feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -116,13 +116,13 @@ test('T1 苦痛专注: while he blocks, physical / arts damage from anyone but a
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}
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});
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test('T2 痛楚砺刃: any damage aimed at him (a dodged one too) ⇒ ATK +12 % (DRE-X stage 3: +20 %) for 15 s, refreshed, never stacked', () => {
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test('T2 痛楚砺刃: any damage aimed at him (a dodged one too) ⇒ ATK +16 % (DRE-X stage 3: +24 %) for 15 s, refreshed, never stacked', () => {
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for (const f of FORMS_ALL) {
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const [tier, elite, mod] = f;
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const { h, u } = field({ tier, elite, mod });
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const t = talentOf(u, 1);
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const x3 = elite && mod === DREX && tier === 6;
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assert.deepEqual([t.atk, t.add_atk_duration], [x3 ? 0.2 : 0.12, 15], `${label(f)}: the talent of the form`);
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assert.deepEqual([t.atk, t.add_atk_duration], [x3 ? 0.24 : 0.16, 15], `${label(f)}: the talent of the form`);
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const e = h.spawn('enemy_dummy', { pos: [11, 8] });
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assert.equal(u.findBuff(PAIN_KEY), null);
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h.b.addBuff(u, { key: 'test:dodge', mods: { dodgePhys: 1 } });
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