feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
This commit is contained in:
1 parent
783bd30afd
commit
806a047717
178 files changed
+7616
-7268
No files matched your search
@@ -79,9 +79,9 @@ test('凯尔希 in every 自选 form: her operator kit (all three skills authore
|
||||
done(h);
|
||||
}
|
||||
}
|
||||
// E2 Lv1 1469 / 392 / 172, E2 Lv60 1578 / 457 / 201; PHY-X +35 / +15 → +60 / +25 ATK / DEF, PHY-Y +115 / +5 → +195 / +7
|
||||
// E2 Lv1 1469 / 417 / 172, E2 Lv60 1578 / 482 / 201 (full potential); PHY-X +35 / +15 → +60 / +25 ATK / DEF, PHY-Y +115 / +5 → +195 / +7
|
||||
// HP / ASPD, ISW-A +24 / +5 → +50 / +7 ATK / ASPD; Mon3tr 4292 / 1149 / 336 → 5048 / 1317 / 382
|
||||
assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [1469, 392, 1578, 457]);
|
||||
assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [1469, 417, 1578, 482]);
|
||||
assert.deepEqual([modOf(5, PHYX).attr, modOf(6, PHYX).attr, modOf(5, PHYY).attr, modOf(6, PHYY).attr, modOf(5, ISWA).attr, modOf(6, ISWA).attr],
|
||||
[{ atk: 35, def: 15 }, { atk: 60, def: 25 }, { maxHp: 115, aspd: 5 }, { maxHp: 195, aspd: 7 }, { atk: 24, aspd: 5 }, { atk: 50, aspd: 7 }]);
|
||||
assert.deepEqual([variantOf(5, false).stats.maxHp, variantOf(5, false).stats.atk, variantOf(6, true).stats.maxHp], [4292, 1149, 5048]);
|
||||
@@ -168,12 +168,12 @@ test('T1 Mon3tr: DEF ×0 off her range (PHY-Y stage 3: inside ASPD +20, DEF +20
|
||||
}
|
||||
});
|
||||
|
||||
test('T2 不毁重构: Mon3tr knocked out ⇒ every enemy of its 3×3 (air units too) takes 1200 true damage (溅射) and a 3 s stun; PHY-X stage 3: 1500 / 3.5 s, and once per deployment when a hit leaves it at or below half HP', () => {
|
||||
test('T2 不毁重构: Mon3tr knocked out ⇒ every enemy of its 3×3 (air units too) takes 1400 true damage (溅射) and a 3.5 s stun; PHY-X stage 3: 1700 / 4 s, and once per deployment when a hit leaves it at or below half HP', () => {
|
||||
for (const f of [[5, false, null], [6, true, PHYX], [5, true, PHYX], [6, true, PHYY]]) {
|
||||
const [tier, elite, mod] = f;
|
||||
const rb = rattleOf(tier, elite, mod);
|
||||
const x3 = tier === 6 && mod === PHYX;
|
||||
assert.deepEqual([rb.value, rb.stun, rb.hp_ratio ?? 0], x3 ? [1500, 3.5, 0.5] : [1200, 3, 0], label(f));
|
||||
assert.deepEqual([rb.value, rb.stun, rb.hp_ratio ?? 0], x3 ? [1700, 4, 0.5] : [1400, 3.5, 0], label(f));
|
||||
const { h, m } = field({ tier, elite, mod, skill: 0 });
|
||||
const e1 = h.spawn('enemy_dummy', { pos: [11, 5] }), e2 = h.spawn('enemy_fly', { pos: [9, 3] }), far = h.spawn('enemy_dummy', { pos: [10, 6] });
|
||||
h.step(); // the enemies on the tile index
|
||||
|
||||
Reference in new issue
Block a user