feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -3,7 +3,7 @@
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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_2024_chyue, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
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// elite = E2 Lv60, rank 7, the picked module at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 重岳 (talent and
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// skill 备注); the client's buff templates (buff_template_data `chyue_t_1` / `_passive`, `chyue_t_2` / `_sp`,
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// `chyue_e_002_t[unkill]`, `chyue_s_1_enhance_judge`, `chyue_s_2_levitate` / `_finish_levitate` / `_atk_scale`,
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@@ -11,11 +11,12 @@
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// - Trait (斗士) "能够阻挡一个敌人": the profession default (block 1, melee, ground only). Module FGT-X "拥有15%的物理闪避"
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// (trait bb prob): a permanent physical dodge. Module FGT-Y "生命值高于50%时攻击速度+10" (trait bb attack_speed /
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// hp_ratio): ASPD while HP > hp_ratio.
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// - T1 止戈 "对目标普通攻击时,有23%的概率使重岳2.5秒内对其造成的伤害提升65%" (bb prob / damage_scale / up_duration):
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// chyue_t_1 rolls on every damage instance a normal attack outputs (PRTS 备注 "于普通攻击每次造成伤害时独立触发,重复施加
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// 时仅刷新持续时间" — after it lands, so not for that instance) and marks the target for up_duration s (his own mark:
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// independentCharacterSource); chyue_t_1_passive: every damage of his to a marked enemy × damage_scale (DamageScale, a
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// final multiplier — skills included). FGT-Y stage 3: damage_scale 1.75. S2's second segment marks at 100 %.
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// - T1 止戈 "对目标普通攻击时,有23%的概率使重岳2.5秒内对其造成的伤害提升65%" (full potential: 25 % / 70 %; bb prob /
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// damage_scale / up_duration): chyue_t_1 rolls on every damage instance a normal attack outputs (PRTS 备注 "于普通攻击
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// 每次造成伤害时独立触发,重复施加时仅刷新持续时间" — after it lands, so not for that instance) and marks the target for
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// up_duration s (his own mark: independentCharacterSource); chyue_t_1_passive: every damage of his to a marked enemy ×
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// damage_scale (DamageScale, a final multiplier — skills included). FGT-Y stage 3: damage_scale 1.8, prob 0.23 (the
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// module's blackboard; its text reads 25%(+2%)). S2's second segment marks at 100 %.
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// - T2 万象为宾 "若重岳释放一次技能击倒不少于一个敌人,则回复3点技力" (bb sp): PRTS 备注 — only a kill by skill damage counts,
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// judged when the skill (or an ability of it) finishes; the SP ignores 阻回 (ModifySp forceFlag). FGT-X stage 3:
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// 4 SP, and "未击倒敌人时变为回复1点技力" (the hidden part's sp: chyue_e_002_t[unkill]). S2's second segment is judged on
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