feedback5 W5S: i18n phase 2, shared and server texts — shared/constants.js msgid tables (difficulties, phases, error codes, emote sets and labels) marked N_(); what is not player text is marked and skipped by the audit: error details and logger lines (tools/i18n.mjs reads detail: values, log.* calls and i18n-ignore-file), the developer invariant reports, the bilingual HTTP error pages, the AI seats' player names, the dev STUB match, data keys / fallbacks; the 虫动 emote set follows the official EN name (Slug Style); node tools/i18n.mjs extract now reports 0
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// server/match/invariants.js — engine invariants (DESIGN §11) as a non-throwing check. Used by the test harness
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// (i18n-ignore-file: developer reports in English with the game's terms, never shown to players — docs/I18N.md)
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// (test/match/harness.js checkInvariants asserts the list is empty) and by tools/matchrun.mjs --check sweeps.
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//
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// collectViolations(m) → string[] (empty when every invariant holds):
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