feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_4235_thumpy, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, PRP-X at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
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// elite = E2 Lv60, rank 7, PRP-X at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json), gamedata_const
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// ba.dt.erosion2 侵蚀损伤·我方 / ba.barrier 屏障 / ba.sluggish 停顿, PRTS 珊比 (talent 备注 "每次珊比成功造成伤害后,产生侵蚀
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// 损伤/冷却减少效果;且实际上侵蚀损伤与冷却减少为互斥的效果…侵蚀损伤爆发期间将改为减少当前爆发持续时间", "每次珊比成功造成伤害后,
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@@ -17,12 +17,13 @@
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// own tile (range 0-1). Module PRP-X 出发的勇气 adds "阻挡敌人时,自身造成的元素损伤提升15%" (trait bb ep_damage_scale):
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// every element fill she deals ×ep_damage_scale while she blocks — an `elementHit` multiplier (the kits' convention: 菲莱 /
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// 余 PRP-X).
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// - T1 探险理论: "珊比受到的元素损伤降低15%" (ep_damage_scale 0.85): an `elementHit` multiplier on her at priority 20 (the
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// operators' 受到的元素损伤 convention, docs/SIM.md §7.2). "珊比造成物理伤害时,附带攻击力10%的侵蚀损伤,并使目标的侵蚀损伤冷却减少
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// 1秒" (ep_damage_ratio[trigger] / duration_dec): after each physical damage instance of hers that removes HP — attacks,
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// the glue and conveyor ticks too ("每次珊比成功造成伤害后") — ep_damage_ratio[trigger] × ATK 侵蚀损伤 on the target, or,
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// while its 侵蚀 burst (爆发冷却) runs, that cooldown −duration_dec s instead. The skills' own ep_damage_ratio[trigger] 0
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// is read as their ability carrying no rider of its own [ASSUMED: PRTS names no exception to the talent].
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// - T1 探险理论: "珊比受到的元素损伤降低15%" (full potential: 20%; ep_damage_scale 0.8): an `elementHit` multiplier on her at
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// priority 20 (the operators' 受到的元素损伤 convention, docs/SIM.md §7.2). "珊比造成物理伤害时,附带攻击力10%的侵蚀损伤,
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// 并使目标的侵蚀损伤冷却减少1秒" (full potential: 12%, 1.2秒; ep_damage_ratio[trigger] / duration_dec): after each physical damage
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// instance of hers that removes HP — attacks, the glue and conveyor ticks too ("每次珊比成功造成伤害后") — ep_damage_ratio[trigger]
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// × ATK 侵蚀损伤 on the target, or, while its 侵蚀 burst (爆发冷却) runs, that cooldown −duration_dec s instead. The skills' own
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// ep_damage_ratio[trigger] 0 is read as their ability carrying no rider of its own [ASSUMED: PRTS names no exception to the
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// talent].
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// - T2 坚硬脚板: her HP damage marks the enemy (【脚板标记】, kept through a 重生, cleared when she leaves the field); a marked
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// enemy's 侵蚀 burst — whoever filled it — gives her one stack of DEF +def (PRP-X stage 3: and ATK +atk; flat, at most
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// max_stack_cnt, until she leaves the field [ASSUMED]) and shield_value 屏障 (one barrier buff: a further trigger adds to
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