feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)

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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
//
// Forms (data/backups.json units.char_1051_headb2, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
// elite = E2 Lv60, rank 7, HAM-X at stage 1 (tier 5) or 3 (tier 6) when picked. Potential 0 [ASSUMED: no account].
// elite = E2 Lv60, rank 7, HAM-X at stage 1 (tier 5) or 3 (tier 6) when picked. Full potential (the owner's decision of 2026-10-07).
// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json; teamId `student`); PRTS
// 怒潮凛冬 (备注 of 汹涌怒火, 绝不罢休 and 无可抵挡); gamedata_const ba.sluggish 停顿, ba.root 束缚; the client's battle data read
// from the local install — charpack char_1051_headb2, battle/prefabs [uc]skills skchr_headb2_3 and [uc]equips headb2_equip_*,
@@ -16,21 +16,21 @@
// cnt deals ×atk_scale_e on each of its damage instances (an ATK scale: before DEF); an S3 hammer counts its own 1.5 range,
// every 高台 splash its own x-5 (PRTS "每个溅射效果独立计算X模组特性加成"). Stage 3: 汹涌怒火 +40 % (below).
// - T1 汹涌怒火 "特性溅射造成的物理伤害提升24%,且溅射到的每个高台对周围四格所有地面敌人造成相当于攻击力24%的物理伤害和0.5秒停顿"
// (damage_scale; HAM-X stage 3 1.4 — attack@splash_atk_scale, attack@sluggish): the trait splash ×damage_scale
// (headb2_t_1[damage_scale]: ON_OUTPUT_DAMAGE on the APPLY_TO_HAMMER_SUBCLASS_SPLASH_TARGET damage, PHYSICAL — PRTS "伤害倍率提升
// 而非攻击倍率提升,且不对特性主目标生效": dmg.mul, splash victims only). 高台 splash (PRTS "独立于攻击的效果,其以该次攻击中心为中心,
// 选择1.0半径内的地块触发溅射(重叠判定),伤害溅射范围为周围4格+本格x-5(格子判定),造成物理溅射伤害" / "伤害会被视为远程途径伤害…
// 由此伤害击倒的敌人会被视为无来源击杀"; the charpack's highland AoE: radius 1.0, x-5, targetMotion ground, physical, `_attackType`
// ranged, sluggish from the blackboard, `_intervalTime` 0.1, SP via headb2_s_2[sp]): after each attack, every 高台 (a HIGH
// tile of the field rect: walls and forbidden blocks) whose square the circle of radius 1.0 around the target touches
// triggers; 0.1 s later the ground enemies she could select on its x-5 take attack@splash_atk_scale × her ATK at the trigger
// (physical 溅射伤害: no dodge; 无来源 credited to her, 远程途径 — DamageInfo isProjectile) and 停顿 attack@sluggish s.
// - T2 万众巨潮 "技能期间所有场上干员攻击力和防御力+14%,【乌萨斯学生自治团】干员获得加成效果翻倍" (atk / def, scale_bonus; the aura's
// validator: ally operators of every profession, herself included; headb2_skill_judge switches it with her skill's start /
// finish; headb2_t_2[filter_tag]: CheckCharacterGroupTag `student` ⇒ ×scale_bonus, MULTIPLIER attributes): while a skill of
// hers runs, every operator of the field (teammates' in a shared field — the kits' field-wide convention) ATK / DEF
// +atk / +def, ×scale_bonus for the 【乌萨斯学生自治团】 (character_table teamId `student`) — given at the cast, renewed every
// TIDE_IV s (operators deployed meanwhile) and taken back at the end; two sources keep the strongest.
// (full potential: 攻击力27%; damage_scale; HAM-X stage 3 1.4 — attack@splash_atk_scale, attack@sluggish): the trait splash
// ×damage_scale (headb2_t_1[damage_scale]: ON_OUTPUT_DAMAGE on the APPLY_TO_HAMMER_SUBCLASS_SPLASH_TARGET damage, PHYSICAL — PRTS
// "伤害倍率提升而非攻击倍率提升,且不对特性主目标生效": dmg.mul, splash victims only). 高台 splash (PRTS "独立于攻击的效果,
// 其以该次攻击中心为中心,选择1.0半径内的地块触发溅射(重叠判定),伤害溅射范围为周围4格+本格x-5(格子判定),造成物理溅射伤害" /
// "伤害会被视为远程途径伤害…由此伤害击倒的敌人会被视为无来源击杀"; the charpack's highland AoE: radius 1.0, x-5, targetMotion
// ground, physical, `_attackType` ranged, sluggish from the blackboard, `_intervalTime` 0.1, SP via headb2_s_2[sp]): after each
// attack, every 高台 (a HIGH tile of the field rect: walls and forbidden blocks) whose square the circle of radius 1.0 around the
// target touches triggers; 0.1 s later the ground enemies she could select on its x-5 take attack@splash_atk_scale × her ATK at the
// trigger (physical 溅射伤害: no dodge; 无来源 credited to her, 远程途径 — DamageInfo isProjectile) and 停顿 attack@sluggish s.
// - T2 万众巨潮 "技能期间所有场上干员攻击力和防御力+14%,【乌萨斯学生自治团】干员获得加成效果翻倍" (full potential: +18%; atk / def,
// scale_bonus; the aura's validator: ally operators of every profession, herself included; headb2_skill_judge switches it with her
// skill's start / finish; headb2_t_2[filter_tag]: CheckCharacterGroupTag `student` ⇒ ×scale_bonus, MULTIPLIER attributes): while a
// skill of hers runs, every operator of the field (teammates' in a shared field — the kits' field-wide convention) ATK / DEF +atk /
// +def, ×scale_bonus for the 【乌萨斯学生自治团】 (character_table teamId `student`) — given at the cast, renewed every TIDE_IV s
// (operators deployed meanwhile) and taken back at the end; two sources keep the strongest.
// - S1 誓不低头 (MANUAL, data DEFAULT, 30 s): ATK +atk, ASPD +attack_speed.
// - S2 绝不罢休 (AUTO): "被动效果:每次有高台触发第一天赋的效果时,获得1点技力" (sp_per_highland; PRTS 备注 "根据单次天赋触发的高台
// 数量提供相应的sp") — +sp per 高台 that triggers, none while a skill runs (AK). "自动开启:攻击范围扩大,攻击力+60%,防御力+40%" —