feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -4,8 +4,8 @@
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// ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_4117_ray): normal = E2 Lv1, skills at rank 4, no module; elite = E2 Lv60, rank 7,
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// the picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Potential 0 [ASSUMED: no
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// account]. Sources: character_table / skill_table / battle_equip_table / the token's character_table row (zh_CN, as
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// the picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Full potential (the owner's
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// decision of 2026-10-07). Sources: character_table / skill_table / battle_equip_table / the token's character_table row (zh_CN, as
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// built into backups.json) and PRTS 莱伊 (巡哨伙伴 / 入神 / S1 / S2 / S3 备注), PRTS 沙地兽 (备注 "持有禁疗、无敌", "退场时返还1
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// 个可部署的沙地兽", "莱伊退场时强制撤退场上的沙地兽"; its skill "仅在持有者携带技能2时才会携带"), PRTS 分支特性信息 猎手, BWIKI
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// 莱伊 ("装填间隔即为攻击间隔,初始子弹数即为最大子弹数"), PRTS 卫戍协议/帮助 (a placed summon that leaves is deployed again on
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@@ -34,7 +34,7 @@
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// 的沙地兽"]; it is untargetable (its trait text), 无敌 and 禁疗 (PRTS 备注), makes no attack (实体类型 装置) [ASSUMED], and
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// is withdrawn when 莱伊 leaves the field (PRTS 备注). A 沙地兽 that left comes back on its tile once its redeploy time
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// (×(1 + S2 respawn_time) while 广域警觉 runs) has passed, paying its cost (3 DP), while 莱伊 is on the field.
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// - T2 入神 "攻击相同目标时每次攻击提高自身攻击力8%,最多3层" (bb atk / max_stack_cnt; HUN-Y stage 3: 9 %, 4 layers). PRTS 备注:
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// - T2 入神 "攻击相同目标时每次攻击提高自身攻击力8%,最多3层" (full potential: 9 %; bb atk / max_stack_cnt; HUN-Y stage 3: 10 %, 4 layers). PRTS 备注:
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// "每次攻击前:若目标与上次攻击目标不同,失去之前获得的增益;随后获得一层增益,持续时间无限" — before each attack (the special
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// bullet of S1 too; never a reload), lost on a new target, gone when she leaves the field.
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// - S1 脱身矢 (MANUAL, 2 charges, data DEFAULT): "立即用额外特殊子弹攻击目标,造成相当于攻击力N%的物理伤害并将其中等力度地推开,
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