feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -4,7 +4,7 @@
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// (自选)").
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//
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// Forms (data/backups.json units.char_4179_monstr): normal = E2 Lv1, skills at rank 4, no module; elite = E2 Lv60, rank 7,
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// XAH-X at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Potential 0 [ASSUMED: no account].
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// XAH-X at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table / token_table (zh_CN, as built into backups.json); PRTS Mon3tr
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// (T1 备注 "治疗效果无视禁疗,但对象选取受禁疗制约,可以强行选择自身的重构体作为自身普通攻击的治疗目标", "攻击力加成效果同名效果取最高";
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// T2 备注 "该效果重复触发刷新持续时间,不会因自身退场而消失"; S1 备注 "技能范围与技能期间治疗范围无关"; S2 备注 "可选择满生命值的重构体
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@@ -40,7 +40,7 @@
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// 0.2.0 WE2) and its MELEE position, enforced by the match. Its kit: 禁疗 (only her heals reach it), blocks nothing, taunt
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// −1, loses 8 HP every 0.1 s from 1 s after it lands (流失, Battle.loseHp — PRTS "每0.1s流失8生命值"; trait damage_per_second
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// 80); every ally of its
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// 3×3 but itself (no 孤立 one) ATK +atk (0.15; XAH-X stage 3 0.25; 同名效果取最高). Gone (destroyed or withdrawn) ⇒ back on its
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// 3×3 but itself (no 孤立 one) ATK +atk (0.2; XAH-X stage 3 0.3; 同名效果取最高). Gone (destroyed or withdrawn) ⇒ back on its
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// tile its redeploy time (15 s) after, paying its cost (3 DP), only while she stands — her deployment (not a 【移动】)
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// readies a waiting one at once (monstr_t_1[born_charge]) [ASSUMED: the 卫戍 auto redeploy of a placed summon, as 凯尔希's
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// Mon3tr]; withdrawn when she leaves the field (not on her S3 moves).
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@@ -179,7 +179,7 @@ function s2CanAttack(battle, unit) {
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export default {
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char_4179_monstr: (bb, chess) => {
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const tb = traitBb(chess); // attack@chain.max_target (3), attack@chain.atk_scale (0.75; XAH-X 0.85)
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const t0 = talentBb(chess, 0); // 自我修复: cnt, atk (XAH-X stage 3: 0.25 + attack@chain.extra_cnt 1)
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const t0 = talentBb(chess, 0); // 自我修复: cnt, atk (XAH-X stage 3: 0.3 + attack@chain.extra_cnt 1)
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const t1 = talentBb(chess, 1); // 战术协同: buff_duration, attack_speed
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const b1 = bbOf(chess, S1), b2 = bbOf(chess, S2), b3 = bbOf(chess, S3);
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const s1 = skillRec(chess, S1), s3 = skillRec(chess, S3);
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