feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -73,9 +73,9 @@ test('艾丽妮 in every 自选 form: her operator kit (all three skills authore
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done(h);
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}
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}
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// the numbers of the forms (zh_CN): E2 Lv1 2201 / 484 / 282, E2 Lv60 2688 / 575 / 326; SWO-Y +50 / +35 → +65 / +50
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// the numbers of the forms (zh_CN, full potential): E2 Lv1 2201 / 507 / 282, E2 Lv60 2688 / 598 / 326; SWO-Y +50 / +35 → +65 / +50
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// ATK / DEF, SWO-X +50 ATK +5 ASPD → +80 / +7, ISW-A +240 HP +40 ATK → +300 / +65
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assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [2201, 484, 2688, 575]);
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assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [2201, 507, 2688, 598]);
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assert.deepEqual([SWOY, SWOX, ISWA].map((m) => [modOf(5, m).attr, modOf(6, m).attr]),
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[[{ atk: 50, def: 35 }, { atk: 65, def: 50 }], [{ atk: 50, aspd: 5 }, { atk: 80, aspd: 7 }], [{ maxHp: 240, atk: 40 }, { maxHp: 300, atk: 65 }]]);
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});
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@@ -149,21 +149,21 @@ test('T1 审判之火 vs a ground enemy: one draw per physical instance at 50 %;
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}
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});
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test('T2 净化之剑: ASPD +18 (SWO-Y stage 3: ATK +5 % too), doubled while a 【海怪】 enemy is on the field', () => {
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test('T2 净化之剑: ASPD +21 (SWO-Y stage 3: ATK +5 % too), doubled while a 【海怪】 enemy is on the field', () => {
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for (const f of FORMS_ALL) {
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const [tier, elite, mod] = f;
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const { h, u } = field({ tier, elite, mod, skill: 2 });
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const y3 = elite && mod === SWOY && tier === 6;
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const atk = y3 ? 0.05 : 0;
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approx(u.s.aspd, u.base.aspd + 18, `${label(f)}: ASPD +18`);
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approx(u.s.aspd, u.base.aspd + 21, `${label(f)}: ASPD +21`);
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approx(u.s.atk, u.base.atk * (1 + atk), `${label(f)}: ATK`);
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const sea = h.spawn('enemy_sea', { pos: [9, 9] });
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h.step();
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approx(u.s.aspd, u.base.aspd + 36, `${label(f)}: ×2 with a 海怪 on the field`);
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approx(u.s.aspd, u.base.aspd + 42, `${label(f)}: ×2 with a 海怪 on the field`);
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approx(u.s.atk, u.base.atk * (1 + 2 * atk), `${label(f)}: ATK ×2`);
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h.b.kill(sea, null);
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h.step();
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approx(u.s.aspd, u.base.aspd + 18, `${label(f)}: back once it is gone`);
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approx(u.s.aspd, u.base.aspd + 21, `${label(f)}: back once it is gone`);
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done(h);
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}
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});
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