feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)

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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
//
// Forms (data/backups.json units.char_322_lmlee, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json) and PRTS 老鲤 (有备无患
// 备注 "“费用充足”指的是当前费用≥触发天赋所需要消耗的费用 / 自身已拥有本天赋的抵消异常效果时,额外消耗费用效果不会重复触发。本天赋
// 不会对我方单位造成晕眩"; S2 备注 "标记爆炸半径1,可对空 / 撤退老鲤时,如果老鲤没有阻挡存在标记的目标,则标记会消失且不产生任何
@@ -14,10 +14,10 @@
// "每次特性消耗费用时攻击力+4%,最多可以叠加5次" (hidden module talent atk / max_stack_cnt): every trait payment +atk ATK,
// up to max_stack_cnt stacks, until he leaves the field. "再部署时间减少" is in the stats; "撤退时不返还部署费用" has no
// battle effect here (no manual retreat).
// - T1 和气生财 "老鲤阻挡目标时,使其攻击速度-14,且自身攻击速度+14;当周围八格内仅存在一个敌人时效果翻倍"
// (lmlee_t_1[enemy] / [self].attack_speed, cnt): while he blocks, the blocked enemy ASPD −14 and his own +14, both ×2
// - T1 和气生财 "老鲤阻挡目标时,使其攻击速度-14,且自身攻击速度+14;当周围八格内仅存在一个敌人时效果翻倍" (full
// potential: ∓15; lmlee_t_1[enemy] / [self].attack_speed, cnt): while he blocks, the blocked enemy ASPD −15 and his own +15, both ×2
// while exactly `cnt` enemy stands on the 3 × 3 around him (his tile included [ASSUMED: the enemy he blocks stands
// there], flyers too). MER-Y stage 3: ∓20.
// there], flyers too). MER-Y stage 3: ∓21.
// - T2 有备无患 "特性消耗费用时,若费用足够则改为消耗5费用,抵消自身受到的下一次晕眩/冻结,并使攻击来源晕眩3秒" (extra_cost,
// stun): a trait payment while DP ≥ |extra_cost| and no guard held pays |extra_cost| instead (the `merchantPay` hook) and
// gives him the guard; the guard cancels the next 晕眩 / 冻结 on him (a cold-on-cold 冻结 too) and stuns its source for