feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -5,7 +5,7 @@
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//
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// Forms (data/backups.json units.char_113_cqbw, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05.
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// Potential 0 [ASSUMED: no account]. Sources: character_table / skill_table / battle_equip_table and the token record
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// Full potential (the owner's decision of 2026-10-07). Sources: character_table / skill_table / battle_equip_table and the token record
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// (zh_CN, as built into backups.json); PRTS W, 此面向敌 and 溅射半径一览 (the 备注 quoted below); the client's skill prefabs
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// ([uc]skills skchr_cqbw_1 / 2 / 3, sktok_cqbw_token) and buff templates (cqbw_t_1, cqbw_t_2, cqbw_e_dmg,
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// cqbw_e_sp[kill_with_projectile] / [kill_with_token], cqbw_e_003_t).
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@@ -24,13 +24,13 @@
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// 1.25%攻击力,上限16层),受到伤害时…清空攻击力提升效果"): one stack of ATK +atk (直接乘算) every second from her deployment,
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// at most max_stack_cnt, all cleared by any damage she takes (a 流失, an element 损伤 or a dodged hit is none; a hit a
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// shield absorbs is one [ASSUMED]).
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// - T2 落井下石 "攻击范围内的敌人在被晕眩时受到的物理伤害+18%" (cqbw_t_2 on the enemies of her range: ON_TAKE_DAMAGE, STUNNED,
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// DamageScale PHYSICAL): any physical damage, whoever deals it, on an enemy standing in her attack range while it is
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// 晕眩 (the catalogue stun — not 冻结 / 浮空) ×damage_scale; two W keep the strongest (同名 buff). ART-X stage 2+ (+24 % at
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// stage 3) adds "击倒敌人时获得1点技力" — PRTS 修正 "被自身的远程攻击击倒时" and 备注 "当受天赋影响的单位被W的弹道(包括
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// D12的炸弹)击倒,W将恢复1点技力(无视阻回)…当此面向敌击倒敌人时,不论该敌人是否受天赋效果影响,也会令W获得1点技力(无视
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// 阻回)": +sp SP (forced) when her projectile — a normal attack, 红桃K, a D12 bomb — knocks out an enemy of her range,
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// or one of her mines knocks out any enemy.
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// - T2 落井下石 "攻击范围内的敌人在被晕眩时受到的物理伤害+18%" (full potential: +21%; cqbw_t_2 on the enemies of her range:
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// ON_TAKE_DAMAGE, STUNNED, DamageScale PHYSICAL): any physical damage, whoever deals it, on an enemy standing in her
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// attack range while it is 晕眩 (the catalogue stun — not 冻结 / 浮空) ×damage_scale; two W keep the strongest (同名 buff).
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// ART-X stage 2+ (+27 % at stage 3, full potential) adds "击倒敌人时获得1点技力" — PRTS 修正 "被自身的远程攻击击倒时" and
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// 备注 "当受天赋影响的单位被W的弹道(包括D12的炸弹)击倒,W将恢复1点技力(无视阻回)…当此面向敌击倒敌人时,不论该敌人是否受天赋效果
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// 影响,也会令W获得1点技力(无视阻回)": +sp SP (forced) when her projectile — a normal attack, 红桃K, a D12 bomb — knocks out an
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// enemy of her range, or one of her mines knocks out any enemy.
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// - S1 红桃K (MANUAL, data DEFAULT): "立即发射一枚榴弹…并使命中目标晕眩" — cast like an attack (prefab
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// `_shouldCastLikeAttack`): the attack it is cast for throws the grenade at her target instead (an instant skill with
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// an attack override): atk_scale × ATK physical to every enemy within GRENADE_RADIUS (PRTS 备注 "榴弹爆炸范围半径为1.2"),
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