fb5-patch-pkg: docs for the update package — README「方式一」gets the third bullet (Stronghold-Protocol-v<版本>-update.zip from 0.2.1: only the files changed since the earlier 0.2.x, for a full or lite 0.2.x install; stop the server, merge the zip's Stronghold-Protocol folder into the install, start; a mismatched install is refused) and the English summary a clause; DEPLOY §1.5 the bundle update (Expand-Archive / Explorer / unzip -o, not a Finder drag; what the first start does, the refusal, docs-only warnings, lite installs and local art, doctor's row) with the old copy-to-a-new-folder way kept; DEPLOY §7 the maintainer side (--update --from every earlier 0.2.x full zip, MANIFEST.json in every zip, the checks, --keep-stage); ARCHITECTURE names server/update.js and tools/package-update.mjs
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@@ -73,11 +73,12 @@ so old imports keep working: `public/js/ui/gameLogic.js` (`public/js/ui/gameLogi
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| path | what |
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| `server/index.js` | the process entry (`npm start`); `startServer()` wires `server/http/` |
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| `server/http/` | `config.js` (environment), `websocket.js` (sessions, `/ws`), `static.js` (the mounts), `media.js`, `files.js` (MIME, gzip, ETag, ranges), `buildTag.js`, `routes.js` (`/healthz`), `common.js`, `boot.js` (banner, shutdown) |
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| `server/http/` | `config.js` (environment), `websocket.js` (sessions, `/ws`), `static.js` (the mounts), `media.js`, `files.js` (MIME, gzip, ETag, ranges), `buildTag.js`, `routes.js` (`/healthz`), `common.js`, `boot.js` (a pending update package first, banner, shutdown) |
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| `server/net.js` | sessions and reconnect tokens, rate limits, message validation |
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| `server/lobby.js` | rooms, seats, AI seats, spectators; starts a `Match` |
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| `server/data.js` | loads `data/*.json` once (frozen) |
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| `server/packs.js` | the content packs (PACKS.md): finds the language packs of `public/i18n/` and the pack folders of `packs/`, validates them, answers `/packs/index.json` and which pack files may be served; re-reads the folders when they change |
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| `server/update.js` | the update package on the player's machine (DEPLOY.md §1.5): before the server starts, an extracted `UPDATE.json` is finished — the install verified against `MANIFEST.json`, the files the new version dropped deleted, or the start refused when the install is another version; doctor's `MANIFEST.json` check |
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| `server/match/Match.js` | one match: the phase machine, timers, the round loop, co-op, the views; its methods are in `server/match/match/` (`phases.js`, `prep.js`, `combat.js`, `clientCombat.js`, `reports.js`, `unitePhase.js`, `bossRounds.js`, `settle.js`, `views.js`, `intents.js` …) |
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| `server/match/PlayerState.js` | one player's shop, hand, board, items, bonds and LP, and every prep intent; its methods are in `server/match/player/` (`economy.js`, `acquire.js`, `placement.js`, `items.js`, `pieces.js`, `prep.js`, `round.js`, `diy.js`, `views.js` …) |
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| `server/match/` (the rest) | `pool.js` (the shared chess pool), `board.js` (placement), `bondsMeta.js`, `effectsMeta.js` and `builtinMeta.js` (prep-phase effects), `choices.js` (机变), `waves.js`, `unite.js` (联防), `finalAssault.js`, `results.js`, `bot.js` (AI players and AI 托管), `fields.js` (the battles of a combat phase), `scheduler.js`, `gamedata.js` |
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@@ -109,7 +110,7 @@ so old imports keep working: `public/js/ui/gameLogic.js` (`public/js/ui/gameLogi
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| `data/*.json` | generated by `tools/build-data.mjs` and committed — never edited by hand (DATA.md); `data/backups.json` holds the 补位 and 自选 data, `data/i18n/<code>.json` the game texts of a language pack (English), `data/assets.json` the art manifest |
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| `packs/` | content packs installed as folders, `packs/<id>/pack.json` + files (PACKS.md); empty in the repository but for its readme |
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| `tools/` | `build-data.mjs`, `build-i18n.mjs`, `i18n.mjs` (UI strings, language packs), `packs.mjs` (content packs), `setup.mjs` / `fetch-assets.mjs` / `tools/assets/` (art and audio), `tools/local-extract/` (art from a local game client), `vendor.mjs`, `golden.mjs`, `check-imports.mjs`, `package.mjs` (the release zip), `doctor.mjs`; sweeps: `matchrun.mjs`, `simrun.mjs`, `botbench.mjs`, `balance.mjs` |
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| `tools/` | `build-data.mjs`, `build-i18n.mjs`, `i18n.mjs` (UI strings, language packs), `packs.mjs` (content packs), `setup.mjs` / `fetch-assets.mjs` / `tools/assets/` (art and audio), `tools/local-extract/` (art from a local game client), `vendor.mjs`, `golden.mjs`, `check-imports.mjs`, `package.mjs` / `package-update.mjs` (the release zips, the update package), `doctor.mjs`; sweeps: `matchrun.mjs`, `simrun.mjs`, `botbench.mjs`, `balance.mjs` |
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| `test/` | `node:test` suites by area: `test/content/` (kits, enemies, bonds, items), `test/sim/` (the engine), `test/match/` (match engine, bots), `test/ui/`, `test/render/`, `test/golden/` (the stored digests), `test/helpers/` (`battleHarness.js`; `designDocs.js`, the design document in § order for the doc tests), `test/e2e/` (browser and bot runs) |
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| `types/` | JSDoc typedefs of the type-checked slice (`types/README.md`) |
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| `docs/` | the documents; `docs/DESIGN.md` the index of the design document, `docs/design/` its current rules, `docs/history/` its per-release revisions; `docs/research/` the research on the official mode |
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