feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_197_poca, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 早露 (备注 of
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// 深入骨髓, 学生楷模 and 雪崩击); PRTS 分支特性信息 攻城手 ("可对空。攻击范围不包含自身所在地块").
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// - Trait (攻城手) "优先攻击重量最重的敌人": target priority 'heaviest' (targeting.js: the highest current 重量等级 first, then
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@@ -19,11 +19,12 @@
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// - T1 深入骨髓 "攻击重量较重(重量等级大于等于3)的敌人时,无视其防御力的60%": every damage she deals to an enemy of 重量等级 ≥ value
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// ignores def_penetrate of its DEF (DamageInfo defIgnorePct, added — PRTS 备注 "临时获取永久的物理穿透(百分比)Buff(不可叠加,
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// 直接加算)").
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// - T2 学生楷模 "编入队伍时,所有【乌萨斯学生自治团】干员攻击力+8%": every 【乌萨斯学生自治团】 operator of her player's team ATK +atk
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// for the whole battle, deployed or not (the kits' 编入队伍时 convention, 斯卡蒂 深海掠食者). SIE-Y stage 3: +12 % and
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// "每有一名【乌萨斯学生自治团】干员处于技能期间时,【乌萨斯学生自治团】干员的攻击力额外+15%(最多+45%)" (hidden init_atk /
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// max_atk): the number of those operators on the field whose skill runs, re-read every STUDENT_TICK s and at every skill start
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// (PRTS 备注 "每0.3秒及每次开启技能时更新一次自身的额外加成") [ASSUMED: her team's operators only, as the base talent].
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// - T2 学生楷模 "编入队伍时,所有【乌萨斯学生自治团】干员攻击力+8%" (full potential: +10 %): every 【乌萨斯学生自治团】 operator of
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// her player's team ATK +atk for the whole battle, deployed or not (the kits' 编入队伍时 convention, 斯卡蒂 深海掠食者). SIE-Y
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// stage 3: +14 % and "每有一名【乌萨斯学生自治团】干员处于技能期间时,【乌萨斯学生自治团】干员的攻击力额外+15%(最多+45%)"
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// (hidden init_atk / max_atk): the number of those operators on the field whose skill runs, re-read every STUDENT_TICK s
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// and at every skill start (PRTS 备注 "每0.3秒及每次开启技能时更新一次自身的额外加成") [ASSUMED: her team's operators only,
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// as the base talent].
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// - S1 攻击力强化·γ型 (30 s): ATK +atk. S2 分裂射击 (60 s): ATK +atk, attack@max_target targets.
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// - S3 雪崩击 (6 / 7 s): ATK +atk; at the cast, harpoons link the max_target heaviest enemies of her range (her own target
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// order); each linked enemy is 束缚 (bind) while linked and takes one attack every hit_interval s, hit_duration /
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