feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_4065_judge, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 斥罪 (律法卫士 备注:
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// "自身产生的屏障生效优先级为-1000,为单一BUFF,每次“获得”实际效果为补充屏障的吸收量…本天赋的屏障上限仅限制自身通过天赋和技能产生的
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// 屏障量…上限会实时计算"; 荆棘环身 备注 "反伤效果会直接选中伤害来源,但仅对阵营为敌方的来源造成伤害"; S1 备注 on 蓄力; S2 备注
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@@ -24,13 +24,13 @@
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// capped there (a max-HP change leaves the barrier as it is). The buff ends when its absorb runs out (the client keeps
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// an empty buff; nothing else depends on it here). [ASSUMED] it is spent in the engine's oldest-first order among
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// several barriers (the client's priority −1000 puts it last); damage reductions (庇护, UNY-X) act before it as the
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// client's LOW_PRIORITY. UNY-X stage 3: 70 % / 12 % (module talent change). higher_effect_hp_ratio only sizes the
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// client's LOW_PRIORITY. UNY-X stage 3: 75 % / 12 % (module talent change; full potential). higher_effect_hp_ratio only sizes the
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// barrier's effect (judge_t_1[effect]) — no gameplay.
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// - T2 荆棘环身 (judge_t_2, ON_TAKE_DAMAGE): every damage instance an enemy source deals her while she holds barrier (its
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// judge_shield[mark]: the absorb before that hit — the hit that breaks it still counts, t_1 runs LOW_PRIORITY) deals
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// atk_scale × her ATK arts back to that source (a 普通伤害, InverseDamage `attackType` NORMAL; × the 蓄力 攻击力倍率 while S1's
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// 蓄力 attack is out — PRTS 备注), never for a 流失, an element 损伤, a 无来源 hit or reflected damage (tag 'counter'),
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// undodgeable [ASSUMED like 星熊's counter]. UNY-Y stage 3: 58 %.
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// undodgeable [ASSUMED like 星熊's counter]. UNY-Y stage 3: 61 % (full potential).
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// - S1 一锤定音 (AUTO, time SP, data DEFAULT): the next attack adds atk_scale_2 × ATK arts (a 普通伤害 skill hit, after the
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// physical one). 蓄力 (maxChargeTime 2): SP runs on to twice the cost; casting from there (the client's "available count
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// ≥ 1" after the cast) also stuns the target `stun` s (before the arts hit) and raises every damage she deals until the
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