feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// form. Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_377_gdglow): normal = E2 Lv1, skills at rank 4, no module; elite = E2 Lv60, rank 7, the
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// picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Potential 0 [ASSUMED: no account].
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// picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json), PRTS 澄闪 (信标的愤怒 备注:
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// "每层1.5%概率,初始1层;未成功自爆时对应浮游单元层数增加1层,叠加至40层后下次攻击必定自爆。对应浮游单元成功自爆后/澄闪部署时层数
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// 重置。每个浮游单元自爆概率独立计算", "自爆伤害半径1.1;自爆不计入特性叠加;自爆伤害不受特性影响"; 精准导流 备注 "增加自身法术穿透
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@@ -29,14 +29,14 @@
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// init, +delta per hit, ≤ max; every new lock starts at init [ASSUMED: a new funnel projectile]) — arts 技能直接伤害
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// (isSkill, no normal attack: on-attack items skip it), and no 缴械 stops it (PRTS); [ASSUMED] nor do her stun / freeze /
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// silence: the skill ticks on and so do the drones.
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// - T1 信标的愤怒 "技能开启后浮游单元攻击时有10%概率自爆(回到干员身边)对小范围敌人造成澄闪300%攻击力的法术伤害" (bb attack@prob /
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// attack@atk_scale_2 / attack@max_stack_cnt; FUN-X stage 3: 360 %): each skill drone (by its slot, S3's third one too) holds
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// a stack count from 1: on each of its attacks it self-destructs with prob × stacks (sure past attack@max_stack_cnt), else
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// +1 stack; the blast — after that attack's hit [ASSUMED: in addition to it] — deals atk_scale_2 × her ATK arts (isSkill,
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// no ramp) to every enemy within 1.1 of its target (中点判定, air units too), the drone goes back to her (its lock is free)
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// and its count restarts at 1; every deployment of hers resets the counts.
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// - T2 精准导流 "自身与浮游单元无视敌人15点法术抗性" (bb magic_resist_penetrate_fixed; FUN-Y stage 3: 20): resIgnoreFlat on her (her
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// drones' damage is hers).
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// - T1 信标的愤怒 "技能开启后浮游单元攻击时有10%概率自爆(回到干员身边)对小范围敌人造成澄闪300%攻击力的法术伤害" (full potential:
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// 315 %; bb attack@prob / attack@atk_scale_2 / attack@max_stack_cnt; FUN-X stage 3: 375 %): each skill drone (by its slot,
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// S3's third one too) holds a stack count from 1: on each of its attacks it self-destructs with prob × stacks (sure past
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// attack@max_stack_cnt), else +1 stack; the blast — after that attack's hit [ASSUMED: in addition to it] — deals
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// atk_scale_2 × her ATK arts (isSkill, no ramp) to every enemy within 1.1 of its target (中点判定, air units too), the drone
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// goes back to her (its lock is free) and its count restarts at 1; every deployment of hers resets the counts.
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// - T2 精准导流 "自身与浮游单元无视敌人15点法术抗性" (full potential: 18; bb magic_resist_penetrate_fixed; FUN-Y stage 3: 23):
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// resIgnoreFlat on her (her drones' damage is hers).
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// - S1 火花四溅 (MANUAL, data DEFAULT, 25 s): ATK +atk, ASPD +attack_speed, 2 drones.
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// - S2 电流翻涌 (AUTO, 持续时间无限 — a toggle): range 3-18 (the skill's grid), ATK +atk, 2 drones. A self buff (no target to
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// wait for): the owner's AUTO rule fires it as soon as its SP is full (`trigger: 'SP_FULL'`, kits/README.md checklist 5; as
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