feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_4202_haruka): normal = E2 Lv1, skills at rank 4, no module; elite = E2 Lv60, rank 7, the
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// picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Potential 0 [ASSUMED: no account].
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// picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json), PRTS 遥 (浮光泡影 备注
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// "进行普通攻击判定时,若范围内存在有效目标,则在本次攻击/治疗后同时触发一次赋予浮泡行为;若无有效目标,且范围内存在可赋予
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// 浮泡的单位,则本次普通攻击改为赋予浮泡…赋予浮泡时,仅选择不具有浮泡的我方单位,优先选择其中生命比例最低者…触发浮泡破碎的
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@@ -30,9 +30,9 @@
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// damage_resistance[inf] of other operators, so it multiplies with those) — while her S3 runs ×damage_resistance_scale
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// (haruka_s_3_scale re-reads every bubble of hers at its start and end). Damage from an enemy (a `source` on the enemy side)
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// that lowered its holder's HP sets it off: 0.5 s (bb interval) later it breaks — once, later hits change nothing.
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// - T2 扶摇花火 "浮泡破碎时,为所在的单位治疗相当于遥攻击力25%的生命值": the break heals the holder heal_scale × her ATK as it was
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// when she gave the bubble (a 治疗 — her heal, also after she left). BLS-Y stage 2+ "并有20%的概率回复1点技力": then prob to
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// give sp SP to the holder (the client's ModifySp on the BUFF_OWNER).
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// - T2 扶摇花火 "浮泡破碎时,为所在的单位治疗相当于遥攻击力25%的生命值" (full potential: 28%): the break heals the holder
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// heal_scale × her ATK as it was when she gave the bubble (a 治疗 — her heal, also after she left). BLS-Y stage 2+
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// "并有20%的概率回复1点技力": then prob to give sp SP to the holder (the client's ModifySp on the BUFF_OWNER).
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// - S1 夜啼彩羽 (MANUAL, DEFAULT, 19 / 20 s): ASPD +attack_speed; heals; while it runs a breaking bubble at once gives a new one
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// to the ally of the 8 tiles around its holder that holds none, the lowest HP share first (haruka_t_1_delay → shield_s1).
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// - S2 幽隙栖萤 (MANUAL, DEFAULT, 22 / 23 s): heals (attack@max_target_heal_add more targets), max_target_shield_add more
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