修复赤刃明霄陈三技能对空自动开启并核实社区反馈
S3 的扩展范围含可选中的飞行目标时可以自动开启剑气;普攻保持仅对地。 [ASSUMED] 自动触发区域沿用扩展攻击格和永久射程延长,不扩张到未来剑气的整条路线。 补测部署技能与休整属性预览、后排协防蕾缪安真实锁定耗弹、诗怀雅落地金币、 莎草对炸弹的治疗链,以及予愿三种技能的普通地面溅射和无视可选性例外。 未复现的报告保留证据边界;诗怀雅被动落地投瓶符合 PRTS。 全 285 场 golden 重建并验证,仅 diy-074 变化:新增 4 次陈 S3,伤害 142376→163563, 时序/选敌改变后击杀 21→18、漏怪 96→99,223.83 秒和结束方式不变。 其余 284 场不变。 CI:5879 tests,5876 pass,0 fail,3 skip;setup/smoke/lint/imports/typecheck 均通过。 新增 16 项回归,相关 6 文件 63/63,补充 2 文件 20/20,文档 31/31。
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@@ -953,7 +953,9 @@ flag alters movement or 失衡.
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heal skills: 海嗣 "攻击范围视为自身攻击范围的延伸", 流形, 谬因 S2's beam, and the areas a skill acts through around its
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owner's standing summons — 麦哲伦 S1 (her drones' ranges), 令 S3 (each summon's x-5, ground), 电弧 S2 (赛柯's range,
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ground) / S3 (桑特拉's range): the owner's larger-range rule of 2026-10-06, kits/shared/summoner.js
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`summonTriggerArea`). With `{ attackOnly: true }`, the extra range is checked only at the normal attack opportunity, not each tick: 蕾缪安’s own wanted targets and 死芒’s own living summons’ blocked targets (S1/S2); normal selectability and the skill’s actual effect range remain intact (§28.13). `SKILL_RANGE` — "不通过普通攻击/治疗触发技能,仅在技能范围内存在敌人(无视其不可选中)时释放技能": any
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`summonTriggerArea`). 赤刃明霄陈 S3 uses an air-capable content range on its expanded grid for `ACTIVE_RANGE` too
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(§28.26): the wave can hit flyers, its normal attacks remain ground-only. [ASSUMED] This activation area includes
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permanent range extension but not the wave's eventual route. With `{ attackOnly: true }`, the extra range is checked only at the normal attack opportunity, not each tick: 蕾缪安’s own wanted targets and 死芒’s own living summons’ blocked targets (S1/S2); normal selectability and the skill’s actual effect range remain intact (§28.13). `SKILL_RANGE` — "不通过普通攻击/治疗触发技能,仅在技能范围内存在敌人(无视其不可选中)时释放技能": any
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living enemy (stealthed, untargetable, flying included) on `trigger.customRangeGrid` (= the skill's rangeGrid), every
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tick, no attack needed; `trigger.allies` (+ `hpAtMost`, default 1) — set by a kit, or by the data for an ally row (黍 S3's
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official `TRY_SEARCH_ALLY_SKILL`, "技能范围内存在可治疗的我方单位时释放技能": tools/build-data.mjs `TRIGGER_ALLY_RULES`,
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