feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed)
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@@ -201,7 +201,7 @@ hook), and clear the owner's `mem.summonStock[tokenId]` when the skill takes the
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`units: [op, { uid, kind: 'token', tokenId, ownerUid, row, col }]` (`test/content/op_bgsnow.test.js`); the match side is
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covered by `test/match/diy-shop.test.js` (a DIY 鸿雪's 打字机 from prep to battle). A 召唤师 whose talent holds a deck of
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summons ("可以使用5个召唤物(最多同时部署3个)") takes `shared/summoner.js summonDeck` — the holding, a placed piece's return
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on its tile, recalls, its pieces' kits (`op-mgllan.js`, `op-ling.js`, `op-radian.js`). Potential is 0 [ASSUMED: no account]. A new kit makes the operator a legal pick at once:
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on its tile, recalls, its pieces' kits (`op-mgllan.js`, `op-ling.js`, `op-radian.js`). Every pick fights at full potential, as every chess (the owner's decision of 2026-10-07: data/backups.json forms, build-data `OPERATOR_POTENTIAL`). A new kit makes the operator a legal pick at once:
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the server's `welcome.diyKitted` lists `KITTED_CHARS`, so the 自选编队 picker offers it and `room.diy` keeps it.
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**The fidelity rule and the checklist** above apply item by item: every skill at rank 4 and 7, every talent, every
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@@ -282,7 +282,7 @@ Each item is a mistake this project already made once. Tick every one for every
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data's `spType`, `initSp`; SkillSpec overrides need a reason). Examples: ammo — 隐现 `ops/chess_char_1_01-inside.js`,
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`kits_t1t2.test.js` "1_01 隐现: ammo skill"; charges — 松果 S1, `kits_alt_t3.test.js` "3_10 松果 S1 RMA长钉 (charges)";
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hit SP — `feedback1d-solvent.test.js` (the drain feeds 受击回复 SP).
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- [ ] **2. Talents** — every talent at the chess's level / potential (the talent blackboards), conditional ones too.
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- [ ] **2. Talents** — every talent at the chess's level and full potential (the talent blackboards), conditional ones too.
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Example: `kits_t1t2.test.js` "1_01 隐现 elite: +self_ammo after `duration` s on field; a random other 【拉特兰】 ammo
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operator +ally_ammo".
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- [ ] **3. Modules** — for every module the chess offers (loadout, DESIGN §16): the trait override
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