feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)

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// 最后一天) at every form. Kit contract and the 自选 rules: ../README.md ("How to add an operator (自选)").
//
// Forms (data/backups.json units.char_1013_chen2): normal = E2 Lv1, skills at rank 4, no module; elite = E2 Lv60, rank 7,
// the picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Potential 0 [ASSUMED: no
// account]. Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 假日威龙陈
// the picked module at stage 1 (tier 5) or 3 (tier 6) — the owner's decision of 2026-10-05. Full potential (the owner's
// decision of 2026-10-07). Sources: character_table / skill_table / battle_equip_table (zh_CN, as built into backups.json); PRTS 假日威龙陈
// (节约风气 修正 and 备注, 假日余韵 备注, S2 / S3 备注, the RPR-X stage-1 note); PRTS 作战机制 §地形TAG; PRTS 分支特性信息 散射手
// ("可对空", the trait's 1-3 front grid); gamedata_const ba.charged (蓄力); the client's battle data read from the local
// install — charpack char_1013_chen2 (the S2 / S3 modes: an attack plus a RangeAttack firing projectile_chr_chen2_s2 / _s3),
@@ -15,14 +15,14 @@
// ahead). RPR-X overrides it with atk_scale 1.6; RPR-Y adds "部署费用减少" (cost −8, in the stats: her redeploy after a
// knock-out costs 8 DP less). Ranged physical arrows; blocks 1; ground enemies target her (no flag).
// - T1 节约风气 "在场时自身弹药类技能攻击时20%概率不消耗对应弹药,其他【狙击】干员的弹药类技能改为10%概率不消耗(同类效果取最
// 高)": while she is on the field, an attack made by a running 弹药类技能 (PRTS 备注: a skill whose text says "攻击装有X发
// 弹药 / 子弹" — never the 猎手 bullets) spends no ammo with that chance: hers spareshot_chen.prob, another 【狙击】
// operator's 20 % — PRTS 修正 (原因 "描述与游戏实际表现不符合", and the RPR-X stage-1 note "实际应为…其他【狙击】干员…20%"):
// the game gives the other snipers what she has, spareshot_chen.prob, not the text's / `prob`'s 10 % [the mechanism is
// ASSUMED; the 20 % is PRTS's]. RPR-X stage 3 (talent change; chen2_t_002[spareShot]: 【狙击】 profession ⇒ [sniper],
// else deploy class RANGED ⇒ [other]): herself e_spareshot_chen.prob 25 %, other 【狙击】 operators 20 %, other 远程
// operators 12 %. 同类效果取最高: the highest chance of every 假日威龙陈 on the field. One roll per attack ("一次性消耗多发弹药
// 时仅进行一次判定"); a spared attack spends nothing of what it would ("强制改为实耗0发"), and every `ammoUsed` of it still
// 高)" (full potential: 22 %): while she is on the field, an attack made by a running 弹药类技能 (PRTS 备注: a skill whose
// text says "攻击装有X发弹药 / 子弹" — never the 猎手 bullets) spends no ammo with that chance: hers spareshot_chen.prob,
// another 【狙击】 operator's 20 % (full potential: 22 %) — PRTS 修正 (原因 "描述与游戏实际表现不符合", and the RPR-X stage-1
// note "实际应为…其他【狙击】干员…20%"): the game gives the other snipers what she has, spareshot_chen.prob, not the text's /
// `prob`'s 10 % [the mechanism is ASSUMED; the 20 % is PRTS's]. RPR-X stage 3 (talent change; chen2_t_002[spareShot]:
// 【狙击】 profession ⇒ [sniper], else deploy class RANGED ⇒ [other]): herself e_spareshot_chen.prob 27 %, other 【狙击】
// operators 20 %, other 远程 operators 12 %. 同类效果取最高: the highest chance of every 假日威龙陈 on the field. One roll
// per attack ("一次性消耗多发弹药时仅进行一次判定"); a spared attack spends nothing of what it would ("强制改为实耗0发"), and every `ammoUsed` of it still
// fires ("不影响以'消耗弹药'为效果触发条件的侦测": the bullet is put back in that event, before the skill checks for its last
// bullet) — 拉特兰 / garrison counters see it.
// - T2 假日余韵 "攻击速度+8,当场地中存在水地形时改为攻击速度+12" ([common].attack_speed 8, [map].attack_speed +4). 水地形 is