feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -66,9 +66,9 @@ test('煌 in every 自选 form: her operator kit (all three skills authored), th
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done(h);
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}
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}
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// the numbers of the forms (zh_CN): E2 Lv1 2115 / 581 / 303, E2 Lv60 2583 / 703 / 347; CEN-X +240 / +50 → +285 / +86
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// the numbers of the forms (zh_CN, full potential): E2 Lv1 2115 / 609 / 303, E2 Lv60 2583 / 731 / 347; CEN-X +240 / +50 → +285 / +86
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// HP / ATK, CEN-Y +300 / +40 → +345 / +66
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assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [2115, 581, 2583, 703]);
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assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [2115, 609, 2583, 731]);
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assert.deepEqual([modOf(5, CENX).attr, modOf(6, CENX).attr, modOf(5, CENY).attr, modOf(6, CENY).attr], [{ maxHp: 240, atk: 50 }, { maxHp: 285, atk: 86 }, { maxHp: 300, atk: 40 }, { maxHp: 345, atk: 66 }]);
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});
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@@ -207,12 +207,12 @@ test('S3 沸腾爆裂: the 流失 never takes her below 1 HP; a 晕眩 ends the
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done(r.h);
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});
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test('T1 紧急除颤: 不死 until her HP first reaches ≤ 25 % — then +50 % max HP and for 6 s no damage takes her below 50 % (a 流失 still does); once per deployment, again after a redeploy', () => {
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test('T1 紧急除颤: 不死 until her HP first reaches ≤ 25 % — then +50 % max HP and for 7 s no damage takes her below 50 % (a 流失 still does); once per deployment, again after a redeploy', () => {
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for (const f of [[5, false, null], [6, true, CENX], [5, true, CENY]]) {
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const [tier, elite, mod] = f;
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const { h, u } = field({ tier, elite, mod, skill: 0 });
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const t0 = u.def.raw.talents.find((t) => t.index === 0).bb;
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assert.deepEqual([t0.hp_ratio, t0['huang_t_1[heal].hp_ratio'], t0['huang_t_1[lock].min_hp_ratio'], t0['huang_t_1[lock].duration']], [0.25, 0.5, 0.5, 6], label(f));
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assert.deepEqual([t0.hp_ratio, t0['huang_t_1[heal].hp_ratio'], t0['huang_t_1[lock].min_hp_ratio'], t0['huang_t_1[lock].duration']], [0.25, 0.5, 0.5, 7], label(f));
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const e = h.spawn('enemy_dummy', { pos: [10, 6] });
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const max = u.s.maxHp;
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// a lethal hit from full HP: 不死 keeps her at 1 HP, the talent heals 50 %
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@@ -220,14 +220,14 @@ test('T1 紧急除颤: 不死 until her HP first reaches ≤ 25 % — then +50 %
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assert.ok(u.alive, `${label(f)}: 不死`);
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approx(u.hp, 1 + max * 0.5, `${label(f)}: 1 HP + 50 %`);
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const lockStart = h.b.time;
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// inside 6 s: a 60 % hit stops at exactly 50 %
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// inside 7 s: a 60 % hit stops at exactly 50 %
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h.b.dealDamage(e, u, { amount: max * 0.6, type: 'true' });
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approx(u.hp, max * 0.5, `${label(f)}: held at 50 %`);
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h.b.dealDamage(e, u, { amount: max * 0.3, type: 'true' });
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approx(u.hp, max * 0.5, `${label(f)}: below 50 % nothing passes`);
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h.b.loseHp(u, max * 0.1, { source: e });
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approx(u.hp, max * 0.4, `${label(f)}: a 流失 is not held`);
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h.run(6 - (h.b.time - lockStart) + 0.1);
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h.run(7 - (h.b.time - lockStart) + 0.1);
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h.b.dealDamage(e, u, { amount: max * 0.3, type: 'true' });
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approx(u.hp, max * 0.1, `${label(f)}: the lock is over`);
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h.b.dealDamage(e, u, { amount: max, type: 'true' });
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@@ -241,19 +241,19 @@ test('T1 紧急除颤: 不死 until her HP first reaches ≤ 25 % — then +50 %
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}
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});
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test('T2 严酷训练: 15 s after each deployment 抵抗 (control statuses last half as long); CEN-X stage 3 adds ATK +6 % after 30 s and ASPD +12 after 45 s (stage 1: nothing more)', () => {
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test('T2 严酷训练: 12 s after each deployment 抵抗 (control statuses last half as long); CEN-X stage 3 adds ATK +6 % after 30 s and ASPD +12 after 45 s (stage 1: nothing more)', () => {
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for (const f of [[5, false, null], [5, true, CENX], [6, true, CENX], [6, true, CENY]]) {
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const [tier, elite, mod] = f;
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const { h, u } = field({ tier, elite, mod, skill: 0 });
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const x3 = tier === 6 && mod === CENX;
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const e = h.spawn('enemy_dummy', { pos: [10, 6] });
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h.run(14.8);
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assert.equal(h.b.resistOf(u), 0, `${label(f)}: no 抵抗 before 15 s`);
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h.run(11.8);
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assert.equal(h.b.resistOf(u), 0, `${label(f)}: no 抵抗 before 12 s`);
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h.run(0.4);
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assert.equal(h.b.resistOf(u), 0.5, `${label(f)}: 抵抗 at 15 s`);
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assert.equal(h.b.resistOf(u), 0.5, `${label(f)}: 抵抗 at 12 s`);
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h.b.applyStatus(u, 'stun', { duration: 2, source: e });
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approx(u.findBuff('stun').timeLeft, 1, `${label(f)}: a 2 s stun lasts 1 s`);
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h.run(15);
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h.run(18);
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assert.equal(!!u.findBuff('talent:huang:atk'), x3, `${label(f)}: ATK +6 % after 30 s`);
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if (x3) approx(u.s.atk, u.base.atk * 1.06, 'ATK +6 %');
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h.run(15);
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@@ -265,8 +265,8 @@ test('T2 严酷训练: 15 s after each deployment 抵抗 (control statuses last
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h.b.redeploy(u);
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h.step();
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assert.deepEqual([h.b.resistOf(u), !!u.findBuff('talent:huang:atk')], [0, false], `${label(f)}: reset by the redeploy`);
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h.run(15.2);
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assert.equal(h.b.resistOf(u), 0.5, `${label(f)}: 抵抗 again 15 s later`);
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h.run(12.2);
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assert.equal(h.b.resistOf(u), 0.5, `${label(f)}: 抵抗 again 12 s later`);
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done(h);
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}
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});
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@@ -295,7 +295,7 @@ test('CEN-X (stages 1 and 3): ×1.1 ATK scale on every damage of hers to a block
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}
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});
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test('CEN-Y stage 1: −20 % physical damage taken above 50 % HP (arts untouched); stage 3: 紧急除颤 at 50 % then a second trigger at 25 % (its own 不死, 8 s), and 150 DEF ignored while above 50 %', () => {
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test('CEN-Y stage 1: −20 % physical damage taken above 50 % HP (arts untouched); stage 3: 紧急除颤 at 50 % then a second trigger at 25 % (its own 不死, 9 s), and 150 DEF ignored while above 50 %', () => {
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for (const tier of [5, 6]) {
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const { h, u } = field({ tier, elite: true, mod: CENY, skill: 0 });
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assert.deepEqual(u.def.raw.trait.bb, { hp_ratio: 0.5, damage_resistance: 0.2 });
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@@ -319,18 +319,18 @@ test('CEN-Y stage 1: −20 % physical damage taken above 50 % HP (arts untouched
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approx(hp - u.hp, Math.max(1000 - u.s.def, 50), `T${tier}: at 50 % (not above) the full physical damage`);
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done(h);
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}
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// stage 3: the talent fires at 50 % (8 s), the hidden part at 25 % — only once the first is spent
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// stage 3: the talent fires at 50 % (9 s), the hidden part at 25 % — only once the first is spent
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const { h, u } = field({ tier: 6, elite: true, mod: CENY, skill: 0 });
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const t0 = u.def.raw.talents.find((t) => t.index === 0).bb;
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const hid = Object.assign({}, ...u.def.raw.talents.filter((t) => t.index === -1).map((t) => t.bb));
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assert.deepEqual([t0.hp_ratio, t0['huang_t_1[lock].duration'], hid.def_penetrate_fixed, hid['huang_e_003[lock].check_hp_ratio'], hid['huang_e_003[lock].duration']], [0.5, 8, 150, 0.25, 8]);
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assert.deepEqual([t0.hp_ratio, t0['huang_t_1[lock].duration'], hid.def_penetrate_fixed, hid['huang_e_003[lock].check_hp_ratio'], hid['huang_e_003[lock].duration']], [0.5, 9, 150, 0.25, 9]);
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const e = h.spawn('enemy_dummy', { pos: [10, 6] });
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h.step();
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assert.equal(u.s.defIgnoreFlat, 150, 'above 50 %: 150 DEF ignored');
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const max = u.s.maxHp;
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h.b.dealDamage(e, u, { amount: max * 0.6, type: 'true' }); // 100 % → 40 %: the 50 % trigger
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approx(u.hp, max * 0.9, '50 % trigger: +50 %');
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h.run(8.2);
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h.run(9.2);
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h.b.dealDamage(e, u, { amount: max * 0.3, type: 'true' }); // 90 % → 60 %
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h.step();
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assert.equal(u.s.defIgnoreFlat, 150);
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@@ -342,8 +342,8 @@ test('CEN-Y stage 1: −20 % physical damage taken above 50 % HP (arts untouched
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assert.ok(u.alive, 'the second 不死');
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approx(u.hp, 1 + max * 0.5, '25 % trigger: +50 %');
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h.b.dealDamage(e, u, { amount: max * 0.4, type: 'true' });
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approx(u.hp, max * 0.5, 'its 8 s lock holds 50 %');
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h.run(8.2);
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approx(u.hp, max * 0.5, 'its 9 s lock holds 50 %');
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h.run(9.2);
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h.b.dealDamage(e, u, { amount: max, type: 'true' });
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assert.ok(!u.alive, 'both spent');
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done(h);
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