feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)

This commit is contained in:
sganggs committed 2026-10-07 18:35:39 +08:00
1 parent 783bd30afd
commit 806a047717
178 files changed
+7616 -7268

No files matched your search

+7 -7
View File
@@ -4,7 +4,7 @@
// an operator (自选)").
//
// Forms (data/backups.json units.char_1031_slent2): normal = E2 Lv1, skills at rank 4, no module; elite = E2 Lv60, rank 7, the
// picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Potential 0 [ASSUMED: no account].
// picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Full potential (the owner's decision of 2026-10-07).
// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json), PRTS 淬羽赫默 (无声砥柱 备注
// "根据其已损失的生命值比例(0%~70%,以1%为最小单位)线性提升…每当庇护数值变化时,重新为该友方单位附加庇护BUFF"; 丰润羽翼 备注
// on the BLS-Y barrier; 俯瞰视界 备注 "技能期间撤回夜灯时,夜灯立刻返回待部署区并进入再部署时间"; 无畏者协议 备注 "只在没有持有
@@ -28,13 +28,13 @@
// n = its lost HP in whole hp_ratio (1 %) steps, at most 1 − min_hp_ratio (70 steps ⇒ 10 % × 2.4 = 24 %), re-read every
// 0.1 s (the client's trigger) and gone at once when it leaves her range (a lower value takes over within one refresh).
// S3 / the 夜灯 scale damage_resistance_base (the client's `_scaleCertainKeyList`), i.e. the whole value.
// - T2 丰润羽翼 "攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力5%的生命,【莱茵生命】干员的恢复效果翻倍": while an
// ally of her range is below hp_ratio of its max HP it gains 生命回复速度 (an hpRegen buff, checklist 11 — the template
// atk_to_hp_recovery, see above: 禁疗 does not stop it, no 治疗加成) of atk_to_hp_recovery_ratio × her ATK, from 1 s after it
// dropped below (waitFirstTriggerInterval) and re-read every 1 s; a 【莱茵生命】 operator (character_table groupId "rhine")
// gets it twice (the client's [normal] + [rhine] buffs). One buff per 淬羽赫默 (independentCharacterSource).
// - T2 丰润羽翼 "攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力5%的生命,【莱茵生命】干员的恢复效果翻倍"
// (full potential: 6%): while an ally of her range is below hp_ratio of its max HP it gains 生命回复速度 (an hpRegen buff,
// checklist 11 — the template atk_to_hp_recovery, see above: 禁疗 does not stop it, no 治疗加成) of atk_to_hp_recovery_ratio × her
// ATK, from 1 s after it dropped below (waitFirstTriggerInterval) and re-read every 1 s; a 【莱茵生命】 operator (character_table
// groupId "rhine") gets it twice (the client's [normal] + [rhine] buffs). One buff per 淬羽赫默 (independentCharacterSource).
// BLS-X stage 2+ (hidden max_hp; slent2_e_002[max_hp]) "攻击范围内友军的最大生命值+10%": allies of her range max HP
// +max_hp (MAX_HP MULTIPLIER = Σpct), ×2 for a 【莱茵生命】 operator; and 7 % ATK per second (the talent change's ratio).
// +max_hp (MAX_HP MULTIPLIER = Σpct), ×2 for a 【莱茵生命】 operator; and 8 % ATK per second (the talent change's ratio).
// BLS-Y stage 2+ (hidden hp_ratio / scale; slent2_e_003_t2) "其中每个干员低于50%生命时仅一次立刻获得淬羽赫默生命上限50%的屏障":
// an operator of her range gets a 屏障 (absorbs every type) of scale × her max HP (×2 for 【莱茵生命】, the client's
// multi 2) once per deployment of hers (the card mark, cleared when she leaves): when it enters her range below hp_ratio, or