, yet able to destroy all.'","_h":"y1dedeqn7e"},"chess_item_5_02_e_b":{"descRaw":"Dealing damage has 20% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","effectName":"Kjeragi Nevermeltice","desc":"Dealing damage has 20% chance of inflicting Cold on the target for 1.5s","flavor":"A piece of never-melting ice from Kjerag's snowy peaks that has witnessed the rising and setting of the sun for ages.\n'Calm yourself down, be like a glacier: movable by none, yet able to destroy all.'","_h":"wwdedehk7e"},"chess_item_5_03_e_a":{"descRaw":"<@ba.vup>+30% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","effectName":"Bimodule Robotic Arm","desc":"+30% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","flavor":"'Sure, this equipment can help you with a lot of stuff, but if you seek victory, you need to rely on yourself.'","_h":"kupupuxgpy"},"chess_item_5_03_e_b":{"descRaw":"<@ba.vup>+50% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","effectName":"Bimodule Robotic Arm","desc":"+50% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","flavor":"'Sure, this equipment can help you with a lot of stuff, but if you seek victory, you need to rely on yourself.'","_h":"w4pupupqpy"},"chess_item_5_04_e_a":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","effectName":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmpmp3o"},"chess_item_5_04_e_b":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","effectName":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmpmp3o"},"chess_item_5_05_e_a":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","effectName":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","flavor":"'This is a gift you can turn into anything you want.'","_h":"uckckcuch5"},"chess_item_5_05_e_b":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","effectName":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","flavor":"'This is a gift you can turn into anything you want.'","_h":"uckckcuch5"},"chess_item_5_06_e_a":{"descRaw":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","name":"Doctor Hologram","effectName":"Doctor Hologram","desc":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","flavor":"'Listen up, the Doctor's starting the mission briefing.'","_h":"fjvgvgfj79"},"chess_item_5_06_e_b":{"descRaw":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","name":"Doctor Hologram","effectName":"Doctor Hologram","desc":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","flavor":"'Listen up, the Doctor's starting the mission briefing.'","_h":"hivgvghi79"},"chess_item_5_07_e_a":{"descRaw":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","effectName":"Commercial Packaging Plan","desc":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Raise your glass, watch your smile, and I guarantee you'll go viral! No, that won't get enough eyes on you, go try on another outfit.'","_h":"6juquq6j8b"},"chess_item_5_07_e_b":{"descRaw":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","effectName":"Commercial Packaging Plan","desc":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Raise your glass, watch your smile, and I guarantee you'll go viral! No, that won't get enough eyes on you, go try on another outfit.'","_h":"ceuquqce8b"},"chess_item_5_08_e_a":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","shopExcludedBy":"Strategy [Unstable Element] (Quintus)","effectName":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","note":"When it takes effect, the Operator is destroyed and the Mutated Cells and other equipment return to the Bench, ready to be equipped again; then a random starting Operator one Tier higher (up to Tier 6) joins the Bench and has to be deployed again","flavor":"'The price...'","_h":"yx1cqy1cyxr73c"},"chess_item_5_08_e_b":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","shopExcludedBy":"Strategy [Unstable Element] (Quintus)","effectName":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","note":"When it takes effect, the Operator is destroyed and the Mutated Cells and other equipment return to the Bench, ready to be equipped again; then a random starting Operator one Tier higher (up to Tier 6) joins the Bench and has to be deployed again","flavor":"'The price...'","_h":"yx1cqy1cyxr73c"},"chess_item_5_09_e_a":{"descRaw":"HP <@ba.vup>+50%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","effectName":"Pegasian Helm","desc":"HP +50%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","flavor":"'Witness to the births of countless warriors and heroes.'","_h":"pjbbbbzzx9"},"chess_item_5_09_e_b":{"descRaw":"HP <@ba.vup>+75%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","effectName":"Pegasian Helm","desc":"HP +75%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","flavor":"'Witness to the births of countless warriors and heroes.'","_h":"aebbbbrkx9"},"chess_item_6_01_e_a":{"descRaw":"ATK <@ba.vup>+40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","effectName":"Pegasian Lance","desc":"ATK +40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","flavor":"'Contributor to countless routs, both physical and mental.'","_h":"yn5l5lwzmg"},"chess_item_6_01_e_b":{"descRaw":"ATK <@ba.vup>+60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","effectName":"Pegasian Lance","desc":"ATK +60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","flavor":"'Contributor to countless routs, both physical and mental.'","_h":"595l5lm9mg"},"chess_item_6_01_m":{"descRaw":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","name":"'Mystery Customer'","effectName":"'Mystery Customer'","desc":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","_h":"xenwnwxe"},"chess_item_6_02_e_a":{"descRaw":"<@ba.vup>+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","effectName":"Gun-Knight's Might","desc":"+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","flavor":"'Laterans have never doubted the gun-knights' might.'","_h":"oenpnpnnej"},"chess_item_6_02_e_b":{"descRaw":"<@ba.vup>+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","effectName":"Gun-Knight's Might","desc":"+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","flavor":"'Laterans have never doubted the gun-knights' might.'","_h":"ucnpnpelej"},"chess_item_6_02_m":{"descRaw":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","name":"Dusk's Scroll","effectName":"Dusk's Scroll","desc":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","_h":"zavbvbza"},"chess_item_6_03_e_a":{"descRaw":"<@ba.vup>+45% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","effectName":"Tianshi's Cauldron","desc":"+45% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","flavor":"'The Yanese people believe the ancient Tianshi legends are by no means complete fiction.'","_h":"yr3e3e5i4h"},"chess_item_6_03_e_b":{"descRaw":"<@ba.vup>+70% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","effectName":"Tianshi's Cauldron","desc":"+70% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","flavor":"'The Yanese people believe the ancient Tianshi legends are by no means complete fiction.'","_h":"l33e3eo24h"},"chess_item_6_03_m":{"descRaw":"Drag onto field to use and select a bounty to challenge","name":"Pointing Stick","effectName":"Pointing Stick","desc":"Drag onto field to use and select a bounty to challenge","_h":"eeuzuzee"},"chess_item_6_04_e_a":{"descRaw":"Gain <@ba.vup>180 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","effectName":"Trench Test Subject","desc":"Gain 180 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","flavor":"'The Ægirians' secrets are buried in the deepest ocean trenches, but they have never truly died.'","_h":"y88u8uzmh6"},"chess_item_6_04_e_b":{"descRaw":"Gain <@ba.vup>300 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","effectName":"Trench Test Subject","desc":"Gain 300 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","flavor":"'The Ægirians' secrets are buried in the deepest ocean trenches, but they have never truly died.'","_h":"ta8u8ug6h6"},"chess_item_6_05_e_a":{"descRaw":"<@ba.vup>+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","effectName":"Steam Heart","desc":"+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","flavor":"'The Victorians have proven throughout the ages that truth hides within steam and gears.'","_h":"am5g5g8v2w"},"chess_item_6_05_e_b":{"descRaw":"<@ba.vup>+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","effectName":"Steam Heart","desc":"+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","flavor":"'The Victorians have proven throughout the ages that truth hides within steam and gears.'","_h":"mk5g5gm12w"},"chess_item_6_06_e_a":{"descRaw":"<@ba.vup>+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","effectName":"Kjeragandr's Tears","desc":"+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","flavor":"'The Kjerags believe the gemstones hidden in the depths of glaciers are Kjeragandr's tears.'","_h":"ha0o0o4hir"},"chess_item_6_06_e_b":{"descRaw":"<@ba.vup>+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","effectName":"Kjeragandr's Tears","desc":"+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","flavor":"'The Kjerags believe the gemstones hidden in the depths of glaciers are Kjeragandr's tears.'","_h":"040o0oq7ir"},"chess_item_6_07_e_a":{"descRaw":"At the start of battle, <@ba.vup>+30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","effectName":"Desert Compass","desc":"At the start of battle, +30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","flavor":"'Legends say the Sargonians will find a mark of time going backwards at the ends of the sands.'","_h":"fog9g91ni3"},"chess_item_6_07_e_b":{"descRaw":"At the start of battle, <@ba.vup>+50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","effectName":"Desert Compass","desc":"At the start of battle, +50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","flavor":"'Legends say the Sargonians will find a mark of time going backwards at the ends of the sands.'","_h":"aug9g9khi3"},"chess_item_6_08_e_a":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","effectName":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","flavor":"'This newbie's definitely going to help us out, right?'","_h":"spncncsp28"},"chess_item_6_08_e_b":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","effectName":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","flavor":"'This newbie's definitely going to help us out, right?'","_h":"spncncsp28"},"chess_item_6_09_e_a":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","effectName":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","flavor":"'Damazti Cluster, we've long since witnessed your capabilities...'","_h":"1apopo0gcr"},"chess_item_6_09_e_b":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","effectName":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","flavor":"'Damazti Cluster, we've long since witnessed your capabilities...'","_h":"1apopo0gcr"},"chess_item_6_10_e_a":{"descRaw":"Redeployment Time <@ba.vup>-40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","effectName":"Chivalric Commandments","desc":"Redeployment Time -40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","flavor":"A list of commandments set by a Kazimierzian knight. 'Honesty. Dedication. Valor. Tenacity.'","_h":"xxwqwql3xh"},"chess_item_6_10_e_b":{"descRaw":"Redeployment Time <@ba.vup>-60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","effectName":"Chivalric Commandments","desc":"Redeployment Time -60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","flavor":"A list of commandments set by a Kazimierzian knight. 'Honesty. Dedication. Valor. Tenacity.'","_h":"93wqwqktxh"},"chess_item_6_11_e_a":{"descRaw":"SP recovery rate <@ba.vup>+0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","effectName":"Famiglia Insignia","desc":"SP recovery rate +0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","flavor":"A Siracusan insignia that makes one a mafioso. 'Learn to follow your famiglia... your true famiglia.'","_h":"o0fbfblz2p"},"chess_item_6_11_e_b":{"descRaw":"SP recovery rate <@ba.vup>+0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","effectName":"Famiglia Insignia","desc":"SP recovery rate +0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","flavor":"A Siracusan insignia that makes one a mafioso. 'Learn to follow your famiglia... your true famiglia.'","_h":"sgfbfbw32p"}},"bands":{"band_bldsk":{"descRaw":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","name":"Warfarin","effectName":"Intensive Monitoring","desc":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","_h":"aojhpiao"},"band_amiya":{"descRaw":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","name":"Amiya","effectName":"Wills As One","desc":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","_h":"6ypi6r6y"},"band_duyaoy":{"descRaw":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\n<@ba.vdown>Strategy may be flawed when some Yan Operators are missing","name":"Du Yaoye","effectName":"Heroes All Around","desc":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nStrategy may be flawed when some Yan Operators are missing","_h":"mivmx0ay"},"band_sarkazb":{"descRaw":"[Indestructible] Start with 45 Life Points","name":"Goliath","effectName":"Indestructible","desc":"[Indestructible] Start with 45 Life Points","_h":"uox0f2uo"},"band_orchid":{"descRaw":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Orchid","effectName":"HR Consultant","desc":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","unlockDesc":"Unlocks after clearing 9 rounds in a Standard Simulation","_h":"x4gm2fisua"},"band_justin":{"descRaw":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n<@ba.acrem> Destroyed when equipped and grants 1-6 Funds","name":"Justin Jr.","effectName":"Private Equity Fund","desc":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n Destroyed when equipped and grants 1-6 Funds","unlockDesc":"Unlocks after completing a Standard Simulation","_h":"c893qwnif0"},"band_ermengard":{"descRaw":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","name":"Ermengarde","effectName":"Phylactery Secret","desc":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","unlockDesc":"Unlocks after clearing 9 rounds in a Perilous Simulation","_h":"nktx1unkox"},"band_lmlee":{"descRaw":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","name":"Lee","effectName":"Idle Teatime","desc":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","unlockDesc":"Unlocks after clearing any 2 simulations","_h":"21k88g21qh"},"band_kirara":{"descRaw":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","name":"Kirara","effectName":"Completion Reward","desc":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","unlockDesc":"Unlocks after clearing 13 rounds in a Perilous Simulation","_h":"l30a3zl3xg"},"band_pepe":{"descRaw":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Pepe","effectName":"Erudite and Versatile","desc":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Sargon] Operators in squad","_h":"jrt3ghglug"},"band_harold":{"descRaw":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Harold","effectName":"Talent Blind Box","desc":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Victoria] Operators in squad","_h":"80w9j0fg4u"},"band_sciurus":{"descRaw":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Sciurus","effectName":"Snowfield's Gift","desc":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Kjerag] Operators in squad","_h":"l8bph6dqhw"},"band_paganini":{"descRaw":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Paganini","effectName":"Customized Firearm","desc":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after achieving a cumulative total of 200 [Laterano] Alliance stacks across multiple simulations","_h":"jfddyagbqg"},"band_clementia":{"descRaw":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\n<@ba.vdown>Strategy may be flawed when some <Ægir> Operators are missing","name":"Clementia","effectName":"Noble Sacrifice","desc":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\nStrategy may be flawed when some <Ægir> Operators are missing","unlockDesc":"Unlocks after achieving a cumulative total of 200 [Ægir] Alliance stacks across multiple simulations","_h":"463zpy9ci1"},"band_emperor":{"descRaw":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","name":"Emperor","effectName":"Express Dispatch","desc":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","unlockDesc":"Unlocks after clearing a simulation in which you have obtained 6 Specialist Operators","_h":"6ddt8r6djc"},"band_mberry":{"descRaw":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","name":"Mulberry","effectName":"Experimental Med. Sticks","desc":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","unlockDesc":"Unlocks after clearing any 4 simulations","_h":"is9usuisrr"},"band_humus":{"descRaw":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","name":"Humus","effectName":"Recycling","desc":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"digyk4die8"},"band_quintus":{"descRaw":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n<@ba.acrem> After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","name":"Quintus","effectName":"Unstable Element","desc":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"qx8exssde8"},"band_yu":{"descRaw":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","name":"Yu","effectName":"Slow Simmer","desc":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","unlockDesc":"Unlocks after clearing 9 rounds in a Standard Simulation","_h":"mrpwbvmrua"},"band_doberm":{"descRaw":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\n<@ba.acrem>When used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","name":"Dobermann","effectName":"Extra Training!","desc":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\nWhen used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"ypbz0f7hdm"},"band_cathy":{"descRaw":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","name":"Catherine","effectName":"Targeted Drop","desc":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","_h":"r9j4p3r9"},"band_malkie":{"descRaw":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n<@ba.acrem> For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","name":"Malkiewicz","effectName":"Commercial Packaging","desc":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"17cs6r7rdm"},"band_qalaisa":{"descRaw":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","name":"Qalaiša","effectName":"Scavenger Butterfly","desc":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"y3pne7y3dm"},"band_chen":{"descRaw":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","name":"Ch'en","effectName":"Personal Power","desc":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","_h":"49xjs549"},"band_damaztic":{"descRaw":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n<@ba.acrem> When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","name":"'Damazti Cluster'","effectName":"Damazti Isomorphism","desc":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"7it5tzxcdm"},"band_pith":{"descRaw":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","effectName":"Top Student","desc":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","_h":"aibzai"},"band_dusk":{"descRaw":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n<@ba.acrem> On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","name":"Dusk","effectName":"Inky Visage","desc":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"nwcgas06dm"},"band_cannot":{"descRaw":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","name":"Cannot","effectName":"Compound Interest","desc":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","_h":"tidkh5ti"},"band_ducklord":{"descRaw":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","name":"Duck Lord","effectName":"'Mystery Customer'","desc":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"8zyfnw8zdm"},"band_lisa":{"descRaw":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","name":"Suzuran","effectName":"Omamori's Blessing","desc":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","_h":"wlpy9mwl"},"band_vodfox":{"descRaw":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","name":"Shamare","effectName":"Substitute Doll","desc":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","_h":"6bcjkl6b"},"band_ioleta":{"descRaw":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","name":"Ioleta Russell","effectName":"Governing Order","desc":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","_h":"plddb2pl"},"band_jesica":{"descRaw":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Jessica","effectName":"Rally Directive","desc":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"vqyburxidm"},"band_mlyss":{"descRaw":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\n<@ba.acrem>Upgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","name":"Muelsyse","effectName":"Purified Condensation","desc":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\nUpgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"3xrrjb4zdm"},"band_makiri":{"descRaw":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","name":"Matsukiri","effectName":"Streetwise Ties","desc":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","_h":"s79v94s7"},"band_fang":{"descRaw":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n<@ba.acrem> Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","name":"Fang","effectName":"Joint Advance","desc":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"sj23k303e8"},"band_mlynar":{"descRaw":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Młynar","effectName":"Work Quota","desc":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Kazimierz] Operators in squad","_h":"txn2lmj16s"},"band_chiave":{"descRaw":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Chiave","effectName":"Gang Activity","desc":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Siracusa] Operators in squad","_h":"jxjzowtljb"},"band_narant":{"descRaw":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Narantuya","effectName":"Passing Down the Profit","desc":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Sargon] Operators in squad","_h":"04qmkxpmug"},"band_amedic":{"descRaw":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","effectName":"Field Medic","desc":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"7k097ke8"}},"effects":{"aceffect_band_21":{"descRaw":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","name":"Intensive Monitoring","desc":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","_h":"aopiao"},"aceffect_band_22":{"descRaw":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","name":"Wills As One","desc":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","_h":"6y6r6y"},"aceffect_band_23":{"descRaw":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"HR Consultant","desc":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"x42fis"},"aceffect_band_24":{"descRaw":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","name":"Completion Reward","desc":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","_h":"l33zl3"},"aceffect_band_25":{"descRaw":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\n<@ba.acrem>When used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","name":"Extra Training!","desc":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\nWhen used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","_h":"yp0f7h"},"aceffect_band_26":{"descRaw":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","name":"Targeted Drop","desc":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","_h":"r9p3r9"},"aceffect_band_27":{"descRaw":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n<@ba.acrem> For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","name":"Commercial Packaging","desc":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","_h":"176r7r"},"aceffect_band_28":{"descRaw":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\n<@ba.vdown>Strategy may be flawed when some Yan Operators are missing","name":"Heroes All Around","desc":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nStrategy may be flawed when some Yan Operators are missing","_h":"mix0ay"},"aceffect_band_29":{"descRaw":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Erudite and Versatile","desc":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\nStrategy may be flawed when some Operators are missing","_h":"jrghgl"},"aceffect_band_30":{"descRaw":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Talent Blind Box","desc":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\nStrategy may be flawed when some Operators are missing","_h":"80j0fg"},"aceffect_band_31":{"descRaw":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Snowfield's Gift","desc":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\nStrategy may be flawed when some Operators are missing","_h":"l8h6dq"},"aceffect_band_32":{"descRaw":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Customized Firearm","desc":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\nStrategy may be flawed when some Operators are missing","_h":"jfyagb"},"aceffect_band_33":{"descRaw":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\n<@ba.vdown>Strategy may be flawed when some <Ægir> Operators are missing","name":"Noble Sacrifice","desc":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\nStrategy may be flawed when some <Ægir> Operators are missing","_h":"46py9c"},"aceffect_band_34":{"descRaw":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","name":"Compound Interest","desc":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","_h":"tih5ti"},"aceffect_band_35":{"descRaw":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","name":"Scavenger Butterfly","desc":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","_h":"y3e7y3"},"aceffect_band_36":{"descRaw":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","name":"Express Dispatch","desc":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","_h":"6d8r6d"},"aceffect_band_37":{"descRaw":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","name":"Experimental Med. Sticks","desc":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","_h":"issuis"},"aceffect_band_38":{"descRaw":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","name":"Recycling","desc":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","_h":"dik4di"},"aceffect_band_39":{"descRaw":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","name":"Personal Power","desc":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","_h":"49s549"},"aceffect_band_40":{"descRaw":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n<@ba.acrem> When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","name":"Damazti Isomorphism","desc":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","_h":"7itzxc"},"aceffect_band_41":{"descRaw":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n<@ba.acrem> After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","name":"Unstable Element","desc":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","_h":"qxxssd"},"aceffect_band_42":{"descRaw":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","name":"Top Student","desc":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","_h":"aibzai"},"aceffect_band_43":{"descRaw":"[Machine Assistance] 1 'Double Lids' appears on all battlefields\n<@ba.acrem><'Double Lids'> Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)","name":"Machine Assistance","desc":"[Machine Assistance] 1 'Double Lids' appears on all battlefields\n<'Double Lids'> Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)","_h":"3qm8gk"},"aceffect_band_44":{"descRaw":"[Indestructible] Start with 45 Life Points","name":"Indestructible","desc":"[Indestructible] Start with 45 Life Points","_h":"uof2uo"},"aceffect_band_45":{"descRaw":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n<@ba.acrem> On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","name":"Inky Visage","desc":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","_h":"nwas06"},"aceffect_band_46":{"descRaw":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","name":"Idle Teatime","desc":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","_h":"218g21"},"aceffect_band_47":{"descRaw":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n<@ba.acrem> Destroyed when equipped and grants 1-6 Funds","name":"Private Equity Fund","desc":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n Destroyed when equipped and grants 1-6 Funds","_h":"c8qwni"},"aceffect_band_48":{"descRaw":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","name":"Phylactery Secret","desc":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","_h":"nk1unk"},"aceffect_band_49":{"descRaw":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","name":"'Mystery Customer'","desc":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","_h":"8znw8z"},"aceffect_band_50":{"descRaw":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","name":"Slow Simmer","desc":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","_h":"mrbvmr"},"aceffect_band_51":{"descRaw":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","name":"Omamori's Blessing","desc":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","_h":"wl9mwl"},"aceffect_band_52":{"descRaw":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","name":"Substitute Doll","desc":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","_h":"6bkl6b"},"aceffect_band_53":{"descRaw":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","name":"Governing Order","desc":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","_h":"plb2pl"},"aceffect_band_54":{"descRaw":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Rally Directive","desc":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"vqurxi"},"aceffect_band_55":{"descRaw":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\n<@ba.acrem>Upgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","name":"Purified Condensation","desc":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\nUpgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","_h":"3xjb4z"},"aceffect_band_56":{"descRaw":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","name":"Streetwise Ties","desc":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","_h":"s794s7"},"aceffect_band_57":{"descRaw":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n<@ba.acrem> Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","name":"Joint Advance","desc":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","_h":"sjk303"},"aceffect_band_58":{"descRaw":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Work Quota","desc":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\nStrategy may be flawed when some Operators are missing","_h":"txlmj1"},"aceffect_band_59":{"descRaw":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Gang Activity","desc":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\nStrategy may be flawed when some Operators are missing","_h":"jxowtl"},"aceffect_band_60":{"descRaw":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Passing Down the Profit","desc":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\nStrategy may be flawed when some Operators are missing","_h":"04kxpm"},"aceffect_band_61":{"descRaw":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","name":"Field Medic","desc":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","_h":"7k097k"},"aceffect_char_1":{"descRaw":"No related bonus","name":"Non-Elite","desc":"No related bonus","_h":"w21mw2"},"aceffect_char_2":{"descRaw":"ATK and DEF +5%","name":"Elite 1","desc":"ATK and DEF +5%","_h":"pd0spd"},"aceffect_char_3":{"descRaw":"ATK +10%, DEF and max HP +5%","name":"Elite 2","desc":"ATK +10%, DEF and max HP +5%","_h":"ql3pql"},"aceffect_char_4":{"descRaw":"ATK, DEF, and max HP +10%","name":"Elite 2 Lv.60","desc":"ATK, DEF, and max HP +10%","_h":"qvajqv"},"aceffect_enemy_1":{"descRaw":"All enemies gain Movement Speed <@ba.vup>+15%","name":"Forced March","desc":"All enemies gain Movement Speed +15%","_h":"jbbh2w"},"aceffect_enemy_2":{"descRaw":"All enemies gain Max HP <@ba.vup>+8%","name":"Supply Route","desc":"All enemies gain Max HP +8%","_h":"78a40b"},"aceffect_enemy_2_2":{"descRaw":"All enemies gain Max HP <@ba.vup>+20%","name":"Supply Route II","desc":"All enemies gain Max HP +20%","_h":"cugib5"},"aceffect_enemy_3":{"descRaw":"All enemies gain ATK <@ba.vup>+10%, Max HP <@ba.vup>+20%","name":"Breaching Gear","desc":"All enemies gain ATK +10%, Max HP +20%","_h":"jztk11"},"aceffect_enemy_4":{"descRaw":"All enemies gain ATK <@ba.vup>-20%, Max HP <@ba.vup>-20%","name":"Breaching Gear II","desc":"All enemies gain ATK -20%, Max HP -20%","_h":"x86m5o"},"aceffect_enemy_5":{"descRaw":"All enemies gain ATK <@ba.vup>-30%, Max HP <@ba.vup>-25%","name":"Breaching Gear III","desc":"All enemies gain ATK -30%, Max HP -25%","_h":"1yxhhy"},"allybuff_select_1":{"descRaw":"Obtain 2 pieces of Tier 1 equipment; also <@ba.vup>affects Teammates","name":"Equip","desc":"Obtain 2 pieces of Tier 1 equipment; also affects Teammates","_h":"fh0pe6"},"allybuff_select_2_1":{"descRaw":"<@ba.vup>+8 stacks to Ægir, Raid, and Durable Alliances; also <@ba.vup>affects Teammates","name":"Skadi's Pledge","desc":"+8 stacks to Ægir, Raid, and Durable Alliances; also affects Teammates","_h":"vcmlba"},"allybuff_select_2_2":{"descRaw":"<@ba.vup>+10 stacks to Yan and Investor Alliances; also <@ba.vup>affects Teammates","name":"Swire's Pledge","desc":"+10 stacks to Yan and Investor Alliances; also affects Teammates","_h":"bcd1rg"},"allybuff_select_2_3":{"descRaw":"<@ba.vup>+8 stacks to Victoria, Foresight, and Resilient Alliances; also <@ba.vup>affects Teammates","name":"Bagpipe's Pledge","desc":"+8 stacks to Victoria, Foresight, and Resilient Alliances; also affects Teammates","_h":"smfk84"},"allybuff_select_2_4":{"descRaw":"<@ba.vup>+8 stacks to Kjerag, Investor, and Swift Alliances; also <@ba.vup>affects Teammates","name":"SilverAsh's Pledge","desc":"+8 stacks to Kjerag, Investor, and Swift Alliances; also affects Teammates","_h":"pg3zoi"},"allybuff_select_2_5":{"descRaw":"<@ba.vup>+10 stacks to Laterano and Arcane Alliances; also <@ba.vup>affects Teammates","name":"Mostima's Pledge","desc":"+10 stacks to Laterano and Arcane Alliances; also affects Teammates","_h":"ugc7ak"},"allybuff_select_2_6":{"descRaw":"<@ba.vup>+10 stacks to Sargon and Precision Alliances; also <@ba.vup>affects Teammates","name":"Titi's Pledge","desc":"+10 stacks to Sargon and Precision Alliances; also affects Teammates","_h":"ttw7yx"},"allybuff_select_2_7":{"descRaw":"<@ba.vup>+12 stacks to Kazimierz Alliance; also <@ba.vup>affects Teammates","name":"Młynar's Pledge","desc":"+12 stacks to Kazimierz Alliance; also affects Teammates","_h":"n44wqw"},"allybuff_select_2_8":{"descRaw":"<@ba.vup>+10 stacks to Siracusa and Raid Alliances; also <@ba.vup>affects Teammates","name":"Texas's Pledge","desc":"+10 stacks to Siracusa and Raid Alliances; also affects Teammates","_h":"nex4mu"},"allybuff_select_3":{"descRaw":"Obtain <@ba.vup>1 Funds; also <@ba.vup>affects Teammates","name":"Wealth","desc":"Obtain 1 Funds; also affects Teammates","_h":"cc4rs6"},"allybuff_select_4":{"descRaw":"Next <@ba.vup>2 refreshes are free (can stack); also <@ba.vup>affects Teammates","name":"Supply","desc":"Next 2 refreshes are free (can stack); also affects Teammates","_h":"1xcrmd"},"allybuff_select_5":{"descRaw":"The next equipment <@ba.vup>you buy will already be upgraded","name":"Preparation","desc":"The next equipment you buy will already be upgraded","_h":"f37wvs"},"allybuff_select_6":{"descRaw":"The next Operator <@ba.vup>you buy will already be promoted to Elite","name":"Promotion","desc":"The next Operator you buy will already be promoted to Elite","_h":"ajncwg"},"allybuff_select_7_1":{"descRaw":"<@ba.vup>You obtain a random Yan Alliance Operator","name":"Yanese Support","desc":"You obtain a random Yan Alliance Operator","_h":"4hrc8u"},"allybuff_select_7_2":{"descRaw":"<@ba.vup>You obtain a random Kjerag Alliance Operator","name":"Kjeragi Support","desc":"You obtain a random Kjerag Alliance Operator","_h":"ri2sqh"},"allybuff_select_7_3":{"descRaw":"<@ba.vup>You obtain a random Sargon Alliance Operator","name":"Sargonian Support","desc":"You obtain a random Sargon Alliance Operator","_h":"maw491"},"allybuff_select_7_4":{"descRaw":"<@ba.vup>You obtain a random Siracusa Alliance Operator","name":"Siracusan Support","desc":"You obtain a random Siracusa Alliance Operator","_h":"v9kdde"},"allybuff_select_7_5":{"descRaw":"<@ba.vup>You obtain a random Kazimierz Alliance Operator","name":"Kazimierzian Support","desc":"You obtain a random Kazimierz Alliance Operator","_h":"f2qypn"},"allybuff_select_7_6":{"descRaw":"<@ba.vup>You obtain a random Lateran Alliance Operator","name":"Lateran Support","desc":"You obtain a random Lateran Alliance Operator","_h":"nlhdly"},"allybuff_select_7_7":{"descRaw":"<@ba.vup>You obtain a random Victoria Alliance Operator","name":"Victorian Support","desc":"You obtain a random Victoria Alliance Operator","_h":"5kl4dp"},"allybuff_select_7_8":{"descRaw":"<@ba.vup>You obtain a random Ægir Alliance Operator","name":"Ægirian Support","desc":"You obtain a random Ægir Alliance Operator","_h":"1ks6mn"},"allybuff_select_11":{"descRaw":"Allied units recover 50 HP on taking damage; also <@ba.vup>affects Teammates","name":"Recovery","desc":"Allied units recover 50 HP on taking damage; also affects Teammates","_h":"25njgg"},"allybuff_select_13":{"descRaw":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also <@ba.vup>affects Teammates","name":"Firepower","desc":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also affects Teammates","_h":"p1j7xk"},"allybuff_select_14":{"descRaw":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also <@ba.vup>affects Teammates","name":"Draft","desc":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also affects Teammates","_h":"hos0pl"},"allybuff_select_18":{"descRaw":"When allied Operators have full HP, gain +30% ATK and DEF; also <@ba.vup>affects Teammates","name":"Flawless","desc":"When allied Operators have full HP, gain +30% ATK and DEF; also affects Teammates","_h":"icpqld"},"allybuff_select_19":{"descRaw":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also <@ba.vup>affects Teammates","name":"Acute","desc":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also affects Teammates","_h":"rn8yb2"},"bondeffect_arcane":{"descRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes <@ba.vup>{0:0%} increased Arts damage <@ba.acrem>(affected by no. of stacks) for 3 seconds\n3 different [Arcane] Operators on field> [Arcane] Operators deal <@ba.vup>{1:0%} more damage to enemies with less than 50% HP <@ba.acrem>(affected by no. of stacks)","name":"Arcane","desc":"When [Arcane] Operators deal Arts damage to enemies, the target takes {0:0%} increased Arts damage (affected by no. of stacks) for 3 seconds\n [Arcane] Operators deal {1:0%} more damage to enemies with less than 50% HP (affected by no. of stacks)","_h":"adfx9y"},"bondeffect_deput":{"descRaw":"All Operators <@ba.vup>+{0:0%} DEF <@ba.acrem>(affected by no. of stacks), and <@ba.vup>-30% Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on the field> <@ba.vup>+4 stacks instead","name":"Aid","desc":"All Operators +{0:0%} DEF (affected by no. of stacks), and -30% Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","_h":"e6yl9j"},"bondeffect_egir":{"descRaw":"[Ægir] Operators <@ba.vup>+{0:0%}<@ba.acrem> HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] stacks equal to the devoured Operator's Tier <@ba.acrem>(among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> the first 3 defeated will <@ba.vup>immediately revive","name":"Ægir","desc":"[Ægir] Operators +{0:0%} HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n the first 3 defeated will immediately revive","_h":"ghmqbs"},"bondeffect_empty":{"descRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage; [Assist Operators] deal <@ba.vup>120% damage; Elite [Assist Operators] deal <@ba.vup>140% damage","name":"Assist Operator","desc":"All Operators take -20% Physical and Arts damage; [Assist Operators] deal 120% damage; Elite [Assist Operators] deal 140% damage","_h":"hjni4c"},"bondeffect_indom":{"descRaw":"When a <@ba.vup>Ground Operator is defeated, there is a <@ba.vup>{0:0%} chance they will immediately redeploy <@ba.acrem>(affected by no. of stacks)\n3 different [Resilient] Operators on the field> <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on field when defeated","name":"Resilient","desc":"When a Ground Operator is defeated, there is a {0:0%} chance they will immediately redeploy (affected by no. of stacks)\n Ground Operators grant +5 SP to all Operators on field when defeated","_h":"380w91"},"bondeffect_invest":{"descRaw":"Operators' 'When obtained' Attributes trigger twice\n100 stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","name":"Investor","desc":"Operators' 'When obtained' Attributes trigger twice\n 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","_h":"kv6afa"},"bondeffect_kazimierz":{"descRaw":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to <@ba.vup>+{0:0%})<@ba.acrem>(affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","name":"Kazimierz","desc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to +{0:0%})(affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","_h":"cvkecs"},"bondeffect_kjerag":{"descRaw":"[Kjerag] Operators deal <@ba.vup>125% damage, or <@ba.vup>{0:0%} damage to Cold and Frozen enemies <@ba.acrem>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for <@ba.vup>{1:0} seconds <@ba.acrem>(affected by no. of stacks)","name":"Kjerag","desc":"[Kjerag] Operators deal 125% damage, or {0:0%} damage to Cold and Frozen enemies (affected by no. of stacks)\n A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for {1:0} seconds (affected by no. of stacks)","_h":"4bh4e9"},"bondeffect_laterano":{"descRaw":"[Laterano] Operators gain <@ba.vup>+{0:0%} ammo on skill activation <@ba.acrem>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max <@ba.vup>+200%","name":"Laterano","desc":"[Laterano] Operators gain +{0:0%} ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max +200%","_h":"liadir"},"bondeffect_mani":{"descRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also <@ba.vup>gain effects from said activated Alliances","name":"Harmony","desc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from said activated Alliances","_h":"3z96y3"},"bondeffect_mira":{"descRaw":"On Dispatch Center refresh, there is a <@ba.vup>{0:0%}<@ba.acrem> chance (affected by no. of stacks) the next refresh will be free\n100 stacks> Gain <@ba.vup>20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","name":"Marvel","desc":"On Dispatch Center refresh, there is a {0:0%} chance (affected by no. of stacks) the next refresh will be free\n Gain 20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","_h":"td3x0k"},"bondeffect_preci":{"descRaw":"[Precision] Operators gain <@ba.vup>+{0:0%} ATK<@ba.acrem>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore <@ba.vup>30% DEF and RES","name":"Precision","desc":"[Precision] Operators gain +{0:0%} ATK(affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore 30% DEF and RES","_h":"n5dx7q"},"bondeffect_raid":{"descRaw":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain <@ba.vup>+{0:0%} ATK and HP during the skill duration<@ba.acrem> (affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","name":"Raid","desc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain +{0:0%} ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","_h":"ypdfou"},"bondeffect_sargon":{"descRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to <@ba.vup>+300), lasting for <@ba.vup>{0:0} seconds <@ba.acrem>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to <@ba.vup>+300%) \n<@ba.acrem>When using Narantuya's Strategy, the effect changes","name":"Sargon","desc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to +300), lasting for {0:0} seconds (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to +300%) \nWhen using Narantuya's Strategy, the effect changes","_h":"vpigon"},"bondeffect_siracusa":{"descRaw":"[Siracusa] Operators gain <@ba.vup>+{0:0} ASPD on deployment for <@ba.vup>{1:0} seconds<@ba.acrem>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal <@ba.vup>{2:0} <@ba.acrem>(affected by no. of stacks) True damage and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","name":"Siracusa","desc":"[Siracusa] Operators gain +{0:0} ASPD on deployment for {1:0} seconds(affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal {2:0} (affected by no. of stacks) True damage and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","_h":"h995em"},"bondeffect_skillful":{"descRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain <@ba.vup>+{0:0} ASPD<@ba.acrem> (affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","name":"Agile","desc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain +{0:0} ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","_h":"n7lxa7"},"bondeffect_solo":{"descRaw":"1 [Solo] Operator on field> The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15<@ba.acrem> SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","name":"Solo","desc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","_h":"0mytjp"},"bondeffect_stead":{"descRaw":"All Operators gain <@ba.vup>+{0:0%} HP<@ba.acrem> (affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict <@ba.vup>{1:0} Arts Damage <@ba.acrem>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for 5 seconds onto their attacker","name":"Durable","desc":"All Operators gain +{0:0%} HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict {1:0} Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","_h":"2n4fv2"},"bondeffect_sunt":{"descRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","name":"Elite","desc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","_h":"meiwx0"},"bondeffect_swift":{"descRaw":"[Swift] Operators have a <@ba.vup>{0:0%} chance when their skill ends to immediately recover <@ba.vup>12 SP <@ba.acrem>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","name":"Swift","desc":"[Swift] Operators have a {0:0%} chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","_h":"ubb92h"},"bondeffect_victoria":{"descRaw":"[Victoria] Operators <@ba.vup>carrying equipment deal <@ba.vup>{0:0%} damage <@ba.acrem>(affected by no. of stacks)\n25 stacks> Obtain a random special Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain <@ba.vup>+50% ATK, or <@ba.vup>+80% ATK if equipment is upgraded","name":"Victoria","desc":"[Victoria] Operators carrying equipment deal {0:0%} damage (affected by no. of stacks)\n Obtain a random special Victorian Hammer\n All [Victoria] Operators carrying equipment gain +50% ATK, or +80% ATK if equipment is upgraded","_h":"94usri"},"bondeffect_visi":{"descRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","name":"Foresight","desc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","_h":"ozzi4x"},"bondeffect_yan":{"descRaw":"[Yan] Operators <@ba.vup>+{0:0%} ATK <@ba.acrem>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of <@ba.vup>ATK as <@ba.vup>Burn and cause nearby enemies to suffer 20% <@ba.vup>Elemental Fragility; periodically uses 'Cleansing Flame'\n9 different [Yan] Operators on field> summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","name":"Yan","desc":"[Yan] Operators +{0:0%} ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of ATK as Burn and cause nearby enemies to suffer 20% Elemental Fragility; periodically uses 'Cleansing Flame'\n summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","_h":"15v5zb"},"eff_acarm040":{"descRaw":"Gains <@ba.vup>+5% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","desc":"Gains +5% ATK on skill activation (stacks up to 10 times)","_h":"u6apxj"},"eff_acarm041":{"descRaw":"ATK <@ba.vup>+15%","name":"Victorian Hammer","desc":"ATK +15%","_h":"jx8t86"},"eff_acarm042":{"descRaw":"ATK <@ba.vup>+30%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","desc":"ATK +30%; When dealing Arts damage, deals an additional 10% as Burn","_h":"6ulcs7"},"eff_acarm043":{"descRaw":"ATK <@ba.vup>+25%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","desc":"ATK +25%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","_h":"ra250c"},"eff_acarm044":{"descRaw":"ATK <@ba.vup>+25%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","desc":"ATK +25%, ASPD +30","_h":"l17ch3"},"eff_acarm045":{"descRaw":"ATK <@ba.vup>+20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","desc":"ATK +20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","_h":"kya0bc"},"eff_acarm046":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","desc":"ATK +40%, ASPD -10","_h":"pcyyc3"},"eff_acarm047":{"descRaw":"DEF <@ba.vup>+20%","name":"Durable Shield","desc":"DEF +20%","_h":"78n1x3"},"eff_acarm048":{"descRaw":"RES <@ba.vup>+20; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","desc":"RES +20; attacks Silence the target for 5s","_h":"c8mvte"},"eff_acarm049":{"descRaw":"<@ba.vup>+25% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+15% more HP","name":"Goliath Helmet","desc":"+25% HP; if there is no Operator in the tile ahead on deployment, +15% more HP","_h":"2fjg0f"},"eff_acarm050":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","name":"Sargonian Teaspresso","desc":"SP recovery rate +0.15/s","_h":"bpz9h4"},"eff_acarm051":{"descRaw":"On Deployment, <@ba.vup>+3 SP; for every different Operator in the same Alliance, <@ba.vup>+3 more SP","name":"Quick Combat Rations","desc":"On Deployment, +3 SP; for every different Operator in the same Alliance, +3 more SP","_h":"0gutys"},"eff_acarm052":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+1 for this battle, up to 60 stacks","name":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +1 for this battle, up to 60 stacks","_h":"ybx7ds"},"eff_acarm053":{"descRaw":"Attacks ignore <@ba.vup>25% RES","name":"Laser Sighter","desc":"Attacks ignore 25% RES","_h":"1fzx0o"},"eff_acarm054":{"descRaw":"More likely to be attacked, <@ba.vup>+40% HP","name":"Buzzer","desc":"More likely to be attacked, +40% HP","_h":"nty6hq"},"eff_acarm055":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 15 seconds","name":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 15 seconds","_h":"ikzzt1"},"eff_acarm056":{"descRaw":"<@ba.vup>-30% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","desc":"-30% Redeployment Time, -30% HP","_h":"q9ofa4"},"eff_acarm057":{"descRaw":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","_h":"hd6zhd"},"eff_acarm058":{"descRaw":"Dealing damage has 3% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","desc":"Dealing damage has 3% chance to inflict 1 stack of Paralysis on target","_h":"g45s79"},"eff_acarm059":{"descRaw":"When HP is greater than 70%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","desc":"When HP is greater than 70%, Operator is immune to Stun, Frozen, and other special statuses","_h":"j6dwf2"},"eff_acarm060":{"descRaw":"When blocking enemies, takes <@ba.vup>40% less damage from enemies not blocked by this unit","name":"Riot Shield","desc":"When blocking enemies, takes 40% less damage from enemies not blocked by this unit","_h":"68snv1"},"eff_acarm061":{"descRaw":"Heals have 10% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","desc":"Heals have 10% chance to grant 1 stack of Shield to the target (Max 1 stack)","_h":"0xolay"},"eff_acarm062":{"descRaw":"Dealing damage has 12% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","desc":"Dealing damage has 12% chance of inflicting Cold on the target for 1.5s","_h":"y1deqn"},"eff_acarm063":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>30%","name":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 30%","_h":"39tfia"},"eff_acarm064":{"descRaw":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","desc":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","_h":"azrhgj"},"eff_acarm065":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>2% Max HP","name":"Dormant Heir","desc":"For every target hit by an attack, recovers 2% Max HP","_h":"ddzc2i"},"eff_acarm066":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1 Funds","name":"Alliance Coin","desc":"Destroyed when equipped and grants 1 Funds","_h":"1by0c6"},"eff_acarm067":{"descRaw":"<@ba.vup>+30% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","desc":"+30% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","_h":"kupuxg"},"eff_acarm068":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>once per battle)","name":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (once per battle)","_h":"5xo08c"},"eff_acarm069":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","_h":"uckcuc"},"eff_acarm070":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","_h":"spncsp"},"eff_acarm071":{"descRaw":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","name":"Doctor Hologram","desc":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","_h":"fjvgfj"},"eff_acarm072":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","_h":"yx1cyx"},"eff_acarm073":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","_h":"1apo0g"},"eff_acarm074":{"descRaw":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","desc":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"6juq6j"},"eff_acarm075":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"2sbu2s"},"eff_acarm076":{"descRaw":"<@ba.vup>+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","desc":"+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","_h":"oenpnn"},"eff_acarm077":{"descRaw":"<@ba.vup>+45% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","desc":"+45% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","_h":"yr3e5i"},"eff_acarm078":{"descRaw":"Gain <@ba.vup>180 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","desc":"Gain 180 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","_h":"y88uzm"},"eff_acarm079":{"descRaw":"<@ba.vup>+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","desc":"+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","_h":"am5g8v"},"eff_acarm102":{"descRaw":"<@ba.vup>+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","desc":"+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","_h":"ha0o4h"},"eff_acarm103":{"descRaw":"At the start of battle, <@ba.vup>+30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","desc":"At the start of battle, +30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","_h":"fog91n"},"eff_acarm109":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmp3o"},"eff_acarm113":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>1 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 1 Funds at the start of each subsequent round","_h":"nf1ifm"},"eff_acarm114":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator from the same Alliance as the equipped Operator","name":"Simple Communicator","desc":"Destroyed when equipped; gain 1 random Operator from the same Alliance as the equipped Operator","_h":"qbq7xk"},"eff_acarm115":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","_h":"u20w7l"},"eff_acarm116":{"descRaw":"Destroyed when equipped; grants <@ba.vup>2 Funds next round","name":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 2 Funds next round","_h":"7i6g7t"},"eff_acarm117":{"descRaw":"ATK <@ba.vup>+40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","desc":"ATK +40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","_h":"yn5lwz"},"eff_acarm118":{"descRaw":"HP <@ba.vup>+50%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","desc":"HP +50%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","_h":"pjbbzz"},"eff_acarm119":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>135%, effect gradually decays","name":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 135%, effect gradually decays","_h":"cdedl1"},"eff_acarm120":{"descRaw":"Redeployment Time <@ba.vup>-40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","desc":"Redeployment Time -40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","_h":"xxwql3"},"eff_acarm121":{"descRaw":"ASPD <@ba.vup>+15, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+10 ASPD","name":"Siracusan Formalwear","desc":"ASPD +15, allied Operators to the left and right of the equipped Operator's deployment direction gain +10 ASPD","_h":"v7kxi5"},"eff_acarm122":{"descRaw":"SP recovery rate <@ba.vup>+0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","desc":"SP recovery rate +0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","_h":"o0fblz"},"eff_acarm123":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1~6 Funds","name":"Knightly Savings","desc":"Destroyed when equipped and grants 1~6 Funds","_h":"zccblt"},"eff_acarm124":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","desc":"Destroyed when equipped; gives +3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","_h":"r3hprs"},"eff_acarm125":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+40% ATK","name":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +40% ATK","_h":"d6ukv7"},"eff_acchal":{"descRaw":"Drag onto field to use and select a bounty to challenge","name":"Pointing Stick","desc":"Drag onto field to use and select a bounty to challenge","_h":"eeuzee"},"eff_accopy":{"descRaw":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","name":"Dusk's Scroll","desc":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","_h":"zavbza"},"eff_acdisney":{"descRaw":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","name":"'Mystery Customer'","desc":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","_h":"xenwxe"},"eff_acgarm040":{"descRaw":"Gains <@ba.vup>+8% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","desc":"Gains +8% ATK on skill activation (stacks up to 10 times)","_h":"pjapzg"},"eff_acgarm041":{"descRaw":"ATK <@ba.vup>+25%","name":"Victorian Hammer","desc":"ATK +25%","_h":"828t6j"},"eff_acgarm042":{"descRaw":"ATK <@ba.vup>+50%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","desc":"ATK +50%; When dealing Arts damage, deals an additional 10% as Burn","_h":"gglcjd"},"eff_acgarm043":{"descRaw":"ATK <@ba.vup>+45%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","desc":"ATK +45%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","_h":"ug25rq"},"eff_acgarm044":{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","desc":"ATK +45%, ASPD +30","_h":"7j7ce9"},"eff_acgarm045":{"descRaw":"ATK <@ba.vup>+35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","desc":"ATK +35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","_h":"toa00q"},"eff_acgarm046":{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","desc":"ATK +60%, ASPD -10","_h":"i2yyw9"},"eff_acgarm047":{"descRaw":"DEF <@ba.vup>+35%","name":"Durable Shield","desc":"DEF +35%","_h":"3qn1od"},"eff_acgarm048":{"descRaw":"RES <@ba.vup>+30; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","desc":"RES +30; attacks Silence the target for 5s","_h":"tjmvqz"},"eff_acgarm049":{"descRaw":"<@ba.vup>+45% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+25% more HP","name":"Goliath Helmet","desc":"+45% HP; if there is no Operator in the tile ahead on deployment, +25% more HP","_h":"1ujglc"},"eff_acgarm050":{"descRaw":"SP recovery rate <@ba.vup>+0.25/s","name":"Sargonian Teaspresso","desc":"SP recovery rate +0.25/s","_h":"pgz93r"},"eff_acgarm051":{"descRaw":"On Deployment, <@ba.vup>+6 SP; for every different Operator in the same Alliance, <@ba.vup>+6 more SP","name":"Quick Combat Rations","desc":"On Deployment, +6 SP; for every different Operator in the same Alliance, +6 more SP","_h":"p0ut14"},"eff_acgarm052":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+2 for this battle, up to 60 stacks","name":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +2 for this battle, up to 60 stacks","_h":"64x7xt"},"eff_acgarm053":{"descRaw":"Attacks ignore <@ba.vup>45% RES","name":"Laser Sighter","desc":"Attacks ignore 45% RES","_h":"ldzxry"},"eff_acgarm054":{"descRaw":"More likely to be attacked, <@ba.vup>+60% HP","name":"Buzzer","desc":"More likely to be attacked, +60% HP","_h":"hfy6d4"},"eff_acgarm055":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 25 seconds","name":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 25 seconds","_h":"fhzz5g"},"eff_acgarm056":{"descRaw":"<@ba.vup>-50% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","desc":"-50% Redeployment Time, -30% HP","_h":"vjof7y"},"eff_acgarm057":{"descRaw":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","_h":"lu6zlu"},"eff_acgarm058":{"descRaw":"Dealing damage has 5% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","desc":"Dealing damage has 5% chance to inflict 1 stack of Paralysis on target","_h":"n65sq3"},"eff_acgarm059":{"descRaw":"When HP is greater than 40%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","desc":"When HP is greater than 40%, Operator is immune to Stun, Frozen, and other special statuses","_h":"77dw6f"},"eff_acgarm060":{"descRaw":"When blocking enemies, takes <@ba.vup>70% less damage from enemies not blocked by this unit","name":"Riot Shield","desc":"When blocking enemies, takes 70% less damage from enemies not blocked by this unit","_h":"efsnx8"},"eff_acgarm061":{"descRaw":"Heals have 15% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","desc":"Heals have 15% chance to grant 1 stack of Shield to the target (Max 1 stack)","_h":"6golr9"},"eff_acgarm062":{"descRaw":"Dealing damage has 20% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","desc":"Dealing damage has 20% chance of inflicting Cold on the target for 1.5s","_h":"wwdehk"},"eff_acgarm063":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>50%","name":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 50%","_h":"3ftfow"},"eff_acgarm064":{"descRaw":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","desc":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","_h":"ssrh4a"},"eff_acgarm065":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>4% Max HP","name":"Dormant Heir","desc":"For every target hit by an attack, recovers 4% Max HP","_h":"l7zcn8"},"eff_acgarm066":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2 Funds","name":"Alliance Coin","desc":"Destroyed when equipped and grants 2 Funds","_h":"d4y0h7"},"eff_acgarm067":{"descRaw":"<@ba.vup>+50% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","desc":"+50% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","_h":"w4pupq"},"eff_acgarm068":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>twice per battle)","name":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (twice per battle)","_h":"8qo0t1"},"eff_acgarm069":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","_h":"uckcuc"},"eff_acgarm070":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","_h":"spncsp"},"eff_acgarm071":{"descRaw":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","name":"Doctor Hologram","desc":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","_h":"hivghi"},"eff_acgarm072":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","_h":"yx1cyx"},"eff_acgarm073":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","_h":"1apo0g"},"eff_acgarm074":{"descRaw":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","desc":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"ceuqce"},"eff_acgarm075":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"2sbu2s"},"eff_acgarm076":{"descRaw":"<@ba.vup>+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","desc":"+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","_h":"ucnpel"},"eff_acgarm077":{"descRaw":"<@ba.vup>+70% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","desc":"+70% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","_h":"l33eo2"},"eff_acgarm078":{"descRaw":"Gain <@ba.vup>300 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","desc":"Gain 300 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","_h":"ta8ug6"},"eff_acgarm079":{"descRaw":"<@ba.vup>+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","desc":"+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","_h":"mk5gm1"},"eff_acgarm102":{"descRaw":"<@ba.vup>+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","desc":"+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","_h":"040oq7"},"eff_acgarm103":{"descRaw":"At the start of battle, <@ba.vup>+50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","desc":"At the start of battle, +50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","_h":"aug9kh"},"eff_acgarm109":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmp3o"},"eff_acgarm113":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>2 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 2 Funds at the start of each subsequent round","_h":"d01ief"},"eff_acgarm114":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators from the same Alliance as the equipped Operator","name":"Simple Communicator","desc":"Destroyed when equipped; gain 2 random Operators from the same Alliance as the equipped Operator","_h":"wqq7pj"},"eff_acgarm115":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","_h":"ur0w8u"},"eff_acgarm116":{"descRaw":"Destroyed when equipped; grants <@ba.vup>4 Funds next round","name":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 4 Funds next round","_h":"ss6g5z"},"eff_acgarm117":{"descRaw":"ATK <@ba.vup>+60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","desc":"ATK +60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","_h":"595lm9"},"eff_acgarm118":{"descRaw":"HP <@ba.vup>+75%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","desc":"HP +75%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","_h":"aebbrk"},"eff_acgarm119":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>160%, effect gradually decays","name":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 160%, effect gradually decays","_h":"mjedwj"},"eff_acgarm120":{"descRaw":"Redeployment Time <@ba.vup>-60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","desc":"Redeployment Time -60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","_h":"93wqkt"},"eff_acgarm121":{"descRaw":"ASPD <@ba.vup>+25, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+15 ASPD","name":"Siracusan Formalwear","desc":"ASPD +25, allied Operators to the left and right of the equipped Operator's deployment direction gain +15 ASPD","_h":"1bkxrh"},"eff_acgarm122":{"descRaw":"SP recovery rate <@ba.vup>+0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","desc":"SP recovery rate +0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","_h":"sgfbw3"},"eff_acgarm123":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2~12 Funds","name":"Knightly Savings","desc":"Destroyed when equipped and grants 2~12 Funds","_h":"macbg7"},"eff_acgarm124":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","desc":"Destroyed when equipped; gives +6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","_h":"rehpt7"},"eff_acgarm125":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+60% ATK","name":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +60% ATK","_h":"jcukll"},"enemydebuff_select_1":{"descRaw":"All enemies -5% ATK","name":"Rejection: Weakness","desc":"All enemies -5% ATK","_h":"ze94ze"},"enemydebuff_select_2":{"descRaw":"All enemies -100 DEF","name":"Rejection: Fragility","desc":"All enemies -100 DEF","_h":"1umz1u"},"enemydebuff_select_3":{"descRaw":"All enemies -3 RES","name":"Rejection: Hallucination","desc":"All enemies -3 RES","_h":"qo0fqo"},"enemydebuff_select_4":{"descRaw":"Elite enemies -6% ATK","name":"Punishment: Weakness","desc":"Elite enemies -6% ATK","_h":"gu80gu"},"enemydebuff_select_5":{"descRaw":"Elite enemies -150 DEF","name":"Punishment: Fragility","desc":"Elite enemies -150 DEF","_h":"g2zng2"},"enemydebuff_select_6":{"descRaw":"Elite enemies -5 RES","name":"Punishment: Hallucination","desc":"Elite enemies -5 RES","_h":"7laf7l"},"enemydebuff_select_7":{"descRaw":"Leader enemies -7% ATK","name":"Verdict: Weakness","desc":"Leader enemies -7% ATK","_h":"ek27ek"},"enemydebuff_select_8":{"descRaw":"Leader enemies -200 DEF","name":"Verdict: Fragility","desc":"Leader enemies -200 DEF","_h":"mfk8mf"},"enemydebuff_select_9":{"descRaw":"Leader enemies -7 RES","name":"Verdict: Hallucination","desc":"Leader enemies -7 RES","_h":"ukw8uk"},"enemyeffect_1":{"descRaw":"Adds 3 Drone Blocker-Ps to your <@ba.vup>next battle; if perfectly clears the stage on your own, obtain 2 Funds","name":"Drone Blocker-P/Tactical Training","desc":"Adds 3 Drone Blocker-Ps to your next battle; if perfectly clears the stage on your own, obtain 2 Funds","_h":"45i2as"},"enemyeffect_2":{"descRaw":"Adds 2 Arts Master A2s to <@ba.vdown>every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds","name":"Arts Master A2/Multi-Round Tactical Training","desc":"Adds 2 Arts Master A2s to every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds","_h":"mqh5b2"},"enemyeffect_3_2":{"descRaw":"Adds 1 Arts Master A2 to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Arts Master A2/Bounty","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 2 Funds","_h":"g6njru"},"enemyeffect_3_2_e":{"descRaw":"Adds 1 'Eyes of the Sankta' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Eyes of the Sankta'/Bounty","desc":"Adds 1 'Eyes of the Sankta' to your next battle; defeat to obtain 2 Funds","_h":"21iyqz"},"enemyeffect_3_3":{"descRaw":"Adds 1 Nucleic Maleficient to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Nucleic Maleficient/Bounty","desc":"Adds 1 Nucleic Maleficient to your next battle; defeat to obtain 3 Funds","_h":"p1mrh5"},"enemyeffect_3_3_e":{"descRaw":"Adds 1 Wraith Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Wraith Leader/Bounty","desc":"Adds 1 Wraith Leader to your next battle; defeat to obtain 1 Funds","_h":"d4eqq2"},"enemyeffect_3_4":{"descRaw":"Adds 1 Shanhaizhong Ringleader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Shanhaizhong Ringleader/Bounty","desc":"Adds 1 Shanhaizhong Ringleader to your next battle; defeat to obtain 2 Funds","_h":"5nhcbp"},"enemyeffect_3_4_e":{"descRaw":"Adds 1 Heavy Defender to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Heavy Defender/Bounty","desc":"Adds 1 Heavy Defender to your next battle; defeat to obtain 1 Funds","_h":"4fp7kf"},"enemyeffect_3_5_e":{"descRaw":"Adds 1 Heavy Crossbowman Ambusher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Heavy Crossbowman Ambusher/Bounty","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 2 Funds","_h":"lrigc9"},"enemyeffect_4":{"descRaw":"Adds 1 Shanhaizhong Ringleader to the <@ba.vdown>every subsequent battle; defeat to obtain <@ba.vup>1 Funds","name":"Shanhaizhong Ringleader/Multi-Round Bounties","desc":"Adds 1 Shanhaizhong Ringleader to the every subsequent battle; defeat to obtain 1 Funds","_h":"yfl8pu"},"enemyeffect_5":{"descRaw":"Adds 1 Duck Lord to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Duck Lord/Bounty","desc":"Adds 1 Duck Lord to your next battle; defeat to obtain 3 Funds","_h":"xd9tu7"},"enemyeffect_5_1":{"descRaw":"Adds 1 Originium Slug to your <@ba.vup>next battle, but <@ba.vup>will not obtain extra Funds","name":"Originium Slug/Training","desc":"Adds 1 Originium Slug to your next battle, but will not obtain extra Funds","_h":"v1wo21"},"enemyeffect_6":{"descRaw":"Adds 1 Gopnik to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Gopnik/Bounty","desc":"Adds 1 Gopnik to your next battle; defeat to obtain 3 Funds","_h":"1mq24w"},"enemyeffect_7":{"descRaw":"Adds 1 Crying Thief to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Crying Thief/Bounty","desc":"Adds 1 Crying Thief to your next battle; defeat to obtain 3 Funds","_h":"pb37at"},"enemyeffect_8":{"descRaw":"Adds 1 Fatty to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Fatty/Bounty","desc":"Adds 1 Fatty to your next battle; defeat to obtain 3 Funds","_h":"htltur"},"enemyeffect_10_1":{"descRaw":"Adds 1 Monster to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Flying I","desc":"Adds 1 Monster to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"sbw4mn"},"enemyeffect_10_2":{"descRaw":"Adds 1 Bombtail to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Flying II","desc":"Adds 1 Bombtail to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"o453xy"},"enemyeffect_10_3":{"descRaw":"Adds 1 Imperial Artillery Core Targeteer to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Flying III","desc":"Adds 1 Imperial Artillery Core Targeteer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"ba6yh8"},"enemyeffect_10_4":{"descRaw":"Adds 1 Monster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Flying I","desc":"Adds 1 Monster to your next 2 battles; defeat to obtain 1 Funds","_h":"5f0e77"},"enemyeffect_10_5":{"descRaw":"Adds 1 Bombtail to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Bombtail to your next 2 battles; defeat to obtain 2 Funds","_h":"o8adpq"},"enemyeffect_10_6":{"descRaw":"Adds 1 Arts Master A1 to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Flying III","desc":"Adds 1 Arts Master A1 to your next 2 battles; defeat to obtain 3 Funds","_h":"dm04da"},"enemyeffect_10_7":{"descRaw":"Adds 1 Arts Master A2 to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Flying I","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 1 Funds","_h":"640ek8"},"enemyeffect_10_8":{"descRaw":"Adds 1 Withering Collector Disciple to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Withering Collector Disciple to your next battle; defeat to obtain 2 Funds","_h":"0jadk1"},"enemyeffect_11_1":{"descRaw":"Adds 1 Grindstone to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Frequency I","desc":"Adds 1 Grindstone to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"vsww2g"},"enemyeffect_11_2":{"descRaw":"Adds 1 Fountainboil to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Frequency II","desc":"Adds 1 Fountainboil to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"l64rko"},"enemyeffect_11_3":{"descRaw":"Adds 1 Sharpedge to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Frequency III","desc":"Adds 1 Sharpedge to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"dr8msb"},"enemyeffect_11_4":{"descRaw":"Adds 1 Grindstone to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Grindstone to your next 2 battles; defeat to obtain 1 Funds","_h":"mcu6tc"},"enemyeffect_11_5":{"descRaw":"Adds 1 Fountainboil to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Frequency II","desc":"Adds 1 Fountainboil to your next 2 battles; defeat to obtain 2 Funds","_h":"uiuth8"},"enemyeffect_11_6":{"descRaw":"Adds 1 Clarity to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Frequency III","desc":"Adds 1 Clarity to your next 2 battles; defeat to obtain 3 Funds","_h":"loacjw"},"enemyeffect_11_7":{"descRaw":"Adds 1 Rainbowbrew to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Rainbowbrew to your next battle; defeat to obtain 1 Funds","_h":"r4u6wk"},"enemyeffect_11_8":{"descRaw":"Adds 1 Sharpedge to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Frequency II","desc":"Adds 1 Sharpedge to your next battle; defeat to obtain 2 Funds","_h":"nputcj"},"enemyeffect_12_1":{"descRaw":"Adds 1 Deep Sea Slider to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Injury I","desc":"Adds 1 Deep Sea Slider to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"cpyfg3"},"enemyeffect_12_2":{"descRaw":"Adds 1 Pyric Originium Slug to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Injury II","desc":"Adds 1 Pyric Originium Slug to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"tlfeed"},"enemyeffect_12_3":{"descRaw":"Adds 1 Burning Vine to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Injury III","desc":"Adds 1 Burning Vine to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"g9jd65"},"enemyeffect_12_4":{"descRaw":"Adds 1 Deep Sea Slider to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Deep Sea Slider to your next 2 battles; defeat to obtain 1 Funds","_h":"n3jd2h"},"enemyeffect_12_5":{"descRaw":"Adds 1 Tidal Caster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Tidal Caster to your next 2 battles; defeat to obtain 2 Funds","_h":"ey34bc"},"enemyeffect_12_6":{"descRaw":"Adds 1 Caster Speedboat to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Caster Speedboat to your next 2 battles; defeat to obtain 3 Funds","_h":"heqjom"},"enemyeffect_12_7":{"descRaw":"Adds 1 Burning Vine to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Burning Vine to your next battle; defeat to obtain 2 Funds","_h":"lr34ut"},"enemyeffect_12_8":{"descRaw":"Adds 1 Allotropic Maleficent to the <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Allotropic Maleficent to the next battle; defeat to obtain 2 Funds","_h":"z834zi"},"enemyeffect_13_1":{"descRaw":"Adds 1 Rotchaser to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Continuous I","desc":"Adds 1 Rotchaser to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"ek3wgi"},"enemyeffect_13_2":{"descRaw":"Adds 1 Sarkaz Witherer Captain to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Continuous II","desc":"Adds 1 Sarkaz Witherer Captain to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"og3jdw"},"enemyeffect_13_3":{"descRaw":"Adds 1 Advanced Sarkaz Wither Tank to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Continuous III","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"40pekm"},"enemyeffect_13_4":{"descRaw":"Adds 1 Sarkaz Witherer Captain to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer Captain to your next 2 battles; defeat to obtain 1 Funds","_h":"69ui9z"},"enemyeffect_13_5":{"descRaw":"Adds 1 Rotchaser to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Continuous II","desc":"Adds 1 Rotchaser to your next 2 battles; defeat to obtain 2 Funds","_h":"mhh5h9"},"enemyeffect_13_6":{"descRaw":"Adds 1 Sarkaz Wither Tank to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Continuous III","desc":"Adds 1 Sarkaz Wither Tank to your next 2 battles; defeat to obtain 3 Funds","_h":"5xo0av"},"enemyeffect_13_7":{"descRaw":"Adds 1 OpFor: Fissure to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 OpFor: Fissure to your next battle; defeat to obtain 1 Funds","_h":"22uiz2"},"enemyeffect_13_8":{"descRaw":"Adds 1 Advanced Sarkaz Wither Tank to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Continuous II","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; defeat to obtain 2 Funds","_h":"kyh5i6"},"enemyeffect_14_1":{"descRaw":"Adds 1 Invisible Crossbowman to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"ypf9sd"},"enemyeffect_14_2":{"descRaw":"Adds 1 Festival Jazz Musician to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Invisible II","desc":"Adds 1 Festival Jazz Musician to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"cw4kw2"},"enemyeffect_14_3":{"descRaw":"Adds 1 Famiglia Silencer to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Invisible III","desc":"Adds 1 Famiglia Silencer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"wcvrri"},"enemyeffect_14_4":{"descRaw":"Adds 1 Invisible Crossbowman to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next 2 battles; defeat to obtain 1 Funds","_h":"s9jbyx"},"enemyeffect_14_5":{"descRaw":"Adds 1 Invisible Caster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Invisible II","desc":"Adds 1 Invisible Caster to your next 2 battles; defeat to obtain 2 Funds","_h":"2zuirt"},"enemyeffect_14_6":{"descRaw":"Adds 1 Shanhaizhong Ringleader to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Invisible III","desc":"Adds 1 Shanhaizhong Ringleader to your next 2 battles; defeat to obtain 3 Funds","_h":"gsqxxu"},"enemyeffect_14_7":{"descRaw":"Adds 1 Heavy Crossbowman Ambusher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Invisible I","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 1 Funds","_h":"cnjbdd"},"enemyeffect_14_8":{"descRaw":"Adds 1 Famiglia Shadow Silencer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Invisible II","desc":"Adds 1 Famiglia Shadow Silencer to your next battle; defeat to obtain 2 Funds","_h":"pquily"},"enemyeffect_15_1":{"descRaw":"Adds 1 Dublinn Phalanx Infantry to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"qpg6sp"},"enemyeffect_15_2":{"descRaw":"Adds 1 Dublinn Shadowcaster Leader to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Refraction II","desc":"Adds 1 Dublinn Shadowcaster Leader to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"a0lpli"},"enemyeffect_15_3":{"descRaw":"Adds 1 Dublinn Elite Companion Guard to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Refraction III","desc":"Adds 1 Dublinn Elite Companion Guard to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"5jks53"},"enemyeffect_15_4":{"descRaw":"Adds 1 Dublinn Phalanx Infantry to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next 2 battles; defeat to obtain 1 Funds","_h":"1d64b1"},"enemyeffect_15_5":{"descRaw":"Adds 1 Dublinn Shadowcaster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Shadowcaster to your next 2 battles; defeat to obtain 2 Funds","_h":"bu6724"},"enemyeffect_15_6":{"descRaw":"Adds 1 Dublinn Companion Guard to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Refraction III","desc":"Adds 1 Dublinn Companion Guard to your next 2 battles; defeat to obtain 3 Funds","_h":"bgz6kw"},"enemyeffect_15_7":{"descRaw":"Adds 1 Dublinn Heavy Defender Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Heavy Defender Leader to your next battle; defeat to obtain 2 Funds","_h":"29677j"},"enemyeffect_15_8":{"descRaw":"Adds 1 Enraged Tombkeeper Grotesque to the <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Enraged Tombkeeper Grotesque to the next battle; defeat to obtain 2 Funds","_h":"qy67fq"},"enemyeffect_16_1":{"descRaw":"Adds 1 Mudrock Colossus to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Mudrock Colossus to your next battle; defeat to obtain 3 Funds","_h":"zb87xv"},"enemyeffect_16_2":{"descRaw":"Adds 1 'Sand Voyager' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 'Sand Voyager' to your next battle; defeat to obtain 3 Funds","_h":"l087m6"},"enemyeffect_16_3":{"descRaw":"Adds 1 Enraged Possessed Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Enraged Possessed Leader to your next battle; defeat to obtain 3 Funds","_h":"ex87v9"},"enemyeffect_16_4":{"descRaw":"Adds 1 Greater Armored Burdenbeast to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Greater Armored Burdenbeast to your next battle; defeat to obtain 3 Funds","_h":"he87ey"},"enemyeffect_16_5":{"descRaw":"Adds 1 Sarkaz Boneguard Torturer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Sarkaz Boneguard Torturer to your next battle; defeat to obtain 3 Funds","_h":"8f87qj"},"enemyeffect_16_6":{"descRaw":"Adds 1 Londinium Precision Mobile Defense Artillery to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Londinium Precision Mobile Defense Artillery to your next battle; defeat to obtain 3 Funds","_h":"rk87z0"},"enemyeffect_16_7":{"descRaw":"Adds 1 Blackhorn Rhuul to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Blackhorn Rhuul to your next battle; defeat to obtain 3 Funds","_h":"yp87vh"},"enemyeffect_16_8":{"descRaw":"Adds 1 Wooden Burdenbeast of Ilion to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Wooden Burdenbeast of Ilion to your next battle; defeat to obtain 3 Funds","_h":"h487oa"},"enemyeffect_16_9":{"descRaw":"Adds 1 Frostcradler Fowlbeast to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Frostcradler Fowlbeast to your next battle; defeat to obtain 2 Funds","_h":"liok9w"},"enemyeffect_16_10":{"descRaw":"Adds 1 Abnormal Manglerbeast α to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Abnormal Manglerbeast α to your next battle; defeat to obtain 2 Funds","_h":"3uokl4"},"enemyeffect_16_11":{"descRaw":"Adds 1 Uneasy Designer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Uneasy Designer to your next battle; defeat to obtain 1 Funds","_h":"eajdk8"},"enemyeffect_16_12":{"descRaw":"Adds 1 Decode Basis α to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Decode Basis α to your next battle; defeat to obtain 1 Funds","_h":"zih14m"},"enemyeffect_17_1":{"descRaw":"Adds 1 Snowchild to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Snowchild to your next 2 battles; defeat to obtain 1 Funds","_h":"5qh1z0"},"enemyeffect_17_2":{"descRaw":"Adds 1 Novice Acolyte to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Novice Acolyte to your next 2 battles; defeat to obtain 1 Funds","_h":"uvh1y3"},"enemyeffect_17_3":{"descRaw":"Adds 1 Careless Underling to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Careless Underling to your next 2 battles; defeat to obtain 1 Funds","_h":"24h1ve"},"enemyeffect_17_4":{"descRaw":"Adds 1 Derisive Audience to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Derisive Audience to your next 2 battles; defeat to obtain 2 Funds","_h":"7bokw5"},"enemyeffect_17_5":{"descRaw":"Adds 1 Suiton Ninja to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Suiton Ninja to your next 2 battles; defeat to obtain 2 Funds","_h":"0zoklh"},"enemyeffect_17_6":{"descRaw":"Adds 1 Handmade Catapult to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Handmade Catapult to your next 2 battles; defeat to obtain 3 Funds","_h":"sn87lt"},"enemyeffect_18_1":{"descRaw":"Adds 1 Audio Technician to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Audio Technician to your next 2 battles; defeat to obtain 1 Funds","_h":"16jdgo"},"enemyeffect_18_2":{"descRaw":"Adds 1 Confused Maintenance Helper to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Confused Maintenance Helper to your next 2 battles; defeat to obtain 1 Funds","_h":"suh1wq"},"enemyeffect_18_3":{"descRaw":"Adds 1 Infused Originium Slug to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Infused Originium Slug to your next 2 battles; defeat to obtain 1 Funds","_h":"82h19w"},"enemyeffect_18_4":{"descRaw":"Adds 1 Shrine Swordsman to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Shrine Swordsman to your next 2 battles; defeat to obtain 2 Funds","_h":"k3ok2t"},"enemyeffect_18_5":{"descRaw":"Adds 1 Avenger to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Avenger to your next 2 battles; defeat to obtain 2 Funds","_h":"g7okjn"},"enemyeffect_18_6":{"descRaw":"Adds 1 Hero's Sidekick to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Hero's Sidekick to your next 2 battles; defeat to obtain 3 Funds","_h":"zwqjqo"},"enemyeffect_19_1":{"descRaw":"Adds 1 Carnevale Balloon to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Carnevale Balloon to your next 2 battles; defeat to obtain 1 Funds","_h":"8nh1hb"},"enemyeffect_19_2":{"descRaw":"Adds 1 Basic Slug to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Basic Slug to your next 2 battles; defeat to obtain 1 Funds","_h":"b7h1o9"},"enemyeffect_19_3":{"descRaw":"Adds 1 Dublinn Sniffer Hound Pro to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Sniffer Hound Pro to your next 2 battles; defeat to obtain 1 Funds","_h":"a864pk"},"enemyeffect_19_4":{"descRaw":"Adds 1 Lucky Flyfin to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Lucky Flyfin to your next 2 battles; defeat to obtain 2 Funds","_h":"nladwv"},"enemyeffect_19_5":{"descRaw":"Adds 1 Garum Gourmet to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Garum Gourmet to your next 2 battles; defeat to obtain 2 Funds","_h":"iwokgy"},"enemyeffect_19_6":{"descRaw":"Adds 1 Villain's Minion to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Villain's Minion to your next 2 battles; defeat to obtain 3 Funds","_h":"4eqj9y"},"enemyeffect_20_1":{"descRaw":"Adds 1 Sarkaz Witherer to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer to your next 2 battles; defeat to obtain 1 Funds","_h":"biuirc"},"enemyeffect_20_2":{"descRaw":"Adds 1 Vernacularism to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Vernacularism to your next 2 battles; defeat to obtain 1 Funds","_h":"6hu67p"},"enemyeffect_20_3":{"descRaw":"Adds 1 Lurker to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Lurker to your next 2 battles; defeat to obtain 1 Funds","_h":"vbh1jd"},"enemyeffect_20_4":{"descRaw":"Adds 1 'Unicycle Toy' to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 'Unicycle Toy' to your next 2 battles; defeat to obtain 2 Funds","_h":"i9okyd"},"enemyeffect_20_5":{"descRaw":"Adds 1 Armorless Union Cleanup Squad to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Armorless Union Cleanup Squad to your next 2 battles; defeat to obtain 2 Funds","_h":"dp34jp"},"enemyeffect_20_6":{"descRaw":"Adds 1 Boiling Pot to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Boiling Pot to your next 2 battles; defeat to obtain 3 Funds","_h":"e3qj0n"},"enemyeffect_b_1":{"descRaw":"Adds 1 Skullshatterer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Skullshatterer/Bounty","desc":"Adds 1 Skullshatterer to your next battle; defeat to obtain 1 Funds","_h":"yb792t"},"enemyeffect_b_2":{"descRaw":"Adds 1 Sarkaz Centurion to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Sarkaz Centurion/Bounty","desc":"Adds 1 Sarkaz Centurion to your next battle; defeat to obtain 2 Funds","_h":"20a980"},"enemyeffect_b_3":{"descRaw":"Adds 1 Crownslayer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Crownslayer/Bounty","desc":"Adds 1 Crownslayer to your next battle; defeat to obtain 1 Funds","_h":"xc3094"},"enemyeffect_b_4":{"descRaw":"Adds 1 Mudrock to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"Mudrock/Bounty","desc":"Adds 1 Mudrock to your next battle; defeat to obtain 4 Funds","_h":"7yjp7m"},"enemyeffect_b_5":{"descRaw":"Adds 1 Corrupted Knight to the <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Corrupted Knight/Bounty","desc":"Adds 1 Corrupted Knight to the next battle; defeat to obtain 3 Funds","_h":"xq9e4c"},"enemyeffect_b_6":{"descRaw":"Adds 1 Withered Knight to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Withered Knight/Bounty","desc":"Adds 1 Withered Knight to your next battle; defeat to obtain 3 Funds","_h":"6w480u"},"enemyeffect_b_7":{"descRaw":"Adds 1 'Forsaken One' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Forsaken One'/Bounty","desc":"Adds 1 'Forsaken One' to your next battle; defeat to obtain 4 Funds","_h":"5cb54y"},"enemyeffect_b_8":{"descRaw":"Adds 1 Jetman to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Jetman/Bounty","desc":"Adds 1 Jetman to your next battle; defeat to obtain 3 Funds","_h":"hi3k06"},"enemyeffect_b_9":{"descRaw":"Adds 1 Jesselton Williams to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"Jesselton Williams/Bounty","desc":"Adds 1 Jesselton Williams to your next battle; defeat to obtain 4 Funds","_h":"22rxy6"},"enemyeffect_b_10":{"descRaw":"Adds 1 W to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"W/Bounty","desc":"Adds 1 W to your next battle; defeat to obtain 1 Funds","_h":"iy8miy"},"enemyeffect_b_11":{"descRaw":"Adds 1 'Rat King' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Rat King'/Bounty","desc":"Adds 1 'Rat King' to your next battle; defeat to obtain 2 Funds","_h":"92lzb6"},"enemyeffect_b_12":{"descRaw":"Adds 1 'Pompeii' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Pompeii'/Bounty","desc":"Adds 1 'Pompeii' to your next battle; defeat to obtain 2 Funds","_h":"d6fzl6"},"enemyeffect_b_13":{"descRaw":"Adds 1 Big Bob to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Big Bob/Bounty","desc":"Adds 1 Big Bob to your next battle; defeat to obtain 2 Funds","_h":"dhs6aj"},"enemyeffect_b_14":{"descRaw":"Adds 1 'Free' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Free'/Bounty","desc":"Adds 1 'Free' to your next battle; defeat to obtain 4 Funds","_h":"931so7"},"enemyeffect_b_15":{"descRaw":"Adds 1 Degenbrecher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Degenbrecher/Bounty","desc":"Adds 1 Degenbrecher to your next battle; defeat to obtain 5 Funds","_h":"hqxq2e"},"enemyeffect_b_16":{"descRaw":"Adds 1 Zaaro, Signore dei Lupi to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Zaaro, Signore dei Lupi/Bounty","desc":"Adds 1 Zaaro, Signore dei Lupi to your next battle; defeat to obtain 5 Funds","_h":"qbtl2x"},"enemyeffect_b_17":{"descRaw":"Adds 1 'Gravestone' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Gravestone'/Bounty","desc":"Adds 1 'Gravestone' to your next battle; defeat to obtain 4 Funds","_h":"vxhep5"},"enemyeffect_b_18":{"descRaw":"Adds 1 Lost Colossus to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Lost Colossus/Bounty","desc":"Adds 1 Lost Colossus to your next battle; defeat to obtain 5 Funds","_h":"d8e4rw"},"enemyeffect_b_19":{"descRaw":"Adds 1 Mio to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Mio/Bounty","desc":"Adds 1 Mio to your next battle; defeat to obtain 3 Funds","_h":"hlqj1p"},"enemyeffect_b_20":{"descRaw":"Adds 1 The Big, Ugly Thing to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"'The Big Ugly Thing'/Bounty","desc":"Adds 1 The Big, Ugly Thing to your next battle; defeat to obtain 5 Funds","_h":"y3ixtd"},"enemyeffect_b_21":{"descRaw":"Adds 1 'Hateful Avenger' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>6 Funds","name":"'Hateful Avenger'/Bounty","desc":"Adds 1 'Hateful Avenger' to your next battle; defeat to obtain 6 Funds","_h":"u06fu2"},"enemyeffect_b_22":{"descRaw":"Adds 1 'Demon's Blade' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"'Demon's Blade'/Bounty","desc":"Adds 1 'Demon's Blade' to your next battle; defeat to obtain 3 Funds","_h":"ok72tk"},"enemyeffect_b_23":{"descRaw":"Adds 1 Fallen Snowpriest to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Fallen Snowpriest/Bounty","desc":"Adds 1 Fallen Snowpriest to your next battle; defeat to obtain 3 Funds","_h":"5xlpqb"},"enemyeffect_b_24":{"descRaw":"Adds 1 Weaving Vinecreeps to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Weaving Vinecreeps/Bounty","desc":"Adds 1 Weaving Vinecreeps to your next battle; defeat to obtain 3 Funds","_h":"0gwkju"},"enemyInitial_1":{"descRaw":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Fissure","desc":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"r3p1eb"},"enemyInitial_2":{"descRaw":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Quagmire","desc":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"crxnjz"},"enemyInitial_3":{"descRaw":"Adds 1 OpFor: Bonespur (Has Invisibility) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Bonespur","desc":"Adds 1 OpFor: Bonespur (Has Invisibility) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"r12t2x"},"enemyInitial_4":{"descRaw":"Adds 1 OpFor: BlackCloud (Aerial enemy) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: BlackCloud","desc":"Adds 1 OpFor: BlackCloud (Aerial enemy) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"e5gpbt"},"enemyInitial_5":{"descRaw":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Rebirth","desc":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"7tpfb1"},"enemyInitial_6":{"descRaw":"Adds 1 OpFor: Mirror (Has Refraction) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Mirror","desc":"Adds 1 OpFor: Mirror (Has Refraction) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"jg6fyg"},"map_m01_1":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 1","desc":"Remove all Barricades on the battlefield","_h":"fj6cp1"},"map_m02_1":{"descRaw":"Turns <@ba.vdown>all Barricades on the battlefield to Ranged Tiles","name":"Simulation Shift/Mode 2","desc":"Turns all Barricades on the battlefield to Ranged Tiles","_h":"2fn43t"},"map_m02_2":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 3","desc":"Remove all Barricades on the battlefield","_h":"fjbjp1"},"map_m03_1":{"descRaw":"Remove Barricades on the <@ba.vdown>left side of the battlefield","name":"Simulation Shift/Mode 4","desc":"Remove Barricades on the left side of the battlefield","_h":"rmit0u"},"map_m03_2":{"descRaw":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the <@ba.vdown>right side of the battlefield","name":"Simulation Shift/Mode 5","desc":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the right side of the battlefield","_h":"hs3cfe"},"map_m04_1":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 6","desc":"Remove all Barricades on the battlefield","_h":"fjubp1"},"map_m06_1":{"descRaw":"The battlefield's Sandstorm <@ba.vdown>stops","name":"Simulation Shift/Mode 8","desc":"The battlefield's Sandstorm stops","_h":"q105t3"},"map_m07_1":{"descRaw":"<@ba.vdown>All Thickets on the field will vanish","name":"Simulation Shift/Mode 9","desc":"All Thickets on the field will vanish","_h":"ke0z18"}},"choices":{"events":{"artifact_paid_1":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_1_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_2":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_2_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_3":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_3_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_4":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_4_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_5":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_5_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"bossInitial_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_7":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_7_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_8":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_8_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_9":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_9_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_10":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_10_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_11":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_11_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_12":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_12_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_13":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_13_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_14":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_14_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_15":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_15_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"buff_select_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_3":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_3_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_4":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_4_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"enemy_initial_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_7":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_7_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_8":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_8_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_9":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_9_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_10":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_10_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"equip_free_1":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_1_tr":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_2":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_2_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_3":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_3_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_4":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_4_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"hardbuff_select_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_3":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_3_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hunter_band_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"terrain_m01_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m01_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m03_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m03_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m04_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m04_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m06_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m06_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m07_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m07_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"_h":"i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1sz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szi1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1zkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzk"},"families":{"bounty":{"name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"supply":{"name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"shop":{"name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"tactic":{"name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"_h":"01szedi112i1qtzk"},"cards":{"bounty":[{"name":"Drone Blocker-P/Tactical Training","desc":"Adds 3 Drone Blocker-Ps to your next battle; if perfectly clears the stage on your own, obtain 2 Funds"},{"name":"Arts Master A2/Multi-Round Tactical Training","desc":"Adds 2 Arts Master A2s to every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds"},{"name":"Arts Master A2/Bounty","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 2 Funds"},{"name":"'Eyes of the Sankta'/Bounty","desc":"Adds 1 'Eyes of the Sankta' to your next battle; defeat to obtain 2 Funds"},{"name":"Nucleic Maleficient/Bounty","desc":"Adds 1 Nucleic Maleficient to your next battle; defeat to obtain 3 Funds"},{"name":"Wraith Leader/Bounty","desc":"Adds 1 Wraith Leader to your next battle; defeat to obtain 1 Funds"},{"name":"Shanhaizhong Ringleader/Bounty","desc":"Adds 1 Shanhaizhong Ringleader to your next battle; defeat to obtain 2 Funds"},{"name":"Heavy Defender/Bounty","desc":"Adds 1 Heavy Defender to your next battle; defeat to obtain 1 Funds"},{"name":"Heavy Crossbowman Ambusher/Bounty","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 2 Funds"},{"name":"Shanhaizhong Ringleader/Multi-Round Bounties","desc":"Adds 1 Shanhaizhong Ringleader to the every subsequent battle; defeat to obtain 1 Funds"},{"name":"Duck Lord/Bounty","desc":"Adds 1 Duck Lord to your next battle; defeat to obtain 3 Funds"},{"name":"Originium Slug/Training","desc":"Adds 1 Originium Slug to your next battle, but will not obtain extra Funds"},{"name":"Gopnik/Bounty","desc":"Adds 1 Gopnik to your next battle; defeat to obtain 3 Funds"},{"name":"Crying Thief/Bounty","desc":"Adds 1 Crying Thief to your next battle; defeat to obtain 3 Funds"},{"name":"Fatty/Bounty","desc":"Adds 1 Fatty to your next battle; defeat to obtain 3 Funds"},{"name":"Tactical Training/Flying I","desc":"Adds 1 Monster to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Flying II","desc":"Adds 1 Bombtail to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Flying III","desc":"Adds 1 Imperial Artillery Core Targeteer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Flying I","desc":"Adds 1 Monster to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Bombtail to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Flying III","desc":"Adds 1 Arts Master A1 to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Flying I","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Withering Collector Disciple to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Frequency I","desc":"Adds 1 Grindstone to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Frequency II","desc":"Adds 1 Fountainboil to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Frequency III","desc":"Adds 1 Sharpedge to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Grindstone to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency II","desc":"Adds 1 Fountainboil to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Frequency III","desc":"Adds 1 Clarity to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Rainbowbrew to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency II","desc":"Adds 1 Sharpedge to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Injury I","desc":"Adds 1 Deep Sea Slider to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Injury II","desc":"Adds 1 Pyric Originium Slug to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Injury III","desc":"Adds 1 Burning Vine to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Deep Sea Slider to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Tidal Caster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Caster Speedboat to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Burning Vine to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Allotropic Maleficent to the next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Continuous I","desc":"Adds 1 Rotchaser to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Continuous II","desc":"Adds 1 Sarkaz Witherer Captain to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Continuous III","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer Captain to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Continuous II","desc":"Adds 1 Rotchaser to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Continuous III","desc":"Adds 1 Sarkaz Wither Tank to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 OpFor: Fissure to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Continuous II","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Invisible II","desc":"Adds 1 Festival Jazz Musician to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Invisible III","desc":"Adds 1 Famiglia Silencer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Invisible II","desc":"Adds 1 Invisible Caster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Invisible III","desc":"Adds 1 Shanhaizhong Ringleader to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Invisible I","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Invisible II","desc":"Adds 1 Famiglia Shadow Silencer to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Refraction II","desc":"Adds 1 Dublinn Shadowcaster Leader to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Refraction III","desc":"Adds 1 Dublinn Elite Companion Guard to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Shadowcaster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Refraction III","desc":"Adds 1 Dublinn Companion Guard to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Heavy Defender Leader to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Enraged Tombkeeper Grotesque to the next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Mudrock Colossus to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 'Sand Voyager' to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Enraged Possessed Leader to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Greater Armored Burdenbeast to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Sarkaz Boneguard Torturer to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Londinium Precision Mobile Defense Artillery to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Blackhorn Rhuul to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Wooden Burdenbeast of Ilion to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Frostcradler Fowlbeast to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Abnormal Manglerbeast α to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Uneasy Designer to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Decode Basis α to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Snowchild to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Novice Acolyte to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Careless Underling to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Derisive Audience to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Suiton Ninja to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Handmade Catapult to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Audio Technician to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Confused Maintenance Helper to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Infused Originium Slug to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Shrine Swordsman to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Avenger to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Hero's Sidekick to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Carnevale Balloon to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Basic Slug to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Sniffer Hound Pro to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Lucky Flyfin to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Garum Gourmet to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Villain's Minion to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Vernacularism to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Lurker to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 'Unicycle Toy' to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Armorless Union Cleanup Squad to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Boiling Pot to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Skullshatterer/Bounty","desc":"Adds 1 Skullshatterer to your next battle; defeat to obtain 1 Funds"},{"name":"Sarkaz Centurion/Bounty","desc":"Adds 1 Sarkaz Centurion to your next battle; defeat to obtain 2 Funds"},{"name":"Crownslayer/Bounty","desc":"Adds 1 Crownslayer to your next battle; defeat to obtain 1 Funds"},{"name":"Mudrock/Bounty","desc":"Adds 1 Mudrock to your next battle; defeat to obtain 4 Funds"},{"name":"Corrupted Knight/Bounty","desc":"Adds 1 Corrupted Knight to the next battle; defeat to obtain 3 Funds"},{"name":"Withered Knight/Bounty","desc":"Adds 1 Withered Knight to your next battle; defeat to obtain 3 Funds"},{"name":"'Forsaken One'/Bounty","desc":"Adds 1 'Forsaken One' to your next battle; defeat to obtain 4 Funds"},{"name":"Jetman/Bounty","desc":"Adds 1 Jetman to your next battle; defeat to obtain 3 Funds"},{"name":"Jesselton Williams/Bounty","desc":"Adds 1 Jesselton Williams to your next battle; defeat to obtain 4 Funds"},{"name":"W/Bounty","desc":"Adds 1 W to your next battle; defeat to obtain 1 Funds"},{"name":"'Rat King'/Bounty","desc":"Adds 1 'Rat King' to your next battle; defeat to obtain 2 Funds"},{"name":"'Pompeii'/Bounty","desc":"Adds 1 'Pompeii' to your next battle; defeat to obtain 2 Funds"},{"name":"Big Bob/Bounty","desc":"Adds 1 Big Bob to your next battle; defeat to obtain 2 Funds"},{"name":"'Free'/Bounty","desc":"Adds 1 'Free' to your next battle; defeat to obtain 4 Funds"},{"name":"Degenbrecher/Bounty","desc":"Adds 1 Degenbrecher to your next battle; defeat to obtain 5 Funds"},{"name":"Zaaro, Signore dei Lupi/Bounty","desc":"Adds 1 Zaaro, Signore dei Lupi to your next battle; defeat to obtain 5 Funds"},{"name":"'Gravestone'/Bounty","desc":"Adds 1 'Gravestone' to your next battle; defeat to obtain 4 Funds"},{"name":"Lost Colossus/Bounty","desc":"Adds 1 Lost Colossus to your next battle; defeat to obtain 5 Funds"},{"name":"Mio/Bounty","desc":"Adds 1 Mio to your next battle; defeat to obtain 3 Funds"},{"name":"'The Big Ugly Thing'/Bounty","desc":"Adds 1 The Big, Ugly Thing to your next battle; defeat to obtain 5 Funds"},{"name":"'Hateful Avenger'/Bounty","desc":"Adds 1 'Hateful Avenger' to your next battle; defeat to obtain 6 Funds"},{"name":"'Demon's Blade'/Bounty","desc":"Adds 1 'Demon's Blade' to your next battle; defeat to obtain 3 Funds"},{"name":"Fallen Snowpriest/Bounty","desc":"Adds 1 Fallen Snowpriest to your next battle; defeat to obtain 3 Funds"},{"name":"Weaving Vinecreeps/Bounty","desc":"Adds 1 Weaving Vinecreeps to your next battle; defeat to obtain 3 Funds"},{"name":"Multi-Round Bounties/OpFor: Fissure","desc":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Quagmire","desc":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Bonespur","desc":"Adds 1 OpFor: Bonespur (Has Invisibility) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: BlackCloud","desc":"Adds 1 OpFor: BlackCloud (Aerial enemy) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Rebirth","desc":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Mirror","desc":"Adds 1 OpFor: Mirror (Has Refraction) to every subsequent battle; grants 1 Funds to whoever defeats it"}],"tactic":[{"name":"Equip","desc":"Obtain 2 pieces of Tier 1 equipment; also affects Teammates"},{"name":"Skadi's Pledge","desc":"+8 stacks to Ægir, Raid, and Durable Alliances; also affects Teammates"},{"name":"Swire's Pledge","desc":"+10 stacks to Yan and Investor Alliances; also affects Teammates"},{"name":"Bagpipe's Pledge","desc":"+8 stacks to Victoria, Foresight, and Resilient Alliances; also affects Teammates"},{"name":"SilverAsh's Pledge","desc":"+8 stacks to Kjerag, Investor, and Swift Alliances; also affects Teammates"},{"name":"Mostima's Pledge","desc":"+10 stacks to Laterano and Arcane Alliances; also affects Teammates"},{"name":"Titi's Pledge","desc":"+10 stacks to Sargon and Precision Alliances; also affects Teammates"},{"name":"Młynar's Pledge","desc":"+12 stacks to Kazimierz Alliance; also affects Teammates"},{"name":"Texas's Pledge","desc":"+10 stacks to Siracusa and Raid Alliances; also affects Teammates"},{"name":"Wealth","desc":"Obtain 1 Funds; also affects Teammates"},{"name":"Supply","desc":"Next 2 refreshes are free (can stack); also affects Teammates"},{"name":"Preparation","desc":"The next equipment you buy will already be upgraded"},{"name":"Promotion","desc":"The next Operator you buy will already be promoted to Elite"},{"name":"Yanese Support","desc":"You obtain a random Yan Alliance Operator"},{"name":"Kjeragi Support","desc":"You obtain a random Kjerag Alliance Operator"},{"name":"Sargonian Support","desc":"You obtain a random Sargon Alliance Operator"},{"name":"Siracusan Support","desc":"You obtain a random Siracusa Alliance Operator"},{"name":"Kazimierzian Support","desc":"You obtain a random Kazimierz Alliance Operator"},{"name":"Lateran Support","desc":"You obtain a random Lateran Alliance Operator"},{"name":"Victorian Support","desc":"You obtain a random Victoria Alliance Operator"},{"name":"Ægirian Support","desc":"You obtain a random Ægir Alliance Operator"},{"name":"Recovery","desc":"Allied units recover 50 HP on taking damage; also affects Teammates"},{"name":"Firepower","desc":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also affects Teammates"},{"name":"Draft","desc":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also affects Teammates"},{"name":"Flawless","desc":"When allied Operators have full HP, gain +30% ATK and DEF; also affects Teammates"},{"name":"Acute","desc":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also affects Teammates"},{"name":"Rejection: Weakness","desc":"All enemies -5% ATK"},{"name":"Rejection: Fragility","desc":"All enemies -100 DEF"},{"name":"Rejection: Hallucination","desc":"All enemies -3 RES"},{"name":"Punishment: Weakness","desc":"Elite enemies -6% ATK"},{"name":"Punishment: Fragility","desc":"Elite enemies -150 DEF"},{"name":"Punishment: Hallucination","desc":"Elite enemies -5 RES"},{"name":"Verdict: Weakness","desc":"Leader enemies -7% ATK"},{"name":"Verdict: Fragility","desc":"Leader enemies -200 DEF"},{"name":"Verdict: Hallucination","desc":"Leader enemies -7 RES"},{"name":"Simulation Shift/Mode 1","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 2","desc":"Turns all Barricades on the battlefield to Ranged Tiles"},{"name":"Simulation Shift/Mode 3","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 4","desc":"Remove Barricades on the left side of the battlefield"},{"name":"Simulation Shift/Mode 5","desc":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the right side of the battlefield"},{"name":"Simulation Shift/Mode 6","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 8","desc":"The battlefield's Sandstorm stops"},{"name":"Simulation Shift/Mode 9","desc":"All Thickets on the field will vanish"}],"_h":"i2ash5b2njruiyqzmrh5eqq2hcbpp7kfigc9l8pu9tu7wo21q24w37atlturw4mn53xy6yh80e77adpq04da0ek8adk1ww2g4rko8msbu6tcuth8acjwu6wkutcjyfg3feedjd65jd2h34bcqjom34ut34zi3wgi3jdwpekmui9zh5h9o0avuiz2h5i6f9sd4kw2vrrijbyxuirtqxxujbdduilyg6splpliks5364b16724z6kw677j67fq87xv87m687v987ey87qj87z087vh87oaok9wokl4jdk8h14mh1z0h1y3h1veokw5oklh87ltjdgoh1wqh19wok2tokjnqjqoh1hbh1o964pkadwvokgyqj9yuircu67ph1jdokyd34jpqj0n792ta9803094jp7m9e4c480ub54y3k06rxy68miylzb6fzl6s6aj1so7xq2etl2xhep5e4rwqj1pixtd6fu272tklpqbwkjup1ebxnjz2t2xgpbtpfb16fyg0pe6mlbad1rgfk843zoic7akw7yx4wqwx4mu4rs6crmd7wvsncwgrc8u2sqhw491kddeqypnhdlyl4dps6mnnjggj7xks0plpqld8yb294zemz1u0fqo80guzng2af7l27ekk8mfw8uk6cp1n43tbjp1it0u3cfeubp105t30z18"}},"enemies":{"enemy_1000_gopro_2":{"descRaw":"A <@eb.key>fast-moving creature controlled by a Reunion recon squad that is more dangerous than a normal Hound.","name":"Hound Pro","desc":"A fast-moving creature controlled by a Reunion recon squad that is more dangerous than a normal Hound.","_h":"4hahci"},"enemy_1001_bigbo":{"descRaw":"One of Reunion's special melee soldiers who attacks using an electric chainsaw. He has high <@eb.danger>HP, ATK, and DEF","name":"Big Bob","desc":"One of Reunion's special melee soldiers who attacks using an electric chainsaw. He has high HP, ATK, and DEF","_h":"o8s66z"},"enemy_1005_yokai":{"descRaw":"<@eb.key>[Aerial Unit] An unmanned enemey drone that does not attack.","name":"Monster","desc":"[Aerial Unit] An unmanned enemey drone that does not attack.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"4eplxd6969"},"enemy_1005_yokai_2":{"descRaw":"<@eb.key>[Aerial Unit] An improved version of the Monster that can launch <@eb.key>ranged attacks.","name":"Monster Mk II","desc":"[Aerial Unit] An improved version of the Monster that can launch ranged attacks.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"8fjr3z6969"},"enemy_1005_yokai_3":{"descRaw":"<@eb.key>[Aerial Unit] A larger, more resilient unmanned drone that can launch <@eb.key>ranged attacks.","name":"Raptor","desc":"[Aerial Unit] A larger, more resilient unmanned drone that can launch ranged attacks.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"8n73f56969"},"enemy_1006_shield":{"descRaw":"A Reunion melee soldier that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender","desc":"A Reunion melee soldier that has very high defense and is difficult to take down.","_h":"qsjxbz"},"enemy_1006_shield_2":{"descRaw":"A more dangerous version of the Heavy Defender that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender Leader","desc":"A more dangerous version of the Heavy Defender that has very high defense and is difficult to take down.","_h":"b3db6o"},"enemy_1006_shield_3":{"descRaw":"A heavily-armored elite soldier, more dangerous than a Heavy Defender Leader, that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender Lieutenant","desc":"A heavily-armored elite soldier, more dangerous than a Heavy Defender Leader, that has very high defense and is difficult to take down.","_h":"o71e48"},"enemy_1007_slime":{"descRaw":"An infected wild creature.","name":"Originium Slug","desc":"An infected wild creature.","_h":"4lml4l"},"enemy_1009_lurker":{"descRaw":"One of Reunion's special soldiers, <@eb.key>cannot be attacked unless blocked","name":"Lurker","desc":"One of Reunion's special soldiers, cannot be attacked unless blocked","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"wle35ujteo"},"enemy_1010_demon":{"descRaw":"A mercenary from Sarkaz who boasts <@eb.key>fairly high ATK and RES.","name":"Sarkaz Greatswordsman","desc":"A mercenary from Sarkaz who boasts fairly high ATK and RES.","_h":"0i6ej3"},"enemy_1010_demon_2":{"descRaw":"A more dangerous mercenary from Sarkaz who boasts <@eb.key>fairly high ATK and RES.","name":"Sarkaz Greatswordsman Leader","desc":"A more dangerous mercenary from Sarkaz who boasts fairly high ATK and RES.","_h":"cz6gi2"},"enemy_1017_defdrn":{"descRaw":"<@eb.key>[Aerial Unit] A drone that can <@eb.key>increase the DEF of allied units around them.","name":"Defender-4","desc":"[Aerial Unit] A drone that can increase the DEF of allied units around them.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the DEF of surrounding enemy units","text":"Increases the DEF of surrounding enemy units"}],"_h":"o46ws66969c7c7"},"enemy_1019_jshoot":{"descRaw":"A ranged soldier that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Crossbowman","desc":"A ranged soldier that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"9xk3uqjteo"},"enemy_1019_jshoot_2":{"descRaw":"A stronger version of the Invisible Crossman that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Crossbowman Leader","desc":"A stronger version of the Invisible Crossman that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"3l1q2mjteo"},"enemy_1021_bslime":{"descRaw":"An infected wild creature that <@eb.danger>explodes upon death.","name":"Infused Originium Slug","desc":"An infected wild creature that explodes upon death.","abilities":[{"textRaw":"Death deals a large amount of Physical damage to surrounding units","text":"Death deals a large amount of Physical damage to surrounding units"}],"_h":"rouo1nvovo"},"enemy_1023_jmage":{"descRaw":"A caster that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Caster","desc":"A caster that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"sgi8cjjteo"},"enemy_1025_reveng":{"descRaw":"A soldier that has a stronger will to fight when <@eb.key>low on HP.","name":"Avenger","desc":"A soldier that has a stronger will to fight when low on HP.","abilities":[{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"}],"_h":"5xp25o6z6z"},"enemy_1026_aghost":{"descRaw":"A tougher Reunion engineer that boasts higher DEF and HP than a regular Wraith and <@eb.key>cannot be blocked. Must be eliminated as quickly as possible.","name":"Wraith Leader","desc":"A tougher Reunion engineer that boasts higher DEF and HP than a regular Wraith and cannot be blocked. Must be eliminated as quickly as possible.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."}],"_h":"r9j6acufuf"},"enemy_1040_bombd":{"descRaw":"<@eb.key>[Aerial Unit] Each of them carries an explosive that can be fired at nearby Operators to cause AOE physical damage.","name":"Bombtail","desc":"[Aerial Unit] Each of them carries an explosive that can be fired at nearby Operators to cause AOE physical damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Can launch a warhead to deal AoE physical damage","text":"Can launch a warhead to deal AoE physical damage"},{"textRaw":"Gains significantly increased Movement Speed after launching warhead","text":"Gains significantly increased Movement Speed after launching warhead"}],"_h":"jy6hel6969hthtv9v9"},"enemy_1041_lazerd":{"descRaw":"<@eb.key>[Aerial Unit] A fast flying unit that can attack using <@eb.key>ranged Arts.","name":"Arts Master A1","desc":"[Aerial Unit] A fast flying unit that can attack using ranged Arts.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"4vigud6969"},"enemy_1041_lazerd_2":{"descRaw":"<@eb.key>[Aerial Unit] By trading off flight speed for power, they have a significantly stronger <@eb.key>ranged Arts attack.","name":"Arts Master A2","desc":"[Aerial Unit] By trading off flight speed for power, they have a significantly stronger ranged Arts attack.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"fqldcm6969"},"enemy_1042_frostd":{"descRaw":"<@eb.key>[Aerial Unit] A flying unit with high DEF that can significantly reduce the <@eb.key>attack speed of nearby Operators.","name":"Frost","desc":"[Aerial Unit] A flying unit with high DEF that can significantly reduce the attack speed of nearby Operators.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"All friendly units within range have reduced ASPD","text":"All friendly units within range have reduced ASPD"}],"_h":"mad7p86969t3t3"},"enemy_1043_zomsbr":{"descRaw":"A soldier that has been controlled by an unknown entity, capable of regenerating rapidly.","name":"Possessed Soldier","desc":"A soldier that has been controlled by an unknown entity, capable of regenerating rapidly.","abilities":[{"textRaw":"Regenerates HP over time.","text":"Regenerates HP over time."}],"_h":"xlnfxlcgcg"},"enemy_1045_hammer":{"descRaw":"An elite Reunion soldier clad in a heavy blast suit, capable of <@eb.key>stunning Operators after a few attacks.","name":"Defense Crusher","desc":"An elite Reunion soldier clad in a heavy blast suit, capable of stunning Operators after a few attacks.","abilities":[{"textRaw":"After two attacks, the next attack <$ba.stun>Stuns its target","text":"After two attacks, the next attack Stuns its target"}],"_h":"m9u4cme12f"},"enemy_1045_hammer_2":{"descRaw":"A more dangerous Defense Crusher, capable of <@eb.key>stunning Operators after a few attacks.","name":"Defense Crusher Leader","desc":"A more dangerous Defense Crusher, capable of stunning Operators after a few attacks.","abilities":[{"textRaw":"After two attacks, the next attack <$ba.stun>Stuns its target","text":"After two attacks, the next attack Stuns its target"}],"_h":"eaveu9e12f"},"enemy_1046_agent":{"descRaw":"A basic melee soldier. They are equipped with armor that can withstand some Arts damage.","name":"Infantry","desc":"A basic melee soldier. They are equipped with armor that can withstand some Arts damage.","_h":"tsbzts"},"enemy_1050_lslime":{"descRaw":"Operators attacked by this grotesque beast suffer from Immolation Damage over time. When blocked, erupts to deal <@eb.danger>heavy damage to surrounding units.","name":"'Pompeii'","desc":"Operators attacked by this grotesque beast suffer from Immolation Damage over time. When blocked, erupts to deal heavy damage to surrounding units.","abilities":[{"textRaw":"Can attack up to 4 targets at once and ignites targets it attacks, dealing Immolation damage over time","text":"Can attack up to 4 targets at once and ignites targets it attacks, dealing Immolation damage over time"},{"textRaw":"Self-immolates when blocked, dealing heavy damage","text":"Self-immolates when blocked, dealing heavy damage"},{"textRaw":"Gains significantly increased ASPD when HP drops to half","text":"Gains significantly increased ASPD when HP drops to half"}],"_h":"2pcxgw8b8b6f6frzrz"},"enemy_1061_zomshd":{"descRaw":"A heavy defender that has been controlled by an unknown entity, capable of regenerating rapidly.","name":"Possessed Heavy Defender","desc":"A heavy defender that has been controlled by an unknown entity, capable of regenerating rapidly.","abilities":[{"textRaw":"Regenerates HP over time.","text":"Regenerates HP over time."}],"_h":"efplefcgcg"},"enemy_1062_rager_2":{"descRaw":"A possessed enemy combatant that has completely given in to madness, having <@eb.danger>extremely high ATK. Loses HP over time.","name":"Enraged Possessed Leader","desc":"A possessed enemy combatant that has completely given in to madness, having extremely high ATK. Loses HP over time.","abilities":[{"textRaw":"Will gradually lose HP over time","text":"Will gradually lose HP over time"}],"_h":"i87wr7n5n5"},"enemy_1067_snslime":{"descRaw":"An infected wild creature native to colder environments that has become unstable due to assimilating a large amount of Originium into its abdomen. Upon death, they will explode, inflicting <@eb.key>Cold on nearby Operators.","name":"Infused Glacial Originium Slug","desc":"An infected wild creature native to colder environments that has become unstable due to assimilating a large amount of Originium into its abdomen. Upon death, they will explode, inflicting Cold on nearby Operators.","abilities":[{"textRaw":"Upon death, deals Physical damage in an area and applies <$ba.cold>Cold to affected targets","text":"Upon death, deals Physical damage in an area and applies Cold to affected targets"}],"_h":"oa2fd3eeum"},"enemy_1069_icebrk_2":{"descRaw":"A special Yeti Squadron elite melee combatant, capable of inflicting catastrophic damage to <@eb.key>Frozen units","name":"Yeti Icecleaver Leader","desc":"A special Yeti Squadron elite melee combatant, capable of inflicting catastrophic damage to Frozen units","abilities":[{"textRaw":"Attack power increases greatly when attacking <$ba.frozen>Frozen targets","text":"Attack power increases greatly when attacking Frozen targets"}],"_h":"iv2muim3an"},"enemy_1071_dftman":{"descRaw":"A mercenary from Sarkaz who boasts <@eb.key>fairly high RES.","name":"Sarkaz Swordsman","desc":"A mercenary from Sarkaz who boasts fairly high RES.","_h":"1ieq3j"},"enemy_1072_dlancer":{"descRaw":"Gradually <@eb.key>accelerates when moving, dealing bonus damage on the first hit after being blocked based upon <@eb.key>Movement Speed.","name":"Sarkaz Lancer","desc":"Gradually accelerates when moving, dealing bonus damage on the first hit after being blocked based upon Movement Speed.","abilities":[{"textRaw":"Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed.","text":"Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed."}],"_h":"ryu9nsibib"},"enemy_1081_sotisd":{"descRaw":"Covers the advance of enemy troops by making themselves more likely to be attacked.","name":"Guerrilla Shieldguard","desc":"Covers the advance of enemy troops by making themselves more likely to be attacked.","abilities":[{"textRaw":"More likely to be targeted by attacks.","text":"More likely to be targeted by attacks."}],"_h":"9uky9u3e3e"},"enemy_1092_mdgint":{"descRaw":"A mindless construct born of Mudrock's Arts, requires Mudrock's direct manipulation.","name":"Mudrock Colossus","desc":"A mindless construct born of Mudrock's Arts, requires Mudrock's direct manipulation.","_h":"ywvmyw"},"enemy_1112_emppnt":{"descRaw":"A heavily-armored, sturdily-built drone operated by artillery casters of the Ursus army.","name":"Imperial Artillery Targeteer","desc":"A heavily-armored, sturdily-built drone operated by artillery casters of the Ursus army.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"xmfpxm6969"},"enemy_1112_emppnt_2":{"descRaw":"A heavily-armored, sturdily-built core drone operated by artillery technicians of the Ursus army.","name":"Imperial Artillery Core Targeteer","desc":"A heavily-armored, sturdily-built core drone operated by artillery technicians of the Ursus army.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"bxhobx6969"},"enemy_1116_liprr":{"descRaw":"A commonly-seen inmate in the Mansfield State Prison. After being freed, gains <@eb.key>increased ATK.","name":"Ordinary Prisoner","desc":"A commonly-seen inmate in the Mansfield State Prison. After being freed, gains increased ATK.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"}],"_h":"7rkqvyroror0r0"},"enemy_1116_liprr_2":{"descRaw":"An inmate well-versed in the Mansfield State Prison's rules of survival. After being freed, gains <@eb.key>increased ATK.","name":"Seasoned Prisoner","desc":"An inmate well-versed in the Mansfield State Prison's rules of survival. After being freed, gains increased ATK.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"}],"_h":"1lkumwroror0r0"},"enemy_1118_lidbox_2":{"descRaw":"An inmate with extreme confidence in his fists. After being freed, attacks <@eb.key>ignore a larger portion of the target's DEF.","name":"Elite Pugilist Prisoner","desc":"An inmate with extreme confidence in his fists. After being freed, attacks ignore a larger portion of the target's DEF.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF","text":"Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF"}],"_h":"eja1wyroroobob"},"enemy_1119_vofsd":{"descRaw":"A strong inmate who rushes to the forefront of chaotic brawls. After being freed, <@eb.key>gains RES and regenerates HP.","name":"Strongman Prisoner","desc":"A strong inmate who rushes to the forefront of chaotic brawls. After being freed, gains RES and regenerates HP.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK and RES and regenerates HP over time","text":"Freed after a few attacks, gaining increased ATK and RES and regenerates HP over time"}],"_h":"hpwybsrorozdzd"},"enemy_1121_lifbos":{"descRaw":"A vicious prisoner feared by inmates and guards alike. When imprisoned, <@eb.key>has extraordinary DEF; After being freed <@eb.key>for the first time, <@eb.key>frees all other enemies on the field.","name":"Recidivist","desc":"A vicious prisoner feared by inmates and guards alike. When imprisoned, has extraordinary DEF; After being freed for the first time, frees all other enemies on the field.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF","text":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"},{"textRaw":"When freed for the first time, immediately frees all other enemies","text":"When freed for the first time, immediately frees all other enemies"}],"_h":"xq1x35i9i9r0r0a6a6"},"enemy_1121_lifbos_2":{"descRaw":"A legendary prisoner whose might is second only to that of Anthony. When imprisoned, <@eb.key>has extraordinary DEF; After being freed <@eb.key>for the first time, <@eb.key>frees all other enemies on the field.","name":"Infamous Recidivist","desc":"A legendary prisoner whose might is second only to that of Anthony. When imprisoned, has extraordinary DEF; After being freed for the first time, frees all other enemies on the field.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF","text":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"},{"textRaw":"When freed for the first time, immediately frees all other enemies","text":"When freed for the first time, immediately frees all other enemies"}],"_h":"s4oglzi9i9r0r0a6a6"},"enemy_1148_dssbr":{"descRaw":"A Sea Terror that crawled ashore. It brandishes its tough appendages menacingly. Attacks inflict additional <@eb.key>Nervous Impairment.","name":"Deep Sea Slider","desc":"A Sea Terror that crawled ashore. It brandishes its tough appendages menacingly. Attacks inflict additional Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"anoryinhhs"},"enemy_1148_dssbr_2":{"descRaw":"A Sea Terror that crawled ashore and sated its hunger. Its appendages can cause protein denaturation. Attacks inflict additional <@eb.key>Nervous Impairment.","name":"Nourished Slider","desc":"A Sea Terror that crawled ashore and sated its hunger. Its appendages can cause protein denaturation. Attacks inflict additional Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"eyjv87nhhs"},"enemy_1158_divman":{"descRaw":"Immune to<@eb.key>Erosion. While in water, gains increased ATK and <@eb.key>Invisibility","name":"Diver","desc":"Immune toErosion. While in water, gains increased ATK and Invisibility","abilities":[{"textRaw":"Immune to Erosion. While in water, gains increased ATK and <$ba.invisible>Invisibility","text":"Immune to Erosion. While in water, gains increased ATK and Invisibility"}],"_h":"ab7319n819"},"enemy_1160_hvyslr":{"descRaw":"A brawny brute who works at the docks or on Pancho's ships. Can <@eb.key>Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","name":"Dockworker","desc":"A brawny brute who works at the docks or on Pancho's ships. Can Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","abilities":[{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"},{"textRaw":"Quickly loses HP while under the effects of 'Erosion'","text":"Quickly loses HP while under the effects of 'Erosion'"}],"_h":"yk3xd5rzgnhihi"},"enemy_1160_hvyslr_2":{"descRaw":"Much more robust than regular dockworkers. Can <@eb.key>Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","name":"Dockworker Leader","desc":"Much more robust than regular dockworkers. Can Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","abilities":[{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"},{"textRaw":"Quickly loses HP while under the effects of 'Erosion'","text":"Quickly loses HP while under the effects of 'Erosion'"}],"_h":"jr46cerzgnhihi"},"enemy_1161_tidmag":{"descRaw":"A professionally trained caster. Adept at <@eb.key>AoE Ranged Arts. Attacks inflict additional <@eb.key>Corrosion","name":"Tidal Caster","desc":"A professionally trained caster. Adept at AoE Ranged Arts. Attacks inflict additional Corrosion","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"}],"_h":"djnb37zv8q"},"enemy_1161_tidmag_2":{"descRaw":"A professionally trained tidal caster. Adept at <@eb.key>AoE Ranged Arts. Attacks inflict additional <@eb.key>Corrosion","name":"Tidal Leader","desc":"A professionally trained tidal caster. Adept at AoE Ranged Arts. Attacks inflict additional Corrosion","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"}],"_h":"jm0n1qzv8q"},"enemy_1162_magmot":{"descRaw":"A Tidal Caster on a speedboat. Attacks inflict additional <@eb.key>Corrosion. Will continue battle after the vehicle is destroyed","name":"Caster Speedboat","desc":"A Tidal Caster on a speedboat. Attacks inflict additional Corrosion. Will continue battle after the vehicle is destroyed","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"},{"textRaw":"The will continue battle after the vehicle is destroyed","text":"The will continue battle after the vehicle is destroyed"}],"_h":"dqpgg3zv8qa4a4"},"enemy_1165_duhond":{"descRaw":"A creature controlled by the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Sniffer Hound","desc":"A creature controlled by the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"pux1g3g6tl"},"enemy_1165_duhond_2":{"descRaw":"Stronger in combat than the average Hound. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Sniffer Hound Pro","desc":"Stronger in combat than the average Hound. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"1hsoc8g6tl"},"enemy_1166_dusbr":{"descRaw":"A scout for the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Scout","desc":"A scout for the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"qihmp7g6tl"},"enemy_1166_dusbr_2":{"descRaw":"A scout leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Scout Leader","desc":"A scout leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"53qxd6g6tl"},"enemy_1168_dumage":{"descRaw":"A caster in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Shadowcaster","desc":"A caster in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"w8xz6xg6tl"},"enemy_1168_dumage_2":{"descRaw":"A caster leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Shadowcaster Leader","desc":"A caster leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"ru39obg6tl"},"enemy_1169_duphlx":{"descRaw":"Phalanx Infantry near each other will support one another, <@eb.key>increasing their DEF. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Phalanx Infantry","desc":"Phalanx Infantry near each other will support one another, increasing their DEF. When Refraction is active, RES +70","abilities":[{"textRaw":"When other Phalanx Infantry are nearby, DEF increases (stacks)","text":"When other Phalanx Infantry are nearby, DEF increases (stacks)"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"s39wzfq5q5g6tl"},"enemy_1169_duphlx_2":{"descRaw":"Phalanx Commanders near each other will support one another, <@eb.key>increasing their DEF. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Phalanx Commander","desc":"Phalanx Commanders near each other will support one another, increasing their DEF. When Refraction is active, RES +70","abilities":[{"textRaw":"When other Phalanx Commanders are nearby, DEF increases (stacks)","text":"When other Phalanx Commanders are nearby, DEF increases (stacks)"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"7jr2frfyfyg6tl"},"enemy_1170_dushld":{"descRaw":"A heavy defender in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Heavy Defender","desc":"A heavy defender in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"pewhqrg6tl"},"enemy_1170_dushld_2":{"descRaw":"A heavy defender leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Heavy Defender Leader","desc":"A heavy defender leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"ckqnvpg6tl"},"enemy_1172_dugago":{"descRaw":"<@eb.key>Refraction; After first defeat, temporarily transforms into a stone statue with <@eb.key>extremely high DEF, then revives as an <@eb.key>aerial unit","name":"Tombkeeper Grotesque","desc":"Refraction; After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","abilities":[{"textRaw":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","text":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"k0l2g1b3b3g6tl"},"enemy_1172_dugago_2":{"descRaw":"<@eb.key>Refraction; After first defeat, temporarily transforms into a stone statue with <@eb.key>extremely high DEF, then revives as an <@eb.key>aerial unit","name":"Enraged Tombkeeper Grotesque","desc":"Refraction; After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","abilities":[{"textRaw":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","text":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"k0zag1b3b3g6tl"},"enemy_1174_duholy":{"descRaw":"<@eb.key>Refraction; More likely to be targeted; When <@eb.key>Companion Shadowblade is nearby, activates a field that <@eb.key>reduces nearby Operators' ASPD","name":"Dublinn Companion Guard","desc":"Refraction; More likely to be targeted; When Companion Shadowblade is nearby, activates a field that reduces nearby Operators' ASPD","abilities":[{"textRaw":"More likely to get attacked by your units","text":"More likely to get attacked by your units"},{"textRaw":"When a is nearby, activates a field that reduces nearby allied units' ASPD","text":"When a is nearby, activates a field that reduces nearby allied units' ASPD"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"giuu5j9w9w3y3yg6tl"},"enemy_1174_duholy_2":{"descRaw":"<@eb.key>Refraction; More likely to be targeted; When <@eb.key>Elite Companion Shadowblade is nearby, activates a field that <@eb.key>reduces nearby Operators' ASPD","name":"Dublinn Elite Companion Guard","desc":"Refraction; More likely to be targeted; When Elite Companion Shadowblade is nearby, activates a field that reduces nearby Operators' ASPD","abilities":[{"textRaw":"More likely to get attacked by your units","text":"More likely to get attacked by your units"},{"textRaw":"When a is nearby, activates a field that reduces nearby allied units' ASPD","text":"When a is nearby, activates a field that reduces nearby allied units' ASPD"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"hfmj249w9wlzlzg6tl"},"enemy_1175_dushdo_2":{"descRaw":"<@eb.key>Invisibility; When <@eb.key>Elite Companion Guard is nearby, gains significantly increased ASPD","name":"Dublinn Elite Companion Shadowblade","desc":"Invisibility; When Elite Companion Guard is nearby, gains significantly increased ASPD","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"When a is nearby, significantly increases ASPD","text":"When a is nearby, significantly increases ASPD"}],"_h":"ea9910jteontnt"},"enemy_1183_mlasrt":{"descRaw":"Attacks inflict a certain amount of <@eb.key>Corrosion; After several attacks, the next attack deals increased damage.","name":"Armorless Union Cleanup Squad","desc":"Attacks inflict a certain amount of Corrosion; After several attacks, the next attack deals increased damage.","abilities":[{"textRaw":"Every attack deals <$ba.dt.erosion>Corrosion","text":"Every attack deals Corrosion"},{"textRaw":"After several attacks, the next attack deals more damage","text":"After several attacks, the next attack deals more damage"}],"_h":"32mw6zq4ufdqdq"},"enemy_1195_sfyin":{"descRaw":"Spawns <@eb.key>2 [Wooden Seals] when defeated.","name":"Grindstone","desc":"Spawns 2 [Wooden Seals] when defeated.","abilities":[{"textRaw":"Spawns 2 when defeated","text":"Spawns 2 when defeated"}],"_h":"ca1gtnjiji"},"enemy_1195_sfyin_2":{"descRaw":"Spawns <@eb.key>2 [Rosewood Seals] when defeated.","name":"Brightmirror","desc":"Spawns 2 [Rosewood Seals] when defeated.","abilities":[{"textRaw":"Spawns 2 when defeated","text":"Spawns 2 when defeated"}],"_h":"fakfpvcece"},"enemy_1196_msfyin":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>2 times to defeat.","name":"Wooden Seal","desc":"Does not attack; Cannot be blocked; Must be damaged 2 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 2 times to defeat","text":"Must be damaged 2 times to defeat"}],"_h":"abdxgwufufmrmr"},"enemy_1196_msfyin_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Rosewood Seal","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4sm9u9ufufsysy"},"enemy_1197_sfshu":{"descRaw":"Spawns <@eb.key>3 [Novel Scrolls] when defeated.","name":"Vernacularism","desc":"Spawns 3 [Novel Scrolls] when defeated.","abilities":[{"textRaw":"Spawns 3 when defeated","text":"Spawns 3 when defeated"}],"_h":"o3enm4jfjf"},"enemy_1197_sfshu_2":{"descRaw":"Spawns <@eb.key>3 [Painting Scrolls] when defeated.","name":"Sophistication","desc":"Spawns 3 [Painting Scrolls] when defeated.","abilities":[{"textRaw":"Spawns 3 when defeated","text":"Spawns 3 when defeated"}],"_h":"daz0z9j8j8"},"enemy_1198_msfshu":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Novel Scroll","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4sfxu9ufufsysy"},"enemy_1198_msfshu_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times to defeat.","name":"Painting Scroll","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times to defeat","text":"Must be damaged 4 times to defeat"}],"_h":"ihe4niufuf8t8t"},"enemy_1199_sfjin":{"descRaw":"More likely to be attacked by allied units; Spawns <@eb.key>1 [Bronze Mirror] when defeated.","name":"Introspection","desc":"More likely to be attacked by allied units; Spawns 1 [Bronze Mirror] when defeated.","abilities":[{"textRaw":"More likely to be attacked by allied units","text":"More likely to be attacked by allied units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"9s7s69aoaou1u1"},"enemy_1200_msfjin":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>30 times to defeat.","name":"Bronze Mirror","desc":"Does not attack; Cannot be blocked; Must be damaged 30 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 30 times to defeat","text":"Must be damaged 30 times to defeat"}],"_h":"m4xxb1ufufr4r4"},"enemy_1200_msfjin_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>35 times to defeat.","name":"Brass Mirror","desc":"Does not attack; Cannot be blocked; Must be damaged 35 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 35 times to defeat","text":"Must be damaged 35 times to defeat"}],"_h":"gvkjuoufufz1z1"},"enemy_1202_msfzhi":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Wooden Paperweight","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4spou9ufufsysy"},"enemy_1202_msfzhi_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times to defeat.","name":"Rosewood Paperweight","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times to defeat","text":"Must be damaged 4 times to defeat"}],"_h":"ihawniufuf8t8t"},"enemy_1203_sfhu":{"descRaw":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns <@eb.key>4 [Celadon Teawares] when defeated.","name":"Fountainboil","desc":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns 4 [Celadon Teawares] when defeated.","abilities":[{"textRaw":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be <$ba.buffres>Resisted)","text":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be Resisted)"},{"textRaw":"Spawns 4 when defeated","text":"Spawns 4 when defeated"}],"_h":"fvjrt0iakp7b7b"},"enemy_1203_sfhu_2":{"descRaw":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns <@eb.key>4 [Porcelain Teawares] when defeated.","name":"Rainbowbrew","desc":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns 4 [Porcelain Teawares] when defeated.","abilities":[{"textRaw":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be <$ba.buffres>Resisted)","text":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be Resisted)"},{"textRaw":"Spawns 4 when defeated","text":"Spawns 4 when defeated"}],"_h":"3u6tvtiakpd2d2"},"enemy_1204_msfhu":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times with <@eb.key>Arts or True damage to defeat.","name":"Celadon Teaware","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times with Arts or True damage to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times by Arts or True damage to defeat","text":"Must be damaged 4 times by Arts or True damage to defeat"}],"_h":"ure0hpufufxkxk"},"enemy_1204_msfhu_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>6 times with <@eb.key>Arts or True damage to defeat.","name":"Porcelain Teaware","desc":"Does not attack; Cannot be blocked; Must be damaged 6 times with Arts or True damage to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 6 times by Arts or True damage to defeat","text":"Must be damaged 6 times by Arts or True damage to defeat"}],"_h":"fp8fmnufuf7a7a"},"enemy_1207_sfji":{"descRaw":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Bronze Spearhead] (at least <@eb.key>1)","name":"Sinkingsand","desc":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Bronze Spearhead] (at least 1)","abilities":[{"textRaw":"Consumes Broken Blades to gain increased ATK","text":"Consumes Broken Blades to gain increased ATK"},{"textRaw":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)","text":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)"}],"_h":"xkafirdndn4q4q"},"enemy_1207_sfji_2":{"descRaw":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Iron Spearhead] (at least <@eb.key>1)","name":"Sharpedge","desc":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Iron Spearhead] (at least 1)","abilities":[{"textRaw":"Consumes Broken Blades to gain increased ATK","text":"Consumes Broken Blades to gain increased ATK"},{"textRaw":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)","text":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)"}],"_h":"oxzng2dndnwdwd"},"enemy_1208_msfji":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>25 times to defeat.","name":"Bronze Spearhead","desc":"Does not attack; Cannot be blocked; Must be damaged 25 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 25 times to defeat","text":"Must be damaged 25 times to defeat"}],"_h":"fucs9zufufnini"},"enemy_1208_msfji_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>30 times to defeat.","name":"Iron Spearhead","desc":"Does not attack; Cannot be blocked; Must be damaged 30 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 30 times to defeat","text":"Must be damaged 30 times to defeat"}],"_h":"m4gjb1ufufr4r4"},"enemy_1209_sfden":{"descRaw":"Grants temporary Invisibility to surrounding enemy units, and spawns <@eb.key>1 [Bronze Lampstand] when defeated.","name":"Clarity","desc":"Grants temporary Invisibility to surrounding enemy units, and spawns 1 [Bronze Lampstand] when defeated.","abilities":[{"textRaw":"Periodically grants temporary <$ba.invisible>Invisibility to surrounding enemy units","text":"Periodically grants temporary Invisibility to surrounding enemy units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"zllmiuz55k8w8w"},"enemy_1209_sfden_2":{"descRaw":"Grants temporary Invisibility to surrounding enemy units, and spawns <@eb.key>1 [Iron Lampstand] when defeated.","name":"Magnificence","desc":"Grants temporary Invisibility to surrounding enemy units, and spawns 1 [Iron Lampstand] when defeated.","abilities":[{"textRaw":"Periodically grants temporary <$ba.invisible>Invisibility to surrounding enemy units","text":"Periodically grants temporary Invisibility to surrounding enemy units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"7c5iqvz55k8h8h"},"enemy_1210_msfden":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>35 times to defeat.","name":"Bronze Lampstand","desc":"Does not attack; Cannot be blocked; Must be damaged 35 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 35 times to defeat","text":"Must be damaged 35 times to defeat"}],"_h":"gvosuoufufz1z1"},"enemy_1210_msfden_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>45 times to defeat.","name":"Iron Lampstand","desc":"Does not attack; Cannot be blocked; Must be damaged 45 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 45 times to defeat","text":"Must be damaged 45 times to defeat"}],"_h":"ykgzplufufqkqk"},"enemy_1229_darmy":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Necrosis.","name":"Sarkaz Royal Court Soldier","desc":"Attacks deal Arts damage and Necrosis.","abilities":[{"textRaw":"Attacks deal <$ba.dt.apoptosis>Necrosis","text":"Attacks deal Necrosis"}],"_h":"1503pvmw7k"},"enemy_1229_darmy_2":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Necrosis.","name":"Sarkaz Royal Court Elite Soldier","desc":"Attacks deal Arts damage and Necrosis.","abilities":[{"textRaw":"Attacks deal <$ba.dt.apoptosis>Necrosis","text":"Attacks deal Necrosis"}],"_h":"150xpvmw7k"},"enemy_1234_dsubrl":{"descRaw":"Continually inflicts <@eb.key>Arts damage and <@eb.key>Nervous Impairment in an area around it; Has <@eb.key>status resistance and is immune to slowing effects.","name":"Nethersea Swarmcaller","desc":"Continually inflicts Arts damage and Nervous Impairment in an area around it; Has status resistance and is immune to slowing effects.","abilities":[{"textRaw":"Continually inflicts Arts damage and <$ba.dt.neural>Nervous Impairment in an area around it","text":"Continually inflicts Arts damage and Nervous Impairment in an area around it"},{"textRaw":"Has <$ba.buffres>Status resistance and is immune to <$ba.sluggish>Slow","text":"Has Status resistance and is immune to Slow"}],"_h":"y9nacoagfh0pty"},"enemy_1234_dsubrl_2":{"descRaw":"Continually inflicts <@eb.key>Arts damage and <@eb.key>Nervous Impairment in an area around it; Has <@eb.key>status resistance and is immune to slowing effects.","name":"Nourished Swarmcaller","desc":"Continually inflicts Arts damage and Nervous Impairment in an area around it; Has status resistance and is immune to slowing effects.","abilities":[{"textRaw":"Continually inflicts Arts damage and <$ba.dt.neural>Nervous Impairment in an area around it","text":"Continually inflicts Arts damage and Nervous Impairment in an area around it"},{"textRaw":"Has <$ba.buffres>Status resistance and is immune to <$ba.sluggish>Slow","text":"Has Status resistance and is immune to Slow"}],"_h":"y9mycoagfh0pty"},"enemy_1249_lysdb_2":{"descRaw":"Blocks 1 instance of Physical or Arts damage","name":"Rhine Defense Senior Member","desc":"Blocks 1 instance of Physical or Arts damage","abilities":[{"textRaw":"Blocks 1 instance of Physical or Arts damage","text":"Blocks 1 instance of Physical or Arts damage"}],"_h":"8qwi8q8q8q"},"enemy_1251_lysyta":{"descRaw":"A product of Dorothy's failed experiments.","name":"Dor-1 Failure","desc":"A product of Dorothy's failed experiments.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"4f8y4f8989"},"enemy_1251_lysyta_2":{"descRaw":"A product of Dorothy's failed experiments. Even though it fell far below expectations, she remains ever hopeful.","name":"Dor-α Failure","desc":"A product of Dorothy's failed experiments. Even though it fell far below expectations, she remains ever hopeful.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"zotuzo8989"},"enemy_1252_lysytb_2":{"descRaw":"A product of Dorothy's repeated experiments. Dreams must ultimately feed back into reality, and she hopes to be a warm and safe harbor.","name":"Dor-β Replica","desc":"A product of Dorothy's repeated experiments. Dreams must ultimately feed back into reality, and she hopes to be a warm and safe harbor.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"udcaud8989"},"enemy_1254_lypa_2":{"descRaw":"An unpiloted Power Armor. It seems to have a mind of its own.","name":"Test Power Armor","desc":"An unpiloted Power Armor. It seems to have a mind of its own.","_h":"z3z1z3"},"enemy_1267_nhpbr":{"descRaw":"Part of the Nachzehrer army. Releases <@eb.key>Corruption when defeated, causing your nearby units to continuously lose HP.","name":"Sarkaz Witherer","desc":"Part of the Nachzehrer army. Releases Corruption when defeated, causing your nearby units to continuously lose HP.","abilities":[{"textRaw":"Releases Corruption when defeated, causing your nearby units to continuously lose HP","text":"Releases Corruption when defeated, causing your nearby units to continuously lose HP"}],"_h":"dt9g0aenen"},"enemy_1267_nhpbr_2":{"descRaw":"Elite member of the Nachzehrer army. Releases <@eb.key>Corruption when defeated, causing your nearby units to continuously lose HP.","name":"Sarkaz Witherer Captain","desc":"Elite member of the Nachzehrer army. Releases Corruption when defeated, causing your nearby units to continuously lose HP.","abilities":[{"textRaw":"Releases Corruption when defeated, causing your nearby units to continuously lose HP","text":"Releases Corruption when defeated, causing your nearby units to continuously lose HP"}],"_h":"a3z19genen"},"enemy_1269_nhfly":{"descRaw":"<@eb.key>[Aerial Unit], self-destructs when near an Operator, dealing Physical Damage.","name":"Seed of Withering","desc":"[Aerial Unit], self-destructs when near an Operator, dealing Physical Damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Self-destructs when near an Operator, dealing Physical damage","text":"Self-destructs when near an Operator, dealing Physical damage"}],"_h":"i75tt06969k1k1"},"enemy_1270_nhstlk":{"descRaw":"<@eb.key>Fast movement. Attacks cause the target to take Arts Damage over time. <@eb.key>Effect removed when the target is healed.","name":"Rotchaser","desc":"Fast movement. Attacks cause the target to take Arts Damage over time. Effect removed when the target is healed.","abilities":[{"textRaw":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed","text":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed"}],"_h":"j29crsajaj"},"enemy_1270_nhstlk_2":{"descRaw":"<@eb.key>Fast movement. Attacks cause the target to take Arts Damage over time. <@eb.key>Effect removed when the target is healed.","name":"Rampaging Rotchaser","desc":"Fast movement. Attacks cause the target to take Arts Damage over time. Effect removed when the target is healed.","abilities":[{"textRaw":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed","text":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed"}],"_h":"j2knrsajaj"},"enemy_1272_nhtank":{"descRaw":"<@eb.key>Only attacks ground units. After a number of attacks, the next attack will release <@eb.key>Corruption, and melee attacks deal <@eb.key>more damage.","name":"Sarkaz Wither Tank","desc":"Only attacks ground units. After a number of attacks, the next attack will release Corruption, and melee attacks deal more damage.","abilities":[{"textRaw":"Only attacks ground units","text":"Only attacks ground units"},{"textRaw":"Melee attacks deal more damage","text":"Melee attacks deal more damage"},{"textRaw":"After several attacks, the next attack will release Corruption","text":"After several attacks, the next attack will release Corruption"}],"_h":"v6mb9x3f3flrlrvdvd"},"enemy_1272_nhtank_2":{"descRaw":"<@eb.key>Only attacks ground units. After a number of attacks, the next attack will release <@eb.key>Corruption, and melee attacks deal <@eb.key>more damage.","name":"Advanced Sarkaz Wither Tank","desc":"Only attacks ground units. After a number of attacks, the next attack will release Corruption, and melee attacks deal more damage.","abilities":[{"textRaw":"Only attacks ground units","text":"Only attacks ground units"},{"textRaw":"Melee attacks deal more damage","text":"Melee attacks deal more damage"},{"textRaw":"After several attacks, the next attack will release Corruption","text":"After several attacks, the next attack will release Corruption"}],"_h":"v6bi9x3f3flrlrvdvd"},"enemy_1273_stmgun_2":{"descRaw":"Long range. Locks on to the target with the <@eb.key>highest max HP and bombards it several times, dealing <@eb.key>Arts Damage to the unit in range with the <@eb.key>highest HP percentage.","name":"Londinium Precision Mobile Defense Artillery","desc":"Long range. Locks on to the target with the highest max HP and bombards it several times, dealing Arts Damage to the unit in range with the highest HP percentage.","abilities":[{"textRaw":"Capable of long-range attacks","text":"Capable of long-range attacks"},{"textRaw":"Locks on to the target with the highest max HP and bombards it several times, dealing Arts damage to the unit in range with the highest HP percentage","text":"Locks on to the target with the highest max HP and bombards it several times, dealing Arts damage to the unit in range with the highest HP percentage"}],"_h":"wvt3ry8j8j3q3q"},"enemy_1275_dwlock_2":{"descRaw":"Attacks deal additional <@eb.key>Necrosis. Locks on to your units, dealing continuous Arts Damage, and causes <@eb.key>area Necrosis when casting is complete.","name":"Sarkaz Royal Court Elite Caster","desc":"Attacks deal additional Necrosis. Locks on to your units, dealing continuous Arts Damage, and causes area Necrosis when casting is complete.","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.apoptosis>Necrosis","text":"Attacks deal additional Necrosis"},{"textRaw":"Locks on to your units, dealing continuous Arts damage, and causing area <$ba.dt.apoptosis>Necrosis when casting is complete","text":"Locks on to your units, dealing continuous Arts damage, and causing area Necrosis when casting is complete"}],"_h":"bdevxfu5mnitmv"},"enemy_1283_sgkill":{"descRaw":"\n\nInvisibility;\n\nGains additional buffs while under <@eb.key>'Asset Liquidation'.","name":"Famiglia Silencer","desc":"\n\nInvisibility;\n\nGains additional buffs while under 'Asset Liquidation'.","abilities":[{"textRaw":"Gains additional buffs while under Asset Liquidation","text":"Gains additional buffs while under Asset Liquidation"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"vmqq93fifijteo"},"enemy_1283_sgkill_2":{"descRaw":"\n\nInvisibility;\n\nGains additional buffs while under <@eb.key>'Asset Liquidation'.","name":"Famiglia Shadow Silencer","desc":"\n\nInvisibility;\n\nGains additional buffs while under 'Asset Liquidation'.","abilities":[{"textRaw":"Gains additional buffs while under Asset Liquidation","text":"Gains additional buffs while under Asset Liquidation"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"vmp693fifijteo"},"enemy_1288_duskls":{"descRaw":"Attacks deal additional <@eb.key>Burn while near burning Reeds; when defeated, turns into Embers of Resentment, and respawns after a period of time","name":"Dublinn Flamechaser Soldier","desc":"Attacks deal additional Burn while near burning Reeds; when defeated, turns into Embers of Resentment, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn while near burning Reeds","text":"Attacks deal additional Burn while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 5 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 5 times to defeat; respawns after a period of time"}],"_h":"5xv8nm73gwrtea"},"enemy_1288_duskls_2":{"descRaw":"Attacks deal additional <@eb.key>Burn while near burning Reeds; when defeated, turns into Embers of Fury, and respawns after a period of time","name":"Dublinn Flamechaser Elite Soldier","desc":"Attacks deal additional Burn while near burning Reeds; when defeated, turns into Embers of Fury, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn while near burning Reeds","text":"Attacks deal additional Burn while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 5 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 5 times to defeat; respawns after a period of time"}],"_h":"673irc73gw4vew"},"enemy_1292_duskld":{"descRaw":"Deals additional <@eb.key>Burn and <@eb.key>takes less damage while near burning Reeds; when defeated, turns into Embers of Avarice, and respawns after a period of time","name":"Dublinn Flamechaser Guard","desc":"Deals additional Burn and takes less damage while near burning Reeds; when defeated, turns into Embers of Avarice, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn and takes reduced Physical and Arts damage while near burning Reeds","text":"Attacks deal additional Burn and takes reduced Physical and Arts damage while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 10 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 10 times to defeat; respawns after a period of time"}],"_h":"41c8ebln022fhm"},"enemy_1299_ymkilr":{"descRaw":"Has <@eb.key>Invisibility; the next attack made after breaking Invisibility will inflict <@eb.key>increased damage","name":"Shanhaizhong Ringleader","desc":"Has Invisibility; the next attack made after breaking Invisibility will inflict increased damage","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"The next attack made after breaking <$ba.invisible>Invisibility will deal increased damage","text":"The next attack made after breaking Invisibility will deal increased damage"}],"_h":"fjuc5jjteomfck"},"enemy_1299_ymkilr_2":{"descRaw":"Has <@eb.key>Invisibility; the next attack made after breaking Invisibility will inflict <@eb.key>increased damage","name":"Shanhaizhong Secret-Keeper","desc":"Has Invisibility; the next attack made after breaking Invisibility will inflict increased damage","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"The next attack made after breaking <$ba.invisible>Invisibility will deal increased damage","text":"The next attack made after breaking Invisibility will deal increased damage"}],"_h":"xz77prjteomfck"},"enemy_1302_ymtro_2":{"descRaw":"Can only be blocked by units with 4 Block or higher. Can <@eb.key>carry up to 4 passengers, and unloads its passengers upon first reaching a <@eb.key>Ladder","name":"'Sand Voyager'","desc":"Can only be blocked by units with 4 Block or higher. Can carry up to 4 passengers, and unloads its passengers upon first reaching a Ladder","abilities":[{"textRaw":"Can only be blocked by units with at least 4 Block","text":"Can only be blocked by units with at least 4 Block"},{"textRaw":"When next to enemies that are both non-Machine and non-Leader, they will be loaded inside as passengers (up to 4 max), and will be unloaded when this unit reaches a Ladder","text":"When next to enemies that are both non-Machine and non-Leader, they will be loaded inside as passengers (up to 4 max), and will be unloaded when this unit reaches a Ladder"}],"_h":"gx9nm5nznzpzpz"},"enemy_1305_mhslim":{"descRaw":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and <@eb.key>Burn.","name":"Blazing Originium Slug","desc":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and Burn.","abilities":[{"textRaw":"Attacks deal <$ba.dt.burning>Burn","text":"Attacks deal Burn"}],"_h":"k670znf015"},"enemy_1305_mhslim_2":{"descRaw":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and <@eb.key>Burn.","name":"Pyric Originium Slug","desc":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and Burn.","abilities":[{"textRaw":"Attacks deal <$ba.dt.burning>Burn","text":"Attacks deal Burn"}],"_h":"k6j2znf015"},"enemy_1320_wdrrl_2":{"descRaw":"Can only be blocked by units with at least 3 Block; first attack deals splash damage","name":"Sarkaz Absurdist Tyrant Captain","desc":"Can only be blocked by units with at least 3 Block; first attack deals splash damage","abilities":[{"textRaw":"Can only be blocked by Operators with 3 or more Block","text":"Can only be blocked by Operators with 3 or more Block"},{"textRaw":"First attack deals Splash damage","text":"First attack deals Splash damage"}],"_h":"lj0blj4o4ox0x0"},"enemy_1321_wdarft":{"descRaw":"Does not attack, periodically summons several Seeds of Withering","name":"Withering Collector Disciple","desc":"Does not attack, periodically summons several Seeds of Withering","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Periodically summons several ","text":"Periodically summons several "}],"_h":"cikxci6969sdsd"},"enemy_1325_cbgpro":{"descRaw":"Military hounds that first saw action in Bolívar.","name":"Military Hound","desc":"Military hounds that first saw action in Bolívar.","_h":"csfhcs"},"enemy_1325_cbgpro_2":{"descRaw":"Carefully picked military hounds that chase their quarry to the bitter end.","name":"Elite Military Hound","desc":"Carefully picked military hounds that chase their quarry to the bitter end.","_h":"lfhklf"},"enemy_1328_cbjedi":{"descRaw":"Attacks deal <@eb.key>Arts damage; loses HP proportional to <@eb.key>distance moved when shifted","name":"Arc Frontliner","desc":"Attacks deal Arts damage; loses HP proportional to distance moved when shifted","abilities":[{"textRaw":"Loses HP proportional to distance moved when shifted","text":"Loses HP proportional to distance moved when shifted"}],"_h":"f04rfss5s5"},"enemy_1329_cbshld":{"descRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","name":"Arc Screenguard","desc":"Starting DEF and RES are high, but reduced whenever damage is taken","abilities":[{"textRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","text":"Starting DEF and RES are high, but reduced whenever damage is taken"}],"_h":"kdzskdwxwx"},"enemy_1329_cbshld_2":{"descRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","name":"Arc Screenguard Captain","desc":"Starting DEF and RES are high, but reduced whenever damage is taken","abilities":[{"textRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","text":"Starting DEF and RES are high, but reduced whenever damage is taken"}],"_h":"kd2dkdwxwx"},"enemy_1355_mrfly":{"descRaw":"<@eb.key>[Aerial] Increases the <@eb.key>RES of surrounding enemy units","name":"Blocker","desc":"[Aerial] Increases the RES of surrounding enemy units","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the RES of surrounding enemy units.","text":"Increases the RES of surrounding enemy units."}],"_h":"6u0tby6969hxhx"},"enemy_1355_mrfly_2":{"descRaw":"<@eb.key>[Aerial] Increases the <@eb.key>RES of surrounding enemy units","name":"Blocker–P","desc":"[Aerial] Increases the RES of surrounding enemy units","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the RES of surrounding enemy units.","text":"Increases the RES of surrounding enemy units."}],"_h":"6uruby6969hxhx"},"enemy_1364_spnaxe_2":{"descRaw":"A professional armsmaster who protects the Feranmut's skeleton. When surrounding friendly or enemy units are defeated, recovers a certain amount of HP and gains increased ATK. When defeated, leaves behind 2 <@eb.key>","name":"Sarkaz Boneguard Torturer","desc":"A professional armsmaster who protects the Feranmut's skeleton. When surrounding friendly or enemy units are defeated, recovers a certain amount of HP and gains increased ATK. When defeated, leaves behind 2 ","abilities":[{"textRaw":"Recovers a portion of HP and gains increased ATK when either enemy or friendly units are defeated within range (can stack).","text":"Recovers a portion of HP and gains increased ATK when either enemy or friendly units are defeated within range (can stack)."},{"textRaw":"Leaves behind 2 when defeated.","text":"Leaves behind 2 when defeated."}],"_h":"rbwqhatltl0101"},"enemy_1367_dseed":{"descRaw":"Blood essence, highly-condensed into an adamant form. When affected by the pulse of a Bloodcalling Altar, will be reborn at the altar as a Bloodborn Spawn.","name":"Blood Amber","desc":"Blood essence, highly-condensed into an adamant form. When affected by the pulse of a Bloodcalling Altar, will be reborn at the altar as a Bloodborn Spawn.","abilities":[{"textRaw":"When affected by the pulse of a Bloodcalling Altar, will be reborn as a Bloodborn Spawn at the altar.","text":"When affected by the pulse of a Bloodcalling Altar, will be reborn as a Bloodborn Spawn at the altar."}],"_h":"m9mlm97o7o"},"enemy_1381_winman":{"descRaw":"Soldier recruited into the delegation, employing the standard orthodox tactics. They are enjoying the peaceful lull.","name":"Delegation Recruit","desc":"Soldier recruited into the delegation, employing the standard orthodox tactics. They are enjoying the peaceful lull.","_h":"ikn9ik"},"enemy_1381_winman_2":{"descRaw":"Soldier whose fate is entwined with the delegation, employing hardened and ruthless tactics. They are on guard against potential escalation.","name":"Delegation Veteran","desc":"Soldier whose fate is entwined with the delegation, employing hardened and ruthless tactics. They are on guard against potential escalation.","_h":"ixa8ix"},"enemy_1387_winshd":{"descRaw":"DEF and RES gradually increase in <@eb.key>Frigidareas, and gradually decrease in <@eb.key>Emergency Heater range.","name":"Delegation Shieldbearer","desc":"DEF and RES gradually increase in Frigidareas, and gradually decrease in Emergency Heater range.","abilities":[{"textRaw":"DEF and RES gradually increase in areas, and gradually decrease in Emergency Heater range.","text":"DEF and RES gradually increase in areas, and gradually decrease in Emergency Heater range."}],"_h":"7aekr03j3j"},"enemy_1389_winbab_2":{"descRaw":"<@eb.key>Invisible; prioritizes targets to the <@eb.key>right of Emergency Heaters.","name":"Delegation Centurion Champion","desc":"Invisible; prioritizes targets to the right of Emergency Heaters.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Prioritizes targets to the right of a Emergency Heater","text":"Prioritizes targets to the right of a Emergency Heater"}],"_h":"h3twivjteot0t0"},"enemy_1402_tgshd_2":{"descRaw":"A scout outfitted with thicker armor. <@eb.key>Exposes attacker's position upon being attacked. \nExposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","name":"Heavy Scout","desc":"A scout outfitted with thicker armor. Exposes attacker's position upon being attacked. \nExposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","abilities":[{"textRaw":"Exposes the attacker for 5s when attacked","text":"Exposes the attacker for 5s when attacked"},{"textRaw":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage","text":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage"}],"_h":"epyr262525yqyq"},"enemy_1404_msnip":{"descRaw":"<@eb.key>Invisible; When on the same row or column with an allied unit, launches a <@eb.key>Straight Shot: fires 1 bolt that deals <@eb.key>Arts damage.","name":"Heavy Crossbowman Ambusher","desc":"Invisible; When on the same row or column with an allied unit, launches a Straight Shot: fires 1 bolt that deals Arts damage.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Launches a Straight Shot when positioned in a straight line with an allied unit: fires 1 bolt in the target's direction that deals Arts damage and inflicts <$ba.stun>Stun","text":"Launches a Straight Shot when positioned in a straight line with an allied unit: fires 1 bolt in the target's direction that deals Arts damage and inflicts Stun"}],"_h":"mq3gbpjteo5cfq"},"enemy_1407_hummbd":{"descRaw":"<@eb.key>[Aerial] Deals <@eb.key>ranged physical damage and <@eb.key>exposes nearby allied units when defeated. Exposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","name":"Farseer","desc":"[Aerial] Deals ranged physical damage and exposes nearby allied units when defeated. Exposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"When defeated, Exposes nearby allied units for 8s","text":"When defeated, Exposes nearby allied units for 8s"},{"textRaw":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage","text":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage"}],"_h":"mew3a76969hkhkyqyq"},"enemy_1415_mmkabi_2":{"descRaw":"Large and docile burdenbeasts with low DEF that will be tripped by a <@eb.key>Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","name":"Greater Armored Burdenbeast","desc":"Large and docile burdenbeasts with low DEF that will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","abilities":[{"textRaw":"Will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","text":"Will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies."}],"_h":"8o7lazprpr"},"enemy_1422_lrsldr":{"descRaw":"<@eb.key>Attacks deal Arts damage when inside Originium pollution.","name":"Sarkaz Wither Vanguard","desc":"Attacks deal Arts damage when inside Originium pollution.","abilities":[{"textRaw":"Attacks deal Arts damage when inside Originium pollution.","text":"Attacks deal Arts damage when inside Originium pollution."}],"_h":"cu6hvvt7t7"},"enemy_1422_lrsldr_2":{"descRaw":"<@eb.key>Attacks deal Arts damage when inside Originium pollution.","name":"Elite Sarkaz Wither Vanguard","desc":"Attacks deal Arts damage when inside Originium pollution.","abilities":[{"textRaw":"Attacks deal Arts damage when inside Originium pollution.","text":"Attacks deal Arts damage when inside Originium pollution."}],"_h":"cunnvvt7t7"},"enemy_1425_lrcmra":{"descRaw":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased <@eb.key>Arts damage instead.","name":"Profane Chimera","desc":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased Arts damage instead.","abilities":[{"textRaw":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead.","text":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead."}],"_h":"1a16vjxuxu"},"enemy_1425_lrcmra_2":{"descRaw":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased <@eb.key>Arts damage instead.","name":"Sacrilegious Chimera","desc":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased Arts damage instead.","abilities":[{"textRaw":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead.","text":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead."}],"_h":"1afrvjxuxu"},"enemy_1427_lrnazg":{"descRaw":"Attacks deal Physical damage to all surrounding units. When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","name":"Sudaram","desc":"Attacks deal Physical damage to all surrounding units. When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","abilities":[{"textRaw":"Attacks deal Physical damage to all surrounding units.","text":"Attacks deal Physical damage to all surrounding units."},{"textRaw":"When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","text":"When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms."}],"_h":"3l8a3l5656cbcb"},"enemy_1430_lrrook":{"descRaw":"<@eb.key>[Aerial unit]. Shares a fraction of the damage taken by non-aerial enemies around itself.","name":"Chalice of Regret","desc":"[Aerial unit]. Shares a fraction of the damage taken by non-aerial enemies around itself.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Shares a fraction of the damage taken by non-aerial enemies around itself.","text":"Shares a fraction of the damage taken by non-aerial enemies around itself."}],"_h":"joh1zf6969ukuk"},"enemy_1433_dsbasi":{"descRaw":"A simple Seaborn believed to be responsible for foraging. It requires very little energy for its activities.","name":"Unicellular Predator","desc":"A simple Seaborn believed to be responsible for foraging. It requires very little energy for its activities.","_h":"1xqo1x"},"enemy_1433_dsbasi_2":{"descRaw":"Simple but nourished, this new generation of Seaborn collects nutrients even more efficiently.","name":"Allotropic Predator","desc":"Simple but nourished, this new generation of Seaborn collects nutrients even more efficiently.","_h":"b3jzb3"},"enemy_1438_dspred":{"descRaw":"Can devour an <@eb.key>Excrescent Carapace to significantly increase its ATK and HP.","name":"Multicellular Herald","desc":"Can devour an Excrescent Carapace to significantly increase its ATK and HP.","abilities":[{"textRaw":"Can devour an <@eb.key>Excrescent Carapace to significantly increase its ATK and HP.","text":"Can devour an Excrescent Carapace to significantly increase its ATK and HP."}],"_h":"p6e0pdp6pd"},"enemy_1439_dslntf":{"descRaw":"Becomes when damaged, continuously inflicting <@eb.key>Nervous Impairment on your nearby units. Depletes substantial HP to destroy <@eb.key>Excrescent Carapaces upon encountering.","name":"Nucleic Maleficent","desc":"Becomes when damaged, continuously inflicting Nervous Impairment on your nearby units. Depletes substantial HP to destroy Excrescent Carapaces upon encountering.","abilities":[{"textRaw":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting <$ba.dt.neural>Nervous Impairment on nearby units.","text":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting Nervous Impairment on nearby units."},{"textRaw":"Destroys blocking at the cost of a percentage of its HP.","text":"Destroys blocking at the cost of a percentage of its HP."}],"_h":"k5rpnxt9c0fhfh"},"enemy_1439_dslntf_2":{"descRaw":"Becomes when damaged, continuously inflicting <@eb.key>Nervous Impairment on your nearby units. Depletes substantial HP to destroy <@eb.key>Excrescent Carapaces upon encountering.","name":"Allotropic Maleficent","desc":"Becomes when damaged, continuously inflicting Nervous Impairment on your nearby units. Depletes substantial HP to destroy Excrescent Carapaces upon encountering.","abilities":[{"textRaw":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting <$ba.dt.neural>Nervous Impairment on nearby units.","text":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting Nervous Impairment on nearby units."},{"textRaw":"Destroys blocking at the cost of a percentage of its HP.","text":"Destroys blocking at the cost of a percentage of its HP."}],"_h":"k56onxt9c0fhfh"},"enemy_1500_skulsr":{"descRaw":"Try to defeat him as soon as possible, no matter what it takes. This <@eb.danger>extremely dangerous enemy attacks with <@eb.key>devastating ranged and melee attacks.","name":"Skullshatterer","desc":"Try to defeat him as soon as possible, no matter what it takes. This extremely dangerous enemy attacks with devastating ranged and melee attacks.","abilities":[{"textRaw":"Launches grenades when not being blocked, significantly reducing the DEF of the target and surrounding allies for a short period of time","text":"Launches grenades when not being blocked, significantly reducing the DEF of the target and surrounding allies for a short period of time"},{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"}],"_h":"q2obh2okok6z6z"},"enemy_1501_demonk":{"descRaw":"One of Reunion's squad leaders. he is <@eb.danger>extremely dangerous and <@eb.danger>difficult to defeat.","name":"Sarkaz Centurion","desc":"One of Reunion's squad leaders. he is extremely dangerous and difficult to defeat.","abilities":[{"textRaw":"Attacks two targets simultaneously.","text":"Attacks two targets simultaneously."}],"_h":"fkbrzskwkw"},"enemy_1502_crowns":{"descRaw":"A Reunion squad leader who specializes in assassination and infiltration. She is able to <@eb.key>bypass Operators that try to block her.","name":"Crownslayer","desc":"A Reunion squad leader who specializes in assassination and infiltration. She is able to bypass Operators that try to block her.","abilities":[{"textRaw":"When blocked, can quickly move behind the unit","text":"When blocked, can quickly move behind the unit"}],"_h":"pxw0ealxlx"},"enemy_1504_cqbw":{"descRaw":"A Reunion squad leader who was a mercenary from Sarkaz. She is proficient at using explosives.","desc":"A Reunion squad leader who was a mercenary from Sarkaz. She is proficient at using explosives.","abilities":[{"textRaw":"Can use explosives to deal heavy Physical damage to allied units","text":"Can use explosives to deal heavy Physical damage to allied units"},{"textRaw":"Uses more explosives when HP is under 50%","text":"Uses more explosives when HP is under 50%"}],"_h":"0808qvqv9l9l"},"enemy_1509_mousek":{"descRaw":"Deals massive physical damage to the Operator with the <@eb.key>highest Max HP; greatly decreases the ATK of, and deals continuous Arts damage to the Operator with the <@eb.key>lowest Max HP","name":"Rat King","desc":"Deals massive physical damage to the Operator with the highest Max HP; greatly decreases the ATK of, and deals continuous Arts damage to the Operator with the lowest Max HP","abilities":[{"textRaw":"[Singing Sands] Targets a unit with the highest Max HP, dealing heavy physical damage to the target and nearby allied units within a cross area","text":"[Singing Sands] Targets a unit with the highest Max HP, dealing heavy physical damage to the target and nearby allied units within a cross area"},{"textRaw":"[Sand Tomb] Targets a unit with the lowest Max HP, continuously inflicting Arts damage to the target and nearby allies, also reducing their ATK","text":"[Sand Tomb] Targets a unit with the lowest Max HP, continuously inflicting Arts damage to the target and nearby allies, also reducing their ATK"},{"textRaw":"Appears with a Barrier that can absorb a large amount of Arts damage, gains significantly increased DEF while Barrier is active","text":"Appears with a Barrier that can absorb a large amount of Arts damage, gains significantly increased DEF while Barrier is active"},{"textRaw":"Deals more damage when HP drops below half","text":"Deals more damage when HP drops below half"}],"_h":"ymwclaj7j7yiyiueueawaw"},"enemy_1511_mdrock":{"descRaw":"Unknown age, gender, or background.","name":"Mudrock","desc":"Unknown age, gender, or background.","abilities":[{"textRaw":"Every attack permanently increases ATK, stacking up to 6 times","text":"Every attack permanently increases ATK, stacking up to 6 times"},{"textRaw":"Has a Barrier that absorbs Arts damage; while the Barrier persists, this unit has significantly increased Max HP and ASPD.","text":"Has a Barrier that absorbs Arts damage; while the Barrier persists, this unit has significantly increased Max HP and ASPD."},{"textRaw":"Barrier periodically refreshes.","text":"Barrier periodically refreshes."},{"textRaw":"Can use a skill to automatically seize control of the nearest non-enemy controlled 'Gramophone'","text":"Can use a skill to automatically seize control of the nearest non-enemy controlled 'Gramophone'"}],"_h":"2dvf2dvtvt4k4ke1e15555"},"enemy_1512_mcmstr":{"descRaw":"A massive mechanical monstrosity, driven by the High Priest. Able to destroy Wooden Stumps, and will eject the driver and self-destruct when destroyed.","name":"'The Big Ugly Thing'","desc":"A massive mechanical monstrosity, driven by the High Priest. Able to destroy Wooden Stumps, and will eject the driver and self-destruct when destroyed.","abilities":[{"textRaw":"First Form","text":"First Form"},{"textRaw":"Ranged attacks deal Splash damage, Melee attacks deal more damage","text":"Ranged attacks deal Splash damage, Melee attacks deal more damage"},{"textRaw":"Periodically destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon","text":"Periodically destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon"},{"textRaw":"When HP drops to 0, it will explode, <$ba.stun>Stunning units in a large area and ejecting its pilot, the High Priest","text":"When HP drops to 0, it will explode, Stunning units in a large area and ejecting its pilot, the High Priest"},{"textRaw":"High Priest Form","text":"High Priest Form"},{"textRaw":"Will not attack, cannot be blocked, and takes True damage every second","text":"Will not attack, cannot be blocked, and takes True damage every second"}],"_h":"8thr8tmgmgt8t8wqwqcqqyfifi1t1t"},"enemy_1513_dekght":{"descRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when a Withered Knight dies.","name":"Corrupted Knight","desc":"Gains greatly increased ATK, ASPD, and Movement Speed when a Withered Knight dies.","abilities":[{"textRaw":"Attacks deal Physical damage to the target and adjacent allied units","text":"Attacks deal Physical damage to the target and adjacent allied units"},{"textRaw":"Does charged attacks, dealing heavy Physical damage to the targets and any adjacent units","text":"Does charged attacks, dealing heavy Physical damage to the targets and any adjacent units"},{"textRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when dies","text":"Gains greatly increased ATK, ASPD, and Movement Speed when dies"}],"_h":"4g9e4g4v4vhuhuwcwc"},"enemy_1513_dekght_2":{"descRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when a Corrupted Knight dies.","name":"Withered Knight","desc":"Gains greatly increased ATK, ASPD, and Movement Speed when a Corrupted Knight dies.","abilities":[{"textRaw":"Attacks 2 targets simultaneously","text":"Attacks 2 targets simultaneously"},{"textRaw":"Fires explosive arrows at three targets which explode after a short delay, dealing high Arts damage to the target and surrounding four tiles","text":"Fires explosive arrows at three targets which explode after a short delay, dealing high Arts damage to the target and surrounding four tiles"},{"textRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when dies","text":"Gains greatly increased ATK, ASPD, and Movement Speed when dies"}],"_h":"9m649mztztmumu3y3y"},"enemy_1516_jakill":{"descRaw":"While in Jailer form, has <@eb.key>increased RES, deals <@eb.key>Arts damage, and will not attack Imprisonment Devices; When in Killer form, has <@eb.key>increased DEF and deals <@eb.key>Physical damage; When entering Executioner Mode, <@eb.key>frees all enemies on the field.","name":"Jesselton Williams","desc":"While in Jailer form, has increased RES, deals Arts damage, and will not attack Imprisonment Devices; When in Killer form, has increased DEF and deals Physical damage; When entering Executioner Mode, frees all enemies on the field.","abilities":[{"textRaw":"Jailer Form","text":"Jailer Form"},{"textRaw":"RES is greatly increased","text":"RES is greatly increased"},{"textRaw":"Attacks become ranged and deal Arts damage, and no longer attacks Imprisonment Devices","text":"Attacks become ranged and deal Arts damage, and no longer attacks Imprisonment Devices"},{"textRaw":"Can <$ba.stun>Stun multiple targets","text":"Can Stun multiple targets"},{"textRaw":"The first time HP drops to 0, enters Killer Form","text":"The first time HP drops to 0, enters Killer Form"},{"textRaw":"Killer Form","text":"Killer Form"},{"textRaw":"Frees all imprisoned enemies when entering Killer Form","text":"Frees all imprisoned enemies when entering Killer Form"},{"textRaw":"Gains significantly increased DEF","text":"Gains significantly increased DEF"},{"textRaw":"Uses melee Physical attacks that ignore a certain amount of the target's DEF","text":"Uses melee Physical attacks that ignore a certain amount of the target's DEF"}],"_h":"224zodprpr7u7ujyjyvmwga8a8sxsxyoyoucuchmhm"},"enemy_1517_xi":{"descRaw":"A monster painted by Dusk. 'Weft and Warp': <@eb.key>shift Hui and Ming of allies. 'Break the Chains': If the shield <@eb.key>is not yet broken, <@eb.danger>deal massive ranged damage.","name":"'Free'","desc":"A monster painted by Dusk. 'Weft and Warp': shift Hui and Ming of allies. 'Break the Chains': If the shield is not yet broken, deal massive ranged damage.","abilities":[{"textRaw":"First Form","text":"First Form"},{"textRaw":"[Weft and Warp] Deals Arts damage to targets in the surrounding cross area, changing Hui-Ming attributes within its range","text":"[Weft and Warp] Deals Arts damage to targets in the surrounding cross area, changing Hui-Ming attributes within its range"},{"textRaw":"[Break the Chains] Deals massive damage in a large radius if the Barrier is not destroyed before it expires.","text":"[Break the Chains] Deals massive damage in a large radius if the Barrier is not destroyed before it expires."},{"textRaw":"The first time HP drops to 0, enters Second Form","text":"The first time HP drops to 0, enters Second Form"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"Changes own Hui-Ming Attribute","text":"Changes own Hui-Ming Attribute"},{"textRaw":"Gains increased ATK and normal attacks hit twice","text":"Gains increased ATK and normal attacks hit twice"},{"textRaw":"Additionally unleashes [Weft and Warp] on farthest target","text":"Additionally unleashes [Weft and Warp] on farthest target"}],"_h":"0vd0t8mgmgalalbdbd7h7hrwrwr4r49d9dftft"},"enemy_1521_dslily":{"descRaw":"A member of the Church of the Deep who snuck into disaster-ravaged Iberia. He changed the law of the land through his sincere beliefs, in pursuit of the perfect form, yet he was unable to fathom the will of the ocean. Then again, who could?","name":"Sal Viento Bishop Quintus","desc":"A member of the Church of the Deep who snuck into disaster-ravaged Iberia. He changed the law of the land through his sincere beliefs, in pursuit of the perfect form, yet he was unable to fathom the will of the ocean. Then again, who could?","abilities":[{"textRaw":"Attacks two units with the highest DEF simultaneously","text":"Attacks two units with the highest DEF simultaneously"},{"textRaw":"[Great Tide] Deals Arts damage and <$ba.dt.neural>Nervous Impairment to all allied units","text":"[Great Tide] Deals Arts damage and Nervous Impairment to all allied units"},{"textRaw":"[Collapse] Deals Physical damage to multiple allied units","text":"[Collapse] Deals Physical damage to multiple allied units"},{"textRaw":"[Fragmentation] Summons its offspring to entwine themselves around allied units and <$ba.stun>Stun them","text":"[Fragmentation] Summons its offspring to entwine themselves around allied units and Stun them"},{"textRaw":"[Species Outbreak] Drains all Life Points after a long time has passed in the battle","text":"[Species Outbreak] Drains all Life Points after a long time has passed in the battle"}],"_h":"u5z8u5swswwkvd3i3ic9d5elel"},"enemy_1525_blkswb":{"descRaw":"Three-time champion of the Kazimierz Major, a defective Leithanian unable to use Arts, a natural-born warrior—The Black Knight. <@eb.key>Passes through blocking units and deals Physical damage to them","name":"Degenbrecher","desc":"Three-time champion of the Kazimierz Major, a defective Leithanian unable to use Arts, a natural-born warrior—The Black Knight. Passes through blocking units and deals Physical damage to them","abilities":[{"textRaw":"Immune to <$ba.frozen>Frozen and has <$ba.buffres>Status resistance","text":"Immune to Frozen and has Status resistance"},{"textRaw":"Gains increased ATK during ","text":"Gains increased ATK during "},{"textRaw":"First Form","text":"First Form"},{"textRaw":"Attacks against the blocker ignore a certain amount of DEF","text":"Attacks against the blocker ignore a certain amount of DEF"},{"textRaw":"[Swift Slayer] When blocked, bypasses the target and deals Physical damage to units along her path","text":"[Swift Slayer] When blocked, bypasses the target and deals Physical damage to units along her path"},{"textRaw":"[Brutalizing Blizzard] Deals Physical damage to units in the surrounding area","text":"[Brutalizing Blizzard] Deals Physical damage to units in the surrounding area"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks ignore more of the target's DEF and strike twice","text":"Attacks ignore more of the target's DEF and strike twice"},{"textRaw":"[Momentum Murder] Whenever 25% HP is lost, clears the SP of all allied units within range and restricts the targets from attacking or healing for some time","text":"[Momentum Murder] Whenever 25% HP is lost, clears the SP of all allied units within range and restricts the targets from attacking or healing for some time"}],"_h":"8cgevhwk5vrurumgmgg7g7agag3h3hrwrwjteomomo8888"},"enemy_1535_wlfmster":{"descRaw":"Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men.","name":"Zaaro, Signore dei Lupi","desc":"Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men.","abilities":[{"textRaw":"Gradually increases Blood Debt","text":"Gradually increases Blood Debt"},{"textRaw":"First Form","text":"First Form"},{"textRaw":"Damage taken is reduced and cannot be <$ba.stun>Stunned","text":"Damage taken is reduced and cannot be Stunned"},{"textRaw":"[Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after 'Signore dei Lupi' loses a certain percentage of HP","text":"[Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after 'Signore dei Lupi' loses a certain percentage of HP"},{"textRaw":"After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time","text":"After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"No longer has Damage Reduction, and longer casts [Hemolytic Horror]","text":"No longer has Damage Reduction, and longer casts [Hemolytic Horror]"},{"textRaw":"Attacks become ranged and strike twice, and gains increased ATK","text":"Attacks become ranged and strike twice, and gains increased ATK"},{"textRaw":"Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly","text":"Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly"}],"_h":"541p54yyyymgmgqf6vggggeyeyrwrwa3a3inin5959"},"enemy_1539_reid":{"descRaw":"A Reunion squad leader you've previously faced, who attacks with an impressive searing blade.","name":"'Hateful Avenger'","desc":"A Reunion squad leader you've previously faced, who attacks with an impressive searing blade.","abilities":[{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"},{"textRaw":"[Charge] Locks onto a target within range on the path ahead, and gains greatly increased Movement Speed for a period of time","text":"[Charge] Locks onto a target within range on the path ahead, and gains greatly increased Movement Speed for a period of time"},{"textRaw":"Revives after being defeated for the first time, recovering half its HP","text":"Revives after being defeated for the first time, recovering half its HP"}],"_h":"11l5116z6zqnqnonon"},"enemy_2001_duckmi":{"descRaw":"Elusive and ephemeral, unable to be blocked. <@eb.key>Dashes rapidly upon being damaged, and drops <@eb.key>Treasure when defeated.","name":"Duck Lord","desc":"Elusive and ephemeral, unable to be blocked. Dashes rapidly upon being damaged, and drops Treasure when defeated.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Gains significantly increased Movement Speed after being attacked","text":"Gains significantly increased Movement Speed after being attacked"}],"_h":"hnyftpufufxbxb"},"enemy_2001_duckmi_2":{"descRaw":"Elusive and ephemeral, unable to be blocked. <@eb.key>Dashes rapidly upon being damaged, and drops <@eb.key>Treasure when defeated.","name":"Duck Lord","desc":"Elusive and ephemeral, unable to be blocked. Dashes rapidly upon being damaged, and drops Treasure when defeated.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Gains significantly increased Movement Speed after being attacked","text":"Gains significantly increased Movement Speed after being attacked"}],"_h":"hnyftpufufxbxb"},"enemy_2002_bearmi":{"descRaw":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops <@eb.key>Treasure when defeated.","name":"Gopnik","desc":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops Treasure when defeated.","_h":"v0h6pt"},"enemy_2002_bearmi_2":{"descRaw":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops <@eb.key>Treasure when defeated.","name":"Gopnik","desc":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops Treasure when defeated.","_h":"v0h6pt"},"enemy_2003_rockman":{"descRaw":"An experimental creation with extremely high DEF, able to lob rocks that inflict a lengthy <@eb.key>Stun.","name":"Lost Colossus","desc":"An experimental creation with extremely high DEF, able to lob rocks that inflict a lengthy Stun.","abilities":[{"textRaw":"Can throw a rock that inflicts a very long <$ba.stun>Stun (will not target a unit that is already <$ba.stun>Stunned)","text":"Can throw a rock that inflicts a very long Stun (will not target a unit that is already Stunned)"}],"_h":"k5z4toj86e"},"enemy_2004_balloon":{"descRaw":"A strange individual with a self-made jetpack. When blocked, will <@eb.key>take flight for a short period of time.","name":"Jetman","desc":"A strange individual with a self-made jetpack. When blocked, will take flight for a short period of time.","abilities":[{"textRaw":"When blocked, this unit will take off for a period of time (this effect has a cooldown)","text":"When blocked, this unit will take off for a period of time (this effect has a cooldown)"}],"_h":"lyno839m9m"},"enemy_2005_axetro":{"descRaw":"A security guard who has been severely corrupted by Originium. <@eb.key>Consecutive attacks on the same target will increase their ATK and ASPD, but stacks will <@eb.key>reset after not attacking for 4 seconds.","name":"'Forsaken One'","desc":"A security guard who has been severely corrupted by Originium. Consecutive attacks on the same target will increase their ATK and ASPD, but stacks will reset after not attacking for 4 seconds.","abilities":[{"textRaw":"Continuous attacks will increase ATK and ASPD, up to a limit. This effect will reset after a few seconds after this unit stops attacking","text":"Continuous attacks will increase ATK and ASPD, up to a limit. This effect will reset after a few seconds after this unit stops attacking"}],"_h":"dk0nwy4q4q"},"enemy_2008_flking":{"descRaw":"Significantly weakens the combat capabilities of our units and periodically gains a <@eb.key>Shield to absorb damage.","name":"'Gravestone'","desc":"Significantly weakens the combat capabilities of our units and periodically gains a Shield to absorb damage.","abilities":[{"textRaw":"Halves the ATK and DEF of all your units on the battlefield; Halves natural DP regeneration rate; Doubles Redeployment Time","text":"Halves the ATK and DEF of all your units on the battlefield; Halves natural DP regeneration rate; Doubles Redeployment Time"},{"textRaw":"Periodically gains a Barrier proportional to Max HP.","text":"Periodically gains a Barrier proportional to Max HP."}],"_h":"rmw2zfqyqyykg5"},"enemy_2009_csaudc":{"descRaw":"A diehard fan of the Crimson Troupe. Attacks inflict <@eb.key>Nervous Impairment.","name":"Derisive Audience","desc":"A diehard fan of the Crimson Troupe. Attacks inflict Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"gerc39nhhs"},"enemy_2010_csdcr":{"descRaw":"A performer of the Crimson Troupe. Attacks inflict <@eb.key>Nervous Impairment; After receiving a certain number of hits, greatly increases ASPD of all enemies.","name":"Scarlet Singer","desc":"A performer of the Crimson Troupe. Attacks inflict Nervous Impairment; After receiving a certain number of hits, greatly increases ASPD of all enemies.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"},{"textRaw":"After receiving a certain number of hits, greatly increases all enemies' ASPD for a short period","text":"After receiving a certain number of hits, greatly increases all enemies' ASPD for a short period"}],"_h":"htp6t4nhhsbxbx"},"enemy_2016_csphtm":{"descRaw":"Calamity of the Crimson Troupe, code name Phantom. <@eb.key>Passes through blocking units and leaves an <@eb.key>Ominous Apparition behind. Attacks and skills inflict <@eb.key>Nervous Impairment.","name":"Lucian, 'Blood Diamond'","desc":"Calamity of the Crimson Troupe, code name Phantom. Passes through blocking units and leaves an Ominous Apparition behind. Attacks and skills inflict Nervous Impairment.","abilities":[{"textRaw":"Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location","text":"Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location"},{"textRaw":"Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict <$ba.dt.neural>Nervous Impairment","text":"Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict Nervous Impairment"}],"_h":"1tpqdkytyt2sg9"},"enemy_2017_csphts":{"descRaw":"A patch of shadow. It has never once left, nor has it ever truly existed.","name":"Ominous Apparition","desc":"A patch of shadow. It has never once left, nor has it ever truly existed.","abilities":[{"textRaw":"Has a chance to dodge Physical and Arts attacks when not blocked","text":"Has a chance to dodge Physical and Arts attacks when not blocked"},{"textRaw":"Can use a skill to deal Physical damage in the surrounding area","text":"Can use a skill to deal Physical damage in the surrounding area"},{"textRaw":"Attacks and skills ignore a certain amount of armor and inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks and skills ignore a certain amount of armor and inflict additional Nervous Impairment"}],"_h":"ytvjytqmqmk2k2rnwm"},"enemy_2021_syfish":{"descRaw":"Attacks inflict additional <@eb.key>Corrosion.","name":"Bone Sea Drifter","desc":"Attacks inflict additional Corrosion.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.erosion>Corrosion.","text":"Attacks inflict additional Corrosion."}],"_h":"sbkyaq83aq"},"enemy_2025_syufo":{"descRaw":"[Low-Altitude Hovering], attacks inflict additional <@eb.key>Corrosion.","name":"Skimming Sea Drifter","desc":"[Low-Altitude Hovering], attacks inflict additional Corrosion.","abilities":[{"textRaw":"<$ba.float>Low-Altitude Hovering","text":"Low-Altitude Hovering"},{"textRaw":"Attacks inflict additional <$ba.dt.erosion>Corrosion.","text":"Attacks inflict additional Corrosion."}],"_h":"fvkkwiam9e83aq"},"enemy_2034_sythef":{"descRaw":"Obedient Perro. <@eb.key>Invisible, attacks cause <@eb.key>Stun, drops <@eb.key>Treasure when defeated.","name":"Crying Thief","desc":"Obedient Perro. Invisible, attacks cause Stun, drops Treasure when defeated.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks <$ba.stun>Stun the target","text":"Attacks Stun the target"}],"_h":"sq85y1jteop2sm"},"enemy_2034_sythef_2":{"descRaw":"Obedient Perro. <@eb.key>Invisible, attacks cause <@eb.key>Stun, drops <@eb.key>Treasure when defeated.","name":"Crying Thief","desc":"Obedient Perro. Invisible, attacks cause Stun, drops Treasure when defeated.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks <$ba.stun>Stun the target","text":"Attacks Stun the target"}],"_h":"sq85y1jteop2sm"},"enemy_2048_smgrd":{"descRaw":"Deals heavy Physical damage to units on tiles affected by [Dominion]; continually generates [Dominion] in a certain radius around self","name":"'Demon's Blade'","desc":"Deals heavy Physical damage to units on tiles affected by [Dominion]; continually generates [Dominion] in a certain radius around self","abilities":[{"textRaw":"Deals heavy Physical damage to allied units on tiles affected by [Dominion]","text":"Deals heavy Physical damage to allied units on tiles affected by [Dominion]"},{"textRaw":"Continuously generates [Dominion] on the surrounding 8 tiles, significantly reducing the ASPD of allied units","text":"Continuously generates [Dominion] on the surrounding 8 tiles, significantly reducing the ASPD of allied units"}],"_h":"3qda3qimimiiii"},"enemy_2050_smsha":{"descRaw":"Attacks jump between 3 targets and inflict Cold, reducing damage with each jump; attacks can also target and jump between other enemies, increasing their Movement Speed and ASPD","name":"Fallen Snowpriest","desc":"Attacks jump between 3 targets and inflict Cold, reducing damage with each jump; attacks can also target and jump between other enemies, increasing their Movement Speed and ASPD","abilities":[{"textRaw":"Attacks inflict <$ba.cold>Cold and jump between 3 targets, with each jump dealing reduced damage","text":"Attacks inflict Cold and jump between 3 targets, with each jump dealing reduced damage"},{"textRaw":"[Unnatural Gift] Attacks can hit and jump between 3 other enemies, increasing their Movement Speed and ASPD","text":"[Unnatural Gift] Attacks can hit and jump between 3 other enemies, increasing their Movement Speed and ASPD"}],"_h":"x8tvx8y9n3yyyy"},"enemy_2052_smgia":{"descRaw":"<@eb.key>Stuns allied units after several attacks. The rickety vine formation makes it susceptible to fire","name":"Weaving Vinecreeps","desc":"Stuns allied units after several attacks. The rickety vine formation makes it susceptible to fire","abilities":[{"textRaw":"Gains a large <$ba.fragile>Fragile effect after taking damage from environmental effects","text":"Gains a large Fragile effect after taking damage from environmental effects"},{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"}],"_h":"xyawlzo98brzgn"},"enemy_2085_skzjxd":{"descRaw":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","name":"Fatty","desc":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","abilities":[{"textRaw":"Always faces the direction with the most Operators.","text":"Always faces the direction with the most Operators."},{"textRaw":"Takes 80% less Physical/Arts damage from the front.","text":"Takes 80% less Physical/Arts damage from the front."}],"_h":"w7zrw7rbrbtdtd"},"enemy_2085_skzjxd_2":{"descRaw":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","name":"Fatty","desc":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","abilities":[{"textRaw":"Always faces the direction with the most Operators.","text":"Always faces the direction with the most Operators."},{"textRaw":"Takes 80% less Physical/Arts damage from the front.","text":"Takes 80% less Physical/Arts damage from the front."}],"_h":"w7zrw7rbrbtdtd"},"enemy_9006_actoxi":{"descRaw":"When defeated, fires a poison cloud at the damage source, dealing Arts damage over time.\n","name":"OpFor: Fissure","desc":"When defeated, fires a poison cloud at the damage source, dealing Arts damage over time.\n","abilities":[{"textRaw":"When defeated, fires a poison cloud at the target that defeated it, continuously dealing Arts damage to the surroundings","text":"When defeated, fires a poison cloud at the target that defeated it, continuously dealing Arts damage to the surroundings"}],"_h":"egcbegoyoy"},"enemy_9007_acelem":{"descRaw":"When blocked, plants itself on the blocker, dealing Arts damage over time, and causing the target to take more Elemental Injury; spreads to the 4 adjacent tiles when Elemental Burst occurs.","name":"OpFor: Quagmire","desc":"When blocked, plants itself on the blocker, dealing Arts damage over time, and causing the target to take more Elemental Injury; spreads to the 4 adjacent tiles when Elemental Burst occurs.","abilities":[{"textRaw":"Less likely to be attacked","text":"Less likely to be attacked"},{"textRaw":"When blocked, plants itself on the blocker, causing them to take continuous Arts damage and increased <$ba.dt.element>Elemental Injury","text":"When blocked, plants itself on the blocker, causing them to take continuous Arts damage and increased Elemental Injury"},{"textRaw":"When an <$ba.dt.element>Elemental Injury burst occurs on the parasitized target, inflicts a large amount of <$ba.dt.element>Elemental Injury of the same type on other allied units in the four adjacent tiles","text":"When an Elemental Injury burst occurs on the parasitized target, inflicts a large amount of Elemental Injury of the same type on other allied units in the four adjacent tiles"}],"_h":"yg8lygjcjc3rx9ymgo"},"enemy_9008_acbunn":{"descRaw":"Invisible; attacks 3 targets simultaneously when Invisible.","name":"OpFor: Bonespur","desc":"Invisible; attacks 3 targets simultaneously when Invisible.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks multiple targets simultaneously when <$ba.invisible>Invisible","text":"Attacks multiple targets simultaneously when Invisible"}],"_h":"xyobxyjteoxoyn"},"enemy_9009_acfort":{"descRaw":"Seizes up to 3 non-Elite or non-Leader flying enemies to replenish its own ammunition; fires all ammunition","name":"OpFor: BlackCloud","desc":"Seizes up to 3 non-Elite or non-Leader flying enemies to replenish its own ammunition; fires all ammunition","abilities":[{"textRaw":"Periodically binds and devours several non-Elite or non-Leader flying enemies, recovering an equal amount of ammunition","text":"Periodically binds and devours several non-Elite or non-Leader flying enemies, recovering an equal amount of ammunition"},{"textRaw":"Fires all ammunition, dealing heavy Physical damage to the target","text":"Fires all ammunition, dealing heavy Physical damage to the target"}],"_h":"b9qzb9o6o6ffff"},"enemy_9010_acpupp":{"descRaw":"When defeated, becomes a puppet and gives nearby other enemies 5 Shield; puppet must be damaged 30 times to be defeated and cannot be blocked, reviving after some time.","name":"OpFor: Rebirth","desc":"When defeated, becomes a puppet and gives nearby other enemies 5 Shield; puppet must be damaged 30 times to be defeated and cannot be blocked, reviving after some time.","abilities":[{"textRaw":"When defeated, enters a revival state and gives other enemies within range a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks","text":"When defeated, enters a revival state and gives other enemies within range a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks"},{"textRaw":"In the revival state, it needs to be damaged multiple times to be knocked down, and revives after some time","text":"In the revival state, it needs to be damaged multiple times to be knocked down, and revives after some time"}],"_h":"9ca19cn8n81111"},"enemy_9011_acrefr":{"descRaw":"Refraction; +100% HP when it has Refraction","name":"OpFor: Mirror","desc":"Refraction; +100% HP when it has Refraction","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"},{"textRaw":"HP greatly increased when Refraction is active","text":"HP greatly increased when Refraction is active"}],"_h":"3abt3ag6tlujq8"},"enemy_9012_acloon":{"descRaw":"A device that focuses the strength of Yan natives; periodically shoots fire at enemies.","name":"Yan's Protection","desc":"A device that focuses the strength of Yan natives; periodically shoots fire at enemies.","abilities":[{"textRaw":"At the start of battle, Yan's Protection gains ATK and HP equal to a percentage of the total ATK and HP of all Yan Alliance Operators on the field","text":"At the start of battle, Yan's Protection gains ATK and HP equal to a percentage of the total ATK and HP of all Yan Alliance Operators on the field"},{"textRaw":"Attacks multiple targets, inflicting a percentage of ATK as <$ba.dt.burning2>Burn; nearby enemy units gain a certain percentage of <$ba.elementfragile>Elemental Fragility","text":"Attacks multiple targets, inflicting a percentage of ATK as Burn; nearby enemy units gain a certain percentage of Elemental Fragility"},{"textRaw":"[Cleansing Flame] Continuously shoots fires at an enemy in attack range, dealing Arts damage equal to a percentage of ATK every second, and dealing damage to several enemies around the target","text":"[Cleansing Flame] Continuously shoots fires at an enemy in attack range, dealing Arts damage equal to a percentage of ATK every second, and dealing damage to several enemies around the target"}],"_h":"5hom5h3q3qomgnn9n9"},"enemy_9013_acstmk":{"descRaw":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","name":"OpFor: Armor","desc":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","abilities":[{"textRaw":"Randomly selects a target and fires in a line, dealing Arts damage","text":"Randomly selects a target and fires in a line, dealing Arts damage"},{"textRaw":"[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, <$ba.stun>stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","text":"[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying"},{"textRaw":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","text":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional "},{"textRaw":"[Deathswarm] Periodically summons drones","text":"[Deathswarm] Periodically summons drones"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'","text":"[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'"},{"textRaw":"'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor","text":"'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor"},{"textRaw":"'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage","text":"'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage"}],"_h":"jhdzjhcocoki2ijvjvrkrkfwfwu4u4hyhyxx93"},"enemy_9013_acstmk_2":{"descRaw":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","name":"OpFor: Armor","desc":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","abilities":[{"textRaw":"Randomly selects a target and performs an Arts attack","text":"Randomly selects a target and performs an Arts attack"},{"textRaw":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","text":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional "},{"textRaw":"[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, <$ba.stun>stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","text":"[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying"},{"textRaw":"[Deathswarm] Periodically summons drones","text":"[Deathswarm] Periodically summons drones"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round","text":"[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"jhdzjh54543j3j8xftrkrkfwfwmsms"},"enemy_9014_acstma":{"descRaw":"Has extremely high RES. Continuously attacks all allied units in a large surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","name":"'Armor Cleaver'","desc":"Has extremely high RES. Continuously attacks all allied units in a large surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","abilities":[{"textRaw":"<$ba.permanentatk>Continuously attacks, dealing AoE Physical damage","text":"Continuously attacks, dealing AoE Physical damage"},{"textRaw":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor","text":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor"},{"textRaw":"Periodically flies towards the Operator with the lowest ATK, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Periodically flies towards the Operator with the lowest ATK, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Flying 'Armor Cleaver' is shot down after taking a certain number of attacks","text":"Flying 'Armor Cleaver' is shot down after taking a certain number of attacks"},{"textRaw":"'Armor Cleaver' becomes a low ground unit and takes more damage when shot down","text":"'Armor Cleaver' becomes a low ground unit and takes more damage when shot down"}],"_h":"bie5bi8qye4o4o7tcz6868wywy"},"enemy_9015_acstmb":{"descRaw":"Has extremely high DEF. Continuously attacks all allied units in a small surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","name":"'Armor Crusher'","desc":"Has extremely high DEF. Continuously attacks all allied units in a small surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","abilities":[{"textRaw":"<$ba.permanentatk>Continuously attacks, dealing AoE Physical damage","text":"Continuously attacks, dealing AoE Physical damage"},{"textRaw":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor","text":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor"},{"textRaw":"Periodically flies towards the Operator with the lowest ATK, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Periodically flies towards the Operator with the lowest ATK, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Flying 'Armor Crusher' is shot down after taking a certain number of attacks","text":"Flying 'Armor Crusher' is shot down after taking a certain number of attacks"},{"textRaw":"'Armor Crusher' becomes a low ground unit and takes more damage when shot down","text":"'Armor Crusher' becomes a low ground unit and takes more damage when shot down"}],"_h":"m7nnm78qye4o4o7tcztitivkvk"},"enemy_9016_acstmr":{"name":"Armor Piercer","abilities":[{"textRaw":"Explodes when it reaches the target, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Explodes when it reaches the target, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Must be attacked several times to defeat","text":"Must be attacked several times to defeat"}],"_h":"q3p3tdieie"},"enemy_9017_achunt":{"descRaw":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly","name":"OpFor: Gun","desc":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly","abilities":[{"textRaw":"Attacks prioritize units with the highest DEF","text":"Attacks prioritize units with the highest DEF"},{"textRaw":"Attacks inflict <$ba.dt.erosion>Corrosion","text":"Attacks inflict Corrosion"},{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"ASPD gradually increases when attacking the same enemy repeatedly","text":"ASPD gradually increases when attacking the same enemy repeatedly"},{"textRaw":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","text":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced","text":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced"},{"textRaw":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second","text":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second"},{"textRaw":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by","text":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"}],"_h":"x1nyx1sjsjfsd7ufufrorobvbvfwfwylyl8c8c3n3n"},"enemy_9017_achunt_2":{"descRaw":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly; has high Physical and Arts damage reduction","name":"OpFor: Gun","desc":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly; has high Physical and Arts damage reduction","abilities":[{"textRaw":"Attacks prioritize units with the highest DEF","text":"Attacks prioritize units with the highest DEF"},{"textRaw":"Attacks inflict <$ba.dt.erosion>Corrosion","text":"Attacks inflict Corrosion"},{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"ASPD gradually increases when attacking the same enemy repeatedly","text":"ASPD gradually increases when attacking the same enemy repeatedly"},{"textRaw":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","text":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced","text":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced"},{"textRaw":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second","text":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second"},{"textRaw":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by","text":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"}],"_h":"ppnyppsjsjfsd7ufufrorobvbvfwfwfmfm50503n3n"},"enemy_9018_actrpa":{"descRaw":"Damage greatly reduced when shield is active","name":"'Gunshatter'","desc":"Damage greatly reduced when shield is active","abilities":[{"textRaw":"[Unfinished Prayer] Starts with one of the following special shields; cannot be blocked while the shield is active; regains the shield a certain period after it disappears","text":"[Unfinished Prayer] Starts with one of the following special shields; cannot be blocked while the shield is active; regains the shield a certain period after it disappears"},{"textRaw":"Elemental Shield: Physical and Arts damage taken greatly reduced; shield disappears when <$ba.dt.element>Elemental Injury burst occurs. When this shield is active, periodically fires a projectile that inflicts <$ba.dt.element>Elemental Injury and ricochets several times, reducing damage with each bounce","text":"Elemental Shield: Physical and Arts damage taken greatly reduced; shield disappears when Elemental Injury burst occurs. When this shield is active, periodically fires a projectile that inflicts Elemental Injury and ricochets several times, reducing damage with each bounce"},{"textRaw":"Arts Shield: Gains a certain amount of Arts Barrier, greatly reduces Physical damage taken while active. If Physical damage is taken when shield is active, deals Physical damage to and inflicts <$ba.dt.erosion>Corrosion on the source.","text":"Arts Shield: Gains a certain amount of Arts Barrier, greatly reduces Physical damage taken while active. If Physical damage is taken when shield is active, deals Physical damage to and inflicts Corrosion on the source."},{"textRaw":"Modulated Shield: Disappears after taking damage several times. Periodically performs a 10-combo attack when shield is active.","text":"Modulated Shield: Disappears after taking damage several times. Periodically performs a 10-combo attack when shield is active."}],"_h":"4rw94rkyky0mj00lmsbibi"},"enemy_9019_actrpb":{"name":"'Gunshatter'","_h":"w9"},"enemy_9020_actrpc":{"name":"'Gunshatter'","_h":"w9"},"enemy_9021_acduml":{"descRaw":"Attacks prioritize 'Echoes of Broken Strings'","name":"OpFor: Pipe","desc":"Attacks prioritize 'Echoes of Broken Strings'","abilities":[{"textRaw":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","text":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point"},{"textRaw":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form","text":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form"},{"textRaw":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round","text":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9021_acduml_2":{"descRaw":"Attacks prioritize 'Echoes of Broken Strings'","name":"OpFor: Pipe","desc":"Attacks prioritize 'Echoes of Broken Strings'","abilities":[{"textRaw":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","text":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point"},{"textRaw":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form","text":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form"},{"textRaw":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round","text":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9022_acdumm":{"descRaw":"Attacks prioritize 'Echoes of Cracked Pipe'","name":"OpFor: String","desc":"Attacks prioritize 'Echoes of Cracked Pipe'","abilities":[{"textRaw":"Permanently Invulnerable; leaves the field when is defeated","text":"Permanently Invulnerable; leaves the field when is defeated"},{"textRaw":"When on the field, continuously summons <'Echoes'> in [Golden Wail] form","text":"When on the field, continuously summons <'Echoes'> in [Golden Wail] form"},{"textRaw":"Attacks prioritize <'Echoes'> in [Golden Wail] form","text":"Attacks prioritize <'Echoes'> in [Golden Wail] form"},{"textRaw":"[Broken Strings] Targets all <'Echoes'> in [Golden Wail] form on the field, dealing Arts damage in a large area centered around them and inflicting <$ba.dt.apoptosis>Necrosis, and transforms the targets' <'Echoes'> form","text":"[Broken Strings] Targets all <'Echoes'> in [Golden Wail] form on the field, dealing Arts damage in a large area centered around them and inflicting Necrosis, and transforms the targets' <'Echoes'> form"}],"_h":"m571m5d1d1eses7g7gj8r6"},"enemy_9023_acdums":{"descRaw":"Deals Arts damage and inflicts Necrosis on its surroundings when attacked; changes form after being attacked a certain number of times","name":"'Echoes of Cracked Pipe'/'Echoes of Broken Strings'","desc":"Deals Arts damage and inflicts Necrosis on its surroundings when attacked; changes form after being attacked a certain number of times","abilities":[{"textRaw":"Must be attacked several times to defeat","text":"Must be attacked several times to defeat"},{"textRaw":"Can only be blocked by units with at least 2 Block","text":"Can only be blocked by units with at least 2 Block"},{"textRaw":"[Polytonality]: Switches between [Golden Wail] and [Penumbral Lament] forms","text":"[Polytonality]: Switches between [Golden Wail] and [Penumbral Lament] forms"},{"textRaw":"ASPD increased in [Golden Wail] form, transforms into [Penumbral Lament] form after taking damage several times","text":"ASPD increased in [Golden Wail] form, transforms into [Penumbral Lament] form after taking damage several times"},{"textRaw":"Movement Speed is reduced while ATK is increased in [Penumbral Lament] form, transforms into [Golden Wail] form after taking damage several times","text":"Movement Speed is reduced while ATK is increased in [Penumbral Lament] form, transforms into [Golden Wail] form after taking damage several times"},{"textRaw":"Upon taking damage, deals Arts damage in an area around itself, inflicting <$ba.dt.apoptosis>Necrosis","text":"Upon taking damage, deals Arts damage in an area around itself, inflicting Necrosis"},{"textRaw":"All <'Echoes'> periodically play in ensemble, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"All <'Echoes'> periodically play in ensemble, dealing AoE Arts damage and inflicting Necrosis"}],"_h":"qe9wqeieie9l9lu7u7ndnd1l1li18r45br"},"enemy_9032_aclionk":{"descRaw":"The final flame of the empire, a specter adorned with a rusted crown. Refute him. Refute Victoria's supreme glory and authority. He will examine the evidence. He may yet forgive.","name":"Alistair, Final Flame of the Empire","desc":"The final flame of the empire, a specter adorned with a rusted crown. Refute him. Refute Victoria's supreme glory and authority. He will examine the evidence. He may yet forgive.","abilities":[{"textRaw":"When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear","text":"When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear"},{"textRaw":"[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points","text":"[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points"},{"textRaw":"[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range","text":"[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range"},{"textRaw":"[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects","text":"[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects"}],"_h":"hncnhnytytyuyuscscwnwn"},"enemy_9033_acdeer":{"descRaw":"Born from the memories of the soil, stone, ice, and snow, it takes reduced Physical and Arts Damage, and skills affect an additional target when HP is below 50%","name":"'Samivilinn,' the Resolution of the Very North","desc":"Born from the memories of the soil, stone, ice, and snow, it takes reduced Physical and Arts Damage, and skills affect an additional target when HP is below 50%","abilities":[{"textRaw":"[Icicle Fall] Attacks deal Physical damage to allied units in a column","text":"[Icicle Fall] Attacks deal Physical damage to allied units in a column"},{"textRaw":"[Surge of Nature] Inflicts <$ba.stun>Stun on an allied unit and causes the target to take Arts damage over time","text":"[Surge of Nature] Inflicts Stun on an allied unit and causes the target to take Arts damage over time"},{"textRaw":"After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit","text":"After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit"}],"_h":"w5nnw5n6n60um0wdwd"},"enemy_10001_trslim":{"descRaw":"A <@eb.key>harmless Originium slug that flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","name":"Basic Slug","desc":"A harmless Originium slug that flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","abilities":[{"textRaw":"Flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","text":"Flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time."}],"_h":"hbrfvknsns"},"enemy_10018_sgrobh":{"descRaw":"Attacks <@eb.key>2 targets at once. Has a short default attack range, but performs <@eb.key>extremely long-range attacks when on Crystal.","name":"'Unicycle Toy'","desc":"Attacks 2 targets at once. Has a short default attack range, but performs extremely long-range attacks when on Crystal.","abilities":[{"textRaw":"Attacks two targets simultaneously.","text":"Attacks two targets simultaneously."},{"textRaw":"Has a short default attack range, but performs extremely long-range attacks when on Crystal.","text":"Has a short default attack range, but performs extremely long-range attacks when on Crystal."}],"_h":"mmscawkwkwtwtw"},"enemy_10027_vtsk":{"descRaw":"Bombards the area of the allied unit with the highest current HP; has long-ranged Physical attacks; after several attacks, charges up for an attack that deals heavy Physical damage 3 times","name":"'Armor of the Empire'","desc":"Bombards the area of the allied unit with the highest current HP; has long-ranged Physical attacks; after several attacks, charges up for an attack that deals heavy Physical damage 3 times","abilities":[{"textRaw":"Locks onto an allied unit with the current highest HP, dealing Physical damage multiple times to it and the nearby unit with the current highest HP","text":"Locks onto an allied unit with the current highest HP, dealing Physical damage multiple times to it and the nearby unit with the current highest HP"},{"textRaw":"Can perform long-ranged attacks","text":"Can perform long-ranged attacks"},{"textRaw":"After several attacks, charges up for an attack that deals heavy damage 3 times","text":"After several attacks, charges up for an attack that deals heavy damage 3 times"}],"_h":"7dkw7du4u43939y6y6"},"enemy_10028_vtswd":{"descRaw":"Can be equipped by enemies or allies, raising their ATK","name":"Unequipped Blade","desc":"Can be equipped by enemies or allies, raising their ATK","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"Operators equipped with this gain increased ATK","text":"Operators equipped with this gain increased ATK"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Units equipped with this gain increased ATK","text":"Units equipped with this gain increased ATK"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"p8ryp8wjwjqjqjsmsm5757i0epmxmx"},"enemy_10029_vtshld":{"descRaw":"Can be equipped by enemies or allies, raising their DEF","name":"Protective Vest","desc":"Can be equipped by enemies or allies, raising their DEF","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"Operators equipped with this gain increased DEF","text":"Operators equipped with this gain increased DEF"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Units equipped with this take reduced damage from the designated direction","text":"Units equipped with this take reduced damage from the designated direction"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"e7fee7wjwjiqiqsmsm4949i0epmxmx"},"enemy_10030_vtwand":{"descRaw":"Can be equipped by enemies or allies, allowing them to deal Arts damage; comes with a few special functions","name":"Assault Arts Unit","desc":"Can be equipped by enemies or allies, allowing them to deal Arts damage; comes with a few special functions","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"For a short time after activating their skills, Operators equipped with this deal additional Arts damage and inflict <$ba.tremble>Frighten for a fixed duration when dealing damage","text":"For a short time after activating their skills, Operators equipped with this deal additional Arts damage and inflict Frighten for a fixed duration when dealing damage"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Attacks by units equipped with this deal Arts damage; the first attack after pickup prevents the target from attacking or healing for a period of time","text":"Attacks by units equipped with this deal Arts damage; the first attack after pickup prevents the target from attacking or healing for a period of time"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"093v09wjwjmkflsmsm2b2bi0epmxmx"},"enemy_10031_cnvsld":{"descRaw":"<@eb.key>Invisible, an amateur actor participating in Carnevale's street theater competition","name":"Amateur Performer","desc":"Invisible, an amateur actor participating in Carnevale's street theater competition","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Loses Invisibility during Carnevale","text":"Loses Invisibility during Carnevale"}],"_h":"6khl6djteombmb"},"enemy_10034_cnvsax":{"descRaw":"<@eb.key>Invisible, normally does not attack, but counters when losing Invisibility; continuously deals Arts damage and <@eb.key>Burn for the skill duration","name":"Festival Jazz Musician","desc":"Invisible, normally does not attack, but counters when losing Invisibility; continuously deals Arts damage and Burn for the skill duration","abilities":[{"textRaw":"<$ba.invisible>Invisible, normally does not attack, but counters when losing Invisibility","text":"Invisible, normally does not attack, but counters when losing Invisibility"},{"textRaw":"Continuously deals Arts damage and <$ba.dt.burning>Burn for the skill duration","text":"Continuously deals Arts damage and Burn for the skill duration"},{"textRaw":"Loses Invisibility during Carnevale","text":"Loses Invisibility during Carnevale"}],"_h":"tifxn4pytfm35wmbmb"},"enemy_10040_cnvbln":{"descRaw":"One of the many balloons in the city during Carnevale; <@eb.key>restores some HP to 'Firework Launcher' when defeated during Carnevale, and extends Carnevale","name":"Carnevale Balloon","desc":"One of the many balloons in the city during Carnevale; restores some HP to 'Firework Launcher' when defeated during Carnevale, and extends Carnevale","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Does not count towards the defeated enemies counter","text":"Does not count towards the defeated enemies counter"},{"textRaw":"Restores some HP to 'Firework Launcher' when defeated during Carnevale","text":"Restores some HP to 'Firework Launcher' when defeated during Carnevale"}],"_h":"z2rxx969691j1jcaca"},"enemy_10042_prtrop":{"descRaw":"<@eb.key>Invisible, able to build and maintain Rope Bridges","name":"Bridge Builder","desc":"Invisible, able to build and maintain Rope Bridges","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Builds rope bridges that allow units to cross","text":"Builds rope bridges that allow units to cross"}],"_h":"h8xiotjteophph"},"enemy_10042_prtrop_2":{"descRaw":"<@eb.key>Invisible, able to build and maintain Rope Bridges","name":"Bridge Holder","desc":"Invisible, able to build and maintain Rope Bridges","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Builds rope bridges that allow units to cross","text":"Builds rope bridges that allow units to cross"}],"_h":"h8rwotjteophph"},"enemy_10043_sailor":{"descRaw":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","name":"Risk-seeking Sailor","desc":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","abilities":[{"textRaw":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","text":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a "}],"_h":"lqd0lqlqlq"},"enemy_10044_wintun":{"descRaw":"Movement Speed increases when carrying a Booze Barrel; first attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","name":"Garum Gourmet","desc":"Movement Speed increases when carrying a Booze Barrel; first attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","abilities":[{"textRaw":"Movement Speed increases when carrying a Booze Barrel","text":"Movement Speed increases when carrying a Booze Barrel"},{"textRaw":"First attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","text":"First attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge"}],"_h":"wcvtwcmymyhaha"},"enemy_10045_parrot":{"descRaw":"<@eb.key>Low-Altitude Hovering; after losing <@eb.key>Low-Altitude Hovering, becomes stunned for a few seconds before taking off again; Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","name":"Lucky Flyfin","desc":"Low-Altitude Hovering; after losing Low-Altitude Hovering, becomes stunned for a few seconds before taking off again; Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","abilities":[{"textRaw":"<$ba.float>Low-Altitude Hovering; after losing <$ba.float>Low-Altitude Hovering, becomes <$ba.stun>stunned for some time before taking off again","text":"Low-Altitude Hovering; after losing Low-Altitude Hovering, becomes stunned for some time before taking off again"},{"textRaw":"Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","text":"Movement Speed briefly increases after taking damage for the first time. Sometimes carries "}],"_h":"p41enu77kjbqbq"},"enemy_10054_cjhot":{"descRaw":"Continuously inflicts <@eb.key>Arts damage and <@eb.key>Burn to its surroundings; Immune to <@eb.key>Slow","name":"Boiling Pot","desc":"Continuously inflicts Arts damage and Burn to its surroundings; Immune to Slow","abilities":[{"textRaw":"Continuously inflicts Arts damage and <$ba.dt.burning>Burn to its surroundings","text":"Continuously inflicts Arts damage and Burn to its surroundings"},{"textRaw":"Immune to <$ba.sluggish>Slow","text":"Immune to Slow"}],"_h":"d3d7kkbuwn6qk0"},"enemy_10065_ftzlc":{"descRaw":"Can be ignited by or ; When ignited, <@eb.danger>explodes upon death, dealing Arts damage","name":"Cabbage Seedling","desc":"Can be ignited by or ; When ignited, explodes upon death, dealing Arts damage","abilities":[{"textRaw":"Can be ignited by or ","text":"Can be ignited by or "},{"textRaw":"When defeated while ignited, deals a large amount of Arts damage to surrounding units","text":"When defeated while ignited, deals a large amount of Arts damage to surrounding units"}],"_h":"iszqsfdbdb1r1r"},"enemy_10067_ftsjc":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Burn; ATK continuously increases before its first attack, and the first attack deals heavy <@eb.key>Arts damage and <@eb.key>Burn to the target and surrounding units","name":"Burning Vine","desc":"Attacks deal Arts damage and Burn; ATK continuously increases before its first attack, and the first attack deals heavy Arts damage and Burn to the target and surrounding units","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.burning>Burn","text":"Attacks inflict additional Burn"},{"textRaw":"ATK continuously increases before its first attack, and the first attack deals a large amount of Arts damage and <$ba.dt.burning>Burn to the target and surrounding units","text":"ATK continuously increases before its first attack, and the first attack deals a large amount of Arts damage and Burn to the target and surrounding units"}],"_h":"azlpz7qx22d08h"},"enemy_10073_mpcar":{"descRaw":"Maintenance Helper whose pathfinding module has been disrupted by Originium. The meal delivery function added by the Engineering Department no longer works.","name":"Confused Maintenance Helper","desc":"Maintenance Helper whose pathfinding module has been disrupted by Originium. The meal delivery function added by the Engineering Department no longer works.","_h":"uxv2ux"},"enemy_10081_mpplai":{"descRaw":"Does not initially attack; transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","name":"Decode Basis α","desc":"Does not initially attack; transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","abilities":[{"textRaw":"Does not initially attack; transforms into different forms when certain conditions are met","text":"Does not initially attack; transforms into different forms when certain conditions are met"},{"textRaw":"Transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","text":"Transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked"}],"_h":"mi0fmirkrku9u9"},"enemy_10083_hlbird":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","name":"'Wings of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"}],"_h":"c2eisy6969c2sy"},"enemy_10084_hlegle":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time; attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","name":"'Eyes of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time; attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"},{"textRaw":"Attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","text":"Attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful"}],"_h":"iwuygo6969c2sy4u4u"},"enemy_10085_hllevi_2":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time; sends [Invitation to Prayer] to temporarily reduce all your units' ASPD","name":"'Pride of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time; sends [Invitation to Prayer] to temporarily reduce all your units' ASPD","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"},{"textRaw":"[Invitation to Prayer] Temporarily reduces all your units' ASPD","text":"[Invitation to Prayer] Temporarily reduces all your units' ASPD"}],"_h":"94vn946969c2syqlql"},"enemy_10087_hlchgr":{"descRaw":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","name":"Shrine Swordsman","desc":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","abilities":[{"textRaw":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","text":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5"}],"_h":"9pu09p9p9p"},"enemy_10094_crstf":{"descRaw":"When <@eb.key>outside the Filming Area, attacks inflict <@eb.key>Nervous Impairment","name":"Audio Technician","desc":"When outside the Filming Area, attacks inflict Nervous Impairment","abilities":[{"textRaw":"When outside the Filming Area, attacks inflict <$ba.dt.neural>Nervous Impairment","text":"When outside the Filming Area, attacks inflict Nervous Impairment"}],"_h":"zp00wt200d"},"enemy_10097_crshd":{"descRaw":"<@eb.key>Afraid to face the camera; takes reduced Physical and Arts damage from the front; inflicts <@eb.key>Nervous Impairment on blocker when blocked","name":"Uneasy Designer","desc":"Afraid to face the camera; takes reduced Physical and Arts damage from the front; inflicts Nervous Impairment on blocker when blocked","abilities":[{"textRaw":"Takes less Physical/Arts damage from the front","text":"Takes less Physical/Arts damage from the front"},{"textRaw":"Afraid to face the camera. Turns around if facing the camera in the Filming Area","text":"Afraid to face the camera. Turns around if facing the camera in the Filming Area"},{"textRaw":"Inflicts <$ba.dt.neural>Nervous Impairment on blocker when blocked","text":"Inflicts Nervous Impairment on blocker when blocked"}],"_h":"q79fw7veveemem8auf"},"enemy_10098_crhro":{"descRaw":"Attacks have increased range when <@eb.key>inside the Filming Area and <@eb.key>prioritize 'Villains'; Rebirth; attacks inflict <@eb.key>Nervous Impairment","name":"Hero's Sidekick","desc":"Attacks have increased range when inside the Filming Area and prioritize 'Villains'; Rebirth; attacks inflict Nervous Impairment","abilities":[{"textRaw":"Attacks inflict <$ba.dt.neural>Nervous Impairment.","text":"Attacks inflict Nervous Impairment."},{"textRaw":"Attack range increases when inside the Filming Area, and prioritizes and ","text":"Attack range increases when inside the Filming Area, and prioritizes and "},{"textRaw":"Rebirth","text":"Rebirth"}],"_h":"9z4afo1sn97c7cd1d1"},"enemy_10099_crvln":{"descRaw":"Attacks hit twice when <@eb.key>inside the Filming Area and <@eb.key>prioritize 'Heroes'; attacks inflict <@eb.key>Nervous Impairment","name":"Villain's Minion","desc":"Attacks hit twice when inside the Filming Area and prioritize 'Heroes'; attacks inflict Nervous Impairment","abilities":[{"textRaw":"Attacks inflict <$ba.dt.neural>Nervous Impairment.","text":"Attacks inflict Nervous Impairment."},{"textRaw":"Attacks hit twice when inside the Filming Area, and prioritizes and ","text":"Attacks hit twice when inside the Filming Area, and prioritizes and "}],"_h":"4noc4u1sn90606"},"enemy_10112_ymgds":{"descRaw":"Becomes temporarily <@eb.key>stunned when <@eb.key>shifted.","name":"Careless Underling","desc":"Becomes temporarily stunned when shifted.","abilities":[{"textRaw":"Becomes temporarily <$ba.stun>stunned when shifted","text":"Becomes temporarily stunned when shifted"}],"_h":"xuemq86bzp"},"enemy_10116_ymgtop":{"descRaw":"Deals Physical damage to surroundings while spinning, and stops spinning when <@eb.key>shifted.","name":"Suiton Ninja","desc":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted.","abilities":[{"textRaw":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted","text":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted"},{"textRaw":"Bounces <'Certain Fates'>","text":"Bounces <'Certain Fates'>"}],"_h":"wxfwm2izizququ"},"enemy_10118_ymgprc":{"descRaw":"Strikes twice. After several attacks, the next attack strikes twice with higher damage.","name":"Mio","desc":"Strikes twice. After several attacks, the next attack strikes twice with higher damage.","abilities":[{"textRaw":"Attacks hit 2 times","text":"Attacks hit 2 times"},{"textRaw":"[Icy Gaze] After several attacks, the next attack strikes twice with higher damage","text":"[Icy Gaze] After several attacks, the next attack strikes twice with higher damage"},{"textRaw":"Bounces <'Certain Fates'>","text":"Bounces <'Certain Fates'>"}],"_h":"f9v1f9bkbk1f1fququ"},"enemy_10122_uacann_2":{"descRaw":"Attacks leave behind a burning area; prioritizes Miner Guerrillas when under a commander's <@eb.key>orders","name":"Army Heavy Artillery","desc":"Attacks leave behind a burning area; prioritizes Miner Guerrillas when under a commander's orders","abilities":[{"textRaw":"Attacks leave behind a burning area","text":"Attacks leave behind a burning area"},{"textRaw":"Prioritizes when under a commander's <@eb.key>orders","text":"Prioritizes when under a commander's orders"}],"_h":"2mqz61y2y2023d"},"enemy_10124_uashld_2":{"descRaw":"More likely to be attacked by friendly units, can <@eb.key>fight 3 miners at a time; takes less damage when under a commander's <@eb.key>orders","name":"Army Veteran Shieldguard","desc":"More likely to be attacked by friendly units, can fight 3 miners at a time; takes less damage when under a commander's orders","abilities":[{"textRaw":"More likely to be attacked by friendly units; can fight 3 at a time","text":"More likely to be attacked by friendly units; can fight 3 at a time"},{"textRaw":"Takes less damage when under a commander's <@eb.key>orders","text":"Takes less damage when under a commander's orders"}],"_h":"bde27zlzlzzh5o"},"enemy_10127_rkmbst_2":{"descRaw":"More likely to be attacked by friendly units, takes less damage, and gains ASPD; loses abilities after being attacked several times by Miner Guerrillas","name":"Abnormal Manglerbeast α","desc":"More likely to be attacked by friendly units, takes less damage, and gains ASPD; loses abilities after being attacked several times by Miner Guerrillas","abilities":[{"textRaw":"More likely to be attacked by friendly units; takes less damage, and gains ASPD","text":"More likely to be attacked by friendly units; takes less damage, and gains ASPD"},{"textRaw":"Loses abilities after being attacked several times by ","text":"Loses abilities after being attacked several times by "}],"_h":"solisowpwpqnqn"},"enemy_10138_xdsnow":{"descRaw":"Takes extra damage on colliding with high ground","name":"Snowchild","desc":"Takes extra damage on colliding with high ground","abilities":[{"textRaw":"Takes extra damage on colliding with high ground","text":"Takes extra damage on colliding with high ground"}],"_h":"44us444444"},"enemy_10141_xdpeng_2":{"descRaw":"Gains increased Movement Speed and becomes <@eb.key>unblockable after being shifted","name":"Frostcradler Fowlbeast","desc":"Gains increased Movement Speed and becomes unblockable after being shifted","abilities":[{"textRaw":"Loses egg after being shifted, gaining Movement Speed and becoming unblockable","text":"Loses egg after being shifted, gaining Movement Speed and becoming unblockable"}],"_h":"by5uenx2x2"},"enemy_10144_xdelk_2":{"descRaw":"Performs <@eb.key>Charged Attacks and tries to <@eb.key>push units that block it; can be <@eb.key>interrupted by negative statuses like Stun and Shift","name":"Blackhorn Rhuul","desc":"Performs Charged Attacks and tries to push units that block it; can be interrupted by negative statuses like Stun and Shift","abilities":[{"textRaw":"[Clash of Brawn] Performs Charged Attacks and tries to push units that block it","text":"[Clash of Brawn] Performs Charged Attacks and tries to push units that block it"},{"textRaw":"After charging, deals damage to the target and pushes it back one tile; if unable to push, deals more damage and stuns the target for several seconds","text":"After charging, deals damage to the target and pushes it back one tile; if unable to push, deals more damage and stuns the target for several seconds"},{"textRaw":"Charge can be interrupted by negative statuses like Stun and Shift","text":"Charge can be interrupted by negative statuses like Stun and Shift"}],"_h":"79p0yunqnqbwbqabz7"},"enemy_10156_mncrer":{"descRaw":"Refills a nearby Fountain and heals nearby enemies when defeated","name":"Novice Acolyte","desc":"Refills a nearby Fountain and heals nearby enemies when defeated","abilities":[{"textRaw":"Refills a nearby Fountain and heals nearby enemies when defeated","text":"Refills a nearby Fountain and heals nearby enemies when defeated"}],"_h":"38wl383838"},"enemy_10159_mntrjn":{"descRaw":"<@eb.key>Cannot be blocked, <@eb.key>carries up to 5 passengers, with each additional passenger reducing its Movement Speed","name":"Wooden Burdenbeast of Ilion","desc":"Cannot be blocked, carries up to 5 passengers, with each additional passenger reducing its Movement Speed","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"<@eb.key>Carries up to 5 passengers","text":"Carries up to 5 passengers"},{"textRaw":"Movement Speed reduced for each additional passenger","text":"Movement Speed reduced for each additional passenger"}],"_h":"f9kf73ufufs8s1nene"},"enemy_10162_mnctpt":{"descRaw":"Attacks hit 3 times and deal physical splash damage; aim deviates randomly when Immersed","name":"Handmade Catapult","desc":"Attacks hit 3 times and deal physical splash damage; aim deviates randomly when Immersed","abilities":[{"textRaw":"Attacks hit 3 times and deal physical splash damage","text":"Attacks hit 3 times and deal physical splash damage"},{"textRaw":"Aim deviates randomly when Immersed","text":"Aim deviates randomly when Immersed"}],"_h":"858l85pspszkzk"}},"factions":{"types":{"SPECIAL":{"name":"Tactical Training/Special","desc":"This enemy type has excellent damage-dealing and tanking abilities"},"FLY":{"name":"Tactical Training/Flying","desc":"This enemy type has many aerial units"},"TIMES":{"name":"Tactical Training/Frequency","desc":"This enemy type needs multiple hits to be defeated"},"ELEMENT":{"name":"Tactical Training/Elements","desc":"This enemy type can inflict Elemental Injury"},"DOT":{"name":"Tactical Training/Continuous","desc":"This enemy type can deal continuous damage"},"INVISIBLE":{"name":"Tactical Training/Invisible","desc":"This enemy type has Invisibility"},"REFLECTION":{"name":"Tactical Training/Refraction","desc":"This enemy type has Refraction"},"_h":"md6od02racfvr9ikuotc67ftia8g"}},"stages":{"act1autochess_m01":{"name":"Battlefield #01","devices":[{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"z3rkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m02":{"name":"Battlefield #02","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}}],"_h":"o2xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ry"},"act1autochess_m03":{"name":"Battlefield #03","devices":[{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}}],"_h":"d1w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryrkbw0gfwxyhtxybpxyhtxybpw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxyhtxybpxyhtxybp"},"act1autochess_m04":{"name":"Battlefield #04 Active Originium","devices":[{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"sfrkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m05":{"name":"Battlefield #05 (First Half) High Tide / Custom Floating Platform","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Tide Controller","skill":{"name":"Deep Water"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}}],"_h":"99xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwjjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57"},"act1autochess_m06":{"name":"Battlefield #06 (First Half) Sandstorm / Dirt Mound","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Sandstorm","skill":{"name":"Sandstorm"}},{"name":"Sandstorm","skill":{"name":"Sandstorm"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Sealed Floor"},{"name":"Sealed Floor"},{"name":"Sealed Floor"},{"name":"Sealed Floor"}],"_h":"mqxyhtxybpxyhtxybpxyhtxybpxyhtxybpy8y8y8y8rkbw0gfw7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdkow8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxixixixi"},"act1autochess_m07":{"name":"Battlefield #07 (First Half) Thicket","devices":[{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"}],"_h":"7ynpeb60npeb60npeb60npeb60rkbw0gfwxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203xyhtxybpxyhtxybpnpeb60npeb60npeb60npeb60"},"act2autochess_m01":{"name":"Battlefield #05 (Second Half) Originium Flow Generator","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}}],"special":{"blower":{"desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},"_h":"e0xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfw1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzzzz"},"act2autochess_m02":{"name":"Battlefield #06 (Second Half) Mire Control","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Mire Control","skill":{"name":"Mire Control"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"hsxyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwzfzfo2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m03":{"name":"Battlefield #07 (Second Half) Exhaust Grille","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"g6xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m04":{"name":"Battlefield #08 (Second Half) Tide Controller","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Tide Controller","skill":{"name":"Deep Water"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"i7xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_escaped_single":{"name":"Unite Field (1 player)","_h":"b2"},"act1autochess_escaped_multi":{"name":"Unite Field (2 players)","_h":"qn"}},"bosses":{"boss_1":{"name":"OpFor: Armor","abilities":["Randomly selects a target and fires in a line, dealing Arts damage","[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","[Deathswarm] Periodically summons drones","Hidden Core","[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'","'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor","'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage"],"_h":"dzco2ijvrkfwu4hy93"},"boss_2":{"name":"OpFor: Gun","abilities":["Attacks prioritize units with the highest DEF","Attacks inflict Corrosion","Cannot be blocked.","ASPD gradually increases when attacking the same enemy repeatedly","[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","Hidden Core","[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced","[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second","[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"],"_h":"nysjd7ufrobvfwyl8c3n"},"boss_3":{"name":"OpFor: Pipe","abilities":["When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","Attacks prioritize <'Echoes'> in [Penumbral Lament] form","[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis","Hidden Core"," and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"],"_h":"6wuzxt2vfw2r"},"boss_4":{"name":"Sal Viento Bishop Quintus","abilities":["Attacks two units with the highest DEF simultaneously","[Great Tide] Deals Arts damage and Nervous Impairment to all allied units","[Collapse] Deals Physical damage to multiple allied units","[Fragmentation] Summons its offspring to entwine themselves around allied units and Stun them","[Species Outbreak] Drains all Life Points after a long time has passed in the battle"],"_h":"z8swvd3id5el"},"boss_5":{"name":"Lucian, 'Blood Diamond'","abilities":["Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location","Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict Nervous Impairment"],"_h":"pqytg9"},"boss_6":{"name":"Alistair, Final Flame of the Empire","abilities":["When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear","[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points","[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range","[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects"],"_h":"cnytyuscwn"},"boss_7":{"name":"'Samivilinn,' the Resolution of the Very North","abilities":["[Icicle Fall] Attacks deal Physical damage to allied units in a column","[Surge of Nature] Inflicts Stun on an allied unit and causes the target to take Arts damage over time","After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit"],"_h":"nnn6m0wd"},"boss_8":{"name":"OpFor: Armor","abilities":["Randomly selects a target and performs an Arts attack","When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","[Deathswarm] Periodically summons drones","Hidden Core","[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round"],"_h":"dz543jftrkfwms"},"boss_9":{"name":"OpFor: Gun","abilities":["Attacks prioritize units with the highest DEF","Attacks inflict Corrosion","Cannot be blocked.","ASPD gradually increases when attacking the same enemy repeatedly","[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","Hidden Core","[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced","[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second","[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"],"_h":"nysjd7ufrobvfwfm503n"},"boss_10":{"name":"OpFor: Pipe","abilities":["When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","Attacks prioritize <'Echoes'> in [Penumbral Lament] form","[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis","Hidden Core"," and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"],"_h":"6wuzxt2vfw2r"}},"config":{"seasonName":{"_s":"Stronghold Protocol: Alliance","_h":"sf"},"modes":{"mode_training_1":{"name":"Entry Protocol","desc":"Familiarize yourself with the Protocol","effectDescList":["Default Operators only"," No reward"," Cannot unlock other Strategies"]},"mode_single_funny":{"name":"Standard Simulation","desc":"A short training simulation","effectDescList":["Shorter battles"," Regular Rewards"],"unlockText":"Complete Entry Protocol to unlock"},"mode_single_normal":{"name":"Perilous Simulation","desc":"A simulation with stronger enemies","effectDescList":["More Alliances available"," Increased Rewards"],"unlockText":"Complete Standard Simulation to unlock"},"mode_single_hard":{"name":"Dire Simulation","desc":"A simulation with very dangerous enemies","effectDescList":["Difficult Combat Environment"," Challenging foes will appear"],"unlockText":"Complete Perilous Simulation to unlock"},"mode_single_abyss":{"name":"Ultimate Simulation","desc":"A simulation with extremely strong enemies","effectDescList":["Arduous Combat Environment"," Formidable foes will appear"],"unlockText":"Complete Dire Simulation 2 times to unlock"},"mode_multi_funny":{"name":"Standard Simulation","desc":"A simulation with weaker enemies","effectDescList":["Moderate Combat Environment"," Regular Rewards"],"unlockText":"Complete Entry Protocol to unlock"},"mode_multi_normal":{"name":"Perilous Simulation","desc":"A simulation with stronger enemies","effectDescList":["More Alliances available"," Increased Rewards"],"unlockText":"Complete Standard Simulation to unlock"},"mode_multi_hard":{"name":"Dire Simulation","desc":"A simulation with very dangerous enemies","effectDescList":["Difficult Combat Environment"," Challenging foes will appear"],"unlockText":"Complete Perilous Simulation to unlock"},"mode_multi_abyss":{"name":"Ultimate Simulation","desc":"A simulation with extremely strong enemies","effectDescList":["Arduous Combat Environment"," Formidable foes will appear"],"unlockText":"Complete Dire Simulation 2 times to unlock"},"_h":"a997ozg71il04imk8v0lkpy9upqlf08tgjrir02xb6exm2nxzal03zi08v0lkpy9upqlf08tgjrir02xb6exm2nxza"},"timers":{"enterSteps":[{"title":"Confirm run info"},{"title":"Select Strategy"},{"title":"Execute Protocol"}],"_h":"9fmahr"},"titles":{"0":{"name":"Stronghold Star","text":"Highest damage dealt to the Enemy Leader (victory only)"},"1":{"name":"Steadfast Alliance","text":"Highest total activated Alliance Stacks"},"2":{"name":"Rock-Solid Defense","text":"Least LP lost"},"3":{"name":"Elites Assemble","text":"Most Elite promotions"},"4":{"name":"Fully Armed","text":"Most Equipment equipped"},"5":{"name":"Big Spender","text":"Most Funds spent"},"_h":"qnq7jmaclt292n1a2n98pw4d"},"tips":{"0":{"tip":"Can only obtain trophies from Team Simulation"},"1":{"tip":"In Team Simulation, you may skip once during Strategy selection"},"2":{"tip":"Only some Operators from an Alliance will appear in the Dispatch Center"},"3":{"tip":"The Dispatch Center can be manually refreshed even when frozen"},"4":{"tip":"Reward Operators from promotions cannot be refreshed or frozen, and will be cleared when entering the next round"},"5":{"tip":"Any resources in the temporary Bench will be destroyed when entering the next round"},"6":{"tip":"Some special Alliances can be activated without deploying any Operators"},"7":{"tip":"Operators' equipment will return to the Bench when promoted and have to be re-equipped"},"8":{"tip":"Two of the same equipment will fuse into an upgraded version"},"9":{"tip":"Certain equipment combinations can grant Operators additional Alliance effects"},"10":{"tip":"Stacked Alliances persist throughout a single simulation, but their effects only apply while the Alliance is active"},"11":{"tip":"Usually an Alliance has to be activated first before you can build stacks"},"12":{"tip":"You can check Teammate battlefields during the Rest Phase"},"13":{"tip":"You can check your next enemy group during the Rest Phase"},"14":{"tip":"Easily retreat Operators by dragging them to the Bench"},"15":{"tip":"You cannot make any moves after you are ready, but you can cancel your ready state any time, until all your Teammates are ready"},"16":{"tip":"Only Teammates who achieve a perfect clear of their wave of enemies can help out during the Unite Phase"},"17":{"tip":"Alliance stacks cannot increase when in Unite Phase"},"18":{"tip":"During the final attack phase, two players will share one battlefield and cannot see the other duo"},"19":{"tip":"During the final attack phase, all participants deal damage to the enemy leader"},"20":{"tip":"A Hidden Core can be unlocked after the final attack phase once certain conditions are fulfilled"},"_h":"go54eg5vctxb9u5u737zw36xmdlmx1ewpvo019rx63"},"broadcasts":{"0":{"textRaw":"<@ba.vup>Dr. {0} has depleted more than 20% of the Enemy Leader's HP!","text":"Dr. {0} has depleted more than 20% of the Enemy Leader's HP!"},"1":{"textRaw":"<@ba.vup>Dr. {0} has depleted more than 50% of the Enemy Leader's HP!","text":"Dr. {0} has depleted more than 50% of the Enemy Leader's HP!"},"2":{"textRaw":"<@ba.vup>Dr. {0} has depleted more than 80% of the Enemy Leader's HP!","text":"Dr. {0} has depleted more than 80% of the Enemy Leader's HP!"},"3":{"textRaw":"<@ba.vup>Dr. {0}'s Operator {1} has dealt {2} damage","text":"Dr. {0}'s Operator {1} has dealt {2} damage"},"4":{"textRaw":"<@ba.vup>Dr. {0}'s Operator {1} has dealt {2} damage","text":"Dr. {0}'s Operator {1} has dealt {2} damage"},"5":{"textRaw":"<@ba.vup>Dr. {0}'s Operator {1} has dealt {2} damage","text":"Dr. {0}'s Operator {1} has dealt {2} damage"},"6":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"7":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"8":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"9":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"10":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"11":{"textRaw":"Stacks","text":"Stacks"},"12":{"textRaw":"<@ba.vup>Dr. {0} has promoted their {1} to Elite","text":"Dr. {0} has promoted their {1} to Elite"},"13":{"textRaw":"<@ba.vup>Dr. {0} sent you a {1}","text":"Dr. {0} sent you a {1}"},"_h":"6y3v19rg90zpear9ear9ear9lz8ulz8ulz8ulz8ulz8uvbvbt8x3n0yd"}},"emotes":{"themes":{"0":{"name":"Emote Set: Stronghold Protocol"},"1":{"name":"Emote Set: Slug Style"},"2":{"name":"Emote Set: Stronghold Protocol"},"3":{"name":"Emote Set: Doctor-tor"},"4":{"name":"Emote Set: Mimiko"},"5":{"name":"Emote Set: Wiwime"},"_h":"1466147n41bt"},"emotes":{"0":{"label":"Happy"},"1":{"label":"Scared"},"2":{"label":"Sorry"},"3":{"label":"Thanks"},"4":{"label":"Thinking"},"5":{"label":"Nice teamwork"},"6":{"label":"Nice teamwork!"},"7":{"label":"Thanks!"},"8":{"label":"Sorry!"},"9":{"label":"Bye!"},"11":{"label":"Almost done!"},"12":{"label":"No problem!"},"13":{"label":"Salute!"},"14":{"label":"Cheers!"},"15":{"label":"Cool!"},"16":{"label":"Sad"},"17":{"label":"Dying"},"18":{"label":"Doctor-tor 1"},"19":{"label":"Doctor-tor 2"},"20":{"label":"Doctor-tor 3"},"21":{"label":"Doctor-tor 4"},"22":{"label":"Doctor-tor 5"},"23":{"label":"Doctor-tor 6"},"24":{"label":"Mimiko 1"},"25":{"label":"Mimiko 2"},"26":{"label":"Mimiko 3"},"27":{"label":"Mimiko 4"},"28":{"label":"Mimiko 5"},"29":{"label":"Mimiko 6"},"30":{"label":"Wiwime 1"},"31":{"label":"Wiwime 2"},"32":{"label":"Wiwime 3"},"33":{"label":"Wiwime 4"},"34":{"label":"Wiwime 5"},"35":{"label":"Wiwime 6"},"_h":"gk91w4ite9ahtkocz3ni05jlpoxak5nkwfpcs93a67h8k5f2q314vx6yhzqe1fcg79iatb"}}}} diff --git a/docs/DATA.md b/docs/DATA.md index 8c4b01b4..d6745636 100644 --- a/docs/DATA.md +++ b/docs/DATA.md @@ -566,7 +566,7 @@ Glyph legend (`rows`): `chess 266 (112 visible; 283 selectable skills over the visible chess, 184 module choices over 129 goldens; 74 PRESET / 55 NORMAL / 4 DIY base chess)`, `bonds 23`, `garrisons 249 (43 effect keys)`, `items 115`, `bands 40`, `effects 361`, `enemies 249`, `factions 67 entries`, `waves 38`, `stages 11 (8 active)`, `bosses 10`, `tokens 22`, `choice events 109`, -`bounty cards 129`, `tactic cards 43`, `backups: 89 units (17 stand-ins, 72 owned-6★ picks; 259 forms), 38 自选 summons, 4 DIY slots, 15 / 9 prototype picks (tier 5 / 6), 72 owned-6★ picks (6 collab operators excluded)`. +`bounty cards 129`, `tactic cards 43`, `backups: 88 units (17 stand-ins, 71 owned-6★ picks; 256 forms), 38 自选 summons, 4 DIY slots, 15 / 9 prototype picks (tier 5 / 6), 71 owned-6★ picks (7 collab operators excluded)`. ## 17. Integrity guarantees (checked by the builder and `test/data.test.js`) @@ -613,7 +613,7 @@ come later. The rules in the data (activity_table act2autochess `charShopChessDa character takes S2 on one chess and S3 on another), module `backup.uniEquipId` (null at tiers 3–4 and for every 4★, so even their elite form has none) and potential 0 (`potRank` 0 on all 55). -`units[charId]` — first the 17 stand-ins, then the 72 owned-6★ 自选 picks (`diy.ownedPool`); no unit for a PRESET or DIY +`units[charId]` — first the 17 stand-ins, then the 71 owned-6★ 自选 picks (`diy.ownedPool`); no unit for a PRESET or DIY chess: | Field | Example (`char_611_acnipe`) | Meaning | @@ -673,7 +673,7 @@ operator (自选)"). (`shared/standIn.js diyRecord(slot, charId, backups, sel)` | `prototypes[tier]` | `{"5":[…15],"6":[…9]}` | the legal prototype picks: the nine 6★ at both tiers, at tier 5 also the six 4★ that are not 先锋 / 特种 ("第5阶可额外从6名四星原型干员(先锋、特种职业除外)中选取"; `DIY_EXTRA_PROTOTYPES`). A prototype may fill a tier-5 and a tier-6 slot ("原型干员可于5、6阶之间重复选取") | | `locked[tier][charId]` | `{"skillIndex":2,"uniEquipId":"uniequip_002_acguad","from":["chess_char_5_06_a","chess_char_5_13_a"]}` | the skill and module a prototype carries in a slot of that tier — "技能携带规则与系统补位时一致" (PRTS 卫戍协议), read as [ASSUMED] (the owner's decision of 2026-10-05) the selection of its 补位 rows at that tier (`from`): the eight 6★ elites S3 with their own module, 领主·Sharp S1, the reserves S3 without a module; 预备干员-医疗 has no tier-5 row: S3 by analogy (`from` `[]`, `DIY_PROTOTYPE_FALLBACK_SKILL`) | | `ownedPool[]` | 72 charIds | the owned 6★ a player may slot: obtainable, rarity = the requirement, and no chess names it — hidden chess included ("不可甄选加入已在名单中的固定干员"); each at most once per roster ("玩家已拥有干员不可重复选取"). Not the collab operators (`excluded`) | -| `excluded[]` | `["char_456_ash","char_1029_yato2","char_4123_ela","char_4141_marcil","char_4182_oblvns","char_4217_makoto"]` | the 6 obtainable 6★ outside the pool whose `mainPower` / `subPower` team is a collab (`DIY_EXCLUDED_TEAMS`: rainbow, action4, mujica, sees, laios — 灰烬, 麒麟R夜刀, 艾拉, 玛露西尔, 丰川祥子, 结城理): left out of the data and the pool by the owner's decision of 2026-10-05 (copyright); the excel does not exclude them | +| `excluded[]` | `["char_456_ash","char_1029_yato2","char_1048_orchd2","char_4123_ela","char_4141_marcil","char_4182_oblvns","char_4217_makoto"]` | the 7 obtainable 6★ outside the pool that come from a 联动寻访 — a collab team in `mainPower` / `subPower` (`DIY_EXCLUDED_TEAMS`: rainbow, action4, mujica, sees, laios — 灰烬, 麒麟R夜刀, 艾拉, 玛露西尔, 丰川祥子, 结城理) or a collab series in `displayNumber` (`DIY_EXCLUDED_NUMBER_PREFIXES` MH / RS / AM / PS / DD — also 焰狐龙梓兰 MH05, whose team reserve6 names no collab): left out of the data and the pool by the owner's decision of 2026-10-05 (copyright); the excel does not exclude them | | `operators[charId]` | `{"name":"煌","rarity":6,"profession":"WARRIOR","subProfessionId":"centurion","obtainable":true,"powers":["rhodes","elite","yan","victoria"],"bonds":["yanShip","victoriaShip"]}` | every pick (owned pool + prototypes): `powers` = the `nationId` / `groupId` / `teamId` of `mainPower` and of every `subPower` (隐藏势力); `bonds` = the core bonds whose `powerIdList` meets them — one or several — else `economy.fallbackBondId` 协防干员 ("甄选加入的干员会根据其实际阵营所属分配核心盟约,若没有可匹配的则改为分配协防干员盟约"); every prototype gets `["emptyShip"]` | `tokens[tokenId]` — the summons of the owned picks (38 tokens of 27 operators): a tokens.json record (§14: name, text, diff --git a/docs/I18N.md b/docs/I18N.md index 69b6a4d4..9c6f3efc 100644 --- a/docs/I18N.md +++ b/docs/I18N.md @@ -112,7 +112,7 @@ player sees the current Chinese text, never an outdated number). with `_h`, a 2-character hash of each replaced Chinese string; `names` maps every record-level Chinese name to English (server messages and ticker lines name operators / items / bonds in Chinese). - **Coverage** (build of 2026-10-05 with the 自选 data, 22 183 texts): 97.6 % translated, 97.2 % from the official EN - data. What stays Chinese is CN-only content the EN client does not have yet: some of the 72 owned 6★ of the 自选 + data. What stays Chinese is CN-only content the EN client does not have yet: some of the 71 owned 6★ of the 自选 pool (names, skills, talents) and some newer modules (before the 自选 data: 14 931 texts, 99.9 %). Per kind in `.cache/build-i18n-report.json` (also `missing`: every untranslated text) and in `meta.coverage`. - **Client**: `data.setLocale(lang)` downloads the overlay once (~1.5 MB, ~190 KB gzipped) and from then on `get`, diff --git a/server/sim/content/kits/README.md b/server/sim/content/kits/README.md index edf85146..26316323 100644 --- a/server/sim/content/kits/README.md +++ b/server/sim/content/kits/README.md @@ -143,7 +143,7 @@ or a prototype (DATA.md §18, `shared/diy.js`). The prototypes run their stand-i an owned 6★ can be picked only once it has a kit of its own: one file per operator, the same rules as every kit above. Contributions are welcome — one operator per pull request is easiest to review. -**Who.** The owned-6★ picks are `data/backups.json diy.ownedPool` (72 operators; the collab operators are not included, +**Who.** The owned-6★ picks are `data/backups.json diy.ownedPool` (71 operators; the collab operators are not included, the owner's decision of 2026-10-05). The ones still without a kit: ```sh diff --git a/test/backups.test.js b/test/backups.test.js index fcdbd8aa..d986f1a5 100644 --- a/test/backups.test.js +++ b/test/backups.test.js @@ -1,7 +1,7 @@ // test/backups.test.js — the data of 补位 (stand-ins) and 自选 (DIY slots): chess.json `backup` and data/backups.json // (docs/DATA.md §18; tools/build-data.mjs buildBackups; shared/standIn.js, shared/diy.js). These tests pin the data the // gameplay reads: the 133 base chess and their types, the 17 stand-in characters and their forms, every NORMAL chess -// resolving to its stand-in, the 4 DIY slots, the legal picks (the 72 owned 6★ with their forms and summons, the +// resolving to its stand-in, the 4 DIY slots, the legal picks (the 71 owned 6★ with their forms and summons, the // prototypes and their locked selections) and the faction bonds. // With the official-data cache (.cache/gamedata) the backup fields, the stand-in numbers and the bond derivation are // re-derived from the raw tables. @@ -234,9 +234,9 @@ test('DIY: prototype picks — the 9 elites at tiers 5 and 6, six 4★ reserves assert.equal(diyRecord(chess.chess_char_5_01_a, 'char_608_acpion', backups, { skillIndex: 2 }), null, 'not a DIY slot'); }); -test('DIY: the 72 owned 6★ picks — a form at every slot status with all three skills, every module at stage 1 and 3, their summons', () => { +test('DIY: the 71 owned 6★ picks — a form at every slot status with all three skills, every module at stage 1 and 3, their summons', () => { const { ownedPool } = backups.diy; - assert.equal(ownedPool.length, 72); + assert.equal(ownedPool.length, 71); let summoners = 0; for (const id of ownedPool) { const u = backups.units[id]; @@ -308,7 +308,7 @@ test('DIY: prototype picks carry the skill / module of their 补位 rows at the test('DIY: the owned-6★ pool and the faction → bond rule (mainPower + every subPower vs powerIdList, else 协防干员)', () => { const { ownedPool, operators, prototypes } = backups.diy; const roster = new Set(base.map((c) => c.charId).filter(Boolean)); - assert.equal(ownedPool.length, 72); + assert.equal(ownedPool.length, 71); for (const id of ownedPool) { assert.ok(!roster.has(id), `${id}: a roster operator is never a pick`); assert.deepEqual([operators[id].rarity, operators[id].obtainable], [6, true], id); @@ -322,11 +322,11 @@ test('DIY: the owned-6★ pool and the faction → bond rule (mainPower + every } const tally = {}; for (const id of ownedPool) { const k = operators[id].bonds.join('+'); tally[k] = (tally[k] || 0) + 1; } - assert.deepEqual(tally, { emptyShip: 39, yanShip: 14, victoriaShip: 8, sargonShip: 4, siracusaShip: 4, lateranoShip: 1, kazimierzShip: 1, 'yanShip+victoriaShip': 1 }); + assert.deepEqual(tally, { emptyShip: 38, yanShip: 14, victoriaShip: 8, sargonShip: 4, siracusaShip: 4, lateranoShip: 1, kazimierzShip: 1, 'yanShip+victoriaShip': 1 }); // the collab operators are out of the data and the pool (the owner's decision of 2026-10-05: copyright) assert.deepEqual(backups.diy.excluded.map((id) => [id, backups.units[id], operators[id]]), - ['char_456_ash', 'char_1029_yato2', 'char_4123_ela', 'char_4141_marcil', 'char_4182_oblvns', 'char_4217_makoto'].map((id) => [id, undefined, undefined]), - '灰烬, 麒麟R夜刀, 艾拉, 玛露西尔, 丰川祥子, 结城理'); + ['char_456_ash', 'char_1029_yato2', 'char_1048_orchd2', 'char_4123_ela', 'char_4141_marcil', 'char_4182_oblvns', 'char_4217_makoto'].map((id) => [id, undefined, undefined]), + '灰烬, 麒麟R夜刀, 焰狐龙梓兰 (MH05: a 联动寻访, by its display number), 艾拉, 玛露西尔, 丰川祥子, 结城理'); assert.deepEqual(operators.char_017_huang.bonds, ['yanShip', 'victoriaShip'], '煌: 炎 + 维多利亚 from her subPower (mainPower rhodes / elite)'); for (const id of [...prototypes['5'], ...prototypes['6']]) assert.deepEqual(operators[id].bonds, ['emptyShip'], `${id}: no faction`); }); @@ -335,7 +335,8 @@ test('DIY: powers and the owned pool re-derived from character_table', { skip: ! const CT = raw('character_table'); const act = raw('activity_table').activity.AUTOCHESS_SEASON.act2autochess; const roster = new Set(Object.values(act.charShopChessDatas).map((r) => r.charId).filter(Boolean)); - const collab = (c) => [c.mainPower, ...(c.subPower || [])].some((p) => ['rainbow', 'action4', 'mujica', 'sees', 'laios'].includes(p?.teamId)); + const collab = (c) => [c.mainPower, ...(c.subPower || [])].some((p) => ['rainbow', 'action4', 'mujica', 'sees', 'laios'].includes(p?.teamId)) + || /^(?:MH|RS|AM|PS|DD)\d/.test(c.displayNumber || ''); const legal = Object.entries(CT).filter(([id, c]) => id.startsWith('char_') && c.rarity === 'TIER_6' && !['TOKEN', 'TRAP'].includes(c.profession) && !c.isNotObtainable && !roster.has(id)); assert.equal(legal.length, 78, 'the excel\'s 78 obtainable 6★ outside the chess pool'); assert.deepEqual([...backups.diy.ownedPool].sort(), legal.filter(([, c]) => !collab(c)).map(([id]) => id).sort()); diff --git a/test/diy.test.js b/test/diy.test.js index a9e141f0..eb62d887 100644 --- a/test/diy.test.js +++ b/test/diy.test.js @@ -34,11 +34,11 @@ test('slots: two per tier (5, 6), each with its elite twin', () => { assert.equal(diyTokenOwner(SIEGE, chess.chess_char_6_diy1_b.status), 'char_112_siege@2/60/7/3'); }); -test('diyPool: tier 5 = 15 prototypes + 72 owned 6★, tier 6 = 9 + 72; no preset, no collab; with the kit registry only kitted operators', () => { +test('diyPool: tier 5 = 15 prototypes + 71 owned 6★, tier 6 = 9 + 71; no preset, no collab; with the kit registry only kitted operators', () => { const p5 = diyPool(5, { data: DATA }), p6 = diyPool(6, { data: DATA }); assert.deepEqual(p5, [...RESERVES5, ...ELITES, ...ownedPool]); assert.deepEqual(p6, [...ELITES, ...ownedPool]); - assert.deepEqual([p5.length, p6.length], [87, 81]); + assert.deepEqual([p5.length, p6.length], [86, 80]); const roster = new Set(Object.values(chess).map((c) => c.charId).filter(Boolean)); for (const id of p5) assert.ok(!roster.has(id) && !COLLAB.includes(id), id); assert.deepEqual(diyPool(4, { data: DATA }), [], 'no 自选 slot at tier 4'); diff --git a/test/i18n-data.test.js b/test/i18n-data.test.js index 454a2f5b..d750c2f2 100644 --- a/test/i18n-data.test.js +++ b/test/i18n-data.test.js @@ -95,7 +95,7 @@ test('data/i18n/en.json: shape, the 盟约 season of the EN build, coverage and assert.equal(OVERLAY.version, 1); assert.equal(OVERLAY.lang, 'en'); assert.equal(OVERLAY.meta.source.season, 'act2autochess', 'built from an EN client that has 卫戍协议:盟约 下半'); - // the 自选 data (0.2.0) brings 72 owned 6★, some of them (and some newer modules) not in the EN client yet: their + // the 自选 data (0.2.0) brings 71 owned 6★, some of them (and some newer modules) not in the EN client yet: their // names, skills, talents and modules stay Chinese — measured 97.6 % in all, skills 95.9 / talents 95.1 % (2026-10-05) assert.ok(OVERLAY.meta.totals.pct >= 97, `coverage ${OVERLAY.meta.totals.pct} %`); for (const kind of ['operators', 'skills', 'talents', 'modules', 'traits', 'enemies', 'bonds', 'items', 'effects', 'bands', 'garrisons', 'stages', 'tokens', 'choices', 'config']) { diff --git a/tools/build-data.mjs b/tools/build-data.mjs index a2f01030..8de7251c 100644 --- a/tools/build-data.mjs +++ b/tools/build-data.mjs @@ -437,7 +437,7 @@ const TRIGGER_RENAME = { ALWAYS: 'SP_FULL', CUSTOM_RANGE_SEARCH_ENEMY: 'CUSTOM_R * 溅射范围扩大" — and not a 技能范围 of its own (PRTS 卫戍协议/帮助 技能操作: "拥有技能范围的技能(非攻击距离增加)"). * "攻击范围内…" (an effect on the attack range) does not match. */ -const ATTACK_RANGE_CHANGE = /攻击(?:范围|距离)(?:与溅射范围)?(?:扩大|增大|改变|缩小|缩短|加长|增加|\+)/; +const ATTACK_RANGE_CHANGE = /攻击(?:范围|距离)(?:与溅射范围)?(?:扩大|增大|改变|改为|缩小|缩短|加长|增加|\+)/; /** * A deliberate deviation from the official 技能策略 (DESIGN §21.29): the owner's decision of 2026-10-03 after community @@ -1080,6 +1080,12 @@ const DIY_EXTRA_PROTOTYPES = Object.freeze({ 5: Object.freeze({ rarity: 4, exclu * (麒麟R夜刀), mujica (丰川祥子), sees (结城理), laios (玛露西尔). The excel does not exclude them (research 0.2.0 §2.2). */ const DIY_EXCLUDED_TEAMS = Object.freeze(['rainbow', 'action4', 'mujica', 'sees', 'laios']); +/** + * …and every 6★ of a 联动寻访, by the prefix of its character_table `displayNumber` (the collab series: MH Monster Hunter — + * 麒麟R夜刀 MH02, 焰狐龙梓兰 MH05, whose team reserve6 names no collab —, RS Rainbow Six, AM Ave Mujica, PS Persona, DD + * Dungeon Meshi); every other prefix in the pool is a faction (LM, NM, RE, RL, …). + */ +const DIY_EXCLUDED_NUMBER_PREFIXES = Object.freeze(['MH', 'RS', 'AM', 'PS', 'DD']); /** * The skill a prototype carries in a 自选 slot when no 补位 row of the slot's tier names it (only 预备干员-医疗 at tier 5: @@ -1269,7 +1275,8 @@ function buildBackups(ctx, chess) { return id.startsWith('char_') && requirements.has(ch.rarity) && ch.profession !== 'TOKEN' && ch.profession !== 'TRAP' && !ch.isNotObtainable && !roster.has(id); }).sort(naturalCmp); - const excluded = legal6.filter((id) => teamsOf(charTable[id]).some((t) => excludedTeams.has(t))); + const collabNumber = (ch) => DIY_EXCLUDED_NUMBER_PREFIXES.some((p) => new RegExp(`^${p}\\d`).test(ch.displayNumber || '')); + const excluded = legal6.filter((id) => teamsOf(charTable[id]).some((t) => excludedTeams.has(t)) || collabNumber(charTable[id])); for (const t of DIY_EXCLUDED_TEAMS) if (!excluded.some((id) => teamsOf(charTable[id]).includes(t))) warn(`DIY_EXCLUDED_TEAMS: no owned-6★ pick of team ${t}`); const ownedPool = legal6.filter((id) => !excluded.includes(id)); for (const id of ownedPool) for (const st of diyStatuses.values()) addNeed(id, st);