feedback5: merge R5 — client split: ui/gameLogic/*, render/fx/*, render/app/* (prelude), screens/game/* (same exports)
# Conflicts: # .git-blame-ignore-revs # public/js/ui/gameLogic.js
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@@ -293,7 +293,8 @@ test('user playtest #4 (DESIGN §18): picking by tile, timers, 机变 two taps,
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// #1 the tile under the pointer; the dragged model held under the pointer (no touch lift, probe or body shapes)
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assert.equal(ENEMY_REACH, 0.6);
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const app = readFileSync(join(ROOT, 'public/js/render/app.js'), 'utf8');
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assert.match(app, /export const DRAG_HOLD_TILES = 0\.45;/);
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const tune = readFileSync(join(ROOT, 'public/js/render/app/tune.js'), 'utf8');
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assert.match(tune, /export const DRAG_HOLD_TILES = 0\.45;/);
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assert.ok(!/TOUCH_LIFT_TILES|drawnAt|pickShape|pieceDragOver/.test(app), 'no touch lift, pixel probe or body shapes (user playtest #4 item 1)');
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assert.match(DESIGN, /`DRAG_HOLD_TILES` = 0\.45 tile/);
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assert.match(DESIGN, /`ENEMY_REACH` 0\.6 tile/);
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