feedback5 WV: 麦哲伦 S1, 令 S3 and 电弧 S2 / S3 also cast on an enemy inside the area they act through around a standing summon (drones' ranges, each summon's x-5 ground only, 赛柯's range ground only, 桑特拉's range) — the owner's larger-range rule (the owner's decision of 2026-10-06), via a shared summonTriggerArea and an additive { keys, profile } entry for skill.addTriggerRange; golden unchanged (no corpus battle places a 自选 summon)
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@@ -850,8 +850,12 @@ or guard with a per-unit flag while dealing it. When the guard trips, the logged
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(`unit.baseRangeKeys`: its own grid + its permanent rangeExtend — "攻击范围扩大" modules/talents as persist never-expiring
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`rangeExtend` buffs; no skill range, no temporary extend, no extra keys) or blocked by the melee unit — or, checked
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**every tick**, an enemy (flyers included) inside a content trigger range (`unit.skill.addTriggerRange(fn)`,
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`fn(battle, unit)` → list of ally units (their current range) or tile-key arrays; returns an unregister fn; not for
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heal skills: 海嗣 "攻击范围视为自身攻击范围的延伸", 流形); `SKILL_RANGE` — "不通过普通攻击/治疗触发技能,仅在技能范围内存在敌人(无视其不可选中)时释放技能": any
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`fn(battle, unit)` → list of ally units (their current range), tile-key arrays or `{ keys, profile }` (tile keys with
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the enemy profile the effect selects by — `canHitFly` false: ground enemies only); returns an unregister fn; not for
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heal skills: 海嗣 "攻击范围视为自身攻击范围的延伸", 流形, 谬因 S2's beam, and the areas a skill acts through around its
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owner's standing summons — 麦哲伦 S1 (her drones' ranges), 令 S3 (each summon's x-5, ground), 电弧 S2 (赛柯's range,
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ground) / S3 (桑特拉's range): the owner's larger-range rule of 2026-10-06, kits/shared/summoner.js
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`summonTriggerArea`); `SKILL_RANGE` — "不通过普通攻击/治疗触发技能,仅在技能范围内存在敌人(无视其不可选中)时释放技能": any
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living enemy (stealthed, untargetable, flying included) on `trigger.customRangeGrid` (= the skill's rangeGrid), every
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tick, no attack needed; `trigger.allies` (+ `hpAtMost`, default 1) — set by a kit, or by the data for an ally row (黍 S3's
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official `TRY_SEARCH_ALLY_SKILL`, "技能范围内存在可治疗的我方单位时释放技能": tools/build-data.mjs `TRIGGER_ALLY_RULES`,
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