feedback1 WB: R11 bounty drafts as groups + tier-I fill (matches 1 and 6 share a group); solo R11 weights marked assumed
The official R11 bounty drafts are not a free draw under the old rule: matches 1 and 6 show the same 特异III giant and the same four tier-II cards and differ only in their one tier-I card; 15_7 + 13_8 come together in 3 of the 5 drafts; 10_8, 11_8 and 12_8 never show. A uniform draw under the old rule repeats 5 of 6 cards in some pair of 5 drafts in about 2.5 % of samples. - tools/build-data.mjs: BOUNTY_HUNTER_TEMPLATES (the 4 seen R11 groups: giant + tier-II cards, fill = the 5 tier-I cards seen) and BOUNTY_HUNTER (the shape an unseen slot draws: one giant + 1-4 tier-II cards + tier-I fill, one card per faction series 10-15). choices.json bountyDrafts.hunter gains slots (15), templates and rule. The R9 note now names the per-match explanation (leader, map) beside two versions. Solo 绝境 / 终极 R11 family weights are marked as extrapolated from co-op. - server/match/choices.js: the hunter draft picks one of the 15 event slots: a seen group, or a rule group of that shape, then tier-I fill. - test/match/feedback1-bounty.test.js: each official R11 bounty draft fits exactly one seen group and the rule shape; matches 1 / 6 share 5 cards; generated drafts: a seen group in about 4 of 15, every seen group and every R11 card offered. - docs/DATA.md, docs/META.md: the R11 structure, the solo weights and the R9 open question.
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