feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)

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// form. Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
//
// Forms (data/backups.json units.char_479_sleach): normal = E2 Lv1, skills at rank 4, no module; elite = E2 Lv60, rank 7, the
// picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Potential 0 [ASSUMED: no account].
// picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Full potential (the owner's decision of 2026-10-07).
// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json), PRTS 琴柳 (不退之旗 备注
// "与军旗相关的效果可视为地块效果,效果影响范围跟随军旗所在地块移动;军旗对干员的效果无视孤立"; 精神感召 备注 and its Y-module 修正
// "在场期间一次,当有干员部署时,若干员为地面位干员,则立刻回复…部署费用"; S2 备注 "生命回复速度…不受治疗加成和禁疗影响" / "不会
@@ -24,11 +24,11 @@
// BEA-X “牧人的歌” "但使身前一名干员阻挡数+1" (trait bb block_cnt): while her skill runs, every 0.2 s the operator on the tile
// in front of her (not stunned or asleep) gets block +block_cnt, kept until the skill ends. BEA-Y “友谊万岁” "但获得迷彩":
// 迷彩 (flag camou) while her skill runs.
// - T1 不退之旗 "部署时自身持有军旗;军旗周围8格的干员攻击速度+10,敌人的攻击速度-10" (bb sleach_t_1[ally/enemy].attack_speed;
// BEA-X stage 3: ±13): the flag is a tile effect — its tile and the 8 around it (x-4) — on her own tile while she holds it,
// on the tile S2 / S3 throw it to while they run. Operators there (summons not; 孤立 ones too) ASPD +ally, enemies there
// (ground and air, the ones her side can select) ASPD +enemy; one buff per 琴柳 (the client's independentCharacterSource),
// refreshed every AURA_IV s and taken off a unit that left the area.
// - T1 不退之旗 "部署时自身持有军旗;军旗周围8格的干员攻击速度+10,敌人的攻击速度-10" (full potential: ±12; bb
// sleach_t_1[ally/enemy].attack_speed; BEA-X stage 3: ±15): the flag is a tile effect — its tile and the 8 around it
// (x-4) — on her own tile while she holds it, on the tile S2 / S3 throw it to while they run. Operators there (summons
// not; 孤立 ones too) ASPD +ally, enemies there (ground and air, the ones her side can select) ASPD +enemy; one buff per
// 琴柳 (the client's independentCharacterSource), refreshed every AURA_IV s and taken off a unit that left the area.
// - T2 精神感召 "部署后,下一名部署的干员费用-2" (bb value): from each deployment of hers until the next deployment of one of
// her player's operators (PRTS 备注 "于任一受影响干员首次部署后失效"), every operator of hers off the field costs −value DP
// (野鬃's convention: base.cost, at least 0, given back when the effect ends); an operator that leaves the field meanwhile