feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_134_ifrit, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 伊芙利特 (炎爆 备注
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// "灼伤:目标每秒受到伊芙利特当前攻击力33%的法术持续伤害,伊芙利特离场后也会生效" and "<模组相关>于伊芙利特在场时受模组基础效果影响";
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// 灼地 备注 "属于维持技能状态,时间模式为跟随动画", "降低法术抗性的效果持续1秒"; 精神融解 备注 "<Δ模组>造成的元素伤害为持续伤害";
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@@ -21,18 +21,19 @@
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// - Module BLA-D “热成形记忆” (trait ep_damage_ratio 0.08): "造成法术伤害时附带相当于8%伤害的灼燃损伤" (ifrit_e_003_tr: ON_AFTER_
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// OUTPUT_DAMAGE, every MAGICAL damage of hers) — 8 % of the HP damage dealt as 灼燃损伤 (`type: 'element'`, docs/SIM.md §7.2
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// element conventions), the 灼伤 too while she stands. Stage 3 also changes T1 (below).
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// - T1 精神融解 "攻击范围内的敌军法术抗性-40%" (magic_resistance −0.4: a ratio; charpack ifrit_t_1, removed when the enemy leaves):
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// RES ×0.6 on every enemy on her range, refreshed every AURA_IV s; several 伊芙利特 keep one (applyStrongest — the mode's
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// "同名效果取最高" convention; [ASSUMED] the client's independentCharacterSource flag would let two stack, which a lone
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// base-game 伊芙利特 never shows). BLA-D stage 2+ "若攻击目标处于灼燃损伤爆发期间,攻击对其额外造成相当于攻击力50%的元素伤害" (the
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// module's hidden talent element_atk_scale; ifrit_e_003_ele: IsTargetInEPBreakRecovery FIRE ⇒ ELEMENT damage, attack type
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// BUFF, 持续伤害): every hit of her attack abilities — normal attacks and the 灼地 ticks (the equip adds it to the abilities of
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// `_targetFamilyMask` 31, [ASSUMED] every family: 1 / 3 mark the narrower equips) — on an enemy in its 灼燃 burst (its
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// `burnBurst` lock) adds 50 % ATK 元素伤害
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// (`type: 'elemental'`), tagged 'dot' (PRTS: "<Δ模组>造成的元素伤害为持续伤害"); never the 灼伤 (a buff's damage).
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// - T2 莱茵回路 "每6秒额外回复2点技力" (periodic_sp; BLA-X stage 2+ ifrit_e_002[sp]): +sp SP every `interval` s of a deployment
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// (the first one interval in: waitFirstTriggerInterval; a gift during a running 狂热 / 灼地 is lost — no SP during a
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// skill). BLA-X stage 2+ "有30%概率额外回复5点技力" (ifrit_e_002[dice_sp] prob / interval / sp): one roll per its own interval.
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// - T1 精神融解 "攻击范围内的敌军法术抗性-40%" (full potential: −44 %; magic_resistance −0.44: a ratio; charpack ifrit_t_1, removed
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// when the enemy leaves): RES ×0.56 on every enemy on her range, refreshed every AURA_IV s; several 伊芙利特 keep one
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// (applyStrongest — the mode's "同名效果取最高" convention; [ASSUMED] the client's independentCharacterSource flag would let
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// two stack, which a lone base-game 伊芙利特 never shows). BLA-D stage 2+ "若攻击目标处于灼燃损伤爆发期间,攻击对其额外造成
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// 相当于攻击力50%的元素伤害" (the module's hidden talent element_atk_scale; ifrit_e_003_ele: IsTargetInEPBreakRecovery FIRE
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// ⇒ ELEMENT damage, attack type BUFF, 持续伤害): every hit of her attack abilities — normal attacks and the 灼地 ticks
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// (the equip adds it to the abilities of `_targetFamilyMask` 31, [ASSUMED] every family: 1 / 3 mark the narrower equips)
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// — on an enemy in its 灼燃 burst (its `burnBurst` lock) adds 50 % ATK 元素伤害 (`type: 'elemental'`), tagged 'dot'
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// (PRTS: "<Δ模组>造成的元素伤害为持续伤害"); never the 灼伤 (a buff's damage).
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// - T2 莱茵回路 "每6秒额外回复2点技力" (full potential: every 5.5 s; periodic_sp; BLA-X stage 2+ ifrit_e_002[sp]): +sp SP every
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// `interval` s of a deployment (the first one interval in: waitFirstTriggerInterval; a gift during a running 狂热 / 灼地
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// is lost — no SP during a skill). BLA-X stage 2+ "有30%概率额外回复5点技力" (ifrit_e_002[dice_sp] prob / interval / sp):
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// one roll per its own interval.
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// - S1 狂热 (MANUAL, data DEFAULT, 20 s): ATK +atk, ASPD +attack_speed.
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// - S2 炎爆 (AUTO, 可充能 2 / 3 次, data DEFAULT — the "next attack" waits for her attack): the next attack hits her whole line
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// (ground and air: its selector's targetMotion ALL) for atk_scale × ATK; every enemy it hits gets the buff ifrit_s_2
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@@ -146,7 +147,7 @@ export default {
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},
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},
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talents: [
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{ install(battle, unit) { // 精神融解: RES −40 % on her range; BLA-D stage 2+: +50 % ATK 元素伤害 on a bursting target
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{ install(battle, unit) { // 精神融解: RES −44 % on her range; BLA-D stage 2+: +50 % ATK 元素伤害 on a bursting target
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const v = num(t0.magic_resistance);
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if (v) {
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battle.every(AURA_IV, () => {
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