fix: 补回驭械术师普通攻击的本体伤害
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@@ -274,3 +274,23 @@ enemy: picking emitted a unit click with no definition, instead of the tile clic
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engine-canvas regression retains the card/100 HP assertions and also covers another field refresh, live HP loss and
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closing the card when the crate is destroyed. Device metadata supplied by the new entry still wins; changing fields
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does not carry old devices across. Gameplay and allied targeting rules are unchanged.
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### 29.15 Funnel caster ordinary body damage
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[PRTS 驭械术师](https://prts.wiki/w/分支特性信息/data#驭械术师) describes unreleased drone damage as additional damage.
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The old profile used its 20%→110% ramp for the whole attack: normal 洛洛 at ATK 283 against RES 0 lost only 56.6 HP
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on the first hit. The body now deals 283 separately and the attached drone adds 56.6. Mitigation, hit-count HP and
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shields apply to each instance. Extra attached drones do not multiply body hits; 至简's charged S2 has two body hits
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and two additions, with one talent roll shared by all four. Field migrations in 耶拉 / 荒芜 kits preserve existing
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released-skill damage; independent virtual drone paths are unchanged.
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Controlled Battle regressions cover normal/elite 洛洛、至简、耶拉 (tiers 3 and 4)、荒芜 and all eight 澄闪 DIY forms,
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RES, hit-count HP, a one-hit barrier, attribute skills, overload and attached drone count. A production Match and a
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headless Chrome run both reproduce the first-hit defect through legal actions at service seed 6: standard solo,
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华法琳, level up in round 1, buy 洛洛 in round 2 and place at (11,8) facing LEFT. Natural 奥术 raises her ATK to 311.3;
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the old first hit is only 62.26. No HP, SP, units or network commands are injected for that route.
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[ASSUMED] Body instances precede drone additions at the existing projectile impact, with one ramp per consecutive-hit
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volley. The source confirms additional damage and 至简's skill multiplier on drones, not that exact event order.
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Released-skill body behaviour remains outside this ordinary-attack correction: 耶拉 S2's source explicitly mentions
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both her own and drone attacks, and 澄闪 S1/S2's existing `noAttack` still needs separate reconciliation.
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