feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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// Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_1050_chen3, the DIY slot statuses): normal = E2 Lv1, skills at rank 4, no module;
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// elite = E2 Lv60, rank 7, AFT-X at stage 1 (tier 5) or 3 (tier 6). Potential 0 [ASSUMED: no account].
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// elite = E2 Lv60, rank 7, AFT-X at stage 1 (tier 5) or 3 (tier 6). Full potential (the owner's decision of 2026-10-07).
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// Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); the client's battle
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// logic — buff_template_data (chen3_t2 / [timer] / [evade], chen3_s1[derived_silence], chen3_s2[dead_listener] /
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// [record_position] / [try_resapwn] / [respawn_buff], chen3_s3[ensure_dmg] / [finish_projectile]), her charpack (talent 1
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@@ -15,8 +15,8 @@
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// 移动时可继承闪避效果"; S2 / S3 备注), Terra wiki Ch'en the Dawnstreak (the wave's enemy hitbox 1.3).
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// - Trait (术战者) "攻击造成法术伤害": the artsfghter profile (melee arts, ground only), range 1-1, blocks 1. Module AFT-X
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// “记忆残页” adds "未阻挡敌人时攻击速度+8" (trait attack_speed): ASPD + while she blocks nobody.
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// - T1 形意洞照 "攻击力+13%,攻击速度+13,造成的物理和法术伤害变为弱点伤害" (PRTS 修正): a permanent ATK / ASPD buff, and
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// every physical or arts damage instance she deals becomes 弱点伤害 (ba.weaknessatk "根据目标防御力和法术抗性变更伤害类
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// - T1 形意洞照 "攻击力+13%,攻击速度+13,造成的物理和法术伤害变为弱点伤害" (PRTS 修正; full potential: +16% / +16): a permanent ATK /
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// ASPD buff, and every physical or arts damage instance she deals becomes 弱点伤害 (ba.weaknessatk "根据目标防御力和法术抗性变更伤害类
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// 型"): the type the target resists less (items/battle.js weaknessRetype, as 双模机械臂 / 陈's band 以己之长).
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// - T2 寒暑觉知 "未受到伤害时,每N秒随机治疗自身一定(攻击力的X%~Y%)生命值,并闪避下次物理与法术攻击": a counter +1 every
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// second (chen3_t2[timer]: triggerInterval 1, the first a second in), back to 0 with every damage instance she takes
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@@ -26,7 +26,7 @@
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// or arts damage instance that can be dodged (Evade PHYSICAL_AND_MAGICAL), then is spent. Its priority is −1000 (PRTS;
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// onEventPriority LOW_PRIORITY): her other dodges (S2's) are rolled first, and the held dodge is kept when one of them
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// wins. S2's 【移动】 keeps it (PRTS "二技能移动时可继承闪避效果") — and the counter, as the engine's 【移动】 keeps the rest
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// (DESIGN §22.3). AFT-X stage 2+: the module talent's numbers (stage 3: 6 s, 50 %–200 %).
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// (DESIGN §22.3). AFT-X stage 2+: the module talent's numbers (stage 3 at full potential: 6 s, 55 %–205 %).
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// - S1 赤霄·奔夜 (MANUAL, data DEFAULT): ATK +atk for `duration` s, every attack hits twice (二连击) and 特殊能力失效 — 沉默 —
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// its target until the skill ends (chen3_s1[derived_silence]: derived from the skill's holder buff, independentCharacter
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// Source): the status for the skill's time left; an early end (she leaves) lifts the ones she set.
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