feedback5 W5S: i18n phase 2, shared and server texts — shared/constants.js msgid tables (difficulties, phases, error codes, emote sets and labels) marked N_(); what is not player text is marked and skipped by the audit: error details and logger lines (tools/i18n.mjs reads detail: values, log.* calls and i18n-ignore-file), the developer invariant reports, the bilingual HTTP error pages, the AI seats' player names, the dev STUB match, data keys / fallbacks; the 虫动 emote set follows the official EN name (Slug Style); node tools/i18n.mjs extract now reports 0
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@@ -10,7 +10,7 @@
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// §战斗部署), and is not read. The battle keeps position MELEE: on a 高台 the unit attacks and blocks nothing.
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/** The trait line that lets a MELEE chess stand on a ranged (高台) tile. */
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export const PLACE_ON_RANGED = '可以放置于远程位';
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export const PLACE_ON_RANGED = '可以放置于远程位'; // i18n-ignore: matched against the data's trait text
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/**
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* The record's trait text without a module ('' when it has none).
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