feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -155,7 +155,7 @@ test('复燃: no deployable kill tile ⇒ a random free low melee tile of her ra
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done(h);
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});
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test('回光黯淡: her and her summons\' damage on an enemy below 50 % HP ×1.4 (the final damage); SOC-X "攻击力提升至115%" on an enemy her summon blocks (stage 1 and 3), which she can attack anywhere', () => {
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test('回光黯淡: her and her summons\' damage on an enemy below 60 % HP ×1.45 (the final damage); SOC-X "攻击力提升至115%" on an enemy her summon blocks (stage 1 and 3), which she can attack anywhere', () => {
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for (const [tier, elite, mod] of [[5, false, null], [5, true, X], [6, true, X]]) {
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const f = label([tier, elite, mod]);
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const { h, u } = field({ tier, elite, mod, skill: 1, row: 9, col: 3 });
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@@ -164,10 +164,10 @@ test('回光黯淡: her and her summons\' damage on an enemy below 50 % HP ×1.4
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const hits = () => h.hooksOf('damaged').filter((c) => c.source === u && c.target === e && c.dmg.isAttack);
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const full = hits().at(-1).amount;
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approx(full, u.s.atk, `${f}: ×1 at full HP`);
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e.hp = e.s.maxHp * 0.49;
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e.hp = e.s.maxHp * 0.59;
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const n0 = hits().length;
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h.run(2);
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approx(hits().slice(n0).at(-1).amount, u.s.atk * 1.4, `${f}: ×1.4 below 50 %`);
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approx(hits().slice(n0).at(-1).amount, u.s.atk * 1.45, `${f}: ×1.45 below 60 %`);
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done(h);
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}
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// the trait: she attacks the enemy her summon blocks out of her range (×1.15 with SOC-X)
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