feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)

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sganggs committed 2026-10-07 18:35:39 +08:00
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@@ -3,7 +3,7 @@
// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
//
// Forms (data/backups.json units.char_4121_zuole, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 左乐 (S2 / S3
// 备注); the client's buff templates (buff_template_data `zuole_trait`, `zuole_t_2`, `zuole_s_2[shield]` /
// `[shield_core]`, `zuole_s_3` / `[shield]`, `zuole_e_002[resistance]`, `zuole_e_003_talent`, `zuole_e_003_trait`);
@@ -15,10 +15,10 @@
// min_attack_speed / min_sp_recovery_per_sec / min_hp_ratio): 坚忍 (ba.berserk "根据已损失的生命值获得相应比例的属性
// 加成") — ASPD and SP recovery × min(1, lost HP ÷ (1 − min_hp_ratio)) while he is deployed. SBL-X stage 3: +70 /
// +2.3 / at 50 % lost (the module talent's bb).
// - T2 守正自明 "攻击时有20%的概率获得1点技力,生命低于50%时概率变为70%" (bb prob_1 / prob_2 / hp_ratio / sp): zuole_t_2
// rolls on every damage he outputs (ON_OUTPUT_DAMAGE — skill damage too), prob_2 below hp_ratio. SBL-Y stage 3
// (zuole_e_003_talent, ON_CALCULATE_DAMAGE): "…且当次攻击的攻击力提升至120%…80%": a success also scales that damage
// instance by atk_scale.
// - T2 守正自明 "攻击时有20%的概率获得1点技力,生命低于50%时概率变为70%" (full potential: 23 % / 75 %; bb prob_1 / prob_2 /
// hp_ratio / sp): zuole_t_2 rolls on every damage he outputs (ON_OUTPUT_DAMAGE — skill damage too), prob_2 below hp_ratio.
// SBL-Y stage 3 (zuole_e_003_talent, ON_CALCULATE_DAMAGE): "…且当次攻击的攻击力提升至120%…80%" (full potential: 85 %): a
// success also scales that damage instance by atk_scale.
// - Module SBL-X “岂苦夜长” (trait moduleDesc "生命值低于50%时,获得25%的庇护"; the hidden part merged into the first talent's
// bb: hp_ratio / damage_resistance): 庇护 (ba.protect "受到的物理和法术伤害降低相应比例(同名效果取最高)": the shared effect of
// every source, tier1.js holdProtect) while HP < hp_ratio