feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_4080_lin, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 林 (计出万全 备注:
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// "通常情况下琉璃璧生效优先级为+1000", "琉璃璧破碎效果于满足条件的伤害应用前瞬间触发" — so a lethal hit still sets it off —,
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// "其破碎时的影响范围以持有该效果的单位为中心,与林的当前攻击范围一致,先造成晕眩后造成伤害", "可造成琉璃璧破碎的伤害结算时,伤害量减少
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@@ -28,13 +28,14 @@
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// over 200 ("单次超过200点伤害") goes through less 200 (PRTS: "伤害量减少相当于琉璃璧吸收伤害上限的数值") and breaks it — the
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// burst (lin_t_1[damage] on the targets of Lin's "Attack" selector, i.e. her CURRENT attack range, centred on the holder):
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// stun `stun` s on every enemy there, then atk_scale × Lin's ATK arts (source Lin) — and lin_t_1[disable] brings it back
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// `interval` s later (8 s; PLX-Y stage 3: 110 %, 6 s). A 流失 or an element 损伤 never touches it. [ASSUMED] the shield sits
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// in the buff order (HIGH_PRIORITY puts it first; no other shield usually stands on her), and the burst comes right after
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// the hit has landed — before a knock-out, as PRTS's lethal-hit note says — in the 流光乍裂 order too (PRTS: "伤害应用后").
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// - T2 韬光 "受到攻击时,有50%几率回复1点技力" (PLX-X stage 3: 75 %, 2 SP): the client's lin_t_2 (ON_TAKE_DAMAGE → IsIgnoreForSp →
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// Dice prob → ModifySp sp, no damage-value filter): one roll per damage instance she takes that could give 受击回复 SP — a
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// hit the 琉璃璧 absorbs whole included (it is still taken, at 0); not a 流失 or an element 损伤. No SP while a skill runs
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// (玲珑's state included: it stays on).
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// `interval` s later (8 s; full potential: 110 %; PLX-Y stage 3: 120 %, 6 s). A 流失 or an element 损伤 never touches it.
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// [ASSUMED] the shield sits in the buff order (HIGH_PRIORITY puts it first; no other shield usually stands on her), and
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// the burst comes right after the hit has landed — before a knock-out, as PRTS's lethal-hit note says — in the 流光乍裂
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// order too (PRTS: "伤害应用后").
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// - T2 韬光 "受到攻击时,有50%几率回复1点技力" (full potential: 55 %; PLX-X stage 3: 80 %, 2 SP): the client's lin_t_2
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// (ON_TAKE_DAMAGE → IsIgnoreForSp → Dice prob → ModifySp sp, no damage-value filter): one roll per damage instance she
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// takes that could give 受击回复 SP — a hit the 琉璃璧 absorbs whole included (it is still taken, at 0); not a 流失 or an
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// element 损伤. No SP while a skill runs (玲珑's state included: it stays on).
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// - S1 玲珑 (MANUAL, data SEARCH, a 状态切换类 skill: switched on once per deployment and kept — the official rule, `toggle`):
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// attack interval +base_attack_time (+1.0 s on her 2.0 s), ATK +atk, every enemy each attack hits 停顿 attack@sluggish s.
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// PRTS's "并不实际属于技能期间" changes nothing here: the state is never switched back in the auto battle.
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