feat: reroll 一键重刷
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21 files changed
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@@ -24,6 +24,8 @@ function randomIntent(rng, m, ps) {
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const uid = () => (pieces.length && rng() < 0.8 ? rng.pick(pieces) : 1 + rng.int(5000));
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const to = () => (rng() < 0.6 ? { area: 'board', row: rng() < 0.8 ? 9 + rng.int(4) : rng.int(19), col: rng() < 0.8 ? 2 + rng.int(9) : rng.int(21) } : { area: 'hand', idx: rng.int(10) });
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switch (t) {
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case 'g.infoReady': return { t, setupRevision: m.setupRevision ?? 0 };
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case 'g.rerollVote': return { t, voteId: m.setupVote?.id ?? 1 + rng.int(10), agree: rng() < 0.5 };
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case 'g.band': return { t, bandId: rng() < 0.8 ? rng.pick(BANDS) : rng.pick(['constructor', '__proto__', 'band_x', 'a'.repeat(64)]) };
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case 'g.buy': return { t, slot: rng.int(16) };
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case 'g.sell': case 'g.destroy': return { t, uid: uid() };
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@@ -0,0 +1,124 @@
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { startServer } from '../../server/index.js';
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import { TestClient } from '../helpers/wsClient.js';
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import { ERR } from '../../shared/constants.js';
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const ok = async (c, msg) => {
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const r = await c.request(msg);
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assert.equal(r.t, 'ok', JSON.stringify(r));
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};
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const err = async (c, msg, code) => {
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const r = await c.request(msg);
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assert.equal(r.t, 'error', JSON.stringify(r));
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assert.equal(r.code, code, JSON.stringify(r));
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};
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const setupOf = (pub) => ({ stageId: pub.stageId, bossId: pub.bossId, hiddenBossId: pub.hiddenBossId,
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factions: pub.factions, disabledBonds: pub.disabledBonds, bannedChess: pub.bannedChess, setupRevision: pub.setupRevision });
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test('real four-player sockets: host-only proposal, unanimous sync, reconnect and stale requests', { timeout: 15000 }, async (t) => {
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const errors = [];
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const srv = await startServer({ port: 0, host: '127.0.0.1', seedFn: () => 123,
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log: { info() {}, warn() {}, debug() {}, error: (...args) => errors.push(args.map(String).join(' ')) } });
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const clients = [];
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t.after(async () => {
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await Promise.all(clients.map((c) => c.terminate()));
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await srv.close();
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assert.deepEqual(errors, []);
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});
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const player = async (name, token) => {
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const c = await TestClient.connect(`ws://127.0.0.1:${srv.port}/ws`);
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clients.push(c);
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const w = await c.hello(name, token);
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c.id = w.playerId;
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c.token = w.token;
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return c;
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};
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const host = await player('Host');
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await ok(host, { t: 'room.create', mode: 'coop', difficulty: 'HARD' });
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const room = await host.waitFor('room.state');
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const guests = [];
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for (let i = 0; i < 3; i++) {
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const c = await player(`Guest${i}`);
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guests.push(c);
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await ok(c, { t: 'room.join', code: room.code });
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await ok(c, { t: 'room.ready', ready: true });
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}
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const spectator = await player('Viewer');
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await ok(spectator, { t: 'room.spectate', code: room.code });
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await ok(host, { t: 'room.start' });
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const initial = await host.waitFor('m.public', (p) => p.phase === 'INFO_CHECK');
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const m = srv.lobby.rooms.get(room.code).match;
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await err(guests[0], { t: 'room.rerollSetup', setupRevision: 0 }, ERR.NOT_HOST);
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await err(spectator, { t: 'room.rerollSetup', setupRevision: 0 }, ERR.SPECTATOR);
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await ok(guests[0], { t: 'g.infoReady', setupRevision: 0 });
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await ok(host, { t: 'room.rerollSetup', setupRevision: 0 });
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const voting = await host.waitFor('m.public', (p) => !!p.rerollVote);
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assert.equal(voting.deadline, 0);
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assert.equal(voting.rerollVote.voters.length, 4);
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assert.deepEqual(voting.rerollVote.agreed, [host.id]);
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const voteId = voting.rerollVote.id;
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await err(spectator, { t: 'g.rerollVote', voteId, agree: true }, ERR.SPECTATOR);
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await err(guests[0], { t: 'room.cancelReroll', voteId }, ERR.NOT_HOST);
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await ok(guests[0], { t: 'g.rerollVote', voteId, agree: true });
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await ok(guests[1], { t: 'g.rerollVote', voteId, agree: true });
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assert.equal(m.setupRevision, 0, '3/4 agrees never refreshes');
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await ok(guests[2], { t: 'g.rerollVote', voteId, agree: true });
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const all = [host, ...guests, spectator];
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const fresh = await Promise.all(all.map((c) => c.waitFor('m.public', (p) => p.setupRevision === 1)));
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for (const p of fresh) {
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assert.deepEqual(setupOf(p), setupOf(fresh[0]));
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assert.equal(p.deadline, fresh[0].deadline, 'all players share the same new deadline');
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assert.equal(Math.ceil((p.deadline - p.serverNow) / 1000), 25, 'each player sees a fresh 25-second countdown');
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assert.equal(p.rerollVote, null);
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assert.ok(p.players.every((ps) => !ps.ready));
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}
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assert.notDeepEqual(setupOf(fresh[0]), { ...setupOf(initial), setupRevision: 1 });
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assert.equal(srv.lobby.rooms.get(room.code).match, m, 'room/match instance and sockets retained');
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assert.ok(all.every((c) => c.isOpen));
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await err(guests[0], { t: 'g.infoReady', setupRevision: 0 }, ERR.BAD_TARGET);
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await err(guests[0], { t: 'g.infoReady' }, ERR.BAD_TARGET);
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await err(host, { t: 'room.rerollSetup', setupRevision: 0 }, ERR.BAD_TARGET);
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// Disconnect/reconnect retains this room and returns the current full setup.
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const guest = guests[2];
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await guest.terminate();
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await host.waitFor('m.public', (p) => p.setupRevision === 1 && p.players.some((ps) => ps.playerId === guest.id && !ps.connected));
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const resumed = await player('Guest2', guest.token);
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assert.equal(resumed.id, guest.id);
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assert.deepEqual(setupOf(await resumed.waitFor('m.public', (p) => p.setupRevision === 1)), setupOf(fresh[0]));
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const restoredRoom = await resumed.waitFor('room.state');
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assert.equal(restoredRoom.code, room.code);
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for (const c of [host, guests[0], guests[1], resumed]) await ok(c, { t: 'g.infoReady', setupRevision: 1 });
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await host.waitFor('m.public', (p) => p.phase === 'BAND_DRAFT');
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await err(host, { t: 'room.rerollSetup', setupRevision: 1 }, ERR.WRONG_PHASE);
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});
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test('real sockets: reject/cancel/disconnect keep the setup and resume the countdown', { timeout: 15000 }, async (t) => {
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const srv = await startServer({ port: 0, host: '127.0.0.1', quiet: true });
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const clients = [];
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t.after(async () => { await Promise.all(clients.map((c) => c.terminate())); await srv.close(); });
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for (const name of ['Host', 'Guest']) {
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const c = await TestClient.connect(`ws://127.0.0.1:${srv.port}/ws`);
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clients.push(c);
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await c.hello(name);
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}
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const [host, guest] = clients;
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await ok(host, { t: 'room.create', mode: 'coop', difficulty: 'NORMAL' });
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const room = await host.waitFor('room.state');
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await ok(guest, { t: 'room.join', code: room.code });
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await ok(guest, { t: 'room.ready', ready: true });
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await ok(host, { t: 'room.start' });
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const initial = await host.waitFor('m.public', (p) => p.phase === 'INFO_CHECK');
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const m = srv.lobby.rooms.get(room.code).match;
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for (const finish of ['reject', 'cancel', 'disconnect']) {
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await new Promise((resolve) => setTimeout(resolve, 310));
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await ok(host, { t: 'room.rerollSetup', setupRevision: 0 });
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const voting = await host.waitFor('m.public', (p) => !!p.rerollVote);
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if (finish === 'reject') await ok(guest, { t: 'g.rerollVote', voteId: voting.rerollVote.id, agree: false });
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if (finish === 'cancel') await ok(host, { t: 'room.cancelReroll', voteId: voting.rerollVote.id });
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if (finish === 'disconnect') await guest.terminate();
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await host.waitFor('m.public', (p) => !p.rerollVote && p.deadline > 0);
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assert.equal(m.setupRevision, 0);
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assert.deepEqual(setupOf(m.publicView()), setupOf(initial));
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}
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});
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@@ -0,0 +1,214 @@
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { makeMatch } from './harness.js';
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import { ERR, PHASE } from '../../shared/constants.js';
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import { validateC2S } from '../../shared/protocol.js';
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import { createRng, deriveSeed } from '../../server/sim/rng.js';
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import { setupMatchWaves } from '../../server/match/waves.js';
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import { drawDisabledBonds } from '../../server/match/pool.js';
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const snapshot = (m) => ({ stageId: m.stageId, bossId: m.bossId, hiddenBossId: m.hiddenBossId,
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factions: [...m.factions], schedule: m.factions.schedule, bans: [...m.bannedChess], drawn: [...m.disabledBonds] });
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const approve = (m, id, voteId = m.setupVote.id) => m.handle(id, { t: 'g.rerollVote', voteId, agree: true });
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test('reroll with one second left gives everyone a fresh full countdown; old timeout cannot advance it', (t) => {
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const h = makeMatch({ humans: 2 }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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const fullMs = m.scaled(m.gd.timer('infoCheck') * 1000);
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h.sched.advance(fullMs - 1000);
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assert.equal(m.deadline - h.sched.now(), 1000);
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assert.deepEqual(m.requestSetupReroll('p_0', 0), { ok: true });
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h.sched.advance(5000);
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assert.deepEqual(approve(m, 'p_1'), { ok: true });
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const fresh = h.lastBc('m.public');
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assert.equal(fresh.deadline - fresh.serverNow, fullMs);
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assert.ok(fresh.players.every((p) => !p.ready));
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h.sched.advance(fullMs - 1);
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assert.equal(m.phase, PHASE.INFO_CHECK);
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h.sched.advance(1);
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assert.equal(m.phase, PHASE.BAND_DRAFT);
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});
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test('protocol requires setup revisions and vote identities; old initial ready remains supported', () => {
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assert.equal(validateC2S({ t: 'room.rerollSetup', setupRevision: 0 }), null);
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assert.equal(validateC2S({ t: 'room.cancelReroll', voteId: 1 }), null);
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assert.equal(validateC2S({ t: 'g.rerollVote', voteId: 1, agree: false }), null);
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assert.equal(validateC2S({ t: 'g.infoReady' }), null);
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assert.equal(validateC2S({ t: 'g.infoReady', setupRevision: 2 }), null);
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for (const msg of [{ t: 'room.rerollSetup' }, { t: 'room.rerollSetup', setupRevision: -1 },
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{ t: 'room.rerollSetup', setupRevision: 0.5 }, { t: 'g.rerollVote', voteId: 0, agree: true },
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{ t: 'g.rerollVote', voteId: 1 }, { t: 'g.rerollVote', voteId: 1, agree: 'yes' },
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{ t: 'room.cancelReroll' }, { t: 'g.infoReady', setupRevision: -1 }]) {
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assert.notEqual(validateC2S(msg), null, JSON.stringify(msg));
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}
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});
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test('four humans must agree; rerolls the entire official setup and stock, preserves seats/settings/RNG', (t) => {
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const h = makeMatch({ humans: 4, difficulty: 'HARD', seed: 123, spectators: ['viewer'] }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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const before = snapshot(m);
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const pool = m.pool;
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const players = [...m.order];
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const rngs = [m.rngSetup, m.rngShop, m.rngDraft, m.rngWaves, m.rngBots, m.rngMeta].map((r) => [r, r.state()]);
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const p0 = h.ps('p_0');
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assert.equal(p0.setDiy({ chess_char_5_diy1_a: { charId: 'char_017_huang', skillIndex: 0 } }), true);
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p0.initDiyStock(new Set([...m.disabledBonds, ...m.staticInactiveBonds]));
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const settings = [p0.loadout, p0.standIns, p0.diy];
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const stock = p0.diyStock;
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m.handle('p_1', { t: 'g.infoReady' });
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h.sched.advance(500);
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assert.deepEqual(m.requestSetupReroll('p_0', 0), { ok: true });
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assert.deepEqual(m.setupVote.voters, ['p_0', 'p_1', 'p_2', 'p_3']);
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assert.equal(m.deadline, 0);
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assert.deepEqual(approve(m, 'p_1'), { ok: true });
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assert.deepEqual(approve(m, 'p_2'), { ok: true });
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h.sched.advance(30000);
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assert.equal(m.phase, PHASE.INFO_CHECK);
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assert.deepEqual(snapshot(m), before, 'nothing rerolled until everyone agrees');
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assert.equal(m.handle('viewer', { t: 'g.rerollVote', voteId: m.setupVote.id, agree: true }).error, ERR.SPECTATOR);
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assert.deepEqual(approve(m, 'p_3'), { ok: true });
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assert.equal(m.setupRevision, 1);
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assert.equal(m.setupVote, null);
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const rng = createRng(deriveSeed(m.seed, 'reroll-setup:1'));
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const setup = setupMatchWaves(m.gd, rng);
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const bans = drawDisabledBonds(m.gd, rng);
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assert.deepEqual(snapshot(m), { stageId: setup.stageId, bossId: setup.bossId, hiddenBossId: setup.hiddenBossId,
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factions: [...setup.factions], schedule: setup.factions.schedule, bans: bans.banned, drawn: bans.drawn });
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assert.notDeepEqual(snapshot(m), before);
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assert.equal(m.stage, m.gd.stage(m.stageId));
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assert.notEqual(m.pool, pool);
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assert.deepEqual(m.order, players);
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assert.deepEqual([p0.loadout, p0.standIns, p0.diy], settings);
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assert.equal(p0.diy, settings[2]);
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assert.notEqual(p0.diyStock, stock);
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const off = new Set([...bans.drawn, ...bans.staticOff]);
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const diy = p0.gd.chess('chess_char_5_diy1_a');
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assert.equal(p0.diyBanned.includes(diy.chessId), diy.bonds.every((b) => off.has(b)));
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assert.equal(p0.diyStock.has(diy.chessId), !p0.diyBanned.includes(diy.chessId));
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for (const [r, state] of rngs) assert.equal(r.state(), state);
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for (const id of m.gd.visibleChess) assert.equal(m.pool.has(id), !bans.banned.includes(id));
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assert.ok(m.order.every((p) => !p.infoReady));
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assert.equal(m.deadline, h.sched.now() + m.scaled(m.gd.timer('infoCheck') * 1000));
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assert.equal(h.lastBc('m.public').setupRevision, 1);
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h.invariants();
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for (const p of m.order) assert.deepEqual(m.handle(p.playerId, { t: 'g.infoReady', setupRevision: 1 }), { ok: true });
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h.sched.advance(0);
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assert.equal(m.phase, PHASE.BAND_DRAFT);
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});
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test('reject/cancel restores exact remaining countdown and keeps setup and ready flags', (t) => {
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const h = makeMatch({ humans: 2, timerScale: 0.5 }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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const before = snapshot(m);
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m.handle('p_1', { t: 'g.infoReady' });
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h.sched.advance(1000);
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const remaining = m.deadline - h.sched.now();
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m.requestSetupReroll('p_0', 0);
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h.sched.advance(10000);
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assert.deepEqual(m.handle('p_1', { t: 'g.rerollVote', voteId: m.setupVote.id, agree: false }), { ok: true });
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assert.deepEqual(snapshot(m), before);
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assert.equal(m.setupRevision, 0);
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assert.equal(h.ps('p_1').infoReady, true);
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assert.equal(m.deadline, h.sched.now() + remaining, 'real remaining ms, no extra timer scaling');
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m.requestSetupReroll('p_0', 0);
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assert.deepEqual(m.cancelSetupReroll('p_0', m.setupVote.id), { ok: true });
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assert.equal(m.deadline, h.sched.now() + remaining);
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h.sched.advance(remaining - 1);
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assert.equal(m.phase, PHASE.INFO_CHECK);
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h.sched.advance(1);
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assert.equal(m.phase, PHASE.BAND_DRAFT);
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});
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test('reroll cancels queued all-ready transition; stale ready and previous vote cannot affect a new setup', (t) => {
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const h = makeMatch({ humans: 2 }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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for (const p of m.order) m.handle(p.playerId, { t: 'g.infoReady' });
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assert.ok(m._infoAdvanceTimer);
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m.requestSetupReroll('p_0', 0);
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const oldVote = m.setupVote.id;
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assert.equal(m.handle('p_1', { t: 'g.infoReady' }).error, ERR.WRONG_PHASE);
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approve(m, 'p_1');
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h.sched.advance(0);
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assert.equal(m.phase, PHASE.INFO_CHECK);
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for (const msg of [{ t: 'g.infoReady' }, { t: 'g.infoReady', setupRevision: 0 }]) {
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assert.equal(m.handle('p_1', msg).error, ERR.BAD_TARGET);
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}
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assert.equal(m.requestSetupReroll('p_0', 0).error, ERR.BAD_TARGET);
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assert.equal(m.requestSetupReroll('p_0', 1).error, ERR.RATE);
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h.sched.advance(300);
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assert.deepEqual(m.requestSetupReroll('p_0', 1), { ok: true });
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assert.equal(approve(m, 'p_1', oldVote).error, ERR.BAD_TARGET);
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assert.equal(m.cancelSetupReroll('p_0', oldVote).error, ERR.BAD_TARGET);
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assert.equal(m.setupVote.agreed.size, 1);
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});
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test('solo and one human with bots refresh immediately without a forced timer; fixed rules remain fixed', (t) => {
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for (const mode of ['solo', 'coop']) {
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const h = makeMatch({ mode, humans: 1, bots: 2, difficulty: 'FUNNY' }).start();
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t.after(() => h.m.dispose());
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const m = h.m;
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const stage = m.stageId;
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const staticOff = [...m.staticInactiveBonds];
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assert.deepEqual(m.requestSetupReroll('p_0', 0), { ok: true });
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assert.equal(m.stageId, stage);
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assert.deepEqual(m.staticInactiveBonds, staticOff);
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assert.equal(m.deadline, 0);
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assert.equal(m.setupRevision, 1);
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assert.equal(m.setupVote, null);
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assert.equal(h.ps('p_0').infoReady, false);
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assert.ok(m.order.filter((p) => p.isBot).every((p) => p.infoReady));
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m.handle('p_0', { t: 'g.infoReady', setupRevision: 1 });
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h.sched.advance(0);
|
||||
assert.equal(m.phase, PHASE.BAND_DRAFT);
|
||||
assert.equal(m.requestSetupReroll('p_0', 1).error, ERR.WRONG_PHASE);
|
||||
}
|
||||
});
|
||||
|
||||
test('disconnect and leave cancel rather than count as consent; reconnect sees current vote/setup', (t) => {
|
||||
const h = makeMatch({ humans: 3 }).start();
|
||||
t.after(() => h.m.dispose());
|
||||
const m = h.m;
|
||||
const before = snapshot(m);
|
||||
m.requestSetupReroll('p_0', 0);
|
||||
const id = m.setupVote.id;
|
||||
m.onReconnect('p_1');
|
||||
assert.equal(h.lastTo('p_1', 'm.public').rerollVote.id, id);
|
||||
m.onDisconnect('p_1');
|
||||
assert.equal(m.setupVote, null);
|
||||
assert.deepEqual(snapshot(m), before);
|
||||
h.sched.advance(300);
|
||||
assert.equal(m.requestSetupReroll('p_0', 0).error, ERR.NOT_READY);
|
||||
m.onReconnect('p_1');
|
||||
assert.equal(h.lastTo('p_1', 'm.public').rerollVote, null);
|
||||
m.requestSetupReroll('p_0', 0);
|
||||
m.onLeave('p_1');
|
||||
assert.equal(m.setupVote, null);
|
||||
assert.equal(m.setupRevision, 0);
|
||||
h.sched.advance(300);
|
||||
m.requestSetupReroll('p_0', 0);
|
||||
assert.deepEqual(m.setupVote.voters, ['p_0', 'p_2']);
|
||||
approve(m, 'p_2');
|
||||
assert.equal(m.setupRevision, 1);
|
||||
});
|
||||
|
||||
test('autoplay humans still explicitly consent; dispose stops a paused vote and invalid actors are refused', (t) => {
|
||||
const h = makeMatch({ humans: 2, bots: 1 }).start();
|
||||
t.after(() => h.m.dispose());
|
||||
const m = h.m;
|
||||
m.handle('p_1', { t: 'g.autoplay', on: true });
|
||||
assert.equal(m.requestSetupReroll('ai_0', 0).error, ERR.NOT_IN_ROOM);
|
||||
assert.equal(m.requestSetupReroll('stranger', 0).error, ERR.NOT_IN_ROOM);
|
||||
m.requestSetupReroll('p_0', 0);
|
||||
assert.equal(m.setupVote.agreed.size, 1);
|
||||
h.sched.advance(30000);
|
||||
assert.equal(m.setupRevision, 0);
|
||||
assert.equal(m.phase, PHASE.INFO_CHECK);
|
||||
m.dispose();
|
||||
assert.equal(m.requestSetupReroll('p_0', 0).error, ERR.WRONG_PHASE);
|
||||
h.sched.advance(30000);
|
||||
assert.equal(m.setupRevision, 0);
|
||||
});
|
||||
Reference in new issue
Block a user