feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -5,7 +5,7 @@
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//
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// Forms (data/backups.json units.char_250_phatom; the twin: tokens.token_10007_phatom_twin, variants by owner form with
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// bySkill / byModule): normal = E2 Lv1, skills at rank 4, no module; elite = E2 Lv60, rank 7, the picked module at stage 1
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// (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Potential 0 [ASSUMED: no account]. Sources:
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// (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Full potential (the owner's decision of 2026-10-07). Sources:
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// character_table / skill_table / battle_equip_table / token_table (zh_CN, as built into backups.json); PRTS 傀影 (镜中虚影
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// 备注 "虚影再部署与拥有复数召唤物的干员相同,即“部署召唤物后立刻开始计算再部署时间,结束后可以部署下一个”"; 血色乐章 备注 "触发消耗
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// 层数效果的行动节点为“成功造成伤害后”。若造成的伤害被伤判效果归零则不会消耗层数"; 夜幕突袭 备注 "不可对空"; EXE-X "撤退时返还大量
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@@ -22,8 +22,9 @@
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// 639 — the eight operator professions, no summon — stands at Manhattan distance ≥ 2) / phatom_equip_2_2/3_p2 (the twin's
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// hidden talent phatom_equip_token[atk] → phatom_equip_host[atk] on him) / phatom_equip_3_* (`_checkRoguelikeMode`: ISW-A
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// is 集成战略-only); buff_template_data (die_to_kill_token, charge_token[born] / [finish], phatom_equip_token[host]).
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// - Trait (处决者) "再部署时间大幅度减少": the data's respawnTime (18 s); melee physical, 1-1, blocks 1, ground-only (data
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// canHitFly false), attacks the enemies it blocks first (the engine's blocked-first rule); ground enemies target him.
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// - Trait (处决者) "再部署时间大幅度减少": the data's respawnTime (16 s at full potential); melee physical, 1-1, blocks 1,
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// ground-only (data canHitFly false), attacks the enemies it blocks first (the engine's blocked-first rule); ground
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// enemies target him.
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// - Module EXE-X: "撤退时返还大量该次部署费用" — no manual retreat in battle in this mode ⇒ no effect (as 砾's EXE-X); HP / ATK
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// in the stats; stage 2+ changes T2 (below). EXE-Y: "周围四格没有友方干员时攻击力+10%" (trait bb atk): ATK +atk while no
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// allied operator — summons and devices do not count (mask 639) — stands on the 4 tiles beside him (noOperatorBeside);
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