feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)

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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
//
// Forms (data/backups.json units.char_2012_typhon, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 提丰 (备注 of 锐如兽牙,
// 重如沼泥, 冰原秩序 and “永恒狩猎”); PRTS 分支特性信息 攻城手 ("可对空").
// - Trait (攻城手) "优先攻击重量最重的敌人": target priority 'heaviest' (targeting.js); ranged physical arrows that hit air units,
@@ -12,16 +12,18 @@
// value on 锐如兽牙's index): ×atk_scale on her attacks against an enemy of 重量等级 ≥ value (profile dmgMul); stage 2+ 锐如兽牙's
// numbers (12 % a stack, 10 s) come with the composed talent.
// - Module SIE-Y 冰原的影子: trait "攻击越远的敌人造成的伤害越高(最高提升12%)" — as 早露's SIE-Y (her attack damage, linear between
// min_dist and max_dist [ASSUMED]); ASPD in the stats; stage 2+ 重如沼泥 "前两次…攻击力提升至220%" (max_stack_cnt / atk_scale).
// min_dist and max_dist [ASSUMED]); ASPD in the stats; stage 2+ 重如沼泥 "前两次…攻击力提升至220%" (full potential: 230%;
// max_stack_cnt / atk_scale).
// - Module ISW-A 提丰特限证章: its trait and talent parts say "在集成战略中" — no effect in this mode (the hidden damage_scale /
// arrow-rain blackboards are ignored); its HP / ATK are in the stats.
// - T1 锐如兽牙 "连续攻击时逐渐无视敌人的防御力,最高无视其防御力的50%(每次攻击提升10%的无视防御比例),8秒内未攻击则失去加成": every
// attack she makes adds a stack (max_stack_cnt) of +def_penetrate 物理穿透 (defIgnorePct, added — PRTS 备注 "增加自身物理穿透(百分
// 比)属性(直接加算)") before its damage ("获得的加成可应用于当次伤害"), all of them lost `duration` s after her last attack.
// - T2 重如沼泥 "技能期间对每个敌人首次造成伤害时,攻击力提升至160%并使目标停顿3秒": while a skill of hers runs, her first (SIE-Y stage
// 2+: first max_stack_cnt) damage instances on each enemy deal ×atk_scale (攻击力倍率) and, when they land, 停顿 `sluggish` s —
// every damage of hers, the S3 arrow rain included ("造成伤害"); the marks are cleared when the skill ends or she leaves
// (PRTS 备注 "非首次标记…自身技能结束时或自身离场时移除"). A dodged instance spends its mark [ASSUMED: "于计算伤害前触发"].
// - T2 重如沼泥 "技能期间对每个敌人首次造成伤害时,攻击力提升至160%并使目标停顿3秒" (full potential: 170%): while a skill of hers
// runs, her first (SIE-Y stage 2+: first max_stack_cnt) damage instances on each enemy deal ×atk_scale (攻击力倍率) and,
// when they land, 停顿 `sluggish` s — every damage of hers, the S3 arrow rain included ("造成伤害"); the marks are cleared
// when the skill ends or she leaves (PRTS 备注 "非首次标记…自身技能结束时或自身离场时移除"). A dodged instance spends its mark
// [ASSUMED: "于计算伤害前触发"].
// - S1 迅捷打击·γ型 (35 s): ATK +atk, ASPD +attack_speed.
// - S2 冰原秩序: ATK +atk; every attack shoots two arrows, at two different enemies when there are two (targeting 2), else both
// at the one (PRTS "优先攻击不同目标"); each arrow attack@prob to stun attack@stun s. first_duration s on its first cast of a