feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -4,7 +4,7 @@
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//
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// Forms (data/backups.json units.char_1502_crosly, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05.
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// Potential 0 [ASSUMED: no account]. Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into
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// Full potential (the owner's decision of 2026-10-07). Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into
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// backups.json); PRTS 弑君者 (吞咽苦厄 备注 "天赋生效范围为x-4"; 弑君者威名 备注 "<Y模组>任何来源为弑君者的晕眩…均可触发模组的额外
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// 效果" / "<Y模组>额外效果在弑君者付与晕眩效果时检查目标是否伤害过自身,若没有则令该次晕眩Buff的持续时间变为1.25倍/1.5倍"; 硝烟震爆
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// 备注 "技能持续期间获得嘲讽等级-1"; 烽烟行刑场 备注 "部署时阻挡数立刻归零;不会改变攻击范围/视野范围" / "“6秒内只会触发一次”的
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@@ -24,7 +24,7 @@
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// deals to a target without it; crosly_s_2[end] (finished at once when she is STUNNED / FROZEN / DISARMED — no blast);
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// crosly_s_3[mode] (her damage marks the target crosly_s_3[mark] for mark_duration, derived: gone when the skill ends);
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// crosly_e_003_t2[status-resist] (a stun of hers on such an enemy: duration × |1 + one_minus_status_resistance|)).
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// - Trait (处决者) "再部署时间大幅度减少": the data's respawnTime (22 s); melee physical, 1-1, blocks 1, ground-only (data
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// - Trait (处决者) "再部署时间大幅度减少": the data's respawnTime (18 s); melee physical, 1-1, blocks 1, ground-only (data
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// canHitFly false), attacks the enemies it blocks first (the engine's blocked-first rule); ground enemies target her.
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// - Module EXE-X: "撤退时返还大量该次部署费用" — no manual retreat in battle in this mode ⇒ no effect (as 砾's EXE-X); stats;
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// stage 2+ changes T1 (−23 % / −25 %). EXE-Y: "周围四格没有友方干员时攻击力+10%" (trait bb atk): ATK +atk while no allied
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@@ -36,9 +36,10 @@
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// runs): PRTS 命中率 — one roll per attack (its first damage instance) that cancels every hit of it, a battle-wide `hit`
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// handler as Raidian's / 阿斯卡纶's (the strongest smoke holding the attacker; other kinds of 命中率 cut roll apart
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// [ASSUMED, as theirs]).
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// - T2 弑君者威名 "对未伤害过自身的地面敌人造成的物理伤害提升20%": physical damage she deals to a ground enemy that has not damaged
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// her during this deployment ×damage_scale (a final multiplier, dmg.mul); an enemy is marked by any damage of it she
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// takes — not a 持续伤害 tick, not a 流失, not an element 损伤, not a dodged hit — and the marks go when she leaves the field.
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// - T2 弑君者威名 "对未伤害过自身的地面敌人造成的物理伤害提升20%" (full potential: 22%): physical damage she deals to a ground
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// enemy that has not damaged her during this deployment ×damage_scale (a final multiplier, dmg.mul); an enemy is marked
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// by any damage of it she takes — not a 持续伤害 tick, not a 流失, not an element 损伤, not a dodged hit — and the marks
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// go when she leaves the field.
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// EXE-Y stage 2+ (crosly_e_003_t2[status-resist]): "且造成的晕眩效果影响时间+50%" — a stun of hers (any source, PRTS 备注)
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// on an enemy without that mark lasts ×(1 + one_minus_status_resistance) (the hidden module talent; 1.5 at stage 3).
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// - S1 尘烟蔽目 (被动, at each deployment, the skill's duration 10 s): ATK +atk, physical and arts dodge `prob`.
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@@ -137,7 +138,7 @@ function strikeTarget(battle, unit, s3Grid) {
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export default {
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char_1502_crosly: (bb, chess) => {
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const t0 = talentBb(chess, 0); // 吞咽苦厄 (EXE-X stage 2+: −0.25)
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const t1 = talentBb(chess, 1); // 弑君者威名 (EXE-Y stage 2+: 1.35)
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const t1 = talentBb(chess, 1); // 弑君者威名 (EXE-Y stage 2+: 1.37)
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const osr = num(moduleBb(chess).one_minus_status_resistance); // EXE-Y stage 2+: the stun duration share
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const lonelyAtk = num(traitBb(chess).atk); // EXE-Y trait (EXE-X: withdraw_cost_recover_ratio)
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const r1 = skillRec(chess, S1), r2 = skillRec(chess, S2), r3 = skillRec(chess, S3);
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