feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)

This commit is contained in:
sganggs committed 2026-10-07 18:35:39 +08:00
1 parent 783bd30afd
commit 806a047717
178 files changed
+7616 -7268

No files matched your search

+5 -5
View File
@@ -3,16 +3,16 @@
// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
//
// Forms (data/backups.json units.char_112_siege, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json) and PRTS 推进之王
// (talent 修正 "在场时"; 粉碎 备注 "本天赋无视自身的阻回,可响应飞行单位的死亡"; S2 备注 "技能固定动画不受攻击速度影响";
// S3 "攻击间隔增大(+1.0)").
// - Trait (尖兵) "能够阻挡两个敌人": the profession default (block 2). Module SOL-X “糖果盒” overrides it with
// "阻挡敌人时攻击力和防御力各+8%" (trait bb atk / def): +atk / +def while she blocks at least one enemy.
// - T1 万兽之王 "在场时,所有【先锋】职业干员的攻击力和防御力各+8%": an aura on every 【先锋】 operator of the field (her
// included) while she is deployed (installAura: the kits' convention for field-wide talents — teammates' pioneers in a
// shared field too; several sources keep the strongest). SOL-X stage 2+ adds "自身攻击力和防御力额外+N%" (the module
// talent change's bb, +8 % at stage 3): a self buff on top; the aura value stays the base talent's (talentsBase).
// - T1 万兽之王 "在场时,所有【先锋】职业干员的攻击力和防御力各+8%" (full potential: +10%): an aura on every 【先锋】 operator of
// the field (her included) while she is deployed (installAura: the kits' convention for field-wide talents — teammates' pioneers
// in a shared field too; several sources keep the strongest). SOL-X stage 2+ adds "自身攻击力和防御力额外+N%" (the module talent
// change's bb, +8 % at stage 3): a self buff on top; the aura value stays the base talent's (talentsBase).
// - T2 粉碎 "周围四格内有敌人倒下时获得1点技力" (talent range x-5: her tile and the four next to it): +sp SP when an enemy
// dies there — flying enemies too, and under her own 阻回 (PRTS 备注) — never while a timed skill runs (AK: no SP during
// a skill). SOL-Y stage 2+ raises it to sp (3 at stage 3) "场上随机另一名【先锋】职业干员获得1点技力": the hidden module