fix: 补回驭械术师普通攻击的本体伤害

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星闌 committed 2026-10-11 16:42:50 +08:00
1 parent bc50cac01f
commit 823e3d0af4
21 files changed
+1011 -710

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@@ -12,10 +12,10 @@ export default {
const hits = textNum(d.skill?.description, /连续攻击(\d+|[一二两三四五])次/, 2);
const insight = (battle) => (battle.rng.chance(num(t0.prob, 0)) ? num(t0.atk_scale, 1) : 1);
return {
trait: { dmgMul: (battle, unit, target) => funnelMap(battle, unit, target) * insight(battle) },
trait: { funnelMul: funnelMap, dmgMul: insight },
skill: {
kind: charges > 1 ? 'charges' : 'instant',
attack: { atkScale: num(bb.atk_scale, 1), hits, dmgType: 'arts', dmgMul: (battle) => insight(battle) },
attack: { atkScale: num(bb.atk_scale, 1), hits, funnelBodyHits: hits, dmgType: 'arts', dmgMul: insight },
},
// S1 迅捷打击·γ型: ATK / ASPD + (the drones' ramp and 忽有所悟 stay on every attack through the trait)
skills: altSkills(chess, d, bb, { 'skcom_quickattack[3]': statSkill }),
@@ -13,7 +13,7 @@ export default {
const extra = Math.floor(num(bb['attack@cnt'], 0));
const prob = num(bb['attack@prob'], 0), cold = num(bb['attack@cold'], 0);
const kit = {
trait: { dmgMul: funnelMap },
trait: { funnelMul: funnelMap },
skill: {
kind: 'duration',
mods: { atkPct: num(bb.atk) },
@@ -20,7 +20,7 @@ export default withDefaults({
attack: {
// every drone ramps on its own locked target (trait init/delta/max): the multipliers are queued per target
// by the beforeAttack hook below (two drones on the same enemy ramp independently)
dmgMul: (battle, unit, target) => {
funnelMul: (battle, unit, target) => {
const q = unit.mem.kjeraQueue && unit.mem.kjeraQueue.get(target.id);
return q && q.length ? q.shift() : funnel(unit).init;
},
@@ -143,7 +143,7 @@ function whitw2(bb, chess, def) {
...(skillGridW ? { targeting: { rangeGrid: skillGridW } } : {}),
attack: {
hits: 1,
dmgMul(battle, unit, target) {
funnelMul(battle, unit, target) {
const f = unit.profile?.funnel || { init: 0.2, delta: 0.15, max: 1.1 };
const m = unit.mem.hunt;
if (!m) return f.init;
+1 -1
View File
@@ -17,7 +17,7 @@
// projectile_chr_gdglow_funnel_s1_1 … s3_3 (`_lifeTimeType` 2: until stopped, `_stopWhenSourceInvalid`, its crash
// AdvancedApplyDamage MAGICAL at atk_scale_2) and their s12 / s3 blast projectiles.
// - Trait (驭械术师) "操作浮游单元造成法术伤害;单元攻击同一敌人伤害提升(最高造成干员110%攻击力的伤害)" (trait bb init / delta /
// max_atk_scale): the engine's funnel profile (professions.js: her normal attack = one drone hit at init → +delta per hit on
// max_atk_scale): the engine's funnel profile (professions.js: her normal attack = a body hit plus one drone addition at init → +delta per hit on
// the same target → max). FUN-X: init 0.35 ("单元初始伤害提高"); FUN-Y: max 1.2. Ranged arts, 3-1, hits air (PRTS "可对空"),
// blocks 1, ground enemies target her.
// - Skill drones (the three skills "浮游单元+N,释放浮游单元锁定敌人攻击 … 锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边"): while a