feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_188_helage, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json), PRTS 赫拉格 (talents,
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// skills, modules: no 备注), PRTS 分支特性信息 §武者 ("常态持有禁疗;通过自身特性/天赋/技能产生的作用于自身的治疗效果会无视自身的
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// 禁疗"; "特性治疗于干员每次输出伤害时触发(不局限于攻击)"), gamedata_const ba.berserk 坚忍 ("根据已损失的生命值获得相应比例的
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@@ -15,14 +15,13 @@
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// - T1 月盈星亏 "在场时,自身获得最高+100攻击速度的坚忍(损失70%生命值时达到最大加成)": ASPD + min_attack_speed × the share of
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// the HP lost up to 1 − min_hp_ratio (linear, 坚忍), refreshed every tick. SBL-X stage 3: +130 at 50 % lost (the module
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// talent change).
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// - T2 运筹帷幄 "未阻挡敌人时每秒回复60生命": hp_recovery_per_sec is the 生命回复速度 attribute (the stat hpRecoveryPerSec;
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// SIM.md §4: an hpRegen buff, not a heal — no 治疗加成, never stopped by 禁疗), on while he blocks nobody [ASSUMED: PRTS
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// has no 备注 on it; the blackboard key is the attribute's, as 角峰 S1 / 宴 S1 in their kits — the 0.2.0 生命回复速度 audit
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// lists such 「每秒回复」 + hp_recovery_per_sec effects as open; a heal would reach him too, 武者's own heals ignore his
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// 禁疗, and only 治疗加成 would differ]. SBL-Y stage 3
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// "未阻挡敌人或生命值低于30%时每秒回复80生命": 80 / s and the hidden module talent (index 2, hp_ratio / hp_recovery_per_sec):
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// the same regeneration below hp_ratio while he blocks [ASSUMED: the text's 或 — 80 / s when either holds, never both
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// parts at once].
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// - T2 运筹帷幄 "未阻挡敌人时每秒回复60生命" (full potential: 70): hp_recovery_per_sec is the 生命回复速度 attribute (the stat
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// hpRecoveryPerSec; SIM.md §4: an hpRegen buff, not a heal — no 治疗加成, never stopped by 禁疗), on while he blocks nobody
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// [ASSUMED: PRTS has no 备注 on it; the blackboard key is the attribute's, as 角峰 S1 / 宴 S1 in their kits — the 0.2.0
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// 生命回复速度 audit lists such 「每秒回复」 + hp_recovery_per_sec effects as open; a heal would reach him too, 武者's own
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// heals ignore his 禁疗, and only 治疗加成 would differ]. SBL-Y stage 3 "未阻挡敌人或生命值低于30%时每秒回复80生命" (full
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// potential: 90): 90 / s and the hidden module talent (index 2, hp_ratio / hp_recovery_per_sec): the same regeneration
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// below hp_ratio while he blocks [ASSUMED: the text's 或 — 90 / s when either holds, never both parts at once].
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// - Module SBL-X “藏锋” "生命值低于50%时,获得25%的庇护" (a display trait part; the effect is the hidden talent part hp_ratio /
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// damage_resistance, merged into talent 0's blackboard): below hp_ratio of his max HP the physical and arts damage he takes
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// ×(1 − damage_resistance) (as 宴's elite module) — 庇护, "同名效果取最高": the shared effect (tier1.js holdProtect).
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