feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_4204_mantra, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, PRI-X at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
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// elite = E2 Lv60, rank 7, PRI-X at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json) and PRTS 真言 (the 备注
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// quoted below). 麻痹 (ba.palsy, PRTS 术语释义): each stack interrupts one normal attack of an enemy, at most 3, kept until
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// used — the engine `palsy` status; the moment a stack interrupts an attack is the engine hook `palsyTrigger` (ai.js).
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@@ -11,11 +11,12 @@
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// targetable by ground enemies); 元素伤害 = the DamageInfo type 'elemental', 神经 损伤 = element 'neural' (SIM.md §3). PRI-X
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// “中枢神经探测模块” "对处于元素爆发期间的敌人造成的伤害提升至110%" (trait bb damage_scale): ×damage_scale on every damage
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// she deals to an enemy in an element burst (shared/tier5.js burstDamageUp, as 烛煌 / 妮芙).
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// - T1 噤声限域 "场上敌人触发麻痹效果时立即受到相当于真言攻击力135%的元素伤害,且触发麻痹时有10%概率不消耗麻痹层数" (bb
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// atk_scale / prob; PRI-X stage 3: 1.6 / 0.15): 备注 "触发麻痹时指的是敌人的攻击被麻痹打断时(而非获得麻痹时)", "造成的元素
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// 伤害为元素持续伤害" (tagged 'dot'), "全场光环存在0.5秒检测周期,单位无法被真言选择的情况下将失去效果" (every 0.5 s the
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// enemies she can select — not untargetable, 隐匿 or asleep; "三技能期间,此天赋的检测无视隐匿与沉睡" — carry her mark),
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// "麻痹不消耗效果在同类效果中取概率最高" (two 真言: one roll at the higher chance; each deals her own hit [ASSUMED]).
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// - T1 噤声限域 "场上敌人触发麻痹效果时立即受到相当于真言攻击力135%的元素伤害,且触发麻痹时有10%概率不消耗麻痹层数" (full
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// potential: 145 % / 13 %; bb atk_scale / prob; PRI-X stage 3: 1.7 / 0.18): 备注 "触发麻痹时指的是敌人的攻击被麻痹打断时
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// (而非获得麻痹时)", "造成的元素伤害为元素持续伤害" (tagged 'dot'), "全场光环存在0.5秒检测周期,单位无法被真言选择的情况下
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// 将失去效果" (every 0.5 s the enemies she can select — not untargetable, 隐匿 or asleep; "三技能期间,此天赋的检测无视
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// 隐匿与沉睡" — carry her mark), "麻痹不消耗效果在同类效果中取概率最高" (two 真言: one roll at the higher chance; each deals
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// her own hit [ASSUMED]).
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// - T2 全局洞悉 "距离真言最近的一个侵入点出场的敌人出现时立刻获得1层麻痹": at each deployment she picks the 侵入点 (the
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// stage's 'start' tiles) nearest by Manhattan distance, a tie drawn at random (备注 "优先选取距离自身曼哈顿距离最近的侵入点,
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// 相同距离下随机选取"); every enemy spawning on it gets 1 麻痹 0.1 s later (备注 "【延迟麻痹】:0.1s后获得1层麻痹;付与选取
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