feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -4,7 +4,7 @@
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// ("How to add an operator (自选)"); the summon deck: ../shared/summoner.js.
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//
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// Forms (data/backups.json units.char_2023_ling): normal = E2 Lv1, skills at rank 4, no module; elite = E2 Lv60, rank 7, the
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// module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Potential 0 [ASSUMED: no account].
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// module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table / the tokens' character_table rows (zh_CN, as built into
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// backups.json); PRTS 令 (S2 备注 "令与其召唤物的攻击范围内没有可选目标时,该技能也可开启…但可以进行召唤物的回收", "召唤物的同步
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// 触发技能与回收不受缴械或沉默等效果制约"; S3 备注 "召唤物对周围敌人造成的持续法术伤害不可对空,且视为来自令造成的伤害"; SUM-Y
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@@ -28,9 +28,10 @@
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// stage 2+: 4) — the hand count too. Every summon holds 禁疗 (PRTS; [ASSUMED: given here — the data's `abnormal` lacks it]) and fights with its
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// own data: “清平” blocks 1 and strikes in melee (physical) on its 1-1, “逍遥” shoots arts on its 3-1 (air units too), “弦惊”
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// blocks 2 and strikes every enemy it blocks (physical; its trait "攻击阻挡的所有敌人").
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// - T2 随付笺咏醉屠苏 "召唤物被击倒/吸收/回收时令额外获得3点技力、攻击力+3%(攻击力加成最多叠加5层)": a summon knocked out,
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// absorbed by a 弦惊 merge or recalled by S2 ⇒ +sp SP (no SP while a timed skill of hers runs; 阻回 stops it) and a stack of
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// ATK +atk (直接乘算) up to max_stack_cnt, kept until she leaves the field — not when her summons leave with her.
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// - T2 随付笺咏醉屠苏 "召唤物被击倒/吸收/回收时令额外获得3点技力、攻击力+3%(攻击力加成最多叠加5层)" (full potential: 4点技力): a
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// summon knocked out, absorbed by a 弦惊 merge or recalled by S2 ⇒ +sp SP (no SP while a timed skill of hers runs; 阻回
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// stops it) and a stack of ATK +atk (直接乘算) up to max_stack_cnt, kept until she leaves the field — not when her summons
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// leave with her.
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// - S1 重进酒 (MANUAL, data DEFAULT, 25 s): +cnt held at the cast; she and her summons ATK +atk, ASPD +attack_speed, and her
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// summons' attacks deal arts damage meanwhile ("召唤物伤害类型变为法术"). Passive "召唤物可部署在近战位": placement only.
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// - S2 笑鸣瑟 (MANUAL, data DEFAULT, 2 charges — the cast replaces the attack she is about to make): her attack strikes up to
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