feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,8 +3,8 @@
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// every form. Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_340_shwaz): normal = E2 Lv1, skills at rank 4, no module; elite = E2 Lv60, rank 7,
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// the picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Potential 0 [ASSUMED: no
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// account]. Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json) and PRTS 黑
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// the picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Full potential (the owner's
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// decision of 2026-10-07). Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json) and PRTS 黑
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// (破甲箭头 备注 "攻击力提升效果为提升攻击力倍率"; 战术的终结 "攻击间隔略微增大(+0.4)"; the {{**|80%|下降20%}} marks of the
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// DEF cut = a final ×0.8).
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// - Trait (重射手) "高精度的近距离射击": the plain closerange profile — ranged physical arrows, 3-6, can hit air units
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@@ -18,13 +18,15 @@
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// 170 %, DEF −25 %) — read from the base talent and the module's NAMED change: ARC-Y's hidden talent part (talentIndex 0,
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// isHideTalent, atk_scale 1.05, prefabKey "10") is the trait's 105 % as a talent of its own in the game, which the
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// data's merge by talentIndex folds into 破甲箭头 at stage 1 (composed atk_scale 1.05) — reported, not used.
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// - T2 交叉火力 "场上存在黑和另外至少一名【狙击】干员时,所有【狙击】干员的攻击力+8%": while she is on the field and another
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// 【狙击】 operator is too, every 【狙击】 operator of the field (her included; a partner's in a shared field too [ASSUMED,
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// as 推进之王's 万兽之王]) ATK +atk, refreshed every 0.5 s (lapses within 0.6 s when the condition ends); several sources
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// keep the strongest. ARC-X stage 2+ "携带黑和另外至少一名【狙击】干员时…+13%": 携带 = in the squad — the player's own
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// pieces of the battle, deployed or not — so with another 【狙击】 piece in her player's battle every 【狙击】 operator of
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// that player ATK +13 % for the whole battle (persist; a partner's operators are not in her squad [ASSUMED]).
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// - Module ARC-X “定制弩配件套装”: "再部署时间减少" (attribute respawn_time −25, in the stats: 70 → 45 s) + HP / ATK.
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// - T2 交叉火力 "场上存在黑和另外至少一名【狙击】干员时,所有【狙击】干员的攻击力+8%" (full potential: +10%): while she is on the
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// field and another 【狙击】 operator is too, every 【狙击】 operator of the field (her included; a partner's in a shared
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// field too [ASSUMED, as 推进之王's 万兽之王]) ATK +atk, refreshed every 0.5 s (lapses within 0.6 s when the condition
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// ends); several sources keep the strongest. ARC-X stage 2+ "携带黑和另外至少一名【狙击】干员时…+13%" (full potential:
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// +15%): 携带 = in the squad — the player's own pieces of the battle, deployed or not — so with another 【狙击】 piece in
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// her player's battle every 【狙击】 operator of that player ATK +15 % for the whole battle (persist; a partner's
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// operators are not in her squad [ASSUMED]).
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// - Module ARC-X “定制弩配件套装”: "再部署时间减少" (attribute respawn_time −25, in the stats: 66 → 41 s at full potential) + HP /
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// ATK.
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// - Module ARC-Y “老剃刀” trait "攻击正前方的敌人时攻击力提升至105%且无视其物理闪避" (trait bb atk_scale): her attack damage
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// on an enemy whose body is on her straight line ahead ×atk_scale and not dodgeable (canDodge false — her damage is
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// physical only). 正前方 = local row 0, column ≥ 0 in her facing — her own tile included, as S3's 3-2 "前方3格" counts
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