feedback1 final: merge the 突变细胞 bench rule (carrier destroyed, tile freed, the new operator gained into the 整备区; pointed out in PR #2)

Conflicts resolved keeping both sides:
- effectsMeta.js header: the QA residual's "every [holder, item] pair, taken before the first item runs" and "an item
  moved during it runs at most once", with the cell branch's wording of what 突变细胞 does mid-walk.
- DESIGN §6.6: the band pick that skips a strategy tied to a switched-off bond and the deployment of the operator a
  transformation gains / the bench shed that spares it.
- DESIGN §21.25: PR #2's bench rule credited (the cell branch) plus the QA residual's snapshot-timing sentence.
- PLAYING: the new 突变细胞 sentence with the residual's hammer sentence (revives, borrowed hammers, the lend window).
- docs-consistency: both new tests (batch 6 QA residuals; 突变细胞 after the WA merge).
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sganggs committed 2026-10-03 18:48:30 +08:00
commit 77eaeaa15f
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@@ -287,8 +287,8 @@ everything needed to resolve a unit for `(chessId, skillIndex, moduleId)` (`simd
| `requiresBondId` | `null` / `"yanShip"` | VI-tier bond signature items (research 04) |
| `effectId`, `effectName`, `desc`, `descRaw` | `"eff_acarm041"`, …, `"攻击力+15%"` | |
| `buffs[]`, `params` | `[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.15},"bbStr":{"key":"attr_common_global_buff"}}]` | |
| `category`, `kind`, `family`, `implFormula` | `"STAT"`, `"passive"`, `null`, `"ATK% += atk …"` | research 04 (categories: STAT, ON_HIT, SURVIVAL, SP, ECONOMY, RECRUIT, BOND, BOND_GRANT, SET, BOND_SIGNATURE, MAGIC); `implFormula` is overridden by `tools/build-data.mjs ITEM_RULES` where research 04 was wrong (突变细胞) |
| `note` | `null` / `"生效时原干员销毁,…突变细胞与其他装备退回整备区,可再次配发"` | a rule the official text leaves out (`ITEM_RULES`, sourced; normal and golden), shown under the effect in the item card — 突变细胞 is not consumed (player feedback after 0.1.0: PRTS 下半 记录 备注 "生效时,原干员销毁…", players re-inject it every round) |
| `category`, `kind`, `family`, `implFormula` | `"STAT"`, `"passive"`, `null`, `"ATK% += atk …"` | research 04 (categories: STAT, ON_HIT, SURVIVAL, SP, ECONOMY, RECRUIT, BOND, BOND_GRANT, SET, BOND_SIGNATURE, MAGIC); `implFormula` is overridden by `tools/build-data.mjs ITEM_RULES` where research 04 was wrong (突变细胞; its research entry carries the correction too) |
| `note` | `null` / `"生效时原干员销毁,突变细胞与其他装备退回整备区,可再次配发;随后获得一名高一阶的随机初始干员(最高6阶),进入整备区,需要重新部署"` | a rule the official text leaves out (`ITEM_RULES`, sourced; normal and golden), shown under the effect in the item card — 突变细胞 is not consumed (player feedback after 0.1.0: PRTS 下半 记录 备注 "生效时,原干员销毁…", players re-inject it every round) and its new operator joins the 整备区, the carrier's tile left empty (official footage; PR #2) |
| `rangeGrid` | `[[0,0]]` | Arts area (画卷 `[[0,0],[0,1]]`) |
| `flavor` | | |