feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)

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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
//
// Forms (data/backups.json units.char_416_zumama, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 森蚺 (勇冠三军 备注
// "天赋具有0.1秒的检测周期;高于一半的效果实为在计算伤害时提升本次伤害的攻击力倍率"; S2 备注 "造成的晕眩效果无视目标可选性,持续
// 时间不会因抵抗等效果被缩短或延长"; S3 备注 "生命恢复的提供方式为增加“生命回复速度(百分比)”属性…不受治疗加成和禁疗影响");
@@ -27,8 +27,8 @@
// RA-A (+0.2/s, the module's own text "阻挡敌人时技力回复速度+0.2/秒;在生息演算中…").
// - T1 勇冠三军 (zumama_t_1, polled every T1_PERIOD s): HP ratio above hp_ratio ⇒ every damage she deals ×atk_scale as an
// 攻击力倍率 (atkScaleMul: applied to the ATK before DEF — PRTS 备注); at or below it ⇒ damage_resistance 庇护 (ba.protect
// "受到的物理和法术伤害降低相应比例(同名效果取最高)": the shared applyStrongest key PROTECT). HES-Y stage 3: 123 % / 28 % (the module
// talent change).
// "受到的物理和法术伤害降低相应比例(同名效果取最高)": the shared applyStrongest key PROTECT). HES-Y stage 3: 125 % / 30 % (the module
// talent change; full potential).
// - T2 愈战愈勇 "阻挡敌人时技力回复速度+0.2/秒": spRecoveryFlat while she blocks. HES-X stage 3: +0.55/s.
// - S1 轻型挂斧 (PASSIVE): ATK / DEF +atk / +def from every deployment.
// - S2 震慑劈砍 (MANUAL; data DEFAULT — the owner's 重装 exception of 2026-10-05, rawRule TAKE_DAMAGE): `duration` s, ATK