feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -4,7 +4,7 @@
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// to add an operator (自选)").
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//
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// Forms (data/backups.json units.char_1015_aglna2): normal = E2 Lv1, skills at rank 4; elite = E2 Lv60, rank 7 — the
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// owner's decision of 2026-10-05; she has no module. Potential 0 [ASSUMED: no account]. Sources: character_table /
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// owner's decision of 2026-10-05; she has no module. Full potential (the owner's decision of 2026-10-07). Sources: character_table /
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// skill_table / token_table (zh_CN, as built into backups.json), PRTS 予愿安洁莉娜 / “一会儿见!” (备注), 分支特性信息 §巡空者,
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// gamedata_const (ba.liftoff / ba.levitate / ba.groundbind / ba.airprotect / ba.weightless), and the client's battle data
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// (charpack char_1015_aglna2: modes, MassLossAura, the trait / talent buffs; skills skchr_aglna2_1–3; projectiles
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@@ -16,15 +16,15 @@
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// skill below while it runs) she blocks flyers only and no ground enemy selects her (对地规避: aglna2_t_1[motion_target]
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// MOTION_TARGET_FREE). Taking off releases the ground enemies she blocked, landing the flyers.
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// - T1 飘浮大地之上 "攻击额外造成相当于攻击力25%的法术伤害,攻击重量较轻(小于等于3)的敌人时则额外造成相当于攻击力35%的法术伤害;
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// 处于起飞状态时使攻击范围内的敌人失重" (bb atk_scale_lo / atk_scale_hi / mass_level): every damage instance she outputs that is
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// no additional (ADDITION) or continuous damage (备注 "可于任何来源于予愿安洁莉娜的、附加伤害以外的伤害的输出伤害时触发";
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// 处于起飞状态时使攻击范围内的敌人失重" (full potential: 30% / 45%; bb atk_scale_lo / atk_scale_hi / mass_level): every damage
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// instance she outputs that is no additional (ADDITION) or continuous damage (备注 "可于任何来源于予愿安洁莉娜的、附加伤害以外的伤害的输出伤害时触发";
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// aglna2_t_1[self] ON_OUTPUT_MODIFIER) adds ATK × atk_scale_hi arts on a target whose current weight (失重 included) is at
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// most mass_level, else × atk_scale_lo — also when that hit is dodged or absorbed (an output, [ASSUMED]: the hooks
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// `damaged` and `dodge`), never on a target with no HP left. While she is airborne every selectable enemy of her attack
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// range (ground and air: MassLossAura targetMotion 3) is 失重 (weight −1 level; 同名效果不可叠加: none of hers while
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// another 失重 holds it), gone when it leaves the range or she lands (备注 "此天赋的失重效果仅判断自身是否能够阻挡飞行敌人").
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// - T2 天穹间的舞步 "在场时,所有处于起飞状态的友方干员攻击力+13%且阻挡时每秒回复8%的最大生命值" (bb atk,
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// hp_recovery_per_sec_by_max_hp_ratio): every 0.2 s (the client ability `_interval`) each allied operator in the air
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// - T2 天穹间的舞步 "在场时,所有处于起飞状态的友方干员攻击力+13%且阻挡时每秒回复8%的最大生命值" (full potential: +18% / 10%;
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// bb atk, hp_recovery_per_sec_by_max_hp_ratio): every 0.2 s (the client ability `_interval`) each allied operator in the air
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// block mode (起飞: flag `liftoff`, her included) gets ATK +atk and, while it blocks, 生命回复速度 +ratio × max HP
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// (hpRegenRatio — 备注 "生命回复的效果为增加“生命回复速度(百分比)”属性,不受治疗加成和禁疗影响": no heal, 禁疗 does not stop it).
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// - S1 极速送达 (被动 ON_DEPLOY, 56 s): a timed deployment skill (activateOnDeploy, trigger NEVER): she takes off at each
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