feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_4027_heyak, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json) and PRTS 霍尔海雅
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// (传承终焉 备注 "技能触发的浮空效果于本天赋结算前进行结算"; S1 备注 "“仅攻击到1名目标”仅判定实际发射的弹道数"; S3 备注 "攻击以自身格
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// 中心处为准,于此处、左1.0、右1.0格在0~0.3s内随机延迟后生成三股旋风", "移动速度1.0,碰撞范围为1×1的正方形,旋风移动至5格远处中心点
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@@ -16,12 +16,12 @@
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// 自身30%的技力" and its hidden talents (首次部署 1 点临时目标生命值, the goal-tile 浮空 15 s, stage 3's radius-1.1 skill
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// splash "自身技能会对敌人及其周围的目标同时造成浮空效果和伤害效果") are battle_equip_table parts with `validInGameTag:
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// roguelike` — N/A here; what applies is its stats and, at stage 2+, 传承终焉's new numbers (a TALENT_DATA_ONLY part with
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// no game tag: 145 % / 5 s at stage 3).
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// - T1 传承终焉 "攻击空中目标时攻击力提升至120%,并使其特殊能力失效3秒": every hit of her attacks on an air unit (flying, 近地悬浮
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// or 浮空) at the hit is × atk_scale and silences it for `silence` s. Her skills' 浮空 of that very hit resolve first (PRTS
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// 备注), so a target her S1 / S2 / S3 lifts takes the ×atk_scale of that hit: the S1 / S2 lifts land in the hit's `hit`
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// step, ahead of this talent (a dodged hit has lifted already [ASSUMED]). CCR-X stage 3: 135 % / 5 s, ISW-A stage 3:
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// 145 % / 5 s (the talent's merged bb).
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// no game tag: 148 % / 5 s at stage 3).
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// - T1 传承终焉 "攻击空中目标时攻击力提升至120%,并使其特殊能力失效3秒" (full potential: 123%): every hit of her attacks on an
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// air unit (flying, 近地悬浮 or 浮空) at the hit is × atk_scale and silences it for `silence` s. Her skills' 浮空 of that
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// very hit resolve first (PRTS 备注), so a target her S1 / S2 / S3 lifts takes the ×atk_scale of that hit: the S1 / S2
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// lifts land in the hit's `hit` step, ahead of this talent (a dodged hit has lifted already [ASSUMED]). CCR-X stage 3:
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// 138 % / 5 s, ISW-A stage 3: 148 % / 5 s (the talent's merged bb).
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// - T2 曾有羽翼 "攻击范围内所有生命值高于80%的敌人失重": every enemy of her current attack range (a running S3's included) above
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// hp_ratio of its HP is 失重 (weight −1 level, 同名效果不可叠加: none of hers while another source's 失重 is on it), off
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// again at once below it or outside the range. CCR-Y stage 3 lowers it to 50 % and adds "生命值低于50%的敌人获得20%的
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