feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)

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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
//
// Forms (data/backups.json units.char_4088_hodrer, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 赫德雷 (备注 of 及锋而试
// and 死境硝烟); PRTS 卫戍协议/帮助 §技能操作 ("携带状态切换类技能的干员…每次部署后仅开启一次技能"); gamedata_const ba.protect 庇护,
// ba.stun 晕眩, ba.root 束缚; PRTS 伤害分类 (无来源真实持续伤害); the client's battle data read from the local install —
@@ -11,7 +11,7 @@
// hodrer_* (named below).
// - Trait (重剑手) "同时攻击阻挡的所有敌人": the profession (melee physical, ground only, block 2, 2.5 s).
// - Module CRU-X 新的生活: trait "受到的治疗效果提升20%" (trait bb heal_scale; equip_heal_scale_up): healingTakenMul ×heal_scale —
// his own S1 / S3 heals included. Stage 3: 余火之氅 28 % and 物理伤害 +10 % (below).
// his own S1 / S3 heals included. Stage 3: 余火之氅 31 % and 物理伤害 +10 % (below).
// - Module CRU-Y 笔迹: trait "对被阻挡的敌人伤害提升至110%" (trait bb damage_scale; hodrer_e_003_tr: ON_OUTPUT_DAMAGE, CheckBlocked
// by the buff's source — him): ×damage_scale (a damage multiplier) on every damage of his on an enemy HE blocks. Stage 3:
// 及锋而试 130 % / 160 % and its first-hit stun (below).
@@ -24,12 +24,12 @@
// the module talent's buff, so they go when he leaves the field and a redeployed 赫德雷 stuns anew) — so a hit that stuns
// counts as on a stunned target; a rider lands when the hit is then dodged [ASSUMED: the client applies them in the attack's
// damage calculation].
// - T2 余火之氅 "使自身与身后一格的友军获得18%的庇护" (damage_resistance, talent grid b-1: his tile and the one behind; CRU-X
// stage 3 "28%…且造成的物理伤害提升10%" — hodrer_equip_1_3_p2 gives damage_resistance[inf] and hodrer_equip[damage_scale_up]
// (ON_OUTPUT_DAMAGE PHYSICAL ×damage_scale) to the same targets, ally side, any motion, removed when they leave): 庇护
// (ba.protect "受到的物理和法术伤害降低相应比例(同名效果取最高)") = phys / artsTakenMul 1 − value — the shared 庇护 of every source
// (tier1.js holdProtect: damage_resistance[inf] is the common key) — and physDealtMul ×damage_scale (its own one instance per
// ally), renewed every PROTECT_IV s on the allies of the grid while he is deployed.
// - T2 余火之氅 "使自身与身后一格的友军获得18%的庇护" (full potential: 21%; damage_resistance, talent grid b-1: his tile and the one
// behind; CRU-X stage 3 "28%…且造成的物理伤害提升10%" (full potential: 31%) — hodrer_equip_1_3_p2 gives damage_resistance[inf] and
// hodrer_equip[damage_scale_up] (ON_OUTPUT_DAMAGE PHYSICAL ×damage_scale) to the same targets, ally side, any motion, removed when
// they leave): 庇护 (ba.protect "受到的物理和法术伤害降低相应比例(同名效果取最高)") = phys / artsTakenMul 1 − value — the shared
// 庇护 of every source (tier1.js holdProtect: damage_resistance[inf] is the common key) — and physDealtMul ×damage_scale (its own one
// instance per ally), renewed every PROTECT_IV s on the allies of the grid while he is deployed.
// - S1 重锋不熄 (AUTO, hit SP: INCREASE_WHEN_ATTACK, data DEFAULT): the next attack (every enemy he blocks) at atk_scale × ATK;
// hodrer_s[heal] (ON_ABILITY_SPELL_ON, HealViaMaxHpRatio) heals hp_ratio of his max HP once for that attack.
// - S2 余烬重荷 (MANUAL, data DEFAULT): "被动效果:攻击力+16%" (atk; the skill's extra ability hodrer_s_2[passive]) while it is